Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lithium
Posts: 9
Joined: Sat Jul 23, 2016 6:09 pm

Re: Stab Thread

Post by Lithium » Thu Aug 25, 2016 4:50 pm

Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
You sense a hidden life form in the area...
*Orino* is here, fighting Jakd mending a weapon, riding a Domani razor.

* S HP:Wounded MV:Strong > h

Jakd panics, and attempts to flee!

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

backstab h.human
* S HP:Wounded MV:Strong > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Strong >
Jakd leaves south.

* S HP:Wounded MV:Strong > backstab h.human
You silently approach your victim...

-
Jakd avoids being bashed by *Orino* who loses his balance and falls!
Jakd panics, and attempts to flee!

+
Jakd leaves south.

+
*Orino* grins evilly.


*Orino* makes a strange sound as you place a curved clear dagger in his back!
*Orino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Orino*'s death cry.

o S HP:Wounded MV:Strong > nar ripp
get all corpse
scalp corpse

Jakd narrates 'haha'

o S HP:Wounded MV:Strong > You narrate 'ripp'

o S HP:Wounded MV:Strong > You get a pair of lissome leather boots with metal capped toes from the corpse of Orino.
You get a set of riveted chainmail leggings from the corpse of Orino.
You get a small purse from the corpse of Orino.
You get a belt pack from the corpse of Orino.
You get a belt with a buckle of cuendillar from the corpse of Orino.
You get a jagged edged warsword from the corpse of Orino.
You get a silver Kandori wristcuff from the corpse of Orino.
You get a silver Kandori wristcuff from the corpse of Orino.
You get a sturdy pair of full leather gauntlets from the corpse of Orino.
You get a pair of riveted chainmail sleeves from the corpse of Orino.
You get a backpack from the corpse of Orino.
You get an earthen brown mantle from the corpse of Orino.
You get a tunic of finely-crafted chain from the corpse of Orino.
You get a shimmering chain of gold from the corpse of Orino.
You get a shimmering chain of gold from the corpse of Orino.
You get a rimmed round helmet from the corpse of Orino.
You get a gold ring delicately carved with ivy from the corpse of Orino.
You get a gold ring delicately carved with ivy from the corpse of Orino.
You get an oilstone from the corpse of Orino.
You get a crystal lightstick from the corpse of Orino.

Tapatio
Posts: 18
Joined: Sat Mar 21, 2015 8:43 pm

Re: Stab Thread

Post by Tapatio » Sun Aug 28, 2016 4:04 pm

* HP:Wounded MV:Tiring - Hegel: Wounded - Orino: Wounded >
*Orino* leaves south riding a warhorse.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > a
a
[k human]
They aren't here.

* HP:Wounded MV:Tiring > a
[k human]
They aren't here.

a
* HP:Wounded MV:Tiring > [k human]
They aren't here.
Scrat tries to hack *someone*, but he deflects the blow.

a
* HP:Wounded MV:Tiring > a
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.
Arkan narrates '2n'

* HP:Wounded MV:Tiring > a
Hegel tries to pierce *someone*, but he dodges the attack.
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

a
* HP:Wounded MV:Tiring > not
[k human]
They aren't here.

* HP:Wounded MV:Tiring > a
You start paying increased attention to your surroundings.

* HP:Wounded MV:Tiring > Hegel tries to pierce *Shinobi*, but he parries successfully.
[k human]
They aren't here.

a
* HP:Wounded MV:Tiring > a

Enok has arrived from the north.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > a
[k human]
They aren't here.

a
* HP:Wounded MV:Tiring > a
[k human]
They aren't here.
Arkan narrates '1n'

* HP:Wounded MV:Tiring > a
[k human]
They aren't here.

* HP:Wounded MV:Tiring > a
[k human]
They aren't here.

a
* HP:Wounded MV:Tiring > a
[k human]
They aren't here.
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Scrat.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

You've forgotten everything you've learned!

Paj

Re: Stab Thread

Post by Paj » Sun Aug 28, 2016 4:35 pm

That stab was so much more awesome than many of these other posts of: look a foe, hide, roll stab, success. There just more umph to it.

Imagine if a "Bash Thread" were started. Would you want to see all the successful PK bashes? Or just the Umph ones...

Shinobi
Posts: 291
Joined: Sun May 24, 2015 3:05 pm

Re: Stab Thread

Post by Shinobi » Wed Sep 07, 2016 10:33 am

Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
You sense a hidden life form in the area...

* S N HP:Wounded MV:Haggard > You have 219(406) hit and 0(152) movement points.
You have scored 105349836 experience points and 1557 quest points.
You need 3150164 exp to level and 1443 qp to rank.
You have amassed 413 Turn points to date.
You have played 104 days and 14 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.

* S N HP:Wounded MV:Haggard >
Choen narrates 'bashed'

* S N HP:Wounded MV:Haggard >
You get a thin vial of yellow fluid from a backpack.

* S N HP:Wounded MV:Haggard >

You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S N HP:Wounded MV:Weary >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Choen.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
North: A well-muscled and confident looking blademaster stands here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

suern
Posts: 147
Joined: Mon May 09, 2016 9:12 pm

Re: Stab Thread

Post by suern » Thu Sep 08, 2016 11:47 pm

* HP:Healthy MV:Winded > sneak
e
Ok, you'll try to move silently for a while.

e
* S HP:Healthy MV:Winded > s
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: The postmaster stands here, ready to deliver the mail.
East: A Shienaran guard patrols here, watching you carefully.
South: A man walks among the horses here feeding them and rubbing them down.
West: A gray palfrey prances skittishly nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Healthy MV:Winded > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
North: The fishmonger is here, hoping to buy your catch.
East: A ballot box records votes here.
South: A good humored broker stands here, conducting his trades.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A draft horse is here.

* S HP:Healthy MV:Winded > h
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
North: A Shienaran guard patrols here, watching you carefully.
East: *Byrg* is standing here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

e
* S HP:Healthy MV:Winded > The Kitchen of the Stooping Hawk
The hustle and bustle of the tavern find their true level here. Crowded
into this tiny room off of the common area are several large, oaken
casks of ale and wines, as well as numerous pots and pans hanging from
the ceiling. Sausages and chickens hang from ropes, within easy reach
of the fires, while stacks of wooden plates alternate between clean and
dirty or somewhere in-between.
[ obvious exits: W ]
West: A good humored broker stands here, conducting his trades.
An oven stands here, radiating a dry heat.
*Byrg* is standing here.

* S HP:Healthy MV:Winded > h
y
[hide ]
You attempt to hide yourself.

[ba h.dark] ded >
You silently approach your victim...


*Byrg* makes a strange sound as you place a triple bladed dagger in his back!

* S HP:Healthy MV:Winded - Byrg: Critical >
f

*Byrg* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Byrg: Critical > They aren't here.

*Byrg* tries to scythe you, but you parry successfully.
You barely pierce *Byrg*'s body.
You panic and attempt to flee!

6
You flee head over heels.
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
North: A Shienaran guard patrols here, watching you carefully.
East: *Byrg* is standing here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
They aren't here.

* S HP:Healthy MV:Winded > 6
*Byrg* has arrived from the east.
They aren't here.

* S HP:Healthy MV:Winded > [k dark]
You tickle *Byrg*'s head with your pierce.

6
* S HP:Healthy MV:Winded - Byrg: Critical > 6
You tickle *Byrg*'s right leg with your pierce.
*Byrg* is mortally wounded, and will die soon, if not aided.
[k dark]
You do the best you can!

* S HP:Healthy MV:Winded - Byrg: Critical > [k dark]
You do the best you can!

6
* S HP:Healthy MV:Winded - Byrg: Critical > 6
[k dark]
You do the best you can!

* S HP:Healthy MV:Winded - Byrg: Critical > 6
[k dark]
You do the best you can!

* S HP:Healthy MV:Winded - Byrg: Critical > [k dark]
You do the best you can!

* S HP:Healthy MV:Winded - Byrg: Critical > [k dark]
You do the best you can!

* S HP:Healthy MV:Winded - Byrg: Critical >
You pierce *Byrg*'s body hard.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Byrg*'s death cry.

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Stab Thread

Post by byrg » Thu Sep 08, 2016 11:58 pm

Yeah... ow. That's what I get for looking away for a minute...

Venum
Posts: 126
Joined: Mon Mar 07, 2016 2:49 pm

Re: Stab Thread

Post by Venum » Fri Sep 09, 2016 11:10 am

Were you full hps byrg? if so i'm officially impessed by that dagger if it can almost blick and abser

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Stab Thread

Post by byrg » Fri Sep 09, 2016 11:25 am

Venum wrote:Were you full hps byrg? if so i'm officially impessed by that dagger if it can almost blick and abser
Nah, about half. Had hit trader for its narrate a few times, callmob was painful so i wandered into the bar to wait a min and see if anything showed up... looked at my other screen for a second, look back and bam :P

Naberius
Posts: 67
Joined: Tue Jul 19, 2016 4:18 pm

Re: Stab Thread

Post by Naberius » Thu Sep 15, 2016 3:33 pm

The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Matching room found! Correcting map position.
North: The giant blight beetle is visible flying high in the sky.
West: The giant blight beetle is visible flying high in the sky.
The corpse of the blighted tree is lying here. [3]

* S HP:Battered MV:Strong > n
The Blight
[ obvious exits: N S ]
The giant blight beetle is visible flying high in the sky.
The giant blight beetle is here flying around.

* S HP:Battered MV:Strong >
Eviscerator narrates 'want us?'

* S HP:Battered MV:Strong > where
Players in your Zone
--------------------
Naberius - The Blight
Murkor - Dying Plains in the Blight
Eviscerator - Dying Plains in the Blight

* S HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.

* S HP:Battered MV:Strong >
Rig narrates 'sure'

* S HP:Battered MV:Strong > n
n
The Blight
[ obvious exits: N S ]
South: The giant blight beetle is visible flying high in the sky.

* S HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
North: A giant blight beetle is here, scurrying about.
The corpse of a rat is lying here.
The corpse of the blighted tree is lying here.

* S HP:Battered MV:Strong > n
Rig narrates 'im '
The Blight
[ obvious exits: N S W ]
A giant blight beetle is here, scurrying about.

* S HP:Battered MV:Strong > w
w
w
Dying Plains in the Blight
[ obvious exits: N E W ]

o S HP:Battered MV:Strong > End of the Dark Road
[ obvious exits: N E W ]

* S HP:Battered MV:Strong > Rocky Plains in the Blight
[ obvious exits: N E ]
*Reen* is standing here.
A trolloc scout sniffs the air here.

* S HP:Battered MV:Strong > where
Players in your Zone
--------------------
Naberius - Rocky Plains in the Blight

* S HP:Battered MV:Strong > hide
backstab h.human
You attempt to hide yourself.

* S HP:Battered MV:Strong > You silently approach your victim...


*Reen* leaves EAST.

-=+
Rig narrates '1e irondoor'

**+=- -=+*
*Reen* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 2 out of 2 stabs (100% landed). You landed: Wimpy
The Fool was added to People Stabbed! ShowStab to get list!
*Reen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Reen*'s death cry.

blokhed
Posts: 38
Joined: Thu Apr 30, 2015 2:05 am

Re: Stab Thread

Post by blokhed » Fri Sep 16, 2016 8:25 pm

Log in, Run down to join PK.

* HP:Healthy MV:Haggard > l
Players in your Zone
--------------------
Blokhed - Road to Tarwin's Gap
Zarth - Light Forest
Jakd - The Dusty Road
Khosis - The Dusty Road
Arkan - The Dusty Road
Mikhan - The Dusty Road
Byrg - The Dusty Road
You catch the scent of many horses nearby. <--- WOoo made it in time to join PK.

l
* HP:Healthy MV:Haggard > [k human]
They aren't here.
Zarth has arrived from the south.

* HP:Healthy MV:Haggard > [k human]
They aren't here.

Zarth leaves west.

* HP:Healthy MV:Haggard > whe
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* HP:Healthy MV:Haggard > Players in your Zone
--------------------
Zarth - The Dusty Road
Blokhed - Road to Tarwin's Gap
Khosis - The Dusty Road
Arkan - The Dusty Road
Mikhan - The Dusty Road
Byrg - The Dusty Road
You catch the scent of many horses nearby.

* HP:Healthy MV:Haggard > sco
You have 409(409) hit and 23(223) movement points.
You have scored 84187334 experience points and 309 quest points.
You need 4312666 exp to level and 91 qp to rank.
You have amassed 88 Turn points to date.
You have played 11 days and 11 hours (real time).
This ranks you as Blokhed the Wretched Predator [Ghar'ghael 5] (Level 46).
You are standing.

* HP:Healthy MV:Haggard > whe
Players in your Zone
--------------------
Zarth - The Dusty Road
Blokhed - Road to Tarwin's Gap
Khosis - The Dusty Road
Arkan - The Dusty Road
Mikhan - The Dusty Road
Byrg - The Dusty Road
You catch the scent of many horses nearby.

rest
* HP:Healthy MV:Haggard > You sit down and rest your tired bones.

whe
* HP:Healthy MV:Haggard > Players in your Zone
--------------------
Zarth - The Dusty Road
Blokhed - Road to Tarwin's Gap
Khosis - The Dusty Road
Arkan - The Dusty Road
Mikhan - The Dusty Road
Byrg - The Dusty Road
You catch the scent of many horses nearby.

* HP:Healthy MV:Haggard >
Suddenly *Shinobi* places a curved clear dagger in your back!
Ouch! That Really did HURT!
<---- Huh. well that kicks the bucket.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Haggard - Shinobi: Healthy >
You try to pound *Shinobi*, but he parries successfully.

st
* HP:Critical MV:Haggard - Shinobi: Healthy > cc
f
e
Do you not consider fighting as standing?

e
* HP:Critical MV:Haggard - Shinobi: Healthy > Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

You panic and attempt to flee!nobi: Healthy >

You flee head over heels.
Thick Forest
[ obvious exits: N E S ]
Edge of Forest
[ obvious exits: N E S W ]

* HP:Critical MV:Haggard > sco
A Pine Forest
[ obvious exits: N E W ]

* HP:Critical MV:Haggard > n
You have 5(409) hit and 17(223) movement points. <-- 404 Hps. Hrmph.
You have scored 84186012 experience points and 309 quest points.
You need 4313988 exp to level and 91 qp to rank.
You have amassed 88 Turn points to date.
You have played 11 days and 11 hours (real time).
This ranks you as Blokhed the Wretched Predator [Ghar'ghael 5] (Level 46).
You are standing.

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