Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Ouch! That really did HURT!

Post by pial » Mon Oct 10, 2016 5:50 pm

Then people would just sell them for inn credit! Poison is cancerous in pk!

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Ouch! That really did HURT!

Post by ecthus » Tue Oct 11, 2016 3:01 am

Your body is burned by a weakened fireball sent by *Spyder*!

-
=
A shrill piercing scream reverberates through the area.
*Asharek* tries to pierce Tran, but he parries successfully.
Tran tries to strike *Asharek*, but he parries successfully.
You try to hack *Spyder*, but he parries successfully.
*Spyder* tries to strike you, but you parry successfully.
A shadow stallion tries to hit Vdayr, but he parries successfully.
Vdayr hacks a shadow stallion's body hard.
Admunson slashes a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc crushes Admunson's head.
Your bash at *Spyder* sends him sprawling!

* R HP:Battered MV:Strong - Spyder: Hurt >

Aldwyn pierces *Spyder*'s left arm very hard.

* R HP:Battered MV:Strong - Spyder: Hurt >
Cobaen leaves west riding a warhorse.

* R HP:Battered MV:Strong - Spyder: Hurt >

*Asharek* tries to pierce Tran, but he parries successfully.

* R HP:Battered MV:Strong - Spyder: Hurt >
Cobaen has arrived from the west, riding a warhorse.

l
* R HP:Battered MV:Strong - Spyder: Hurt >

Cobaen tries to slice *Asharek*, but he deflects the blow.

* R HP:Battered MV:Strong - Spyder: Hurt > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
Cobaen of Saldaea is here, fighting Asharek, riding a warhorse.
You sense a hidden life form in the area...
*Spyder* is sitting here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tran Murka is here, fighting Asharek mending a weapon, riding a warhorse.
A Dhai'mon trolloc is here, fighting Admunson.
Vdayr Viera, The Bloody Berserker of Mayene is here, fighting a shadow stallion, riding a warhorse.
Admunson of Two Rivers is here, fighting a Dhai'mon trolloc, riding a warhorse.
Aldwyn the Azure Shadow of Mayene {Winged Guard Council} is here, fighting Spyder, riding a warhorse.

* R HP:Battered MV:Strong - Spyder: Hurt >

Cobaen slices *Asharek*'s body into bloody fragments!
Aldwyn pierces *Spyder*'s body.
*Asharek* tries to pierce Tran, but he parries successfully.
Tran tries to strike *Asharek*, but he parries successfully.
You hack *Spyder*'s body.
A shadow stallion tries to hit Vdayr, but he parries successfully.
Admunson slashes a Dhai'mon trolloc's right hand extremely hard.
A Dhai'mon trolloc tries to crush Admunson, but he parries successfully.

* R HP:Battered MV:Strong - Spyder: Wounded >

Vdayr sends a shadow stallion sprawling with a powerful bash!

* R HP:Battered MV:Strong - Spyder: Wounded >
*Asharek* panics, and attempts to flee!

b
* R HP:Battered MV:Strong - Spyder: Wounded >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Spyder: Wounded >

Aldwyn pierces *Spyder*'s body.
*Asharek* leaves east.

b
* R HP:Battered MV:Strong - Spyder: Wounded >
Tran strikes *Spyder*'s body.
Cobaen slices *Spyder*'s body.

* R HP:Battered MV:Strong - Spyder: Wounded > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Spyder: Wounded >

Cobaen slices *Spyder*'s right leg hard.
Tran strikes *Spyder*'s left arm extremely hard.
Aldwyn pierces *Spyder*'s body.
You hack *Spyder*'s body.
Vdayr hacks a shadow stallion's left leg into bloody fragments!
Admunson slashes a Dhai'mon trolloc's body.
A Dhai'mon trolloc tries to crush Admunson, but he parries successfully.

* R HP:Battered MV:Strong - Spyder: Wounded >
*Spyder* panics, and attempts to flee!
*Spyder* tries to flee, but is too exhausted!

b
* R HP:Battered MV:Strong - Spyder: Wounded >
[bash ]


-=
+*

Aldwyn pierces *Spyder*'s body.

*
+
Cobaen slices *Spyder*'s left leg.
Tran strikes *Spyder*'s body.
Aldwyn pierces *Spyder*'s right leg.
*Spyder* tries to strike you, but you deflect the blow.
Vdayr hacks a shadow stallion's body extremely hard.
Admunson slashes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to crush Admunson, but he deflects the blow.
*Spyder* panics, and attempts to flee!
*Spyder* tries to flee, but is too exhausted!

=
-
-=
Your bash at *Spyder* sends him sprawling!

* R HP:Battered MV:Strong - Spyder: Battered >

Cobaen narrates 'oakdoor'

* R HP:Battered MV:Strong - Spyder: Battered >
Cobaen barely slices *Spyder*'s body.
Tran strikes *Spyder*'s left leg.
Aldwyn pierces *Spyder*'s body.
You hack *Spyder*'s body.
A shadow stallion tries to hit Vdayr, but he deflects the blow.
Admunson slashes a Dhai'mon trolloc's head hard.
A Dhai'mon trolloc tries to crush Admunson, but he parries successfully.

* R HP:Battered MV:Strong - Spyder: Beaten >
Cobaen narrates 'now'

* R HP:Battered MV:Strong - Spyder: Beaten >

Vdayr sends a shadow stallion sprawling with a powerful bash!

* R HP:Battered MV:Strong - Spyder: Beaten >
ali j k spyder
j
Ok.

j
* R HP:Battered MV:Strong - Spyder: Beaten > [k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Beaten >
Cobaen slices *Spyder*'s right arm hard.
Tran strikes *Spyder*'s left hand hard.
Aldwyn pierces *Spyder*'s body.
You hack *Spyder*'s body.
Vdayr hacks a shadow stallion's body hard.
Admunson slashes a Dhai'mon trolloc's left leg hard.
A Dhai'mon trolloc is incapacitated and will slowly die, if not aided.
[k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Beaten > [k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Beaten > Aldwyn pierces *Spyder*'s body hard.
[k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical >
[k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical > [k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical > *Spyder* stops riding a shadow stallion.
[k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical >
[k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical > [k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical > [k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical > [k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical > Cobaen slices *Spyder*'s head hard.
*Spyder* panics, and attempts to flee!
Tran barely strikes *Spyder*'s body.
Aldwyn pierces *Spyder*'s body.
You hack *Spyder*'s body.
Vdayr hacks a shadow stallion's body extremely hard.
Admunson slashes a Dhai'mon trolloc's body into bloody fragments!
A Dhai'mon trolloc is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a Dhai'mon trolloc's death cry.
*Spyder* panics, and attempts to flee!
[k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical > [k spyder]
Ok.

j
* R HP:Battered MV:Strong - Spyder: Critical > [k spyder]
Ok.
Cobaen gets a raw side of meat from the corpse of a Dhai'mon trolloc.
Cobaen gets a pair of leather boots from the corpse of a Dhai'mon trolloc.
Cobaen gets a pair of thin metal leggings from the corpse of a Dhai'mon trolloc.
Cobaen gets an iron morning star from the corpse of a Dhai'mon trolloc.
Cobaen gets a small metal shield from the corpse of a Dhai'mon trolloc.
Cobaen gets a thin mail shirt from the corpse of a Dhai'mon trolloc.
Cobaen gets a metal helmet from the corpse of a Dhai'mon trolloc.

* R HP:Battered MV:Strong - Spyder: Critical > [k spyder]
Ok.

* R HP:Battered MV:Strong - Spyder: Critical >

Aldwyn pierces *Spyder*'s body.
*Spyder* is mortally wounded, and will die soon, if not aided.
Admunson slashes *Spyder*'s body.
*Spyder* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Spyder*'s death cry.
Aldwyn leans over and severs the head from the corpse of Spyder.

* R HP:Battered MV:Strong >
*Rig* has arrived from the north.
Admunson tries to slash *Rig*, but he parries successfully.
Tran tries to strike *Zangief*, but he parries successfully.

* R HP:Battered MV:Strong >
nar rip spyder
x
x
b

*Zangief* gets a pair of animal-fur boots from the corpse of Spyder.
*Zangief* gets a set of riveted chainmail leggings from the corpse of Spyder.
*Zangief* gets a belt with a buckle of cuendillar from the corpse of Spyder.
*Zangief* gets a yew staff from the corpse of Spyder.
*Zangief* gets a silver etched shield from the corpse of Spyder.
*Zangief* gets a silver Kandori wristcuff from the corpse of Spyder.
*Zangief* gets a silver Kandori wristcuff from the corpse of Spyder.
*Zangief* gets a sturdy pair of full leather gauntlets from the corpse of Spyder.
*Zangief* gets a pair of riveted chainmail sleeves from the corpse of Spyder.
*Zangief* gets a backpack from the corpse of Spyder.
*Zangief* gets a bright red robe from the corpse of Spyder.
*Zangief* gets a shirt of overlapping black scales from the corpse of Spyder.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Spyder.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Spyder.
*Zangief* gets a rimmed round helmet from the corpse of Spyder.
*Zangief* gets a gold ring delicately carved with ivy from the corpse of Spyder.
*Zangief* gets a gold ring delicately carved with ivy from the corpse of Spyder.
*Zangief* gets a crystal lightstick from the corpse of Spyder.

Wept
Posts: 41
Joined: Sun Apr 19, 2015 11:36 am

Re: Ouch! That really did HURT!

Post by Wept » Tue Oct 11, 2016 9:05 pm

* R HP:Beaten SP:Good MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - The Crossing

* R HP:Beaten SP:Good MV:Tiring > scan e
s
ca* R HP:Beaten SP:Good MV:Tiring > n w
wh*Norberto* is standing here, riding a gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A black cat meanders to an unknown destination.
A chestnut stallion trots about.
A shaggy brown mare stands here.
*Norberto* has arrived from the west, riding a gray palfrey.


* R HP:Beaten SP:Good MV:Tiring > [where ]
Players in your Zone
--------------------
Wept - The Crossing

m
* R HP:Beaten SP:Good MV:Tiring > em
[kill norberto]
You try to hit *Norberto*, but he parries successfully.

v
* R HP:Beaten SP:Good MV:Tiring - Norberto: Beaten > [seize ]
You feel the flows of saidin coursing through your body.

[chann 'ice' norberto]MV:Tiring - Norberto: Beaten >
You begin to weave the appropriate flows...


*Norberto* panics, and attempts to flee!

-
*Norberto* leaves east riding a gray palfrey.

+e
m
*v
Cancelled.
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Norberto* is standing here, riding a gray palfrey.

* R HP:Beaten SP:Good MV:Tiring > [kill norberto]
You try to hit *Norberto*, but he parries successfully.

[chann 'ice' norberto]MV:Tiring - Norberto: Beaten >
You begin to weave the appropriate flows...

-
*Norberto* pounds your body.
Ouch! You couldn't maintain the flows.

* R HP:Beaten SP:Good MV:Tiring - Norberto: Beaten >
*Norberto* panics, and attempts to flee!

* R HP:Beaten SP:Good MV:Tiring - Norberto: Beaten > v

*Norberto* leaves east riding a gray palfrey.

[chann 'ice' norberto]MV:Tiring >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring > e
m
vEnd of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Norberto* is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.


* R HP:Beaten SP:Good MV:Tiring > [kill norberto]
You try to hit *Norberto*, but he deflects the blow.

[chann 'ice' norberto]MV:Tiring - Norberto: Beaten >
You begin to weave the appropriate flows...

=
*Norberto* pounds your head.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran joins Norberto's fight!
A Shienaran guard joins the grizzled veteran's fight!
The gleeman joins Norberto's fight!
Ouch! You couldn't maintain the flows.
*Norberto* panics, and attempts to flee!
*Norberto* tries to flee, but is too exhausted!

* R HP:Beaten SP:Good MV:Tiring - Norberto: Beaten > f
You can't ride in there.

* R HP:Beaten SP:Good MV:Tiring - Norberto: Beaten >
*Norberto* panics, and attempts to flee!

f
The gleeman tries to pierce you, but you parry successfully.
You panic and attempt to flee!

m
You flee head over heels.
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.


* R HP:Beaten SP:Good MV:Tiring > v
[kill norberto]
They aren't here.

[chann 'ice' norberto]MV:Tiring > w
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring >
m
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Norberto* is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.

w
* R HP:Beaten SP:Good MV:Tiring > [kill norberto]
You try to hit *Norberto*, but he parries successfully.

* R HP:Beaten SP:Good MV:Tiring - Norberto: Beaten > v
No way! You're fighting for your life!

[chann 'ice' norberto]MV:Tiring - Norberto: Beaten >
You begin to weave the appropriate flows...

*
*Norberto* panics, and attempts to flee!
*Norberto* tries to flee, but is too exhausted!

-
*Norberto* panics, and attempts to flee!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Norberto*.

* R HP:Beaten SP:Good MV:Tiring - Norberto: Critical >
*Norberto* panics, and attempts to flee!

* R HP:Beaten SP:Good MV:Tiring - Norberto: Critical > m
mYou try to hit *Norberto*, but he parries successfully.
The grizzled veteran joins Norberto's fight!
A Shienaran guard joins the grizzled veteran's fight!
The gleeman joins Norberto's fight!
The gleeman tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard has arrived from the east.
[kill norberto]
You do the best you can!


* R HP:Beaten SP:Good MV:Tiring - Norberto: Critical > m[kill norberto]
You do the best you can!


* R HP:Beaten SP:Good MV:Tiring - Norberto: Critical > [kill norberto]
You do the best you can!

f
* R HP:Beaten SP:Good MV:Tiring - Norberto: Critical >
*Norberto* leaves east riding a gray palfrey.

You panic and attempt to flee!g - a Shienaran guard: Scratched >

m
b
You flee head over heels.
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Beaten SP:Good MV:Tiring > [kill norberto]
They aren't here.

[chann 'flame' norberto]:Tiring > w
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring >
w
w
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.

w
* R HP:Beaten SP:Good MV:Tiring > nMerchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A black cat meanders to an unknown destination.
A chestnut stallion trots about.
A shaggy brown mare stands here.

* R HP:Beaten SP:Good MV:Tiring >
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

n
* R HP:Beaten SP:Good MV:Tiring > nBend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A man meanders here, quietly speaking to himself.
A black cat meanders to an unknown destination.
A man is here.

* R HP:Beaten SP:Good MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

n
* R HP:Beaten SP:Good MV:Tiring > n
Inside the Dog Gate
[ obvious exits: N S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten SP:Good MV:Tiring > eRoad Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Beaten SP:Good MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

e
* R HP:Beaten SP:Good MV:Tiring > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring > e
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A mangy cat scurries around trying not to get stepped on.

* R HP:Beaten SP:Good MV:Tiring > eRoad Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Beaten SP:Good MV:Tiring >
e
m
A Shienaran gate guard bellows 'Darkfriend!'
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A wild stallion bucks madly.
A run-down looking man wanders aimlessly, collecting lost belongings.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten SP:Good MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
An elite Shienaran guard attends his duties.

* R HP:Beaten SP:Good MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring > [kill norberto]
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > e
m
b
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Beaten SP:Good MV:Tiring > [kill norberto]
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > s
[chann 'flame' norberto]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring > s
s
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Weary and coated in dust, a merchant stands here.

* R HP:Beaten SP:Good MV:Tiring > s
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Norberto* is standing here, riding a gray palfrey.
A figure stands here, ready to collect unwanted things.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten SP:Good MV:Tiring > sRoad Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
Your mount is too exhausted.

* R HP:Beaten SP:Good MV:Tiring > Your mount is too exhausted.

* R HP:Beaten SP:Good MV:Tiring > dism
You stop riding him.

* HP:Beaten SP:Good MV:Tiring > n
m
bInside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Norberto* is standing here, riding a gray palfrey.
A figure stands here, ready to collect unwanted things.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* HP:Beaten SP:Good MV:Tiring > [kill norberto]
You try to hit *Norberto*, but he deflects the blow.

[chann 'flame' norberto]iring - Norberto: Critical >
You begin to weave the appropriate flows...

*
A Shienaran gate guard joins Norberto's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
A flaming slick of hot oil pours down from above!
The hot oil burns your flesh!
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: Ouch! That really did HURT!

Post by Lykan » Wed Oct 12, 2016 9:04 am

I knew exactly how this log ended after reading the first "where" command. Pesky emote dmg.

cassidy
Posts: 98
Joined: Wed Feb 18, 2015 2:13 pm

Re: Ouch! That really did HURT!

Post by cassidy » Wed Oct 12, 2016 2:45 pm

anyone got the old Tekela log when he goes wounded to dead in eastgate caemlyn? :p

cassidy
Posts: 98
Joined: Wed Feb 18, 2015 2:13 pm

Re: Ouch! That really did HURT!

Post by cassidy » Wed Oct 12, 2016 2:46 pm

also want the 2 shot dovim log, and deathtrapping his whole group in KoI except himself.

Club was pro at delivering good logs :p

Tuk
Posts: 12
Joined: Sun Mar 22, 2015 12:09 pm

Re: Ouch! That really did HURT!

Post by Tuk » Wed Oct 12, 2016 2:56 pm

I want the log of Tekela quaffing a tinful to save her tps!

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Ouch! That really did HURT!

Post by Ragyn » Wed Oct 12, 2016 3:09 pm

I want malf vs warder pair, its been a while

Mangler
Posts: 200
Joined: Wed Feb 18, 2015 5:01 pm

Re: Ouch! That really did HURT!

Post by Mangler » Wed Oct 12, 2016 5:01 pm

I want Dreadlords vs. entire Tower class! If anyone has that somewhere.

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: Ouch! That really did HURT!

Post by Lykan » Wed Oct 12, 2016 5:10 pm

Good job, Ragyn.

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