Darkfriend and Seanchan Sworn Zizek.
Darkfriend and Seanchan Sworn Zizek.
Paelos tells you 'lol died, woops stubborness'
* R HP:Scratched MV:Fresh > nar where'd
You narrate 'where'd'
* R HP:Scratched MV:Fresh >
*Milian* has arrived from the north, riding a gray palfrey.
A soldier of the Imperial Army has arrived from the north.
* R HP:Scratched MV:Fresh >
*Milian* tries to pierce you, but you deflect the blow.
* R HP:Scratched MV:Fresh - Milian: Healthy >
A soldier of the Imperial Army joins Milian's fight!
The deathwatch guard joins Milian's fight!
The deathwatch guard joins the deathwatch guard's fight!
A deathwatch ogier joins the deathwatch guard's fight!
A deathwatch ogier joins the deathwatch guard's fight!
* R HP:Scratched MV:Fresh - Milian: Healthy > f
You panic and attempt to flee!
*Milian* gives a soldier of the Imperial Army an order.
*Milian* gives a soldier of the Imperial Army an order.
You flee head over heels.
Center Wharf
Large, slim, sea-going vessels belonging to various merchants are here. The
dock is apparently still in steady use, but obviously was built to handle
many more ships. To the east is Waterfront Square, the hub of Falme's main
industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
Weary and coated in dust, a merchant stands here.
A young Morat'torm carries out the orders of his superiors.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Scratched MV:Fresh > s
s
A Seanchan officer draws a basket-hilted longblade from a sword sheath with a flash of steel.
A Seanchan officer wields a basket-hilted longblade in a two-handed grip.
A Seanchan officer tries to slash you, but you parry successfully.
No way! You're fighting for your life!
s
* R HP:Scratched MV:Fresh - a Seanchan officer: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - a Seanchan officer: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - a Seanchan officer: Scratched > f
s
s
*Milian* has arrived from the east, riding a gray palfrey.
You panic and attempt to flee!
s
*Milian* tries to pierce you, but you parry successfully.
You flee head over heels.
Waterfront Square
This small square is the heart of the waterfront in Falme. Business seems to be
proceeding as usual, yet everyone seems to be looking over their shoulder for
something. People walk briskly, occasionally nodding to one another by way of
greeting, but never stopping to talk. To the west are the main commercial
docks. Dock Road follows the waterfront north and south, and Water Street leads
into the business district to the east.
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
The contest collector waits here for your entries.
A ballot box records votes here.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
The Falme town crier stands here, spreading the news.
Dock Road
The road follows the harbor north and south here, and the occasional breeze
from the south tells you you are near the fish docks. The houses here are in
need of repairs, but mostly seem to be occupied. To the north is waterfront
square.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
* R HP:Scratched MV:Fresh > Dock Road
Here at the south end of the harbor the dock road ends. Dead fish smell is
prominant here, with a fish market to the east and the fishing docks to the
west. Many of the buildings near the docks are boat houses, and to the east
many of the buildings beyond the fish market appear to be warehouses.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Scratched MV:Fresh > Alas, you cannot go that way...
* R HP:Scratched MV:Fresh > e
e
Fish Market
This marketplace is full of many carts and stands, mostly selling fish. A
few sell other food items, in addition to fish. Most of the fishwives are
yelling for your attention, advertising their stock. Some of the fish are
fresher than others, so the smell of dead fish is often in the air.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Fresh > South Street
This street runs along the south wall of Falme. The houses along the north
side of the street are small and in widely varried states of repair. Some
appear to be vacant. To the west you can see and smell a fish market. To the
east there are several warehouses.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
* R HP:Scratched MV:Fresh > e
e
South Street
Here, the street runs between the southern city wall, and a large warehouse.
The warehouse has no windows, and though the building looks newish, has an
abbandoned feel to it. To the east the street continues past several smaller
warehouse, and to the west are a variety of small, crowded houses.
[ obvious exits: N E W ]
A shiny metal helmet lies to one side.
The breastplate of a militiaman lies here.
A long, wide leather strap with a harness is here.
A light pair of leather coverings lies upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A long, hooked spear lies on the ground.
A small purse is here.
A plain weapons belt has been forgotten here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Orino Caalador is standing here.
* R HP:Scratched MV:Fresh > South Street
The street here is old and in some need of repair. Many of the cobblestones
are loose, and a few missing. One sits in the doorway of a guardhouse on the
the north side of the street, apparently used as a doorstop when the door is
open. The south side of the street is lined by the city walls. A large
warehouse is to the west, and to the east the road and the city wall make a
turn to the north.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
* R HP:Scratched MV:Fresh > where
Players in your Zone
--------------------
Pial - South Street
Orino - South Street
Zizek - A Well Kept Entryway
* R HP:Scratched MV:Fresh > e
South Corner
The city wall forms a south east corner, running north and west from here, and
the road follows it. To the west are several warehouses, and to the north some
abandoned buildings.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
n
* R HP:Scratched MV:Fresh > n
Inland Road
This end of town appears to be mostly disused, and most of the buildings on the
west side of the street are boarded up. Some of the buildings appear to have
been warehouses, and some might have been homes. The east side of the road is
flanked by the city wall.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
* R HP:Scratched MV:Fresh > The deathwatch guard tries to strike you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - the deathwatch guard: Scratched > n
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - the deathwatch guard: Scratched > f
You try to strike the deathwatch guard, but he deflects the blow.
The deathwatch guard tries to strike you, but you parry successfully.
You panic and attempt to flee!e deathwatch guard: Scratched >
You flee head over heels.
Inland Road
The city walls run along the east side of the road here, but the west side is
occupied by the charred remains of some abandoned building. The entrance and
windows are all boarded up, but there clearly is no roof or windows on the
second floor. Whatever the building was, it is clearly a total loss.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Fresh > n
Inland Road
The smell of horse manure is strong here, particularly in the afternoon when
the winds often blow inland from the west. Not supprisingly there is a large
stable to the west. To the east the city wall runs too close to the road for
any buildings to be built. To the north are the city gates, and to the south
the road continues along the wall into a quickly deteriorating section of town.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Scratched MV:Fresh > Alas, you cannot go that way...
* R HP:Scratched MV:Fresh > n
w
w
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
*Milian* is standing here, riding a gray palfrey.
A Seanchan fighter glares from behind dark eyes.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Fresh > *Milian* pierces your body very hard.
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Milian: Healthy > No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Milian: Healthy > f
You panic and attempt to flee!
*Milian* tries to pierce you, but you deflect the blow.
*Milian* gives a soldier of the Imperial Army an order.
A soldier of the Imperial Army joins Milian's fight!
*Milian* gives a soldier of the Imperial Army an order.
*Milian* tries to pierce you, but you parry successfully.
A Seanchan fighter joins Milian's fight!
A deathwatch ogier joins a Seanchan fighter's fight!
A deathwatch ogier joins a deathwatch ogier's fight!
A Seanchan officer joins a deathwatch ogier's fight!
A conscript joins a Seanchan fighter's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
You flee head over heels.
Road Before the Gate
The town gate of Falme is to the west. It looks sturdy, but not impenetrable
in the event of a serious siege. It and the town wall are probably more of a
tool of the local guard, protection against bandits, rather than armies.
to either side of the gate however, there are open fields with evidence of
military drilling by forces much larger than a town militia. To the east
a rough, rocky road leads off into the hills of Toman Head.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Fresh > w
w
w
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
*Milian* is standing here, riding a gray palfrey.
A Seanchan fighter glares from behind dark eyes.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Fresh > w
*Milian* pierces your right arm very hard.
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Milian: Healthy > No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Milian: Healthy >
A soldier of the Imperial Army sends you sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Milian: Healthy > f
A Seanchan officer tickles your body with his slash.
A Seanchan gate guard joins a Seanchan officer's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A lopar joins a Seanchan gate guard's fight!
A Seanchan fighter says 'You Pial!!! You will die before your time!! '
A lopar hits your head.
A Seanchan fighter leaves west.
A Seanchan gate guard barely slashes your body.
A Seanchan gate guard barely slashes your left leg.
A Seanchan gate guard slashes your body.
A Seanchan gate guard tickles your right leg with his slash.
A Seanchan officer slashes your body.
A soldier of the Imperial Army hacks your body.
*Milian* pierces your body very hard.
*Milian* pierces your body very hard.
Your heartbeat calms down more as you feel less panicked.
Paelos tells you 'was west of the bank i think, was headed nomob room but failed lol'
* R HP:Wounded MV:Fresh - Milian: Healthy >
Orino has arrived from the south.
* R HP:Wounded MV:Fresh - Milian: Healthy >
Orino leaves west.
* R HP:Wounded MV:Fresh - Milian: Healthy >
*Milian* closes the gate.
* R HP:Wounded MV:Fresh - Milian: Healthy > nar lmfao
A lopar hits your body.
A Seanchan gate guard tries to slash you, but you deflect the blow.
A Seanchan gate guard barely tickles your left leg with his slash.
A Seanchan gate guard tickles your body with his slash.
A Seanchan gate guard barely slashes your body.
A Seanchan officer slashes your right hand.
A soldier of the Imperial Army hacks your head.
*Milian* pierces your body.
* R HP:Wounded MV:Fresh - Milian: Healthy >
*Milian* pierces your body very hard.
* R HP:Wounded MV:Fresh - Milian: Healthy > Zizek narrates 'on?'
No way! You're fighting for your life!
sh - Milian: Healthy >
A lopar barely hits your left foot.
A Seanchan gate guard slashes your body.
A Seanchan gate guard barely slashes your head.
You panic and attempt to flee!
A Seanchan gate guard barely tickles your left leg with his slash.
A Seanchan gate guard barely slashes your body.
A soldier of the Imperial Army tickles your left leg with his hack.
*Milian* pierces your right leg hard.
Orino narrates 'milian was gate, paelos rip'
You flee head over heels.
Inland Road
The smell of horse manure is strong here, particularly in the afternoon when
the winds often blow inland from the west. Not supprisingly there is a large
stable to the west. To the east the city wall runs too close to the road for
any buildings to be built. To the north are the city gates, and to the south
the road continues along the wall into a quickly deteriorating section of town.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Inland Road
The city walls run along the east side of the road here, but the west side is
occupied by the charred remains of some abandoned building. The entrance and
windows are all boarded up, but there clearly is no roof or windows on the
second floor. Whatever the building was, it is clearly a total loss.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > You narrate 'lmfao'
* R HP:Battered MV:Fresh > scan n
* R HP:Battered MV:Fresh > where
Players in your Zone
--------------------
Pial - Inland Road
Zizek - A Well Kept Entryway
* R HP:Battered MV:Fresh > nar did we loot paelos
You narrate 'did we loot paelos'
* R HP:Battered MV:Fresh > where
Players in your Zone
--------------------
Orino - Center Avenue
Pial - Inland Road
Zizek - A Well Kept Entryway
* R HP:Battered MV:Fresh > where
Players in your Zone
--------------------
Orino - The Gate
Pial - Inland Road
Zizek - A Well Kept Entryway
* R HP:Battered MV:Fresh > who
Players
-------
Lady Hope the Honored Sister [Yellow Ajah Sitter]
Icarium of the Borderlands
Julia of Murandy
Shimitzu of Arafel
Protus of Arafel
Bollo the Recruit [Civil Watch] (Idle)
Adali of Two Rivers
Yelina of Illian
Azrek of Shienar
Malacus of the Borderlands
Lord Orino Caalador [Sword and Hand]
Marlysa of Two Rivers
Maedelyn West, a wanderer.
Lord Astolfo Martel [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Darlana Krasa [Brown Ajah]
Via Darr
* Press <Return> to continue, q to quit *>
where
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
26 players displayed.
* R HP:Battered MV:Fresh > Players in your Zone
--------------------
Orino - Inland Road
Pial - Inland Road
Zizek - A Well Kept Entryway
* R HP:Battered MV:Fresh > n
Orino has arrived from the north.
* R HP:Battered MV:Fresh > w
Inland Road
The smell of horse manure is strong here, particularly in the afternoon when
the winds often blow inland from the west. Not supprisingly there is a large
stable to the west. To the east the city wall runs too close to the road for
any buildings to be built. To the north are the city gates, and to the south
the road continues along the wall into a quickly deteriorating section of town.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > w
Alas, you cannot go that way...
* R HP:Battered MV:Fresh > Alas, you cannot go that way...
* R HP:Battered MV:Fresh > s
s
w
Inland Road
The city walls run along the east side of the road here, but the west side is
occupied by the charred remains of some abandoned building. The entrance and
windows are all boarded up, but there clearly is no roof or windows on the
second floor. Whatever the building was, it is clearly a total loss.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Orino Caalador is standing here.
w
* R HP:Battered MV:Fresh > Inland Road
This end of town appears to be mostly disused, and most of the buildings on the
west side of the street are boarded up. Some of the buildings appear to have
been warehouses, and some might have been homes. The east side of the road is
flanked by the city wall.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
* R HP:Battered MV:Fresh > Alas, you cannot go that way...
* R HP:Battered MV:Fresh > Alas, you cannot go that way...
* R HP:Battered MV:Fresh > s
w
South Corner
The city wall forms a south east corner, running north and west from here, and
the road follows it. To the west are several warehouses, and to the north some
abandoned buildings.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
w
* R HP:Battered MV:Fresh > South Street
The street here is old and in some need of repair. Many of the cobblestones
are loose, and a few missing. One sits in the doorway of a guardhouse on the
the north side of the street, apparently used as a doorstop when the door is
open. The south side of the street is lined by the city walls. A large
warehouse is to the west, and to the east the road and the city wall make a
turn to the north.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
* R HP:Battered MV:Fresh > South Street
Here, the street runs between the southern city wall, and a large warehouse.
The warehouse has no windows, and though the building looks newish, has an
abbandoned feel to it. To the east the street continues past several smaller
warehouse, and to the west are a variety of small, crowded houses.
[ obvious exits: N E W ]
A shiny metal helmet lies to one side.
The breastplate of a militiaman lies here.
A long, wide leather strap with a harness is here.
A light pair of leather coverings lies upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A long, hooked spear lies on the ground.
A small purse is here.
A plain weapons belt has been forgotten here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
* R HP:Battered MV:Fresh > w
South Street
This street runs along the south wall of Falme. The houses along the north
side of the street are small and in widely varried states of repair. Some
appear to be vacant. To the west you can see and smell a fish market. To the
east there are several warehouses.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > w
Fish Market
This marketplace is full of many carts and stands, mostly selling fish. A
few sell other food items, in addition to fish. Most of the fishwives are
yelling for your attention, advertising their stock. Some of the fish are
fresher than others, so the smell of dead fish is often in the air.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Fresh > w
n
Alas, you cannot go that way...
* R HP:Battered MV:Fresh > n
Dock Road
Here at the south end of the harbor the dock road ends. Dead fish smell is
prominant here, with a fish market to the east and the fishing docks to the
west. Many of the buildings near the docks are boat houses, and to the east
many of the buildings beyond the fish market appear to be warehouses.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Fresh > Dock Road
The road follows the harbor north and south here, and the occasional breeze
from the south tells you you are near the fish docks. The houses here are in
need of repairs, but mostly seem to be occupied. To the north is waterfront
square.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
* R HP:Battered MV:Fresh > Waterfront Square
This small square is the heart of the waterfront in Falme. Business seems to be
proceeding as usual, yet everyone seems to be looking over their shoulder for
something. People walk briskly, occasionally nodding to one another by way of
greeting, but never stopping to talk. To the west are the main commercial
docks. Dock Road follows the waterfront north and south, and Water Street leads
into the business district to the east.
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The contest collector waits here for your entries.
A ballot box records votes here.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
The Falme town crier stands here, spreading the news.
* R HP:Battered MV:Fresh > e
e
Water Street
This street leading down to the water front from the main market area is the
busiest street in town during the day. On the north side of the street there
is a prosperous looking smithy, and on the south side a well kept inn. To the
east is Market Square, the center of commerce in Falme. The view to the west
allows you to see another square down on the waterfront, as well as the main
city docks, and a portion of the harbor. In the distance at the mouth of the
harbor you see a tower standing on the north bluff. It could only be Falme's
most renowned feature, the tower of the Watchers Over the Waves.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.
* R HP:Battered MV:Fresh > Market Square
This square is clearly the center of comerce in Falme. Many shops, stands and
carts are here to choose from. The cobble stones are arranged in a spiraling
circular fashion alternating light and dark stones. To the north is Main Street
and to the west is Water Street, which heads towards the waterfront. East is a
general store, and wonderful smells of bread and pastries come from the bakery
to the south.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A seanchan boy is running around.
* R HP:Battered MV:Fresh > n
n
Main Street
This street is well paved with cobble stones, which appears to be a good
thing given the number of wagons that use this street. Interestingly, it seems
that most of the wagons heading south are empty and most of the ones heading
north are full. To the south is a very busy square with a fountain, and to the
north is the intersection of Center Street and Main Street. To the east is
a cobbler's shop.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
An Imperial Army soldier is busy serving the Empress.
* R HP:Battered MV:Fresh > Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
The corpse of Orino is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A city guardsman patrols Falme with smug confidence.
* R HP:Battered MV:Fresh > e
Center Avenue
Running right through the center of town, this street is lined with small shops
and houses. Oddly, it looks as if several of the shops have been closed despite
the fact that they appear to be in good repair. To the west is Main Street, and
to the east Center Street continues.
[ obvious exits: E S W ]
The corpse of Paelos is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Orino Caalador is standing here.
A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
* R HP:Battered MV:Fresh >
A Seanchan officer tries to slash Orino, but he parries successfully.
* R HP:Battered MV:Fresh > get all corpse
w
You get a pair of lissome leather boots with metal capped toes from the corpse of Paelos.
You get a set of darkly dyed leather leggings from the corpse of Paelos.
You get a sword sheath from the corpse of Paelos.
You get a silver shield badge bearing the arms of Tanchico from the corpse of Paelos.
You get an emerald-hilted foil from the corpse of Paelos.
You get a silver etched shield from the corpse of Paelos.
You get a silver Kandori wristcuff from the corpse of Paelos.
You get a silver Kandori wristcuff from the corpse of Paelos.
You get a sturdy pair of full leather gauntlets from the corpse of Paelos.
You get a pair of dyed leather armsleeves from the corpse of Paelos.
You get a backpack from the corpse of Paelos.
You get a dark riding cape of mottled brown from the corpse of Paelos.
You get a studded leather jerkin from the corpse of Paelos.
You get a thin, black chain from the corpse of Paelos.
You get a thin, black chain from the corpse of Paelos.
You get a camouflaged hood from the corpse of Paelos.
You get an emerald ring from the corpse of Paelos.
You get an emerald ring from the corpse of Paelos.
You get an oilstone from the corpse of Paelos.
* R HP:Battered MV:Fresh > Orino panics, and attempts to flee!
Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
The corpse of Orino is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A city guardsman patrols Falme with smug confidence.
* R HP:Battered MV:Fresh >
Orino has arrived from the east.
* R HP:Battered MV:Fresh >
Paelos tells you 'doubt it'
* R HP:Battered MV:Fresh > nar got it
A Seanchan cityguard tries to smite Orino, but he deflects the blow.
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'
A conscript joins a Seanchan cityguard's fight!
A conscript barely strikes Orino's left leg.
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'
Orino strikes a Seanchan cityguard's left arm hard.
A Seanchan cityguard tries to smite Orino, but he parries successfully.
You narrate 'got it'
* R HP:Battered MV:Fresh > w
Orino panics, and attempts to flee!
s
* R HP:Battered MV:Fresh > Alas, you cannot go that way...
* R HP:Battered MV:Fresh > Main Street
This street is well paved with cobble stones, which appears to be a good
thing given the number of wagons that use this street. Interestingly, it seems
that most of the wagons heading south are empty and most of the ones heading
north are full. To the south is a very busy square with a fountain, and to the
north is the intersection of Center Street and Main Street. To the east is
a cobbler's shop.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
An Imperial Army soldier is busy serving the Empress.
* R HP:Battered MV:Fresh >
Orino narrates 'good'
* R HP:Battered MV:Fresh > n
e
Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
The corpse of Orino is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
* R HP:Battered MV:Fresh > Center Avenue
Running right through the center of town, this street is lined with small shops
and houses. Oddly, it looks as if several of the shops have been closed despite
the fact that they appear to be in good repair. To the west is Main Street, and
to the east Center Street continues.
[ obvious exits: E S W ]
The corpse of Paelos is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
* R HP:Battered MV:Fresh > dism
s
You stop riding him.
* HP:Battered MV:Fresh > Morat Training Center
Charts of all types and sizes hang off the walls depicting the different
exotics that the morats are responsible for. A good morat will be awarded
his or her own animal to train exclusively if the Empress sees fit, it is
considered among the ultimate honors. Various bits of tack are hung from
the walls next to diagrams of how to put them on their beast of choice. The
head of the morat's sits in a large leather chair at the back of the room.
[ obvious exits: N E S ]
A small glass vial of intense red powder rests upon the floor.
A packet of dried brown forkroot lies here.
A short plant with fuzzy green leaves grows here.
A small sack of freshly ground green ivy.
A bright blue pouch filled with crumbled leaves rests here. [2]
A gray fennel plant grows here.
Some heavy leather shoes, covered in dust, stand here.
A thin, decorative belt with an elaborate buckle is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A fine quill pen is here.
A small purse is here.
A Swordbrother guard stands dutifully awaiting orders.
* HP:Battered MV:Full >
Orino has arrived from the north.
* HP:Battered MV:Full > inv
You are carrying:
an oilstone
[2] an emerald ring
a camouflaged hood
[2] a thin, black chain
a studded leather jerkin
a dark riding cape of mottled brown
a backpack
a pair of dyed leather armsleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a silver etched shield
an emerald-hilted foil
a silver shield badge bearing the arms of Tanchico
a sword sheath
a set of darkly dyed leather leggings
a pair of lissome leather boots with metal capped toes
* HP:Battered MV:Full >
Orino pats a Swordbrother on his head.
* HP:Battered MV:Full > rep got your dung
You reply to Paelos 'got your dung'
* HP:Battered MV:Full >
Paelos tells you 'nice good work, get safe lol sorry'
* HP:Battered MV:Full > who
Players
-------
Lady Hope the Honored Sister [Yellow Ajah Sitter]
Icarium of the Borderlands
Julia of Murandy
Shimitzu of Arafel
Protus of Arafel
Bollo the Recruit [Civil Watch] (Idle)
Adali of Two Rivers
Yelina of Illian
Azrek of Shienar
Malacus of the Borderlands
Lord Orino Caalador [Sword and Hand]
Marlysa of Two Rivers
Maedelyn West, a wanderer.
Lord Astolfo Martel [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Darlana Krasa [Brown Ajah]
Via Darr
* Press <Return> to continue, q to quit *>
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
26 players displayed.
where
* HP:Battered MV:Full > Players in your Zone
--------------------
Orino - Morat Training Center
Pial - Morat Training Center
notice
* HP:Battered MV:Full > l
You start paying increased attention to your surroundings.
* HP:Battered MV:Full > Orino gives a Swordbrother an order.
A Swordbrother sits down.
Morat Training Center
Charts of all types and sizes hang off the walls depicting the different
exotics that the morats are responsible for. A good morat will be awarded
his or her own animal to train exclusively if the Empress sees fit, it is
considered among the ultimate honors. Various bits of tack are hung from
the walls next to diagrams of how to put them on their beast of choice. The
head of the morat's sits in a large leather chair at the back of the room.
[ obvious exits: N E S ]
A small glass vial of intense red powder rests upon the floor.
A packet of dried brown forkroot lies here.
A short plant with fuzzy green leaves grows here.
A small sack of freshly ground green ivy.
A bright blue pouch filled with crumbled leaves rests here. [2]
A gray fennel plant grows here.
Some heavy leather shoes, covered in dust, stand here.
A thin, decorative belt with an elaborate buckle is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A fine quill pen is here.
A small purse is here.
Lord Orino Caalador is standing here.
A Swordbrother is sitting here.
* HP:Battered MV:Full > scan n
A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
* HP:Battered MV:Full > nar man
You narrate 'man'
* HP:Battered MV:Full >
Orino assumes an offensive striking posture.
* HP:Battered MV:Full >
A Swordbrother clambers to his feet.
* HP:Battered MV:Full >
Orino leaves north.
A Swordbrother leaves north.
* HP:Battered MV:Full > nar he hit me gate
You narrate 'he hit me gate'
* HP:Battered MV:Full > nar i fled out east
You narrate 'i fled out east'
* HP:Battered MV:Full > anr i caem back in to find paelo's dung
Arglebargle, glop-glyf!?!
* HP:Battered MV:Full >
Your heartbeat calms down more as you feel less panicked.
* HP:Wounded MV:Fresh >
Paelos tells you 'lol see ya soon, epic fail sorry'
* HP:Wounded MV:Fresh > nar i came back in to fidn paelos' gear and got bashed at gate
You narrate 'i came back in to fidn paelos' gear and got bashed at gate'
* HP:Wounded MV:Fresh > where
Players in your Zone
--------------------
Pial - Morat Training Center
* HP:Wounded MV:Fresh >
Zizek has arrived from the north.
* HP:Wounded MV:Fresh >
Zizek tries to strike you, but you parry successfully.
* HP:Wounded MV:Fresh - Zizek: Hurt >
You try to strike Zizek, but she parries successfully.
* HP:Wounded MV:Fresh - Zizek: Hurt > f
You panic and attempt to flee!
You gasp in pain as streaks of fire from Zizek burn your body!
You flee head over heels.
Center Avenue
Running right through the center of town, this street is lined with small shops
and houses. Oddly, it looks as if several of the shops have been closed despite
the fact that they appear to be in good repair. To the west is Main Street, and
to the east Center Street continues.
[ obvious exits: E S W ]
The corpse of Paelos is lying here.
A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
* R HP:Scratched MV:Fresh > nar where'd
You narrate 'where'd'
* R HP:Scratched MV:Fresh >
*Milian* has arrived from the north, riding a gray palfrey.
A soldier of the Imperial Army has arrived from the north.
* R HP:Scratched MV:Fresh >
*Milian* tries to pierce you, but you deflect the blow.
* R HP:Scratched MV:Fresh - Milian: Healthy >
A soldier of the Imperial Army joins Milian's fight!
The deathwatch guard joins Milian's fight!
The deathwatch guard joins the deathwatch guard's fight!
A deathwatch ogier joins the deathwatch guard's fight!
A deathwatch ogier joins the deathwatch guard's fight!
* R HP:Scratched MV:Fresh - Milian: Healthy > f
You panic and attempt to flee!
*Milian* gives a soldier of the Imperial Army an order.
*Milian* gives a soldier of the Imperial Army an order.
You flee head over heels.
Center Wharf
Large, slim, sea-going vessels belonging to various merchants are here. The
dock is apparently still in steady use, but obviously was built to handle
many more ships. To the east is Waterfront Square, the hub of Falme's main
industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
Weary and coated in dust, a merchant stands here.
A young Morat'torm carries out the orders of his superiors.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Scratched MV:Fresh > s
s
A Seanchan officer draws a basket-hilted longblade from a sword sheath with a flash of steel.
A Seanchan officer wields a basket-hilted longblade in a two-handed grip.
A Seanchan officer tries to slash you, but you parry successfully.
No way! You're fighting for your life!
s
* R HP:Scratched MV:Fresh - a Seanchan officer: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - a Seanchan officer: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - a Seanchan officer: Scratched > f
s
s
*Milian* has arrived from the east, riding a gray palfrey.
You panic and attempt to flee!
s
*Milian* tries to pierce you, but you parry successfully.
You flee head over heels.
Waterfront Square
This small square is the heart of the waterfront in Falme. Business seems to be
proceeding as usual, yet everyone seems to be looking over their shoulder for
something. People walk briskly, occasionally nodding to one another by way of
greeting, but never stopping to talk. To the west are the main commercial
docks. Dock Road follows the waterfront north and south, and Water Street leads
into the business district to the east.
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
The contest collector waits here for your entries.
A ballot box records votes here.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
The Falme town crier stands here, spreading the news.
Dock Road
The road follows the harbor north and south here, and the occasional breeze
from the south tells you you are near the fish docks. The houses here are in
need of repairs, but mostly seem to be occupied. To the north is waterfront
square.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
* R HP:Scratched MV:Fresh > Dock Road
Here at the south end of the harbor the dock road ends. Dead fish smell is
prominant here, with a fish market to the east and the fishing docks to the
west. Many of the buildings near the docks are boat houses, and to the east
many of the buildings beyond the fish market appear to be warehouses.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Scratched MV:Fresh > Alas, you cannot go that way...
* R HP:Scratched MV:Fresh > e
e
Fish Market
This marketplace is full of many carts and stands, mostly selling fish. A
few sell other food items, in addition to fish. Most of the fishwives are
yelling for your attention, advertising their stock. Some of the fish are
fresher than others, so the smell of dead fish is often in the air.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Fresh > South Street
This street runs along the south wall of Falme. The houses along the north
side of the street are small and in widely varried states of repair. Some
appear to be vacant. To the west you can see and smell a fish market. To the
east there are several warehouses.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
* R HP:Scratched MV:Fresh > e
e
South Street
Here, the street runs between the southern city wall, and a large warehouse.
The warehouse has no windows, and though the building looks newish, has an
abbandoned feel to it. To the east the street continues past several smaller
warehouse, and to the west are a variety of small, crowded houses.
[ obvious exits: N E W ]
A shiny metal helmet lies to one side.
The breastplate of a militiaman lies here.
A long, wide leather strap with a harness is here.
A light pair of leather coverings lies upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A long, hooked spear lies on the ground.
A small purse is here.
A plain weapons belt has been forgotten here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Orino Caalador is standing here.
* R HP:Scratched MV:Fresh > South Street
The street here is old and in some need of repair. Many of the cobblestones
are loose, and a few missing. One sits in the doorway of a guardhouse on the
the north side of the street, apparently used as a doorstop when the door is
open. The south side of the street is lined by the city walls. A large
warehouse is to the west, and to the east the road and the city wall make a
turn to the north.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
* R HP:Scratched MV:Fresh > where
Players in your Zone
--------------------
Pial - South Street
Orino - South Street
Zizek - A Well Kept Entryway
* R HP:Scratched MV:Fresh > e
South Corner
The city wall forms a south east corner, running north and west from here, and
the road follows it. To the west are several warehouses, and to the north some
abandoned buildings.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
n
* R HP:Scratched MV:Fresh > n
Inland Road
This end of town appears to be mostly disused, and most of the buildings on the
west side of the street are boarded up. Some of the buildings appear to have
been warehouses, and some might have been homes. The east side of the road is
flanked by the city wall.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
* R HP:Scratched MV:Fresh > The deathwatch guard tries to strike you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - the deathwatch guard: Scratched > n
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - the deathwatch guard: Scratched > f
You try to strike the deathwatch guard, but he deflects the blow.
The deathwatch guard tries to strike you, but you parry successfully.
You panic and attempt to flee!e deathwatch guard: Scratched >
You flee head over heels.
Inland Road
The city walls run along the east side of the road here, but the west side is
occupied by the charred remains of some abandoned building. The entrance and
windows are all boarded up, but there clearly is no roof or windows on the
second floor. Whatever the building was, it is clearly a total loss.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Fresh > n
Inland Road
The smell of horse manure is strong here, particularly in the afternoon when
the winds often blow inland from the west. Not supprisingly there is a large
stable to the west. To the east the city wall runs too close to the road for
any buildings to be built. To the north are the city gates, and to the south
the road continues along the wall into a quickly deteriorating section of town.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Scratched MV:Fresh > Alas, you cannot go that way...
* R HP:Scratched MV:Fresh > n
w
w
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
*Milian* is standing here, riding a gray palfrey.
A Seanchan fighter glares from behind dark eyes.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Fresh > *Milian* pierces your body very hard.
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Milian: Healthy > No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Milian: Healthy > f
You panic and attempt to flee!
*Milian* tries to pierce you, but you deflect the blow.
*Milian* gives a soldier of the Imperial Army an order.
A soldier of the Imperial Army joins Milian's fight!
*Milian* gives a soldier of the Imperial Army an order.
*Milian* tries to pierce you, but you parry successfully.
A Seanchan fighter joins Milian's fight!
A deathwatch ogier joins a Seanchan fighter's fight!
A deathwatch ogier joins a deathwatch ogier's fight!
A Seanchan officer joins a deathwatch ogier's fight!
A conscript joins a Seanchan fighter's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
You flee head over heels.
Road Before the Gate
The town gate of Falme is to the west. It looks sturdy, but not impenetrable
in the event of a serious siege. It and the town wall are probably more of a
tool of the local guard, protection against bandits, rather than armies.
to either side of the gate however, there are open fields with evidence of
military drilling by forces much larger than a town militia. To the east
a rough, rocky road leads off into the hills of Toman Head.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Fresh > w
w
w
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
*Milian* is standing here, riding a gray palfrey.
A Seanchan fighter glares from behind dark eyes.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Fresh > w
*Milian* pierces your right arm very hard.
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Milian: Healthy > No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Milian: Healthy >
A soldier of the Imperial Army sends you sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Milian: Healthy > f
A Seanchan officer tickles your body with his slash.
A Seanchan gate guard joins a Seanchan officer's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A lopar joins a Seanchan gate guard's fight!
A Seanchan fighter says 'You Pial!!! You will die before your time!! '
A lopar hits your head.
A Seanchan fighter leaves west.
A Seanchan gate guard barely slashes your body.
A Seanchan gate guard barely slashes your left leg.
A Seanchan gate guard slashes your body.
A Seanchan gate guard tickles your right leg with his slash.
A Seanchan officer slashes your body.
A soldier of the Imperial Army hacks your body.
*Milian* pierces your body very hard.
*Milian* pierces your body very hard.
Your heartbeat calms down more as you feel less panicked.
Paelos tells you 'was west of the bank i think, was headed nomob room but failed lol'
* R HP:Wounded MV:Fresh - Milian: Healthy >
Orino has arrived from the south.
* R HP:Wounded MV:Fresh - Milian: Healthy >
Orino leaves west.
* R HP:Wounded MV:Fresh - Milian: Healthy >
*Milian* closes the gate.
* R HP:Wounded MV:Fresh - Milian: Healthy > nar lmfao
A lopar hits your body.
A Seanchan gate guard tries to slash you, but you deflect the blow.
A Seanchan gate guard barely tickles your left leg with his slash.
A Seanchan gate guard tickles your body with his slash.
A Seanchan gate guard barely slashes your body.
A Seanchan officer slashes your right hand.
A soldier of the Imperial Army hacks your head.
*Milian* pierces your body.
* R HP:Wounded MV:Fresh - Milian: Healthy >
*Milian* pierces your body very hard.
* R HP:Wounded MV:Fresh - Milian: Healthy > Zizek narrates 'on?'
No way! You're fighting for your life!
sh - Milian: Healthy >
A lopar barely hits your left foot.
A Seanchan gate guard slashes your body.
A Seanchan gate guard barely slashes your head.
You panic and attempt to flee!
A Seanchan gate guard barely tickles your left leg with his slash.
A Seanchan gate guard barely slashes your body.
A soldier of the Imperial Army tickles your left leg with his hack.
*Milian* pierces your right leg hard.
Orino narrates 'milian was gate, paelos rip'
You flee head over heels.
Inland Road
The smell of horse manure is strong here, particularly in the afternoon when
the winds often blow inland from the west. Not supprisingly there is a large
stable to the west. To the east the city wall runs too close to the road for
any buildings to be built. To the north are the city gates, and to the south
the road continues along the wall into a quickly deteriorating section of town.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Inland Road
The city walls run along the east side of the road here, but the west side is
occupied by the charred remains of some abandoned building. The entrance and
windows are all boarded up, but there clearly is no roof or windows on the
second floor. Whatever the building was, it is clearly a total loss.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > You narrate 'lmfao'
* R HP:Battered MV:Fresh > scan n
* R HP:Battered MV:Fresh > where
Players in your Zone
--------------------
Pial - Inland Road
Zizek - A Well Kept Entryway
* R HP:Battered MV:Fresh > nar did we loot paelos
You narrate 'did we loot paelos'
* R HP:Battered MV:Fresh > where
Players in your Zone
--------------------
Orino - Center Avenue
Pial - Inland Road
Zizek - A Well Kept Entryway
* R HP:Battered MV:Fresh > where
Players in your Zone
--------------------
Orino - The Gate
Pial - Inland Road
Zizek - A Well Kept Entryway
* R HP:Battered MV:Fresh > who
Players
-------
Lady Hope the Honored Sister [Yellow Ajah Sitter]
Icarium of the Borderlands
Julia of Murandy
Shimitzu of Arafel
Protus of Arafel
Bollo the Recruit [Civil Watch] (Idle)
Adali of Two Rivers
Yelina of Illian
Azrek of Shienar
Malacus of the Borderlands
Lord Orino Caalador [Sword and Hand]
Marlysa of Two Rivers
Maedelyn West, a wanderer.
Lord Astolfo Martel [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Darlana Krasa [Brown Ajah]
Via Darr
* Press <Return> to continue, q to quit *>
where
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
26 players displayed.
* R HP:Battered MV:Fresh > Players in your Zone
--------------------
Orino - Inland Road
Pial - Inland Road
Zizek - A Well Kept Entryway
* R HP:Battered MV:Fresh > n
Orino has arrived from the north.
* R HP:Battered MV:Fresh > w
Inland Road
The smell of horse manure is strong here, particularly in the afternoon when
the winds often blow inland from the west. Not supprisingly there is a large
stable to the west. To the east the city wall runs too close to the road for
any buildings to be built. To the north are the city gates, and to the south
the road continues along the wall into a quickly deteriorating section of town.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > w
Alas, you cannot go that way...
* R HP:Battered MV:Fresh > Alas, you cannot go that way...
* R HP:Battered MV:Fresh > s
s
w
Inland Road
The city walls run along the east side of the road here, but the west side is
occupied by the charred remains of some abandoned building. The entrance and
windows are all boarded up, but there clearly is no roof or windows on the
second floor. Whatever the building was, it is clearly a total loss.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Orino Caalador is standing here.
w
* R HP:Battered MV:Fresh > Inland Road
This end of town appears to be mostly disused, and most of the buildings on the
west side of the street are boarded up. Some of the buildings appear to have
been warehouses, and some might have been homes. The east side of the road is
flanked by the city wall.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
* R HP:Battered MV:Fresh > Alas, you cannot go that way...
* R HP:Battered MV:Fresh > Alas, you cannot go that way...
* R HP:Battered MV:Fresh > s
w
South Corner
The city wall forms a south east corner, running north and west from here, and
the road follows it. To the west are several warehouses, and to the north some
abandoned buildings.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
w
* R HP:Battered MV:Fresh > South Street
The street here is old and in some need of repair. Many of the cobblestones
are loose, and a few missing. One sits in the doorway of a guardhouse on the
the north side of the street, apparently used as a doorstop when the door is
open. The south side of the street is lined by the city walls. A large
warehouse is to the west, and to the east the road and the city wall make a
turn to the north.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
* R HP:Battered MV:Fresh > South Street
Here, the street runs between the southern city wall, and a large warehouse.
The warehouse has no windows, and though the building looks newish, has an
abbandoned feel to it. To the east the street continues past several smaller
warehouse, and to the west are a variety of small, crowded houses.
[ obvious exits: N E W ]
A shiny metal helmet lies to one side.
The breastplate of a militiaman lies here.
A long, wide leather strap with a harness is here.
A light pair of leather coverings lies upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A long, hooked spear lies on the ground.
A small purse is here.
A plain weapons belt has been forgotten here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
* R HP:Battered MV:Fresh > w
South Street
This street runs along the south wall of Falme. The houses along the north
side of the street are small and in widely varried states of repair. Some
appear to be vacant. To the west you can see and smell a fish market. To the
east there are several warehouses.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > w
Fish Market
This marketplace is full of many carts and stands, mostly selling fish. A
few sell other food items, in addition to fish. Most of the fishwives are
yelling for your attention, advertising their stock. Some of the fish are
fresher than others, so the smell of dead fish is often in the air.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Fresh > w
n
Alas, you cannot go that way...
* R HP:Battered MV:Fresh > n
Dock Road
Here at the south end of the harbor the dock road ends. Dead fish smell is
prominant here, with a fish market to the east and the fishing docks to the
west. Many of the buildings near the docks are boat houses, and to the east
many of the buildings beyond the fish market appear to be warehouses.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Fresh > Dock Road
The road follows the harbor north and south here, and the occasional breeze
from the south tells you you are near the fish docks. The houses here are in
need of repairs, but mostly seem to be occupied. To the north is waterfront
square.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
* R HP:Battered MV:Fresh > Waterfront Square
This small square is the heart of the waterfront in Falme. Business seems to be
proceeding as usual, yet everyone seems to be looking over their shoulder for
something. People walk briskly, occasionally nodding to one another by way of
greeting, but never stopping to talk. To the west are the main commercial
docks. Dock Road follows the waterfront north and south, and Water Street leads
into the business district to the east.
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The contest collector waits here for your entries.
A ballot box records votes here.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
The Falme town crier stands here, spreading the news.
* R HP:Battered MV:Fresh > e
e
Water Street
This street leading down to the water front from the main market area is the
busiest street in town during the day. On the north side of the street there
is a prosperous looking smithy, and on the south side a well kept inn. To the
east is Market Square, the center of commerce in Falme. The view to the west
allows you to see another square down on the waterfront, as well as the main
city docks, and a portion of the harbor. In the distance at the mouth of the
harbor you see a tower standing on the north bluff. It could only be Falme's
most renowned feature, the tower of the Watchers Over the Waves.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.
* R HP:Battered MV:Fresh > Market Square
This square is clearly the center of comerce in Falme. Many shops, stands and
carts are here to choose from. The cobble stones are arranged in a spiraling
circular fashion alternating light and dark stones. To the north is Main Street
and to the west is Water Street, which heads towards the waterfront. East is a
general store, and wonderful smells of bread and pastries come from the bakery
to the south.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A seanchan boy is running around.
* R HP:Battered MV:Fresh > n
n
Main Street
This street is well paved with cobble stones, which appears to be a good
thing given the number of wagons that use this street. Interestingly, it seems
that most of the wagons heading south are empty and most of the ones heading
north are full. To the south is a very busy square with a fountain, and to the
north is the intersection of Center Street and Main Street. To the east is
a cobbler's shop.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
An Imperial Army soldier is busy serving the Empress.
* R HP:Battered MV:Fresh > Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
The corpse of Orino is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A city guardsman patrols Falme with smug confidence.
* R HP:Battered MV:Fresh > e
Center Avenue
Running right through the center of town, this street is lined with small shops
and houses. Oddly, it looks as if several of the shops have been closed despite
the fact that they appear to be in good repair. To the west is Main Street, and
to the east Center Street continues.
[ obvious exits: E S W ]
The corpse of Paelos is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Orino Caalador is standing here.
A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
* R HP:Battered MV:Fresh >
A Seanchan officer tries to slash Orino, but he parries successfully.
* R HP:Battered MV:Fresh > get all corpse
w
You get a pair of lissome leather boots with metal capped toes from the corpse of Paelos.
You get a set of darkly dyed leather leggings from the corpse of Paelos.
You get a sword sheath from the corpse of Paelos.
You get a silver shield badge bearing the arms of Tanchico from the corpse of Paelos.
You get an emerald-hilted foil from the corpse of Paelos.
You get a silver etched shield from the corpse of Paelos.
You get a silver Kandori wristcuff from the corpse of Paelos.
You get a silver Kandori wristcuff from the corpse of Paelos.
You get a sturdy pair of full leather gauntlets from the corpse of Paelos.
You get a pair of dyed leather armsleeves from the corpse of Paelos.
You get a backpack from the corpse of Paelos.
You get a dark riding cape of mottled brown from the corpse of Paelos.
You get a studded leather jerkin from the corpse of Paelos.
You get a thin, black chain from the corpse of Paelos.
You get a thin, black chain from the corpse of Paelos.
You get a camouflaged hood from the corpse of Paelos.
You get an emerald ring from the corpse of Paelos.
You get an emerald ring from the corpse of Paelos.
You get an oilstone from the corpse of Paelos.
* R HP:Battered MV:Fresh > Orino panics, and attempts to flee!
Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
The corpse of Orino is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A city guardsman patrols Falme with smug confidence.
* R HP:Battered MV:Fresh >
Orino has arrived from the east.
* R HP:Battered MV:Fresh >
Paelos tells you 'doubt it'
* R HP:Battered MV:Fresh > nar got it
A Seanchan cityguard tries to smite Orino, but he deflects the blow.
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'
A conscript joins a Seanchan cityguard's fight!
A conscript barely strikes Orino's left leg.
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'
Orino strikes a Seanchan cityguard's left arm hard.
A Seanchan cityguard tries to smite Orino, but he parries successfully.
You narrate 'got it'
* R HP:Battered MV:Fresh > w
Orino panics, and attempts to flee!
s
* R HP:Battered MV:Fresh > Alas, you cannot go that way...
* R HP:Battered MV:Fresh > Main Street
This street is well paved with cobble stones, which appears to be a good
thing given the number of wagons that use this street. Interestingly, it seems
that most of the wagons heading south are empty and most of the ones heading
north are full. To the south is a very busy square with a fountain, and to the
north is the intersection of Center Street and Main Street. To the east is
a cobbler's shop.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
An Imperial Army soldier is busy serving the Empress.
* R HP:Battered MV:Fresh >
Orino narrates 'good'
* R HP:Battered MV:Fresh > n
e
Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
The corpse of Orino is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
* R HP:Battered MV:Fresh > Center Avenue
Running right through the center of town, this street is lined with small shops
and houses. Oddly, it looks as if several of the shops have been closed despite
the fact that they appear to be in good repair. To the west is Main Street, and
to the east Center Street continues.
[ obvious exits: E S W ]
The corpse of Paelos is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
* R HP:Battered MV:Fresh > dism
s
You stop riding him.
* HP:Battered MV:Fresh > Morat Training Center
Charts of all types and sizes hang off the walls depicting the different
exotics that the morats are responsible for. A good morat will be awarded
his or her own animal to train exclusively if the Empress sees fit, it is
considered among the ultimate honors. Various bits of tack are hung from
the walls next to diagrams of how to put them on their beast of choice. The
head of the morat's sits in a large leather chair at the back of the room.
[ obvious exits: N E S ]
A small glass vial of intense red powder rests upon the floor.
A packet of dried brown forkroot lies here.
A short plant with fuzzy green leaves grows here.
A small sack of freshly ground green ivy.
A bright blue pouch filled with crumbled leaves rests here. [2]
A gray fennel plant grows here.
Some heavy leather shoes, covered in dust, stand here.
A thin, decorative belt with an elaborate buckle is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A fine quill pen is here.
A small purse is here.
A Swordbrother guard stands dutifully awaiting orders.
* HP:Battered MV:Full >
Orino has arrived from the north.
* HP:Battered MV:Full > inv
You are carrying:
an oilstone
[2] an emerald ring
a camouflaged hood
[2] a thin, black chain
a studded leather jerkin
a dark riding cape of mottled brown
a backpack
a pair of dyed leather armsleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a silver etched shield
an emerald-hilted foil
a silver shield badge bearing the arms of Tanchico
a sword sheath
a set of darkly dyed leather leggings
a pair of lissome leather boots with metal capped toes
* HP:Battered MV:Full >
Orino pats a Swordbrother on his head.
* HP:Battered MV:Full > rep got your dung
You reply to Paelos 'got your dung'
* HP:Battered MV:Full >
Paelos tells you 'nice good work, get safe lol sorry'
* HP:Battered MV:Full > who
Players
-------
Lady Hope the Honored Sister [Yellow Ajah Sitter]
Icarium of the Borderlands
Julia of Murandy
Shimitzu of Arafel
Protus of Arafel
Bollo the Recruit [Civil Watch] (Idle)
Adali of Two Rivers
Yelina of Illian
Azrek of Shienar
Malacus of the Borderlands
Lord Orino Caalador [Sword and Hand]
Marlysa of Two Rivers
Maedelyn West, a wanderer.
Lord Astolfo Martel [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Darlana Krasa [Brown Ajah]
Via Darr
* Press <Return> to continue, q to quit *>
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
26 players displayed.
where
* HP:Battered MV:Full > Players in your Zone
--------------------
Orino - Morat Training Center
Pial - Morat Training Center
notice
* HP:Battered MV:Full > l
You start paying increased attention to your surroundings.
* HP:Battered MV:Full > Orino gives a Swordbrother an order.
A Swordbrother sits down.
Morat Training Center
Charts of all types and sizes hang off the walls depicting the different
exotics that the morats are responsible for. A good morat will be awarded
his or her own animal to train exclusively if the Empress sees fit, it is
considered among the ultimate honors. Various bits of tack are hung from
the walls next to diagrams of how to put them on their beast of choice. The
head of the morat's sits in a large leather chair at the back of the room.
[ obvious exits: N E S ]
A small glass vial of intense red powder rests upon the floor.
A packet of dried brown forkroot lies here.
A short plant with fuzzy green leaves grows here.
A small sack of freshly ground green ivy.
A bright blue pouch filled with crumbled leaves rests here. [2]
A gray fennel plant grows here.
Some heavy leather shoes, covered in dust, stand here.
A thin, decorative belt with an elaborate buckle is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A fine quill pen is here.
A small purse is here.
Lord Orino Caalador is standing here.
A Swordbrother is sitting here.
* HP:Battered MV:Full > scan n
A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
* HP:Battered MV:Full > nar man
You narrate 'man'
* HP:Battered MV:Full >
Orino assumes an offensive striking posture.
* HP:Battered MV:Full >
A Swordbrother clambers to his feet.
* HP:Battered MV:Full >
Orino leaves north.
A Swordbrother leaves north.
* HP:Battered MV:Full > nar he hit me gate
You narrate 'he hit me gate'
* HP:Battered MV:Full > nar i fled out east
You narrate 'i fled out east'
* HP:Battered MV:Full > anr i caem back in to find paelo's dung
Arglebargle, glop-glyf!?!
* HP:Battered MV:Full >
Your heartbeat calms down more as you feel less panicked.
* HP:Wounded MV:Fresh >
Paelos tells you 'lol see ya soon, epic fail sorry'
* HP:Wounded MV:Fresh > nar i came back in to fidn paelos' gear and got bashed at gate
You narrate 'i came back in to fidn paelos' gear and got bashed at gate'
* HP:Wounded MV:Fresh > where
Players in your Zone
--------------------
Pial - Morat Training Center
* HP:Wounded MV:Fresh >
Zizek has arrived from the north.
* HP:Wounded MV:Fresh >
Zizek tries to strike you, but you parry successfully.
* HP:Wounded MV:Fresh - Zizek: Hurt >
You try to strike Zizek, but she parries successfully.
* HP:Wounded MV:Fresh - Zizek: Hurt > f
You panic and attempt to flee!
You gasp in pain as streaks of fire from Zizek burn your body!
You flee head over heels.
Center Avenue
Running right through the center of town, this street is lined with small shops
and houses. Oddly, it looks as if several of the shops have been closed despite
the fact that they appear to be in good repair. To the west is Main Street, and
to the east Center Street continues.
[ obvious exits: E S W ]
The corpse of Paelos is lying here.
A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Re: Darkfriend and Seanchan Sworn Zizek.
dead men tell no tales.
Re: Darkfriend and Seanchan Sworn Zizek.
Sent tells before I ended up mob ripping. The knowledge was out, thanks though.
Re: Darkfriend and Seanchan Sworn Zizek.
Looks like a PDW to me. You also forgot a few key points:
1) The part where you tried charging me before this log began.
2) The part where you died.
3) The part where a random SS logged on, looted most of your eq, then rented.
4) The part where you died.
It's so funny how you continue to do silly things, then cry foul when people respond. If you don't attack people during cross-race pk, they won't return the favor.
1) The part where you tried charging me before this log began.
2) The part where you died.
3) The part where a random SS logged on, looted most of your eq, then rented.
4) The part where you died.
It's so funny how you continue to do silly things, then cry foul when people respond. If you don't attack people during cross-race pk, they won't return the favor.
Re: Darkfriend and Seanchan Sworn Zizek.
Before you were charged when Milian was afk and not pking:
Zizek sits down and rests.
* HP:Healthy MV:Fresh >
A city lamplighter leaves north.
A street sweeper leaves north.
* HP:Healthy MV:Fresh >
The night has begun.
* HP:Healthy MV:Fresh >
A beggar has arrived from the south.
* HP:Healthy MV:Fresh >
Zizek chats 'Hi Astolfo'
* HP:Healthy MV:Fresh >
Zizek stops resting, and clambers on her feet.
* HP:Healthy MV:Fresh > say are you locating dung
You say 'are you locating dung'
* HP:Healthy MV:Fresh > say you weirdio
Auriona chats 'no don't do it'
You say 'you weirdio'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh > who
Players
-------
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
16 players displayed.
* HP:Healthy MV:Fresh > where
Zizek sits down and rests.
Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh >
Zizek says 'incinning'
* HP:Healthy MV:Fresh > say all the standing and resting
You say 'all the standing and resting'
* HP:Healthy MV:Fresh > who
Players
-------
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
16 players displayed.
* HP:Healthy MV:Fresh >
where
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh >
A city lamplighter has arrived from the north.
A beggar leaves north.
A street sweeper has arrived from the north.
* HP:Healthy MV:Fresh >
The street sweeper returns after dumping his cart in the Junk Yard.
A street sweeper stretches his back and returns to work.
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh > who
Players
-------
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
16 players displayed.
* HP:Healthy MV:Fresh >
A city lamplighter lights a streetlamp.
A city lamplighter leaves north.
* HP:Healthy MV:Fresh > whois paelos
Paelos the Recruit is a level 39 Civil Watch human.
* HP:Healthy MV:Fresh >
Zizek chats 'someone turn on 3x so I can better incin lvl 51s'
* HP:Healthy MV:Fresh > chat ^
You chat '^'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh > who
Players
-------
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
16 players displayed.
* HP:Healthy MV:Fresh > eq
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a supple tunic of finely linked chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a shocklance
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Healthy MV:Fresh > say does incin even still exist
You say 'does incin even still exist '
* HP:Healthy MV:Fresh >
Zizek snickers softly.
* HP:Healthy MV:Fresh >
Zizek says 'youll see in a min!'
* HP:Healthy MV:Fresh > snicker
You snicker softly.
* HP:Healthy MV:Fresh > eq
The street sweeper returns after dumping his cart in the Junk Yard.
A street sweeper stretches his back and returns to work.
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a supple tunic of finely linked chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a shocklance
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Healthy MV:Fresh >
Zizek stops resting, and clambers on her feet.
* HP:Healthy MV:Fresh > say i can't remember if it ruins the gear or no
You say 'i can't remember if it ruins the gear or no'
* HP:Healthy MV:Fresh > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.
* HP:Healthy MV:Fresh >
Zizek sits down and rests.
* HP:Healthy MV:Fresh >
Zizek says 'only if it tics'
* HP:Healthy MV:Fresh >
Zizek says 'and I havent killed you'
* HP:Healthy MV:Fresh > nod
You nod in agreement.
* HP:Healthy MV:Fresh > say this a bad room to flee from
You say 'this a bad room to flee from'
* HP:Healthy MV:Fresh >
Zizek says 'which wont happen, dont worry'
* HP:Healthy MV:Fresh > say moving rooms
You say 'moving rooms'
* HP:Healthy MV:Fresh > n
where
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ragged looking man asks for spare coins.
* HP:Healthy MV:Full > Players in your Zone
--------------------
Pial - Middle of a Wide Boulevard
Zizek - Caemlyn Central Square
* HP:Healthy MV:Full > w
A Wide Boulevard
This wide boulevard bisects Caemlyn and extends to both the east and west. The
road is set with a median of grass and trees. This is one of the busiest areas
in Caemlyn, and the street is usually crawling with people. A small winding
road threads some buildings, and leads off to the south.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black dog is here, wagging its tail.
* HP:Healthy MV:Full > w
A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees placed
evenly all along the boulevard. Off to the west you can make out one of
Caemlyn's four gates. To the south you see a small brick inn. A sign is posted
above the door.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
s
* HP:Healthy MV:Full > u
The Queen's Blessing
You step into this respectable looking inn. The common room is busy,
although not overcrowded. The bar patrons look well entertained by the
combination of pleasant music and strong ale. There seems to be some room
by the bar and you are tempted to sit for a few hours and enjoy some
relaxing company. The inn is much larger than it appeared from the outside.
You can see a door to the kitchen as well as a stairway to the guest rooms,
and there is a room to the east which has various bargames.
[ obvious exits: N E S U ]
A copper tap with free ale is here.
A board showing the rules hangs here.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A bartender serves customers with a greedy smile.
* HP:Healthy MV:Full > Reception of the Queen's Blessing
The upstairs of the Queen's Blessing is as charming as the common room. A
thin rug leads through the length of the hallway, and a small window in the
wall lets you look down on the bustling streets of Caemlyn. You appear to
be fortunate in finding an empty room to rent, no easy feat in this crowded
city! A wooden board is affixed to the wall, covered with notices of
current information for newcomers to the city.
A ledger lies on a small stand.
[ obvious exits: S D ]
A stout looking guard is here, walking the streets of Caemlyn.
A black cat meanders to an unknown destination.
A bulky man with heavy-lidded eyes sits here, scratching a cat.
The innkeeper Basel Gill is here, smiling broadly.
* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Pial - Reception of the Queen's Blessing
Zizek - Caemlyn Central Square
* HP:Healthy MV:Full > s
The Library
It's not every inn which offers you the use of a library, particularly one as
well stocked as this one. There are maps, novels, and bizarre texts of all
sorts. A comfy sofa and a few reading chairs are the only furniture of the room
other than the rows upon rows of books.
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
A board listing the events and festivals of the land is mounted on a wall.
A simple man blends into the crowd of the city.
A man is here.
A black dog is here, wagging its tail.
A man is here.
A ragged looking man asks for spare coins.
An old woman weaves a pattern on her loom.
* HP:Healthy MV:Full > hide
hide
You attempt to hide yourself.
hide
* HP:Healthy MV:Full > hide
You attempt to hide yourself.
* HP:Healthy MV:Full > You attempt to hide yourself.
* HP:Healthy MV:Full > You attempt to hide yourself.
* HP:Healthy MV:Full > n
Reception of the Queen's Blessing
The upstairs of the Queen's Blessing is as charming as the common room. A
thin rug leads through the length of the hallway, and a small window in the
wall lets you look down on the bustling streets of Caemlyn. You appear to
be fortunate in finding an empty room to rent, no easy feat in this crowded
city! A wooden board is affixed to the wall, covered with notices of
current information for newcomers to the city.
A ledger lies on a small stand.
[ obvious exits: S D ]
A stout looking guard is here, walking the streets of Caemlyn.
A black cat meanders to an unknown destination.
A bulky man with heavy-lidded eyes sits here, scratching a cat.
The innkeeper Basel Gill is here, smiling broadly.
* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Zizek - The Queen's Blessing
Pial - Reception of the Queen's Blessing
where
* HP:Healthy MV:Full >
Zizek has arrived from below.
* HP:Healthy MV:Full > Zizek sits down and rests.
Players in your Zone
--------------------
Zizek - Reception of the Queen's Blessing
Pial - Reception of the Queen's Blessing
* HP:Healthy MV:Full > nod
You nod in agreement.
* HP:Healthy MV:Full >
Zizek starts following you.
* HP:Healthy MV:Full > say at least got a better chance
You say 'at least got a better chance'
* HP:Healthy MV:Full > who
Players
-------
Maedelyn of Illian
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
17 players displayed.
* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Zizek - Reception of the Queen's Blessing
Pial - Reception of the Queen's Blessing
* HP:Healthy MV:Fresh >
Zizek stops resting, and clambers on her feet.
* HP:Healthy MV:Fresh > taverndoor is now set as the door.
Zizek sits down and rests.
* HP:Healthy MV:Fresh >
Zizek says 'ffs'
* HP:Healthy MV:Fresh > who
Players
-------
Maedelyn of Illian
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
17 players displayed.
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Zizek - Reception of the Queen's Blessing
Pial - Reception of the Queen's Blessing
* HP:Healthy MV:Fresh >
Zizek says 'need to exp'
* HP:Healthy MV:Fresh >
Zizek stops resting, and clambers on her feet.
* HP:Healthy MV:Fresh >
Zizek leaves down.
Zizek sits down and rests.
* HP:Healthy MV:Fresh >
A city lamplighter leaves north.
A street sweeper leaves north.
* HP:Healthy MV:Fresh >
The night has begun.
* HP:Healthy MV:Fresh >
A beggar has arrived from the south.
* HP:Healthy MV:Fresh >
Zizek chats 'Hi Astolfo'
* HP:Healthy MV:Fresh >
Zizek stops resting, and clambers on her feet.
* HP:Healthy MV:Fresh > say are you locating dung
You say 'are you locating dung'
* HP:Healthy MV:Fresh > say you weirdio
Auriona chats 'no don't do it'
You say 'you weirdio'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh > who
Players
-------
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
16 players displayed.
* HP:Healthy MV:Fresh > where
Zizek sits down and rests.
Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh >
Zizek says 'incinning'
* HP:Healthy MV:Fresh > say all the standing and resting
You say 'all the standing and resting'
* HP:Healthy MV:Fresh > who
Players
-------
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
16 players displayed.
* HP:Healthy MV:Fresh >
where
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh >
A city lamplighter has arrived from the north.
A beggar leaves north.
A street sweeper has arrived from the north.
* HP:Healthy MV:Fresh >
The street sweeper returns after dumping his cart in the Junk Yard.
A street sweeper stretches his back and returns to work.
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh > who
Players
-------
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
16 players displayed.
* HP:Healthy MV:Fresh >
A city lamplighter lights a streetlamp.
A city lamplighter leaves north.
* HP:Healthy MV:Fresh > whois paelos
Paelos the Recruit is a level 39 Civil Watch human.
* HP:Healthy MV:Fresh >
Zizek chats 'someone turn on 3x so I can better incin lvl 51s'
* HP:Healthy MV:Fresh > chat ^
You chat '^'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Zizek - Caemlyn Central Square
Pial - Caemlyn Central Square
* HP:Healthy MV:Fresh > who
Players
-------
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
16 players displayed.
* HP:Healthy MV:Fresh > eq
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a supple tunic of finely linked chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a shocklance
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Healthy MV:Fresh > say does incin even still exist
You say 'does incin even still exist '
* HP:Healthy MV:Fresh >
Zizek snickers softly.
* HP:Healthy MV:Fresh >
Zizek says 'youll see in a min!'
* HP:Healthy MV:Fresh > snicker
You snicker softly.
* HP:Healthy MV:Fresh > eq
The street sweeper returns after dumping his cart in the Junk Yard.
A street sweeper stretches his back and returns to work.
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a supple tunic of finely linked chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a shocklance
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Healthy MV:Fresh >
Zizek stops resting, and clambers on her feet.
* HP:Healthy MV:Fresh > say i can't remember if it ruins the gear or no
You say 'i can't remember if it ruins the gear or no'
* HP:Healthy MV:Fresh > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.
* HP:Healthy MV:Fresh >
Zizek sits down and rests.
* HP:Healthy MV:Fresh >
Zizek says 'only if it tics'
* HP:Healthy MV:Fresh >
Zizek says 'and I havent killed you'
* HP:Healthy MV:Fresh > nod
You nod in agreement.
* HP:Healthy MV:Fresh > say this a bad room to flee from
You say 'this a bad room to flee from'
* HP:Healthy MV:Fresh >
Zizek says 'which wont happen, dont worry'
* HP:Healthy MV:Fresh > say moving rooms
You say 'moving rooms'
* HP:Healthy MV:Fresh > n
where
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ragged looking man asks for spare coins.
* HP:Healthy MV:Full > Players in your Zone
--------------------
Pial - Middle of a Wide Boulevard
Zizek - Caemlyn Central Square
* HP:Healthy MV:Full > w
A Wide Boulevard
This wide boulevard bisects Caemlyn and extends to both the east and west. The
road is set with a median of grass and trees. This is one of the busiest areas
in Caemlyn, and the street is usually crawling with people. A small winding
road threads some buildings, and leads off to the south.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black dog is here, wagging its tail.
* HP:Healthy MV:Full > w
A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees placed
evenly all along the boulevard. Off to the west you can make out one of
Caemlyn's four gates. To the south you see a small brick inn. A sign is posted
above the door.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
s
* HP:Healthy MV:Full > u
The Queen's Blessing
You step into this respectable looking inn. The common room is busy,
although not overcrowded. The bar patrons look well entertained by the
combination of pleasant music and strong ale. There seems to be some room
by the bar and you are tempted to sit for a few hours and enjoy some
relaxing company. The inn is much larger than it appeared from the outside.
You can see a door to the kitchen as well as a stairway to the guest rooms,
and there is a room to the east which has various bargames.
[ obvious exits: N E S U ]
A copper tap with free ale is here.
A board showing the rules hangs here.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A bartender serves customers with a greedy smile.
* HP:Healthy MV:Full > Reception of the Queen's Blessing
The upstairs of the Queen's Blessing is as charming as the common room. A
thin rug leads through the length of the hallway, and a small window in the
wall lets you look down on the bustling streets of Caemlyn. You appear to
be fortunate in finding an empty room to rent, no easy feat in this crowded
city! A wooden board is affixed to the wall, covered with notices of
current information for newcomers to the city.
A ledger lies on a small stand.
[ obvious exits: S D ]
A stout looking guard is here, walking the streets of Caemlyn.
A black cat meanders to an unknown destination.
A bulky man with heavy-lidded eyes sits here, scratching a cat.
The innkeeper Basel Gill is here, smiling broadly.
* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Pial - Reception of the Queen's Blessing
Zizek - Caemlyn Central Square
* HP:Healthy MV:Full > s
The Library
It's not every inn which offers you the use of a library, particularly one as
well stocked as this one. There are maps, novels, and bizarre texts of all
sorts. A comfy sofa and a few reading chairs are the only furniture of the room
other than the rows upon rows of books.
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
A board listing the events and festivals of the land is mounted on a wall.
A simple man blends into the crowd of the city.
A man is here.
A black dog is here, wagging its tail.
A man is here.
A ragged looking man asks for spare coins.
An old woman weaves a pattern on her loom.
* HP:Healthy MV:Full > hide
hide
You attempt to hide yourself.
hide
* HP:Healthy MV:Full > hide
You attempt to hide yourself.
* HP:Healthy MV:Full > You attempt to hide yourself.
* HP:Healthy MV:Full > You attempt to hide yourself.
* HP:Healthy MV:Full > n
Reception of the Queen's Blessing
The upstairs of the Queen's Blessing is as charming as the common room. A
thin rug leads through the length of the hallway, and a small window in the
wall lets you look down on the bustling streets of Caemlyn. You appear to
be fortunate in finding an empty room to rent, no easy feat in this crowded
city! A wooden board is affixed to the wall, covered with notices of
current information for newcomers to the city.
A ledger lies on a small stand.
[ obvious exits: S D ]
A stout looking guard is here, walking the streets of Caemlyn.
A black cat meanders to an unknown destination.
A bulky man with heavy-lidded eyes sits here, scratching a cat.
The innkeeper Basel Gill is here, smiling broadly.
* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Zizek - The Queen's Blessing
Pial - Reception of the Queen's Blessing
where
* HP:Healthy MV:Full >
Zizek has arrived from below.
* HP:Healthy MV:Full > Zizek sits down and rests.
Players in your Zone
--------------------
Zizek - Reception of the Queen's Blessing
Pial - Reception of the Queen's Blessing
* HP:Healthy MV:Full > nod
You nod in agreement.
* HP:Healthy MV:Full >
Zizek starts following you.
* HP:Healthy MV:Full > say at least got a better chance
You say 'at least got a better chance'
* HP:Healthy MV:Full > who
Players
-------
Maedelyn of Illian
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
17 players displayed.
* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Zizek - Reception of the Queen's Blessing
Pial - Reception of the Queen's Blessing
* HP:Healthy MV:Fresh >
Zizek stops resting, and clambers on her feet.
* HP:Healthy MV:Fresh > taverndoor is now set as the door.
Zizek sits down and rests.
* HP:Healthy MV:Fresh >
Zizek says 'ffs'
* HP:Healthy MV:Fresh > who
Players
-------
Maedelyn of Illian
Lord Astolfo the Gaidin Master [Gaidin]
Auriona din Nerisi [Yellow Ajah Sitter]
Zizek Vitrade
Miranda the Tower Accepted [White Tower]
Lord Pial the good guy [Civil Watch Council]
Jennie of Illian
Firimei Lang [White Ajah]
Darlana Krasa [Brown Ajah]
Via Darr
Paelos the Recruit [Civil Watch]
Lord Walker the Saldaean Ranger [Saldaean Cavalry]
Marcellis Wallace
Lady Aira Ciarron, Lieutenant [Child of Light Council]
Rhidran the Tall
Rosco of Two Rivers
Lady Tamira the Keeper of Tomes [Sword and Hand]
17 players displayed.
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Zizek - Reception of the Queen's Blessing
Pial - Reception of the Queen's Blessing
* HP:Healthy MV:Fresh >
Zizek says 'need to exp'
* HP:Healthy MV:Fresh >
Zizek stops resting, and clambers on her feet.
* HP:Healthy MV:Fresh >
Zizek leaves down.
Re: Darkfriend and Seanchan Sworn Zizek.
Womp womp.
You're such a weirdo. Didn't you attack Elokar, Auriona, and I yesterday with trolls in FD fade? It's like you lack insight which makes me sad for you. Good job Zizek! Haven't seen someone make a PDW in a LONG time.
You're such a weirdo. Didn't you attack Elokar, Auriona, and I yesterday with trolls in FD fade? It's like you lack insight which makes me sad for you. Good job Zizek! Haven't seen someone make a PDW in a LONG time.
Re: Darkfriend and Seanchan Sworn Zizek.
It's a post death celebration post m8. It allows me to treat tower the same way that Neveyan attacking CW during DS pk allows me to treat Lancers.
-
- Posts: 1268
- Joined: Fri Feb 05, 2016 6:09 pm
- Location: UK
Re: Darkfriend and Seanchan Sworn Zizek.
This illusion of grandeur has gone on long enough.
I'm not sure if you can see the IC or OOC anymore.
Zizek had every right to put you down. Your actions speak of a Dark Friend more than anyone. Whereas the Tower members are doing their duty to slay the cross race enemies.
I'm not sure if you can see the IC or OOC anymore.
Zizek had every right to put you down. Your actions speak of a Dark Friend more than anyone. Whereas the Tower members are doing their duty to slay the cross race enemies.
Re: Darkfriend and Seanchan Sworn Zizek.
WAY TO GO PAAUUUL.Firimei Lang wrote:
Paul you need to seek some aid from ..a..friend or someone understanding. This illusion of grandeur has gone on long enough.
I'm not sure if you can see the IC or OOC anymore.
Zizek had every right to put you down. Your actions speak of a Dark Friend more than anyone. Whereas the Tower members are doing their duty to slay the cross race enemies.
Re: Darkfriend and Seanchan Sworn Zizek.
God damnit Paul, stop going off your meds.