Fail!
Re: Fail!
* R HP:Wounded SP:Strong MV:Fresh >
Rark narrates 'he in'
* R HP:Wounded SP:Strong MV:Fresh > [where ]
Players in your Zone
--------------------
Wept - Northside Road
* R HP:Wounded SP:Strong MV:Fresh > w
whNearing the North Gate
[ obvious exits: N E S ]
A mirrored lantern has been left here.
A lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A lesser lord ponders his next move in the Game of Houses.
* R HP:Wounded SP:Strong MV:Fresh > na[where ]
Players in your Zone
--------------------
Wept - Nearing the North Gate
* R HP:Wounded SP:Strong MV:Fresh > n
Yes, narrate, fine, narrate we must, but WHAT???
* R HP:Wounded SP:Strong MV:Fresh > Rark narrates 'that door I think'
Inside the North Gate
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small dog is here, barking furiously.
* R HP:Wounded SP:Strong MV:Fresh >
A small dog leaves south.
n
* R HP:Wounded SP:Strong MV:Fresh > l sBefore the Gates of Lugard
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
* R HP:Wounded SP:Strong MV:Fresh > whThe NorthGate is open.
* R HP:Wounded SP:Strong MV:Fresh > n[where ]
Players in your Zone
--------------------
Rark - The Lugard Road
Wept - Before the Gates of Lugard
a * R HP:Wounded SP:Strong MV:Fresh > which
door You narrate 'which'
gat* R HP:Wounded SP:Strong MV:Fresh > e
c
Ok.
* R HP:Wounded SP:Strong MV:Fresh > Ok.
* R HP:Wounded SP:Strong MV:Fresh > noRark has arrived from the north, riding a shadow stallion.
[close gate]
Ok.
* R HP:Wounded SP:Strong MV:Fresh > t
l
You start paying increased attention to your surroundings.
* R HP:Wounded SP:Strong MV:Fresh > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Rark the Myrddraal is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
* R HP:Wounded SP:Strong MV:Fresh > j
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
It is pitch black...
You've forgotten everything you've learned!
o HP:Critical SP:Strong MV:Haggard > [kill h.human]
Maybe you should get on your feet first?
Rark narrates 'he in'
* R HP:Wounded SP:Strong MV:Fresh > [where ]
Players in your Zone
--------------------
Wept - Northside Road
* R HP:Wounded SP:Strong MV:Fresh > w
whNearing the North Gate
[ obvious exits: N E S ]
A mirrored lantern has been left here.
A lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A lesser lord ponders his next move in the Game of Houses.
* R HP:Wounded SP:Strong MV:Fresh > na[where ]
Players in your Zone
--------------------
Wept - Nearing the North Gate
* R HP:Wounded SP:Strong MV:Fresh > n
Yes, narrate, fine, narrate we must, but WHAT???
* R HP:Wounded SP:Strong MV:Fresh > Rark narrates 'that door I think'
Inside the North Gate
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small dog is here, barking furiously.
* R HP:Wounded SP:Strong MV:Fresh >
A small dog leaves south.
n
* R HP:Wounded SP:Strong MV:Fresh > l sBefore the Gates of Lugard
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
* R HP:Wounded SP:Strong MV:Fresh > whThe NorthGate is open.
* R HP:Wounded SP:Strong MV:Fresh > n[where ]
Players in your Zone
--------------------
Rark - The Lugard Road
Wept - Before the Gates of Lugard
a * R HP:Wounded SP:Strong MV:Fresh > which
door You narrate 'which'
gat* R HP:Wounded SP:Strong MV:Fresh > e
c
Ok.
* R HP:Wounded SP:Strong MV:Fresh > Ok.
* R HP:Wounded SP:Strong MV:Fresh > noRark has arrived from the north, riding a shadow stallion.
[close gate]
Ok.
* R HP:Wounded SP:Strong MV:Fresh > t
l
You start paying increased attention to your surroundings.
* R HP:Wounded SP:Strong MV:Fresh > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Rark the Myrddraal is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
* R HP:Wounded SP:Strong MV:Fresh > j
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
It is pitch black...
You've forgotten everything you've learned!
o HP:Critical SP:Strong MV:Haggard > [kill h.human]
Maybe you should get on your feet first?
Re: Fail!
Thinning Woods
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Anomander Rake is standing here, riding a Domani razor.
*Troika* is here, fighting a spotted jaguar, riding a shadow stallion.
A Dha'vol trolloc is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting a Dha'vol trolloc.
* R HP:Beaten MV:Strong > [k dark]
You try to lance *Troika*, but he deflects the blow.
Anomander leaves east riding a Domani razor.
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > [k dark]
You do the best you can!
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > nar 1n
Anomander has arrived from the east, riding a Domani razor.
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > b
*Troika* intercepts Anomander's attack on his mount.
Anomander tries to smite *Troika*, but he parries successfully.
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > You narrate '1n'
[bash ] ng - a spotted jaguar: Beaten - Troika: Battered >
+
*Troika* strikes a spotted jaguar's body into bloody fragments!
A Dha'vol trolloc cleaves a spotted jaguar's left foreleg hard.
A spotted jaguar is dead! R.I.P.
Your blood freezes as you hear a spotted jaguar's death cry.
*
*Troika* tries to strike Anomander, but he deflects the blow.
*Troika* panics, and attempts to flee!
-
Anomander sends *Troika* sprawling with a powerful bash!
*Troika* panics, and attempts to flee!
*Troika* leaves east riding a shadow stallion.
=
They're not here anymore!
* R HP:Beaten MV:Strong > e
charge h.dark
Thinning Woods
[ obvious exits: E S W ]
The corpse of a shadow stallion is lying here.
The corpse of a shivering tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Troika* is sitting here, riding a shadow stallion.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A sickly, skinny deer stands here in a daze.
You line up your charge...
-
A Dha'vol trolloc has arrived from the west.
Chaaaaarrrge!! *Troika* bleeds profusely as you skewer him with a steel-shafted lance!
*Troika* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Troika: Critical >
A Dha'vol trolloc tickles your left leg with his cleave.
The grizzled veteran scythes a Dha'vol trolloc's left foot.
Anomander narrates 'charge'
* R HP:Beaten MV:Strong - Troika: Critical >
*Troika* leaves east riding a shadow stallion.
*Troika* has arrived from the east, riding a shadow stallion.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Anomander Rake is standing here, riding a Domani razor.
*Troika* is here, fighting a spotted jaguar, riding a shadow stallion.
A Dha'vol trolloc is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting a Dha'vol trolloc.
* R HP:Beaten MV:Strong > [k dark]
You try to lance *Troika*, but he deflects the blow.
Anomander leaves east riding a Domani razor.
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > [k dark]
You do the best you can!
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > nar 1n
Anomander has arrived from the east, riding a Domani razor.
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > b
*Troika* intercepts Anomander's attack on his mount.
Anomander tries to smite *Troika*, but he parries successfully.
* R HP:Beaten MV:Strong - a spotted jaguar: Beaten - Troika: Battered > You narrate '1n'
[bash ] ng - a spotted jaguar: Beaten - Troika: Battered >
+
*Troika* strikes a spotted jaguar's body into bloody fragments!
A Dha'vol trolloc cleaves a spotted jaguar's left foreleg hard.
A spotted jaguar is dead! R.I.P.
Your blood freezes as you hear a spotted jaguar's death cry.
*
*Troika* tries to strike Anomander, but he deflects the blow.
*Troika* panics, and attempts to flee!
-
Anomander sends *Troika* sprawling with a powerful bash!
*Troika* panics, and attempts to flee!
*Troika* leaves east riding a shadow stallion.
=
They're not here anymore!
* R HP:Beaten MV:Strong > e
charge h.dark
Thinning Woods
[ obvious exits: E S W ]
The corpse of a shadow stallion is lying here.
The corpse of a shivering tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Troika* is sitting here, riding a shadow stallion.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A sickly, skinny deer stands here in a daze.
You line up your charge...
-
A Dha'vol trolloc has arrived from the west.
Chaaaaarrrge!! *Troika* bleeds profusely as you skewer him with a steel-shafted lance!
*Troika* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Troika: Critical >
A Dha'vol trolloc tickles your left leg with his cleave.
The grizzled veteran scythes a Dha'vol trolloc's left foot.
Anomander narrates 'charge'
* R HP:Beaten MV:Strong - Troika: Critical >
*Troika* leaves east riding a shadow stallion.
*Troika* has arrived from the east, riding a shadow stallion.
Re: Fail!
I have been failed!
Within the Dark Grove
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Hress of Andor is here, fighting Ruff, riding a bloodstock stallion.
*Gloogclod* is here, fighting Hress.
*Ruff* is here, fighting Hress.
* R HP:Beaten MV:Winded > [k dark]
You slice *Gloogclod*'s body.
* R HP:Beaten MV:Winded - Hress: Battered - Gloogclod: Scratched > [k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Hress: Battered - Gloogclod: Scratched >
You barely slice *Gloogclod*'s left foot.
*Ruff* smites Hress's left arm hard.
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched >
Hress avoids being bashed by *Gloogclod* who loses his balance and falls!
Hress sends *Ruff* sprawling with a powerful bash!
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched > sheath flail
wield lance
b
You barely slice *Gloogclod*'s body.
Hress slashes *Ruff*'s body.
You sheath a dark, barbed flail into a belt hook.
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched > You wield a diamond-tipped lance.
[bash ] ed - Hress: Beaten - Gloogclod: Scratched >
*TICK IN 5 SECONDS.
-
Hress tickles *Ruff*'s body with his slash.
As *Gloogclod* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched > b
Hress avoids being bashed by *Gloogclod* who loses his balance and falls!
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Ruff* panics, and attempts to flee!
[bash ] ed - Hress: Beaten - Gloogclod: Scratched >
=
*Ruff* leaves east.
Rodurnon narrates 'ouch'
=
Hress tickles *Gloogclod*'s body with his slash.
*Gloogclod* tries to blast Hress, but he deflects the blow.
Weak light is cast through the grove as the sun rises.
As *Gloogclod* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Gloogclod* tries to blast Hress, but he deflects the blow.
* R HP:Battered MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Gloogclod* avoids being bashed by Hress who loses his balance and falls!
* R HP:Battered MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Ruff* has arrived from the east.
* R HP:Battered MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Ruff* smites your body.
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched > bash dark
+
*Gloogclod* tries to blast Hress, but he deflects the blow.
*
Hress panics, and attempts to flee!
+
Hress leaves north riding a bloodstock stallion.
*Ruff* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Winded - Gloogclod: Scratched >
Hress narrates 'i low b eat'
* R HP:Beaten MV:Winded - Gloogclod: Scratched > '
*Ruff* smites your body.
* R HP:Beaten MV:Winded - Gloogclod: Scratched > f
*Gloogclod* blasts your left arm hard.
*Ruff* smites your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
nar so I now :P
* R HP:Beaten MV:Winded - Gloogclod: Scratched > '
]
[change mood wimpy]
Mood changed to: Wimpy
rem lance
draw
] R HP:Beaten MV:Winded - Gloogclod: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Dark Grove of Trees
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You narrate 'so I now :P'
* R HP:Beaten MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Winded > [k dark]
They aren't here.
* R HP:Beaten MV:Winded > ]
Hress has arrived from the north, riding a bloodstock stallion.
You stop using a diamond-tipped lance.
]
* R HP:Beaten MV:Winded > ]
*Ruff* has arrived from the south.
*Gloogclod* has arrived from the south.
*Gloogclod* tries to blast Hress, but he deflects the blow.
You loosen a dark, barbed flail from a belt hook and uncoil it.
* R HP:Beaten MV:Winded > *Ruff* barely smites your body.
You wish that your wounds would stop BLEEDING so much!
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten > ]
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten >
Hress panics, and attempts to flee!
* R HP:Beaten MV:Winded - Ruff: Beaten > f
w
Hress leaves north riding a bloodstock stallion.
You can't ride in there.
* R HP:Beaten MV:Winded - Ruff: Beaten > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Ruff: Beaten >
You slice *Ruff*'s right leg.
nar go tr
* R HP:Beaten MV:Winded - Ruff: Beaten > f
w
You narrate 'go tr'
* R HP:Beaten MV:Winded - Ruff: Beaten > You can't ride in there.
ed - Ruff: Beaten >
*Ruff* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Gloogclod* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Ruff: Beaten > f
w
*Ruff* smites your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Ruff: Beaten >
*Gloogclod* blasts your body.
You wish that your wounds would stop BLEEDING so much!
*Ruff* smites your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Ruff: Beaten > '
w
*Gloogclod* blasts your right hand hard.
You wish that your wounds would stop BLEEDING so much!
*Ruff* smites your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Ruff: Beaten > w
No way! You're fighting for your life!
n
You panic and attempt to flee!ff: Beaten >
w
Hress narrates 'tr?'
You flee head over heels.
The Dark Grove of Trees
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Alas, you cannot go that way...
* R HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Winded > Alas, you cannot go that way...
* R HP:Critical MV:Winded > n
Alas, you cannot go that way...
* R HP:Critical MV:Winded > w
*Ruff* has arrived from the south.
*Gloogclod* has arrived from the south.
*Gloogclod* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Gloogclod: Scratched > n
*someone* smites your left arm.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > f
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > w
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > tell hress sigh i rip
You tell Hress 'sigh i rip'
* HP:Critical MV:Haggard >
Hress narrates 'damn'
* HP:Critical MV:Haggard > tell hress you have a uniquely poor time of fleeing! :P
You tell Hress 'you have a uniquely poor time of fleeing! :P'
Within the Dark Grove
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Hress of Andor is here, fighting Ruff, riding a bloodstock stallion.
*Gloogclod* is here, fighting Hress.
*Ruff* is here, fighting Hress.
* R HP:Beaten MV:Winded > [k dark]
You slice *Gloogclod*'s body.
* R HP:Beaten MV:Winded - Hress: Battered - Gloogclod: Scratched > [k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Hress: Battered - Gloogclod: Scratched >
You barely slice *Gloogclod*'s left foot.
*Ruff* smites Hress's left arm hard.
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched >
Hress avoids being bashed by *Gloogclod* who loses his balance and falls!
Hress sends *Ruff* sprawling with a powerful bash!
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched > sheath flail
wield lance
b
You barely slice *Gloogclod*'s body.
Hress slashes *Ruff*'s body.
You sheath a dark, barbed flail into a belt hook.
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched > You wield a diamond-tipped lance.
[bash ] ed - Hress: Beaten - Gloogclod: Scratched >
*TICK IN 5 SECONDS.
-
Hress tickles *Ruff*'s body with his slash.
As *Gloogclod* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched > b
Hress avoids being bashed by *Gloogclod* who loses his balance and falls!
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Ruff* panics, and attempts to flee!
[bash ] ed - Hress: Beaten - Gloogclod: Scratched >
=
*Ruff* leaves east.
Rodurnon narrates 'ouch'
=
Hress tickles *Gloogclod*'s body with his slash.
*Gloogclod* tries to blast Hress, but he deflects the blow.
Weak light is cast through the grove as the sun rises.
As *Gloogclod* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Gloogclod* tries to blast Hress, but he deflects the blow.
* R HP:Battered MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Gloogclod* avoids being bashed by Hress who loses his balance and falls!
* R HP:Battered MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Ruff* has arrived from the east.
* R HP:Battered MV:Winded - Hress: Beaten - Gloogclod: Scratched >
*Ruff* smites your body.
* R HP:Beaten MV:Winded - Hress: Beaten - Gloogclod: Scratched > bash dark
+
*Gloogclod* tries to blast Hress, but he deflects the blow.
*
Hress panics, and attempts to flee!
+
Hress leaves north riding a bloodstock stallion.
*Ruff* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Winded - Gloogclod: Scratched >
Hress narrates 'i low b eat'
* R HP:Beaten MV:Winded - Gloogclod: Scratched > '
*Ruff* smites your body.
* R HP:Beaten MV:Winded - Gloogclod: Scratched > f
*Gloogclod* blasts your left arm hard.
*Ruff* smites your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
nar so I now :P
* R HP:Beaten MV:Winded - Gloogclod: Scratched > '
]
[change mood wimpy]
Mood changed to: Wimpy
rem lance
draw
] R HP:Beaten MV:Winded - Gloogclod: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Dark Grove of Trees
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You narrate 'so I now :P'
* R HP:Beaten MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Winded > [k dark]
They aren't here.
* R HP:Beaten MV:Winded > ]
Hress has arrived from the north, riding a bloodstock stallion.
You stop using a diamond-tipped lance.
]
* R HP:Beaten MV:Winded > ]
*Ruff* has arrived from the south.
*Gloogclod* has arrived from the south.
*Gloogclod* tries to blast Hress, but he deflects the blow.
You loosen a dark, barbed flail from a belt hook and uncoil it.
* R HP:Beaten MV:Winded > *Ruff* barely smites your body.
You wish that your wounds would stop BLEEDING so much!
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten > ]
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Ruff: Beaten >
Hress panics, and attempts to flee!
* R HP:Beaten MV:Winded - Ruff: Beaten > f
w
Hress leaves north riding a bloodstock stallion.
You can't ride in there.
* R HP:Beaten MV:Winded - Ruff: Beaten > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Ruff: Beaten >
You slice *Ruff*'s right leg.
nar go tr
* R HP:Beaten MV:Winded - Ruff: Beaten > f
w
You narrate 'go tr'
* R HP:Beaten MV:Winded - Ruff: Beaten > You can't ride in there.
ed - Ruff: Beaten >
*Ruff* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Gloogclod* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Ruff: Beaten > f
w
*Ruff* smites your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Ruff: Beaten >
*Gloogclod* blasts your body.
You wish that your wounds would stop BLEEDING so much!
*Ruff* smites your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Ruff: Beaten > '
w
*Gloogclod* blasts your right hand hard.
You wish that your wounds would stop BLEEDING so much!
*Ruff* smites your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Ruff: Beaten > w
No way! You're fighting for your life!
n
You panic and attempt to flee!ff: Beaten >
w
Hress narrates 'tr?'
You flee head over heels.
The Dark Grove of Trees
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Alas, you cannot go that way...
* R HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Winded > Alas, you cannot go that way...
* R HP:Critical MV:Winded > n
Alas, you cannot go that way...
* R HP:Critical MV:Winded > w
*Ruff* has arrived from the south.
*Gloogclod* has arrived from the south.
*Gloogclod* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Gloogclod: Scratched > n
*someone* smites your left arm.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > f
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > w
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > tell hress sigh i rip
You tell Hress 'sigh i rip'
* HP:Critical MV:Haggard >
Hress narrates 'damn'
* HP:Critical MV:Haggard > tell hress you have a uniquely poor time of fleeing! :P
You tell Hress 'you have a uniquely poor time of fleeing! :P'
Re: Fail!
Just trying to take a look in pit after no DS respond to scout narrates.
* HP:Healthy MV:Strong >
e
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]2804
n
* HP:Healthy MV:Strong > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]2803
Door south: rockpen
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
n
* HP:Healthy MV:Strong > The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]2800
A revolting well bubbles with the blood of the sacrificed.
A board hangs on a wall peppered with tales of glory, adventure and history.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A figure stands here, ready to collect unwanted things.
The bountyhunter stands here.
The contest collector waits here for your entries.
A ballot box records votes here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
ln
scan n
* HP:Healthy MV:Strong > The Courtyard
The view here is amazing. To the east and slightly south east lie the twin
keeps which tower above everything. From here the vastness of the destuction
of the entire castle can be seen in its entirety. The roofs of both keeps
have collapsed in on themselves totally destroying the upper levels of both
keeps. Also most of the walls that used to provide excellent protection
against attack have nearly crumbled to nothing. A putrid smell of decay can
be sensed coming from the west, and a well lies to the south. The courtyard
extends in all directions from here.
[ obvious exits: N E S W ]2801
A fresh chunk of meat has been recently cut from a kill.
A shattered arm lies in a bloody red and purple mess. [2]
* HP:Healthy MV:Tiring > A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.
* HP:Healthy MV:Tiring >
stat
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 40.6 lbs, peanuts.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 93, Parrying bonus: 170
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 74% on average.
You are subjected to the following effects:
- NOTICE
* HP:Healthy MV:Tiring >
not
You stop paying increased attention to your surroundings.
s
* HP:Healthy MV:Tiring >
s
e
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]2800
A revolting well bubbles with the blood of the sacrificed.
A board hangs on a wall peppered with tales of glory, adventure and history.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A figure stands here, ready to collect unwanted things.
The bountyhunter stands here.
The contest collector waits here for your entries.
A ballot box records votes here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
e
* HP:Healthy MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]2803
Door south: rockpen
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
e
* HP:Scratched MV:Tiring > The Courtyard
Rocks intermingled with skeletons form a large heap here. Rusted weapons,
mostly broken stick out from the rocks like spines. Shields and bits of
battered armor clutter the rocks, some of which still surround their former
white skeleton owners. What appears to be barracks lie to the south and to the
east is the entrance to the southern keep.
[ obvious exits: E S W ]11151
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A fade emerges from the shadows as you pass by.
e
* HP:Scratched MV:Tiring > The Entrance to the Southern Twin Keep
This is the great entrance to the southern keep. The door has fallen off its
hinges leaving the keep wide open. Old runes have been carved into the wall
surrounding the opening giving the sense of just how old this place really
is. The vines that hang from the outer walls have all but covered the opening.
The entrance to the barracks lies to the southwest, the courtyard stretches to
the west and north, and the great hall lies to the east.
[ obvious exits: N E W ]11155
s
s
* HP:Scratched MV:Tiring > The Entrance to the Great Hall
From the look of things this keep has not faired well over the ages. The
ceiling has collapsed in several places leaving debris all over the area.
The floor has buckled in many places forcing the beautiful marble tiles
to crack and even shatter. Moss grows and flourishes in the cracks of the
once marvelous marble walls. The courtyard lies to the west, and the Great
Hall continues to the east.
[ obvious exits: E W ]11156
A grim-eyed man patrols the area for his Dark Lord.
* HP:Scratched MV:Tiring > In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]11157
A wolfish trolloc is here, howling for blood.
s
* HP:Scratched MV:Tiring > The Southern Wing of the Great Hall
This area is badly burned towards the southern portion of the hall. Blood
stains cover both the walls and floor, destroying the beauty these walls once
had. The door to the west is shattered and lies off its hinges on the floor.
[ obvious exits: N S W ]11158
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
* HP:Scratched MV:Tiring > The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]11160
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A wolfish trolloc is here, howling for blood.
* HP:Scratched MV:Tiring >
s
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you deflect the blow.
A Ghar'ghael trolloc joins the dreadguard's fight!
A muzzled trolloc joins a Ghar'ghael trolloc's fight!
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard!
A wolfish trolloc joins a muzzled trolloc's fight!
A wolfish trolloc tries to crush you, but you dodge the attack.
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard!
A muzzled trolloc tries to cleave you, but you deflect the blow.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You try to pierce the dreadguard, but he deflects the blow.
The dreadguard crushes your body.
No way! You're fighting for your life!
* HP:Wounded MV:Strong - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Wounded MV:Strong - the dreadguard: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
The Southern Wing of the Great Hall
This area is badly burned towards the southern portion of the hall. Blood
stains cover both the walls and floor, destroying the beauty these walls once
had. The door to the west is shattered and lies off its hinges on the floor.
[ obvious exits: N S W ]11158
Fleeing
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
* HP:Wounded MV:Strong >
s
s
The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]11160
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A wolfish trolloc is here, howling for blood.
* HP:Wounded MV:Strong >
Someone bellows 'bf Tqx gZWP ug rRwLD Nr[ ?B ZRhHZg] SBZ vihm ^LLv] zbUIV ZO^ Qc V LBivC@ ZaT]uHCbv'
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you parry successfully.
No way! You're fighting for your life!
* HP:Wounded MV:Strong - the dreadguard: Scratched >
You try to pierce the dreadguard, but he deflects the blow.
A muzzled trolloc joins the dreadguard's fight!
A Ghar'ghael trolloc joins a muzzled trolloc's fight!
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard!
A wolfish trolloc joins a muzzled trolloc's fight!
The dreadguard crushes your body.
You panic and attempt to flee!
f
You flee head over heels.
A Fetid Pit
Racks where armor was once placed and swords hung adorn the southern
wall. A symbol has been drawn with blood on the western wall. A huge
circular pit now lies in the middle of the room, lowered a span below
the rest of the floor. Varying equipment, rations and weapons lie in
the bottom of the pit, free for the taking of the horde.
A bloodied poster lies on the south wall bearing various names.
[ obvious exits: N ]11161
Fleeing
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A soft leather pouch has been discarded here.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A highly polished breastplate gleams in even the dimmest light.
A large intricately designed helm of metal lies here.
A brown sack has been left here.
A draught of a strange bubbling liquid has been left here.
* HP:Battered MV:Strong > The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A wolfish trolloc is here, howling for blood.
* HP:Battered MV:Strong >
n
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you parry successfully.
n
n
* HP:Battered MV:Strong - the dreadguard: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Strong - the dreadguard: Healthy > You try to pierce the dreadguard, but he parries successfully.
No way! You're fighting for your life!
f
* HP:Battered MV:Strong - the dreadguard: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Strong - the dreadguard: Healthy >
You try to pierce the dreadguard, but he parries successfully.
A muzzled trolloc joins the dreadguard's fight!
A Ghar'ghael trolloc joins a muzzled trolloc's fight!
The dreadguard's hands weave a bright red flame...
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by the dreadguard!
A wolfish trolloc joins a muzzled trolloc's fight!
The dreadguard crushes your body.
You flee head over heels.
The Library
Once a great library the books are all but burned and torn apart. Other than
the charred pieces of paper there is nothing of interest here. A study lies to
the north, and the entrance to the hall is to the west.
[ obvious exits: N W ]11162
Fleeing
A wolfish trolloc is here, howling for blood.
The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A wolfish trolloc is here, howling for blood.
n
n
* HP:Battered MV:Tiring >
n
The Southern Wing of the Great Hall
This area is badly burned towards the southern portion of the hall. Blood
stains cover both the walls and floor, destroying the beauty these walls once
had. The door to the west is shattered and lies off its hinges on the floor.
[ obvious exits: N S W ]11158
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
* HP:Battered MV:Tiring > A muzzled trolloc has arrived from the south.
A wolfish trolloc has arrived from the south.
In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]11157
A wolfish trolloc is here, howling for blood.
* HP:Battered MV:Tiring > The Northern Wing of the Great Hall
This part of the intricate hallways of the Southern Keep is covered in a
thick layer of dirt and grime. The marble that makes up the walls and floor
have become dull with age. The air is filled with a musty and old smell
and small plants can be seen growing up through the cracks in the marble.
A large storage room lies to the west and the halls extends to the south.
[ obvious exits: S W ]11170
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
w
* HP:Battered MV:Tiring >
s
Storage Area
You have entered a large storage room. Shelves line all the walls of this
large room. Most of the shelves have broken leaving their contents scattered
on the floor. All the weapons that were stored here are now broken and
can no longer be used. The dust in here is thick, covering everything with a
thin layer. The only exit is to the east back into the hall.
[ obvious exits: E ]11171
A small loaf of crusty bread rests nearby.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
* HP:Battered MV:Tiring > Alas, you cannot go that way...
e
* HP:Battered MV:Tiring >
s
The Northern Wing of the Great Hall
This part of the intricate hallways of the Southern Keep is covered in a
thick layer of dirt and grime. The marble that makes up the walls and floor
have become dull with age. The air is filled with a musty and old smell
and small plants can be seen growing up through the cracks in the marble.
A large storage room lies to the west and the halls extends to the south.
[ obvious exits: S W ]11170
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
w
w
* HP:Battered MV:Tiring > In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]11157
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
w
* HP:Battered MV:Tiring > The Entrance to the Great Hall
From the look of things this keep has not faired well over the ages. The
ceiling has collapsed in several places leaving debris all over the area.
The floor has buckled in many places forcing the beautiful marble tiles
to crack and even shatter. Moss grows and flourishes in the cracks of the
once marvelous marble walls. The courtyard lies to the west, and the Great
Hall continues to the east.
[ obvious exits: E W ]11156
A grim-eyed man patrols the area for his Dark Lord.
w
w
* HP:Battered MV:Tiring >
w
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you parry successfully.
The dreadguard's hands weave a bright red flame...
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by the dreadguard!
No way! You're fighting for your life!
w
* HP:Critical MV:Tiring - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - the dreadguard: Scratched > A muzzled trolloc has arrived from the east.
A wolfish trolloc has arrived from the east.
No way! You're fighting for your life!
f
* HP:Critical MV:Tiring - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - the dreadguard: Scratched >
You panic and attempt to flee!
A wolfish trolloc tries to crush you, but you deflect the blow.
The dreadguard's hands weave a bright red flame...
A flash of bright red fire sent by the dreadguard is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
* HP:Healthy MV:Strong >
e
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]2804
n
* HP:Healthy MV:Strong > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]2803
Door south: rockpen
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
n
* HP:Healthy MV:Strong > The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]2800
A revolting well bubbles with the blood of the sacrificed.
A board hangs on a wall peppered with tales of glory, adventure and history.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A figure stands here, ready to collect unwanted things.
The bountyhunter stands here.
The contest collector waits here for your entries.
A ballot box records votes here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
ln
scan n
* HP:Healthy MV:Strong > The Courtyard
The view here is amazing. To the east and slightly south east lie the twin
keeps which tower above everything. From here the vastness of the destuction
of the entire castle can be seen in its entirety. The roofs of both keeps
have collapsed in on themselves totally destroying the upper levels of both
keeps. Also most of the walls that used to provide excellent protection
against attack have nearly crumbled to nothing. A putrid smell of decay can
be sensed coming from the west, and a well lies to the south. The courtyard
extends in all directions from here.
[ obvious exits: N E S W ]2801
A fresh chunk of meat has been recently cut from a kill.
A shattered arm lies in a bloody red and purple mess. [2]
* HP:Healthy MV:Tiring > A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.
* HP:Healthy MV:Tiring >
stat
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 40.6 lbs, peanuts.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 93, Parrying bonus: 170
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 74% on average.
You are subjected to the following effects:
- NOTICE
* HP:Healthy MV:Tiring >
not
You stop paying increased attention to your surroundings.
s
* HP:Healthy MV:Tiring >
s
e
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]2800
A revolting well bubbles with the blood of the sacrificed.
A board hangs on a wall peppered with tales of glory, adventure and history.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A figure stands here, ready to collect unwanted things.
The bountyhunter stands here.
The contest collector waits here for your entries.
A ballot box records votes here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
e
* HP:Healthy MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]2803
Door south: rockpen
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
e
* HP:Scratched MV:Tiring > The Courtyard
Rocks intermingled with skeletons form a large heap here. Rusted weapons,
mostly broken stick out from the rocks like spines. Shields and bits of
battered armor clutter the rocks, some of which still surround their former
white skeleton owners. What appears to be barracks lie to the south and to the
east is the entrance to the southern keep.
[ obvious exits: E S W ]11151
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A fade emerges from the shadows as you pass by.
e
* HP:Scratched MV:Tiring > The Entrance to the Southern Twin Keep
This is the great entrance to the southern keep. The door has fallen off its
hinges leaving the keep wide open. Old runes have been carved into the wall
surrounding the opening giving the sense of just how old this place really
is. The vines that hang from the outer walls have all but covered the opening.
The entrance to the barracks lies to the southwest, the courtyard stretches to
the west and north, and the great hall lies to the east.
[ obvious exits: N E W ]11155
s
s
* HP:Scratched MV:Tiring > The Entrance to the Great Hall
From the look of things this keep has not faired well over the ages. The
ceiling has collapsed in several places leaving debris all over the area.
The floor has buckled in many places forcing the beautiful marble tiles
to crack and even shatter. Moss grows and flourishes in the cracks of the
once marvelous marble walls. The courtyard lies to the west, and the Great
Hall continues to the east.
[ obvious exits: E W ]11156
A grim-eyed man patrols the area for his Dark Lord.
* HP:Scratched MV:Tiring > In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]11157
A wolfish trolloc is here, howling for blood.
s
* HP:Scratched MV:Tiring > The Southern Wing of the Great Hall
This area is badly burned towards the southern portion of the hall. Blood
stains cover both the walls and floor, destroying the beauty these walls once
had. The door to the west is shattered and lies off its hinges on the floor.
[ obvious exits: N S W ]11158
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
* HP:Scratched MV:Tiring > The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]11160
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A wolfish trolloc is here, howling for blood.
* HP:Scratched MV:Tiring >
s
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you deflect the blow.
A Ghar'ghael trolloc joins the dreadguard's fight!
A muzzled trolloc joins a Ghar'ghael trolloc's fight!
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard!
A wolfish trolloc joins a muzzled trolloc's fight!
A wolfish trolloc tries to crush you, but you dodge the attack.
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard!
A muzzled trolloc tries to cleave you, but you deflect the blow.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You try to pierce the dreadguard, but he deflects the blow.
The dreadguard crushes your body.
No way! You're fighting for your life!
* HP:Wounded MV:Strong - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Wounded MV:Strong - the dreadguard: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
The Southern Wing of the Great Hall
This area is badly burned towards the southern portion of the hall. Blood
stains cover both the walls and floor, destroying the beauty these walls once
had. The door to the west is shattered and lies off its hinges on the floor.
[ obvious exits: N S W ]11158
Fleeing
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
* HP:Wounded MV:Strong >
s
s
The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]11160
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A wolfish trolloc is here, howling for blood.
* HP:Wounded MV:Strong >
Someone bellows 'bf Tqx gZWP ug rRwLD Nr[ ?B ZRhHZg] SBZ vihm ^LLv] zbUIV ZO^ Qc V LBivC@ ZaT]uHCbv'
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you parry successfully.
No way! You're fighting for your life!
* HP:Wounded MV:Strong - the dreadguard: Scratched >
You try to pierce the dreadguard, but he deflects the blow.
A muzzled trolloc joins the dreadguard's fight!
A Ghar'ghael trolloc joins a muzzled trolloc's fight!
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard!
A wolfish trolloc joins a muzzled trolloc's fight!
The dreadguard crushes your body.
You panic and attempt to flee!
f
You flee head over heels.
A Fetid Pit
Racks where armor was once placed and swords hung adorn the southern
wall. A symbol has been drawn with blood on the western wall. A huge
circular pit now lies in the middle of the room, lowered a span below
the rest of the floor. Varying equipment, rations and weapons lie in
the bottom of the pit, free for the taking of the horde.
A bloodied poster lies on the south wall bearing various names.
[ obvious exits: N ]11161
Fleeing
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A soft leather pouch has been discarded here.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A highly polished breastplate gleams in even the dimmest light.
A large intricately designed helm of metal lies here.
A brown sack has been left here.
A draught of a strange bubbling liquid has been left here.
* HP:Battered MV:Strong > The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A wolfish trolloc is here, howling for blood.
* HP:Battered MV:Strong >
n
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you parry successfully.
n
n
* HP:Battered MV:Strong - the dreadguard: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Strong - the dreadguard: Healthy > You try to pierce the dreadguard, but he parries successfully.
No way! You're fighting for your life!
f
* HP:Battered MV:Strong - the dreadguard: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Strong - the dreadguard: Healthy >
You try to pierce the dreadguard, but he parries successfully.
A muzzled trolloc joins the dreadguard's fight!
A Ghar'ghael trolloc joins a muzzled trolloc's fight!
The dreadguard's hands weave a bright red flame...
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by the dreadguard!
A wolfish trolloc joins a muzzled trolloc's fight!
The dreadguard crushes your body.
You flee head over heels.
The Library
Once a great library the books are all but burned and torn apart. Other than
the charred pieces of paper there is nothing of interest here. A study lies to
the north, and the entrance to the hall is to the west.
[ obvious exits: N W ]11162
Fleeing
A wolfish trolloc is here, howling for blood.
The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A wolfish trolloc is here, howling for blood.
n
n
* HP:Battered MV:Tiring >
n
The Southern Wing of the Great Hall
This area is badly burned towards the southern portion of the hall. Blood
stains cover both the walls and floor, destroying the beauty these walls once
had. The door to the west is shattered and lies off its hinges on the floor.
[ obvious exits: N S W ]11158
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
* HP:Battered MV:Tiring > A muzzled trolloc has arrived from the south.
A wolfish trolloc has arrived from the south.
In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]11157
A wolfish trolloc is here, howling for blood.
* HP:Battered MV:Tiring > The Northern Wing of the Great Hall
This part of the intricate hallways of the Southern Keep is covered in a
thick layer of dirt and grime. The marble that makes up the walls and floor
have become dull with age. The air is filled with a musty and old smell
and small plants can be seen growing up through the cracks in the marble.
A large storage room lies to the west and the halls extends to the south.
[ obvious exits: S W ]11170
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
w
* HP:Battered MV:Tiring >
s
Storage Area
You have entered a large storage room. Shelves line all the walls of this
large room. Most of the shelves have broken leaving their contents scattered
on the floor. All the weapons that were stored here are now broken and
can no longer be used. The dust in here is thick, covering everything with a
thin layer. The only exit is to the east back into the hall.
[ obvious exits: E ]11171
A small loaf of crusty bread rests nearby.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
* HP:Battered MV:Tiring > Alas, you cannot go that way...
e
* HP:Battered MV:Tiring >
s
The Northern Wing of the Great Hall
This part of the intricate hallways of the Southern Keep is covered in a
thick layer of dirt and grime. The marble that makes up the walls and floor
have become dull with age. The air is filled with a musty and old smell
and small plants can be seen growing up through the cracks in the marble.
A large storage room lies to the west and the halls extends to the south.
[ obvious exits: S W ]11170
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
w
w
* HP:Battered MV:Tiring > In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]11157
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
w
* HP:Battered MV:Tiring > The Entrance to the Great Hall
From the look of things this keep has not faired well over the ages. The
ceiling has collapsed in several places leaving debris all over the area.
The floor has buckled in many places forcing the beautiful marble tiles
to crack and even shatter. Moss grows and flourishes in the cracks of the
once marvelous marble walls. The courtyard lies to the west, and the Great
Hall continues to the east.
[ obvious exits: E W ]11156
A grim-eyed man patrols the area for his Dark Lord.
w
w
* HP:Battered MV:Tiring >
w
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you parry successfully.
The dreadguard's hands weave a bright red flame...
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by the dreadguard!
No way! You're fighting for your life!
w
* HP:Critical MV:Tiring - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - the dreadguard: Scratched > A muzzled trolloc has arrived from the east.
A wolfish trolloc has arrived from the east.
No way! You're fighting for your life!
f
* HP:Critical MV:Tiring - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - the dreadguard: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - the dreadguard: Scratched >
You panic and attempt to flee!
A wolfish trolloc tries to crush you, but you deflect the blow.
The dreadguard's hands weave a bright red flame...
A flash of bright red fire sent by the dreadguard is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Re: Fail!
Love how it tics right after I die!
You stop resting, and stand up.
* S HP:Beaten MV:Haggard >
*Cosmo* has arrived from the west, riding a |3|.gray palfrey.
* S HP:Beaten MV:Haggard > You are too exhausted!
* S HP:Beaten MV:Haggard > k h.seanchan
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* S HP:Beaten MV:Haggard > You are too exhausted!
k h.seanchan
* S HP:Beaten MV:Haggard > You are too exhausted!
* S HP:Beaten MV:Haggard > k h.seanchan
k h.seanchan
You are too exhausted!
* S HP:Beaten MV:Haggard > k h.seanchan
You are too exhausted!
* S HP:Beaten MV:Haggard > You are too exhausted!
k h.seanchan
* S HP:Beaten MV:Haggard > k h.seanchan
You are too exhausted!
* S HP:Beaten MV:Haggard > k h.seanchan
You are too exhausted!
Suddenly *someone* charges you with a dark blue tasseled spear!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: An enormously fat, slobbering trolloc drags a large sack around.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A fade emerges from the shadows as you pass by.
Up: A huge darkhound is here, drooling and snarling.
Down: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [6]
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
o HP:Critical MV:Haggard >
Your heartbeat calms down more as you feel less panicked.
You stop resting, and stand up.
* S HP:Beaten MV:Haggard >
*Cosmo* has arrived from the west, riding a |3|.gray palfrey.
* S HP:Beaten MV:Haggard > You are too exhausted!
* S HP:Beaten MV:Haggard > k h.seanchan
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* S HP:Beaten MV:Haggard > You are too exhausted!
k h.seanchan
* S HP:Beaten MV:Haggard > You are too exhausted!
* S HP:Beaten MV:Haggard > k h.seanchan
k h.seanchan
You are too exhausted!
* S HP:Beaten MV:Haggard > k h.seanchan
You are too exhausted!
* S HP:Beaten MV:Haggard > You are too exhausted!
k h.seanchan
* S HP:Beaten MV:Haggard > k h.seanchan
You are too exhausted!
* S HP:Beaten MV:Haggard > k h.seanchan
You are too exhausted!
Suddenly *someone* charges you with a dark blue tasseled spear!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: An enormously fat, slobbering trolloc drags a large sack around.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A fade emerges from the shadows as you pass by.
Up: A huge darkhound is here, drooling and snarling.
Down: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [6]
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
o HP:Critical MV:Haggard >
Your heartbeat calms down more as you feel less panicked.