Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Fail!

Post by Mugluk » Tue Nov 22, 2016 11:39 am

Jagged sword lets me down yet again
o HP:Beaten MV:Weary > Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sickly, skinny deer stands here in a daze.
*Sarryn* is standing here, riding a bloodstock stallion.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
Nazgrim tries to pierce *Sarryn*, but he parries successfully.

* HP:Beaten MV:Weary > [k sarryn]
You try to hack *Sarryn*, but he deflects the blow.

* HP:Beaten MV:Weary - Nazgrim: Wounded - Sarryn: Beaten > e
b
Nazgrim tries to pierce *Sarryn*, but he parries successfully.
No way! You're fighting for your life!

[bash ] - Nazgrim: Wounded - Sarryn: Beaten >
*Sarryn* panics, and attempts to flee!

-
*Sarryn* leaves west riding a bloodstock stallion.

+w
c
*c
c
Cancelled.
Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Sarryn* is standing here, riding a bloodstock stallion.
A jaguar, chewing on its prey, looks at you.
Nazgrim tries to pierce *Sarryn*, but he deflects the blow.

* HP:Beaten MV:Weary > [k sarryn]
You hack *Sarryn*'s head very hard.
*Sarryn* panics, and attempts to flee!

* HP:Beaten MV:Weary - Nazgrim: Wounded - Sarryn: Critical > [k sarryn]
You do the best you can!

* HP:Beaten MV:Weary - Nazgrim: Wounded - Sarryn: Critical > b
[k sarryn]
You do the best you can!
Nazgrim panics, and attempts to flee!
*Sarryn* leaves north riding a bloodstock stallion.

o HP:Beaten MV:Weary > [bash ]
Bash who?
Nazgrim leaves north.

o HP:Beaten MV:Weary > n
c
c
Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Nazgrim the Trolloc is standing here.
*Sarryn* is standing here, riding a bloodstock stallion.

c
* HP:Beaten MV:Weary > c
[k sarryn]
You try to hack *Sarryn*, but he parries successfully.

* HP:Beaten MV:Weary - Sarryn: Critical > *Sarryn* tries to scythe you, but you parry successfully.
You try to hack *Sarryn*, but he parries successfully.
[k sarryn]
You do the best you can!
Nazgrim tries to pierce *Sarryn*, but he deflects the blow.

* HP:Beaten MV:Weary - Sarryn: Critical > [k sarryn]
You do the best you can!

b
* HP:Beaten MV:Weary - Sarryn: Critical > [k sarryn]
You do the best you can!

[bash ] - Sarryn: Critical >


*Sarryn* panics, and attempts to flee!

*
*Sarryn* leaves north riding a bloodstock stallion.


*Sarryn* has arrived from the north, riding a bloodstock stallion.

+
Nazgrim tries to pierce *Sarryn*, but he parries successfully.

=
*Sarryn* tries to scythe Nazgrim, but he parries successfully.
Nazgrim tries to pierce *Sarryn*, but he deflects the blow.


*Sarryn* panics, and attempts to flee!


As *Sarryn* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Weary > st

*Sarryn* leaves north riding a bloodstock stallion.

o HP:Beaten MV:Weary >
*Sarryn* has arrived from the north, riding a bloodstock stallion.

s
* HP:Beaten MV:Weary >
Nazgrim tries to pierce *Sarryn*, but he parries successfully.

* HP:Beaten MV:Weary >
*Sarryn* tries to scythe Nazgrim, but he deflects the blow.
Nazgrim tries to pierce *Sarryn*, but he deflects the blow.

* HP:Beaten MV:Weary > n

*Sarryn* panics, and attempts to flee!

c
* HP:Beaten MV:Weary > b
You stand up.

* HP:Beaten MV:Weary > Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A jaguar, chewing on its prey, looks at you.

o HP:Beaten MV:Weary > Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Sarryn* is here, fighting Nazgrim, riding a bloodstock stallion.
Nazgrim the Trolloc is here, fighting Sarryn.

* HP:Beaten MV:Weary > [k sarryn]
You hack *Sarryn*'s right arm hard.

[bash ] - Nazgrim: Wounded - Sarryn: Critical >
*Sarryn* leaves west riding a bloodstock stallion.
*Sarryn* has arrived from the west, riding a bloodstock stallion.

+
The grizzled veteran has arrived from the south.
A soldier has arrived from the south.
A soldier has arrived from the south.
A soldier has arrived from the south.

*
Nazgrim tries to pierce *Sarryn*, but he deflects the blow.

-
*Sarryn* panics, and attempts to flee!

-
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!


As *Sarryn* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Weary - Nazgrim: Wounded - Sarryn: Critical >
A soldier barely scythes your body.
A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you parry successfully.
Nazgrim pierces *Sarryn*'s right arm.
The grizzled veteran tries to scythe you, but you parry successfully.

* HP:Beaten MV:Weary - Nazgrim: Wounded - Sarryn: Critical >
*Sarryn* leaves south riding a bloodstock stallion.

o HP:Beaten MV:Weary - a soldier: Scratched > na come on
cmw
f
na ffs
You narrate 'come on'

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Tue Nov 22, 2016 12:14 pm

Posting here mainly because of RBM trying to keelz me. Was a fun fight, you be a quick chaser/basher there Mugluk :p Good job was getting pretty wrekt till ibzon showed up and evened odds.

Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Mugluk* is standing here.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Beaten MV:Weary > Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large man stands here seemingly chiseled from a block of stone.

* R HP:Beaten MV:Weary > [bash h.dark]
Bash who?

* R HP:Beaten MV:Weary > t

The Renegade Blademaster says 'You Sarryn!!! You will die before your time!! '
The Renegade Blademaster slashes your head hard.

* R HP:Beaten MV:Weary - the Renegade Blademaster: Healthy > [kill h.dark]
They aren't here.

* R HP:Beaten MV:Haggard - the Renegade Blademaster: Healthy > f

You scythe the Renegade Blademaster's body.
The Renegade Blademaster tries to slash you, but you parry successfully.

You panic and attempt to flee! Renegade Blademaster: Healthy >

h
The Renegade Blademaster hits Sarryn with Leaf on the Breeze!
Ouch!
You flee head over heels.
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Mugluk* is standing here.
A glob of muddy leaves sits here, oozing a foul liquid.
[bash h.dark]

-
*Mugluk* leaves north.

=
They're not here anymore!

* R HP:Critical MV:Haggard > n

*Mugluk* has arrived from the north.

* R HP:Critical MV:Haggard > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Haggard > e
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Haggard > score
e
You have 4(xxx) hit and 20(169) movement points.


Super close bailed hard after that, blight heat got me down to 1hp to lol. Don't think you guys chased at all though. Might of been hag or your a war..

* R HP:Battered MV:Weary > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
The corpse of an Ahf'frait trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ibzon has arrived from the north, riding a warhorse.

* R HP:Battered MV:Weary > change mood brave
*Mugluk* has arrived from the west.
Ibzon intercepts *Nazgrim*'s attack on his mount.
*Nazgrim* barely pierces Ibzon's body.
Mood changed to: Brave

* R HP:Battered MV:Weary >
*Mugluk* tries to hack you, but you parry successfully.

k dark
* R HP:Battered MV:Weary - Mugluk: Beaten > k dark
k dark
You do the best you can!

* R HP:Battered MV:Weary - Mugluk: Beaten > g
You do the best you can!

* R HP:Battered MV:Weary - Mugluk: Beaten > You do the best you can!

You scythe *Mugluk*'s body very hard.aten >
*Mugluk* tries to hack you, but you parry successfully.
*Nazgrim* barely pierces Ibzon's body.
[bash ]


Ibzon sends *Nazgrim* sprawling with a powerful bash!

-
*Mugluk* tries to hack you, but you deflect the blow.
Ibzon scythes *Nazgrim*'s right arm very hard.

=
Your bash at *Mugluk* sends him sprawling!

* R HP:Battered MV:Weary - Mugluk: Critical >
You scythe *Mugluk*'s left foot hard.
*Mugluk* panics, and attempts to flee!
Ibzon scythes *Nazgrim*'s body very hard.

* R HP:Battered MV:Weary - Mugluk: Critical >
Ibzon narrates 'zerked'

* R HP:Battered MV:Weary - Mugluk: Critical >
*Mugluk* leaves west.

* R HP:Battered MV:Weary > rep zerk
You reply to Ibzon 'zerk'

* R HP:Battered MV:Weary > k dark
k dark
You scythe *Nazgrim*'s body extremely hard.

* R HP:Battered MV:Weary - Ibzon: Beaten - Nazgrim: Critical > k dark
You do the best you can!

* R HP:Battered MV:Weary - Ibzon: Beaten - Nazgrim: Critical > w
*Nazgrim* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Weary - Ibzon: Beaten - Nazgrim: Critical > k dark
w
You scythe *Nazgrim*'s right leg.
Ibzon scythes *Nazgrim*'s head with Tower of Morning.
No way! You're fighting for your life!

* R HP:Battered MV:Weary - Ibzon: Beaten - Nazgrim: Critical > *Nazgrim* leaves south.
They aren't here.

* R HP:Battered MV:Weary > k dark
w
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ack, you lost Ibzon!

* R HP:Battered MV:Weary > k dark
They aren't here.

* R HP:Battered MV:Weary > w
Alas, you cannot go that way...

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > Alas, you cannot go that way...

* R HP:Battered MV:Weary > k dark
k dark
k dark
k dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

s
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > k dark
They aren't here.

* R HP:Battered MV:Weary > k dark
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
*Mugluk* is standing here.
A raven is here flying around.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Battered MV:Weary > You scythe *Mugluk*'s left leg very hard.
*Mugluk* panics, and attempts to flee!

* R HP:Battered MV:Weary - Mugluk: Critical > You do the best you can!

* R HP:Battered MV:Weary - Mugluk: Critical > rep pot

*Mugluk* leaves north.

* R HP:Battered MV:Weary > You reply to Ibzon 'pot'

* R HP:Battered MV:Weary > change mood wimpy
Mood changed to: Wimpy

* R HP:Battered MV:Weary > k dark
k dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > e

Ibzon narrates 'rip'

* R HP:Battered MV:Weary > A boarish trolloc says 'dDn @Im`VIaXK spZ zrnD kLN zidX[a c]FD ZuE]`_ '
A boarish trolloc tries to cleave you, but you parry successfully.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
No way! You're fighting for your life!

* R HP:Battered MV:Weary - a boarish trolloc: Hurt > t
[kill h.dark]
You do the best you can!

f
e R HP:Battered MV:Weary - a boarish trolloc: Hurt >
A myrddraal tries to slash you, but you parry successfully.
A boarish trolloc tries to cleave you, but you deflect the blow.
You scythe a boarish trolloc's body extremely hard.
A boarish trolloc cleaves your body.
You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Weary > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
The corpse of Mugluk is lying here.
The corpse of an Ahf'frait trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Ibzon al'Ron, Warden of the West is standing here, riding a warhorse.

* R HP:Battered MV:Haggard > geta ll corpse
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Haggard >
Ibzon swings a wickedly scythed longsword smoothly, Folding the Fan.

get all corpse
* R HP:Battered MV:Haggard >
Ibzon draws a curved clear dagger from a dark blue riders cape bearing three silver fish with a flash of steel.

* R HP:Battered MV:Haggard > w
n
t
change mood brave
change posture offensive
You get a package of iron rations from the corpse of Mugluk.
You get a pair of lissome leather boots with metal capped toes from the corpse of Mugluk.
You get a set of riveted chainmail leggings from the corpse of Mugluk.
You get a skin of human flesh from the corpse of Mugluk.
You get a belt with a buckle of cuendillar from the corpse of Mugluk.
You get a jagged edged warsword from the corpse of Mugluk.
You get a silver Kandori wristcuff from the corpse of Mugluk.
You get a silver Kandori wristcuff from the corpse of Mugluk.
You get a sturdy pair of full leather gauntlets from the corpse of Mugluk.
You get a pair of riveted chainmail sleeves from the corpse of Mugluk.
You get a backpack from the corpse of Mugluk.
You get a bright red robe from the corpse of Mugluk.
You get a tunic of finely-crafted chain from the corpse of Mugluk.
You get a shimmering chain of gold from the corpse of Mugluk.
You get a shimmering chain of gold from the corpse of Mugluk.
You get a rimmed round helmet from the corpse of Mugluk.
You get an obsidian ring with a gold tree engraving from the corpse of Mugluk.
You get a gold ring from the corpse of Mugluk.
You get an oilstone from the corpse of Mugluk.

e
* R HP:Battered MV:Haggard > Ibzon leans over and severs the head from the corpse of Mugluk.

Shortly after that

The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving east.
Lord Ibzon al'Ron, Warden of the West is standing here.

change posture defensive
* HP:Beaten MV:Tiring > Posture changed to: Defensive

* HP:Beaten MV:Tiring > k h.nazgrim
They aren't here.

s
* HP:Beaten MV:Tiring > k h.nazgrim
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
*Nazgrim* is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
Ibzon has arrived from the north.

g
* HP:Beaten MV:Tiring > Ibzon draws a curved clear dagger from a dark blue riders cape bearing three silver fish with a flash of steel.
Ibzon tries to pierce *Nazgrim*, but he parries successfully.
You scythe *Nazgrim*'s body very hard.

[bash ] - Ibzon: Critical - Nazgrim: Critical >

-
*Nazgrim* panics, and attempts to flee!

*
*Nazgrim* pierces Ibzon's body.
Ibzon panics, and attempts to flee!
A goat-faced trolloc joins Nazgrim's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

Ibzon tries to pierce *Nazgrim*, but he parries successfully.

=
Ibzon swings a curved clear dagger smoothly, Folding the Fan.

-
Ibzon draws a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
Ibzon wields a wickedly scythed longsword in a two-handed grip.

-
Ibzon panics, and attempts to flee!
*Nazgrim* panics, and attempts to flee!

=
Your bash at *Nazgrim* sends him sprawling!

* HP:Beaten MV:Tiring - Ibzon: Critical - Nazgrim: Critical >
A myrddraal tickles Ibzon's body with his slash.
A goat-faced trolloc tries to crush you, but you deflect the blow.
A goat-faced trolloc tickles Ibzon's body with its crush.
A goat-faced trolloc tries to crush you, but you parry successfully.
You scythe *Nazgrim*'s right arm extremely hard.
*Nazgrim* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Nazgrim*'s death cry.

* HP:Beaten MV:Tiring >
Ibzon leaves north.

* HP:Beaten MV:Tiring - a goat-faced trolloc: Wounded > nar rip
You narrate 'rip'

* HP:Beaten MV:Tiring - a goat-faced trolloc: Wounded > f
You panic and attempt to flee!


A goat-faced trolloc tries to crush you, but you parry successfully.
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
A goat-faced trolloc tries to crush you, but you parry successfully.

change posture defensive
You flee head over heels.
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving east.
Posture changed to: Defensive

* HP:Beaten MV:Tiring > nanar go
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Tiring > nar go ragan and rest
w
You narrate 'go ragan and rest'

* HP:Beaten MV:Tiring > change posture defensive
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
Lord Ibzon al'Ron, Warden of the West is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

e
* R HP:Beaten MV:Strong > They aren't here.

s
* R HP:Beaten MV:Strong > The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a human leaving north.
The corpse of Nazgrim is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Strong > get all corpse
n
You get a pair of lissome leather boots with metal capped toes from the corpse of Nazgrim.
You get a set of riveted chainmail leggings from the corpse of Nazgrim.
You get a water skin from the corpse of Nazgrim.
You get a leather water flask from the corpse of Nazgrim.
You get a belt with a buckle of cuendillar from the corpse of Nazgrim.
You get a curved clear dagger from the corpse of Nazgrim.
You get a silver etched shield from the corpse of Nazgrim.
You get a silver Kandori wristcuff from the corpse of Nazgrim.
You get a silver Kandori wristcuff from the corpse of Nazgrim.
You get a sturdy pair of full leather gauntlets from the corpse of Nazgrim.
You get a pair of riveted chainmail sleeves from the corpse of Nazgrim.
You get a backpack from the corpse of Nazgrim.
You get an earthen brown mantle from the corpse of Nazgrim.
You get a tunic of finely-crafted chain from the corpse of Nazgrim.
You get a shimmering chain of gold from the corpse of Nazgrim.
You get a shimmering chain of gold from the corpse of Nazgrim.
You get a strange, insectoid helm from the corpse of Nazgrim.
You get a gold ring delicately carved with ivy from the corpse of Nazgrim.
You get a gold ring delicately carved with ivy from the corpse of Nazgrim.
You get an oilstone from the corpse of Nazgrim.
Last edited by Sarryn on Tue Nov 22, 2016 12:19 pm, edited 1 time in total.

Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Fail!

Post by Mugluk » Tue Nov 22, 2016 12:16 pm

yeah was 40-50 mvs for most of that

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Tue Nov 22, 2016 12:54 pm

Thinking I should be dead here...did you fail a weave? Mah fingers felt incredibly slow there, slow enough for a timer to get me!

* R HP:Beaten MV:Strong > s
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Strong > k dark
k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
*Mikhan* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong > nar n tres
w
change mood wimpy

A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A timber wolf tries to hit Mikhan, but he deflects the blow.
A timber wolf tries to hit Mikhan, but he deflects the blow.
A shivering tree tries to hit you, but you deflect the blow.
You scythe a shivering tree's branch into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
The day has begun.

You narrate 'n tres'

* R HP:Beaten MV:Strong - a shivering tree: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - a shivering tree: Scratched > Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* R HP:Beaten MV:Strong - a shivering tree: Scratched > f

Vdayr has arrived from the north.

Vdayr tries to scythe *Mikhan*, but he deflects the blow.
You panic and attempt to flee!


You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Beaten MV:Strong > s
Corath narrates 'hit?'
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Vdayr the Squadman is here, fighting Mikhan.
*Mikhan* is here, fighting a timber wolf, riding a shadow stallion.
A timber wolf is here, fighting Mikhan.
A shivering tree is here, fighting Vdayr.
A shivering tree is here, fighting Vdayr.

k dark
* R HP:Beaten MV:Strong > k dark
k dark
k dark
*Mikhan* leaves north riding a shadow stallion.
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

n
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong > g
You scythe *Mikhan*'s body hard.
*Mikhan* panics, and attempts to flee!

[bash ] ng - Mikhan: Critical >

=
*Mikhan* leaves south riding a shadow stallion.

+
*Mikhan* has arrived from the south, riding a shadow stallion.
*Mikhan* eats a package of iron rations.

nar 1n
s
Cancelled.
You narrate '1n'

* R HP:Beaten MV:Strong > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Vdayr the Squadman is here, fighting a shivering tree.
A timber wolf is here, snarling hungrily.
A shivering tree is here, fighting Vdayr.
A shivering tree is here, fighting Vdayr.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > A shivering tree barely hits Vdayr's body.
A shivering tree tickles Vdayr's right leg with its hit.
They aren't here.

n
* R HP:Beaten MV:Strong > k dark
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Corath E'Real Baron of the Western Borderlands is standing here, riding a warhorse.
*Mikhan* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong > k dark
Corath tries to blast *Mikhan*, but he parries successfully.
You scythe *Mikhan*'s body hard.
*Mikhan* panics, and attempts to flee!

k dark
* R HP:Beaten MV:Strong - Corath: Beaten - Mikhan: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Corath: Beaten - Mikhan: Critical > s
You do the best you can!

* R HP:Beaten MV:Strong - Corath: Beaten - Mikhan: Critical > k dark
No way! You're fighting for your life!

s
* R HP:Beaten MV:Strong - Corath: Beaten - Mikhan: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Corath: Beaten - Mikhan: Critical > k dark
*Mikhan* leaves south riding a shadow stallion.
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Vdayr the Squadman is here, fighting a shivering tree.
A timber wolf is here, snarling hungrily.
A shivering tree is here, fighting Vdayr.
A shivering tree is here, fighting Vdayr.
Ack, you lost Corath!

s
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
Alas, you cannot go that way...

s
* R HP:Beaten MV:Strong > Vdayr scythes a shivering tree's trunk extremely hard.
A shivering tree barely hits Vdayr's body.
A shivering tree tickles Vdayr's right foot with its hit.
They aren't here.

* R HP:Beaten MV:Strong > n
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > k dark
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Corath E'Real Baron of the Western Borderlands is standing here, riding a warhorse.

* R HP:Beaten MV:Strong > s
They aren't here.

w
* R HP:Beaten MV:Strong > w
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Vdayr the Squadman is here, fighting a shivering tree.
A timber wolf is here, snarling hungrily.
A shivering tree is here, fighting Vdayr.
A shivering tree is here, fighting Vdayr.
Corath has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Strong > w
Vdayr panics, and attempts to flee!
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Corath has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Strong > w
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Corath has arrived from the east, riding a warhorse.

w
* R HP:Beaten MV:Strong > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Corath has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Strong > n
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Corath has arrived from the east, riding a warhorse.

n
* R HP:Beaten MV:Strong > w
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.
Corath has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Strong > n
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A black wolf growls loudly, poised to leap.
Corath has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong > n
Corath tries to blast *Mikhan*, but he deflects the blow.
Alas, you cannot go that way...

n
* R HP:Beaten MV:Strong > n
*Mikhan* swirls about with a gleaming blacksword, slicing across Corath's body.
*Mikhan* slashes Corath's body.
A black wolf leaves east.
Corath tries to blast *Mikhan*, but he deflects the blow.
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > s
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Strong > s
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A lantern has been left here. [16]
A stout timber has been handcarved into the sinuous curves of a longbow. [16]
A soft leather pouch has been discarded here. [16]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Strong > s
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > k dark
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Strong > k dark
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > k dark
k dark
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

e
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > *Mikhan* has arrived from the north, riding a shadow stallion.
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Strong > *Mikhan* has arrived from the west, riding a shadow stallion.
You try to scythe *Mikhan*, but he deflects the blow.

* R HP:Beaten MV:Strong - Mikhan: Critical > k dark
You do the best you can!

* R HP:Beaten MV:Strong - Mikhan: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Mikhan: Critical > k dark
You do the best you can!

* R HP:Beaten MV:Strong - Mikhan: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Mikhan: Critical >
A big brown bear tries to hit Mikhan, but he deflects the blow.

* R HP:Beaten MV:Strong - Mikhan: Critical > nar 1e
You narrate '1e'

* R HP:Beaten MV:Strong - Mikhan: Critical >
Mikhan swiftly dodges a big brown bear's attempt to hit him.
*Mikhan* swirls about with a gleaming blacksword, slicing across your body!
*Mikhan* tries to slash you, but you parry successfully.
You scythe *Mikhan*'s body.
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Mikhan*'s death cry.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > get all corpse
nar rip
change mood wimpy
You get a pair of animal-fur boots from the corpse of Mikhan.
You get a set of riveted chainmail leggings from the corpse of Mikhan.
You get a belt with a buckle of cuendillar from the corpse of Mikhan.
You get a gleaming blacksword from the corpse of Mikhan.
You get a silver etched shield from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a sturdy pair of full leather gauntlets from the corpse of Mikhan.
You get a pair of riveted chainmail sleeves from the corpse of Mikhan.
You get a backpack from the corpse of Mikhan.
You get a cloak of shifting colors from the corpse of Mikhan.
You get a shirt of overlapping black scales from the corpse of Mikhan.
You get a shimmering pendant of obsidian from the corpse of Mikhan.
You get a shimmering chain of gold from the corpse of Mikhan.
You get a strange, insectoid helm from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
You get a crystal lightstick from the corpse of Mikhan.

Mikhan
Posts: 181
Joined: Sun Mar 22, 2015 1:55 am

Re: Fail!

Post by Mikhan » Tue Nov 22, 2016 1:11 pm

I was so incredibly lagged from when I got to 1d commy to when I died. I don't think I failed a weave there, my commands were just insanely delayed. Or maybe Vdayr got a hit in on me that cancelled it? I lost my buffer so can't doublecheck

guhadin
Posts: 142
Joined: Sun Jan 24, 2016 5:09 pm

Re: Fail!

Post by guhadin » Tue Nov 22, 2016 6:00 pm

Unlucky.

Amongst the Rubble
[ obvious exits: N S W ]
North: Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
*Klig* is standing here.
[k human]
You try to scythe *Klig*, but he parries successfully.

x
* HP:Scratched MV:Strong - Klig: Critical > *Klig* pierces your left leg.
You try to scythe *Klig*, but he deflects the blow.
Mikhan tries to slash *Klig*, but he parries successfully.
[k human]
You do the best you can!

x
* HP:Hurt MV:Strong - Klig: Critical > [k human]
You do the best you can!

x
* HP:Hurt MV:Strong - Klig: Critical > [k human]
You do the best you can!
Xafelar has arrived from the north, riding a shadow stallion.

* HP:Hurt MV:Strong - Klig: Critical >
Xafelar tries to slash *Klig*, but he deflects the blow.

x
* HP:Hurt MV:Strong - Klig: Critical > [k human]
You do the best you can!
*Klig* panics, and attempts to flee!

x
* HP:Hurt MV:Strong - Klig: Critical > [k human]
You do the best you can!

x
* HP:Hurt MV:Strong - Klig: Critical > [k human]
You do the best you can!

x
* HP:Hurt MV:Strong - Klig: Critical > [k human]
You do the best you can!

x
* HP:Hurt MV:Strong - Klig: Critical > [k human]
You do the best you can!
*Klig* leaves south.

x
o HP:Hurt MV:Strong > [k human]
They aren't here.

x
o HP:Hurt MV:Strong > [k human]
They aren't here.

x
o HP:Hurt MV:Strong > [k human]
They aren't here.

x
o HP:Hurt MV:Strong > Mikhan leaves south riding a shadow stallion.
You follow Mikhan.

A Winding Road
[ obvious exits: N E W ]
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.
Xafelar has arrived from the north, riding a shadow stallion.

x
o HP:Scratched MV:Strong >
x
[k human]
They aren't here.

o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
Xafelar leaves west riding a shadow stallion.
You follow Mikhan.

A Winding Road
[ obvious exits: N E W ]
Xafelar the Dreadlord is standing here, riding a shadow stallion.
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
Xafelar leaves west riding a shadow stallion.
You follow Mikhan.

A Pine Forest
[ obvious exits: N E W ]
Xafelar the Dreadlord is standing here, riding a shadow stallion.
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
Xafelar leaves west riding a shadow stallion.
You follow Mikhan.

A Pine Forest
[ obvious exits: N E W ]
Xafelar the Dreadlord is standing here, riding a shadow stallion.
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
Xafelar leaves west riding a shadow stallion.
You follow Mikhan.

A Winding Road
[ obvious exits: N E S W ]
Xafelar the Dreadlord is standing here, riding a shadow stallion.
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong >
x
[k human]
They aren't here.
Xafelar stops using a gleaming blacksword.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.
Xafelar draws a blackened steel kris from a bright red robe with a flash of steel.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.
Xafelar assumes an offensive striking posture.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.
Xafelar leaves north riding a shadow stallion.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong > [k human]
They aren't here.

x
o HP:Scratched MV:Strong >
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

A Pine Forest
[ obvious exits: E S W ]
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

A Pine Forest
[ obvious exits: E S W ]
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

A Pine Forest
[ obvious exits: E S W ]
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

Thick Forest
[ obvious exits: N E S W ]
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
A stealthy cougar gracefully makes its way through the terrain.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

Thorny Hedges
[ obvious exits: N E S ]
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Strong > Mikhan leaves south riding a shadow stallion.
You follow Mikhan.

Road to Tarwin's Gap
[ obvious exits: N E S W ]
West: A Shienaran scout blends into the surroundings here.
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

o HP:Scratched MV:Tiring >
Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

The Dusty Road
[ obvious exits: E W ]
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

x
* HP:Scratched MV:Tiring > Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

The Dusty Road
[ obvious exits: N E W ]
East: A Shienaran scout blends into the surroundings here.
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Tiring > Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

The Dusty Road
[ obvious exits: E W ]
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Tiring > Mikhan leaves west riding a shadow stallion.
You follow Mikhan.

The Dusty Road
[ obvious exits: E S W ]
South: *Klig* is standing here.
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
[k human]
They aren't here.

x
o HP:Scratched MV:Tiring > [k human]
They aren't here.

x
o HP:Scratched MV:Tiring > [k human]
They aren't here.

x
o HP:Scratched MV:Tiring > [k human]
They aren't here.

x
o HP:Scratched MV:Tiring > [k human]
They aren't here.

x
o HP:Scratched MV:Tiring > [k human]
They aren't here.

x
o HP:Scratched MV:Tiring > [k human]
They aren't here.

o HP:Scratched MV:Tiring >
[k human]
They aren't here.

o HP:Scratched MV:Tiring >

Mikhan narrates 'into malk'

o HP:Scratched MV:Tiring >
Mikhan leaves south riding a shadow stallion.
You follow Mikhan.

Dusty Road by Fal Dara
[ obvious exits: N S ]
A mirrored lantern has been left here.
A lantern has been left here.
An iron lantern hangs from the wall above the gate.
You notice a lantern is hidden here.
Mikhan the Dreadlord is standing here mending a weapon, riding a shadow stallion.
*Klig* is standing here.
A figure stands here, ready to collect unwanted things.

nar was s on scan
* HP:Scratched MV:Tiring >
You narrate 'was s on scan'

* HP:Scratched MV:Tiring >
x

Mikhan tries to slash *Klig*, but he deflects the blow.

x
* HP:Scratched MV:Tiring > [k human]
You try to scythe *Klig*, but he deflects the blow.

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!
*Klig* waves.

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > *Klig* tries to pierce Mikhan, but he
deflects the blow.
[k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical >
x
You try to scythe *Klig*, but he parries successfully.
*Klig* tries to pierce Mikhan, but he parries successfully.
[k human]
You do the best you can!
*Klig* snickers softly.

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > Mikhan releases streaks of Fire at
*Klig*, who screams in pain.
[k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical >
x
[k human]
You do the best you can!
Xafelar narrates 'meh'

* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > Mikhan narrates 'haha rip 1n'
[k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > *Klig* tries to pierce Mikhan, but he
parries successfully.
[k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > You scythe *Klig*'s body very hard.
*Klig* tries to pierce Mikhan, but he parries successfully.
Mikhan tries to slash *Klig*, but he parries successfully.
[k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > Mikhan assumes an offensive striking
posture.
[k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical >
[k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!
*Klig* says '@ s?ec]HRW gr'

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > Xafelar is now a member of Mikhan's
group.
[k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > [k human]
You do the best you can!

x
* HP:Scratched MV:Tiring - Mikhan: Beaten - Klig: Critical > You scythe *Klig*'s body very hard.
*Klig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Klig*'s death cry.

Nama
Posts: 7
Joined: Wed Sep 28, 2016 1:17 am

Re: Fail!

Post by Nama » Tue Nov 22, 2016 11:06 pm

* R HP:Beaten SP:Fading MV:Strong >
Dixon narrates 'im ragan crit'

* R HP:Beaten SP:Fading MV:Strong >
You sense Chiko is channeling saidar.

* R HP:Beaten SP:Fading MV:Strong >
Suern barely stabs *Zankou*'s head.
Suern avoids being bashed by *Zankou* who loses his balance and falls!

* R HP:Beaten SP:Fading MV:Strong >
You barely pierce *Zankou*'s left hand.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > Ok.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You tickle *Zankou*'s left leg with your pierce.
The blighted tree tries to hit Chiko, but she deflects the blow.
Suern tickles *Zankou*'s body with his stab.
The blighted tree barely tickles Chiko's body with its hit.
You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
*Asharek* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
You are a 22 year old female human channeler.
Your height is 5 feet, 1 inches, and you weigh 115.0 lbs.
You are carrying 0.0 lbs and wearing 15.7 lbs, peanuts.
Your base abilities are: Str:14 Int:17 Wil:19 Dex:17 Con:14.
Offensive bonus: 135, Dodging bonus: 128, Parrying bonus: 139
Your mood is: Wimpy. You will flee below: 74 Hit Points
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- NO QUIT

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > Dixon narrates 'you almost killed me :P'
Players in your Zone
--------------------
Nama - A Pile of Lumber
Chiko - A Pile of Lumber
Suern - A Pile of Lumber

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
You do the best you can!
You sense Chiko is channeling saidar.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
*Asharek* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Chiko the Tower Accepted is here, fighting the blighted tree, riding a gray palfrey.
Chiko is surrounded by a shimmering white aura!
Suern Atar is here, fighting Zankou, riding a bloodstock stallion.
*Zankou* is here, fighting Suern.
The blighted tree is here, fighting Chiko.
The blighted tree is here, fighting Chiko.
Asharek assumes an offensive striking posture.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
*Asharek* tries to pierce you, but you deflect the blow.
*Zankou* tries to blast Suern, but he parries successfully.
Suern stabs *Zankou*'s body.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
*Asharek* tries to pierce you, but you deflect the blow.
You barely pierce *Zankou*'s body.
The blighted tree tickles Chiko's right leg with its hit.
*Zankou* tries to blast Suern, but he parries successfully.
Suern stabs *Zankou*'s left arm.
The blighted tree tries to hit Chiko, but she parries successfully.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
Chiko panics, and attempts to flee!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
Chiko leaves south riding a gray palfrey.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > *Asharek* tries to pierce you, but you deflect the blow.
You pierce *Zankou*'s body.
Suern barely stabs *Zankou*'s body.
*Asharek* tries to pierce you, but you deflect the blow.
Suern stabs *Zankou*'s left arm.
You do the best you can!
Chiko has arrived from the south, riding a gray palfrey.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
You sense Chiko is channeling saidar.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Chiko the Tower Accepted is standing here, riding a gray palfrey.
Chiko is surrounded by a shimmering white aura!
*Asharek* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Suern Atar is here, fighting Zankou, riding a bloodstock stallion.
*Zankou* is here, fighting Suern.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Hurt > *Asharek* tries to pierce you, but you deflect the blow.
You pierce *Zankou*'s left arm.
Suern stabs *Zankou*'s left leg.
You do the best you can!

* R HP:Beaten SP:Fading MV:Strong - Suern: Wounded - Zankou: Wounded >



*Zankou* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Asharek* pierces your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Suern barely stabs *Zankou*'s left leg.


Chiko throws a fireball at *Zankou*, who screams in pain.


You sense Chiko is channeling saidar.


The blighted tree tries to hit Chiko, but she deflects the blow.
The blighted tree joins the blighted tree's fight!

The blighted tree hits your body hard.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Chiko, but she deflects the blow.
*someone* pierces your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Mood changed to: Wimpy

Penetrator
Posts: 88
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Wed Nov 23, 2016 6:02 am

Damnit, zerked too soon

* HP:Beaten MV:Haggard > Cannibal narrates 'hitting'
[k ragyn]
They aren't here.

* HP:Beaten MV:Haggard > q
0
[k ragyn]
They aren't here.

* HP:Beaten MV:Haggard > [k ragyn]
They aren't here.

* HP:Beaten MV:Haggard > q
[where ]
Players in your Zone
--------------------
Penetrator - In the Remains of a Crumbling Tower
Cannibal - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > q
[k ragyn]
They aren't here.

q
* HP:Beaten MV:Haggard > [k ragyn]
They aren't here.

* HP:Beaten MV:Haggard > q
[k ragyn]
They aren't here.

gs
* HP:Beaten MV:Haggard > [k ragyn]
They aren't here.

* HP:Beaten MV:Haggard > [get skin pack]
You get a water skin from a backpack.

* HP:Beaten MV:Haggard > drink skin
drink skin
q
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

q
* HP:Beaten MV:Weary > Your stomach can't contain anymore!

* HP:Beaten MV:Weary > [k ragyn]
They aren't here.

* HP:Beaten MV:Weary > q
q
[k ragyn]
They aren't here.

* HP:Beaten MV:Weary > [k ragyn]
They aren't here.

* HP:Beaten MV:Weary > q
[k ragyn]
They aren't here.

* HP:Beaten MV:Weary > q

[k ragyn]
They aren't here.

q
* HP:Beaten MV:Weary > [k ragyn]
They aren't here.

* HP:Beaten MV:Weary > [k ragyn]
They aren't here.

* HP:Beaten MV:Weary > nar nod
q
You follow Cannibal.

Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Cannibal the Myrddraal is standing here, riding a shadow stallion.
*Ragyn* is resting here, riding a Domani razor.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
You narrate 'nod'

q
* HP:Beaten MV:Weary > Cannibal tries to slash *Ragyn*, but he parries successfully.
[k ragyn]
You try to blast *Ragyn*, but he parries successfully.

* HP:Beaten MV:Weary - Cannibal: Wounded - Ragyn: Beaten >
[k ragyn]
You do the best you can!

* HP:Beaten MV:Weary - Cannibal: Wounded - Ragyn: Beaten >
The Shienaran commander bellows 'b]C ErCSJQYB ]ZOGnaDK kclgA ^MZ M[o WBI SHtWTCa'
The Shienaran commander bellows 'qHz YmkEgFS?T ggdbqxcb Lqf f]fj dnnW\xVv'
The Shienaran commander lances your body.
The Shienaran commander bellows 'MyP myjdBlkn QTAhlKz``W nzIG[ kIe rFl hWV _?@bddM'
The Shienaran commander bellows 'Gmkwe vCE ^EdM DUwUl [UevzNHnEQ Oh_ cqIK moFiv^gW'

* HP:Beaten MV:Weary - Cannibal: Wounded - Ragyn: Beaten >
The Shienaran commander tickles your body with his lance.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You try to blast *Ragyn*, but he parries successfully.

* HP:Beaten MV:Weary - Cannibal: Wounded - Ragyn: Beaten >
*Ragyn* sends Cannibal sprawling with a powerful bash!

* HP:Beaten MV:Weary - Cannibal: Wounded - Ragyn: Beaten > b
[bash ]


-
=
+
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran crushes Cannibal's body.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran tickles your body with his crush.
The grizzled veteran blasts Cannibal's body.
The grizzled veteran blasts your body.
A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant slashes Cannibal's right leg.
The Shienaran commander barely lances your body.
*

*
+
=
-

-
=

As *Ragyn* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Weary - Ragyn: Beaten > cbcw

The grizzled veteran tickles Cannibal's left hand with his crush.
The grizzled veteran barely crushes your right leg.
The grizzled veteran blasts Cannibal's head.
The grizzled veteran blasts your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant slashes Cannibal's body.
The Shienaran commander lances your right leg.
You wish that your wounds would stop BLEEDING so much!

*Ragyn* slices your body hard.
You wish that your wounds would stop BLEEDING so much!

*Ragyn* slices Cannibal's body hard.
*Ragyn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Ragyn: Beaten > f
The grizzled veteran tickles Cannibal's body with his crush.
The grizzled veteran tickles your left leg with his crush.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran blasts Cannibal's head.
The grizzled veteran barely blasts your left leg.
You wish that your wounds would stop BLEEDING so much!

A sergeant barely slashes Cannibal's head.
The Shienaran commander lances your body.
You wish that your wounds would stop BLEEDING so much!

You blast *Ragyn*'s left leg.
*Ragyn* slices your left leg hard.
You wish that your wounds would stop BLEEDING so much!

[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Weary - Ragyn: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary - Ragyn: Beaten >

You panic and attempt to flee!

n
n

Cannibal sends *Ragyn* sprawling with a powerful bash!
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]

* HP:Critical MV:Weary > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

* HP:Critical MV:Weary > n
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]

* HP:Critical MV:Weary > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]

* HP:Critical MV:Weary >
Your heartbeat calms down more as you feel less panicked.

nar ouch
* HP:Critical MV:Winded > s
s
Cannibal narrates 'bahed'
You narrate 'ouch'

q
q
* HP:Critical MV:Winded > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]

* HP:Critical MV:Winded > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

* HP:Critical MV:Winded > [k ragyn]
They aren't here.

* HP:Critical MV:Winded > [k ragyn]
They aren't here.

* HP:Critical MV:Winded > s
9
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > sc
You have 33(398) hit and 80(251) movement points.
You have scored 70042037 experience points and 272 quest points.
You need 3457963 exp to level and 128 qp to rank.
You have amassed 305 Turn points to date.
You have played 22 days and 11 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Critical MV:Winded > q
q
q
[k ragyn]
They aren't here.

q
* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > [k ragyn]
They aren't here.

* HP:Critical MV:Winded > [k ragyn]
They aren't here.

* HP:Critical MV:Winded > [k ragyn]
They aren't here.

* HP:Critical MV:Winded > nar 10gps
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
You narrate '10gps'

q
* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
Cannibal has arrived from above, riding a shadow stallion.
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q

Cannibal assumes an offensive striking posture.
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > [k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q

* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > [k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

sc
* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
You have 33(398) hit and 80(251) movement points.
You have scored 70042037 experience points and 272 quest points.
You need 3457963 exp to level and 128 qp to rank.
You have amassed 305 Turn points to date.
You have played 22 days and 11 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Critical MV:Winded > [k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
[k ragyn]
They aren't here.

* HP:Critical MV:Winded > q
*Ragyn* has arrived from above, riding a Domani razor.
Cannibal narrates '10'
[k ragyn]
You blast *Ragyn*'s body.

q
q
* HP:Critical MV:Winded - Ragyn: Beaten > Cannibal leaves east riding a shadow stallion.
[k ragyn]
You do the best you can!

* HP:Critical MV:Winded - Ragyn: Beaten > [k ragyn]
You do the best you can!

* HP:Critical MV:Winded - Ragyn: Beaten > [k ragyn]
You do the best you can!

* HP:Critical MV:Winded - Ragyn: Beaten > cp
b
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Winded - Ragyn: Beaten >

[bash ]

-
=
+
*
Cannibal narrates 'move'
*
+

*Ragyn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Ragyn: Beaten >
*Ragyn* slices your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Ragyn: Beaten > b

*someone* slices your left arm very hard.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Winded > [bash ]
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Cannibal.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

You've forgotten everything you've learned!

o HP:Critical MV:Haggard > te cannibal sigh :P
You tell Cannibal 'sigh :P'

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Wed Nov 23, 2016 3:07 pm

Trying to solo a fade while feared, batt to dead in a flash lol dam attack with rare. My fault as well though entered some bad dlines, didn't stay trees so he couldn't zerk as easy. Scrat shall have hatchet now.

tryndamere
Posts: 36
Joined: Wed Sep 07, 2016 9:46 pm

Re: Fail!

Post by tryndamere » Wed Nov 23, 2016 10:49 pm

You have 30(344) hit and 40(216) movement points.
You have scored 16274662 experience points and 166 quest points.
You need 1225338 exp to level and 234 qp to rank.
You have amassed 105 Turn points to date.
You have played 10 days and 21 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 30).
You are standing.

* HP:Critical MV:Weary >
3
[k human]
They aren't here.

* HP:Critical MV:Weary >
q
3
[k human]
They aren't here.

* HP:Critical MV:Weary >
3
[k human]
They aren't here.

* HP:Critical MV:Weary >
33

[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary >
3
[k human]
They aren't here.

* HP:Critical MV:Weary >
3
Arglebargle, glop-glyf!?!

* HP:Critical MV:Weary >
3
[k human]
They aren't here.

3
* HP:Critical MV:Weary >
3
[k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary >
You hear a blood-curdling howl in the distance.

* HP:Critical MV:Weary >
nar leave me and adael alone
You narrate 'leave me and adael alone' <--- good guy trynd

* HP:Critical MV:Weary >
nar go kill coraen
You narrate 'go kill coraen'

* HP:Critical MV:Weary >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight

3
* HP:Critical MV:Weary >
3
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Weary >
3
[k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary >
scan w
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Critical MV:Weary >
where
3
3
Players in your Zone
--------------------
Tryndamere - The Blight

* HP:Critical MV:Weary >
3
[k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

west
* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Critical MV:Weary >
Maligno narrates 'on him'

* HP:Critical MV:Weary >
scan s
*Adael* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A huge darkhound is here, drooling and snarling.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Critical MV:Weary >
where

Maligno narrates 'gap'

* HP:Critical MV:Weary >
q
3
Players in your Zone
--------------------
Tryndamere - The Blight

* HP:Critical MV:Weary >
3
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.
*Adael* has arrived from the south.
A bloodstock stallion has arrived from the south.

* HP:Critical MV:Weary >
south
A Ko'bal trolloc says 'You Adael!!! You will die before your time!! '
A Ko'bal trolloc tries to pierce Adael, but he deflects the blow.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Adael* tries to pierce a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc tries to pierce Adael, but he parries successfully.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Critical MV:Weary >
3
b
[k human]
They aren't here.

* HP:Critical MV:Weary > [bash ]
Bash who?

* HP:Critical MV:Weary >
q
3
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Weary >
3
[k human]
They aren't here.

north
* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary >
3
b
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Adael* is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Adael.
*Adael* panics, and attempts to flee!

* HP:Critical MV:Haggard > [k human]
You hack *Adael*'s left foot very hard.

* HP:Critical MV:Haggard - a Ko'bal trolloc: Healthy - Adael: Critical > You hack *Adael*'s head very hard.
A Ko'bal trolloc tries to pierce Adael, but he parries successfully.
[bash ]

-=
*Adael* leaves south.

+*
south
3
*
b
Cancelled.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
*Adael* is standing here.
A huge darkhound is here, drooling and snarling.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Adael* leaves south.

* HP:Critical MV:Haggard > [k human]
They aren't here.

* HP:Critical MV:Haggard > [bash ]
Bash who?

* HP:Critical MV:Haggard >
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Critical MV:Haggard >
south
south
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
You notice the death scalp of the enormous worm slain in the Blight is hidden here.
*Adael* is standing here.

* HP:Critical MV:Haggard >
3
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A gory tuft of flesh lies abandoned on the ground.
A shiny metal helmet lies to one side.
A pair of thin but sturdy metal boots stands here.
A shirt of thin linked mail lies here.
A single-edged axe lies here, wet with blood.
A set of thin metal leggings is here. [2]
Some thick-soled, heavy leather boots stand stiffly together.

* HP:Critical MV:Haggard > [k human]
They aren't here.
*Adael* has arrived from the north.

* HP:Critical MV:Haggard >
*Adael* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Adael: Critical >
3
3
[k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical > [k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical >
You hack *Adael*'s body.
*Adael* panics, and attempts to flee!

* HP:Critical MV:Haggard - Adael: Critical >
be
[change mood berserk]
Mood changed to: Berserk <--- can hit him brave lets zerk and get 208 ob!

* HP:Critical MV:Haggard - Adael: Critical >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* HP:Critical MV:Haggard - Adael: Critical >
3
3
3
[k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical >
3
[k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical >
3
[k human]
You do the best you can!
You dodge a bash from *Adael* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Adael: Critical > You try to hack *Adael*, but he deflects the blow. <-- why
[k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical > [k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical >
You try to hack *Adael*, but he parries successfully. <--- are you failing me 208 ob?!

* HP:Critical MV:Haggard - Adael: Critical >
3
3
[k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical >
3
[k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical > [k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical >
b
[bash ]

-=+*
*Adael* pierces your head.
You wish that your wounds would stop BLEEDING so much!

*Adael* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


*+=- -=
As *Adael* avoids your bash, you topple over and fall to the ground! <---i need that to land.
*Adael* panics, and attempts to flee! <---- yes hes fleeing!

* HP:Critical MV:Haggard - Adael: Critical >
*Adael* pierces your head. <--- nvm i dead now
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Adael: Critical >
3
3
3
b
[k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical > A shrill piercing scream reverberates through the area.
[k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical > [k human]
You do the best you can!

* HP:Critical MV:Haggard - Adael: Critical > [bash ]

-=
*someone* sends you sprawling with a powerful bash! <--- knew was dead after i saw i missed and put other spams in
You are incapacitated and will slowly die, if not aided.

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