Idea to solve this warrant abuse.

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Paelos
Posts: 16
Joined: Sat Dec 03, 2016 4:52 am

Idea to solve this warrant abuse.

Post by Paelos » Tue Dec 06, 2016 2:38 pm

I have been observing the discord with potential warrant abuses and I had an idea..

Seems to me there needs to be a bounty system in place where individual clan members can issue bounties for the heads of other individuals.. That way if they have a beef with another player, they can pony up the funds and issue a bounty. You would need a clan mob, similar to say the crier or adventurer. Something any player can go to and get a list of the current bounties issued by members of that particular clan then come back and be rewarded for the turning in of said scalp.. Make it where only clans can issue the bounties, and anyone can come and collect on the marks. The money for the bounty should be put up by the player who issues the bounty that way it can't be issued without the player funding it. (cuts back on abuse I'd hope) Then make the warrant system only in the hands of Imms and leave the current autowarrant system in place as well. I mentioned this the other day and it seemed to get a positive reception in concept. Now I don't know what it would take to program and impliment it but it's worth mentioning I think.

Also another thought I had unrelated to the warrant thing. Is it possible to include a Clan based communication channel? So we can communicate as a clan without broadcasting to everyone or having to send tell's to each member when trying to coordinate. :) just asking, it would be very useful at times.

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Idea to solve this warrant abuse.

Post by Maegon » Tue Dec 06, 2016 2:41 pm

No Way In Hell List.
These are things that have been proposed and shot down in the past, and are suggestions that the staff consider will never happen in WoTmud. Basically these topics are not open to discussion, so don't even bother (re)suggesting them.

Removal of all global channels, addition of official [OOC] channel or [clan] channel.
http://forums.wotmud.info/viewtopic.php?f=3&t=300

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Idea to solve this warrant abuse.

Post by Maegon » Tue Dec 06, 2016 2:45 pm

The bounty policy is open to abuse. All it takes are a few people getting upset and issuing bounties for 10 gc on someone over and over and over. The killings would be justified, but you're essentially griefing someone.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Idea to solve this warrant abuse.

Post by pial » Tue Dec 06, 2016 3:04 pm

The current policy is open to abuse as well as can be seen by recent events. The bounty system at least requires people to actively do the hunting rather than warranting someone then siting inside a city letting mobs do their work. One could always set a minimum amount of gold before a bounty could be set.

xade
Posts: 70
Joined: Wed Mar 25, 2015 10:54 am

Re: Idea to solve this warrant abuse.

Post by xade » Tue Dec 06, 2016 3:06 pm

Paelos wrote:I

. That way if they have a beef with another player, they can pony up the funds and issue a bounty. .


Or....

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Idea to solve this warrant abuse.

Post by Maegon » Tue Dec 06, 2016 3:11 pm

How is not wanting to chase fleebies around open zones for coin any different than not wanting to chase fleebies around open zones for qps? If a clan gets upset with someone, they issue a bounty, wait until you're in the city, then attack you to "collect the bounty", and mobs assist, you get a warrant. This option honestly seems even more skewed than the current warrant system.
Last edited by Maegon on Tue Dec 06, 2016 3:16 pm, edited 1 time in total.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Idea to solve this warrant abuse.

Post by pial » Tue Dec 06, 2016 3:16 pm

If something requires effort and or funds put up by the person wanting to warrant then it would reduce warrants that shouldn't have existed in the first place.

Zizek
Posts: 87
Joined: Sun Mar 22, 2015 11:47 am

Re: Idea to solve this warrant abuse.

Post by Zizek » Tue Dec 06, 2016 3:19 pm

The bounty concept already exists in game through various methods. See ToL. Similarly, there is an in-game function to take out a bounty on anyone you want.

The warranting rules have issues, sure, but it only becomes a problem when people are unreasonable. Then you get an appeal to immortals, who are theoretically neutral and objective and will make a final call and then people proceed. The problem arises because any time you end up at the appeal stage, it is by default because people are being unreasonable and then when the appeal result isn't what people want (which is typical, given the above explanation), they refuse to accept the answer.

I don't really know the warranting rules well; I've skimmed them many times when the situation arises but never, ever even considered saying "omgahd, look at rule #3!! You can't warrant me for this!!" or vice versa. Just play your character in a way you can justify and take actions within your roleplay. If you get a warrant for that, decide whether you want to go through the process to get a pardon or not. It really is as simple as that until you take into account that a select minority of our pbase really enjoy the politics and drama of warrants, despite what they might tell you. When you run into that nonsense, which many of us have lately and sadly many have quit over, just don't let them suck you into it. Again, play your character in a way you can justify and be prepared to deal with the consequences.

Case in point - if CW warranted me for killing Pial after he attacked me, sure, fine. It's an "illegal warrant" by a few points, but who cares. It just adds a layer of complexity to my character and presents a new choice for me to make: do I make amends with CW, do I just ignore them, or? Running crying to immortals to hold your hand because of consequences that result as a direct result of your actions is just silly and demeans the game, imo.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Idea to solve this warrant abuse.

Post by Elysia » Tue Dec 06, 2016 3:23 pm

I'm sorry, mobol is absolutely shoddy with spitting out lists and even if it could be made to spit out a list, to my knowledge it would be impossible to have it delete an entry in the middle of said list. It would also be stupidly hard to make it tie bounty issuer to bounty completion.

That said, we've always said we're open to improved warranting rules and feedback on making them better. Many have tried, but there's always a major issue that gets overlooked.

If you want to discuss ideas on improving warranting rules, go for it. However, if this thread will go into the ongoing conflict, it will be locked. Keep that ingame please.

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Idea to solve this warrant abuse.

Post by Maegon » Tue Dec 06, 2016 3:25 pm

pial wrote:If something requires effort and or funds put up by the person wanting to warrant then it would reduce warrants that shouldn't have existed in the first place.
So, let's say I dislike Zizek, collect 1000 gc which takes a really really long time, and post a bounty. Then Zizek just needs to have her friend scalp her after a pk or mob rip, return her eq, and they split 500 gc each. That sounds like a productive new policy.

Zizek makes pretty good points in her post though, so maybe I won't issue the bounty after all.

EDIT: Elysia's post covers this anyways.

Locked