Rig the Leader

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2293
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Rig the Leader

Post by Rig » Thu Sep 01, 2016 3:17 pm

Sent by my faithful companion Scumstabby. I am best Leader.

* S HP:Wounded MV:Tiring - Karven: Battered > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Rig the Master Havoc is here, fighting Pial.
*Corath* is here, fighting YOU!, riding a warhorse.
*Karven* is here, fighting YOU!, riding a warhorse.
*Pial* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Corath.
The blighted tree is here, fighting Pial.

* S HP:Wounded MV:Tiring - Karven: Battered >
Rig assumes an offensive striking posture.

* S HP:Wounded MV:Tiring - Karven: Battered >
Rig tries to pierce *Pial*, but he parries successfully.
You barely pierce *Karven*'s right arm.

* S HP:Wounded MV:Tiring - Karven: Battered >
You dodge a bash from *Karven* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Karven: Battered >
Rig pierces *Pial*'s body.
The blighted tree tickles Corath's body with its hit.
*Pial* strikes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Pial, but he deflects the blow.
You barely pierce *Karven*'s body.

* S HP:Wounded MV:Tiring - Karven: Battered >
You dodge a bash from *Corath* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Karven: Battered >
Rig looks at *Corath*.

* S HP:Wounded MV:Tiring - Karven: Battered >
Rig snickers softly.

* S HP:Wounded MV:Tiring - Karven: Battered >
Rig pierces *Pial*'s body hard.
The blighted tree tickles Corath's right leg with its hit.
*Pial* strikes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Pial, but he parries successfully.
You barely pierce *Karven*'s body.
Rig tries to pierce *Pial*, but he deflects the blow.

* S HP:Wounded MV:Tiring - Karven: Beaten >
*Karven* tries to scythe you, but you deflect the blow.
Rig pierces *Pial*'s right leg.
The blighted tree tickles Corath's body with its hit.
*Pial* strikes the blighted tree's roots into bloody fragments!
The blighted tree tries to hit Pial, but he parries successfully.
You barely pierce *Karven*'s body.
You dodge a bash from *Karven* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Karven: Beaten >
Rig tries to pierce *Pial*, but he parries successfully.
You barely pierce *Karven*'s right leg.

* S HP:Wounded MV:Tiring - Karven: Beaten >
You dodge a bash from *Corath* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Karven: Beaten >
Rig narrates 'pial batt'

* S HP:Wounded MV:Tiring - Karven: Beaten >
*Karven* tries to scythe you, but you parry successfully.
Rig pierces *Pial*'s body.
The blighted tree tickles Corath's left arm with its hit.
*Pial* strikes the blighted tree's roots into bloody fragments!
The blighted tree tries to hit Pial, but he parries successfully.
You pierce *Karven*'s body.

* S HP:Wounded MV:Tiring - Karven: Beaten > TICK IN 5 SECONDS.

Rig pierces *Pial*'s right leg.

* S HP:Wounded MV:Tiring - Karven: Beaten >
Rig tries to pierce *Pial*, but he parries successfully.
The blighted tree barely tickles Corath's body with its hit.
*Pial* strikes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Pial, but he parries successfully.
You pierce *Karven*'s left leg.

ing - Karven: Beaten >
*Karven* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Karven: Beaten > BASHED BASHED BASHED
narrate k beat

*Karven* barely scythes your left leg.
Rig tries to pierce *Pial*, but he parries successfully.
The blighted tree barely hits Corath's body.
*Corath* blasts your body very hard.
*Pial* strikes the blighted tree's trunk extremely hard.
The blighted tree tries to hit Pial, but he deflects the blow.

* S HP:Wounded MV:Tiring - Karven: Beaten >
Rig pierces *Pial*'s body.

* S HP:Wounded MV:Tiring - Karven: Beaten >
*Corath* looks at *Karven*.

* S HP:Wounded MV:Tiring - Karven: Beaten >
*Karven* scythes your body.
Rig pierces *Pial*'s body hard.
The blighted tree tickles Corath's right leg with its hit.
*Corath* blasts your body very hard.
*Pial* strikes the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.

* S HP:Wounded MV:Tiring - Karven: Beaten >
*Pial* tries to strike Rig, but he parries successfully.

* S HP:Wounded MV:Tiring - Karven: Beaten > Ok.

kill human
* S HP:Wounded MV:Tiring - Karven: Beaten > You do the best you can!

* S HP:Wounded MV:Tiring - Karven: Beaten >
Rig narrates 'nod'

* S HP:Wounded MV:Tiring - Karven: Beaten >
*Pial* tries to strike Rig, but he deflects the blow.
Rig tries to pierce *Pial*, but he deflects the blow.
The blighted tree barely tickles Corath's body with its hit.
You pierce *Karven*'s body.

* S HP:Wounded MV:Tiring - Karven: Beaten >
You dodge a bash from *Corath* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Karven: Beaten > l
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
The corpse of the blighted tree is lying here.
Rig the Master Havoc is here, fighting Pial.
*Corath* is here, fighting YOU!, riding a warhorse.
*Karven* is here, fighting YOU!, riding a warhorse.
*Pial* is here, fighting Rig, riding a warhorse.
The blighted tree is here, fighting Corath.

* S HP:Wounded MV:Tiring - Karven: Beaten >
You dodge a bash from *Karven* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Karven: Beaten >
*Pial* tries to strike Rig, but he deflects the blow.
Rig tries to pierce *Pial*, but he parries successfully.
The blighted tree tickles Corath's left leg with its hit.
You pierce *Karven*'s right leg.
Rig pierces *Pial*'s left foot hard.

* S HP:Wounded MV:Tiring - Karven: Beaten >
*Pial* tries to strike Rig, but he parries successfully.
Rig tries to pierce *Pial*, but he parries successfully.
The blighted tree tickles Corath's right arm with its hit.
You pierce *Karven*'s head.

* S HP:Wounded MV:Tiring - Karven: Beaten >
You pierce *Karven*'s right arm.

ing - Karven: Beaten >
*Karven* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Karven: Beaten > BASHED BASHED BASHED

*Pial* tries to strike Rig, but he deflects the blow.
*Karven* scythes your body hard.
Rig tries to pierce *Pial*, but he parries successfully.
The blighted tree tickles Corath's left arm with its hit.
*Corath* blasts your body extremely hard.

* S HP:Battered MV:Tiring - Karven: Beaten >
*Pial* strikes Rig's body extremely hard.
*Karven* scythes your head very hard.
Rig pierces *Pial*'s head hard.
The blighted tree tickles Corath's body with its hit.
*Corath* blasts your right leg.

* S HP:Battered MV:Tiring - Karven: Beaten >
Rig tries to pierce *Pial*, but he parries successfully.

* S HP:Battered MV:Tiring - Karven: Beaten >
Rig narrates 'pial beat'

* S HP:Battered MV:Tiring - Karven: Beaten >
*Pial* tries to strike Rig, but he parries successfully.
*Karven* barely scythes your body.
Rig tries to pierce *Pial*, but he deflects the blow.
The blighted tree tickles Corath's body with its hit.
You barely pierce *Karven*'s body.

* S HP:Battered MV:Tiring - Karven: Critical > na im slowly losing
Ok.

* S HP:Battered MV:Tiring - Karven: Critical >
Rig tries to pierce *Pial*, but he parries successfully.
You barely pierce *Karven*'s body.

ring - Karven: Critical >
*Corath* sends you sprawling with a powerful bash!

* S HP:Battered MV:Tiring - Karven: Critical > BASHED BASHED BASHED

*Pial* tries to strike Rig, but he deflects the blow.
Rig tries to pierce *Pial*, but he parries successfully.
The blighted tree barely tickles Corath's left arm with its hit.
*Corath* blasts your body very hard.
You are hungry.
You are thirsty.
A lantern held by *Corath* is definitely fading.
Rig narrates 'nod'

* S HP:Battered MV:Strong - Karven: Critical > na k criot
kill human
rem flask
drink flask
drink flask
wea flask

Rig tries to pierce *Pial*, but he deflects the blow.

* S HP:Battered MV:Strong - Karven: Critical >
*Pial* tries to strike Rig, but he deflects the blow.
*Karven* scythes your body.
Rig tries to pierce *Pial*, but he deflects the blow.
The blighted tree barely hits Corath's body.
*Corath* blasts your left arm very hard.

* S HP:Beaten MV:Strong - Karven: Critical > get ration pack
eat ration

Rig narrates 'hrm, off to orch patty '

* S HP:Beaten MV:Strong - Karven: Critical > f
w
*Pial* tries to strike Rig, but he deflects the blow.
*Karven* scythes your body.
Rig tries to pierce *Pial*, but he deflects the blow.
The blighted tree barely tickles Corath's left foot with its hit.
*Corath* blasts your right hand hard.
You barely pierce *Karven*'s head.
Ok.
*Karven* panics, and attempts to flee!

w
* S HP:Beaten MV:Strong - Karven: Critical > You do the best you can!
*Karven* leaves west riding a warhorse.

* S HP:Beaten MV:Strong - Corath: Battered > You stop using a leather water flask.
*Corath* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Corath: Battered > You drink the blood.

* S HP:Beaten MV:Strong - Corath: Battered > You drink the blood.
You don't feel thirsty any more.
*Corath* leaves west riding a warhorse.

* S HP:Beaten MV:Strong > You put a leather water flask on your belt.
Rig assumes a defensive striking posture.

* S HP:Beaten MV:Strong > You get a package of iron rations from a backpack.
Rig panics, and attempts to flee!

* S HP:Beaten MV:Strong > You eat the rations.
You are full.

* S HP:Beaten MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Strong > Alas, you cannot go that way...
Rig has arrived from the north.

* S HP:Beaten MV:Strong > Alas, you cannot go that way...

* S HP:Beaten MV:Strong > w

*Pial* has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Strong > s
Alas, you cannot go that way...

s
* S HP:Beaten MV:Strong > w

You follow Rig.

Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Rig the Master Havoc is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Strong > Alas, you cannot go that way...
You follow Rig.

Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Rig the Master Havoc is standing here.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.

* S HP:Beaten MV:Strong > A spotted horse panics, and attempts to flee!
A spotted horse leaves east.
Alas, you cannot go that way...
Rig leaves west.
You follow Rig.

The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
Rig the Master Havoc is standing here.
A squirrel is here, chittering.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Strong > A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Beaten MV:Strong > n
w
w
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]

* S HP:Beaten MV:Strong > n
In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]

* S HP:Beaten MV:Strong > The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]

* S HP:Beaten MV:Strong > An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

n
* S HP:Beaten MV:Strong > Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
A snake is crawling through the water here.

* S HP:Beaten MV:Strong > n
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Rig - An Open Field
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong >
Rig has arrived from the south.

* S HP:Beaten MV:Strong >
Rig narrates 'nod'

* S HP:Beaten MV:Strong >
A watersnake has arrived from the south.

* S HP:Beaten MV:Strong > na im n beat
Ok.

wher
* S HP:Beaten MV:Strong > Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > wher
sc
Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong >
Rig narrates 'nod'

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > '
change wimpy 1
[ch mo wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Strong > You will now flee if you go below 1 hit points.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > look
Preparing to find this room on the map.
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]

Matching room found! Correcting map position.

A snake is crawling through the water here.
Rig the Master Havoc is standing here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Rig opens a way west.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > gasp
You gasp in astonishment.

* S HP:Beaten MV:Strong > wher
TICK IN 5 SECONDS.
Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > change wimpy 1
You will now flee if you go below 1 hit points.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > narrate 104 hps now
Ok.

wher
* S HP:Beaten MV:Strong > Players in your Zone
--------------------
Rig - The Blighted Woods
Scumstab - The Blighted Woods
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong >
Rig says 'all the failed fleez!'

* S HP:Beaten MV:Strong >
You follow Rig.

Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Rig the Master Havoc is standing here.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Rig the Master Havoc is standing here.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Beaten MV:Tiring >
You follow Rig.

Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Rig the Master Havoc is standing here.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Rig the Master Havoc is standing here.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Rig the Master Havoc is standing here.
A green woodpecker is here flying around.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Tiring >
You follow Rig.

On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Rig the Master Havoc is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.

wher
* S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Scumstab - On the Hillside
Rig - On the Hillside
You catch the scent of horses nearby.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Rig the Master Havoc is standing here.
A snake is crawling through the water here.

* S HP:Beaten MV:Tiring >
You follow Rig.

A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Rig the Master Havoc is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Tiring >
You follow Rig.

The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
Rig the Master Havoc is standing here.
A squirrel is here, chittering.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Beaten MV:Tiring > sc
You have 104(398) hit and 162(249) movement points.
You have scored 108520390 experience points and 4 quest points.
You need 1727298973 exp to reach the next level.
You have amassed 145 Turn points to date.
You have played 18 days and 9 hours (real time).
This ranks you as Scumstab Master Arson (Level 51).
You are standing.

* S HP:Beaten MV:Tiring >
Rig bellows 'yolooo'

* S HP:Beaten MV:Tiring >
Pial bellows 'bzTP'

* S HP:Beaten MV:Strong > sc
You have 118(398) hit and 198(249) movement points.
You have scored 108520390 experience points and 4 quest points.
You need 1727298973 exp to reach the next level.
You have amassed 145 Turn points to date.
You have played 18 days and 9 hours (real time).
This ranks you as Scumstab Master Arson (Level 51).
You are standing.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > sc
You have 118(398) hit and 198(249) movement points.
You have scored 108520390 experience points and 4 quest points.
You need 1727298973 exp to reach the next level.
You have amassed 145 Turn points to date.
You have played 18 days and 9 hours (real time).
This ranks you as Scumstab Master Arson (Level 51).
You are standing.

wher
* S HP:Beaten MV:Strong > Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > h
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Strong >
Rig narrates 'welcome to corath pk!'

* S HP:Beaten MV:Strong >
The young buck has arrived from the south.

* S HP:Beaten MV:Strong > narrate no channies yet :P
Ok.

wher
* S HP:Beaten MV:Strong > Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > sc

Rig narrates 'true'

* S HP:Beaten MV:Strong > You have 118(398) hit and 197(249) movement points.
You have scored 108520390 experience points and 4 quest points.
You need 1727298973 exp to reach the next level.
You have amassed 145 Turn points to date.
You have played 18 days and 9 hours (real time).
This ranks you as Scumstab Master Arson (Level 51).
You are standing.

* S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Battered MV:Strong > '
[ch mo wimpy]
Mood changed to: Wimpy
Rig narrates 'soon as I get beat'

sc
* S HP:Battered MV:Strong > You have 132(398) hit and 197(249) movement points.
You have scored 108520390 experience points and 4 quest points.
You need 1727298973 exp to reach the next level.
You have amassed 145 Turn points to date.
You have played 18 days and 9 hours (real time).
This ranks you as Scumstab Master Arson (Level 51).
You are standing.

* S HP:Battered MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Battered MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Battered MV:Strong >
Rig narrates 'there be channies'

* S HP:Battered MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Battered MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Battered MV:Strong > sc

Pial bellows 'O'

* S HP:Battered MV:Strong >
Rig narrates 'guarantee!'

* S HP:Battered MV:Strong > You have 132(398) hit and 197(249) movement points.
You have scored 108520390 experience points and 4 quest points.
You need 1727298973 exp to reach the next level.
You have amassed 145 Turn points to date.
You have played 18 days and 9 hours (real time).
This ranks you as Scumstab Master Arson (Level 51).
You are standing.

* S HP:Battered MV:Strong > wher
Players in your Zone
--------------------
Scumstab - The Crossroads
Rig - The Crossroads
You catch the scent of horses nearby.

* S HP:Battered MV:Strong > who

*Pial* has arrived from the east, riding a warhorse.
*Corath* has arrived from the east, riding a warhorse.
*Karven* has arrived from the east, riding a warhorse.
*Karven* tries to scythe you, but you parry successfully.

* S HP:Battered MV:Strong - Karven: Beaten > Players
-------
Scumstab Master Arson
Rig the Master Havoc [Ko'bal Master]
Scizzor Travels at the Speed of Dark [Myrddraal]
Decrepit the Wretched Predator [Ghar'ghael]

4 players displayed.
*Corath* tries to blast Rig, but he deflects the blow.
Rig bellows 'penis'

* S HP:Battered MV:Strong - Karven: Beaten >
Rig pierces *Corath*'s body.
You pierce *Karven*'s right arm.

* S HP:Battered MV:Strong - Karven: Beaten >
Rig pierces *Corath*'s body.
A strong trolloc tries to blast Pial, but he parries successfully.
You pierce *Karven*'s body.

* S HP:Battered MV:Strong - Karven: Beaten > f

Rig throws back his head and cackles with insane glee!

You panic and attempt to flee!rven: Beaten >

TICK IN 5 SECONDS.

You flee head over heels.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Strong > s
kill human
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
*Karven* is standing here, riding a warhorse.
*Corath* is here, fighting Rig, riding a warhorse.
*Pial* is here, fighting a strong trolloc, riding a warhorse.
A young and strong buck is here, munching some grass.
Rig the Master Havoc is here, fighting Corath.
A squirrel is here, chittering.
A strong trolloc is here, fighting Pial.
*Corath* sends Rig sprawling with a powerful bash!

* S HP:Battered MV:Strong > *Pial* strikes a strong trolloc's right hand extremely hard.
A strong trolloc tries to blast Pial, but he parries successfully.
*Corath* blasts Rig's body into bloody fragments!
Rig panics, and attempts to flee!
You tickle *Karven*'s right hand with your pierce.
You dodge a bash from *Karven* who loses his balance and falls!

* S HP:Battered MV:Strong - Karven: Beaten >
Rig leaves west.

* S HP:Battered MV:Strong - Karven: Beaten > kill human
You do the best you can!
*Corath* leaves west riding a warhorse.

* S HP:Battered MV:Strong - Karven: Beaten > f
You panic and attempt to flee!


*Karven* tries to scythe you, but you deflect the blow.
You tickle *Karven*'s head with your pierce.
*Pial* tries to strike a strong trolloc, but he deflects the blow.
A strong trolloc tries to blast Pial, but he parries successfully.
You flee head over heels.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Strong > s
kill human
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
*Karven* is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.
A squirrel is here, chittering.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Battered MV:Strong > You pierce *Karven*'s left arm.

* S HP:Battered MV:Strong - Karven: Beaten >
Rig has arrived from the west.

* S HP:Battered MV:Strong - Karven: Beaten >
You tickle *Karven*'s body with your pierce.
A strong trolloc blasts Karven's left arm.

* S HP:Battered MV:Strong - Karven: Critical >
You pierce *Karven*'s right leg.
*Pial* has arrived from the west, riding a warhorse.

* S HP:Battered MV:Strong - Karven: Critical >
Rig narrates 'hrm'

kill human
* S HP:Battered MV:Strong - Karven: Critical > You do the best you can!

* S HP:Battered MV:Strong - Karven: Critical >
*Karven* panics, and attempts to flee!

* S HP:Battered MV:Strong - Karven: Critical >
*Karven* leaves west riding a warhorse.

* S HP:Battered MV:Strong > rem flask
fill flask well
wea flask

*Corath* has arrived from the west, riding a warhorse.
*Pial* struggles to barrel down on Rig, a dark blue tasseled spear aimed at his chest.

kill human
* S HP:Battered MV:Strong > You stop using a leather water flask.
*Corath* tries to blast Rig, but he deflects the blow.

* S HP:Battered MV:Strong > There doesn't seem to be any 'well' here.

* S HP:Battered MV:Strong > You put a leather water flask on your belt.

* S HP:Battered MV:Strong > You try to pierce *Pial*, but he deflects the blow.

w
* S HP:Battered MV:Strong - Pial: Battered > kill human
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Pial: Battered > You do the best you can!

* S HP:Battered MV:Strong - Pial: Battered > f
kill human
You panic and attempt to flee!


A blighted deer has arrived from the east.
A strong trolloc says 'You Pial!!! You will die before your time!! '
A strong trolloc tickles Corath's left leg with his blast.
A strong trolloc blasts Corath's right leg.
*Pial* tries to strike you, but you deflect the blow.
Rig pierces *Corath*'s body.
Your heartbeat calms down more as you feel less panicked.
A lantern held by *Corath* has gone out!

*Karven* has arrived from the north, riding a warhorse.


*Karven* leaves south riding a warhorse.

kill human
You flee head over heels.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
*Karven* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
You tickle *Karven*'s body with your pierce.

* S HP:Battered MV:Strong - Karven: Critical > You do the best you can!

* S HP:Battered MV:Strong - Karven: Critical >
You pierce *Karven*'s body.

* S HP:Battered MV:Strong - Karven: Critical > kill human

*Karven* panics, and attempts to flee!

* S HP:Battered MV:Strong - Karven: Critical >
*Karven* leaves south riding a warhorse.
*Karven* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Strong > You pierce *Karven*'s body.

* S HP:Battered MV:Strong - Karven: Critical > kill human
kill human
*Karven* tries to scythe you, but you deflect the blow.
You barely pierce *Karven*'s right leg.
You do the best you can!

* S HP:Battered MV:Strong - Karven: Critical > You do the best you can!

* S HP:Battered MV:Strong - Karven: Critical >
*Karven* panics, and attempts to flee!

* S HP:Battered MV:Strong - Karven: Critical > kill human
kill human

*Karven* leaves north riding a warhorse.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > n
kill human
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A lantern has been left here.
A large wooden catapult has been erected here.
*Pial* is standing here, riding a warhorse.
Rig the Master Havoc is standing here.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A squirrel is here, chittering.
A strong trolloc stands here, snout sniffing the wind.
*Pial* starts barreling down on Rig, a dark blue tasseled spear aimed at his chest.

* S HP:Battered MV:Strong > kill human
kill human
You try to pierce *Pial*, but he deflects the blow.

* S HP:Battered MV:Strong - Pial: Battered > You do the best you can!
Rig narrates 'cortath bat'

* S HP:Battered MV:Strong - Pial: Battered > You do the best you can!
Rig pierces *Pial*'s body very hard.

* S HP:Battered MV:Strong - Pial: Battered >
*Pial* panics, and attempts to flee!

* S HP:Battered MV:Strong - Pial: Battered >
You try to pierce *Pial*, but he deflects the blow.
*Pial* leaves south riding a warhorse.

* S HP:Battered MV:Strong > kill human
They aren't here.

* S HP:Battered MV:Strong > f

Rig narrates 'beat'

kill human
* S HP:Battered MV:Strong > A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Strong > They aren't here.

kill human
* S HP:Battered MV:Strong > kill human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong >
You follow Rig.

The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A lantern has been left here.
A large wooden catapult has been erected here.
Rig the Master Havoc is standing here.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A squirrel is here, chittering.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Battered MV:Strong > narrate k creit again

You follow Rig.

Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Rig the Master Havoc is standing here.

* S HP:Battered MV:Strong > Ok.

* S HP:Battered MV:Strong >
You follow Rig.

The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A lantern has been left here.
A large wooden catapult has been erected here.
Rig the Master Havoc is standing here.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A squirrel is here, chittering.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Battered MV:Strong >
You follow Rig.

A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Rig the Master Havoc is standing here.
*Pial* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Strong >
Rig tries to pierce *Pial*, but he deflects the blow.

* S HP:Battered MV:Strong > narrate low crit i thjink
kill human
Ok.

kill human
* S HP:Battered MV:Strong > kill human
You pierce *Pial*'s right arm.
Rig assumes an offensive striking posture.

kill human
* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered > You do the best you can!

* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered > You do the best you can!

* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered > You do the best you can!

* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered >
You pierce *Pial*'s body hard.
*Pial* tries to strike Rig, but he deflects the blow.
Rig pierces *Pial*'s right arm hard.

* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered >
Rig pierces *Pial*'s body hard.

* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered >
Rig narrates 'nod'

* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered > kill human
kill human
The young buck has arrived from the north.
You do the best you can!

* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered > You do the best you can!

* S HP:Battered MV:Strong - Rig: Battered - Pial: Battered >
You pierce *Pial*'s body hard.
*Pial* tries to strike Rig, but he parries successfully.
Rig pierces *Pial*'s body very hard.

kill human
* S HP:Battered MV:Strong - Rig: Battered - Pial: Beaten > kill human
You do the best you can!

* S HP:Battered MV:Strong - Rig: Battered - Pial: Beaten > You do the best you can!

* S HP:Battered MV:Strong - Rig: Battered - Pial: Beaten >
You pierce *Pial*'s body.
Rig tries to pierce *Pial*, but he parries successfully.

* S HP:Battered MV:Strong - Rig: Battered - Pial: Beaten >
You try to pierce *Pial*, but he parries successfully.
*Pial* tries to strike Rig, but he deflects the blow.
Rig pierces *Pial*'s body very hard.
*Pial* panics, and attempts to flee!

* S HP:Battered MV:Strong - Rig: Battered - Pial: Beaten >
*Pial* leaves north riding a warhorse.

* S HP:Battered MV:Strong > kill human
kill human
They aren't here.

kill human
* S HP:Battered MV:Strong > kill human
They aren't here.
*Corath* has arrived from the north, riding a warhorse.
You follow Rig.

The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A lantern has been left here.
A large wooden catapult has been erected here.
Rig the Master Havoc is standing here.
*Pial* is standing here, riding a warhorse.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A strong trolloc stands here, snout sniffing the wind.
*Pial* leaves east riding a warhorse.

* S HP:Battered MV:Strong > They aren't here.

kill human
* S HP:Battered MV:Strong > kill human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > kill human
They aren't here.
You follow Rig.

Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Rig the Master Havoc is standing here.

kill human
* S HP:Battered MV:Strong >
You follow Rig.

Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Rig the Master Havoc is standing here.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

* S HP:Battered MV:Strong > They aren't here.
You follow Rig.

Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Rig the Master Havoc is standing here.
*Pial* is standing here, riding a warhorse.

* S HP:Battered MV:Strong > You try to pierce *Pial*, but he deflects the blow.
Rig pierces *Pial*'s left hand hard.
*Pial* panics, and attempts to flee!

* S HP:Battered MV:Strong - Pial: Critical > wher
Players in your Zone
--------------------
Scumstab - Path Before the Gate
Rig - Path Before the Gate
You catch the scent of horses nearby.
*Pial* leaves west riding a warhorse.

kill human
* S HP:Battered MV:Strong > kill human
kill human
kill human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > kill human
kill human
They aren't here.
You follow Rig.

Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Rig the Master Havoc is standing here.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

* S HP:Battered MV:Strong > kill human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > kill human
kill human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > kill human

You follow Rig.

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
Rig the Master Havoc is standing here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Strong > kill human
They aren't here.
You follow Rig.

A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
The corpse of the blighted tree is lying here.
Rig the Master Havoc is standing here.
A lynx creeps low to the ground, hunting for food.
*Pial* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Pial.
*Pial* panics, and attempts to flee!

* S HP:Battered MV:Strong > You pierce *Pial*'s body.
Rig pierces *Pial*'s body hard.

* S HP:Battered MV:Strong - the blighted tree: Scratched - Pial: Critical > kill human
kill human
You do the best you can!

* S HP:Battered MV:Strong - the blighted tree: Scratched - Pial: Critical > You do the best you can!
*Pial* leaves east riding a warhorse.

* S HP:Battered MV:Strong > kill human
kill human
kill human
They aren't here.
You follow Rig.

A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Rig the Master Havoc is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Strong > They aren't here.
You follow Rig.

By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
Rig the Master Havoc is standing here.
A mole is here, looking sickly.

* S HP:Battered MV:Strong > kill human
They aren't here.
You follow Rig.

Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
Rig the Master Havoc is standing here.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Strong > kill human
They aren't here.
*Pial* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Strong > You try to pierce *Pial*, but he deflects the blow.
Rig pierces *Pial*'s body hard.
*Pial* panics, and attempts to flee!

* S HP:Battered MV:Strong - Pial: Critical > kill human
kill human
Rig pierces *Pial*'s left leg.
You try to pierce *Pial*, but he parries successfully.
You do the best you can!

* S HP:Battered MV:Strong - Pial: Critical > You do the best you can!

* S HP:Battered MV:Strong - Pial: Critical >
Rig pierces *Pial*'s head.
*Pial* panics, and attempts to flee!
*Pial* leaves east riding a warhorse.

* S HP:Battered MV:Strong > kill human
kill human
kill human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.
You follow Rig.

A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Rig the Master Havoc is standing here.
*Pial* is standing here, riding a warhorse.

* S HP:Battered MV:Strong > You pierce *Pial*'s body hard.
*Pial* panics, and attempts to flee!
Rig tries to pierce *Pial*, but he deflects the blow.

* S HP:Battered MV:Strong - Pial: Critical > kill human
kill human
You do the best you can!

* S HP:Battered MV:Strong - Pial: Critical > Rig pierces *Pial*'s body.
*Pial* is mortally wounded, and will die soon, if not aided.
You pierce *Pial*'s left arm extremely hard.
*Pial* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pial*'s death cry.
They aren't here.

* S HP:Battered MV:Strong > kill human
They aren't here.

* S HP:Battered MV:Strong >
Rig leans over and severs the head from the corpse of Pial.

narrate nice
* S HP:Battered MV:Strong > Ok.

* S HP:Battered MV:Strong >
Rig narrates 'rofl'

* S HP:Battered MV:Strong > get all corpse
You get eighteen gold crowns from the corpse of Pial.
You get ten copper pennys from the corpse of Pial.
You get a pair of lissome leather boots with metal capped toes from the corpse of Pial.
You get a pair of thick, gold-plated greaves from the corpse of Pial.
You get a belt with a buckle of cuendillar from the corpse of Pial.
You get a dark blue tasseled spear from the corpse of Pial.
You get a silver Kandori wristcuff from the corpse of Pial.
You get a silver Kandori wristcuff from the corpse of Pial.
You get a sturdy pair of full leather gauntlets from the corpse of Pial.
You get a pair of riveted chainmail sleeves from the corpse of Pial.
You get a backpack from the corpse of Pial.
You get a dark blue riders cape bearing three silver fish from the corpse of Pial.
You get a tunic of finely-crafted chain from the corpse of Pial.
You get a shimmering chain of gold from the corpse of Pial.
You get a shimmering chain of gold from the corpse of Pial.
You get a strange, insectoid helm from the corpse of Pial.
You get a gold ring delicately carved with ivy from the corpse of Pial.
You get a gold ring delicately carved with ivy from the corpse of Pial.
You get an oilstone from the corpse of Pial.
You get a crystal lightstick from the corpse of Pial.

narrate we win!
* S HP:Battered MV:Strong > Ok.

* S HP:Battered MV:Strong >
Rig narrates 'rig the leader'

Dimmu
Posts: 220
Joined: Sun Mar 22, 2015 7:38 am

Re: Rig the Leader

Post by Dimmu » Thu Sep 01, 2016 3:24 pm

#Leader2016.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Rig the Leader

Post by pial » Thu Sep 01, 2016 3:31 pm

Two trolloc rogues just killed the Reaver Killer!

Vaeyl Mazakeen
Posts: 66
Joined: Sun May 08, 2016 7:35 pm

Re: Rig the Leader

Post by Vaeyl Mazakeen » Thu Sep 01, 2016 10:11 pm

Guess it goes to show that class/setup isn't going to define leadership, funny that.

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: Rig the Leader

Post by Zarth » Thu Sep 01, 2016 11:40 pm

#stabfadesmatter

Wallace Del'Sol
Posts: 145
Joined: Sat Mar 21, 2015 10:08 pm

Re: Rig the Leader

Post by Wallace Del'Sol » Fri Sep 02, 2016 4:09 pm

....... was impressive he led around a half a zone........ most got away.... and pail ......

Rig
Posts: 2293
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Rig the Leader

Post by Rig » Fri Sep 02, 2016 6:41 pm

Haters gonna hate hate hate hate! SHAKE IT OFF SHAKE IT OFF

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