Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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tryndamere
Posts: 36
Joined: Wed Sep 07, 2016 9:46 pm

Re: Ouch! That really did HURT!

Post by tryndamere » Tue Sep 13, 2016 3:07 pm

Them gate defense damages tho....

Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Gralin* is standing here.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered MV:Tiring > Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
A quiet servant awaits instructions from his master.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Battered MV:Tiring > Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A quiet servant awaits instructions from his master.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* HP:Battered MV:Tiring >
A sergeant tickles your left leg with his slash.
A sergeant bellows 'tij[E fkl g[XL h?Ugd OB_@]T[Qva prp qdVa x\LiElI^'
A sergeant barely slashes your head.
A sergeant bellows 'gENMN v_L aQY^ AHhcr cLwLh_B_HD rB] qc[x ijtEoRXF'

* HP:Battered MV:Tiring - a sergeant: Scratched >
south
A sergeant tickles your body with his slash.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
You try to sting a sergeant, but he deflects the blow.
A sergeant tickles your left leg with his slash.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - a sergeant: Scratched >
f
PANIC! You couldn't escape!

* HP:Battered MV:Tiring - a sergeant: Scratched >
r
f
The grinding of stone on concrete from above becomes louder.
Archers' arrows shower down from above.
An archer's arrow impales you! <---nasty damage arrow...
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - a sergeant: Scratched > You panic and attempt to flee!


A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

A soldier tickles your left leg with his scythe.
You wish that your wounds would stop BLEEDING so much!

A sergeant barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

Someone barely slashes your right arm.
You are mortally wounded, and will die soon, if not aided.


You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Tue Sep 13, 2016 3:09 pm

Name and shame that afk killer Gralin! jk was trying to see if anyone knew corrine on skypes to return her eq and got deaded!


* S HP:Battered MV:Tiring >
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* S HP:Battered MV:Strong >
*Gralin* draws a dagger of green jade from a dark, hooded cloak with a flash of steel.
Suddenly *someone* places a dagger of green jade in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Corrine
Posts: 22
Joined: Tue Sep 13, 2016 4:27 pm

Re: Ouch! That really did HURT!

Post by Corrine » Tue Sep 13, 2016 4:42 pm

Revenge for my death earlier!

* R HP:Wounded SP:Strong MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A torch is here on the ground.
A pair of boots with a leather harness stands here.
A thin leather set of leggings has been dropped here.
A tarnished shortsword has been discarded here.
A thin pair of leather gloves has been set here.
A light pair of leather coverings lies upon the ground.
A fine embroidered sword sheath lies nearby.
A thick leather vest is here.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A brazen young hare thumps his powerful hind legs nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

[channel 'ice spikes'rig]MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring > h
[channel 'ice spikes'rig]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring > h

*Mikhan* has arrived from the south, riding a shadow stallion.

[channel 'ice spikes'rig]MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
*Mikhan* leaves west riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Tiring > s
A Shienaran forestscout stops using a torch.
*Mikhan* has arrived from the west, riding a shadow stallion.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* is standing here.
*Rig* tries to slice you, but you deflect the blow.

h
[channel 'ice spikes'rig]MV:Tiring - Rig: Critical >
You begin to weave the appropriate flows...

-
*Rig* tries to slice you, but you parry successfully.

=
Rig assumes a defensive striking posture.

-
*Rig* panics, and attempts to flee!

=
*Mikhan* has arrived from the north, riding a shadow stallion.
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred *Rig*'s guts, causing his insides to flow outside.
*Rig* is dead! R.I.P.
Your blood freezes as you hear *Rig*'s death cry.

* R HP:Wounded SP:Strong MV:Tiring > geta ll corpse<--Fail could of used that!
Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Strong MV:Tiring > get all corpse
n

*Mikhan* gets a black pair of silver-tooled boots from the corpse of Rig.
*Mikhan* gets a pair of earthen colored breeches from the corpse of Rig.
*Mikhan* gets a leather water flask from the corpse of Rig.
*Mikhan* gets a small purse from the corpse of Rig.
*Mikhan* gets a belt with a buckle of cuendillar from the corpse of Rig.
*Mikhan* gets a scimitar with a hilt of twisted iron from the corpse of Rig.
*Mikhan* gets a silver Kandori wristcuff from the corpse of Rig.
*Mikhan* gets a silver Kandori wristcuff from the corpse of Rig.
*Mikhan* gets a pair of dark gloves from the corpse of Rig.
*Mikhan* gets a set of cloth sleeves from the corpse of Rig.
*Mikhan* gets a pelt of black wolfskin matted with blood from the corpse of Rig.
*Mikhan* gets a bearskin tunic from the corpse of Rig.
*Mikhan* gets a torc inlaid with silver swords from the corpse of Rig.
*Mikhan* gets a torc inlaid with silver swords from the corpse of Rig.
*Mikhan* gets a camouflaged hood from the corpse of Rig.
*Mikhan* gets a gold ring from the corpse of Rig.
*Mikhan* gets a gold ring from the corpse of Rig.

Little bit after I get in with 10 hps poisoned hagged get some heals. Decrepit and Mikhan chase south.

Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Mikhan* is here, fighting Vynn, riding a shadow stallion.
A raven is visible flying high in the sky.
Vynn of Illian is here, fighting Mikhan mending a weapon, riding a gray palfrey.
Roadeur {Lancer Applicant} is here, fighting Mikhan, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

y
* R HP:Battered SP:Strong MV:Winded > *Mikhan* leaves west riding a shadow stallion.
They aren't here.

[channel 'ice spikes'mikhan]:Winded >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Winded > w
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Strong MV:Winded > k dark
y
You try to pound *Mikhan*, but he parries successfully.

[channel 'ice spikes'mikhan]:Winded - Mikhan: Battered >
You begin to weave the appropriate flows...

+
Roadeur has arrived from the east, riding a Domani razor.
Vynn has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.
Vynn tickles *Mikhan*'s head with her strike.

*
Roadeur blasts *Mikhan*'s body.

=
You sense Vynn is channeling saidar.

-
Roadeur blasts *Mikhan*'s body.
*Mikhan* swirls about with a gleaming blacksword, slicing across Vynn's body.
*Mikhan* tries to slash you, but you deflect the blow.
*Mikhan* panics, and attempts to flee!

=
Ok.
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves west riding a shadow stallion.
Spikes of solid ice form in your hands, which you launch at *Mikhan*.

* R HP:Battered SP:Strong MV:Winded >
Roadeur leaves east riding a Domani razor.
A raven leaves east.
You follow Roadeur.

Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
Roadeur {Lancer Applicant} is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Weary > k dark
k dark
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Weary > k dark
Roadeur leaves west riding a Domani razor.
You follow Roadeur.

Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Roadeur {Lancer Applicant} is standing here, riding a Domani razor.
Vynn of Illian is standing here mending a weapon, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
They aren't here.

* R HP:Battered SP:Strong MV:Weary > k dark
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Weary > k dark
Roadeur leaves west riding a Domani razor.
Vynn leaves west riding a gray palfrey.
You follow Roadeur.

Thinning Woods
The trees spread apart, leaving more land for bushes and flowers to grow
on. The trees take on a greener cast than the trees to the north. The ground is
soft, and slightly moist, giving a mildewy smell to the air as old leaves and
flowers decay. The thin woodland spreads out to the east and south as far as
the eye can see.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Vynn of Illian is standing here mending a weapon, riding a gray palfrey.
Roadeur {Lancer Applicant} is standing here, riding a Domani razor.
*Mikhan* is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
*Mikhan* tries to slash you, but you parry successfully.
You do the best you can!

* R HP:Battered SP:Strong MV:Weary - Mikhan: Critical > k dark
Roadeur blasts *Mikhan*'s left leg hard.
*Mikhan* is incapacitated and will slowly die, if not aided.
You do the best you can!

* R HP:Battered SP:Strong MV:Weary - Mikhan: Critical > k dark
k dark
You do the best you can!
Vynn strikes *Mikhan*'s body.
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mikhan*'s death cry.

* R HP:Battered SP:Strong MV:Weary > k dark
They aren't here.

* R HP:Battered SP:Strong MV:Weary > k dark
They aren't here.

* R HP:Battered SP:Strong MV:Weary > They aren't here.

* R HP:Battered SP:Strong MV:Weary > They aren't here.

* R HP:Battered SP:Strong MV:Weary > They aren't here.

* R HP:Battered SP:Strong MV:Weary > Roadeur narrates 'rip'
They aren't here.

* R HP:Battered SP:Strong MV:Weary > geta ll corpse
get all corpse
Roadeur gets a small purse from the corpse of Mikhan.
Roadeur gets a scimitar with a hilt of twisted iron from the corpse of Mikhan.
Roadeur gets a skin of human flesh from the corpse of Mikhan.
Roadeur gets a pair of lissome leather boots with metal capped toes from the corpse of Mikhan.
Roadeur gets a set of riveted chainmail leggings from the corpse of Mikhan.
Roadeur gets a belt with a buckle of cuendillar from the corpse of Mikhan.
Roadeur gets a gleaming blacksword from the corpse of Mikhan.
Roadeur gets a silver etched shield from the corpse of Mikhan.
Roadeur gets a silver Kandori wristcuff from the corpse of Mikhan.
Roadeur gets a jeweled wristcuff from the corpse of Mikhan.
Roadeur gets a sturdy pair of full leather gauntlets from the corpse of Mikhan.
Roadeur gets a pair of riveted chainmail sleeves from the corpse of Mikhan.
Roadeur gets a backpack from the corpse of Mikhan.
Roadeur gets a patchwork cloak of animal hides from the corpse of Mikhan.
Roadeur gets a shirt of overlapping black scales from the corpse of Mikhan.
Roadeur gets a silver clasp engraved with a flaring sunburst from the corpse of Mikhan.
Roadeur gets a silver clasp engraved with a flaring sunburst from the corpse of Mikhan.
Roadeur gets a strange, insectoid helm from the corpse of Mikhan.
Roadeur gets a gold ring from the corpse of Mikhan.
Roadeur gets a gold ring from the corpse of Mikhan.

I really need to alias get all corpse apparently though.

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Tue Sep 13, 2016 4:53 pm

Going to get my revenge to over rule your revenge so my revenge is twice as powerful as yours! BE PREPARED FIEND

Darlana
Posts: 104
Joined: Sun Jul 19, 2015 2:41 pm

Re: Ouch! That really did HURT!

Post by Darlana » Tue Sep 13, 2016 7:33 pm

The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
A chicken wanders around here, pecking at the ground.
Telathia Deveraux is here, fighting Tempest mending a weapon, riding a warhorse.
*Tempest* is here, fighting Telathia, riding a shadow stallion.
You sense Telathia is channeling saidar.

L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >

*Tempest* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Strong > You try to strike *Tempest*, but he parries successfully.

L R HP:Healthy SP:Strong MV:Strong - Telathia: Wounded - Tempest: Battered > is
You do the best you can!

L R HP:Healthy SP:Strong MV:Strong - Telathia: Wounded - Tempest: Battered >
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Strong MV:Strong - Telathia: Wounded - Tempest: Battered > You begin to weave the appropriate flows...


-
=
*Tempest* leaves west riding a shadow stallion.

+
*
+=
-
-=
You are no longer fighting that opponent!
Telathia leaves west riding a warhorse.
A chicken leaves west.

L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong > They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
Shadows descend upon the land as the sun drops behind the hills to the west.(caemrd)
The sky starts to get cloudy.
Ok.

L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 168 hit points.

The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Tempest* is here, fighting Telathia, riding a shadow stallion.
A chicken wanders around here, pecking at the ground.
Telathia Deveraux is here, fighting Tempest mending a weapon, riding a warhorse.

* R HP:Healthy SP:Strong MV:Strong > You try to strike *Tempest*, but he deflects the blow.

L R HP:Healthy SP:Strong MV:Strong - Telathia: Wounded - Tempest: Battered >
You do the best you can!

L R HP:Healthy SP:Strong MV:Strong - Telathia: Wounded - Tempest: Battered > hoa

*Tempest* panics, and attempts to flee!
Telathia unleashes a flurry of icy spikes at *Tempest*, who is stabbed repeatedly.

L R HP:Healthy SP:Strong MV:Strong >
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Strong MV:Strong > Who or what should the weave be cast upon?

L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong > They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
Ok.

* R HP:Healthy SP:Strong MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 168 hit points.

L R HP:Healthy SP:Strong MV:Strong >

Telathia leaves north riding a warhorse.
A chicken leaves north.

* R HP:Healthy SP:Strong MV:Strong > They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong > The gate closes quietly. <<-- doortrapping idiot Lykan, who makes people to leave wotmud
They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong > They aren't here.

The gate seems to be closed.

The gate seems to be closed.

L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
They aren't here.

* R HP:Healthy SP:Strong MV:Strong > They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
L R HP:Healthy SP:Strong MV:Strong >
They aren't here.

L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong > You try to strike *Tempest*, but he parries successfully.

L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten > You do the best you can!

L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten > You do the best you can!

L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten >
You do the best you can!

L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten > hoa
L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten >

*Tempest* panics, and attempts to flee!

You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten > You try to strike *Tempest*, but he parries successfully.
You begin to weave the appropriate flows...


-
=
*Tempest* leaves west riding a shadow stallion.

+*
Cancelled.
The Outskirts of Four Kings
[ obvious exits: E W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Tempest* is standing here, riding a shadow stallion.

* R HP:Healthy SP:Strong MV:Strong > You try to strike *Tempest*, but he parries successfully.

+*
L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten >
L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten >
You do the best you can!

L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten > hoa
* R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten > You do the best you can!

L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten >
*Tempest* tries to slash you, but you parry successfully.
You try to strike *Tempest*, but he parries successfully.
You begin to weave the appropriate flows...

-
*Tempest* panics, and attempts to flee!

=
+
*
*+
*Tempest* leaves east riding a shadow stallion.

=
You are no longer fighting that opponent!

L R HP:Healthy SP:Strong MV:Strong >
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Tempest* is standing here, riding a shadow stallion.

L R HP:Healthy SP:Strong MV:Strong >
* R HP:Healthy SP:Strong MV:Strong > You try to strike *Tempest*, but he parries successfully.

L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten >
You do the best you can!

L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten > hoa
L R HP:Healthy SP:Strong MV:Strong - Tempest: Beaten >
You begin to weave the appropriate flows...


*Tempest* panics, and attempts to flee!

-
=+
The earth trembles and shivers beneath your feet..!

*
*Tempest* panics, and attempts to flee!

*
+
=
Ok.
You mold flows of Air into a tight stream, sending *Tempest* sprawling!

L R HP:Healthy SP:Good MV:Strong - Tempest: Beaten > is
You begin to weave the appropriate flows...

-
=
+*
*
+=
-

-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Tempest*.
*Tempest* is incapacitated and will slowly die, if not aided.

L R HP:Healthy SP:Good MV:Strong - Tempest: Critical >

You strike *Tempest*'s right arm extremely hard.
*Tempest* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Tempest*'s death cry.

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: Ouch! That really did HURT!

Post by Lykan » Tue Sep 13, 2016 7:59 pm

I play Lykan for an hr a month, am called in to wait in a room, kill someone and am suddenly the monster in the closet who makes everyone quit wotmud :)

I'm glad to see wotmud never changes, at least.

Choen
Posts: 237
Joined: Mon Jun 29, 2015 12:39 am

Re: Ouch! That really did HURT!

Post by Choen » Tue Sep 13, 2016 9:21 pm

Lykan wrote:the monster in the door
FTFY

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Wed Sep 14, 2016 4:55 am

This is like the time to got mad at Evisc and called him "pedor(sp?)" or something! Was hilarious!

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Wed Sep 14, 2016 3:57 pm

Darlana wrote:The Caemlyn Road Through Four Kings

* R HP:Healthy SP:Strong MV:Strong > The gate closes quietly. <<-- doortrapping idiot Lykan, who makes people to leave wotmud
* HP:Scratched MV:Full > You are a 383 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 33.7 lbs, peanuts.
Your base abilities are: Str:19 Int:9 Wil:9 Dex:19 Con:19.
Offensive bonus: 96, Dodging bonus: 111, Parrying bonus: 65, Total def: 176
Your mood is: Brave. You will flee below: 119 Hit Points
Your posture is: Offensive.
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- STRENGTH
- CONTAGION
- NO QUIT
Talks about this but insta contagions LOLOLOL

Aira
Posts: 776
Joined: Mon Feb 23, 2015 8:57 pm

Re: Ouch! That really did HURT!

Post by Aira » Wed Sep 14, 2016 4:09 pm

Bash targeting ftw:

* HP:Healthy MV:Strong > e
A Widening Stream
A stream runs form north to south and widens noticably as it leaves the area
to the south. A number of large trees and bushes grow alongside the banks
of the stream. Just to the south, the stream appears to turn east. Open
plains extend to the west.
[ obvious exits: N S W ]
The waters of a stream chatter as they run over the streambed here.
*Enok* is standing here.
*Toribio* is standing here, riding a shadow stallion.

* HP:Healthy MV:Strong > kill dark

Darlana narrates 'from us gret'

bash
* HP:Healthy MV:Strong > *Toribio* tries to hack you, but you parry successfully.
You do the best you can!

g - Toribio: Healthy >
*Toribio* hacks your right leg hard.
*Enok* tries to blast you, but you deflect the blow.


*Enok* tries to blast you, but you parry successfully.
You lance *Toribio*'s body.
As *Toribio* avoids your bash, you topple over and fall to the ground!
*Enok* falls down laughing.

ong - Toribio: Scratched >
*Toribio* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - Toribio: Scratched > nar on all e gorthel ent
bash

*Enok* blasts your body hard.
*Toribio* hacks your left leg hard.
Gretchen narrates 'so kandor '

*Enok* says 'VwbK_y'

* ong - Toribio: Scratched >
*Enok* says '_^h^y r?G'

*
*Enok* tries to blast you, but you deflect the blow.
*Toribio* tries to hack you, but you parry successfully.


As *Toribio* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Strong - Toribio: Scratched >
Gretchen narrates 'by fort?'

enok is now set as your target.
* HP:Scratched MV:Strong - Toribio: Scratched > bash enok

*Enok* blasts your body hard.
*Toribio* hacks your left leg hard.

* Toribio: Scratched >
*Enok* blasts your head.

=
You dodge a bash from *Toribio* who loses his balance and falls!
Gretchen has arrived from the north, riding a wild stallion.
Darlana has arrived from the north, riding a bloodstock stallion.

-
Gretchen barely strikes *Enok*'s right leg.

=
Darlana says 'gorthel '
Your bash at *Enok* sends him sprawling!

* HP:Hurt MV:Strong - Toribio: Scratched >
Darlana tries to strike *Toribio*, but he deflects the blow.

nar gorthel ent

* HP:Hurt MV:Strong - Darlana: Hurt - Toribio: Scratched >
You try to lance *Toribio*, but he deflects the blow.

* HP:Hurt MV:Strong - Darlana: Hurt - Toribio: Scratched >
*Toribio* panics, and attempts to flee!

* HP:Hurt MV:Strong - Darlana: Hurt - Toribio: Scratched >
*Toribio* leaves south riding a shadow stallion.

* HP:Hurt MV:Strong - Enok: Beaten >
Gretchen unleashes a flurry of icy spikes at *Enok*, who is stabbed repeatedly.

* HP:Hurt MV:Strong - Enok: Critical > bash enok

*Toribio* has arrived from the south, riding a shadow stallion.

* HP:Hurt MV:Strong - Enok: Critical >
You lance *Enok*'s left arm.
Gretchen barely strikes *Enok*'s right leg.
*Toribio* leaves north riding a shadow stallion.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Darlana's icy spikes shred *Enok*, whose insides now flow freely to the ground.
*Enok* is dead! R.I.P.
Your blood freezes as you hear *Enok*'s death cry.

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