Fail!
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- Posts: 100
- Joined: Wed Mar 25, 2015 1:29 am
Re: Fail!
Someone squeaks 'Sarryn is at Outside Tarwin's Gap' <- TIME TO CUT HIM OFF!!
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Wept has arrived from the north, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A large wooden catapult has been erected here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
Ziefre has arrived from the north.
Wept has arrived from the north, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Ziefre has arrived from the west.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > e
n
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
n
o R HP:Wounded DP:Strong MV:Winded > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Devourer has arrived from the south.
Wept has arrived from the south, riding a shadow stallion.
Helter narrates 'gone sted'
o R HP:Wounded DP:Strong MV:Winded > e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.
Ziefre has arrived from the south.
Wept has arrived from the south, riding a shadow stallion.
e
o R HP:Wounded DP:Strong MV:Winded > e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A juicy looking apple has fallen to the ground. [5]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An evil-looking spiked club lies here on the ground.
A pair of sturdy metal half-gauntlets has been set here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A bruised and bloody leg lies on the ground, torn from its socket.
A brightly-colored sash lies here, in a heap.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
*Sarryn* is standing here, riding a black stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
Ziefre tries to hack *Sarryn*, but he parries successfully.
Devourer tries to blast *Sarryn*, but he parries successfully.
* R HP:Wounded DP:Strong MV:Winded >
Wept tries to strike *Sarryn*, but he parries successfully.
kill human
* R HP:Wounded DP:Strong MV:Winded > 0
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Strong MV:Winded > [bash ]
Bash who?
*Sarryn* panics, and attempts to flee!
* R HP:Wounded DP:Strong MV:Winded >
*Sarryn* leaves north riding a black stallion.
o R HP:Wounded DP:Strong MV:Winded > kh
0
[kill horse]
They aren't here.
n
o R HP:Wounded DP:Strong MV:Winded > [bash ]
Bash who?
o R HP:Wounded DP:Strong MV:Winded > kh
0
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Sarryn* is standing here, riding a black stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Ziefre!
Devourer has arrived from the south.
Wept has arrived from the south, riding a shadow stallion.
Devourer tries to blast *Sarryn*, but he parries successfully.
* R HP:Wounded DP:Strong MV:Winded > Wept tries to strike *Sarryn*, but he deflects the blow.
[kill horse]
*Sarryn* intercepts your attack on his mount.
You slash *Sarryn*'s body hard.
[bash ] ong MV:Winded - Devourer: Scratched - Sarryn: Scratched >
Naberius narrates 'many orch'
=
*Sarryn* panics, and attempts to flee!
*
*Sarryn* leaves south riding a black stallion.
Pingar narrates 'where our group at'
s
*kill human
Cancelled.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An evil-looking spiked club lies here on the ground.
A pair of sturdy metal half-gauntlets has been set here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A bruised and bloody leg lies on the ground, torn from its socket.
A brightly-colored sash lies here, in a heap.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Ziefre the Darkling is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Devourer!
Ack, you lost Wept!
o R HP:Wounded 0
DP:Strong MV:Winded > Wept has arrived from the north, riding a shadow stallion.
They aren't here.
o R HP:Wounded DP:Strong MV:Winded > [bash ]
Bash who?
o R HP:Wounded DP:Strong MV:Winded > nar orch ent
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A raven caws 'Sarryn is at The Blight'
You narrate 'orch ent'
o R HP:Wounded DP:Strong MV:Winded > where
Players in your Zone
--------------------
Helter - The Blight
Ziefre - The Blight
Wept - The Blight
Naberius - The Blight
Eviscerator - The Blight
Devourer - The Blight
o R HP:Wounded DP:Strong MV:Winded >
Wept gets a raw side of meat.
o R HP:Wounded DP:Strong MV:Winded >
Wept eats a raw side of meat.
Devourer has arrived from the north.
*Sarryn* has arrived from the south, riding a black stallion.
A raven has arrived from the south.
kill human
* R HP:Wounded DP:Strong MV:Winded >
Devourer tries to blast *Sarryn*, but he parries successfully.
* R HP:Wounded DP:Strong MV:Winded > kill human
2
You try to slash *Sarryn*, but he deflects the blow.
Ziefre has arrived from the east.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Scratched > Ok.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Scratched > of
Wept strikes *Sarryn*'s body hard.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
Helter has arrived from the north.
*Sarryn* panics, and attempts to flee!
A black stallion seems too exhausted to obey *Sarryn*'s commands.
*Sarryn* tries to flee, but is too exhausted!
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Scratched > 0
[change posture offensive]
Posture changed to: Offensive
[bash ] ong MV:Winded - Devourer: Scratched - Sarryn: Scratched >
+
*Sarryn* strikes Devourer's body.
*
*Sarryn* stops riding a black stallion.
*
Ziefre hacks a black stallion's right leg into bloody fragments!
+
Pingar narrates 'im orch patty atm'
-
Wept throws a fireball at *Sarryn*, who screams in pain.
As *Sarryn* avoids your bash, you topple over and fall to the ground!
Devourer sends *Sarryn* sprawling with a powerful bash!
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded > berk
A black stallion barely tickles Ziefre's right hand with his hit.
Wept strikes *Sarryn*'s body hard.
Devourer blasts *Sarryn*'s body very hard.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded >
Ziefre sends a black stallion sprawling with a powerful bash!
human is now set as your target.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded >
Devourer narrates 'zerk time'
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded >
You slash *Sarryn*'s left hand extremely hard.
Devourer blasts *Sarryn*'s head.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded >
Someone squeaks 'Ryktor is at The Blighted Woods'
A shrill piercing scream reverberates through the area.
Someone squeaks 'Ryktor is at The Blighted Woods'
Ziefre hacks a black stallion's body into bloody fragments!
You slash *Sarryn*'s body very hard.
Devourer blasts *Sarryn*'s body hard.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Battered >
Wept throws a fireball at *Sarryn*, who screams in pain.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > sarryn is now set as your target.
kill sarryn
kill sarryn
Ok.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > Ok.
kill sarryn
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > kill sarryn
Ok.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > kill sarryn
Ok.
Naberius starts following you.
*Sarryn* panics, and attempts to flee!
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > kill sarryn
kill sarryn
Ok.
Helter starts following you.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > Ok.
kill sarryn
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > Ziefre hacks a black stallion's body into bloody fragments!
A black stallion is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a black stallion's death cry.
You slash *Sarryn*'s body very hard.
Devourer blasts *Sarryn*'s right arm hard.
You slash *Sarryn*'s head.
Devourer barely blasts *Sarryn*'s right leg.
Ok.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > kill sarryn
Ok.
*Sarryn* leaves north.
*Sarryn* has arrived from the north.
* R HP:Wounded DP:Strong MV:Winded >
Ziefre tries to hack *Sarryn*, but he deflects the blow.
Helter tries to blast *Sarryn*, but he deflects the blow.
Naberius tries to pierce *Sarryn*, but he deflects the blow.
* R HP:Wounded DP:Strong MV:Winded > The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Strong MV:Winded > kill sarryn
kill sarryn
The fighting is too thick and heavy for you to enter the fray!
kill sarryn
* R HP:Wounded DP:Strong MV:Winded > *Sarryn* panics, and attempts to flee!
Wept throws a fireball at *Sarryn*, who screams in pain.
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Strong MV:Winded > kill sarryn
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Strong MV:Winded > The fighting is too thick and heavy for you to enter the fray!
kill sarryn
* R HP:Wounded DP:Strong MV:Winded > kill sarryn
The fighting is too thick and heavy for you to enter the fray!
kill sarryn
* R HP:Wounded DP:Strong MV:Winded > The fighting is too thick and heavy for you to enter the fray!
*Sarryn* leaves south.
*Sarryn* has arrived from the south.
* R HP:Wounded DP:Strong MV:Winded > You try to slash *Sarryn*, but he deflects the blow.
Helter tries to blast *Sarryn*, but he deflects the blow.
Naberius tries to pierce *Sarryn*, but he parries successfully.
kill sarryn
* R HP:Wounded DP:Strong MV:Winded - Sarryn: Critical > kill sarryn
Naberius barely pierces *Sarryn*'s body.
*Sarryn* panics, and attempts to flee!
You slash *Sarryn*'s body hard.
*Sarryn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Sarryn*'s death cry.
They aren't here.
o R HP:Wounded DP:Strong MV:Winded > kill sarryn
They aren't here.
o R HP:Wounded DP:Strong MV:Winded > 9
They aren't here.
o R HP:Wounded DP:Strong MV:Winded > 2
2
2
2
[take all corpse]
You get an oddly curved greatsword from the corpse of Sarryn.
You get a pair of lissome leather boots with metal capped toes from the corpse of Sarryn.
You get a pair of thick, gold-plated greaves from the corpse of Sarryn.
You get a bunch of fireworks from the corpse of Sarryn.
You get a golden belt with a silver crescent buckle from the corpse of Sarryn.
You get a jade shafted partisan from the corpse of Sarryn.
You get a silver Kandori wristcuff from the corpse of Sarryn.
You get a silver Kandori wristcuff from the corpse of Sarryn.
You get a sturdy pair of full leather gauntlets from the corpse of Sarryn.
You get a pair of polished, gold-plated vambraces from the corpse of Sarryn.
You get a backpack from the corpse of Sarryn.
You get a green coat embroidered with nine golden bees from the corpse of Sarryn.
You get a supple tunic of finely linked chain from the corpse of Sarryn.
You get a shimmering pendant of obsidian from the corpse of Sarryn.
You get a shimmering pendant of obsidian from the corpse of Sarryn.
You get a strange, insectoid helm from the corpse of Sarryn.
You get a gold ring from the corpse of Sarryn.
You get a gold ring from the corpse of Sarryn.
You get a crystal lightstick from the corpse of Sarryn.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Wept has arrived from the north, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A large wooden catapult has been erected here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
Ziefre has arrived from the north.
Wept has arrived from the north, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Ziefre has arrived from the west.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > e
n
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
n
o R HP:Wounded DP:Strong MV:Winded > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Devourer has arrived from the south.
Wept has arrived from the south, riding a shadow stallion.
Helter narrates 'gone sted'
o R HP:Wounded DP:Strong MV:Winded > e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.
Ziefre has arrived from the south.
Wept has arrived from the south, riding a shadow stallion.
e
o R HP:Wounded DP:Strong MV:Winded > e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A juicy looking apple has fallen to the ground. [5]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
o R HP:Wounded DP:Strong MV:Winded > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An evil-looking spiked club lies here on the ground.
A pair of sturdy metal half-gauntlets has been set here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A bruised and bloody leg lies on the ground, torn from its socket.
A brightly-colored sash lies here, in a heap.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
*Sarryn* is standing here, riding a black stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Devourer has arrived from the west.
Wept has arrived from the west, riding a shadow stallion.
Ziefre tries to hack *Sarryn*, but he parries successfully.
Devourer tries to blast *Sarryn*, but he parries successfully.
* R HP:Wounded DP:Strong MV:Winded >
Wept tries to strike *Sarryn*, but he parries successfully.
kill human
* R HP:Wounded DP:Strong MV:Winded > 0
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Strong MV:Winded > [bash ]
Bash who?
*Sarryn* panics, and attempts to flee!
* R HP:Wounded DP:Strong MV:Winded >
*Sarryn* leaves north riding a black stallion.
o R HP:Wounded DP:Strong MV:Winded > kh
0
[kill horse]
They aren't here.
n
o R HP:Wounded DP:Strong MV:Winded > [bash ]
Bash who?
o R HP:Wounded DP:Strong MV:Winded > kh
0
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Sarryn* is standing here, riding a black stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Ziefre!
Devourer has arrived from the south.
Wept has arrived from the south, riding a shadow stallion.
Devourer tries to blast *Sarryn*, but he parries successfully.
* R HP:Wounded DP:Strong MV:Winded > Wept tries to strike *Sarryn*, but he deflects the blow.
[kill horse]
*Sarryn* intercepts your attack on his mount.
You slash *Sarryn*'s body hard.
[bash ] ong MV:Winded - Devourer: Scratched - Sarryn: Scratched >
Naberius narrates 'many orch'
=
*Sarryn* panics, and attempts to flee!
*
*Sarryn* leaves south riding a black stallion.
Pingar narrates 'where our group at'
s
*kill human
Cancelled.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An evil-looking spiked club lies here on the ground.
A pair of sturdy metal half-gauntlets has been set here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A bruised and bloody leg lies on the ground, torn from its socket.
A brightly-colored sash lies here, in a heap.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Ziefre the Darkling is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Devourer!
Ack, you lost Wept!
o R HP:Wounded 0
DP:Strong MV:Winded > Wept has arrived from the north, riding a shadow stallion.
They aren't here.
o R HP:Wounded DP:Strong MV:Winded > [bash ]
Bash who?
o R HP:Wounded DP:Strong MV:Winded > nar orch ent
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A raven caws 'Sarryn is at The Blight'
You narrate 'orch ent'
o R HP:Wounded DP:Strong MV:Winded > where
Players in your Zone
--------------------
Helter - The Blight
Ziefre - The Blight
Wept - The Blight
Naberius - The Blight
Eviscerator - The Blight
Devourer - The Blight
o R HP:Wounded DP:Strong MV:Winded >
Wept gets a raw side of meat.
o R HP:Wounded DP:Strong MV:Winded >
Wept eats a raw side of meat.
Devourer has arrived from the north.
*Sarryn* has arrived from the south, riding a black stallion.
A raven has arrived from the south.
kill human
* R HP:Wounded DP:Strong MV:Winded >
Devourer tries to blast *Sarryn*, but he parries successfully.
* R HP:Wounded DP:Strong MV:Winded > kill human
2
You try to slash *Sarryn*, but he deflects the blow.
Ziefre has arrived from the east.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Scratched > Ok.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Scratched > of
Wept strikes *Sarryn*'s body hard.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
Helter has arrived from the north.
*Sarryn* panics, and attempts to flee!
A black stallion seems too exhausted to obey *Sarryn*'s commands.
*Sarryn* tries to flee, but is too exhausted!
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Scratched > 0
[change posture offensive]
Posture changed to: Offensive
[bash ] ong MV:Winded - Devourer: Scratched - Sarryn: Scratched >
+
*Sarryn* strikes Devourer's body.
*
*Sarryn* stops riding a black stallion.
*
Ziefre hacks a black stallion's right leg into bloody fragments!
+
Pingar narrates 'im orch patty atm'
-
Wept throws a fireball at *Sarryn*, who screams in pain.
As *Sarryn* avoids your bash, you topple over and fall to the ground!
Devourer sends *Sarryn* sprawling with a powerful bash!
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded > berk
A black stallion barely tickles Ziefre's right hand with his hit.
Wept strikes *Sarryn*'s body hard.
Devourer blasts *Sarryn*'s body very hard.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded >
Ziefre sends a black stallion sprawling with a powerful bash!
human is now set as your target.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded >
Devourer narrates 'zerk time'
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded >
You slash *Sarryn*'s left hand extremely hard.
Devourer blasts *Sarryn*'s head.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Wounded >
Someone squeaks 'Ryktor is at The Blighted Woods'
A shrill piercing scream reverberates through the area.
Someone squeaks 'Ryktor is at The Blighted Woods'
Ziefre hacks a black stallion's body into bloody fragments!
You slash *Sarryn*'s body very hard.
Devourer blasts *Sarryn*'s body hard.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Battered >
Wept throws a fireball at *Sarryn*, who screams in pain.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > sarryn is now set as your target.
kill sarryn
kill sarryn
Ok.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > Ok.
kill sarryn
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > kill sarryn
Ok.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > kill sarryn
Ok.
Naberius starts following you.
*Sarryn* panics, and attempts to flee!
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > kill sarryn
kill sarryn
Ok.
Helter starts following you.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > Ok.
kill sarryn
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > Ziefre hacks a black stallion's body into bloody fragments!
A black stallion is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a black stallion's death cry.
You slash *Sarryn*'s body very hard.
Devourer blasts *Sarryn*'s right arm hard.
You slash *Sarryn*'s head.
Devourer barely blasts *Sarryn*'s right leg.
Ok.
* R HP:Wounded DP:Strong MV:Winded - Devourer: Scratched - Sarryn: Beaten > kill sarryn
Ok.
*Sarryn* leaves north.
*Sarryn* has arrived from the north.
* R HP:Wounded DP:Strong MV:Winded >
Ziefre tries to hack *Sarryn*, but he deflects the blow.
Helter tries to blast *Sarryn*, but he deflects the blow.
Naberius tries to pierce *Sarryn*, but he deflects the blow.
* R HP:Wounded DP:Strong MV:Winded > The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Strong MV:Winded > kill sarryn
kill sarryn
The fighting is too thick and heavy for you to enter the fray!
kill sarryn
* R HP:Wounded DP:Strong MV:Winded > *Sarryn* panics, and attempts to flee!
Wept throws a fireball at *Sarryn*, who screams in pain.
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Strong MV:Winded > kill sarryn
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Strong MV:Winded > The fighting is too thick and heavy for you to enter the fray!
kill sarryn
* R HP:Wounded DP:Strong MV:Winded > kill sarryn
The fighting is too thick and heavy for you to enter the fray!
kill sarryn
* R HP:Wounded DP:Strong MV:Winded > The fighting is too thick and heavy for you to enter the fray!
*Sarryn* leaves south.
*Sarryn* has arrived from the south.
* R HP:Wounded DP:Strong MV:Winded > You try to slash *Sarryn*, but he deflects the blow.
Helter tries to blast *Sarryn*, but he deflects the blow.
Naberius tries to pierce *Sarryn*, but he parries successfully.
kill sarryn
* R HP:Wounded DP:Strong MV:Winded - Sarryn: Critical > kill sarryn
Naberius barely pierces *Sarryn*'s body.
*Sarryn* panics, and attempts to flee!
You slash *Sarryn*'s body hard.
*Sarryn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Sarryn*'s death cry.
They aren't here.
o R HP:Wounded DP:Strong MV:Winded > kill sarryn
They aren't here.
o R HP:Wounded DP:Strong MV:Winded > 9
They aren't here.
o R HP:Wounded DP:Strong MV:Winded > 2
2
2
2
[take all corpse]
You get an oddly curved greatsword from the corpse of Sarryn.
You get a pair of lissome leather boots with metal capped toes from the corpse of Sarryn.
You get a pair of thick, gold-plated greaves from the corpse of Sarryn.
You get a bunch of fireworks from the corpse of Sarryn.
You get a golden belt with a silver crescent buckle from the corpse of Sarryn.
You get a jade shafted partisan from the corpse of Sarryn.
You get a silver Kandori wristcuff from the corpse of Sarryn.
You get a silver Kandori wristcuff from the corpse of Sarryn.
You get a sturdy pair of full leather gauntlets from the corpse of Sarryn.
You get a pair of polished, gold-plated vambraces from the corpse of Sarryn.
You get a backpack from the corpse of Sarryn.
You get a green coat embroidered with nine golden bees from the corpse of Sarryn.
You get a supple tunic of finely linked chain from the corpse of Sarryn.
You get a shimmering pendant of obsidian from the corpse of Sarryn.
You get a shimmering pendant of obsidian from the corpse of Sarryn.
You get a strange, insectoid helm from the corpse of Sarryn.
You get a gold ring from the corpse of Sarryn.
You get a gold ring from the corpse of Sarryn.
You get a crystal lightstick from the corpse of Sarryn.
Re: Fail!
You narrate 'off to sted a sec'
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of a Ghar'ghael trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Argon {Apprentice to Brocas Gaidin} is sitting here, riding a warhorse.
Lord Aramis the Lieutenant {Sworn To Death} is sitting here mending a weapon, riding a warhorse.
Ryktor the Cavalryman is here, fighting a Ghar'ghael trolloc, riding a warhorse.
*Devourer* is here, fighting Argon.
*Wept* is standing here, riding a shadow stallion.
A Ghar'ghael trolloc is sitting here.
*Eviscerator* is here, fighting Aramis.
* R HP:Beaten MV:Full >
*Wept* tries to strike you, but you deflect the blow.
* R HP:Beaten MV:Full - Wept: Healthy >
Aramis narrates 'evis batt'
f
You panic and attempt to flee!Healthy >
Aramis panics, and attempts to flee!
Ryktor barely slashes a Ghar'ghael trolloc's body.
*Devourer* blasts Argon's left leg.
Ryktor panics, and attempts to flee!
*Ziefre* hacks Argon's body hard.
You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the giant blight beetle is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ryktor has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
Argon narrates 'wept heh'
* R HP:Beaten MV:Full >
Aramis narrates 'wept new'
Ulga narrates 'is a bloodstock ragan'
* R HP:Beaten MV:Full >
Ryktor leaves north riding a warhorse.
na we ned darl
* R HP:Beaten MV:Full > n
Argon has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full > n
w
w
n
w
na regroup 2w path
na god this lag
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? saif
Passphrase: paybackiscomingEvis!
Warning: Your password is easily hacked (it is too simplistic/systematic).
Use the 'change passphrase' command to change it.
You take over your own body, already in use!
* HP:Hurt MV:Fresh > l
o
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Hurt MV:Fresh > [where ]
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of a Ghar'ghael trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Argon {Apprentice to Brocas Gaidin} is sitting here, riding a warhorse.
Lord Aramis the Lieutenant {Sworn To Death} is sitting here mending a weapon, riding a warhorse.
Ryktor the Cavalryman is here, fighting a Ghar'ghael trolloc, riding a warhorse.
*Devourer* is here, fighting Argon.
*Wept* is standing here, riding a shadow stallion.
A Ghar'ghael trolloc is sitting here.
*Eviscerator* is here, fighting Aramis.
* R HP:Beaten MV:Full >
*Wept* tries to strike you, but you deflect the blow.
* R HP:Beaten MV:Full - Wept: Healthy >
Aramis narrates 'evis batt'
f
You panic and attempt to flee!Healthy >
Aramis panics, and attempts to flee!
Ryktor barely slashes a Ghar'ghael trolloc's body.
*Devourer* blasts Argon's left leg.
Ryktor panics, and attempts to flee!
*Ziefre* hacks Argon's body hard.
You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the giant blight beetle is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ryktor has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
Argon narrates 'wept heh'
* R HP:Beaten MV:Full >
Aramis narrates 'wept new'
Ulga narrates 'is a bloodstock ragan'
* R HP:Beaten MV:Full >
Ryktor leaves north riding a warhorse.
na we ned darl
* R HP:Beaten MV:Full > n
Argon has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full > n
w
w
n
w
na regroup 2w path
na god this lag
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? saif
Passphrase: paybackiscomingEvis!
Warning: Your password is easily hacked (it is too simplistic/systematic).
Use the 'change passphrase' command to change it.
You take over your own body, already in use!
* HP:Hurt MV:Fresh > l
o
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Hurt MV:Fresh > [where ]
Re: Fail!
I hatez horses they always hagg on meh! Bad situation all around though. I shoulda dropped link earlier gap. Had a emergency call on my uncles condition was going afk ragan. Didn't know much about the pk situation. Woops :p side note I think I lost that pos spear the same way last time...Super weird. Just upset I had sazis ocg on me was supposed to split failz.
Re: Fail!
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* is standing here mending a weapon.
* R HP:Beaten MV:Weary > k dark
g
You try to hack *Rig*, but he deflects the blow.
[bash ] y - Rig: Critical >
=
Your bash at *Rig* sends him sprawling!
* R HP:Beaten MV:Weary - Rig: Critical > change mood berserk
Mood changed to: Berserk
* R HP:Beaten MV:Weary - Rig: Critical >
You hack *Rig*'s left leg.
*Rig* panics, and attempts to flee!
* R HP:Beaten MV:Weary - Rig: Critical >
*Rig* leaves south.
* R HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.
k dark
* R HP:Beaten MV:Weary > k dark
k dark
You try to hack *Newbei*, but he parries successfully.
k dark
* R HP:Beaten MV:Weary - Newbei: Healthy > k dark
You do the best you can!
* R HP:Beaten MV:Weary - Newbei: Healthy > k dark
You do the best you can!
* R HP:Beaten MV:Weary - Newbei: Healthy > You do the best you can!
* R HP:Beaten MV:Weary - Newbei: Healthy > You do the best you can!
* R HP:Beaten MV:Weary - Newbei: Healthy > g
You do the best you can!
*Newbei* draws a dagger of green jade from a set of cloth sleeves with a flash of steel.
*Newbei* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to hack *Newbei*, but he deflects the blow.
[bash ]
*
*Newbei* tries to pierce you, but you parry successfully.
-
*Newbei* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* is standing here mending a weapon.
* R HP:Beaten MV:Weary > k dark
g
You try to hack *Rig*, but he deflects the blow.
[bash ] y - Rig: Critical >
=
Your bash at *Rig* sends him sprawling!
* R HP:Beaten MV:Weary - Rig: Critical > change mood berserk
Mood changed to: Berserk
* R HP:Beaten MV:Weary - Rig: Critical >
You hack *Rig*'s left leg.
*Rig* panics, and attempts to flee!
* R HP:Beaten MV:Weary - Rig: Critical >
*Rig* leaves south.
* R HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.
k dark
* R HP:Beaten MV:Weary > k dark
k dark
You try to hack *Newbei*, but he parries successfully.
k dark
* R HP:Beaten MV:Weary - Newbei: Healthy > k dark
You do the best you can!
* R HP:Beaten MV:Weary - Newbei: Healthy > k dark
You do the best you can!
* R HP:Beaten MV:Weary - Newbei: Healthy > You do the best you can!
* R HP:Beaten MV:Weary - Newbei: Healthy > You do the best you can!
* R HP:Beaten MV:Weary - Newbei: Healthy > g
You do the best you can!
*Newbei* draws a dagger of green jade from a set of cloth sleeves with a flash of steel.
*Newbei* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to hack *Newbei*, but he deflects the blow.
[bash ]
*
*Newbei* tries to pierce you, but you parry successfully.
-
*Newbei* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
Re: Fail!
When you nearly get your PoG back.
Large Field
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a huge grizzly bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Darwin* is standing here mending a weapon, riding a Domani razor.
*Laeradin* is standing here mending a weapon, riding a warhorse.
*Darwin* wields a partisan bearing the arms of Ghealdan.
* R HP:Hurt MV:Full > char h.human
You line up your charge...
-=+**
Chaaaaarrrge!! *Darwin* bleeds profusely as you skewer him with a gold-chased war spear!
*Darwin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Darwin*'s death cry.
* R HP:Hurt MV:Fresh > get all corpse
e
e
e
*Laeradin* gets a leather water flask from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a pair of animal-fur boots from the corpse of Darwin.
*Laeradin* gets a set of darkly dyed leather leggings from the corpse of Darwin.
*Laeradin* gets a belt pack from the corpse of Darwin.
*Laeradin* gets a brightly-colored sash from the corpse of Darwin.
*Laeradin* gets a partisan bearing the arms of Ghealdan from the corpse of Darwin.
*Laeradin* gets a silver etched shield from the corpse of Darwin.
*Laeradin* gets an ivy bracelet from the corpse of Darwin.
*Laeradin* gets an ivy bracelet from the corpse of Darwin.
*Laeradin* gets a sturdy pair of full leather gauntlets from the corpse of Darwin.
*Laeradin* gets a pair of dyed leather armsleeves from the corpse of Darwin.
*Laeradin* gets a dark, hooded cloak from the corpse of Darwin.
*Laeradin* gets a studded leather jerkin from the corpse of Darwin.
*Laeradin* gets a thin, black chain from the corpse of Darwin.
*Laeradin* gets a thin, black chain from the corpse of Darwin.
*Laeradin* gets a thick helmet of supple leather from the corpse of Darwin.
Large Field
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a huge grizzly bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Darwin* is standing here mending a weapon, riding a Domani razor.
*Laeradin* is standing here mending a weapon, riding a warhorse.
*Darwin* wields a partisan bearing the arms of Ghealdan.
* R HP:Hurt MV:Full > char h.human
You line up your charge...
-=+**
Chaaaaarrrge!! *Darwin* bleeds profusely as you skewer him with a gold-chased war spear!
*Darwin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Darwin*'s death cry.
* R HP:Hurt MV:Fresh > get all corpse
e
e
e
*Laeradin* gets a leather water flask from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a large slab of meat from the corpse of Darwin.
*Laeradin* gets a pair of animal-fur boots from the corpse of Darwin.
*Laeradin* gets a set of darkly dyed leather leggings from the corpse of Darwin.
*Laeradin* gets a belt pack from the corpse of Darwin.
*Laeradin* gets a brightly-colored sash from the corpse of Darwin.
*Laeradin* gets a partisan bearing the arms of Ghealdan from the corpse of Darwin.
*Laeradin* gets a silver etched shield from the corpse of Darwin.
*Laeradin* gets an ivy bracelet from the corpse of Darwin.
*Laeradin* gets an ivy bracelet from the corpse of Darwin.
*Laeradin* gets a sturdy pair of full leather gauntlets from the corpse of Darwin.
*Laeradin* gets a pair of dyed leather armsleeves from the corpse of Darwin.
*Laeradin* gets a dark, hooded cloak from the corpse of Darwin.
*Laeradin* gets a studded leather jerkin from the corpse of Darwin.
*Laeradin* gets a thin, black chain from the corpse of Darwin.
*Laeradin* gets a thin, black chain from the corpse of Darwin.
*Laeradin* gets a thick helmet of supple leather from the corpse of Darwin.
Re: Fail!
Apparently 18 hps is not many hps when you're in abs.
* R S HP:Critical DP:Full MV:Full > sc
You have 18(375) hit, 127(128) dark power and 262(263) movement points.
You have scored 108725534 experience points and 86 quest points.
You need 1727093829 exp to level and 114 qp to rank.
You have amassed 262 Turn points to date.
You have played 135 days and 13 hours (real time).
This ranks you as Noikkor the Cor'sam [Myrddraal 2] (Level 51).
You are standing.
* R S HP:Critical DP:Full MV:Full > h
h
h
h
[k human]
They aren't here.
h
* R S HP:Critical DP:Full MV:Full > [k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > h
[k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > [k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > [k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > l
[k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > *Elokar* has arrived from the south, riding a Domani razor.
*Elokar* hacks your right arm.
You wish that your wounds would stop BLEEDING so much!
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
*Elokar* is here, fighting YOU!, riding a Domani razor.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* R S HP:Critical DP:Full MV:Full - Elokar: Beaten > h
h
h
[k human]
Ok.
* R S HP:Critical DP:Full MV:Full - Elokar: Beaten > You try to slash *Elokar*, but he deflects the blow.
A huge darkhound joins your fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
An Ahf'frait trolloc joins a huge darkhound's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*someone* hacks your left leg hard.
You're stunned, but will probably regain consciousness...
[k human]
All you can do right now is think about the stars!
* R S HP:Critical DP:Full MV:Full > sc
You have 18(375) hit, 127(128) dark power and 262(263) movement points.
You have scored 108725534 experience points and 86 quest points.
You need 1727093829 exp to level and 114 qp to rank.
You have amassed 262 Turn points to date.
You have played 135 days and 13 hours (real time).
This ranks you as Noikkor the Cor'sam [Myrddraal 2] (Level 51).
You are standing.
* R S HP:Critical DP:Full MV:Full > h
h
h
h
[k human]
They aren't here.
h
* R S HP:Critical DP:Full MV:Full > [k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > h
[k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > [k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > [k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > l
[k human]
They aren't here.
* R S HP:Critical DP:Full MV:Full > *Elokar* has arrived from the south, riding a Domani razor.
*Elokar* hacks your right arm.
You wish that your wounds would stop BLEEDING so much!
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
*Elokar* is here, fighting YOU!, riding a Domani razor.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* R S HP:Critical DP:Full MV:Full - Elokar: Beaten > h
h
h
[k human]
Ok.
* R S HP:Critical DP:Full MV:Full - Elokar: Beaten > You try to slash *Elokar*, but he deflects the blow.
A huge darkhound joins your fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
An Ahf'frait trolloc joins a huge darkhound's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*someone* hacks your left leg hard.
You're stunned, but will probably regain consciousness...
[k human]
All you can do right now is think about the stars!