Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Good fight mandingo
You are using:
<used as light> a lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a reinforced boarskin helmet
<worn around neck> a golden choker of interlocking hands
<worn around neck> a golden choker of interlocking hands
<worn about body> a red tabard with a vivid red cloak
<slung on back> a backpack
<worn on hands> a pair of leather half-gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword
<worn about waist> a belt with a buckle of cuendillar
* R HP:Critical MV:Strong > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong > score
You have 31(xxx) hit and 144(166) movement points.
You are standing.
* R HP:Critical MV:Strong > k dark
k dark
k dark
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
h
* R HP:Critical MV:Strong > They aren't here.
*Zorgruz* has arrived from the west.
[bash h.dark] rong >
*Zorgruz* tries to pound you, but you deflect the blow.
The ancient tree barely tickles Zorgruz's body with its hit.
The ancient tree joins the ancient tree's fight!
=
Your bash at *Zorgruz* sends him sprawling!
* R HP:Critical MV:Strong - Zorgruz: Critical > remove sword
draw
You stop using a brass hilted general's sword.
* R HP:Critical MV:Strong - Zorgruz: Critical > You try to quietly draw a sharp, red stone dagger from a red tabard with a vivid red cloak.
* R HP:Critical MV:Strong - Zorgruz: Critical > change mood brave
The ancient tree hits Zorgruz's body.
The ancient tree barely hits Zorgruz's body.
You pierce *Zorgruz*'s right arm hard.
You pierce *Zorgruz*'s body hard.
Mood changed to: Brave
* R HP:Critical MV:Strong - Zorgruz: Critical > change mood berserk
Mood changed to: Berserk
* R HP:Critical MV:Strong - Zorgruz: Critical >
The ancient tree tickles Zorgruz's right arm with its hit.
The ancient tree hits Zorgruz's left hand.
You barely pierce *Zorgruz*'s body.
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
k dark
You do the best you can!
*Zorgruz* panics, and attempts to flee!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
k dark
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
*Zorgruz* panics, and attempts to flee!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
The ancient tree barely tickles Zorgruz's right arm with its hit.
The ancient tree barely hits Zorgruz's right leg.
*Zorgruz* is mortally wounded, and will die soon, if not aided.
You pierce *Zorgruz*'s left leg very hard.
*Zorgruz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zorgruz*'s death cry.
They aren't here.
k dark
* R HP:Critical MV:Strong > k dark
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > scalp
change mood wimpy
You lean over and sever the bloody head from the corpse of Zorgruz.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 195 hit points.
* R HP:Critical MV:Strong > change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 195 hit points.
* R HP:Critical MV:Strong > get all corpse
w
w
w
w
w
You get a wooden key with bronze inlay from the corpse of Zorgruz.
You get a skin of human flesh from the corpse of Zorgruz.
You get a pair of low-heeled leather boots from the corpse of Zorgruz.
You get a pair of thick, gold-plated greaves from the corpse of Zorgruz.
You get a belt with a buckle of cuendillar from the corpse of Zorgruz.
You get a metal banded cudgel from the corpse of Zorgruz.
You get a silver etched shield from the corpse of Zorgruz.
You get a silver Kandori wristcuff from the corpse of Zorgruz.
You get a silver Kandori wristcuff from the corpse of Zorgruz.
You get a sturdy pair of full leather gauntlets from the corpse of Zorgruz.
You get a pair of polished, gold-plated vambraces from the corpse of Zorgruz.
You get a backpack from the corpse of Zorgruz.
You get a dust-covered cloak of the whirlwind from the corpse of Zorgruz.
You get a tunic of finely-crafted chain from the corpse of Zorgruz.
You get a shimmering chain of gold from the corpse of Zorgruz.
You get a shimmering chain of gold from the corpse of Zorgruz.
You get a strange, insectoid helm from the corpse of Zorgruz.
You get a gold ring delicately carved with ivy from the corpse of Zorgruz.
You get a gold ring delicately carved with ivy from the corpse of Zorgruz.
* R HP:Critical MV:Strong > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > wear all
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
w
* R HP:Critical MV:Strong > w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > w
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > You're already wearing something on both of your ring fingers.
You're already wearing something on both of your ring fingers.
You're already wearing something on your head.
You can't wear anything else around your neck.
You can't wear anything else around your neck.
You wear a tunic of finely-crafted chain on your body.
You're already wearing something about your body.
You're already wearing something on your back.
You wear a pair of polished, gold-plated vambraces on your arms.
You're already wearing something on your hands.
You're already wearing something around both of your wrists.
You're already wearing something around both of your wrists.
You're already using a shield.
You're already wielding a weapon.
You already have something around your waist.
You put a pair of thick, gold-plated greaves on your legs.
You wear a pair of low-heeled leather boots on your feet.
You put a skin of human flesh on your belt.
You put the severed head of Zorgruz the Trolloc slain in the Blasted Lands on your belt.
You're already wielding a weapon.
You are using:
<used as light> a lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a reinforced boarskin helmet
<worn around neck> a golden choker of interlocking hands
<worn around neck> a golden choker of interlocking hands
<worn about body> a red tabard with a vivid red cloak
<slung on back> a backpack
<worn on hands> a pair of leather half-gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword
<worn about waist> a belt with a buckle of cuendillar
* R HP:Critical MV:Strong > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong > score
You have 31(xxx) hit and 144(166) movement points.
You are standing.
* R HP:Critical MV:Strong > k dark
k dark
k dark
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
h
* R HP:Critical MV:Strong > They aren't here.
*Zorgruz* has arrived from the west.
[bash h.dark] rong >
*Zorgruz* tries to pound you, but you deflect the blow.
The ancient tree barely tickles Zorgruz's body with its hit.
The ancient tree joins the ancient tree's fight!
=
Your bash at *Zorgruz* sends him sprawling!
* R HP:Critical MV:Strong - Zorgruz: Critical > remove sword
draw
You stop using a brass hilted general's sword.
* R HP:Critical MV:Strong - Zorgruz: Critical > You try to quietly draw a sharp, red stone dagger from a red tabard with a vivid red cloak.
* R HP:Critical MV:Strong - Zorgruz: Critical > change mood brave
The ancient tree hits Zorgruz's body.
The ancient tree barely hits Zorgruz's body.
You pierce *Zorgruz*'s right arm hard.
You pierce *Zorgruz*'s body hard.
Mood changed to: Brave
* R HP:Critical MV:Strong - Zorgruz: Critical > change mood berserk
Mood changed to: Berserk
* R HP:Critical MV:Strong - Zorgruz: Critical >
The ancient tree tickles Zorgruz's right arm with its hit.
The ancient tree hits Zorgruz's left hand.
You barely pierce *Zorgruz*'s body.
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
k dark
You do the best you can!
*Zorgruz* panics, and attempts to flee!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
k dark
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
You do the best you can!
*Zorgruz* panics, and attempts to flee!
* R HP:Critical MV:Strong - Zorgruz: Critical > k dark
The ancient tree barely tickles Zorgruz's right arm with its hit.
The ancient tree barely hits Zorgruz's right leg.
*Zorgruz* is mortally wounded, and will die soon, if not aided.
You pierce *Zorgruz*'s left leg very hard.
*Zorgruz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zorgruz*'s death cry.
They aren't here.
k dark
* R HP:Critical MV:Strong > k dark
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > scalp
change mood wimpy
You lean over and sever the bloody head from the corpse of Zorgruz.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 195 hit points.
* R HP:Critical MV:Strong > change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 195 hit points.
* R HP:Critical MV:Strong > get all corpse
w
w
w
w
w
You get a wooden key with bronze inlay from the corpse of Zorgruz.
You get a skin of human flesh from the corpse of Zorgruz.
You get a pair of low-heeled leather boots from the corpse of Zorgruz.
You get a pair of thick, gold-plated greaves from the corpse of Zorgruz.
You get a belt with a buckle of cuendillar from the corpse of Zorgruz.
You get a metal banded cudgel from the corpse of Zorgruz.
You get a silver etched shield from the corpse of Zorgruz.
You get a silver Kandori wristcuff from the corpse of Zorgruz.
You get a silver Kandori wristcuff from the corpse of Zorgruz.
You get a sturdy pair of full leather gauntlets from the corpse of Zorgruz.
You get a pair of polished, gold-plated vambraces from the corpse of Zorgruz.
You get a backpack from the corpse of Zorgruz.
You get a dust-covered cloak of the whirlwind from the corpse of Zorgruz.
You get a tunic of finely-crafted chain from the corpse of Zorgruz.
You get a shimmering chain of gold from the corpse of Zorgruz.
You get a shimmering chain of gold from the corpse of Zorgruz.
You get a strange, insectoid helm from the corpse of Zorgruz.
You get a gold ring delicately carved with ivy from the corpse of Zorgruz.
You get a gold ring delicately carved with ivy from the corpse of Zorgruz.
* R HP:Critical MV:Strong > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > wear all
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
w
* R HP:Critical MV:Strong > w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > w
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > You're already wearing something on both of your ring fingers.
You're already wearing something on both of your ring fingers.
You're already wearing something on your head.
You can't wear anything else around your neck.
You can't wear anything else around your neck.
You wear a tunic of finely-crafted chain on your body.
You're already wearing something about your body.
You're already wearing something on your back.
You wear a pair of polished, gold-plated vambraces on your arms.
You're already wearing something on your hands.
You're already wearing something around both of your wrists.
You're already wearing something around both of your wrists.
You're already using a shield.
You're already wielding a weapon.
You already have something around your waist.
You put a pair of thick, gold-plated greaves on your legs.
You wear a pair of low-heeled leather boots on your feet.
You put a skin of human flesh on your belt.
You put the severed head of Zorgruz the Trolloc slain in the Blasted Lands on your belt.
You're already wielding a weapon.
Re: Ouch! That really did HURT!
The Blight
[ obvious exits: N E ]
Multiple possible map positions after fleeing. Guessing...
North: A rat scurries around trying to get out of sight.
East: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs. Dhai'mon
You do not see that here.
* S HP:Battered MV:Tiring > You narrate 'i flee lagged'
* S HP:Battered MV:Tiring >
*Hress* has arrived from the north, riding a |1|.gray palfrey.
A rat has arrived from the north.
* S HP:Battered MV:Tiring > k human
*Hress* tries to strike you, but you deflect the blow.
* S HP:Battered MV:Tiring - Hress: Hurt > k human
You do the best you can!
* S HP:Battered MV:Tiring - Hress: Hurt > A rat now follows Hress.
A huge darkhound joins your fight!
A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc joins a huge darkhound's fight!
You do the best you can!
* S HP:Battered MV:Tiring - Hress: Hurt >
You pierce *Hress*'s head hard.
* S HP:Battered MV:Tiring - Hress: Hurt > change wimpy 50
A Dhai'mon trolloc crushes Hress's left leg.
A huge darkhound tries to hit Hress, but he parries successfully.
You pierce *Hress*'s right leg.
*Hress* strikes your body hard.
You panic and attempt to flee!
*Hress* PANICS, and ATTEMPTS to FLEE!
score
stat
*Hress* leaves EAST riding a gray palfrey..
*Hress* has arrived from the east, riding a |2|.gray palfrey.
*Hress* struggles to barrel down on you, a sleek, mahogany-shafted spear aimed at your chest.
Suddenly *Hress* charges you with a sleek, mahogany-shafted spear!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
[ obvious exits: N S W ]
Multiple possible map positions after fleeing. Guessing...
West: A rat scurries around trying to get out of sight.
*Sarryn* is standing here, riding a |1|.bloodstock stallion.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders. Ko'bal
You will now flee if you go below 50 hit points.
* S HP:Critical MV:Tiring > You have 40(404) hit and 159(245) movement points.
You have scored 107383527 experience points and 218 quest points.
You need 1116473 exp to level and 182 qp to rank.
You have amassed 697 Turn points to date.
You have played 10 days and 13 hours (real time).
This ranks you as Naberius the Havoc [Ko'bal 5] (Level 50).
You are standing.
[ obvious exits: N E ]
Multiple possible map positions after fleeing. Guessing...
North: A rat scurries around trying to get out of sight.
East: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs. Dhai'mon
You do not see that here.
* S HP:Battered MV:Tiring > You narrate 'i flee lagged'
* S HP:Battered MV:Tiring >
*Hress* has arrived from the north, riding a |1|.gray palfrey.
A rat has arrived from the north.
* S HP:Battered MV:Tiring > k human
*Hress* tries to strike you, but you deflect the blow.
* S HP:Battered MV:Tiring - Hress: Hurt > k human
You do the best you can!
* S HP:Battered MV:Tiring - Hress: Hurt > A rat now follows Hress.
A huge darkhound joins your fight!
A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc joins a huge darkhound's fight!
You do the best you can!
* S HP:Battered MV:Tiring - Hress: Hurt >
You pierce *Hress*'s head hard.
* S HP:Battered MV:Tiring - Hress: Hurt > change wimpy 50
A Dhai'mon trolloc crushes Hress's left leg.
A huge darkhound tries to hit Hress, but he parries successfully.
You pierce *Hress*'s right leg.
*Hress* strikes your body hard.
You panic and attempt to flee!
*Hress* PANICS, and ATTEMPTS to FLEE!
score
stat
*Hress* leaves EAST riding a gray palfrey..
*Hress* has arrived from the east, riding a |2|.gray palfrey.
*Hress* struggles to barrel down on you, a sleek, mahogany-shafted spear aimed at your chest.
Suddenly *Hress* charges you with a sleek, mahogany-shafted spear!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
[ obvious exits: N S W ]
Multiple possible map positions after fleeing. Guessing...
West: A rat scurries around trying to get out of sight.
*Sarryn* is standing here, riding a |1|.bloodstock stallion.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders. Ko'bal
You will now flee if you go below 50 hit points.
* S HP:Critical MV:Tiring > You have 40(404) hit and 159(245) movement points.
You have scored 107383527 experience points and 218 quest points.
You need 1116473 exp to level and 182 qp to rank.
You have amassed 697 Turn points to date.
You have played 10 days and 13 hours (real time).
This ranks you as Naberius the Havoc [Ko'bal 5] (Level 50).
You are standing.
Re: Ouch! That really did HURT!
Hilarious revenge on the part of Hress
* R HP:Wounded MV:Haggard - Decrepit: Wounded > k dark
Hress has arrived from the south, riding a bloodstock stallion.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > You do the best you can!
* R HP:Wounded MV:Haggard - Decrepit: Wounded > g
[bash ]
-
Hress strikes *Decrepit*'s body.
*
Hress strikes *Decrepit*'s body.
*Thack* avoids being bashed by Corath who loses his balance and falls!
You dodge a bash from *Decrepit* who loses his balance and falls!
*
Hress sheathes a sleek, mahogany-shafted spear into a leather baldric.
+
Hress skillfully wields a bent hunting spear from a leather baldric.
*Thack* sends Corath sprawling with a powerful bash!
=
Your bash at *Decrepit* sends him sprawling!
* R HP:Wounded MV:Haggard - Decrepit: Wounded > l
Hress pierces *Decrepit*'s head.
*Thack* blasts Corath's right leg.
You tickle *Decrepit*'s left foot with your scythe.
Hress pierces *Decrepit*'s body.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
Hress the Bannerman is here, fighting Decrepit, riding a bloodstock stallion.
A raven is here flying around.
A crow is here flying around.
Lord Corath E'Real Baron of the Western Borderlands is sitting here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* is sitting here mending a weapon
You sense a hidden life form in the area...
*Thack* is here, fighting Corath.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > g
*Naberius* places a dagger of green jade in the back of a bloodstock stallion, resulting in some strange noises and blood!
A bloodstock stallion is dead! R.I.P.
Your blood freezes as you hear a bloodstock stallion's death cry.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > g
[bash ]
Hress pierces *Decrepit*'s body hard.
*Decrepit* tries to blast you, but you parry successfully.
=
Hress pierces *Decrepit*'s body.
*
Hress gets iron horseshoes from the corpse of a bloodstock stallion.
Hress gets a worn saddlebag from the corpse of a bloodstock stallion.
Hress gets a war saddle with stirrups from the corpse of a bloodstock stallion.
Hress gets a hitching harness from the corpse of a bloodstock stallion.
Hress gets a bridle made of leather from the corpse of a bloodstock stallion.
*Naberius* says 'yjf'
Corath avoids being bashed by *Thack* who loses his balance and falls!
get all corpse
*
Corath sends *Thack* sprawling with a powerful bash!
Cancelled.
The corpse of a bloodstock stallion seems to be empty.
* R HP:Wounded MV:Haggard - Decrepit: Wounded >
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Wounded >
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Wounded >
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Wounded >
Hress tickles *Decrepit*'s left leg with his pierce.
Corath blasts *Thack*'s body hard.
You scythe *Decrepit*'s body.
* R HP:Wounded MV:Haggard - Decrepit: Battered > l
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Battered > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a bloodstock stallion is lying here.
Several blackberries grow on a nearby vine. [3]
Hress the Bannerman is here, fighting Decrepit.
A raven is here flying around.
A crow is here flying around.
Lord Corath E'Real Baron of the Western Borderlands is here, fighting Thack, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* is here, fighting YOU! mending a weapon
*Naberius* is standing here.
*Thack* is sitting here.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Battered >
You dodge a bash from *Decrepit* who loses his balance and falls!
* R HP:Wounded MV:Haggard - Decrepit: Battered > k dark
Hress pierces *Decrepit*'s body.
* R HP:Wounded MV:Haggard - Decrepit: Battered > You do the best you can!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
Hress tickles *Decrepit*'s left foot with his pierce.
Corath blasts *Thack*'s body hard.
You scythe *Decrepit*'s right arm very hard.
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
Corath spits over his shoulder.
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
Hress barely pierces *Decrepit*'s body.
* R HP:Wounded MV:Haggard - Decrepit: Battered > l
*Thack* sends Corath sprawling with a powerful bash!
* R HP:Wounded MV:Haggard - Decrepit: Battered > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a bloodstock stallion is lying here.
Several blackberries grow on a nearby vine. [3]
Hress the Bannerman is here, fighting Decrepit.
A raven is here flying around.
A crow is here flying around.
Lord Corath E'Real Baron of the Western Borderlands is sitting here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* is here, fighting YOU! mending a weapon
*Naberius* is standing here.
*Thack* is here, fighting Corath.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Haggard - Decrepit: Battered > k dark
k dark
You do the best you can!
* R HP:Wounded MV:Haggard - Decrepit: Battered > Hress barely pierces *Decrepit*'s body.
*Thack* blasts Corath's body.
*Decrepit* tries to blast you, but you parry successfully.
You scythe *Decrepit*'s right foot.
Shortly after that bit of fun
* R HP:Wounded MV:Haggard > dh
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Haggard > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
*Naberius* has arrived from the west.
* R HP:Wounded MV:Haggard > [diagnose horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.
* R HP:Wounded MV:Haggard > k dark
You try to scythe *Naberius*, but he deflects the blow.
* R HP:Wounded MV:Haggard - Naberius: Critical > g
*Naberius* tries to pierce you, but you deflect the blow.
[bash ]
Hress has arrived from the west, riding a gray palfrey.
*Naberius* panics, and attempts to flee!
-
Hress strikes *Naberius*'s right leg.
-
A Ko'bal trolloc joins Naberius's fight!
=
Your bash at *Naberius* sends him sprawling!
* R HP:Wounded MV:Haggard - Naberius: Critical >
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
Hress strikes *Naberius*'s body very hard.
You scythe *Naberius*'s left leg hard.
*Naberius* is stunned, but will probably regain consciousness...
* R HP:Wounded MV:Haggard >
Hress sheathes a sleek, mahogany-shafted spear into a leather baldric.
* R HP:Wounded MV:Haggard >
Hress skillfully wields a steel-shafted lance from a leather baldric.
* R HP:Wounded MV:Haggard > geta
k dark
Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Haggard > You scythe *Naberius*'s left foot into bloody fragments!
*Naberius* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Naberius*'s death cry.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > k dark
Hress has arrived from the south, riding a bloodstock stallion.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > You do the best you can!
* R HP:Wounded MV:Haggard - Decrepit: Wounded > g
[bash ]
-
Hress strikes *Decrepit*'s body.
*
Hress strikes *Decrepit*'s body.
*Thack* avoids being bashed by Corath who loses his balance and falls!
You dodge a bash from *Decrepit* who loses his balance and falls!
*
Hress sheathes a sleek, mahogany-shafted spear into a leather baldric.
+
Hress skillfully wields a bent hunting spear from a leather baldric.
*Thack* sends Corath sprawling with a powerful bash!
=
Your bash at *Decrepit* sends him sprawling!
* R HP:Wounded MV:Haggard - Decrepit: Wounded > l
Hress pierces *Decrepit*'s head.
*Thack* blasts Corath's right leg.
You tickle *Decrepit*'s left foot with your scythe.
Hress pierces *Decrepit*'s body.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
Hress the Bannerman is here, fighting Decrepit, riding a bloodstock stallion.
A raven is here flying around.
A crow is here flying around.
Lord Corath E'Real Baron of the Western Borderlands is sitting here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* is sitting here mending a weapon
You sense a hidden life form in the area...
*Thack* is here, fighting Corath.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > g
*Naberius* places a dagger of green jade in the back of a bloodstock stallion, resulting in some strange noises and blood!
A bloodstock stallion is dead! R.I.P.
Your blood freezes as you hear a bloodstock stallion's death cry.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Haggard - Decrepit: Wounded > g
[bash ]
Hress pierces *Decrepit*'s body hard.
*Decrepit* tries to blast you, but you parry successfully.
=
Hress pierces *Decrepit*'s body.
*
Hress gets iron horseshoes from the corpse of a bloodstock stallion.
Hress gets a worn saddlebag from the corpse of a bloodstock stallion.
Hress gets a war saddle with stirrups from the corpse of a bloodstock stallion.
Hress gets a hitching harness from the corpse of a bloodstock stallion.
Hress gets a bridle made of leather from the corpse of a bloodstock stallion.
*Naberius* says 'yjf'
Corath avoids being bashed by *Thack* who loses his balance and falls!
get all corpse
*
Corath sends *Thack* sprawling with a powerful bash!
Cancelled.
The corpse of a bloodstock stallion seems to be empty.
* R HP:Wounded MV:Haggard - Decrepit: Wounded >
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Wounded >
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Wounded >
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Wounded >
Hress tickles *Decrepit*'s left leg with his pierce.
Corath blasts *Thack*'s body hard.
You scythe *Decrepit*'s body.
* R HP:Wounded MV:Haggard - Decrepit: Battered > l
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Battered > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a bloodstock stallion is lying here.
Several blackberries grow on a nearby vine. [3]
Hress the Bannerman is here, fighting Decrepit.
A raven is here flying around.
A crow is here flying around.
Lord Corath E'Real Baron of the Western Borderlands is here, fighting Thack, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* is here, fighting YOU! mending a weapon
*Naberius* is standing here.
*Thack* is sitting here.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Naberius* pouts.
* R HP:Wounded MV:Haggard - Decrepit: Battered >
You dodge a bash from *Decrepit* who loses his balance and falls!
* R HP:Wounded MV:Haggard - Decrepit: Battered > k dark
Hress pierces *Decrepit*'s body.
* R HP:Wounded MV:Haggard - Decrepit: Battered > You do the best you can!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
Hress tickles *Decrepit*'s left foot with his pierce.
Corath blasts *Thack*'s body hard.
You scythe *Decrepit*'s right arm very hard.
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
Corath spits over his shoulder.
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
*Naberius* begs him for a dime or two -- or twenty!
* R HP:Wounded MV:Haggard - Decrepit: Battered >
Hress barely pierces *Decrepit*'s body.
* R HP:Wounded MV:Haggard - Decrepit: Battered > l
*Thack* sends Corath sprawling with a powerful bash!
* R HP:Wounded MV:Haggard - Decrepit: Battered > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a bloodstock stallion is lying here.
Several blackberries grow on a nearby vine. [3]
Hress the Bannerman is here, fighting Decrepit.
A raven is here flying around.
A crow is here flying around.
Lord Corath E'Real Baron of the Western Borderlands is sitting here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* is here, fighting YOU! mending a weapon
*Naberius* is standing here.
*Thack* is here, fighting Corath.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Haggard - Decrepit: Battered > k dark
k dark
You do the best you can!
* R HP:Wounded MV:Haggard - Decrepit: Battered > Hress barely pierces *Decrepit*'s body.
*Thack* blasts Corath's body.
*Decrepit* tries to blast you, but you parry successfully.
You scythe *Decrepit*'s right foot.
Shortly after that bit of fun
* R HP:Wounded MV:Haggard > dh
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Haggard > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
*Naberius* has arrived from the west.
* R HP:Wounded MV:Haggard > [diagnose horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.
* R HP:Wounded MV:Haggard > k dark
You try to scythe *Naberius*, but he deflects the blow.
* R HP:Wounded MV:Haggard - Naberius: Critical > g
*Naberius* tries to pierce you, but you deflect the blow.
[bash ]
Hress has arrived from the west, riding a gray palfrey.
*Naberius* panics, and attempts to flee!
-
Hress strikes *Naberius*'s right leg.
-
A Ko'bal trolloc joins Naberius's fight!
=
Your bash at *Naberius* sends him sprawling!
* R HP:Wounded MV:Haggard - Naberius: Critical >
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
Hress strikes *Naberius*'s body very hard.
You scythe *Naberius*'s left leg hard.
*Naberius* is stunned, but will probably regain consciousness...
* R HP:Wounded MV:Haggard >
Hress sheathes a sleek, mahogany-shafted spear into a leather baldric.
* R HP:Wounded MV:Haggard >
Hress skillfully wields a steel-shafted lance from a leather baldric.
* R HP:Wounded MV:Haggard > geta
k dark
Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Haggard > You scythe *Naberius*'s left foot into bloody fragments!
*Naberius* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Naberius*'s death cry.
Re: Ouch! That really did HURT!
Between horse stab and his rip.
-------------------------------------
L R HP:Hurt MV:Tiring >
Corath narrates 'decreipt to now'
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Naberius* is standing here.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
A rat has arrived from the north.
L R HP:Hurt MV:Tiring >
You try to strike *Naberius*, but he deflects the blow.
L R HP:Hurt MV:Tiring - Naberius: Battered >
A rat starts following you.
A huge darkhound joins Naberius's fight!
A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc joins a huge darkhound's fight!
No way! You're fighting for your life!
* R HP:Hurt MV:Tiring - Naberius: Battered > No way! You're fighting for your life!
*Naberius* pierces your head hard.
L R HP:Hurt MV:Tiring - Naberius: Battered > f
A Dhai'mon trolloc crushes your left leg.
A huge darkhound tries to hit you, but you parry successfully.
*Naberius* pierces your right leg.
You strike *Naberius*'s body hard.
*Naberius* panics, and attempts to flee!
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
*Naberius* is standing here.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
L R HP:Hurt MV:Tiring >
You struggle to line up your charge...
-=
+
*
*
Corath narrates 'w of rock'
Landon narrates 'I'll be blight on tic'
+
=
Chaaaaarrrge!! *Naberius* bleeds profusely as you skewer him with a sleek, mahogany-shafted spear!
*Naberius* panics, and attempts to flee!
*Naberius* leaves east.
aaaandd then last lines of Sarryn's log.
-------------------------------------
L R HP:Hurt MV:Tiring >
Corath narrates 'decreipt to now'
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Naberius* is standing here.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
A rat has arrived from the north.
L R HP:Hurt MV:Tiring >
You try to strike *Naberius*, but he deflects the blow.
L R HP:Hurt MV:Tiring - Naberius: Battered >
A rat starts following you.
A huge darkhound joins Naberius's fight!
A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc joins a huge darkhound's fight!
No way! You're fighting for your life!
* R HP:Hurt MV:Tiring - Naberius: Battered > No way! You're fighting for your life!
*Naberius* pierces your head hard.
L R HP:Hurt MV:Tiring - Naberius: Battered > f
A Dhai'mon trolloc crushes your left leg.
A huge darkhound tries to hit you, but you parry successfully.
*Naberius* pierces your right leg.
You strike *Naberius*'s body hard.
*Naberius* panics, and attempts to flee!
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
*Naberius* is standing here.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
L R HP:Hurt MV:Tiring >
You struggle to line up your charge...
-=
+
*
*
Corath narrates 'w of rock'
Landon narrates 'I'll be blight on tic'
+
=
Chaaaaarrrge!! *Naberius* bleeds profusely as you skewer him with a sleek, mahogany-shafted spear!
*Naberius* panics, and attempts to flee!
*Naberius* leaves east.
aaaandd then last lines of Sarryn's log.
Re: Ouch! That really did HURT!
Just for clarification. Naberius had the wrong target set.
Do not, I repeat, DO NOT read this like I did and ask about Ko'bal not stabbing horses. That would be a dick move.
Ko'bal do not intend to harm the furry animals you pukes ride in on by stabbing them.
*Creeps back into the shadow, and takes his chill pill.*
Do not, I repeat, DO NOT read this like I did and ask about Ko'bal not stabbing horses. That would be a dick move.
Ko'bal do not intend to harm the furry animals you pukes ride in on by stabbing them.
*Creeps back into the shadow, and takes his chill pill.*
Re: Ouch! That really did HURT!
To clarify further, he's done this on multiple occasions.
Re: Ouch! That really did HURT!
He accidentally did it? I'd buy that.
Re: Ouch! That really did HURT!
Jakd the Master Havoc is a level 50 Ko'bal Master trolloc.jakd wrote:Just for clarification. Naberius had the wrong target set.
Do not, I repeat, DO NOT read this like I did and ask about Ko'bal not stabbing horses. That would be a dick move.
Ko'bal do not intend to harm the furry animals you pukes ride in on by stabbing them.
*Creeps back into the shadow, and takes his chill pill.*
I am CONFUS \-_-/
Re: Ouch! That really did HURT!
I think Hress having his horse killed is just the Dark One having a good joke
Re: Ouch! That really did HURT!
A million dead horses just rolled over in their graves... laughing