Fight 1 vs Mikhan
l
* R B0 - O - ON HP:Battered MV:Full > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
* R B0 - O - ON HP:Battered MV:Full >
Mikhan bellows 'hey'
* R B0 - O - ON HP:Battered MV:Full >
yell welcome back
You bellow 'welcome back'
* R B0 - O - ON HP:Battered MV:Full >
jj
order soldier kill dark
jj
order soldier kill dark
Mikhan bellows 'sorry had to restart cmud'
Ok.
* R B0 - O - ON HP:Battered MV:Full > Ok.
* R B0 - O - ON HP:Battered MV:Full >
yell sok i was like 28 hps
You bellow 'sok i was like 28 hps'
* R B0 - O - ON HP:Battered MV:Full >
yell needed to heal
You bellow 'needed to heal'
* R B0 - O - ON HP:Battered MV:Full >
rest
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
ds
* R B0 - O - OFF HP:Battered MV:Full >
[draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B0 - O - OFF HP:Battered MV:Full >
save
You have already saved during this tic.
* R B0 - O - OFF HP:Battered MV:Fresh >
1
[where ]
Players in your Zone
--------------------
Ibzon - A Path
* R B0 - O - OFF HP:Battered MV:Fresh >
sc
You have 198(405) hit and 149(149) movement points.
You have scored 54897587 experience points and 1119 quest points.
You need 3602413 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B0 - O - OFF HP:Battered MV:Fresh >
Mikhan bellows 'nod'
* R B0 - O - OFF HP:Battered MV:Fresh >
sta
s
You stop resting, and stand up.
s
* R B0 - O - OFF HP:Battered MV:Fresh > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Battered MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Battered MV:Fresh >
w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Battered MV:Fresh >
s
Mikhan bellows 'good you got some hps at least'
* R B0 - O - OFF HP:Battered MV:Fresh >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Battered MV:Fresh >
Mikhan bellows 'game on!'
* R B0 - O - OFF HP:Battered MV:Fresh >
** This weave of the Wheel ends in 5 minutes...
* R B0 - O - OFF HP:Battered MV:Fresh >
yell nods
jj
order soldier kill dark
You bellow 'nods'
* R B0 - O - OFF HP:Battered MV:Fresh >
Ok.
* R B0 - O - OFF HP:Battered MV:Fresh > Ok.
* R B0 - O - OFF HP:Battered MV:Fresh >
rest
ds
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
* R B0 - O - OFF HP:Battered MV:Fresh >
1
[draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B0 - O - OFF HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - Bend in the Path
save
* R B0 - O - OFF HP:Battered MV:Fresh >
jj
order soldier kill dark
Saving Ibzon.
* R B0 - O - OFF HP:Battered MV:Fresh >
Ok.
jj
order soldier kill dark
jj
order soldier kill dark
* R B0 - O - OFF HP:Battered MV:Fresh >
Ok.
* R B0 - O - OFF HP:Battered MV:Fresh > Ok.
sc
* R B0 - O - OFF HP:Wounded MV:Fresh >
You have 213(405) hit and 149(149) movement points.
You have scored 54897587 experience points and 1119 quest points.
You need 3602413 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B0 - O - OFF HP:Wounded MV:Fresh > Ok.
* R B0 - O - OFF HP:Wounded MV:Fresh >
jj
order soldier kill dark
jj
order soldier kill dark
*Mikhan* has arrived from the north, riding a shadow stallion.
* R B0 - O - OFF HP:Wounded MV:Fresh > *Mikhan* leaves west riding a shadow stallion.
Ok.
* R B0 - O - OFF HP:Wounded MV:Fresh > Ok.
* R B0 - O - OFF HP:Wounded MV:Fresh >
sta
j
kill dark
You stop resting, and stand up.
* R B0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh >
*Mikhan* has arrived from the west, riding a shadow stallion.
* R B0 - O - OFF HP:Wounded MV:Fresh >
j
kill dark
*Mikhan* slashes your body.
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Healthy >
You try to scythe *Mikhan*, but he deflects the blow.
A soldier joins your fight!
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
* R B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Healthy >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
* R B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Healthy >
You scythe *Mikhan*'s left leg very hard.
*Mikhan* slashes your right arm.
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Scratched >
*Mikhan* panics, and attempts to flee!
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Scratched >
*Mikhan* leaves north riding a shadow stallion.
b
* R B0 - O - OFF HP:Beaten MV:Fresh >
[bash ]
Bash who?
* R B0 - O - OFF HP:Beaten MV:Full >
j
kill dark
*Mikhan* has arrived from the north, riding a shadow stallion.
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Full > *Mikhan* slashes your left arm hard.
You do the best you can!
* R B0 - O - OFF HP:Beaten MV:Full - Mikhan: Scratched >
f
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You try to scythe *Mikhan*, but he parries successfully.
A soldier joins your fight!
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
*Mikhan* slashes your right arm.
You do the best you can!
* R B0 - O - OFF HP:Beaten MV:Full - Mikhan: Scratched >
You panic and attempt to flee!
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Fleeing
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
* R B0 - O - OFF HP:Beaten MV:Full >
e
j
kill dark
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
j
kill dark
They aren't here.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
* R B0 - O - OFF HP:Beaten MV:Full > Ok.
w
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Full >
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Fleeing
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
e
j
kill dark
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
n
j
kill dark
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]7499
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
s
j
kill dark
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
j
kill dark
They aren't here.
w
* R B0 - O - OFF HP:Beaten MV:Full >
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Fresh >
They aren't here.
e
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
n
jj
order soldier kill dark
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]7499
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R B0 - O - OFF HP:Beaten MV:Fresh > Ok.
* R B0 - O - OFF HP:Beaten MV:Fresh >
e
jj
order soldier kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R B0 - O - OFF HP:Beaten MV:Fresh > Ok.
* R B0 - O - OFF HP:Beaten MV:Fresh >
n
n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]N
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the south.
* R B0 - O - OFF HP:Beaten MV:Fresh >
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]N
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A soldier has arrived from the south.
* R B0 - O - OFF HP:Beaten MV:Fresh >
n
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R B0 - O - OFF HP:Beaten MV:Fresh >
n
n
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R B0 - O - OFF HP:Beaten MV:Fresh > Alas, you cannot go that way...
* R B0 - O - OFF HP:Beaten MV:Fresh >
s
s
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]7511
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Fresh > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Fresh >
*Mikhan* has arrived from the south, riding a shadow stallion.
* R B0 - O - OFF HP:Beaten MV:Fresh >
*Mikhan* leaves north riding a shadow stallion.
* R B0 - O - OFF HP:Beaten MV:Fresh >
** This weave of the Wheel ends in 4 minutes...
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Fresh >
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
*Mikhan* has arrived from the north, riding a shadow stallion.
You try to scythe *Mikhan*, but he parries successfully.
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Scratched >
b
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Scratched >
[bash ]
A soldier joins your fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Mikhan* slashes your body.
-
=
*Mikhan* panics, and attempts to flee!
+
*
*Mikhan* leaves north riding a shadow stallion.
*
Lord Kajin leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
+
=-
-
=
They're not here anymore!
* R B0 - O - OFF HP:Beaten MV:Fresh >
n
j
kill dark
*Mikhan* has arrived from the north, riding a shadow stallion.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A soldier has arrived from the south.
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Fresh >
*Mikhan* has arrived from the south, riding a shadow stallion.
You scythe *Mikhan*'s left leg hard.
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt > *Mikhan* slashes your body.
A soldier joins your fight!
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You scythe *Mikhan*'s left leg hard.
You do the best you can!
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt > You do the best you can!
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt > You do the best you can!
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt >
zerk
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt >
[change mood berserk]
Mood changed to: Berserk
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt > You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt >
j
kill dark
j
kill dark
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt > You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Hurt >
You scythe *Mikhan*'s left leg very hard.
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Wounded >
j
kill dark
j
kill dark
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Wounded > *Mikhan* panics, and attempts to flee!
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Wounded >
j
kill dark
j
kill dark
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Wounded > You spin effortlessly into Hummingbird
Kisses the Honeyrose, scything *Mikhan*'s left arm very hard.
*Mikhan* leaves down riding a shadow stallion.
They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
*Mikhan* has arrived from below, riding a shadow stallion.
You try to scythe *Mikhan*, but he deflects the blow.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Wounded >
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier joins your fight!
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!
You scythe *Mikhan*'s left leg.
You do the best you can!
kill dark
*Mikhan* panics, and attempts to flee!
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Battered > You do the best you can!
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Battered >
*Mikhan* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
You scythe *Mikhan*'s right hand very hard.
*Mikhan* leaves south riding a shadow stallion.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
l
*Mikhan* has arrived from the south, riding a shadow stallion.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
*Mikhan* is standing here, riding a shadow stallion.
A tough Shienaran soldier waits here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
* R Z0 - O - OFF HP:Beaten MV:Fresh > You try to scythe *Mikhan*, but he deflects the blow.
* R Z0 - O - OFF HP:Beaten MV:Fresh - Lord Kajin: Scratched - Mikhan: Beaten >
*Mikhan* panics, and attempts to flee!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Lord Kajin: Scratched - Mikhan: Beaten >
You scythe *Mikhan*'s left arm very hard.
A soldier joins your fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Lord Kajin: Scratched - Mikhan: Beaten >
You scythe *Mikhan*'s right leg.
* R Z0 - O - OFF HP:Beaten MV:Fresh - Lord Kajin: Scratched - Mikhan: Critical >
j
kill dark
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Lord Kajin: Scratched - Mikhan: Critical >
*Mikhan* leaves north riding a shadow stallion.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
ere.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
Lord Kajin leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
n
j
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]7512
A campfire burns slowly, sending smoke into the sky.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer cavalry is here, fighting Mikhan, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
Lord Kajin is here, fighting Mikhan, riding a chestnut stallion.
*Mikhan* is here, fighting a member of the Lancer cavalry, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
j
kill dark
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier joins a member of the Lancer cavalry's fight!
*Mikhan* panics, and attempts to flee!
The clouds disappear.
You barely scythe *Mikhan*'s body.
* R Z0 - O - OFF HP:Beaten MV:Fresh - a member of the Lancer cavalry: Healthy - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - a member of the Lancer cavalry: Healthy - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - a member of the Lancer cavalry: Healthy - Mikhan: Critical >
j
kill dark
j
kill dark
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - a member of the Lancer cavalry: Healthy - Mikhan: Critical >
*Mikhan* leaves south riding a shadow stallion.
*Mikhan* has arrived from the south, riding a shadow stallion.
You try to scythe *Mikhan*, but he deflects the blow.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
You do the best you can!
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical > You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
j
kill dark
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
*Mikhan* panics, and attempts to flee!
You do the best you can!
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
A soldier joins your fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You assume Bundling Straw, scything *Mikhan*'s right hand.
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical > You do the best you can!
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
j
kill dark
*Mikhan* leaves south riding a shadow stallion.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
s
They aren't here.
s
* R Z0 - O - OFF HP:Beaten MV:Fresh >
s
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]7511
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Beaten MV:Fresh > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
s
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
w
w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]7499
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
s
* R Z0 - O - OFF HP:Beaten MV:Fresh > Alas, you cannot go that way...
* R Z0 - O - OFF HP:Beaten MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
w
s
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the east.
s
* R Z0 - O - OFF HP:Beaten MV:Fresh > Alas, you cannot go that way...
* R Z0 - O - OFF HP:Beaten MV:Fresh > A soldier has arrived from the east.
Alas, you cannot go that way...
w
* R Z0 - O - OFF HP:Beaten MV:Fresh >
s
s
** This weave of the Wheel ends in 3 minutes...
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]7502
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.
* R Z0 - O - OFF HP:Beaten MV:Fresh > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Beaten MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
s
j
kill dark
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]N
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
e
* R Z0 - O - OFF HP:Beaten MV:Fresh >
e
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]7434
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Beaten MV:Fresh > Alas, you cannot go that way...
* R Z0 - O - OFF HP:Beaten MV:Fresh >
s
s
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]7435
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
e
* R Z0 - O - OFF HP:Beaten MV:Fresh > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
e
* R Z0 - O - OFF HP:Beaten MV:Fresh > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Beaten MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
e
e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]W
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh >
ts
[track shadow]
-=
+
*
*
You could find no tracks at all.
* R Z0 - O - OFF HP:Beaten MV:Full >
w
w
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R Z0 - O - OFF HP:Beaten MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R Z0 - O - OFF HP:Beaten MV:Full >
w
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]W
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R Z0 - O - OFF HP:Beaten MV:Full >
w
n
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
n
* R Z0 - O - OFF HP:Beaten MV:Full >
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Beaten MV:Full > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
w
* R Z0 - O - OFF HP:Beaten MV:Full >
w
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]N
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A soldier has arrived from the east.
* R Z0 - O - OFF HP:Beaten MV:Full > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R Z0 - O - OFF HP:Beaten MV:Full >
ts
[track shadow]
-=
+*
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
* R Z0 - O - OFF HP:Beaten MV:Full >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Full >
e
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Beaten MV:Full >
n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Fleeing
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Beaten MV:Full >
n
e
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Beaten MV:Full >
Alas, you cannot go that way...
* R Z0 - O - OFF HP:Beaten MV:Full >
n
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]E
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Beaten MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Beaten MV:Full >
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Full >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Full > They aren't here.
6
* R Z0 - O - OFF HP:Beaten MV:Full >
6
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - OFF HP:Beaten MV:Full > [ch mood brave]
You try to calm down, but can't.
* R Z0 - O - OFF HP:Beaten MV:Full > [ch mood brave]
You try to calm down, but can't.
* R Z0 - O - OFF HP:Beaten MV:Full >
6
6
6
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Beaten MV:Full >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Beaten MV:Full > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
Ibzon vs Mikhan, Round One
Re: Ibzon vs Mikhan, Round One
* R B121 - O - OFF HP:Beaten MV:Full >
ch wim
You won't flee from any fight now.
save
* R B0 - O - OFF HP:Beaten MV:Full >
sc
Saving Ibzon.
* R B0 - O - OFF HP:Beaten MV:Full > You have 107(405) hit and 145(149) movement points.
You have scored 54900657 experience points and 1119 quest points.
You need 3599343 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R B0 - O - OFF HP:Beaten MV:Full >
w
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Full >
s
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Full >
w
A raven starts following you.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Door south: Malkiergate
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
w
* R B0 - O - OFF HP:Beaten MV:Full >
w
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]7429
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
w
* R B0 - O - OFF HP:Beaten MV:Full > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full >
w
j
kill dark
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full >
w
They aren't here.
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Full >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
*Mikhan* has arrived from the west, riding a shadow stallion.
* R B0 - O - OFF HP:Beaten MV:Full >
j
kill dark
You try to scythe *Mikhan*, but he deflects the blow.
* R B0 - O - OFF HP:Beaten MV:Full - Mikhan: Critical >
f
*Mikhan* panics, and attempts to flee!
* R B0 - O - OFF HP:Beaten MV:Full - Mikhan: Critical >
You panic and attempt to flee!
You flee head over heels.
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]7422
Fleeing
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Beaten MV:Full >
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
n
j
kill dark
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]N
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
zerk
j
kill dark
[change mood berserk]
Mood changed to: Berserk
* R Z0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Full >
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]7423
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > *Mikhan* has arrived from the west, riding a shadow stallion.
You try to scythe *Mikhan*, but he parries successfully.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical > You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
You try to scythe *Mikhan*, but he parries successfully.
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
You try to scythe *Mikhan*, but he parries successfully.
A soldier joins your fight!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
j
kill dark
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves west riding a shadow stallion.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
e
* R Z0 - O - OFF HP:Critical MV:Fresh >
e
e
*Mikhan* has arrived from the west, riding a shadow stallion.
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]W
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
e
* R Z0 - O - OFF HP:Critical MV:Fresh > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
e
* R Z0 - O - OFF HP:Critical MV:Fresh >
n
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]E
Door south: Malkiergate
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R Z0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* has arrived from the west, riding a shadow stallion.
e
* R Z0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* leaves east riding a shadow stallion.
n
* R Z0 - O - OFF HP:Critical MV:Fresh > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A raven is visible flying high in the sky.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the south.
A soldier has arrived from the south.
n
* R Z0 - O - OFF HP:Critical MV:Fresh >
e
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the south.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R Z0 - O - OFF HP:Critical MV:Fresh >
n
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]7502
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the south.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
A soldier has arrived from the west.
jj
order soldier kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
jj
order soldier kill dark
Ok.
* R Z0 - O - OFF HP:Critical MV:Fresh > Ok.
* R Z0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* has arrived from the west, riding a shadow stallion.
jj
order soldier kill dark
jj
order soldier kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh > A sergeant bellows 'Rally the forces, the dreadlords
approach!'
A sergeant joins a soldier's fight!
Ok.
* R Z0 - O - OFF HP:Critical MV:Fresh > Ok.
* R Z0 - O - OFF HP:Critical MV:Fresh >
w
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the east.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
e
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
*Mikhan* has arrived from the east, riding a shadow stallion.
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves north riding a shadow stallion.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > A soldier leaves west.
A sergeant leaves west.
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
w
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
A soldier leaves north.
A sergeant leaves north.
*Mikhan* has arrived from the north, riding a shadow stallion.
You try to scythe *Mikhan*, but he parries successfully.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
A soldier has arrived from the north.
A sergeant has arrived from the north.
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Mikhan* burn your body!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
A soldier joins a sergeant's fight!
A soldier joins your fight!
A soldier joins a sergeant's fight!
*Mikhan* slashes your head.
You wish that your wounds would stop BLEEDING so much!
You tickle *Mikhan*'s body with your scythe.
*Mikhan* panics, and attempts to flee!
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You do the best you can!
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
*Mikhan* leaves north riding a shadow stallion.
*Mikhan* has arrived from the north, riding a shadow stallion.
* R Z0 - O - OFF HP:Critical MV:Fresh >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A soldier joins a soldier's fight!
A sergeant joins a soldier's fight!
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
You try to scythe *Mikhan*, but he deflects the blow.
b
* R Z0 - O - OFF HP:Critical MV:Fresh - a soldier: Scratched - Mikhan: Critical >
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
A soldier joins your fight!
* R Z0 - O - OFF HP:Critical MV:Fresh - a soldier: Scratched - Mikhan: Critical >
-
=+
*
*+
*Mikhan* leaves south riding a shadow stallion.
=
-
A soldier leaves south.
-
=
They're not here anymore!
* R Z0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* has arrived from the south, riding a shadow stallion.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
A soldier has arrived from the south.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical > You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
j
kill dark
You tickle *Mikhan*'s head with your scythe.
A soldier joins your fight!
A sergeant joins a soldier's fight!
A soldier joins a soldier's fight!
A soldier joins your fight!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical > You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
j
kill dark
*Mikhan* leaves east riding a shadow stallion.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
e
j
kill dark
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant leaves east.
The day has begun.
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
j
kill dark
*Mikhan* has arrived from the east, riding a shadow stallion.
*Mikhan* leaves east riding a shadow stallion.
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
A sergeant bellows 'Rally the forces, the dreadlords approach!'
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
e
j
kill dark
** This weave of the Wheel ends in 1 minute...
* R Z0 - O - OFF HP:Critical MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
n
* R Z0 - O - OFF HP:Critical MV:Fresh >
A soldier has arrived from the west.
A sergeant has arrived from the west.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the south.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
s
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
sc
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
You have 27(405) hit and 149(149) movement points.
You have scored 54900424 experience points and 1119 quest points.
You need 3599576 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
yell ffs
j
kill dark
You bellow 'ffs '
* R Z0 - O - OFF HP:Critical MV:Fresh >
Mikhan bellows '?!'
* R Z0 - O - OFF HP:Critical MV:Fresh >
Mikhan bellows 'I was single digits :P'
* R Z0 - O - OFF HP:Critical MV:Fresh >
yell how many hps you got?
You bellow 'how many hps you got?'
* R Z0 - O - OFF HP:Critical MV:Fresh >
yell heh nod
You bellow 'heh nod'
* R Z0 - O - OFF HP:Critical MV:Fresh > You have 41(405) hit and 149(149) movement points.
You have scored 54900424 experience points and 1119 quest points.
You need 3599576 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
Mikhan bellows 'damn autowimpy almost got me killed'
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
[ INFO ] -
[ INFO ] - Socket got disconnected. The remote host closed the connection
[ INFO ] - connection time: 00:25:29.836
[ INFO ] -
[ INFO ] - looking up the IP address of server:game.wotmud.org:2224 ...
[ INFO ] - The IP address of game.wotmud.org has been found. It is: 72.52.169.8
[ INFO ] - trying to connect to 72.52.169.8:2224 ...
[ INFO ] - A connection has been established successfully.
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|
--------:- telnet://game.wotmud.org 2224 -:---------
------:- http://www.wotmud.org -:--------
Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !
A soldier starts following you.
A raven starts following you.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A raven is here, watching.
A tough Shienaran soldier waits here.
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Critical MV:Fresh >
y
order soldier follow ibzon
yy
group soldier
Your leadership status is not that high!
* R Z0 - O - OFF HP:Critical MV:Fresh > A soldier is now a member of your group.
* R Z0 - O - OFF HP:Critical MV:Fresh >
rh
[ride horse]
You're already riding it!
* R Z0 - O - OFF HP:Critical MV:Fresh >
n
e
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]7499
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the south.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Critical MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the west.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh >
k raven
Wimpy reset to: 202 hit points.
A raven stops following you.
You scythe a raven's body into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
* R Z202 - O - OFF HP:Critical MV:Fresh >
e
n
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]W
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z202 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R Z202 - O - OFF HP:Critical MV:Fresh >
e
n
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z202 - O - OFF HP:Critical MV:Fresh > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R Z202 - O - OFF HP:Critical MV:Fresh >
6
7
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Critical MV:Fresh > [ch posture offensive]
Posture changed to: Offensive
e
n
* R B121 - O - OFF HP:Critical MV:Fresh >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R B121 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R B121 - O - OFF HP:Critical MV:Fresh >
s
e
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]W
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
* R B121 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R B121 - O - OFF HP:Critical MV:Fresh >
rest
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
ds
* R B121 - O - OFF HP:Critical MV:Fresh >
[draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B121 - O - OFF HP:Critical MV:Fresh >
save
j
kill dark
Saving Ibzon.
* R B121 - O - OFF HP:Critical MV:Fresh >
sc
You have 41(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B121 - O - OFF HP:Critical MV:Fresh >
no
l
[notice ]
You start paying increased attention to your surroundings.
* R B121 - O - ON HP:Critical MV:Fresh >
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R B121 - O - ON HP:Critical MV:Fresh >
sta
You stop resting, and stand up.
* R B121 - O - ON HP:Critical MV:Fresh >
j
kill dark
They aren't here.
* R B121 - O - ON HP:Critical MV:Fresh >
zerk
j
kill dark
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - ON HP:Critical MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - ON HP:Critical MV:Fresh >
They aren't here.
sc
* R Z0 - O - ON HP:Critical MV:Fresh >
You have 55(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
6
6
* R Z0 - O - ON HP:Critical MV:Fresh >
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Critical MV:Fresh > [ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Critical MV:Fresh > [ch mood brave]
You try to calm down, but can't.
6
* R Z0 - O - ON HP:Critical MV:Fresh >
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Critical MV:Fresh > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Critical MV:Fresh >
6
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Critical MV:Fresh >
ch wim
You won't flee from any fight now.
* R B0 - O - ON HP:Critical MV:Fresh >
rest
ds
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
* R B0 - O - OFF HP:Critical MV:Fresh > [draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B0 - O - OFF HP:Critical MV:Fresh >
jj
order soldier kill dark
jj
order soldier kill dark
Ok.
* R B0 - O - OFF HP:Beaten MV:Fresh >
sc
You have 70(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B0 - O - OFF HP:Beaten MV:Fresh >
eq
j
kill dark
You are using:
<used as light> a mirrored lantern
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a water skin
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
i
* R B0 - O - OFF HP:Beaten MV:Fresh >
You are carrying:
Nothing.
* R B0 - O - OFF HP:Beaten MV:Fresh >
lip
j
kill dark
[look in pack]
backpack (used) :
a mirrored lantern
an oilstone
[4] a strange fruit
a coach ticket
a bubbling draught
eight copper pennys
sixteen gold crowns
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
sc
* R B0 - O - OFF HP:Beaten MV:Fresh >
You have 70(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
sc
* R B0 - O - ON HP:Beaten MV:Fresh >
jj
order soldier kill dark
You have 100(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B0 - O - ON HP:Beaten MV:Fresh > Ok.
jj
order soldier kill dark
* R B0 - O - ON HP:Beaten MV:Fresh >
A sergeant leaves west.
sc
* R B0 - O - ON HP:Beaten MV:Fresh > Ok.
* R B0 - O - ON HP:Beaten MV:Fresh > You have 115(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B0 - O - ON HP:Beaten MV:Fresh > Ok.
jj
order soldier kill dark
jj
order soldier kill dark
* R B0 - O - ON HP:Beaten MV:Fresh >
*Mikhan* has arrived from the north, riding a shadow stallion.
Ok.
* R B0 - O - ON HP:Beaten MV:Fresh > Ok.
* R B0 - O - ON HP:Beaten MV:Fresh >
sta
*Mikhan* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Fresh > *Mikhan* leaves west riding a shadow stallion.
You stop resting, and stand up.
n
* R B0 - O - ON HP:Beaten MV:Fresh >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R B0 - O - ON HP:Beaten MV:Full >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Full >
s
j
kill dark
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
A rat has arrived from the north.
* R B0 - O - ON HP:Beaten MV:Full >
They aren't here.
* R B0 - O - ON HP:Beaten MV:Full >
zerk
[change mood berserk]
Mood changed to: Berserk
* R Z0 - O - ON HP:Beaten MV:Full >
w
j
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z0 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z0 - O - ON HP:Beaten MV:Full >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z0 - O - ON HP:Beaten MV:Full >
j
kill dark
They aren't here.
ts
* R Z0 - O - ON HP:Beaten MV:Full >
[track shadow]
-=
+*
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
* R Z0 - O - ON HP:Battered MV:Full >
j
kill dark
j
kill dark
They aren't here.
j
kill dark
* R Z0 - O - ON HP:Battered MV:Full >
They aren't here.
* R Z0 - O - ON HP:Battered MV:Full > They aren't here.
e
* R Z0 - O - ON HP:Battered MV:Full >
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]749574957495
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z0 - O - ON HP:Battered MV:Full >
w
j
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z0 - O - ON HP:Battered MV:Full > They aren't here.
* R Z0 - O - ON HP:Battered MV:Full >
s
j
kill dark
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z0 - O - ON HP:Battered MV:Full >
They aren't here.
* R Z0 - O - ON HP:Battered MV:Full >
n
e
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z0 - O - ON HP:Battered MV:Full > Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z0 - O - ON HP:Battered MV:Full >
6
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Battered MV:Full > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Battered MV:Full >
ch wim
w
*Mikhan* has arrived from the west, riding a shadow stallion.
s
* R B121 - O - ON HP:Battered MV:Full > You won't flee from any fight now.
* R B121 - O - ON HP:Battered MV:Full >
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A sergeant joins a member of the Lancer cavalry's fight!
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A rat has arrived from the east.
* R B121 - O - ON HP:Battered MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A rat has arrived from the north.
j
kill dark
* R B121 - O - ON HP:Battered MV:Full >
n
They aren't here.
* R B121 - O - ON HP:Battered MV:Full >
j
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A rat has arrived from the south.
* R B121 - O - ON HP:Battered MV:Full >
e
*Mikhan* has arrived from the east, riding a shadow stallion.
You try to scythe *Mikhan*, but he deflects the blow.
j
kill dark
* R B121 - O - ON HP:Battered MV:Full - Mikhan: Beaten >
No way! You're fighting for your life!
* R B121 - O - ON HP:Battered MV:Full - Mikhan: Beaten > You do the best you can!
* R B121 - O - ON HP:Battered MV:Full - Mikhan: Beaten >
You try to scythe *Mikhan*, but he parries successfully.
Lord Kajin has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A soldier has arrived from the east.
* R B121 - O - ON HP:Battered MV:Full - Mikhan: Beaten >
zerk
b
[change mood berserk]
Mood changed to: Berserk
* R Z121 - O - ON HP:Battered MV:Full - Mikhan: Beaten >
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
[bash ]
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Mikhan*!
-
=+
*Mikhan* panics, and attempts to flee!
*
*Mikhan* leaves south riding a shadow stallion.
*Mikhan* has arrived from the south, riding a shadow stallion.
*+
=
-
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
*Mikhan* panics, and attempts to flee!
-=
*Mikhan* leaves north riding a shadow stallion.
They're not here anymore!
* R Z121 - O - ON HP:Beaten MV:Full >
*Mikhan* has arrived from the north, riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Full >
j
kill dark
j
kill dark
You try to scythe *Mikhan*, but he deflects the blow.
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Beaten > You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Beaten >
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical >
j
kill dark
*Mikhan* leaves east riding a shadow stallion.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > Lord Kajin leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
They aren't here.
j
kill dark
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
j
kill dark
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > *Mikhan* has arrived from the north, riding a shadow stallion.
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical > A soldier joins your fight!
You assume The Swallow Takes Flight, scything *Mikhan*'s left arm.
You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical >
j
kill dark
*Mikhan* leaves east riding a shadow stallion.
They aren't here.
j
kill dark
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > A sergeant bellows 'Rally the forces, the dreadlords
approach!'
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
j
kill dark
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > *Mikhan* has arrived from the east, riding a shadow stallion.
*Mikhan* leaves west riding a shadow stallion.
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > A sergeant bellows 'Rally the forces, the dreadlords
approach!'
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
ch wim
You won't flee from any fight now.
save
* R B0 - O - OFF HP:Beaten MV:Full >
sc
Saving Ibzon.
* R B0 - O - OFF HP:Beaten MV:Full > You have 107(405) hit and 145(149) movement points.
You have scored 54900657 experience points and 1119 quest points.
You need 3599343 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R B0 - O - OFF HP:Beaten MV:Full >
w
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Full >
s
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A soldier has arrived from the north.
* R B0 - O - OFF HP:Beaten MV:Full >
w
A raven starts following you.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Door south: Malkiergate
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
w
* R B0 - O - OFF HP:Beaten MV:Full >
w
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]7429
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
w
* R B0 - O - OFF HP:Beaten MV:Full > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full >
w
j
kill dark
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full >
w
They aren't here.
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Full >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
*Mikhan* has arrived from the west, riding a shadow stallion.
* R B0 - O - OFF HP:Beaten MV:Full >
j
kill dark
You try to scythe *Mikhan*, but he deflects the blow.
* R B0 - O - OFF HP:Beaten MV:Full - Mikhan: Critical >
f
*Mikhan* panics, and attempts to flee!
* R B0 - O - OFF HP:Beaten MV:Full - Mikhan: Critical >
You panic and attempt to flee!
You flee head over heels.
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]7422
Fleeing
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Beaten MV:Full >
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
n
j
kill dark
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]N
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
zerk
j
kill dark
[change mood berserk]
Mood changed to: Berserk
* R Z0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Full >
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]7423
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Fresh > *Mikhan* has arrived from the west, riding a shadow stallion.
You try to scythe *Mikhan*, but he parries successfully.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical > You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
You try to scythe *Mikhan*, but he parries successfully.
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
You try to scythe *Mikhan*, but he parries successfully.
A soldier joins your fight!
* R Z0 - O - OFF HP:Beaten MV:Fresh - Mikhan: Critical >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
j
kill dark
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves west riding a shadow stallion.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
e
* R Z0 - O - OFF HP:Critical MV:Fresh >
e
e
*Mikhan* has arrived from the west, riding a shadow stallion.
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]W
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
e
* R Z0 - O - OFF HP:Critical MV:Fresh > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
e
* R Z0 - O - OFF HP:Critical MV:Fresh >
n
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]E
Door south: Malkiergate
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R Z0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* has arrived from the west, riding a shadow stallion.
e
* R Z0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* leaves east riding a shadow stallion.
n
* R Z0 - O - OFF HP:Critical MV:Fresh > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A raven is visible flying high in the sky.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the south.
A soldier has arrived from the south.
n
* R Z0 - O - OFF HP:Critical MV:Fresh >
e
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the south.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R Z0 - O - OFF HP:Critical MV:Fresh >
n
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]7502
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the south.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
A soldier has arrived from the west.
jj
order soldier kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
jj
order soldier kill dark
Ok.
* R Z0 - O - OFF HP:Critical MV:Fresh > Ok.
* R Z0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* has arrived from the west, riding a shadow stallion.
jj
order soldier kill dark
jj
order soldier kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh > A sergeant bellows 'Rally the forces, the dreadlords
approach!'
A sergeant joins a soldier's fight!
Ok.
* R Z0 - O - OFF HP:Critical MV:Fresh > Ok.
* R Z0 - O - OFF HP:Critical MV:Fresh >
w
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the east.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
e
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
*Mikhan* has arrived from the east, riding a shadow stallion.
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves north riding a shadow stallion.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > A soldier leaves west.
A sergeant leaves west.
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
w
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
A soldier leaves north.
A sergeant leaves north.
*Mikhan* has arrived from the north, riding a shadow stallion.
You try to scythe *Mikhan*, but he parries successfully.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
A soldier has arrived from the north.
A sergeant has arrived from the north.
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Mikhan* burn your body!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
A soldier joins a sergeant's fight!
A soldier joins your fight!
A soldier joins a sergeant's fight!
*Mikhan* slashes your head.
You wish that your wounds would stop BLEEDING so much!
You tickle *Mikhan*'s body with your scythe.
*Mikhan* panics, and attempts to flee!
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You do the best you can!
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
*Mikhan* leaves north riding a shadow stallion.
*Mikhan* has arrived from the north, riding a shadow stallion.
* R Z0 - O - OFF HP:Critical MV:Fresh >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A soldier joins a soldier's fight!
A sergeant joins a soldier's fight!
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
You try to scythe *Mikhan*, but he deflects the blow.
b
* R Z0 - O - OFF HP:Critical MV:Fresh - a soldier: Scratched - Mikhan: Critical >
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
A soldier joins your fight!
* R Z0 - O - OFF HP:Critical MV:Fresh - a soldier: Scratched - Mikhan: Critical >
-
=+
*
*+
*Mikhan* leaves south riding a shadow stallion.
=
-
A soldier leaves south.
-
=
They're not here anymore!
* R Z0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* has arrived from the south, riding a shadow stallion.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
A soldier has arrived from the south.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical > You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
j
kill dark
You tickle *Mikhan*'s head with your scythe.
A soldier joins your fight!
A sergeant joins a soldier's fight!
A soldier joins a soldier's fight!
A soldier joins your fight!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical > You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
You do the best you can!
* R Z0 - O - OFF HP:Critical MV:Fresh - Mikhan: Critical >
j
kill dark
*Mikhan* leaves east riding a shadow stallion.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
e
j
kill dark
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant leaves east.
The day has begun.
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
j
kill dark
*Mikhan* has arrived from the east, riding a shadow stallion.
*Mikhan* leaves east riding a shadow stallion.
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
A sergeant bellows 'Rally the forces, the dreadlords approach!'
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
e
j
kill dark
** This weave of the Wheel ends in 1 minute...
* R Z0 - O - OFF HP:Critical MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
n
* R Z0 - O - OFF HP:Critical MV:Fresh >
A soldier has arrived from the west.
A sergeant has arrived from the west.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the south.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
s
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.
A soldier has arrived from the north.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
sc
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
You have 27(405) hit and 149(149) movement points.
You have scored 54900424 experience points and 1119 quest points.
You need 3599576 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Critical MV:Fresh >
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
yell ffs
j
kill dark
You bellow 'ffs '
* R Z0 - O - OFF HP:Critical MV:Fresh >
Mikhan bellows '?!'
* R Z0 - O - OFF HP:Critical MV:Fresh >
Mikhan bellows 'I was single digits :P'
* R Z0 - O - OFF HP:Critical MV:Fresh >
yell how many hps you got?
You bellow 'how many hps you got?'
* R Z0 - O - OFF HP:Critical MV:Fresh >
yell heh nod
You bellow 'heh nod'
* R Z0 - O - OFF HP:Critical MV:Fresh > You have 41(405) hit and 149(149) movement points.
You have scored 54900424 experience points and 1119 quest points.
You need 3599576 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh >
j
kill dark
Mikhan bellows 'damn autowimpy almost got me killed'
They aren't here.
* R Z0 - O - OFF HP:Critical MV:Fresh > They aren't here.
[ INFO ] -
[ INFO ] - Socket got disconnected. The remote host closed the connection
[ INFO ] - connection time: 00:25:29.836
[ INFO ] -
[ INFO ] - looking up the IP address of server:game.wotmud.org:2224 ...
[ INFO ] - The IP address of game.wotmud.org has been found. It is: 72.52.169.8
[ INFO ] - trying to connect to 72.52.169.8:2224 ...
[ INFO ] - A connection has been established successfully.
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|
--------:- telnet://game.wotmud.org 2224 -:---------
------:- http://www.wotmud.org -:--------
Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !
A soldier starts following you.
A raven starts following you.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A raven is here, watching.
A tough Shienaran soldier waits here.
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Critical MV:Fresh >
y
order soldier follow ibzon
yy
group soldier
Your leadership status is not that high!
* R Z0 - O - OFF HP:Critical MV:Fresh > A soldier is now a member of your group.
* R Z0 - O - OFF HP:Critical MV:Fresh >
rh
[ride horse]
You're already riding it!
* R Z0 - O - OFF HP:Critical MV:Fresh >
n
e
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]7499
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the south.
A soldier has arrived from the south.
* R Z0 - O - OFF HP:Critical MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the west.
A soldier has arrived from the west.
* R Z0 - O - OFF HP:Critical MV:Fresh >
k raven
Wimpy reset to: 202 hit points.
A raven stops following you.
You scythe a raven's body into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
* R Z202 - O - OFF HP:Critical MV:Fresh >
e
n
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]W
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z202 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R Z202 - O - OFF HP:Critical MV:Fresh >
e
n
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z202 - O - OFF HP:Critical MV:Fresh > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R Z202 - O - OFF HP:Critical MV:Fresh >
6
7
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Critical MV:Fresh > [ch posture offensive]
Posture changed to: Offensive
e
n
* R B121 - O - OFF HP:Critical MV:Fresh >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R B121 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R B121 - O - OFF HP:Critical MV:Fresh >
s
e
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]W
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
* R B121 - O - OFF HP:Critical MV:Fresh > Alas, you cannot go that way...
* R B121 - O - OFF HP:Critical MV:Fresh >
rest
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
ds
* R B121 - O - OFF HP:Critical MV:Fresh >
[draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B121 - O - OFF HP:Critical MV:Fresh >
save
j
kill dark
Saving Ibzon.
* R B121 - O - OFF HP:Critical MV:Fresh >
sc
You have 41(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B121 - O - OFF HP:Critical MV:Fresh >
no
l
[notice ]
You start paying increased attention to your surroundings.
* R B121 - O - ON HP:Critical MV:Fresh >
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R B121 - O - ON HP:Critical MV:Fresh >
sta
You stop resting, and stand up.
* R B121 - O - ON HP:Critical MV:Fresh >
j
kill dark
They aren't here.
* R B121 - O - ON HP:Critical MV:Fresh >
zerk
j
kill dark
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - ON HP:Critical MV:Fresh >
j
kill dark
They aren't here.
* R Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill dark
* R Z0 - O - ON HP:Critical MV:Fresh >
They aren't here.
sc
* R Z0 - O - ON HP:Critical MV:Fresh >
You have 55(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
6
6
* R Z0 - O - ON HP:Critical MV:Fresh >
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Critical MV:Fresh > [ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Critical MV:Fresh > [ch mood brave]
You try to calm down, but can't.
6
* R Z0 - O - ON HP:Critical MV:Fresh >
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Critical MV:Fresh > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Critical MV:Fresh >
6
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Critical MV:Fresh >
ch wim
You won't flee from any fight now.
* R B0 - O - ON HP:Critical MV:Fresh >
rest
ds
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
* R B0 - O - OFF HP:Critical MV:Fresh > [draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B0 - O - OFF HP:Critical MV:Fresh >
jj
order soldier kill dark
jj
order soldier kill dark
Ok.
* R B0 - O - OFF HP:Beaten MV:Fresh >
sc
You have 70(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B0 - O - OFF HP:Beaten MV:Fresh >
eq
j
kill dark
You are using:
<used as light> a mirrored lantern
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a water skin
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
i
* R B0 - O - OFF HP:Beaten MV:Fresh >
You are carrying:
Nothing.
* R B0 - O - OFF HP:Beaten MV:Fresh >
lip
j
kill dark
[look in pack]
backpack (used) :
a mirrored lantern
an oilstone
[4] a strange fruit
a coach ticket
a bubbling draught
eight copper pennys
sixteen gold crowns
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
sc
* R B0 - O - OFF HP:Beaten MV:Fresh >
You have 70(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
sc
* R B0 - O - ON HP:Beaten MV:Fresh >
jj
order soldier kill dark
You have 100(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B0 - O - ON HP:Beaten MV:Fresh > Ok.
jj
order soldier kill dark
* R B0 - O - ON HP:Beaten MV:Fresh >
A sergeant leaves west.
sc
* R B0 - O - ON HP:Beaten MV:Fresh > Ok.
* R B0 - O - ON HP:Beaten MV:Fresh > You have 115(405) hit and 149(149) movement points.
You have scored 54900532 experience points and 1119 quest points.
You need 3599468 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.
* R B0 - O - ON HP:Beaten MV:Fresh > Ok.
jj
order soldier kill dark
jj
order soldier kill dark
* R B0 - O - ON HP:Beaten MV:Fresh >
*Mikhan* has arrived from the north, riding a shadow stallion.
Ok.
* R B0 - O - ON HP:Beaten MV:Fresh > Ok.
* R B0 - O - ON HP:Beaten MV:Fresh >
sta
*Mikhan* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Fresh > *Mikhan* leaves west riding a shadow stallion.
You stop resting, and stand up.
n
* R B0 - O - ON HP:Beaten MV:Fresh >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R B0 - O - ON HP:Beaten MV:Full >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Full >
s
j
kill dark
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
A rat has arrived from the north.
* R B0 - O - ON HP:Beaten MV:Full >
They aren't here.
* R B0 - O - ON HP:Beaten MV:Full >
zerk
[change mood berserk]
Mood changed to: Berserk
* R Z0 - O - ON HP:Beaten MV:Full >
w
j
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z0 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z0 - O - ON HP:Beaten MV:Full >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z0 - O - ON HP:Beaten MV:Full >
j
kill dark
They aren't here.
ts
* R Z0 - O - ON HP:Beaten MV:Full >
[track shadow]
-=
+*
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
* R Z0 - O - ON HP:Battered MV:Full >
j
kill dark
j
kill dark
They aren't here.
j
kill dark
* R Z0 - O - ON HP:Battered MV:Full >
They aren't here.
* R Z0 - O - ON HP:Battered MV:Full > They aren't here.
e
* R Z0 - O - ON HP:Battered MV:Full >
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]749574957495
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z0 - O - ON HP:Battered MV:Full >
w
j
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z0 - O - ON HP:Battered MV:Full > They aren't here.
* R Z0 - O - ON HP:Battered MV:Full >
s
j
kill dark
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z0 - O - ON HP:Battered MV:Full >
They aren't here.
* R Z0 - O - ON HP:Battered MV:Full >
n
e
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z0 - O - ON HP:Battered MV:Full > Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z0 - O - ON HP:Battered MV:Full >
6
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Battered MV:Full > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Battered MV:Full >
ch wim
w
*Mikhan* has arrived from the west, riding a shadow stallion.
s
* R B121 - O - ON HP:Battered MV:Full > You won't flee from any fight now.
* R B121 - O - ON HP:Battered MV:Full >
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A sergeant joins a member of the Lancer cavalry's fight!
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A rat has arrived from the east.
* R B121 - O - ON HP:Battered MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A rat has arrived from the north.
j
kill dark
* R B121 - O - ON HP:Battered MV:Full >
n
They aren't here.
* R B121 - O - ON HP:Battered MV:Full >
j
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A rat has arrived from the south.
* R B121 - O - ON HP:Battered MV:Full >
e
*Mikhan* has arrived from the east, riding a shadow stallion.
You try to scythe *Mikhan*, but he deflects the blow.
j
kill dark
* R B121 - O - ON HP:Battered MV:Full - Mikhan: Beaten >
No way! You're fighting for your life!
* R B121 - O - ON HP:Battered MV:Full - Mikhan: Beaten > You do the best you can!
* R B121 - O - ON HP:Battered MV:Full - Mikhan: Beaten >
You try to scythe *Mikhan*, but he parries successfully.
Lord Kajin has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A soldier has arrived from the east.
* R B121 - O - ON HP:Battered MV:Full - Mikhan: Beaten >
zerk
b
[change mood berserk]
Mood changed to: Berserk
* R Z121 - O - ON HP:Battered MV:Full - Mikhan: Beaten >
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
[bash ]
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Mikhan*!
-
=+
*Mikhan* panics, and attempts to flee!
*
*Mikhan* leaves south riding a shadow stallion.
*Mikhan* has arrived from the south, riding a shadow stallion.
*+
=
-
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
*Mikhan* panics, and attempts to flee!
-=
*Mikhan* leaves north riding a shadow stallion.
They're not here anymore!
* R Z121 - O - ON HP:Beaten MV:Full >
*Mikhan* has arrived from the north, riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Full >
j
kill dark
j
kill dark
You try to scythe *Mikhan*, but he deflects the blow.
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Beaten > You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Beaten >
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical >
j
kill dark
*Mikhan* leaves east riding a shadow stallion.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > Lord Kajin leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
They aren't here.
j
kill dark
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
j
kill dark
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > *Mikhan* has arrived from the north, riding a shadow stallion.
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical > A soldier joins your fight!
You assume The Swallow Takes Flight, scything *Mikhan*'s left arm.
You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical >
j
kill dark
*Mikhan* leaves east riding a shadow stallion.
They aren't here.
j
kill dark
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > A sergeant bellows 'Rally the forces, the dreadlords
approach!'
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
j
kill dark
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > *Mikhan* has arrived from the east, riding a shadow stallion.
*Mikhan* leaves west riding a shadow stallion.
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > A sergeant bellows 'Rally the forces, the dreadlords
approach!'
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
Re: Ibzon vs Mikhan, Round One
w
w
* R Z121 - O - ON HP:Beaten MV:Full >
w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
The corpse of a raven is lying here.
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the east.
A rat has arrived from the east.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Full > You try to scythe *Mikhan*, but he deflects the blow.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical >
You scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical > You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical >
j
kill dark
j
kill dark
j
kill dark
j
kill dark
You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical > You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical > *Mikhan* leaves south riding a shadow
stallion.
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
s
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
w
* R Z121 - O - ON HP:Beaten MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is here, fighting a sergeant, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A sergeant is here, fighting Mikhan.
A soldier has arrived from the north.
A rat has arrived from the north.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
e
j
kill dark
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]N
A chestnut stallion trots about, being ridden by you.
*Mikhan* is here, fighting a sergeant, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A sergeant is here, fighting Mikhan.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Strong > You scythe *Mikhan*'s right hand.
* R Z121 - O - ON HP:Beaten MV:Strong - a sergeant: Scratched - Mikhan: Critical >
j
kill dark
*Mikhan* leaves north riding a shadow stallion.
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
n
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]S
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
*Mikhan* leaves east riding a shadow stallion.
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
e
e
e
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]W
The corpse of a raven is lying here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Strong > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong >
s
They aren't here.
s
* R Z121 - O - ON HP:Beaten MV:Strong >
s
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
s
* R Z121 - O - ON HP:Beaten MV:Strong > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong >
They aren't here.
s
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
ts
[track shadow]
-
=+
*
*
You could find no tracks at all.
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
n
n
* R Z121 - O - ON HP:Beaten MV:Strong >
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong >
n
n
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
n
j
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
n
j
kill dark
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
e
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
s
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]7495
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
w
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]7492
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong >
ts
[track shadow]
-=
+*
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
* R Z121 - O - ON HP:Beaten MV:Strong >
w
w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]7496
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
The corpse of a raven is lying here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong >
n
n
n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]N
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
n
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
s
s
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]7511
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
s
* R Z121 - O - ON HP:Beaten MV:Strong > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the north.
A rat has arrived from the north.
s
* R Z121 - O - ON HP:Beaten MV:Strong > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
The corpse of a raven is lying here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong >
w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong >
s
w
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]75007500
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong >
w
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]S
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong >
s
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring >
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
2
[track trolloc]
*Mikhan* has arrived from the west, riding a shadow stallion.
-
j
kill dark
=+
*
*Mikhan* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
You give up the tracking attempt.
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical > You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
j
kill dark
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves east riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
s
s
j
kill dark
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]S
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
n
j
kill dark
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring > *Mikhan* has arrived from the north, riding a shadow
stallion.
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves south riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
s
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring > You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
A soldier joins your fight!
You try to scythe *Mikhan*, but he deflects the blow.
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
j
kill dark
You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves north riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
n
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring > You try to scythe *Mikhan*, but he deflects the blow.
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* barely slashes your right leg.
A soldier joins your fight!
You scythe *Mikhan*'s left arm.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
j
kill dark
*Mikhan* leaves south riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring >
They aren't here.
s
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]7436
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
e
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]7437
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
ts
[track shadow]
-=
+*
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
e
They aren't here.
e
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
e
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
ts
[track shadow]
-
Landon narrates 'Moved all the eq to TV barrel.'
=
+
*
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
e
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
e
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
e
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > Alas, you cannot go that way...
n
* R Z121 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
e
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
e
* R Z121 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
e
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]7546
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
n
n
n
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]N
A chestnut stallion trots about, being ridden by you.
You sense a hidden life form in the area...
A soldier has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
n
* R Z121 - O - ON HP:Beaten MV:Tiring > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring >
ts
[track shadow]
-=
+*
*
You could find no tracks at all.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
Landon narrates 'variety of all 3 kits and some random weapons.'
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
dh
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
[diag horse]
A chestnut stallion is in excellent condition.
A chestnut stallion is tiring.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
w
j
kill dark
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Tiring >
6
6
6
[ch mood brave]
You try to calm down, but can't.
* R Z121 - O - ON HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Beaten MV:Tiring >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Beaten MV:Tiring >
ch wim
n
You won't flee from any fight now.
* R B0 - O - ON HP:Beaten MV:Tiring > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R B0 - O - ON HP:Beaten MV:Tiring >
o soldier east
A soldier leaves east.
Ok.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
e
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A rat has arrived from the west.
* R B0 - O - ON HP:Beaten MV:Tiring > *Mikhan* slashes your body.
You do the best you can!
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
You scythe *Mikhan*'s head.
A soldier joins your fight!
A rat starts following you.
A shivering tree joins a shivering tree's fight!
*Mikhan* slashes your right hand.
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves south.
* R B0 - O - ON HP:Beaten MV:Tiring - a shivering tree: Healthy >
f
PANIC! You couldn't escape!
* R B0 - O - ON HP:Beaten MV:Tiring - a shivering tree: Healthy >
f
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree tickles your body with its hit.
PANIC! You couldn't escape!
* R B0 - O - ON HP:Beaten MV:Tiring - a shivering tree: Scratched >
4
f
j
kill dark
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Beaten MV:Tiring - a shivering tree: Scratched >
You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]8389
Fleeing
A chestnut stallion trots about, being ridden by you.
They aren't here.
6
* R W0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
[ch mood brave]
Mood changed to: Brave
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
e
j
kill dark
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]E
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
e
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
2
[track trolloc]
ts
-
=Cancelled.
[track shadow]
-=
+*
*
You could find no tracks at all.
w
* R Z121 - O - ON HP:Beaten MV:Full >
w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
The corpse of a raven is lying here.
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the east.
A rat has arrived from the east.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Full > You try to scythe *Mikhan*, but he deflects the blow.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical >
You scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical > You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical >
j
kill dark
j
kill dark
j
kill dark
j
kill dark
You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical > You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Full - Mikhan: Critical > *Mikhan* leaves south riding a shadow
stallion.
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
s
* R Z121 - O - ON HP:Beaten MV:Full >
They aren't here.
w
* R Z121 - O - ON HP:Beaten MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is here, fighting a sergeant, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A sergeant is here, fighting Mikhan.
A soldier has arrived from the north.
A rat has arrived from the north.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
e
j
kill dark
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]N
A chestnut stallion trots about, being ridden by you.
*Mikhan* is here, fighting a sergeant, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A sergeant is here, fighting Mikhan.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Strong > You scythe *Mikhan*'s right hand.
* R Z121 - O - ON HP:Beaten MV:Strong - a sergeant: Scratched - Mikhan: Critical >
j
kill dark
*Mikhan* leaves north riding a shadow stallion.
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
n
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]S
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
*Mikhan* leaves east riding a shadow stallion.
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
e
e
e
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]W
The corpse of a raven is lying here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Strong > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong >
s
They aren't here.
s
* R Z121 - O - ON HP:Beaten MV:Strong >
s
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
s
* R Z121 - O - ON HP:Beaten MV:Strong > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong >
They aren't here.
s
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
ts
[track shadow]
-
=+
*
*
You could find no tracks at all.
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
n
n
* R Z121 - O - ON HP:Beaten MV:Strong >
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong >
n
n
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
n
j
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
n
j
kill dark
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
e
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
s
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]7495
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
w
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]7492
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong >
ts
[track shadow]
-=
+*
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
* R Z121 - O - ON HP:Beaten MV:Strong >
w
w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]7496
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
The corpse of a raven is lying here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong >
n
n
n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]N
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
n
* R Z121 - O - ON HP:Beaten MV:Strong >
j
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Strong > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Strong >
s
s
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]7511
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
s
* R Z121 - O - ON HP:Beaten MV:Strong > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the north.
A rat has arrived from the north.
s
* R Z121 - O - ON HP:Beaten MV:Strong > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
The corpse of a raven is lying here.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong >
w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong >
s
w
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]75007500
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong >
w
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]S
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Strong > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Strong >
s
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring >
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
2
[track trolloc]
*Mikhan* has arrived from the west, riding a shadow stallion.
-
j
kill dark
=+
*
*Mikhan* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
You give up the tracking attempt.
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical > You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
j
kill dark
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves east riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
s
s
j
kill dark
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]S
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
n
j
kill dark
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring > *Mikhan* has arrived from the north, riding a shadow
stallion.
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves south riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
s
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring > You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
A soldier joins your fight!
You try to scythe *Mikhan*, but he deflects the blow.
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
j
kill dark
You do the best you can!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves north riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
n
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring > You try to scythe *Mikhan*, but he deflects the blow.
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* barely slashes your right leg.
A soldier joins your fight!
You scythe *Mikhan*'s left arm.
*Mikhan* panics, and attempts to flee!
* R Z121 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
j
kill dark
*Mikhan* leaves south riding a shadow stallion.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring >
They aren't here.
s
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]7436
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
A rat has arrived from the north.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
e
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]7437
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
ts
[track shadow]
-=
+*
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
e
They aren't here.
e
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
e
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
ts
[track shadow]
-
Landon narrates 'Moved all the eq to TV barrel.'
=
+
*
*
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
e
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
e
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]E
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
e
* R Z121 - O - ON HP:Beaten MV:Tiring > The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > Alas, you cannot go that way...
n
* R Z121 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
e
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
e
* R Z121 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
e
e
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]7546
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
A soldier has arrived from the west.
A rat has arrived from the west.
* R Z121 - O - ON HP:Beaten MV:Tiring >
n
n
n
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]N
A chestnut stallion trots about, being ridden by you.
You sense a hidden life form in the area...
A soldier has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
n
* R Z121 - O - ON HP:Beaten MV:Tiring > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R Z121 - O - ON HP:Beaten MV:Tiring >
ts
[track shadow]
-=
+*
*
You could find no tracks at all.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
Landon narrates 'variety of all 3 kits and some random weapons.'
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
dh
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
[diag horse]
A chestnut stallion is in excellent condition.
A chestnut stallion is tiring.
* R Z121 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z121 - O - ON HP:Beaten MV:Tiring >
w
j
kill dark
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]N
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.
* R Z121 - O - ON HP:Beaten MV:Tiring >
6
6
6
[ch mood brave]
You try to calm down, but can't.
* R Z121 - O - ON HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Beaten MV:Tiring >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Beaten MV:Tiring >
ch wim
n
You won't flee from any fight now.
* R B0 - O - ON HP:Beaten MV:Tiring > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.
A rat has arrived from the south.
* R B0 - O - ON HP:Beaten MV:Tiring >
o soldier east
A soldier leaves east.
Ok.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
e
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A rat has arrived from the west.
* R B0 - O - ON HP:Beaten MV:Tiring > *Mikhan* slashes your body.
You do the best you can!
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
You scythe *Mikhan*'s head.
A soldier joins your fight!
A rat starts following you.
A shivering tree joins a shivering tree's fight!
*Mikhan* slashes your right hand.
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves south.
* R B0 - O - ON HP:Beaten MV:Tiring - a shivering tree: Healthy >
f
PANIC! You couldn't escape!
* R B0 - O - ON HP:Beaten MV:Tiring - a shivering tree: Healthy >
f
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree tickles your body with its hit.
PANIC! You couldn't escape!
* R B0 - O - ON HP:Beaten MV:Tiring - a shivering tree: Scratched >
4
f
j
kill dark
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Beaten MV:Tiring - a shivering tree: Scratched >
You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]8389
Fleeing
A chestnut stallion trots about, being ridden by you.
They aren't here.
6
* R W0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
[ch mood brave]
Mood changed to: Brave
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
e
j
kill dark
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]E
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
e
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
2
[track trolloc]
ts
-
=Cancelled.
[track shadow]
-=
+*
*
You could find no tracks at all.
Re: Ibzon vs Mikhan, Round One
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
n
j
kill dark
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]W
A chestnut stallion trots about, being ridden by you.
*Mikhan* is here, fighting a soldier.
*Mikhan* is surrounded by a shimmering white aura!
A rat scurries around trying to get out of sight.
A soldier is here, fighting a shivering tree.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat scurries around trying to get out of sight.
A shivering tree is here, fighting a soldier.
A shivering tree is here, fighting a soldier.
* R B0 - O - ON HP:Beaten MV:Tiring > You assume Lizard in the Thornbush, scything *Mikhan*'s right
leg.
* R B0 - O - ON HP:Beaten MV:Tiring - a soldier: Battered - Mikhan: Critical >
*Mikhan* looks at a soldier.
* R B0 - O - ON HP:Beaten MV:Tiring - a soldier: Battered - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Tiring - a soldier: Battered - Mikhan: Critical >
f
*Mikhan* leaves south.
* R B0 - O - ON HP:Beaten MV:Tiring > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
*Mikhan* has arrived from the east.
A shadow stallion has arrived from the east.
You scythe *Mikhan*'s left arm very hard.
*Mikhan* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical > *Mikhan* leaves east.
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
zerk
j
kill dark
[change mood berserk]
Mood changed to: Berserk
* R Z0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z0 - O - ON HP:Beaten MV:Tiring >
6
6
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Beaten MV:Tiring >
ch wim
e
j
kill dark
You won't flee from any fight now.
* R B0 - O - ON HP:Beaten MV:Tiring > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here.
A rat scurries around trying to get out of sight.
A soldier is here, fighting a shivering tree.
A rat scurries around trying to get out of sight.
A shivering tree is here, fighting a soldier.
A shivering tree is here, fighting a soldier.
* R B0 - O - ON HP:Beaten MV:Tiring > You try to scythe *Mikhan*, but he deflects the blow.
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
You assume The Cat Dances on the Wall, scything *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
f
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
You panic and attempt to flee!
j
kill dark
*Mikhan* panics, and attempts to flee!
You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
Fleeing
A chestnut stallion trots about, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
They aren't here.
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > *Mikhan* has arrived from the east.
*Mikhan* leaves south.
A shadow stallion leaves south.
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
s
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
e
e
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]N
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
e
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]S
A chestnut stallion trots about, being ridden by you.
e
* R B0 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
track dreadlord
-
=+
*
*
You could find no tracks at all.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
w
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
w
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]8385
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
n
w
Alas, you cannot go that way...
n
* R B0 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]83898389
A chestnut stallion trots about, being ridden by you.
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
The corpse of a soldier is lying here.
A chestnut stallion trots about, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
w
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.
* R B0 - O - ON HP:Beaten MV:Tiring >
k rat
A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R B0 - O - ON HP:Beaten MV:Tiring >
s
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
A rat has arrived from the north.
* R B0 - O - ON HP:Battered MV:Tiring >
track dreadlord
-=
+*
*
You could find no tracks at all.
* R B0 - O - ON HP:Battered MV:Tiring >
j
kill dark
e
They aren't here.
* R B0 - O - ON HP:Battered MV:Tiring >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]W
A chestnut stallion trots about, being ridden by you.
A rat has arrived from the west.
* R B0 - O - ON HP:Battered MV:Tiring >
track dreadlord
-=
+*
*
You could find no tracks at all.
* R B0 - O - ON HP:Battered MV:Winded >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Battered MV:Winded >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - ON HP:Battered MV:Winded > They aren't here.
* R B0 - O - ON HP:Battered MV:Winded >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Battered MV:Winded >
no
e
[notice ]
You stop paying increased attention to your surroundings.
* R B0 - O - OFF HP:Battered MV:Winded > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded >
s
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded >
n
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]W
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded >
Pial narrates 'Forward the Arms of Tanchico! Let rally the forces of Justice against those who would
oppose and leave unacknowledged the plight of the common man'
* R B0 - O - OFF HP:Battered MV:Winded >
track dreadlord
-=
+*
*
You could find no tracks at all.
* R B0 - O - OFF HP:Battered MV:Winded >
e
e
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]W
A chestnut stallion trots about, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Winded > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded > The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Winded >
Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Winded >
w
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]W
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded >
sc
You have 124(405) hit and 72(149) movement points.
You have scored 54901617 experience points and 1119 quest points.
You need 3598383 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R B0 - O - OFF HP:Battered MV:Winded >
Your heartbeat calms down more as you feel less panicked.
* R B0 - O - OFF HP:Battered MV:Tiring >
1
[where ]
Players in your Zone
--------------------
Ibzon - The Dusty Road
* R B0 - O - OFF HP:Battered MV:Tiring >
l
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]W
A chestnut stallion trots about, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring >
n
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]8392
A chestnut stallion trots about, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
4
[ch mood wimpy]
Mood changed to: Wimpy
e
e
* R W0 - O - OFF HP:Battered MV:Tiring >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]W
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Battered MV:Tiring > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Battered MV:Tiring >
e
j
kill dark
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]W
A chestnut stallion trots about, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R W0 - O - OFF HP:Battered MV:Tiring >
*Mikhan* barely slashes your body.
* R W0 - O - OFF HP:Battered MV:Tiring - Mikhan: Critical > You do the best you can!
* R W0 - O - OFF HP:Battered MV:Tiring - Mikhan: Critical >
A shivering tree tickles your right leg with its hit.
A shivering tree joins a shivering tree's fight!
f
* R W0 - O - OFF HP:Battered MV:Tiring - Mikhan: Critical >
You panic and attempt to flee!
You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]8408
Fleeing
A chestnut stallion trots about, being ridden by you.
j
kill dark
* R W0 - O - OFF HP:Battered MV:Tiring >
*Mikhan* has arrived from the south.
* R W0 - O - OFF HP:Battered MV:Tiring > *Mikhan* slashes your left hand.
You do the best you can!
j
kill dark
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
You barely scythe *Mikhan*'s left leg.
*Mikhan* barely slashes your body.
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical > You do the best you can!
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves north.
* R W0 - O - OFF HP:Beaten MV:Tiring >
6
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Tiring >
7
[ch posture offensive]
Posture changed to: Offensive
n
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Tiring >
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]W
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
* R B0 - O - OFF HP:Beaten MV:Tiring > You barely scythe *Mikhan*'s head.
*Mikhan* panics, and attempts to flee!
* R B0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves north.
* R B0 - O - OFF HP:Beaten MV:Tiring >
zerk
n
[change mood berserk]
Mood changed to: Berserk
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
The road curves to the south and west here avoiding a landslide to the
south west. The road stops its winding as it heads directly south shadowing
the high cliffs towards the west.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
* R Z0 - O - OFF HP:Beaten MV:Tiring > You try to scythe *Mikhan*, but he parries successfully.
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
j
kill dark
*Mikhan* leaves west.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
w
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
n
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
Giving the hill a wide birth, the road heads further to the southeast
through the rolling grasslands. Although the air is hot and dry, the
sickly smell from the Blight far to the north has dissipated. Far to the
north a the road must cut through a forest that lies on the slopes of the
Mountains of Dhoom.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A timber wolf is here, snarling hungrily.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
They aren't here.
w
* R Z0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
Pial narrates 'I'm glad to see Lord Ibzon still among the living for he is of great help in the
fight against the Shadow.'
They aren't here.
n
* R Z0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
Shadowing a Road
Grass grows knee deep here as it spreads across the rolling hills. Rock
outcroppings and misplaced boulders dot the sea of grass. The road lies to
the west and south as it borders the hill further to the west.
[ obvious exits: S W ]8482
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
w
j
kill dark
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]S
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
w
j
kill dark
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
n
j
kill dark
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]8417
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R Z0 - O - OFF HP:Battered MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Battered MV:Tiring > They aren't here.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Battered MV:Tiring >
They aren't here.
* R Z0 - O - OFF HP:Battered MV:Tiring >
e
e
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]S
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Battered MV:Tiring > Shadowing a Road
Grass grows knee deep here as it spreads across the rolling hills. Rock
outcroppings and misplaced boulders dot the sea of grass. The road lies to
the west and south as it borders the hill further to the west.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Battered MV:Tiring >
s
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Battered MV:Tiring >
e
A Winding Road
Giving the hill a wide birth, the road heads further to the southeast
through the rolling grasslands. Although the air is hot and dry, the
sickly smell from the Blight far to the north has dissipated. Far to the
north a the road must cut through a forest that lies on the slopes of the
Mountains of Dhoom.
[ obvious exits: S W ]8483
Fleeing
A chestnut stallion trots about, being ridden by you.
A timber wolf is here, snarling hungrily.
* R Z0 - O - OFF HP:Battered MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
6
* R Z0 - O - OFF HP:Battered MV:Tiring >
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - OFF HP:Battered MV:Tiring > [ch mood brave]
You try to calm down, but can't.
* R Z0 - O - OFF HP:Battered MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
6
* R B121 - O - OFF HP:Battered MV:Tiring >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Battered MV:Tiring >
ch wim
s
e
You won't flee from any fight now.
e
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
The road curves to the south and west here avoiding a landslide to the
south west. The road stops its winding as it heads directly south shadowing
the high cliffs towards the west.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring >
s
s
s
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]W
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
j
kill dark
* R B0 - O - OFF HP:Battered MV:Tiring >
A shivering tree tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
*Mikhan* slashes your body.
You do the best you can!
* R B0 - O - OFF HP:Beaten MV:Tiring - a shivering tree: Scratched >
f
*Mikhan* slashes your head.
A shivering tree tickles your body with its hit.
You scythe a shivering tree's roots into bloody fragments!
A shivering tree tickles your body with its hit.
* R B0 - O - OFF HP:Beaten MV:Tiring - a shivering tree: Hurt > PANIC! You couldn't escape!
* R B0 - O - OFF HP:Beaten MV:Tiring - a shivering tree: Hurt >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Tiring - a shivering tree: Hurt >
You panic and attempt to flee!
A shivering tree barely hits your body.
A shivering tree tickles your body with its hit.
You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
j
kill dark
w
* R W0 - O - OFF HP:Beaten MV:Tiring >
They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring > Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
sc
j
kill dark
You have 94(405) hit and 87(149) movement points.
You have scored 54901208 experience points and 1119 quest points.
You need 3598792 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R W0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.
6
* R W0 - O - OFF HP:Beaten MV:Tiring >
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Tiring >
sc
You have 107(405) hit and 103(149) movement points.
You have scored 54901208 experience points and 1119 quest points.
You need 3598792 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R B0 - O - OFF HP:Beaten MV:Tiring >
e
e
j
kill dark
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Beaten MV:Tiring > You try to scythe *Mikhan*, but he parries successfully.
* R B0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
4
*Mikhan* slashes your body.
A shivering tree barely tickles your left foot with its hit.
A shivering tree joins a shivering tree's fight!
You try to scythe *Mikhan*, but he deflects the blow.
f
* R B0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
w
They aren't here.
s
* R W0 - O - OFF HP:Beaten MV:Tiring >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
w
w
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
n
n
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
w
w
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
n
n
* R W0 - O - OFF HP:Beaten MV:Tiring >
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
n
n
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
6
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Tiring >
save
Saving Ibzon.
* R B0 - O - OFF HP:Beaten MV:Tiring >
yell bah thought i had you there :(
You bellow 'bah thought i had you there :('
* R B0 - O - OFF HP:Beaten MV:Tiring >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
Mikhan bellows 'was very very low :P'
They aren't here.
Mikhan bellows 'single digits'
* R B0 - O - OFF HP:Beaten MV:Tiring >
yell i've got to get better at kill hits!
*Mikhan* has arrived from the south, riding a shadow stallion.
You bellow 'i've got to get better at kill hits!'
* R B0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
The ancient tree joins the ancient tree's fight!
You scythe *Mikhan*'s right arm.
f
* R B0 - O - OFF HP:Beaten MV:Tiring - the ancient tree: Healthy - Mikhan: Beaten >
PANIC! You couldn't escape!
* R B0 - O - OFF HP:Beaten MV:Tiring - the ancient tree: Healthy - Mikhan: Beaten >
You try to scythe *Mikhan*, but he deflects the blow.
* R B0 - O - OFF HP:Beaten MV:Tiring - the ancient tree: Scratched - Mikhan: Beaten >
*Mikhan* panics, and attempts to flee!
zerk
* R B0 - O - OFF HP:Beaten MV:Tiring - the ancient tree: Scratched - Mikhan: Beaten >
*Mikhan* leaves east riding a shadow stallion.
* R B0 - O - OFF HP:Beaten MV:Tiring > [change mood berserk]
Mood changed to: Berserk
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
*Mikhan* has arrived from the east, riding a shadow stallion.
You try to scythe *Mikhan*, but he parries successfully.
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten > You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
You try to scythe *Mikhan*, but he parries successfully.
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
The ancient tree joins the ancient tree's fight!
You scythe *Mikhan*'s left leg.
Your heartbeat calms down more as you feel less panicked.
* R Z0 - O - OFF HP:Battered MV:Strong - Mikhan: Beaten >
b
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R Z0 - O - OFF HP:Critical MV:Strong - Mikhan: Beaten >
-
*Mikhan* panics, and attempts to flee!
=+
*Mikhan* leaves south riding a shadow stallion.
*
*+
=-
*Mikhan* has arrived from the south, riding a shadow stallion.
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!
-
=
Your bash at *Mikhan* sends him sprawling!
* R Z0 - O - OFF HP:Critical MV:Strong - Mikhan: Beaten >
j
kill dark
You scythe *Mikhan*'s right arm into bloody fragments!
*Mikhan* panics, and attempts to flee!
*Mikhan* panics, and attempts to flee!
The ancient tree joins the ancient tree's fight!
You scythe *Mikhan*'s right foot very hard.
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mikhan*'s death cry.
They aren't here.
6
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Critical MV:Strong > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Critical MV:Strong >
nar rip mikhan
You narrate 'rip mikhan'
* R B121 - O - OFF HP:Critical MV:Strong >
sd
[sheath weapon]
You swing a wickedly scythed longsword smoothly, Folding the Fan.
* R B121 - O - OFF HP:Critical MV:Strong >
dd
[draw dagger]
You try to quietly draw a dagger of gleaming steel from a dark blue riders cape bearing three silver
fish.
scc
* R B121 - O - OFF HP:Critical MV:Strong >
sd
[scalp corpse]
You lean over and sever the bloody head from the corpse of Mikhan.
ds
* R B121 - O - OFF HP:Critical MV:Strong >
[sheath weapon]
You swing a dagger of gleaming steel smoothly, Folding the Fan.
* R B121 - O - OFF HP:Critical MV:Strong > [draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B121 - O - OFF HP:Critical MV:Strong >
exa corpse
It is the corpse of Mikhan.
When you look inside, you see:
corpse (here) :
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a belt with a buckle of cuendillar
a ring-quilloned sword
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a bright red robe
a shirt of overlapping black scales
[2] a shimmering chain of gold
a strange, insectoid helm
a gold ring
a beautifully worked great serpent ring
a crystal lightstick
* R B121 - O - OFF HP:Beaten MV:Strong >
Pial narrates 'Good job Lord Ibzon, you are doing the Creator's work!'
* R B121 - O - OFF HP:Beaten MV:Strong >
take stick corpse
You get a crystal lightstick from the corpse of Mikhan.
* R B121 - O - OFF HP:Beaten MV:Strong >
take pack corpse
You get a backpack from the corpse of Mikhan.
* R B121 - O - OFF HP:Beaten MV:Strong >
exa i.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
a skin of human flesh
an oilstone
a curved clear dagger
a jade signet ring
a black key engraved with a whip
a crystal lightstick
a wealth of gold crowns (326)
four copper pennys
a gator skin bracer
[3] a bubbling draught
[5] a thin vial of yellow fluid
[2] a jade carving of an old man
a many-faceted stone
[6] a package of iron rations
a wooden key with bronze inlay
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
n
j
kill dark
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]W
A chestnut stallion trots about, being ridden by you.
*Mikhan* is here, fighting a soldier.
*Mikhan* is surrounded by a shimmering white aura!
A rat scurries around trying to get out of sight.
A soldier is here, fighting a shivering tree.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat scurries around trying to get out of sight.
A shivering tree is here, fighting a soldier.
A shivering tree is here, fighting a soldier.
* R B0 - O - ON HP:Beaten MV:Tiring > You assume Lizard in the Thornbush, scything *Mikhan*'s right
leg.
* R B0 - O - ON HP:Beaten MV:Tiring - a soldier: Battered - Mikhan: Critical >
*Mikhan* looks at a soldier.
* R B0 - O - ON HP:Beaten MV:Tiring - a soldier: Battered - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Tiring - a soldier: Battered - Mikhan: Critical >
f
*Mikhan* leaves south.
* R B0 - O - ON HP:Beaten MV:Tiring > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
*Mikhan* has arrived from the east.
A shadow stallion has arrived from the east.
You scythe *Mikhan*'s left arm very hard.
*Mikhan* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical > *Mikhan* leaves east.
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
zerk
j
kill dark
[change mood berserk]
Mood changed to: Berserk
* R Z0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R Z0 - O - ON HP:Beaten MV:Tiring >
6
6
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - ON HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - ON HP:Beaten MV:Tiring >
ch wim
e
j
kill dark
You won't flee from any fight now.
* R B0 - O - ON HP:Beaten MV:Tiring > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here.
A rat scurries around trying to get out of sight.
A soldier is here, fighting a shivering tree.
A rat scurries around trying to get out of sight.
A shivering tree is here, fighting a soldier.
A shivering tree is here, fighting a soldier.
* R B0 - O - ON HP:Beaten MV:Tiring > You try to scythe *Mikhan*, but he deflects the blow.
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
You assume The Cat Dances on the Wall, scything *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
f
* R B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Critical >
You panic and attempt to flee!
j
kill dark
*Mikhan* panics, and attempts to flee!
You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
Fleeing
A chestnut stallion trots about, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
They aren't here.
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > *Mikhan* has arrived from the east.
*Mikhan* leaves south.
A shadow stallion leaves south.
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
s
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
e
e
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]N
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
e
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]S
A chestnut stallion trots about, being ridden by you.
e
* R B0 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
track dreadlord
-
=+
*
*
You could find no tracks at all.
* R B0 - O - ON HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
w
They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
w
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]8385
A chestnut stallion trots about, being ridden by you.
* R B0 - O - ON HP:Beaten MV:Tiring >
n
w
Alas, you cannot go that way...
n
* R B0 - O - ON HP:Beaten MV:Tiring >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]83898389
A chestnut stallion trots about, being ridden by you.
j
kill dark
* R B0 - O - ON HP:Beaten MV:Tiring > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
The corpse of a soldier is lying here.
A chestnut stallion trots about, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - ON HP:Beaten MV:Tiring >
w
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.
* R B0 - O - ON HP:Beaten MV:Tiring >
k rat
A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R B0 - O - ON HP:Beaten MV:Tiring >
s
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
A rat has arrived from the north.
* R B0 - O - ON HP:Battered MV:Tiring >
track dreadlord
-=
+*
*
You could find no tracks at all.
* R B0 - O - ON HP:Battered MV:Tiring >
j
kill dark
e
They aren't here.
* R B0 - O - ON HP:Battered MV:Tiring >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]W
A chestnut stallion trots about, being ridden by you.
A rat has arrived from the west.
* R B0 - O - ON HP:Battered MV:Tiring >
track dreadlord
-=
+*
*
You could find no tracks at all.
* R B0 - O - ON HP:Battered MV:Winded >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Battered MV:Winded >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - ON HP:Battered MV:Winded > They aren't here.
* R B0 - O - ON HP:Battered MV:Winded >
j
kill dark
They aren't here.
* R B0 - O - ON HP:Battered MV:Winded >
no
e
[notice ]
You stop paying increased attention to your surroundings.
* R B0 - O - OFF HP:Battered MV:Winded > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded >
s
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded >
n
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]W
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded >
Pial narrates 'Forward the Arms of Tanchico! Let rally the forces of Justice against those who would
oppose and leave unacknowledged the plight of the common man'
* R B0 - O - OFF HP:Battered MV:Winded >
track dreadlord
-=
+*
*
You could find no tracks at all.
* R B0 - O - OFF HP:Battered MV:Winded >
e
e
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]W
A chestnut stallion trots about, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Winded > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded > The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Winded >
Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Winded >
w
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]W
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Winded >
sc
You have 124(405) hit and 72(149) movement points.
You have scored 54901617 experience points and 1119 quest points.
You need 3598383 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R B0 - O - OFF HP:Battered MV:Winded >
Your heartbeat calms down more as you feel less panicked.
* R B0 - O - OFF HP:Battered MV:Tiring >
1
[where ]
Players in your Zone
--------------------
Ibzon - The Dusty Road
* R B0 - O - OFF HP:Battered MV:Tiring >
l
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]W
A chestnut stallion trots about, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring >
n
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]8392
A chestnut stallion trots about, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
4
[ch mood wimpy]
Mood changed to: Wimpy
e
e
* R W0 - O - OFF HP:Battered MV:Tiring >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]W
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Battered MV:Tiring > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Battered MV:Tiring >
e
j
kill dark
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]W
A chestnut stallion trots about, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R W0 - O - OFF HP:Battered MV:Tiring >
*Mikhan* barely slashes your body.
* R W0 - O - OFF HP:Battered MV:Tiring - Mikhan: Critical > You do the best you can!
* R W0 - O - OFF HP:Battered MV:Tiring - Mikhan: Critical >
A shivering tree tickles your right leg with its hit.
A shivering tree joins a shivering tree's fight!
f
* R W0 - O - OFF HP:Battered MV:Tiring - Mikhan: Critical >
You panic and attempt to flee!
You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]8408
Fleeing
A chestnut stallion trots about, being ridden by you.
j
kill dark
* R W0 - O - OFF HP:Battered MV:Tiring >
*Mikhan* has arrived from the south.
* R W0 - O - OFF HP:Battered MV:Tiring > *Mikhan* slashes your left hand.
You do the best you can!
j
kill dark
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
You barely scythe *Mikhan*'s left leg.
*Mikhan* barely slashes your body.
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical > You do the best you can!
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves north.
* R W0 - O - OFF HP:Beaten MV:Tiring >
6
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Tiring >
7
[ch posture offensive]
Posture changed to: Offensive
n
j
kill dark
* R B0 - O - OFF HP:Beaten MV:Tiring >
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]W
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
* R B0 - O - OFF HP:Beaten MV:Tiring > You barely scythe *Mikhan*'s head.
*Mikhan* panics, and attempts to flee!
* R B0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* leaves north.
* R B0 - O - OFF HP:Beaten MV:Tiring >
zerk
n
[change mood berserk]
Mood changed to: Berserk
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
The road curves to the south and west here avoiding a landslide to the
south west. The road stops its winding as it heads directly south shadowing
the high cliffs towards the west.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
* R Z0 - O - OFF HP:Beaten MV:Tiring > You try to scythe *Mikhan*, but he parries successfully.
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Critical >
j
kill dark
*Mikhan* leaves west.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
w
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
n
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
Giving the hill a wide birth, the road heads further to the southeast
through the rolling grasslands. Although the air is hot and dry, the
sickly smell from the Blight far to the north has dissipated. Far to the
north a the road must cut through a forest that lies on the slopes of the
Mountains of Dhoom.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A timber wolf is here, snarling hungrily.
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
They aren't here.
w
* R Z0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
Pial narrates 'I'm glad to see Lord Ibzon still among the living for he is of great help in the
fight against the Shadow.'
They aren't here.
n
* R Z0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
Shadowing a Road
Grass grows knee deep here as it spreads across the rolling hills. Rock
outcroppings and misplaced boulders dot the sea of grass. The road lies to
the west and south as it borders the hill further to the west.
[ obvious exits: S W ]8482
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
w
j
kill dark
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]S
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
w
j
kill dark
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
n
j
kill dark
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]8417
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R Z0 - O - OFF HP:Battered MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R Z0 - O - OFF HP:Battered MV:Tiring > They aren't here.
j
kill dark
j
kill dark
* R Z0 - O - OFF HP:Battered MV:Tiring >
They aren't here.
* R Z0 - O - OFF HP:Battered MV:Tiring >
e
e
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]S
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Battered MV:Tiring > Shadowing a Road
Grass grows knee deep here as it spreads across the rolling hills. Rock
outcroppings and misplaced boulders dot the sea of grass. The road lies to
the west and south as it borders the hill further to the west.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Battered MV:Tiring >
s
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]W
A chestnut stallion trots about, being ridden by you.
* R Z0 - O - OFF HP:Battered MV:Tiring >
e
A Winding Road
Giving the hill a wide birth, the road heads further to the southeast
through the rolling grasslands. Although the air is hot and dry, the
sickly smell from the Blight far to the north has dissipated. Far to the
north a the road must cut through a forest that lies on the slopes of the
Mountains of Dhoom.
[ obvious exits: S W ]8483
Fleeing
A chestnut stallion trots about, being ridden by you.
A timber wolf is here, snarling hungrily.
* R Z0 - O - OFF HP:Battered MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
6
* R Z0 - O - OFF HP:Battered MV:Tiring >
6
[ch mood brave]
You try to calm down, but can't.
* R Z0 - O - OFF HP:Battered MV:Tiring > [ch mood brave]
You try to calm down, but can't.
* R Z0 - O - OFF HP:Battered MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
6
* R B121 - O - OFF HP:Battered MV:Tiring >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Battered MV:Tiring >
ch wim
s
e
You won't flee from any fight now.
e
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
The road curves to the south and west here avoiding a landslide to the
south west. The road stops its winding as it heads directly south shadowing
the high cliffs towards the west.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring >
s
s
s
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]W
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
j
kill dark
* R B0 - O - OFF HP:Battered MV:Tiring >
A shivering tree tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
*Mikhan* slashes your body.
You do the best you can!
* R B0 - O - OFF HP:Beaten MV:Tiring - a shivering tree: Scratched >
f
*Mikhan* slashes your head.
A shivering tree tickles your body with its hit.
You scythe a shivering tree's roots into bloody fragments!
A shivering tree tickles your body with its hit.
* R B0 - O - OFF HP:Beaten MV:Tiring - a shivering tree: Hurt > PANIC! You couldn't escape!
* R B0 - O - OFF HP:Beaten MV:Tiring - a shivering tree: Hurt >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Tiring - a shivering tree: Hurt >
You panic and attempt to flee!
A shivering tree barely hits your body.
A shivering tree tickles your body with its hit.
You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
j
kill dark
w
* R W0 - O - OFF HP:Beaten MV:Tiring >
They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring > Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
sc
j
kill dark
You have 94(405) hit and 87(149) movement points.
You have scored 54901208 experience points and 1119 quest points.
You need 3598792 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R W0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
j
kill dark
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.
6
* R W0 - O - OFF HP:Beaten MV:Tiring >
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Tiring >
sc
You have 107(405) hit and 103(149) movement points.
You have scored 54901208 experience points and 1119 quest points.
You need 3598792 exp to level and 1881 qp to rank.
You have amassed 146 Turn points to date.
You have played 59 days and 12 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* R B0 - O - OFF HP:Beaten MV:Tiring >
e
e
j
kill dark
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R B0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Beaten MV:Tiring > You try to scythe *Mikhan*, but he parries successfully.
* R B0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
4
*Mikhan* slashes your body.
A shivering tree barely tickles your left foot with its hit.
A shivering tree joins a shivering tree's fight!
You try to scythe *Mikhan*, but he deflects the blow.
f
* R B0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
w
They aren't here.
s
* R W0 - O - OFF HP:Beaten MV:Tiring >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
w
w
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
n
n
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
w
w
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
n
n
* R W0 - O - OFF HP:Beaten MV:Tiring >
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Fleeing
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
n
n
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - O - OFF HP:Beaten MV:Tiring >
6
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Tiring >
save
Saving Ibzon.
* R B0 - O - OFF HP:Beaten MV:Tiring >
yell bah thought i had you there :(
You bellow 'bah thought i had you there :('
* R B0 - O - OFF HP:Beaten MV:Tiring >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
Mikhan bellows 'was very very low :P'
They aren't here.
Mikhan bellows 'single digits'
* R B0 - O - OFF HP:Beaten MV:Tiring >
yell i've got to get better at kill hits!
*Mikhan* has arrived from the south, riding a shadow stallion.
You bellow 'i've got to get better at kill hits!'
* R B0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
The ancient tree joins the ancient tree's fight!
You scythe *Mikhan*'s right arm.
f
* R B0 - O - OFF HP:Beaten MV:Tiring - the ancient tree: Healthy - Mikhan: Beaten >
PANIC! You couldn't escape!
* R B0 - O - OFF HP:Beaten MV:Tiring - the ancient tree: Healthy - Mikhan: Beaten >
You try to scythe *Mikhan*, but he deflects the blow.
* R B0 - O - OFF HP:Beaten MV:Tiring - the ancient tree: Scratched - Mikhan: Beaten >
*Mikhan* panics, and attempts to flee!
zerk
* R B0 - O - OFF HP:Beaten MV:Tiring - the ancient tree: Scratched - Mikhan: Beaten >
*Mikhan* leaves east riding a shadow stallion.
* R B0 - O - OFF HP:Beaten MV:Tiring > [change mood berserk]
Mood changed to: Berserk
j
kill dark
* R Z0 - O - OFF HP:Beaten MV:Tiring >
They aren't here.
* R Z0 - O - OFF HP:Beaten MV:Tiring >
j
kill dark
j
kill dark
*Mikhan* has arrived from the east, riding a shadow stallion.
You try to scythe *Mikhan*, but he parries successfully.
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten > You do the best you can!
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
You try to scythe *Mikhan*, but he parries successfully.
* R Z0 - O - OFF HP:Beaten MV:Tiring - Mikhan: Beaten >
The ancient tree joins the ancient tree's fight!
You scythe *Mikhan*'s left leg.
Your heartbeat calms down more as you feel less panicked.
* R Z0 - O - OFF HP:Battered MV:Strong - Mikhan: Beaten >
b
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R Z0 - O - OFF HP:Critical MV:Strong - Mikhan: Beaten >
-
*Mikhan* panics, and attempts to flee!
=+
*Mikhan* leaves south riding a shadow stallion.
*
*+
=-
*Mikhan* has arrived from the south, riding a shadow stallion.
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!
-
=
Your bash at *Mikhan* sends him sprawling!
* R Z0 - O - OFF HP:Critical MV:Strong - Mikhan: Beaten >
j
kill dark
You scythe *Mikhan*'s right arm into bloody fragments!
*Mikhan* panics, and attempts to flee!
*Mikhan* panics, and attempts to flee!
The ancient tree joins the ancient tree's fight!
You scythe *Mikhan*'s right foot very hard.
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mikhan*'s death cry.
They aren't here.
6
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Critical MV:Strong > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R B121 - O - OFF HP:Critical MV:Strong >
nar rip mikhan
You narrate 'rip mikhan'
* R B121 - O - OFF HP:Critical MV:Strong >
sd
[sheath weapon]
You swing a wickedly scythed longsword smoothly, Folding the Fan.
* R B121 - O - OFF HP:Critical MV:Strong >
dd
[draw dagger]
You try to quietly draw a dagger of gleaming steel from a dark blue riders cape bearing three silver
fish.
scc
* R B121 - O - OFF HP:Critical MV:Strong >
sd
[scalp corpse]
You lean over and sever the bloody head from the corpse of Mikhan.
ds
* R B121 - O - OFF HP:Critical MV:Strong >
[sheath weapon]
You swing a dagger of gleaming steel smoothly, Folding the Fan.
* R B121 - O - OFF HP:Critical MV:Strong > [draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B121 - O - OFF HP:Critical MV:Strong >
exa corpse
It is the corpse of Mikhan.
When you look inside, you see:
corpse (here) :
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a belt with a buckle of cuendillar
a ring-quilloned sword
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a bright red robe
a shirt of overlapping black scales
[2] a shimmering chain of gold
a strange, insectoid helm
a gold ring
a beautifully worked great serpent ring
a crystal lightstick
* R B121 - O - OFF HP:Beaten MV:Strong >
Pial narrates 'Good job Lord Ibzon, you are doing the Creator's work!'
* R B121 - O - OFF HP:Beaten MV:Strong >
take stick corpse
You get a crystal lightstick from the corpse of Mikhan.
* R B121 - O - OFF HP:Beaten MV:Strong >
take pack corpse
You get a backpack from the corpse of Mikhan.
* R B121 - O - OFF HP:Beaten MV:Strong >
exa i.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
a skin of human flesh
an oilstone
a curved clear dagger
a jade signet ring
a black key engraved with a whip
a crystal lightstick
a wealth of gold crowns (326)
four copper pennys
a gator skin bracer
[3] a bubbling draught
[5] a thin vial of yellow fluid
[2] a jade carving of an old man
a many-faceted stone
[6] a package of iron rations
a wooden key with bronze inlay