Revamping the Warranting Rules

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Revamping the Warranting Rules

Post by pial » Wed Dec 07, 2016 1:12 am

Yeah, they keep trying to get me to address specific issues when Elysia asked us not to. I guess just like what happens in game has to happen on the forums: that is imms stepping in and correcting bad behavior.

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Revamping the Warranting Rules

Post by Maegon » Wed Dec 07, 2016 1:20 am

For the people that have a problem with banishment, can you offer any other changes than "reasonable" time frame? I've personally never seen/used a banishment for something that is explicitly not allowed under the warrant rules, such as assisting a wanted clanmate who is having a warrant served.

Trying to bring this back on topic. It doesn't help to say omg, this one thing isn't fair, then offer no solution or why it's not fair.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Revamping the Warranting Rules

Post by pial » Wed Dec 07, 2016 1:26 am

I think a day or two is fine if the purpose is to let cooler heads prevail. When it starts becoming more than that it seems like a petty punishment to get around warranting rules more than anything else.

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Revamping the Warranting Rules

Post by Maegon » Wed Dec 07, 2016 1:34 am

pial wrote:I think a day or two is fine if the purpose is to let cooler heads prevail. When it starts becoming more than that it seems like a petty punishment to get around warranting rules more than anything else.
In my opinion, 1-2 days means absolutely nothing, and I do not see banishment as only for "cooler heads". They are there to fill in the holes of the warrant policy for lesser punishments. However, as already stated previously, a time limit would probably be beneficial, such as 1 week.

moric
Posts: 56
Joined: Thu Jan 28, 2016 7:14 pm

Re: Revamping the Warranting Rules

Post by moric » Wed Dec 07, 2016 1:44 am

Good response Ibzon. I guess when I read the rules and see something like "You cannot warrant for a player assisting a fellow member of their clan when you are trying to serve a warrant upon the wanted" I read it as, a clan member is going to defend their clan member, don't punish them for it. I'm still struggling to see the difference between the banishment and warrant and shall ponder all of this. Other issues are that nobody really cares about an Amador warrant. If the vast majority of action on the game happened down there, you'd care at that point. Anyway, I shall consider all of this.
Last edited by moric on Wed Dec 07, 2016 1:47 am, edited 1 time in total.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Revamping the Warranting Rules

Post by pial » Wed Dec 07, 2016 1:45 am

1. Ibzon's tl;dr is we do what we want.

2. Banishments are dumb, you're all banished for a week from Tanchico due to posting on the forums which is against our nation's laws but we are able to do it cuz that's okay in our nation's laws.

3. Clans in the north control access to pk which means their petty warrants carry more weight than for example a banishment from Tanchico. Because of this I'd like to see Kajin, Commie, and Ragan not attack Maradon wanted, or Fal Dara wanteds. It's quite stupid that one rank 5 hot potato can make those powerful pk smobs attack you because they threw a fit one day. It seems silly to have the ability to ruin pk for a character to be in the hands of any rank 5 hot potato. The then slightly cooler but still reasoning ability of a potato other members in the clan can use the hot potato's angry outburst and just keep the warrant regardless of if it was wise to begin with because hey, point number 1: we do what we want.

moric
Posts: 56
Joined: Thu Jan 28, 2016 7:14 pm

Re: Revamping the Warranting Rules

Post by moric » Wed Dec 07, 2016 1:51 am

You don't need to respond to everything Pial. This isn't intended to be an attack on you friend.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Revamping the Warranting Rules

Post by pial » Wed Dec 07, 2016 1:52 am

What am I to do with all this ammunition then?!

Zhai
Posts: 110
Joined: Fri Nov 13, 2015 8:20 pm

Re: Revamping the Warranting Rules

Post by Zhai » Wed Dec 07, 2016 2:32 am

Not that I even know how to warrant someone but I don't think anyone has really pointed out any flaws with the current rules. I'm guessing the rules are there because previously when people were allowed to be ICly corrupt it just got out of hand OOCly. Sounds like people just need to learn how to be nice to each other on an OOC level.

There are lots of things that might make us all nicer people such as mindfulness, meditation, yoga or maybe just recognising this is only a game and no one comes here wanting to have a bad time.

I will teach a yoga warrior class when the game is back up.

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: Revamping the Warranting Rules

Post by Adael » Wed Dec 07, 2016 2:35 am

Perhaps I'm just looking at things from the viewpoint of it not being abused, but I kind of view banishments as preventative (this may not be the right word, only one coming to mind atm though) to a warrant.
It gives the banished person the option to avoid interaction with the clan, not run the risk of getting hit by mobs in cities (oh look, I can run through WB willy nilly so long as a Warden isn't around to catch me in Andor), and avoid the hassle of earning a pardon after a time period. If you can sack up and obey the banishment for the given time, that's the end of it. If I were to warrant you for a week instead of banishing you, you'd have to apply for a pardon at the end. Then you'd have to go on some quest, or let me kill you, or whatever.

If you're the type of person who ignores the banishment, then you're just asking for trouble probably.

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