Amaetheon in Altara - game over

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
xoco
Posts: 159
Joined: Wed May 13, 2015 12:14 am

Re: Amaetheon in Altara - game over

Post by xoco » Sun Jan 01, 2017 5:15 pm

Aira wrote:I'm still confused if Hands were the "darkfriends" or the third faction.
Hand was scum faction. I thought I told you this in your group PM, sorry. Third-party factions are almost always just 1 player, although some have the ability to convert, so their faction grows, like Astolfo in Carlia's mafia. Racquel was also third-party in Carlia's mafia. Scum and third-party are equally anti-town, though. The only difference is that third-party generally wins by outlasting town and passively eliminating them, while scum wins by actively eliminating them. Whether one or the other is more threatening is something town has to decide on a game-by-game basis. Scum are generally more interested in killing third-party than town are, though, because third-party almost always have the ability to kill.

Town: Seanchan
Scum: HoL
3rd Party 1: Racquel
3rd Party 2: Auriona

Third-party play is generally to blend in with the town and scumhunt along with them to strengthen their pro-town alibi. Good town play has to be careful not to be too caught up in scumhunting that they forget about third-party until third-party suddenly wins. This is what basically happened in this game. Town tunneled scum and in the process lost their ability to root out Auriona as a Darkfriend (none of the town had the ability to check allegiance). They also completely forgot about Racquel once scum were all dead. Good town play involves being very active with lynches, and there was only 1 lynch in the whole game, which is why town lost. D4 (and earlier also) should've seen Racquel lynched, but only Carlia voted, and not for Racquel but for Torgor - before they requested to be modkilled.

In the two wotmafia games I've played, I've noticed a strong player aversion to lynching until someone has been outed by alignment investigation - and even then, people are still hesitant to lynch. Rather than arguing during the Day phase about whose behavior is suspicious, which deaths can be accounted for by what actions, and other strategy related things, people have mostly just waited to see what happens after another round of Night actions. This makes it much easier for scum and third-party to win, and more importantly makes it boring to play vanilla townie.

Rig and Adirne both quoted to help their analysis of the game, which is really really good practice. Aldwyn made a reply at some point in a group PM analyzing different people's behaviors and guessing at their allegiance and motivation. I awarded him 5 bagillion boss points for the effort, but he didn't do any more of that. He should've done it publicly, though. That's the kind of discussion that belongs in the Day phase. Carlia's doppleganger would've made a good talking point, for instance.

Carlia
Posts: 400
Joined: Tue Apr 07, 2015 3:57 pm

Re: Amaetheon in Altara - game over

Post by Carlia » Sun Jan 01, 2017 5:31 pm

i was aiming to lynch auriona due to her suspicious behavior and then my goal was to lynch Racquel. I had thought myself perfectly safe from being murdered during the night. Being killed during the day hadn't even crossed my mind.

Adirne
Posts: 49
Joined: Fri Feb 27, 2015 11:23 pm

Re: Amaetheon in Altara - game over

Post by Adirne » Tue Jan 03, 2017 12:29 pm

Unfortunately I was traveling for a bit of the game, so I missed one chance to kill on night 3, after we failed on night 2. I was feeling pretty confident noticing that there were nights where nobody was being killed and there were plenty of us left. I hadn't considered daytime assassinations.

I wasn't sure whether Rig wanted to get away from the damane, after he tried to get me to go after Raek on night 3. Also I wasn't sure how linking worked, whether more sul'dam could act on the same night or not. But I'm happy we got Aira. :twisted:

Carlia, I don't know how you got turned around from almost lynching Racquel, then I had to vote to lynch Chiron just to get something done.

Racquel
Posts: 404
Joined: Wed Apr 29, 2015 6:15 pm

Re: Amaetheon in Altara - game over

Post by Racquel » Tue Jan 03, 2017 12:50 pm

Because Racquel is very persuasive...

Carlia
Posts: 400
Joined: Tue Apr 07, 2015 3:57 pm

Re: Amaetheon in Altara - game over

Post by Carlia » Tue Jan 03, 2017 1:38 pm

Racquel gave me information I wanted. I figured I could handle her later :p.

Racquel
Posts: 404
Joined: Wed Apr 29, 2015 6:15 pm

Re: Amaetheon in Altara - game over

Post by Racquel » Tue Jan 03, 2017 1:54 pm

Nevermind that the only 'true' information I gave anyone was that Aira was Hand and I had killed her. Torgor and Chiron were lucky guesses on my part.

Aira told me she thought Auriona was a df, but I didn't confirm it because I knew she wasn't a male and just told Carlia anyway. I spent most of my energy after this trying to blame Callesa for stuff in pm's to Carlia and to blame Carlia for stuff in pm's to Auriona - until I realised that Auriona knew differently and I had to rush to deal with Carlia.

Honestly, most of what I did in this game and the last game was a complete accident. I didn't even realise Seanchan was the town faction until Day 3 when Adirne kindly kept quoting my mistakes :-P

Aira
Posts: 776
Joined: Mon Feb 23, 2015 8:57 pm

Re: Amaetheon in Altara - game over

Post by Aira » Tue Jan 03, 2017 1:58 pm

Racquel wrote:I didn't even realise Seanchan was the town faction until Day 3
Ditto. And I didn't know Hand were supposed to be killing town. Then Torgor vanished for a time. I'm not sure if all Hand botched up, or whether it was just me, but it certainly didn't help. :P

Chiron
Posts: 45
Joined: Thu Jul 23, 2015 3:20 pm

Re: Amaetheon in Altara - game over

Post by Chiron » Tue Jan 03, 2017 4:38 pm

Killing town or seanchan is very different from hunting darkfriends.

A major clue to this which we HoL over-read was: we win wen only HoL survive. I had thought it was a typo or something but was too excited to start a strategic game, little to realize our failing strategy wasn't to save townsfolk but to kill everyone and survive. This would have greatly changed our strategy.

Aira
Posts: 776
Joined: Mon Feb 23, 2015 8:57 pm

Re: Amaetheon in Altara - game over

Post by Aira » Tue Jan 03, 2017 4:42 pm

Chiron wrote:Killing town or seanchan is very different from hunting darkfriends.

A major clue to this which we HoL over-read was: we win wen only HoL survive. I had thought it was a typo or something but was too excited to start a strategic game, little to realize our failing strategy wasn't to save townsfolk but to kill everyone and survive. This would have greatly changed our strategy.
Not just me then!

Post Reply