Langois told me the rogue class is dull but, I really do like it even when I die. It's still fun to do something like this, 5 minutes before boot and my friends were calling for help because they got pinned down at Ragan, so I waited 1n and Byrg showed up first.
* S HP:Scratched MV:Strong > stab byrg
[backstab ]
You silently approach your victim...
*Byrg* makes a strange sound as you place a dagger of green jade in his back!
* S HP:Scratched MV:Strong - Byrg: Beaten >
A Ghar'ghael trolloc joins Byrg's fight!
Vantrin narrates 'granit that you hiding?'
* S HP:Scratched MV:Strong - Byrg: Beaten > narrate stabbed beat
A Ghar'ghael trolloc tries to blast you, but you deflect the blow.
*Byrg* scythes your right leg very hard.
You barely pierce *Byrg*'s right foot.
* S HP:Scratched MV:Strong - Byrg: Beaten > You narrate 'stabbed beat'
* S HP:Scratched MV:Strong - Byrg: Beaten >
*Byrg* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Byrg: Beaten >
Vantrin has arrived from the south, riding a warhorse.
* S HP:Scratched MV:Strong - Byrg: Beaten >
Vantrin tickles a Ghar'ghael trolloc's right foot with his slash.
* S HP:Scratched MV:Strong - Byrg: Beaten > narrate on 1n hit
Vantrin barely slashes a Ghar'ghael trolloc's body.
A Ghar'ghael trolloc blasts your right arm.
You pierce *Byrg*'s right leg.
You barely tickle *Byrg*'s body with your pierce.
* S HP:Scratched MV:Strong - Byrg: Beaten > n
x
*Byrg* leaves north.
You narrate 'on 1n hit'
* S HP:Scratched MV:Strong - a Ghar'ghael trolloc: Critical > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a Ghar'ghael trolloc: Critical > [k dark]
You do the best you can!
* S HP:Scratched MV:Strong - a Ghar'ghael trolloc: Critical >
Oliver has arrived from the south.
* S HP:Scratched MV:Strong - a Ghar'ghael trolloc: Critical >
Oliver barely pierces a Ghar'ghael trolloc's body.
* S HP:Scratched MV:Strong - a Ghar'ghael trolloc: Critical >
Oliver pierces a Ghar'ghael trolloc's body.
A Ghar'ghael trolloc is mortally wounded, and will die soon, if not aided.
You barely pierce a Ghar'ghael trolloc's head.
A Ghar'ghael trolloc is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.
* S HP:Scratched MV:Strong > x
[k dark]
They aren't here.
* S HP:Scratched MV:Strong >
Vantrin leaves north riding a warhorse.
* S HP:Scratched MV:Strong > n
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground.
A juicy looking apple has fallen to the ground.
A juicy looking apple has fallen to the ground.
A juicy looking apple has fallen to the ground.
A juicy looking apple has fallen to the ground.
A warhorse is here, stamping his feet impatiently, being ridden by Vantrin.
Vantrin Volkov is standing here, riding a warhorse.
*Myzec* is standing here.
e
* S HP:Scratched MV:Strong >
Vantrin leaves east riding a warhorse.
x
* S HP:Scratched MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
*Myzec* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by Vantrin.
Vantrin Volkov is standing here, riding a warhorse.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Scratched MV:Tiring > *Myzec* leaves east.
*Byrg* has arrived from the east.
[k dark]
You try to pierce *Myzec*, but he parries successfully.
* S HP:Scratched MV:Tiring - Myzec: Hurt >
*Myzec* pierces your body.
The writhing grass barely hits Byrg's body.
You try to pierce *Myzec*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Myzec: Hurt >
Vantrin leaves west riding a warhorse.
* S HP:Hurt MV:Tiring - Myzec: Hurt >
*Myzec* tries to pierce you, but you parry successfully.
You try to pierce *Myzec*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Myzec: Hurt >
*Myzec* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Myzec: Hurt >
*Byrg* panics, and attempts to flee!
Vantrin has arrived from the west, riding a warhorse.
* S HP:Hurt MV:Tiring - Myzec: Hurt >
Vantrin barely slashes *Byrg*'s body.
* S HP:Hurt MV:Tiring - Myzec: Hurt >
*Myzec* leaves east.
* S HP:Hurt MV:Tiring > x
[k dark]
You barely pierce *Byrg*'s right arm.
* S HP:Hurt MV:Tiring - the writhing grass: Healthy - Byrg: Beaten >
You barely pierce *Byrg*'s left foot.
The writhing grass tickles Byrg's body with its hit.
* S HP:Hurt MV:Tiring - the writhing grass: Healthy - Byrg: Beaten >
*Byrg* leaves east.
* S HP:Hurt MV:Tiring > e
x
Vantrin leaves east riding a warhorse.
* S HP:Hurt MV:Tiring > The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A water skin made from dried human flesh lies here.
A warhorse is here, stamping his feet impatiently, being ridden by Vantrin.
Vantrin Volkov is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Tiring > [k dark]
They aren't here.
* S HP:Hurt MV:Tiring > n
Vantrin leaves east riding a warhorse.
n
* S HP:Hurt MV:Tiring > n
The Blight
[ obvious exits: N E S ]
North: *Byrg* is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
*Myzec* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
n
* S HP:Hurt MV:Tiring > n
*Myzec* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
n
* S HP:Hurt MV:Tiring - Myzec: Hurt > No way! You're fighting for your life!
* S HP:Hurt MV:Tiring - Myzec: Hurt > No way! You're fighting for your life!
Vantrin has arrived from the east, riding a warhorse.
* S HP:Hurt MV:Tiring - Myzec: Hurt > No way! You're fighting for your life!
Vantrin leaves north riding a warhorse.
* S HP:Hurt MV:Tiring - Myzec: Hurt > No way! You're fighting for your life!
* S HP:Hurt MV:Tiring - Myzec: Hurt >
You pierce *Myzec*'s left arm hard.
Myzec assumes an offensive striking posture.
* S HP:Hurt MV:Tiring - Myzec: Hurt >
*Byrg* has arrived from the north.
narrate he n
* S HP:Hurt MV:Tiring - Myzec: Hurt >
*Byrg* leaves south.
* S HP:Hurt MV:Tiring - Myzec: Hurt > You narrate 'he n'
* S HP:Hurt MV:Tiring - Myzec: Hurt >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You try to pierce *Myzec*, but he parries successfully.
*Myzec* pierces your head very hard.
** This weave of the Wheel ends in 5 minutes...
* S HP:Hurt MV:Strong - Myzec: Hurt > s
x
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Myzec: Hurt > [k dark]
You do the best you can!
* S HP:Hurt MV:Strong - Myzec: Hurt > f
s
s
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: E S W ]
The Blight
[ obvious exits: N E S W ]
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
x
* S HP:Hurt MV:Tiring > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Tiring > [k dark]
They aren't here.
* S HP:Hurt MV:Tiring > n
w
The Blight
[ obvious exits: N E S W ]
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Tiring > The Blight
[ obvious exits: N E S W ]
North: *Myzec* is standing here.
A water skin made from dried human flesh lies here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Tiring > n
h
1
The Blight
[ obvious exits: N E S ]
North: A huge trolloc marked with a whirlwind snorts here.
South: You sense a hidden life form in the area...
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring > [backstab h.dark]
Backstab who?
* S HP:Hurt MV:Tiring > notice
You stop paying increased attention to your surroundings.
* S HP:Hurt MV:Tiring > notice
s
h
You start paying increased attention to your surroundings.
1
* S HP:Hurt MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A water skin made from dried human flesh lies here.
You sense a hidden life form in the area...
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
[backstab h.dark] >
You silently approach your victim...
A shrill piercing scream reverberates through the area.
*
The Wheel of Time turns...
*Myzec* makes a strange sound as you place a dagger of green jade in his back!
* S HP:Hurt MV:Tiring - Myzec: Beaten >
*Myzec* pierces your left hand.
The blighted tree barely hits your left leg.
The blighted tree joins the blighted tree's fight!
* S HP:Hurt MV:Tiring - Myzec: Beaten >
*Myzec* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Myzec: Beaten > narrate stabbed beat
*Myzec* leaves west.
You narrate 'stabbed beat'
* S HP:Hurt MV:Tiring - the blighted tree: Scratched >
You try to pierce the blighted tree, but it deflects the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
* S HP:Hurt MV:Tiring - the blighted tree: Scratched > narrate myzec this time
You narrate 'myzec this time'
* S HP:Hurt MV:Tiring - the blighted tree: Scratched >
You pierce the blighted tree's left foreleg very hard.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
Oliver narrates 'mob had full abs'
* S HP:Hurt MV:Tiring - the blighted tree: Hurt > f
s
w
You panic and attempt to flee!
First time stabbing two players back to back like this. It's a shame I stabbed them to beat and didn't manage to kill them.
Putting in that second shift.
Re: Putting in that second shift.
Nice to see you having fun with PK and helping out your fellow humans. Don't neglect your melee!
Re: Putting in that second shift.
I feel like chances are when I face off against a rogue up north, they're a master.. so I usually get outmeleed.
If it's an abser, it's hit or miss. I stood toe to toe with graeme last night and he had a heron, but with combo I did pretty good to keep it close.
I really need to get clanned and rank up so I can master and actually get some real power behind my melee. I do practice attack now.
If it's an abser, it's hit or miss. I stood toe to toe with graeme last night and he had a heron, but with combo I did pretty good to keep it close.
I really need to get clanned and rank up so I can master and actually get some real power behind my melee. I do practice attack now.
Re: Putting in that second shift.
Try wearing dodge and see if you win melee more often. Master damage helps, but I promise you don't need it! Bonuses tend to be exaggerated by people in this game, you can always even things out with a little mob support or strategy.
Re: Putting in that second shift.
Yea man, what Krul said. Not gonna lie to you though, get clanned and put the time into mastering, you go full dodge cc dagger and you'll be pulling own of the highest damaging set ups in the game. The mounted ob humans get is awesome too. I assume you have like 18 str or something so you'll have like 175+ ob with a cc mounted in full dodge and just mess everyone up. As much dung as everyone gives rogues, they are fun to play because of the raw amount of power you can produce. You should try doing full melee imo. 99 daggers, 92 attack, 99 sparry, 99 dodge. I'm rambling a bit because I'm kinda drunk but you get the basics down of all this and you'll be fighting 2-4 ds solo just destroying them. Stab is great and everything but really, try the melee set up. You're gonna hit someone like 6 rounds per bash of dmg and just destroy.
Okay I'm done ranting
Okay I'm done ranting
Re: Putting in that second shift.
Master damage makes the most difference on rogues actually. Of course you can still win fights but to pretend like math doesn't exist is what some people love to do on this game.