Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Cobaen
Posts: 28
Joined: Thu Oct 06, 2016 4:46 am

Re: Fail!

Post by Cobaen » Sun Nov 06, 2016 8:03 pm

Who's worked up? Am just calling a turd nugget when I see one. This player is constantly a toxic turd nugget.

Choen
Posts: 237
Joined: Mon Jun 29, 2015 12:39 am

Re: Fail!

Post by Choen » Sun Nov 06, 2016 8:03 pm

More like Turg nugget. Hey-o

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Fail!

Post by Arkan » Sun Nov 06, 2016 8:47 pm

I actually read it that way the first time and had to re-read to get it right. Sorry, Turg!

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Fail!

Post by Arkan » Mon Nov 07, 2016 10:49 am

This was painful to watch. I half ticed up to beat.

* HP:Beaten MV:Haggard > *Corath* has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
A raven has arrived from the east.
[kill human]
You blast *Corath*'s body very hard.

j
* HP:Beaten MV:Haggard - Corath: Beaten > j
[kill human]
You do the best you can!

* HP:Beaten MV:Haggard - Corath: Beaten > b
[kill human]
You do the best you can!

*Corath* blasts your body.orath: Beaten >
You wish that your wounds would stop BLEEDING so much!

A beaked trolloc joins your fight!
A muzzled trolloc joins a beaked trolloc's fight!
You blast *Corath*'s left foot.
[bash ]

+
*Corath* panics, and attempts to flee!
*Corath* tries to flee, but is too exhausted! From a no-ride door

*
A large number of blood droplets leads to a small pool of the dark liquid at the edge of a hillside to the west.
A large number of blood droplets leads to a small pool of the dark liquid at the edge of a hillside to the west.
A large number of blood droplets leads to a small pool of the dark liquid at the edge of a hillside to the west.

=
*Corath* panics, and attempts to flee!

-
A muzzled trolloc cleaves Corath's body.
A beaked trolloc tickles Corath's body with his whip.

=
Your bash at *Corath* sends him sprawling!

* HP:Beaten MV:Haggard - Corath: Beaten >
A muzzled trolloc barely cleaves Corath's body.
A beaked trolloc barely tickles Corath's left foot with his whip.
You blast *Corath*'s body very hard.

* HP:Beaten MV:Haggard - Corath: Critical >
A muzzled trolloc barely cleaves Corath's right arm.
A beaked trolloc barely whips Corath's body.
You blast *Corath*'s head hard.

* HP:Beaten MV:Haggard - Corath: Critical >
*Corath* leaves east riding a gray palfrey.

* HP:Beaten MV:Haggard > e
j
Blighted Valley
The hills to the west give way to the relatively flat floor of the blighted
valley. A dark swamp marches slowly eastward just to the north, preventing
exit in that direction. The valley stretches east and south of this point.
A slight rumbling sound can be faintly heard in the distance.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
*Corath* is standing here, riding a gray palfrey.

* HP:Beaten MV:Haggard > A gray palfrey seems too exhausted to obey *Corath*'s commands.
[kill human]
You blast *Corath*'s body hard.

* HP:Beaten MV:Haggard - Corath: Critical >
*Corath* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You blast *Corath*'s body.

* HP:Critical MV:Haggard - Corath: Critical >
*Corath* stops riding a gray palfrey.

* HP:Critical MV:Haggard - Corath: Critical >
*Corath* panics, and attempts to flee!

* HP:Critical MV:Haggard - Corath: Critical >
You blast *Corath*'s body hard.
*Corath* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Corath*'s death cry.

corath
Posts: 353
Joined: Wed Feb 18, 2015 8:21 pm

Re: Fail!

Post by corath » Mon Nov 07, 2016 11:02 am

what a dam time for that nag to hag! should have known better to pk on a stupid gray.

asharek
Posts: 121
Joined: Tue Apr 21, 2015 2:35 pm

Re: Fail!

Post by asharek » Tue Nov 08, 2016 11:46 am

o S HP:Hurt MV:Tiring > s
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Tiring > c
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An Illian Companion sentry surveys his surroundings with a watchful eye.
*Maegon* is standing here, riding a bloodstock stallion.
A raven is here flying around.
*Coraen* is standing here, riding a warhorse.
*Sarryn* is standing here, riding a gray palfrey.
A squirrel is here, chittering.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

backstab h.human
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > You silently approach your victim...

-=
*Maegon* forms a beautiful weave of white light about *Maegon*'s body.

+**+=- -=
*Coraen* tries to slash you, but you deflect the blow.

+*
*Maegon* makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 2 out of 3 stabs (66% landed)
Over time you've landed 443 out of 732 stabs (60% landed)
*Maegon* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Coraen: Wounded >

:(

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Fail!

Post by Maegon » Tue Nov 08, 2016 12:38 pm

Hehe.

I did actually k dark between the wvd and Coraen engaging, but it should have been an h.dark with notice on. I was too slow trying to walk out after seeing *someone*. Still sad about my horsie though :(

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Tue Nov 08, 2016 4:11 pm

Why if your 1h weapons and a fblade user shows up, you just leave!

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Braaeh* is standing here mending a weapon.
*Decrepit* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Strong > y
*Braaeh* tries to pierce you, but you parry successfully.
*Decrepit* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - Braaeh: Hurt > [kill xafelar]
They aren't here.

* R HP:Hurt MV:Strong - Braaeh: Hurt >
Darlana narrates 'mobs and parties everywhere'

* R HP:Hurt MV:Strong - Braaeh: Hurt > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

You panic and attempt to flee!: Hurt >


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
*Braaeh* pierces your body hard.
Your heartbeat calms down more as you feel less panicked.

dh

*Decrepit* sends you sprawling with a powerful bash!


Your blood freezes as you hear something's death cry.
The blighted tree barely tickles your body with its hit.
The blighted tree hits your body.
The blighted tree tries to hit you, but you deflect the blow.
*Decrepit* pounds your body hard.
*Braaeh* pierces your body hard.


A curved clear dagger is thrown from your hands as you are struck. <--lulz
*Braaeh* pierces your right foot.


The blighted tree tickles your right leg with its hit.
The blighted tree barely hits your head.
The blighted tree tickles your body with its hit.
*Decrepit* pounds your body hard.
*Braaeh* pierces your left arm.


*Decrepit* gets a curved clear dagger. <---lulz

You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
The giant blight beetle is visible flying high in the sky.
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Wounded MV:Full >
Klig narrates 'batt hagg atm'

* R HP:Wounded MV:Full >
The giant blight beetle tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Full - the giant blight beetle: Healthy > f
w
s
s
You panic and attempt to flee!


The giant blight beetle leaves south.

change posture defensive
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A shattered arm lies in a bloody red and purple mess.
A bruised and bloody leg lies on the ground, torn from its socket.
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Alas, you cannot go that way...

* R HP:Wounded MV:Full > nar wow
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
The giant blight beetle is visible flying high in the sky.
*Braaeh* is standing here mending a weapon.
*Decrepit* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > *Decrepit* pounds your left arm very hard.
Posture changed to: Defensive

* R HP:Wounded MV:Strong - Decrepit: Hurt > *Braaeh* pierces your left leg.
You narrate 'wow'

Just glad I had hatchet in inventory and it was just a dagger lol. On a side note...I thought Taziar made me a trigger for picking up anything disarmed! Not that it would of helped her given my flee lag and being bashed right after...but still!

Murkor
Posts: 8
Joined: Sat Aug 27, 2016 4:34 pm

Re: Fail!

Post by Murkor » Tue Nov 08, 2016 4:17 pm

Brb, going fblades to make Sarryn leave pk.

Braeh
Posts: 12
Joined: Thu Nov 03, 2016 7:56 pm

Re: Fail!

Post by Braeh » Tue Nov 08, 2016 6:58 pm

I was like oh dung it procced.. and after you were bashed too.. to bad it wasn't a hatchet.. I'm really thinking about going combo 1hand axes but playing abs fencing blades is paying off.. right now I'm spouse to be combo fencing blades but just keep the abs on for xp.

Post Reply