Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Fail!

Post by pial » Fri Oct 07, 2016 10:53 pm

* R HP:Wounded MV:Tiring > n
e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A small metal shield glints brightly here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Tiring > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Illian is standing here, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > nar moved

Paigey leaves west riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > A shrill piercing scream reverberates through the area.
You narrate 'moved'

* R HP:Wounded MV:Tiring > asharek is now set as your next kill.
w
kill asharek
kill asharek
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A small metal shield glints brightly here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Illian is here, fighting a Dha'vol trolloc, riding a bloodstock stallion.
You sense a hidden life form in the area...
A Dha'vol trolloc is here, fighting Paigey.
A rat scurries around trying to get out of sight.
A ramshorned trolloc is here, fighting Paigey.
A ramshorned trolloc is here, fighting Paigey.
A ramshorned trolloc is here, fighting Paigey.
A ramshorned trolloc is here, fighting Paigey.
A fade is here, fighting Paigey.
A huge darkhound is here, fighting Paigey.
Davor narrates 'neck bashed'

* R HP:Wounded MV:Tiring > A fade slashes Paigey's left foot very hard.
A ramshorned trolloc barely cleaves Paigey's right foot.
A ramshorned trolloc tries to cleave Paigey, but she deflects the blow.
A ramshorned trolloc tries to cleave Paigey, but she deflects the blow.
A ramshorned trolloc barely cleaves Paigey's left leg.
A huge darkhound tries to hit Paigey, but she deflects the blow.
Paigey pierces a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to cleave Paigey, but she parries successfully.
They aren't here.

charge h.asharek
* R HP:Wounded MV:Tiring > They aren't here.
Paigey panics, and attempts to flee!

You struggle to line up your charge...


*Asharek* clumsily approaches you with a curved clear dagger, but you fend off the attack.
Paigey leaves south riding a bloodstock stallion.

+
*Pingar* has suddenly arrived.

*
Paigey narrates 'hidden'

f
*n
charge h.asharek
Cancelled.
You panic and attempt to flee!


*Pingar* tries to hack you, but you parry successfully.
Paigey has arrived from the south, riding a bloodstock stallion.

*Pingar* tries to hack you, but you parry successfully.
A Dha'vol trolloc joins Asharek's fight!
A ramshorned trolloc joins Asharek's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc tries to cleave Paigey, but she deflects the blow.
A fade tries to slash Paigey, but she parries successfully.
A huge darkhound tickles Paigey's body with its hit.
You try to strike *Asharek*, but he parries successfully.
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A small metal shield glints brightly here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Illian is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
*Pingar* is standing here mending a weapon.
*Asharek* is standing here.
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Paigey.
A fade is here, fighting Paigey.
A huge darkhound is here, fighting Paigey.

You struggle to line up your charge...

=
*Xafelar* has arrived from the east, riding a shadow stallion.

+
*Xafelar* tries to slash you, but you deflect the blow.


Chaaaaarrrge!! *Asharek* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Asharek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Asharek*'s death cry.

* R HP:Wounded MV:Tiring - Xafelar: Wounded >
A huge darkhound tickles Paigey's left hand with its hit.
A Dha'vol trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade slashes Paigey's right leg hard.
A ramshorned trolloc cleaves Paigey's body.

* R HP:Wounded MV:Tiring - Xafelar: Wounded > get all corpse

You dodge a bash from *Pingar* who loses his balance and falls!

* R HP:Wounded MV:Tiring - Xafelar: Wounded > nar rip asharek

Paigey gets a leather water flask from the corpse of Asharek.
Paigey gets a black pair of silver-tooled boots from the corpse of Asharek.
Paigey gets a pair of earthen colored breeches from the corpse of Asharek.
Paigey gets a small purse from the corpse of Asharek.
Paigey gets a belt with a buckle of cuendillar from the corpse of Asharek.
Paigey gets a curved clear dagger from the corpse of Asharek.
Paigey gets a silver etched shield from the corpse of Asharek.
Paigey gets a silver Kandori wristcuff from the corpse of Asharek.
Paigey gets a silver Kandori wristcuff from the corpse of Asharek.
Paigey gets a pair of slim riding gloves from the corpse of Asharek.
Paigey gets a set of cloth sleeves from the corpse of Asharek.
Paigey gets a long, black coat with gold embroidered cuffs from the corpse of Asharek.
Paigey gets a bearskin tunic from the corpse of Asharek.
Paigey gets a shimmering pendant of obsidian from the corpse of Asharek.
Paigey gets a shimmering pendant of obsidian from the corpse of Asharek.
Paigey gets a shoufa with a gray veil from the corpse of Asharek.
Paigey gets a gold ring from the corpse of Asharek.
Paigey gets a gold ring from the corpse of Asharek.

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Sat Oct 15, 2016 4:22 pm

All my brothers left me to die :(

On the Long Road
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.

e
* HP:Wounded MV:Weary > k h.human
bash
Path Into the Foothills
[ obvious exits: E S W ]
*Revenant* is standing here, riding a |1|.warhorse.
A tough Shienaran soldier waits here.
*Weir* is standing here, riding a |2|.warhorse.

* HP:Wounded MV:Weary > You slash *Revenant*'s body.

= - Revenant: Scratched >
*Weir* smites your left leg hard.

+
*Revenant* smites your right foot very hard.
A soldier joins Weir's fight!


As *Revenant* avoids your bash, you topple over and fall to the ground!
This session you've missed 2 out of 4 bashes (50% landed)

* HP:Wounded MV:Weary - Revenant: Scratched > nar okay hit 1e 2n stout

*WEIR* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Weary - Revenant: Scratched >
A soldier scythes your body.
*Weir* smites your body hard.
*Revenant* smites your body very hard.

* HP:Wounded MV:Weary - Revenant: Scratched >
Pulverwise narrates 'let's do it'

* HP:Wounded MV:Weary - Revenant: Scratched > You narrate 'okay hit 1e 2n stout'

* HP:Wounded MV:Weary - Revenant: Scratched > nar i am here!

A soldier tries to scythe you, but you parry successfully.
*Revenant* smites your head extremely hard.
You slash *Revenant*'s body.

* HP:Wounded MV:Weary - Revenant: Scratched > You narrate 'i am here!'

* HP:Wounded MV:Weary - Revenant: Scratched >
Pulverwise has arrived from the west.
Garook has arrived from the west.
Wilthush has arrived from the west.
Guhadin has arrived from the west.

nar dying slowly
- Revenant: Scratched >
*WEIR* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
Guhadin hacks *Weir*'s left leg.
Wilthush tickles *Weir*'s body with his blast.
Pulverwise blasts *Revenant*'s head.

* HP:Battered MV:Weary - Revenant: Scratched >
Pulverwise blasts *Revenant*'s body.
Wilthush barely blasts *Weir*'s body.
Guhadin barely hacks *Weir*'s body.
A soldier scythes your left arm.
*Weir* smites your body very hard.
*Revenant* smites your right leg hard.

* HP:Battered MV:Weary - Revenant: Scratched >
Domino pierces *Weir*'s right leg.

* HP:Battered MV:Weary - Revenant: Scratched >
Garook pounds *Revenant*'s right leg.

* HP:Battered MV:Weary - Revenant: Hurt > bash

Garook pounds *Revenant*'s body.
Domino barely pierces *Weir*'s left leg.
A soldier scythes your left leg.
*Weir* smites your right leg hard.
*Revenant* smites your body hard.

* HP:Battered MV:Weary - Revenant: Hurt >
Pulverwise sends *Revenant* sprawling with a powerful bash!

* HP:Battered MV:Weary - Revenant: Hurt >
Guhadin sends *Weir* sprawling with a powerful bash!

* HP:Battered MV:Weary - Revenant: Hurt >
Pulverwise assumes an offensive striking posture.

* HP:Battered MV:Weary - Revenant: Hurt >
Pulverwise blasts *Revenant*'s body very hard.

* HP:Battered MV:Weary - Revenant: Hurt >
Guhadin looks at *Weir*.

* HP:Battered MV:Weary - Revenant: Hurt > You narrate 'dying slowly'

* HP:Battered MV:Weary - Revenant: Hurt > Garook pounds *Revenant*'s left leg.
Domino barely pierces *Weir*'s body.
Pulverwise blasts *Revenant*'s left arm very hard.
Wilthush blasts *Weir*'s body.
Guhadin barely hacks *Weir*'s body.
A soldier tries to scythe you, but you deflect the blow.
You barely slash *Revenant*'s body.
They already seem to be stunned.

* HP:Battered MV:Weary - Revenant: Hurt >
Guhadin narrates 'weir bashed'

* HP:Battered MV:Weary - Revenant: Hurt >
Domino barely pierces *Weir*'s body.
Pulverwise blasts *Revenant*'s right leg hard.

* HP:Battered MV:Weary - Revenant: Wounded >
Garook pounds *Revenant*'s left leg.
Domino pierces *Weir*'s body.
Pulverwise tickles *Revenant*'s left foot with his blast.
Wilthush blasts *Weir*'s right leg.
Guhadin hacks *Weir*'s body.
A soldier tries to scythe you, but you parry successfully.
You slash *Revenant*'s body.
Pulverwise narrates 'am zerk'

* HP:Battered MV:Weary - Revenant: Wounded >
Guhadin narrates 'is abs csword'

* HP:Battered MV:Weary - Revenant: Wounded > nar hello friends

*REVENANT* PANICS AND ATTEMPTS TO FLEE!

* HP:Battered MV:Weary - Revenant: Wounded > You narrate 'hello friends'
*Revenant* leaves south riding a warhorse.

* HP:Battered MV:Weary - a soldier: Healthy >
*WEIR* PANICS AND ATTEMPTS TO FLEE!

* HP:Battered MV:Weary - a soldier: Healthy >
*Weir* leaves south riding a warhorse.

k h.human
* HP:Battered MV:Weary - a soldier: Healthy > k h.human
k h.human
They aren't here.

* HP:Battered MV:Weary - a soldier: Healthy > They aren't here.

* HP:Battered MV:Weary - a soldier: Healthy > bash
They aren't here.

Pulverwise leaves south. a soldier: Healthy >
Garook leaves south.


A soldier tries to scythe you, but you parry successfully.

*
A sergeant bellows 'dHXJl rYE jWSf ^GMRb woP^OD OzD ih[I @xJY?wIY'


Pulverwise narrates 'pat'

-
Wilthush leaves south.

=
You slash a soldier's body.
A soldier tries to scythe you, but you deflect the blow.
Your bash at a soldier sends him sprawling!
This session you've landed 3 out of 5 bashes (60% landed)

* HP:Battered MV:Weary - a soldier: Scratched >
A sergeant bellows 'EAHPs osK cYmU FuYfd xeHX^coy EAW CKBA FKRzsBJS'
A sergeant bellows 'YCQKc ^WG ^Y`m Om`RL tQbe\zgLVF Qr? [Hxe L`@da`BF'
A sergeant bellows '^d]dG z`t ^cTg VkHnZ IoGzGl Kzx EX_g EvH[XHRy'

* HP:Battered MV:Weary - a soldier: Scratched > l soldier
The soldier exudes a deadly aura, emphasized by the way he wears his
heavy armor with practiced ease. Glittering eyes carefully watch his
surroundings, ready for anything.

A soldier has a few scratches.

a soldier is using:
<worn on body> a chainmail tunic
<worn on arms> a set of chainmail sleeves
<worn on hands> a pair of metal half-gauntlets
<wielded two-handed> a long poleaxe
<worn about waist> a wide leather belt
<worn on belt> a small purse
<worn on legs> a pair of thin metal leggings

You attempt to peek at the inventory:
a torch

* HP:Battered MV:Weary - a soldier: Scratched >
You slash a soldier's body extremely hard.

* HP:Battered MV:Winded - a soldier: Scratched > nar killing this soldier
You narrate 'killing this soldier'

* HP:Battered MV:Winded - a soldier: Scratched > wher

*Weir* has arrived from the south, riding a |3|.warhorse.

* HP:Battered MV:Winded - a soldier: Scratched > Players in your Zone
--------------------
Garook - Through the Hills
Pulverwise - Through the Hills
Wilthush - Through the Hills
Domino - Through the Hills
Guhadin - Path Into the Foothills
Rig - Path Into the Foothills
You catch a smell of horses nearby.

* HP:Battered MV:Winded - a soldier: Scratched > k h.human
k h.human
*Weir* smites Guhadin's body hard.
You do the best you can!

* HP:Battered MV:Winded - a soldier: Scratched > You do the best you can!

* HP:Battered MV:Winded - a soldier: Scratched >
Guhadin hacks *Weir*'s right leg.
*Weir* smites Guhadin's left foot.
You try to slash a soldier, but he deflects the blow.
A soldier tries to scythe you, but you parry successfully.

* HP:Battered MV:Winded - a soldier: Scratched >
Wilthush narrates 'oh hell'
Pulverwise narrates 'get on fc'

* HP:Battered MV:Winded - a soldier: Scratched > nar on weir here
You narrate 'on weir here'

* HP:Battered MV:Winded - a soldier: Scratched >
You try to slash a soldier, but he deflects the blow.
You swiftly dodge a soldier's attempt to scythe you.
Wilthush narrates 'i zerked'

* HP:Battered MV:Winded - a soldier: Scratched >
*Weir* sends Guhadin sprawling with a powerful bash!

* HP:Battered MV:Winded - a soldier: Scratched >
*Weir* gives a soldier an order.

* HP:Battered MV:Winded - a soldier: Scratched >
Pulverwise has arrived from the east.

* HP:Battered MV:Winded - a soldier: Scratched >
*WEIR* PANICS AND ATTEMPTS TO FLEE!
Pulverwise blasts a soldier's body extremely hard.

* HP:Battered MV:Winded - a soldier: Hurt >
*Weir* leaves east riding a warhorse.

* HP:Battered MV:Winded - a soldier: Hurt >
Pulverwise blasts a soldier's right leg extremely hard.
You slash a soldier's body hard.
Pulverwise assumes an offensive striking posture.

* HP:Battered MV:Winded - a soldier: Wounded >
Guhadin narrates 'on same room weir'

k h.human
* HP:Battered MV:Winded - a soldier: Wounded >
Guhadin narrates 'weir wound'

* HP:Battered MV:Winded - a soldier: Wounded > k h.human
They aren't here.

* HP:Battered MV:Winded - a soldier: Wounded > k h.human
PULVERWISE PANICS AND ATTEMPTS TO FLEE!
They aren't here.

* HP:Battered MV:Winded - a soldier: Wounded >
You dodge a bash from a soldier who loses his balance and falls!

* HP:Battered MV:Winded - a soldier: Wounded > bash
They aren't here.

* HP:Battered MV:Winded - a soldier: Wounded >
Pulverwise leaves south.

* ed - a soldier: Wounded >
A sergeant bellows 'MlfNX clW eRw] rkAd? ^gaNwKWZZH HS@ TYmt iJ\R[z^O'


Guhadin leaves south.

=
Your bash at a soldier sends him sprawling!
This session you've landed 4 out of 6 bashes (66% landed)

* HP:Battered MV:Winded - a soldier: Hurt > wher
A sergeant bellows 'AQ^xl nBk tv_W YhP?D ^Cl\db[ Vez VtH@ nR_cxRg`'
You slash a soldier's left arm.
Players in your Zone
--------------------
Guhadin - Through the Hills
Pulverwise - Through the Hills
Domino - Through the Hills
Garook - Through the Hills
Wilthush - Through the Hills
Rig - Path Into the Foothills
You catch a smell of horses nearby.

* HP:Battered MV:Winded - a soldier: Wounded > l
Pulverwise has arrived from the south.
Path Into the Foothills
Leaving the road behind, the foothills spread out to the east and
south. Occasionally horse droppings can be seen - a reminder of the
vigilance of the Shienaran mounted patrols. The hills will envelop the
unwary, and one never knows what might lie beyond the next rise.
[ obvious exits: E S W ]
Pulverwise the Dark Master is standing here.
A soldier is sitting here

* HP:Battered MV:Winded - a soldier: Wounded >
Pulverwise narrates 'set off works'

* HP:Battered MV:Winded - a soldier: Wounded >
A sergeant bellows 'buPAB ILV G]Vh aXKRd XdJRhy cXm XFXf k?a@u\BG'

* HP:Battered MV:Winded - a soldier: Wounded >
You slash a soldier's body into bloody fragments!

* HP:Battered MV:Winded - a soldier: Wounded >
Pulverwise leaves south.

* HP:Battered MV:Winded - a soldier: Wounded > bash
A sergeant bellows 'i`Rua wpI gmGm ol]DB OEuIJ@dnQO HEn ]oTh andWxHAx'
They already seem to be stunned.

* HP:Battered MV:Winded - a soldier: Wounded >
Guhadin narrates 'weir wound'

* HP:Battered MV:Winded - a soldier: Wounded > bash

You slash a soldier's right leg hard.
A soldier tries to scythe you, but you parry successfully.
*KERBOOM* An explosion sounds in the distance.

* ed - a soldier: Wounded >
Domino leaves west.


A soldier tries to scythe you, but you parry successfully.

-
Pulverwise narrates 'meet stout'

=
Your bash at a soldier sends him sprawling!
This session you've landed 5 out of 7 bashes (71% landed)

* HP:Battered MV:Winded - a soldier: Wounded >
Domino narrates 'vaen'

* HP:Battered MV:Winded - a soldier: Wounded > cha mood wimpy
change posture defensive
f
You slash a soldier's left arm very hard.
*Weir* has arrived from the west, riding a |1|.warhorse.
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* HP:Battered MV:Winded - a soldier: Battered > n
Posture changed to: Defensive

w
*Weir* leaves south riding a warhorse.attered >
Guhadin narrates 'set em off'
You panic and attempt to flee!

Guhadin narrates 'regroup where'
Wilthush narrates 'lol'
You flee head over heels.
Through the Hills
[ obvious exits: N E S ]
The corpse of a flock of ravens is lying here.
A juicy looking apple has fallen to the ground. [3]
A brown sack has been left here.
A burnished metal breastplate lies here.
*Weir* is standing here, riding a |1|.warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A falcon with long, brown feathers circles in a slow hunting pattern.
Path Into the Foothills
[ obvious exits: E S W ]
A tough Shienaran soldier waits here.

w
* HP:Battered MV:Winded > On the Long Road
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Winded > Mouth of the Gorge
[ obvious exits: N E ]
A shawl of the White Tower lies neatly folded on the ground.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* HP:Battered MV:Winded > n
w
Tight Turn
[ obvious exits: S W ]

* HP:Battered MV:Winded > Dead-End
[ obvious exits: E ]
A gory tuft of flesh lies abandoned on the ground.
A well crafted hauberk of darkly shining mail has been abandoned here.
A juicy looking apple has fallen to the ground. [2]
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.

o HP:Battered MV:Winded > nar lol vaen
Pulverwise narrates 'err'
You narrate 'lol vaen'

o HP:Battered MV:Winded > whois vaen
Wilthush narrates 'im blind somewhere'
Pulverwise narrates 'i w'
Vaen is Ta'veren Second, a human.

No longer what most would consider handsome, his skin has a leathery quality
attributed to constant exposure to the sun and the elements. Leaves and twigs
appear to be tangled in his hair, but that does not seem to bother him.


o HP:Battered MV:Winded >
Pulverwise narrates 'go dhs'

o HP:Battered MV:Winded > wher
Players in your Zone
--------------------
Guhadin - Woods off the Long Road
Garook - Across the Hills
Rig - Dead-End
Wilthush - Descending into the Valley
You catch a smell of horses nearby.

o HP:Battered MV:Winded > nar oh

Wilthush narrates 'thanks for the save :)'

o HP:Battered MV:Winded > e
You narrate 'oh'

o HP:Battered MV:Winded > Tight Turn
[ obvious exits: S W ]

* HP:Battered MV:Winded > s
Mouth of the Gorge
[ obvious exits: N E ]
A shawl of the White Tower lies neatly folded on the ground.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* HP:Battered MV:Winded > e
s
On the Long Road
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.
*Cassidy* is standing here, riding a |1|.warhorse.
A tough Shienaran soldier waits here.
*Weir* is standing here, riding a |2|.warhorse.

s
* HP:Battered MV:Winded > *Weir* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Weir: Wounded > No way! You're fighting for your life!

* HP:Battered MV:Winded - Weir: Wounded >
*Cassidy* tries to pierce you, but you deflect the blow.

f HP:Battered MV:Winded - Weir: Wounded >

*Cassidy* tries to pierce you, but you deflect the blow.
A soldier joins Weir's fight!
You slash *Weir*'s right arm hard.
*Weir* smites your body hard.
You panic and attempt to flee!

*Darlana* has arrived from the north, riding a |3|.Domani razor.

*Darlana* strikes your body.
You flee head over heels.
* HP:Battered MV:Winded > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]

* HP:Battered MV:Winded > n
w
Alas, you cannot go that way...

* HP:Battered MV:Winded > Dead-End
[ obvious exits: E ]
A gory tuft of flesh lies abandoned on the ground.
A well crafted hauberk of darkly shining mail has been abandoned here.
A juicy looking apple has fallen to the ground. [2]
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.

o HP:Battered MV:Winded >
Domino narrates 'bleh, im north'

o HP:Battered MV:Winded > nar 2 fc
You narrate '2 fc'

o HP:Battered MV:Winded > nar im trapped fd fade

*Weir* has arrived from the east, riding a |1|.warhorse.
A soldier has arrived from the east.

* HP:Battered MV:Winded > *Weir* tries to smite you, but you deflect the blow.
You narrate 'im trapped fd fade'

* HP:Battered MV:Winded - Weir: Wounded > wher
k h.human
A soldier joins Weir's fight!
A draghkar hits a soldier's left leg.
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
Players in your Zone
--------------------
Garook - Between the Hills
Rig - Dead-End
Wilthush - Descending into the Valley
You catch a smell of horses nearby.

* HP:Battered MV:Winded - Weir: Wounded > You do the best you can!

* HP:Battered MV:Winded - Weir: Wounded > nar on

A half-man slashes a soldier's right arm very hard.
A Gho'hlem trolloc blasts Weir's right leg.
A Gho'hlem trolloc blasts a soldier's body.
A darkhound barely hits Weir's body.
A draghkar barely hits a soldier's left leg.
You swiftly dodge a soldier's attempt to scythe you.
You barely slash *Weir*'s body.

* HP:Battered MV:Winded - Weir: Wounded > Pulverwise narrates 'i dhs'
You narrate 'on '

* HP:Battered MV:Winded - Weir: Wounded >
*Darlana* has arrived from the east, riding a |2|.Domani razor.

* HP:Battered MV:Winded - Weir: Wounded > cha mood brave

*Darlana* leaves east riding a Domani razor.

bash
* HP:Battered MV:Winded - Weir: Wounded > Pulverwise narrates 'err'
Mood changed to: Brave
Wimpy reset to: 118 hit points.

ed - Weir: Wounded >
*WEIR* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
*Cassidy* has arrived from the east, riding a |3|.warhorse.

* HP:Battered MV:Winded - Weir: Wounded >
Pulverwise narrates 'where group'

* HP:Battered MV:Winded - Weir: Wounded >
Guhadin narrates 'derp'

* HP:Battered MV:Winded - Weir: Wounded >
A half-man slashes a soldier's body hard.
A Gho'hlem trolloc blasts Weir's head.
A Gho'hlem trolloc blasts a soldier's body very hard.
A darkhound barely hits Weir's right arm.
A draghkar tries to hit a soldier, but he deflects the blow.
A soldier tries to scythe you, but you parry successfully.
*Weir* smites your body very hard.
PANIC! You couldn't escape!

* HP:Beaten MV:Winded - Weir: Wounded > cha mood wimpy

You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Cassidy*!


*Cassidy* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

A half-man slashes a soldier's body hard.
A Gho'hlem trolloc barely tickles Weir's body with his blast.
A Gho'hlem trolloc barely blasts a soldier's left arm.
A darkhound barely hits Weir's left arm.
A draghkar barely hits a soldier's head.
A soldier scythes your right arm.
You wish that your wounds would stop BLEEDING so much!

*Weir* smites your body hard.
You wish that your wounds would stop BLEEDING so much!


nar am dead

*CASSIDY* PANICS AND ATTEMPTS TO FLEE!

w
*WEIR* PANICS AND ATTEMPTS TO FLEE!
You flee head over heels.
Tight Turn
[ obvious exits: S W ]
*Darlana* is standing here, riding a |1|.Domani razor.
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* HP:Critical MV:Winded > Guhadin narrates 'I am south'
You narrate 'am dead' Rig the Pacifist accepted his fate.

* HP:Critical MV:Winded > Dead-End
[ obvious exits: E ]
A gory tuft of flesh lies abandoned on the ground.
A well crafted hauberk of darkly shining mail has been abandoned here.
A juicy looking apple has fallen to the ground. [2]
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
*Cassidy* is standing here, riding a |1|.warhorse.
A soldier is here, fighting a draghkar.
*Weir* is here, fighting a darkhound, riding a |2|.warhorse.
A draghkar is here, fighting a soldier.
A darkhound is here, fighting Weir.
A Gho'hlem trolloc is here, fighting a soldier.
A Gho'hlem trolloc is here, fighting Weir.
A half-man is here, fighting a soldier.

* HP:Critical MV:Winded >
*Weir* leaves east riding a warhorse.
*CASSIDY* PANICS AND ATTEMPTS TO FLEE!

k h.human
* HP:Critical MV:Winded > k h.human
You try to slash *Cassidy*, but she deflects the blow.

* HP:Critical MV:Winded - Cassidy: Healthy > You do the best you can!

* HP:Critical MV:Winded - Cassidy: Healthy >
A darkhound joins a half-man's fight!
A Gho'hlem trolloc joins a half-man's fight!
A Gho'hlem trolloc barely blasts a soldier's left foot.
A darkhound hits a soldier's head.
You try to slash *Cassidy*, but she deflects the blow.
A soldier scythes a draghkar's body hard.
A half-man slashes a soldier's body hard.
A Gho'hlem trolloc blasts a soldier's left arm hard.
A draghkar hits a soldier's head very hard.
Your heartbeat calms down more as you feel less panicked.
Guhadin narrates 'think '

* HP:Critical MV:Winded - Cassidy: Healthy >
Pulverwise narrates 'kg?'

* HP:Critical MV:Winded - Cassidy: Healthy > f
You panic and attempt to flee!


You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Cassidy devour your flesh.
You are dead! Sorry...
You stop following Pulverwise.

asharek
Posts: 121
Joined: Tue Apr 21, 2015 2:35 pm

Re: Fail!

Post by asharek » Sun Oct 16, 2016 7:00 pm

really need to land those.. think they downed those jeweleds.. :(

+*
Wept leaves west riding a shadow stallion.
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 1 out of 1 stabs (0% landed)
Over time you've clumsied 235 out of 606 stabs (61% landed)

* S HP:Healthy MV:Strong - Raal: Battered >
*Cassidy* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Strong - Raal: Battered >
*Cassidy* pierces your left leg into bloody fragments!

* S HP:Scratched MV:Strong - Raal: Battered >
*Matheus* looks at you.

* S HP:Scratched MV:Strong - Raal: Battered > f

Wept narrates 'back to patty'

* S HP:Scratched MV:Strong - Raal: Battered > *Cassidy* tries to pierce you, but you deflect the blow.
*Raal* tries to scythe you, but you parry successfully.
You pierce *Raal*'s left arm hard.
Wept has arrived from the north, riding a shadow stallion.
*Matheus* tries to pound Wept, but he deflects the blow.
You panic and attempt to flee!
*Raal* sends you sprawling with a powerful bash!


*Gaius* leaves north riding a warhorse.


Wept panics, and attempts to flee!


*Raal* stops using a wickedly scythed longsword.


Wept leaves north riding a shadow stallion.
*Matheus* pounds your right arm into bloody fragments!


*Raal* draws a heron marked greatsword in a smooth motion, Unfolding the Fan.
*Raal* wields a heron marked greatsword in a two-handed grip.


*Matheus* pounds your body into bloody fragments!
You fumble a jeweled dagger as you are struck.
wield dagger
*Cassidy* pierces your body into bloody fragments!
*Raal* slashes your left arm into bloody fragments!
*Matheus* stops using a metal banded cudgel.


Wept narrates 'off guys'
*Sarryn* has arrived from the north, riding a Domani razor.
A raven has arrived from the north.


*Sarryn* lances your right leg into bloody fragments!


*Sarryn* lances your left leg into bloody fragments!
The enormous worm pushes the dirt aside as it emerges from the ground.
The enormous worm tries to hit Sarryn, but he parries successfully.
*Matheus* draws a curved clear dagger from a black wool cape embroidered with a swooping hawk with a flash of steel.
*Matheus* pierces your body extremely hard.
*Cassidy* pierces your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Raal* spins on one heel, changing forms to Cat on Hot Sand.
*Raal* slashes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Deep in the Valley
[ obvious exits: N E ]
Wept the Dreadlord is standing here, riding a shadow stallion.
An enormous blight worm towers above you, making an eerie shrill scream.
You wield a jeweled dagger.

* S HP:Critical MV:Strong > n

*Matheus* has arrived from the east, riding a warhorse.
*Cassidy* has arrived from the east, riding a warhorse.
*Raal* has arrived from the east, riding a warhorse.
*Raal* tries to slash you, but you parry successfully.

* S HP:Critical MV:Strong - Raal: Battered > e
*Cassidy* tries to pierce you, but you parry successfully.
*Matheus* leaves north riding a warhorse.
No way! You're fighting for your life!

* S HP:Critical MV:Strong - Raal: Battered > f
The enormous worm hits Cassidy's body.
Wept leaves east riding a shadow stallion.
No way! You're fighting for your life!

* S HP:Critical MV:Strong - Raal: Battered > *Matheus* has arrived from the north, riding a warhorse.
*Gaius* has arrived from the north, riding a warhorse.
You panic and attempt to flee!


*Sarryn* has arrived from the east, riding a Domani razor.
You flee head over heels.
In the Dismal Valley
[ obvious exits: E S W U ]

* S HP:Critical MV:Strong >
*Sarryn* has arrived from the south, riding a Domani razor.

* S HP:Critical MV:Strong >
*Sarryn* leaves west riding a Domani razor.

* S HP:Critical MV:Strong > s
Deep in the Valley
[ obvious exits: N E ]
*Cassidy* is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Cassidy.

* S HP:Critical MV:Strong > u
n
Alas, you cannot go that way...

* S HP:Critical MV:Strong > In the Dismal Valley
[ obvious exits: E S W U ]
*Sarryn* is standing here, riding a Domani razor.
*Raal* is standing here, riding a warhorse.
*Gaius* is standing here, riding a warhorse.
*Matheus* is standing here, riding a warhorse.
*Raal* tries to slash you, but you deflect the blow.

* S HP:Critical MV:Strong - Raal: Battered > n

*Matheus* leaves up riding a warhorse.
*Gaius* leaves up riding a warhorse.
*Sarryn* leaves up riding a Domani razor.

* S HP:Critical MV:Strong - Raal: Battered > *Cassidy* has arrived from the south, riding a warhorse.
No way! You're fighting for your life!

* S HP:Critical MV:Strong - Raal: Battered >
*Cassidy* leaves east riding a warhorse.

* S HP:Critical MV:Strong - Raal: Battered > f
You panic and attempt to flee!


*Raal* tries to slash you, but you deflect the blow.
*Matheus* has arrived from above, riding a warhorse.
*Gaius* has arrived from above, riding a warhorse.
*Sarryn* has arrived from above, riding a Domani razor.
*someone* lances your left foot into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness

byrg
Posts: 383
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Sun Oct 16, 2016 9:19 pm

 
Last edited by byrg on Tue Aug 26, 2025 11:42 am, edited 1 time in total.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Sun Oct 16, 2016 9:51 pm

Right!? Can't even click a mob I suck, but ya was going for the 2 hiddens lol

byrg
Posts: 383
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Sun Oct 16, 2016 9:55 pm

 
Last edited by byrg on Tue Aug 26, 2025 11:41 am, edited 1 time in total.

Kharix
Posts: 103
Joined: Fri Sep 30, 2016 2:45 pm

Re: Fail!

Post by Kharix » Mon Oct 17, 2016 4:06 am

kill human
o S HP:Beaten MV:Strong>
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Strong>
They aren't here.

o S HP:Beaten MV:Strong>
where
They aren't here.

o S HP:Beaten MV:Strong>
Players in your Zone
--------------------
Kharix - A Pile of Lumber
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Strong>
s
hide
backstab h.human
By the Deserted Well
[ obvious exits: N S ]
The corpse of the ancient tree is lying here.
A large stone well is here.
A raven is here, watching.
*Tarak* is standing here, riding a |1|.gray palfrey.
An ancient, gnarled tree looms over you.

o S HP:Beaten MV:Strong>
You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

o S HP:Beaten MV:Strong - Tarak: Critical>

Turns out my dagger was scratched.

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Fail!

Post by Loomis » Mon Oct 17, 2016 8:14 pm

hahaha SO much fail!!!


The Blight
[ obvious exits: N S ]
South:
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?

o S HP:Healthy MV:Tiring >
s
h
The Blight
[ obvious exits: N E S ]
The corpse of Murkor is lying here.
*Hope* is standing here, riding a Domani razor.

b
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...


A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

-
=+
*
*+
=-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Hope: Healthy >

*Hope* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Hope: Healthy >
cry
f
w
h
b

*Hope* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Tiring - Hope: Healthy >

*Hope* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Tiring - Hope: Healthy >
Waaaaah..

* S HP:Healthy MV:Tiring - Hope: Healthy >
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: East: A small stick is lying on the ground here.
In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.

o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?

o S HP:Healthy MV:Tiring >
e
n
The Blight
[ obvious exits: N E S W ]
North:
h
o S HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
The corpse of Murkor is lying here.
*Hope* is standing here, riding a Domani razor.

b
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...


*Hope* leaves south riding a Domani razor.

-
=+
*
*+
=-
-
=+
*Tran* has arrived from the north, riding a gray palfrey.

*
Backstab who?

* S HP:Healthy MV:Tiring >
b
[backstab h.human]
You silently approach your victim...


-=
+
*Hope* has arrived from the south, riding a Domani razor.

*
*+
=
-
Your heartbeat calms down more as you feel less panicked.


-=
+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Tran: Healthy >
f

*Tran* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Tran: Healthy >
*Tran* leaves south riding a gray palfrey.

e
o S HP:Healthy MV:Tiring >

*Tran* has arrived from the south, riding a gray palfrey.
*Hope* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Hope: Healthy >
You panic and attempt to flee!


*Hope* panics, and attempts to flee!

You flee head over heels.
The Blight
[ obvious exits: N S ]
South: Alas, you cannot go that way...
*Hope* has arrived from the south, riding a Domani razor.

o S HP:Healthy MV:Tiring >
n
n
The Blight
[ obvious exits: N E S ]
North: The giant blight beetle is visible flying high in the sky.
South: The corpse of the blight bear is lying here.

o S HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S D ]
North: A young trolloc is here, growling with a deep bloodlust.
The corpse of the blighted tree is lying here. [3]
The giant blight beetle is visible flying high in the sky.
The giant blight beetle is visible flying high in the sky.

o S HP:Healthy MV:Tiring >
n
The Blight
[ obvious exits: N S ]
North: A trolloc is here, exhorting a group of trolloc raiders.
South: The giant blight beetle is visible flying high in the sky.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

o S HP:Healthy MV:Tiring >
nar lol
You narrate 'lol'

o S HP:Healthy MV:Tiring >
n
n
The Blight
[ obvious exits: E S ]
East: A trolloc is here, exhorting a group of trolloc raiders.
South: A young trolloc is here, growling with a deep bloodlust.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Healthy MV:Tiring > Alas, you cannot go that way...

o S HP:Healthy MV:Tiring >
yell thanks
You bellow 'thanks'

o S HP:Healthy MV:Tiring >


Edited out spam



o S HP:Healthy MV:Tiring >
alias bh backstab hope
Ok.

s
h
o S HP:Healthy MV:Tiring >
The Blight
[ obvious exits: N S ]
North: A tall, ramshorned trolloc is here, commanding.
South: The giant blight beetle is here flying around.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

bh
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Tiring > [backstab hope]
Backstab who?

s
o S HP:Healthy MV:Tiring >
h
The Blight
[ obvious exits: N S D ]
North: A young trolloc is here, growling with a deep bloodlust.
The corpse of the blighted tree is lying here. [3]
The giant blight beetle is here flying around.
The giant blight beetle is visible flying high in the sky.

bh
o S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Healthy MV:Tiring >
[backstab hope]
Backstab who?

s
h
o S HP:Healthy MV:Tiring >
The Blight
[ obvious exits: N E S ]
North: The giant blight beetle is here flying around.
The corpse of the blight bear is lying here.

bh
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Tiring > [backstab hope]
Backstab who?

s
o S HP:Healthy MV:Tiring >
h
bh
The Blight
[ obvious exits: N S ]
South:
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Tiring > [backstab hope]
Backstab who?
Murkor narrates 'i am here my lord'

s
o S HP:Healthy MV:Tiring >
h
bh
Your heartbeat calms down more as you feel less panicked.
The Blight
[ obvious exits: N E S ]
The corpse of Murkor is lying here.
*Tran* is standing here, riding a gray palfrey.
*Hope* is standing here, riding a Domani razor.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[backstab hope]
You silently approach your victim...


-=
+*
*Tran* says 'O]TQZ @vV]uK xiS'V NaDz SAu ]mRx\mV Z['

*
+=
-
-=
+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Hope: Healthy >
*Hope* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Tiring - Hope: Healthy >

*Hope* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Hope: Healthy >

*Hope* panics, and attempts to flee!

e
* S HP:Healthy MV:Tiring - Hope: Healthy >
*Hope* leaves north riding a Domani razor.

* S HP:Healthy MV:Tiring >

*Tran* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

* S HP:Healthy MV:Tiring >

*Tran* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.

and you know Tran was berk there!!

Penetrator
Posts: 89
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Tue Oct 18, 2016 3:17 am

* HP:Wounded MV:Fresh - Coraen: Battered >
*Coraen* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Coraen: Battered > [change mood brave]
Mood changed to: Brave
*Coraen* leaves east riding a warhorse.

* HP:Wounded MV:Fresh > *Pial* tickles your body with his strike.
[bash ]

-
=+*
*+
*Coraen* has arrived from the east, riding a warhorse.

=
*Coraen* hacks your body.

-
-
=
As *Pial* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - Pial: Scratched >
*Pial* sends you sprawling with a powerful bash!
Asharek pierces *Coraen*'s left arm very hard.

* HP:Wounded MV:Fresh - Pial: Scratched >
b

Asharek tries to pierce *Coraen*, but he deflects the blow.
*Pial* barely strikes your left foot.

* HP:Wounded MV:Fresh - Pial: Scratched >
[bash ]


-=
+*
*
Asharek tries to pierce *Coraen*, but he parries successfully.
*Coraen* hacks your left leg.

+=
-
-=
Your bash at *Pial* sends him sprawling!

* HP:Wounded MV:Fresh - Pial: Scratched >
look pial
Asharek tries to pierce *Coraen*, but he deflects the blow.
You barely blast *Pial*'s head.
Between massive, bulging thighs lies his veiny spear: of such size and comfort with which he wields
it that it could be called his third leg.
Long of limb, with a hard gaze: there is nothing this man loves more than to whet his spear.

Pial has a few scratches.

*Pial* is using:
<used as light> a mirrored lantern
<worn on head> a strange, insectoid helm
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Wounded MV:Fresh - Pial: Scratched >

Asharek avoids being bashed by *Coraen* who loses his balance and falls!

* HP:Wounded MV:Fresh - Pial: Scratched >

Asharek tries to pierce *Coraen*, but he parries successfully.

* HP:Wounded MV:Fresh - Pial: Scratched >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Fresh - Pial: Scratched >

Asharek tries to pierce *Coraen*, but he parries successfully.
You blast *Pial*'s right leg hard.

b
* HP:Wounded MV:Fresh - Pial: Scratched >
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Fresh - Pial: Scratched >

Asharek assumes an offensive striking posture.

* HP:Wounded MV:Fresh - Pial: Scratched >
cw

A shrill piercing scream reverberates through the area.

f
* HP:Wounded MV:Fresh - Pial: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

cb
* HP:Wounded MV:Fresh - Pial: Scratched > You panic and attempt to flee!


Asharek tries to pierce *Coraen*, but he deflects the blow.
*Coraen* barely hacks your head.

You flee head over heels.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full >
w
q
b
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Asharek the Master Havoc is here, fighting Coraen.
*Coraen* is here, fighting Asharek, riding a warhorse.
A red-eyed raven is here flying around.
*Pial* is standing here, riding a warhorse.

* HP:Wounded MV:Full >

*Pial* points at you.

* HP:Wounded MV:Full > Asharek tries to pierce *Coraen*, but he parries successfully.
*Pial* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
[k warhorse]
*Coraen* intercepts your attack on his mount.
You blast *Coraen*'s body hard.

* HP:Wounded MV:Full - Asharek: Healthy - Coraen: Battered >
[bash ]


-=+
*Coraen* panics, and attempts to flee!

*

*Coraen* leaves east riding a warhorse.

*
+=
-
*Pial* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

-=
They're not here anymore! NOOOOOOOOOOOOOOOOOO!

* HP:Wounded MV:Full >
st
q
9
Suddenly *someone* charges you with a dark blue tasseled spear!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Fail!

Post by pial » Tue Oct 18, 2016 3:37 am

Nah this is the fail, Kajin always moves! I should have gone in anyways!

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Pial - Little Path

* R HP:Beaten MV:Strong > 2
2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > 2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > 2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > 2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > 2
2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > 2
2
2
A sergeant bellows 'Argh! The foul beast Penetrator has been spotted!'
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > whre
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Strong > wehre
2
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Strong > 2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > 2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > 2
Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
[k dark]
They aren't here.
*Penetrator* has arrived from the north.

* R HP:Beaten MV:Strong > [k dark]
You strike *Penetrator*'s left arm very hard.

* R HP:Beaten MV:Strong - Penetrator: Hurt > where
Players in your Zone
--------------------
Pial - Little Path

* R HP:Beaten MV:Strong - Penetrator: Hurt > b
[bash ]

=
*Penetrator* tries to blast you, but you deflect the blow.


As *Penetrator* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Penetrator: Hurt >
A sergeant bellows 'Argh! The foul beast Asharek has been spotted!'
*Penetrator* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Strong - Penetrator: Hurt > f
PANIC! You couldn't escape!

* R HP:Beaten MV:Strong - Penetrator: Hurt >
You strike *Penetrator*'s right leg.

* R HP:Beaten MV:Strong - Penetrator: Hurt > change wimpy 80

*Penetrator* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Penetrator: Hurt > f

*Asharek* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Penetrator: Hurt >
*Asharek* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Penetrator: Hurt >
*Asharek* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Penetrator* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Penetrator: Hurt > *Asharek* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*someone* blasts your left arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

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