lets talk about seanchan

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Post Reply
Grabel
Posts: 204
Joined: Thu May 21, 2015 8:27 pm

Re: lets talk about seanchan

Post by Grabel » Fri Jan 27, 2017 11:39 pm

Thankfully theres more types of pk than running from Tuk and a spammer. I have definitly had alot of fun playing seanchan and pking, and i know quite a few who would say the same. I've also had some very frustrating situations both up north and down south. In the end, thats just how the game goes.
Also I think that its not nearly as bad as people say it is in regards to exp and getting eq. In my experience it comes down to player numbers. When ls peaks at 20, and even lower for a while, its not easy to find people at all. And thats basically when i started to focus more on ls to try to do what i can there, and maybe help a few newbies out along the way. The past couple of months have seen a decrease in activity from me because of technical issues, but i never gave up on ss entirely, and i still plan to play ss regularly as soon as i get this sorted.
I think general numbers for the mud as a whole is the biggest issue.

Elysia
Posts: 8146
Joined: Sun Feb 15, 2015 1:29 pm

Re: lets talk about seanchan

Post by Elysia » Sat Jan 28, 2017 7:28 am

Cosmo wrote:Also, I don't think there should have to be a treaty. I feel like the mobs should just only aggro darkside up north as I'm sure in the books they wouldn't have attacked anything that wasn't a trolloc. I bet in the books the borderguards saw more crazies like Aiel than anyone else in the world. Probably not feasible but even the stedding could be made Seanchan friendly.
You forget the part where SS at a time made it a point to raid Borderlands and kill Agelmar etc.. To make sure there is a way things are handled should that happen again and that the way forward at that point is not "make all mobs aggro SS (again)", people should settle on a way to handle those situations. Not to mention it fits with all the pleas for player action having an impact on the game. If players don't pick up on it, though, it's obviously not desired, so then why would I bother going through all the admin hoops and changes?

Roadeur
Posts: 180
Joined: Thu Aug 11, 2016 10:22 am

Re: lets talk about seanchan

Post by Roadeur » Sat Jan 28, 2017 7:35 am

Realistically I don't think enabling 3-way PK offers a solution that would have a positive impact. I get why some SS come north now to find PK, especially in the time zones I play in, because there's very little down south. Having said that from a DS-LS perspective it's not all that great because of the reasons already mentioned.

I think if you want to stimulate positive PK in a SW-SS basis though, the major problem is zones. The zones are what have encouraged the play styles that some people find so dull. I think choking up around Caemlyn is a good start to this process, making people use the city again means there might be PK somewhere with better PK zones, but it's still a fair distance to go.

If you really want to make SW PK work again though, basically the entire of WH-North Misties-BE needs changed/connections removed. SW PK used to be good when it was EF-Amador to 4x ish. Now there are so many ways you can horse hop or run in circles that it's just difficult.

And on top of it all, one huge problem that nobody really thinks about that we have now is simply - we have far less people that track. Why play a boring hunter when you can have zerk attack? That means open zones are even more of a problem because of the smaller playerbase, and far less people using track. Want to fix that? Code warriors and thieves with autotrack, and give hunters something to make them still worth playing. But... coding.

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: lets talk about seanchan

Post by Cosmo » Sat Jan 28, 2017 8:10 am

I feel like most PK doesn't happen in open zones though. Today I was surprised Zangief, Sazi, Mikhan and two trollocs plus mobs chased me from Chachin to Toman Head Road. To be honest I didn't think they would but the reality is there is simply no where I can PK that group other than around a city. They then promptly left, I am not sure if they didn't know the zone but certainly none of the zones we fought in weren't chokey they primarily just didn't spam or took a while to catch up. Even around Caemlyn the open zones are rarely used for PK because PKing in them would be boring but maybe people frequented these more often in the past.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: lets talk about seanchan

Post by Saif » Sat Jan 28, 2017 8:29 am

Cosmo wrote:. Even around Caemlyn the open zones are rarely used for PK because PKing in them would be boring but maybe people frequented these more often in the past.
problem with open zones isn't that the PK takes place there, it is that when you finally get someone on the run, who just wants to stay alive, that football field is looking mighty fine to them, as they basically can't die there, except for some dumb luck. Andor pk is/was fun, but you'd still have the people on the run heading to an open zone to catch their breath if they couldn't get past a block to head wherever.

Eol
Posts: 735
Joined: Mon Aug 31, 2015 10:34 pm

Re: lets talk about seanchan

Post by Eol » Sat Jan 28, 2017 10:33 am

I'm sorry, but the ultimate fix for all sides is a strong human side. When new players sign onto the game they need to see the largest who list we can muster. There's been too much focus on the wolves and not enough focus on the sheep.

Kiera
Posts: 30
Joined: Sun Mar 29, 2015 2:29 am

Re: lets talk about seanchan

Post by Kiera » Sat Jan 28, 2017 11:58 am

The zones is the major problem. I really enjoyed sw pk way back in the day when the pk was ef and if ss lost they had to run ef patty and then through bark or through southern misties. The era that began with a lot of seanchan running to the wide open northern misties or south of amador made the pk way more boring and much worse! Of course I still have memories of chasing Nargus over 28 zones and finally killing him but that was only fun because he was a complete and total pansy and it's always enjoyable to kill the cowardly!

That connection on tanchico road to amador makes tanchico road go from one of the chokiest roads around to something much more manageable to get out of! AD is better these days but still sucks. Northern misties is still terrible for pk. The changes south of TF are great but e of EF is terrible still.

The problem though is that you used to have some people in COL/RE who were fun to pk against but those clans have just straight changed and or disappeared. Caemlyn pk has always been terrible to me because there's 800 different exits to open areas!

The old ways getting changed, the lack of numbers on ls, people getting tired of pking the same 2-3 pansy seanchan that were getting on have resulted in sw pk dying.

SS pkers got such a bad reputation for being whiney and boring that I'd rather pk handheld babies up north!

Guest

Re: lets talk about seanchan

Post by Guest » Sat Jan 28, 2017 2:40 pm

Some of the anti-Seandar/Seanchan continent arguments used here are based on Seandar being 'bad' as it used to reduce the number of players within an area in which they could pk.

However, having not really ever been a competent pker Seandar was where I spent my time. I am a former wotmudder who no longer plays because I invested time into several seanchan characters and now that Seandar is gone, I don't wish to do that elsewhere.

Not everyone wants to pk (all of the time). I played for the RP and community spirit that we once had back in Seandar. I actually forum lurk hoping for it be given back to us and I'll then hop back into the game again.

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: lets talk about seanchan

Post by Cosmo » Sat Jan 28, 2017 5:58 pm

I'm sorry you're bitter about it like everyone else seems to be Guest. Falme actually isn't that bad. It's a pretty safe area with great smobs and great exp close by. I have never been interrupted while exping/smobbing by LS, not that I do much smobbing because no one is online. I will also happily RP with anyone but when there is literally no one online and everyone is form lurking it really shows a lot of people simply having given it a chance.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: lets talk about seanchan

Post by Taziar » Sun Jan 29, 2017 1:32 am

Eol wrote:I'm sorry, but the ultimate fix for all sides is a strong human side. When new players sign onto the game they need to see the largest who list we can muster. There's been too much focus on the wolves and not enough focus on the sheep.
Good point Eol.

Seems the discussion has kind of fallen back into the typical PK arguments... which sounds a lot like deathmatch mud to me, boring!

Post Reply