lets talk about seanchan

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Isha
Posts: 44
Joined: Wed Jan 18, 2017 11:31 pm

Re: lets talk about seanchan

Post by Isha » Tue Jan 24, 2017 5:03 pm

Elysia wrote:If SS were to be changed to LS via coding, e.g. if the chats and narrates would be in order instantly, it might be doable. Perhaps the ability to group and send tells would have to be included. However, doing it manually is just more than, let's be real, I can handle.

-changing race is a 104 command, I'd have to do every character individually. If a person were to return later, they'd have to wait until I could do the homeland change.
-I'd have to change all SS mobs so they wouldn't aggro human and would aggro Empire wanted.
-This would probably mean SS would lose Kaf support, since there's no neat coded flag that would allow those to aggro.
-SS mobs like Suroth and Silvak would probably have to aggro everyone not in the IA, DW, torm and raken, lots of coded aggro replaced by moboled aggro.
-All in all, this would take a huge amount of time, mobs would be forgotten and create problems. It would get worse before it would get better.

Note that imping Aiel hasn't been on the table at all, it was a choice back then: Aiel OR Seanchan. -Players- like talking about implementing Aiel. Imms don't talk about it, since it requires coding and there's better items to spend coding time on.

All in all, yes, ideally Seanchan would be turned into humans with samesiding tendencies in the south-west and the ability to fight Shadowspawn if desired. But it's just too much work.

The only remotely feasible option would be to have SS remain as is and to offer homeland changes to "deserters", since that would leave mobs intact and just change SS characters to LS homelands. We'd have to find a solution for people with qps though, since we don't currently allow people to switch clans with qps intact. Obviously this is all assuming that would get approved by Staff, I'm just offering ideas that work on the immortal end.
I'm glad you're open to discussing this. Unfortunately, that only works with people who are unclanned or willing to abandon their clans. I know that personally, I'd never de-clan or consider allowing my character to be a "deserter." It's just not possible from an RP standpoint.

I definitely get that there are limitations and if it can't be done, it can't be done. It's just super sad. Glad to see there's an avenue for discussion though.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: lets talk about seanchan

Post by Taziar » Tue Jan 24, 2017 5:29 pm

I never played SS, just saying.

I think in general less should be focused on PK and cutting content (e.g. Zones). PK is a play style, not the entirety of WoTmud. Increasing aspects of the mud in ways that add more bookish elements is more important to the new experience of any new players to the mud.

Open Seandar back up.

Imp Ebou Dar.

Wheel of Time mud, not player kill mud.

*drops mic*

*walks away*

*walks back and picks the mic back up*

Taziar says, 'Sorry about that.'

*gently places mic back into mic stand*

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: lets talk about seanchan

Post by Sarryn » Tue Jan 24, 2017 5:38 pm

Nice taziar lol. But for realz, it's not always about pkers. Seandar had a following. I never understood it, but I know plenty of players loved not pking.

krul
Posts: 333
Joined: Tue Feb 24, 2015 5:21 pm

Re: lets talk about seanchan

Post by krul » Tue Jan 24, 2017 5:52 pm

Taziar wrote:Open Seandar back up.
https://www.youtube.com/watch?v=q8b8Nz31jZw

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: lets talk about seanchan

Post by Elysia » Tue Jan 24, 2017 6:18 pm

The thing is, there is very little that immortals can effectively do to aid rpers and smobbers. We've been increasingly awarding for rp, but all in all that doesn't really make much of a difference. Meanwhile, we did open up additional ways for players in rp heavy clans to earn qps - for Aes Sedai handing out Ajah qps quests to Accepted, through the broker and through a mobile performance awarding mob. The latter sees pretty much zero use though, so it's not like encouragement is guaranteed to have any effect.

At the same time, every clan can award for appropriate roleplay and these qps do not fall within the x qps max per y time for clan quests policy. Yet, how many clans actively encourage rp? Ditto for questers and encouraging interaction. Clan councillors can make a huge difference when it comes to initiating quests, inter-clan contacts, roleplay and running events. Only it requires players to step up. When was the last time we had a Tournament? Looking back, it could be March 2015. That's almost two years ago(!).

Oh sure, immortals could try to roleplay with people. How does that frequently turn out? People ignore the mob and continue talking OOCly. People are afk so they won't respond at all. People go "oh, the imm wants to rp". *Ely goes and does something productive* It's not that I haven't tried, it's that even when I try, I get ignored. So much for people saying they want to rp.

You might not like the message, but really, in some cases it's not a question of what imms can do for rp, but what you can do for rp. RP is one of these things. It's roleplaying, not role-imming, after all. ;)

Re: smobbing, we can hardly keep upping upping upping smob loads to appease smobbers, since that affects general balance, too. Ideally, I'd like each smob to alternate between a few tactics to defeat it. E.g. one time it might be this, another time it might be that. I haven't yet found a way to make that work for one smob, let alone a great many of them. Mobol is a bit limited when it comes to diversity that way. Making each smob load better if more people are present would require a huge overhaul, so that is not really feasible either. E.g. the last overhaul took me 7 months, and that was under vastly different circumstances, so if I were to do something similar right now it would probably take a lot longer.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: lets talk about seanchan

Post by Taziar » Tue Jan 24, 2017 8:36 pm

I totally agree with what you point out in the above post Elysia.

That is why putting energy into building areas like Seandar (and hopefully someday Ebou Dar *wink wink*) are things that keep that continuity with the books of Wheel of Time that I SO appreciate that you and others have done over the years. Rooms and zones are always accessible to someone without the need of other player or immortal interactions. These structures support every other level/style of game play; PK, Smobing,RP, and exploration.

I'm just a proponent of more "bookish" elements creates better everything else. I think this is why I always rally against the prototypical PK perspective of cutting zones is going to save the day.

Kiera
Posts: 30
Joined: Sun Mar 29, 2015 2:29 am

Re: lets talk about seanchan

Post by Kiera » Wed Jan 25, 2017 5:02 pm

Bring back Seandar! Having terrified newbs on rping and smobbing on some island is better than having no one on! I only went to Seandar to turn in scalps back in the day and was disappointed in its removal even though it only served as an annoyance to me! At a time when Tzao isn't playing you'd think ss would thrive!

The SW LS clans are mostly dead and or don't have their members actually hanging out in the sw. Used to be you'd find pk Amador or EF most of the time, if not then you'd find some Lugard/4k. Worst case scenario you could find multiple people in Caemlyn but now that place is dead since no one likes Adael and only pansy pkers are left on this mud. All the handheld babies ran off every brave pker by constantly laming them and being boring delusional tp/equip hoarders!

All that's left on this game is watching Eviscerator and Lykan do mental gymnastics to try to convince people how brave they are with their handheld characters!

On a more serious note the biggest issue with SS is the decline in numbers across the mud, it's just too time consuming finding someone who is a willing and fun pk participant these days!

Drol
Posts: 379
Joined: Fri Feb 27, 2015 3:06 am

Re: lets talk about seanchan

Post by Drol » Wed Jan 25, 2017 10:59 pm

If Seandar was brought back, I would play again. That's all I have to say really.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: lets talk about seanchan

Post by Rig » Wed Jan 25, 2017 11:24 pm

Here's a couple reasons we can address as to why SS doesn't get attention much from the pk perspective!

The ability to hear seanchan actually talk. It's so much simpler being a trolloc and not having to hear "omg you killed my friend, you're such an asshole, I hope you return his gear because if not I'm not pking." Then again I'm a hypocrite.

Running 10 zones from EF to Falme. There's like 4 or 5 other places they can run to keep pk going, which doesn't often happen.

Not saying all Seanchan do this but it's what keeps me from enjoying the side for the pk part! As for the RP perspective of this game, never done it. Never given it a chance either! Maybe someone would like to teachme2rp.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: lets talk about seanchan

Post by Rig » Wed Jan 25, 2017 11:26 pm

Also, I'm now a forum lurker. My new profession.

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