Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!

Moderator: Soul

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kalamr
Posts: 5
Joined: Wed Feb 28, 2018 1:10 pm

Re: Ouch! That really did HURT!

Post by kalamr » Tue Jun 23, 2026 10:21 am

good one couldnt touch you without bashing and was zerk.
i should have told plarg to spam the door close so i could bash, gosh i suck.

* HP:Battered MV:Full - Jaimon: Battered >

*Jaimon* panics, and attempts to flee!

* HP:Battered MV:Full - Jaimon: Battered >

You try to hack *Jaimon*, but he parries successfully.

* HP:Battered MV:Full - Jaimon: Battered >
\
[bash ]
*Jaimon* leaves south. vv


-
Plarg has arrived from the east.

=
+
*
s
z
*
Cancelled.
The Great Library
[ obvious exits: N ]
Zone: Decayed Forest
Door north: oakdoor
Door east: dustyshelves
A bookshelf made from imported wood stands against the wall here.
*Jaimon* is here, fighting a spirit of a monk.
A rat scurries around trying to get out of sight.
A spirit of a monk is here, fighting Jaimon.
Plarg has arrived from the north.

* HP:Battered MV:Full >
[kill light]
You try to hack *Jaimon*, but he deflects the blow.

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >

*Jaimon* panics, and attempts to flee!

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
Ok.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!
i should have started basing sooner obvoiusly thought i was going to win
cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
You try to hack *Jaimon*, but he deflects the blow.
*Jaimon* pierces a spirit of a monk's body extremely hard.
Jaimon swiftly dodges a spirit of a monk's attempt to hit him.
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!
*Jaimon* nods in agreement.

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Hurt - Jaimon: Battered >
cdn
close oakdoor n
*Jaimon* pierces a spirit of a monk's left leg extremely hard.
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
You try to hack *Jaimon*, but he parries successfully.
*Jaimon* pierces a spirit of a monk's body very hard.
A spirit of a monk tries to hit Jaimon, but he dodges the attack.
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

cdn
close oakdoor n
l
* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
> It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
You try to hack *Jaimon*, but he parries successfully.
*Jaimon* pierces a spirit of a monk's body extremely hard.
A spirit of a monk tries to hit Jaimon, but he dodges the attack.
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
nar come in
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover
all
walls, filled with books gathered from all around the world. Small
desks
and stools are placed all over the library for the monks to use when
they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
Zone: Decayed Forest
Door north: oakdoor
Door east: dustyshelves
A bookshelf made from imported wood stands against the wall here.
Plarg the Bearish Trolloc is standing here.
*Jaimon* is here, fighting a spirit of a monk.
A rat scurries around trying to get out of sight.
A spirit of a monk is here, fighting Jaimon.

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
You narrate 'come in'
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
cdn
close oakdoor n
cdn
close oakdoor n
cdn
close oakdoor n
You try to hack *Jaimon*, but he deflects the blow.
A spirit of a monk swiftly dodges *Jaimon*'s attempt to pierce it.
A spirit of a monk tries to hit Jaimon, but he dodges the attack.
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
cdn
close oakdoor n
cdn
close oakdoor n
cdn
close oakdoor n
Ok.

* HP:Battered MV:Full - a spirit of a monk: Wounded - Jaimon: Battered
>
*Jaimon* pierces a spirit of a monk's body extremely hard.
It's already closed!
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
You try to hack *Jaimon*, but he parries successfully.
*Jaimon* pierces a spirit of a monk's left foot extremely hard.
A spirit of a monk tries to hit Jaimon, but he parries successfully.
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
Ok.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
*Jaimon* pierces a spirit of a monk's left leg very hard.
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
cb
change mood berserk
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Battered - Jaimon:
Battered >
You try to hack *Jaimon*, but he deflects the blow.
*Jaimon* pierces a spirit of a monk's body into bloody fragments!
Jaimon swiftly dodges a spirit of a monk's attempt to hit him.
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
cdn
close oakdoor n
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
cdn
close oakdoor n
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Beaten - Jaimon: Battered
>
cdn
close oakdoor n
You try to hack *Jaimon*, but he deflects the blow.
*Jaimon* pierces a spirit of a monk's left arm into bloody fragments!
Jaimon swiftly dodges a spirit of a monk's attempt to hit him.
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
Ok.

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
Ok.
*Jaimon* opens the oakdoor.

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
Ok.

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
You try to hack *Jaimon*, but he deflects the blow.
*Jaimon* pierces a spirit of a monk's body extremely hard.
Jaimon swiftly dodges a spirit of a monk's attempt to hit him.
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - a spirit of a monk: Critical - Jaimon:
Battered >
cdn
close oakdoor n
You hack *Jaimon*'s body into bloody fragments!
*Jaimon* panics, and attempts to flee!
*Jaimon* pierces a spirit of a monk's head into bloody fragments!
A spirit of a monk is dead! R.I.P.
A spirit of a monk disappears into nothing.
It's already closed!
*Jaimon* pierces Plarg's body. good job spamming
Plarg panics, and attempts to flee!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
Plarg tries to blast *Jaimon*, but he parries successfully.
*Jaimon* tickles Plarg's head with his pierce.
Plarg panics, and attempts to flee!
You try to hack *Jaimon*, but he parries successfully.
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >

(tic_timer): Tic in 7 seconds!
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
Plarg blasts *Jaimon*'s body extremely hard.
*Jaimon* panics, and attempts to flee!
*Jaimon* tickles Plarg's left hand with his pierce.
Plarg panics, and attempts to flee!
You try to hack *Jaimon*, but he deflects the blow.
It's already closed!
Plarg panics, and attempts to flee!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!
Plarg panics, and attempts to flee!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
Plarg tries to blast *Jaimon*, but he deflects the blow.
*Jaimon* pierces Plarg's left leg.
Plarg panics, and attempts to flee!
You try to hack *Jaimon*, but he parries successfully.
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
nar bash
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Full - Plarg: Critical - Jaimon: Battered >
cdn
close oakdoor n
cdn
close oakdoor n
*Jaimon* pierces Plarg's body.
Plarg is dead! R.I.P.
Your blood freezes as you hear Plarg's death cry.
You try to hack *Jaimon*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.621 seconds.
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!
*Jaimon* opens the oakdoor.

cdn
close oakdoor n
* HP:Battered MV:Fresh - Jaimon: Battered >
Ok.

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Fresh - Jaimon: Battered >
*Jaimon* pierces your left hand.
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!
*Jaimon* panics, and attempts to flee!

* HP:Battered MV:Fresh - Jaimon: Battered >
You narrate 'bash'

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
*Jaimon* pierces your body.
You try to hack *Jaimon*, but he deflects the blow.
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
\
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
*Jaimon* barely pierces your body.
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
[bash ]


*Jaimon* pierces your body.

-
=
+
*
*
+
=
-

-
=
*Jaimon* barely pierces your body.
You try to hack *Jaimon*, but he parries successfully.
Your bash at *Jaimon* sends him sprawling!
*Jaimon* panics, and attempts to flee!

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
cdn
close oakdoor n
You try to hack *Jaimon*, but he parries successfully.
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Fresh - Jaimon: Battered >
It's already closed!

cdn
close oakdoor n
* HP:Battered MV:Fresh - Jaimon: Battered >
*Jaimon* barely pierces your body.
You hack *Jaimon*'s right foot into bloody fragments!
*Jaimon* panics, and attempts to flee!
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Beaten >

*Jaimon* opens the oakdoor.

* HP:Battered MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n

*Jaimon* pierces your body.
*Jaimon* panics, and attempts to flee!

* HP:Battered MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
Ok.

* HP:Battered MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Beaten >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Beaten >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
cdn
close oakdoor n
*Jaimon* pierces your body.
You try to hack *Jaimon*, but he parries successfully.
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
It's already closed!
*Jaimon* opens the oakdoor.

* HP:Battered MV:Fresh - Jaimon: Beaten >
Ok.
*Jaimon* panics, and attempts to flee!

\
* HP:Battered MV:Fresh - Jaimon: Beaten >

*Jaimon* pierces your left leg.

* HP:Battered MV:Fresh - Jaimon: Beaten >
[bash ]


-
Najdeer the Highpriest bellows 'nM rXRf[ lz pJ^jW epkF G?^m uAKv@g]' freaken zone repop and im zerk
Najdeer the Highpriest bellows 'EmWVpvh rwk g?sN xf Tpcd'
A spirit of a monk tickles your body with its hit.
*Jaimon* opens the oakdoor.

=
+
*
*Jaimon* panics, and attempts to flee!


A spirit of a monk barely tickles your right leg with its hit.
*Jaimon* barely pierces your left arm.

cdn
close oakdoor n
*
cdn
close oakdoor n
+
cdn
close oakdoor n
cdn
close oakdoor n
Cancelled.
Ok.

* HP:Battered MV:Fresh - Jaimon: Beaten >
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
It's already closed!

* HP:Battered MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
*Jaimon* pierces your left leg.
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
cdn
close oakdoor n
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
A spirit of a monk barely tickles your body with its hit.
*Jaimon* barely pierces your head.
You try to hack *Jaimon*, but he parries successfully.
It's already closed!

\
* HP:Beaten MV:Fresh - Jaimon: Beaten >
[bash ]


-
=
+
*
*
+
=
-
A spirit of a monk barely tickles your body with its hit.
*Jaimon* pierces your left leg.


-
=
Your bash at *Jaimon* sends him sprawling!
*Jaimon* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Beaten >

A spirit of a monk barely tickles your left leg with its hit.
You hack *Jaimon*'s body into bloody fragments!
*Jaimon* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
cdn
close oakdoor n
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Beaten >
\
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Fresh - Jaimon: Beaten >

A spirit of a monk tries to hit you, but you parry successfully.
You hack *Jaimon*'s body into bloody fragments!
*Jaimon* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Jaimon: Critical >

*Jaimon* opens the oakdoor.

* HP:Beaten MV:Fresh - Jaimon: Critical >

*Jaimon* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Jaimon: Critical >
cdn
close oakdoor n
cdn
close oakdoor n
A spirit of a monk tickles your body with its hit.
*Jaimon* pierces your left arm.
You try to hack *Jaimon*, but he parries successfully.
Ok.

* HP:Beaten MV:Fresh - Jaimon: Critical >
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Critical >
cdn
close oakdoor n

*Jaimon* pierces your body.

* HP:Beaten MV:Fresh - Jaimon: Critical >
cdn
close oakdoor n
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Critical >
It's already closed!
*Jaimon* opens the oakdoor.

* HP:Beaten MV:Fresh - Jaimon: Critical >

*Jaimon* panics, and attempts to flee!

cdn
close oakdoor n
* HP:Beaten MV:Fresh - Jaimon: Critical >
Ok.

* HP:Beaten MV:Fresh - Jaimon: Critical >
cdn
close oakdoor n
cdn
close oakdoor n
It's already closed!

* HP:Beaten MV:Fresh - Jaimon: Critical >

A spirit of a monk barely tickles your head with its hit.
*Jaimon* barely pierces your head.
You try to hack *Jaimon*, but he parries successfully.
*Jaimon* opens the oakdoor.

* HP:Beaten MV:Fresh - Jaimon: Critical >
cdn
close oakdoor n
Ok.
*Jaimon* opens the oakdoor.

* HP:Beaten MV:Fresh - Jaimon: Critical >
Ok.
*Jaimon* opens the oakdoor.

\
* HP:Beaten MV:Fresh - Jaimon: Critical >
*Jaimon* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

[bash ]


-
=
+
*
*
+
A spirit of a monk barely tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

*Jaimon* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
-

-
=
As *Jaimon* avoids your bash, you topple over and fall to the ground!
*Jaimon* panics, and attempts to flee!

* HP:Beaten MV:Fresh >
cdn
close oakdoor n
honestly didnt notice zone repop untill now
A spirit of a monk barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Fresh - a spirit of a monk: Scratched >
Ok.

* HP:Beaten MV:Fresh - a spirit of a monk: Scratched >

*Jaimon* opens the oakdoor.

* HP:Beaten MV:Fresh - a spirit of a monk: Scratched >

*Jaimon* panics, and attempts to flee!

* HP:Beaten MV:Fresh - a spirit of a monk: Scratched >

*Jaimon* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Fresh - a spirit of a monk: Scratched >

You hack a spirit of a monk's left foot into bloody fragments!
A spirit of a monk barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

*Jaimon* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - a spirit of a monk: Hurt >
cw
change mood wimpy
You chose to go berserk, now live or die with it! im dead

* HP:Critical MV:Fresh - a spirit of a monk: Hurt >

*Jaimon* closes the oakdoor.

* HP:Critical MV:Fresh - a spirit of a monk: Hurt >

*Jaimon* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - a spirit of a monk: Hurt >

(tic_timer): Tic in 7 seconds!

You hack a spirit of a monk's left leg into bloody fragments!
A spirit of a monk barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Jaimon* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - a spirit of a monk: Wounded >

You hack a spirit of a monk's left leg into bloody fragments!
A spirit of a monk barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

*Jaimon* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Jaimon* barely pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - a spirit of a monk: Wounded >
cry
Waaaaah..

* HP:Critical MV:Fresh - a spirit of a monk: Wounded >
wave
You wave.

* HP:Critical MV:Fresh - a spirit of a monk: Wounded >

You hack a spirit of a monk's left foot into bloody fragments!
A spirit of a monk barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Jaimon* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - a spirit of a monk: Battered >

You hack a spirit of a monk's right leg into bloody fragments!
A spirit of a monk barely tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your left arm hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Still better. Experience pays off.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Plarg the Bearish Trolloc is resting here.


honestly shoulda had you zone repop saved your life.

Draz
Posts: 768
Joined: Sun Feb 19, 2017 9:14 pm

Ihvetin the Cavalry

Post by Draz » Tue Jun 30, 2026 9:34 am

We were all hagg/exhaust at the beginning of this fight
Ihvetin literally logged on, got horses, and ran them to us (free of charge!)


*Skewer* sends Draimin sprawling with a powerful bash!
-
*Porka* howls triumphantly.
=+*
*+
Malbek tries to slash *Gamoto*, but he deflects the blow.
*Skewer* lances Draimin's left hand.
*Gamoto* pierces Draimin's body.
A Tower guard blasts Porka's body hard.
*Porka* blasts Draimin's right arm very hard.
=-
*Skewer* panics, and attempts to flee!
-=
Your bash at *Skewer* sends him sprawling!

* HP:Beaten MV:Weary - Draimin: Beaten - Skewer: Beaten >

Ihvetin has arrived from the south, riding a Domani razor.
A warhorse has arrived from the south.
A warhorse has arrived from the south.

* HP:Beaten MV:Weary - Draimin: Beaten - Skewer: Beaten >

s

You crush *Skewer*'s left hand very hard.
Malbek tries to slash *Gamoto*, but he parries successfully.
*Gamoto* pierces Draimin's left arm hard.
Draimin panics, and attempts to flee!
A Tower guard blasts Porka's body.
Draimin lances *Porka*'s body hard.
*Porka* tries to blast Draimin, but he parries successfully.
*Porka* panics, and attempts to flee!
Draimin leaves south riding a warhorse. vv
Ihvetin tries to pierce *Gamoto*, but he deflects the blow.

2
* HP:Beaten MV:Weary - Skewer: Beaten >

*Porka* leaves west. <<

* HP:Beaten MV:Weary - Skewer: Beaten >
No way! You're fighting for your life!

* HP:Beaten MV:Weary - Skewer: Beaten >
*Skewer* leaves west. <<
[kill dark]
You try to crush *Gamoto*, but he parries successfully.

* HP:Beaten MV:Weary - Malbek: Wounded - Gamoto: Beaten >

Ihvetin tries to pierce *Gamoto*, but he deflects the blow.

* HP:Beaten MV:Weary - Malbek: Wounded - Gamoto: Beaten >

*Gamoto* panics, and attempts to flee!

* HP:Beaten MV:Weary - Malbek: Wounded - Gamoto: Beaten >

*Porka* has arrived from the west.

* HP:Beaten MV:Weary - Malbek: Wounded - Gamoto: Beaten >

*Porka* leaves north. ^^

* HP:Beaten MV:Weary - Malbek: Wounded - Gamoto: Beaten >
2
2
You try to crush *Gamoto*, but he parries successfully.
Ihvetin pierces *Gamoto*'s body very hard.
*Gamoto* panics, and attempts to flee!
*Gamoto* leaves south. vv

* HP:Beaten MV:Weary >
*Skewer* has arrived from the west.
[kill dark]
You crush *Skewer*'s body extremely hard.
*Skewer* panics, and attempts to flee!
Malbek slashes *Skewer*'s body hard.

* HP:Beaten MV:Weary - Skewer: Critical >
[kill dark]
Ok.
Ihvetin pierces *Skewer*'s body hard.

* HP:Beaten MV:Weary - Skewer: Critical >
2

Ihvetin barely pierces *Skewer*'s body.
Draimin has arrived from the south, riding a warhorse.

* HP:Beaten MV:Weary - Skewer: Critical >
*Skewer* leaves south. vv
*Skewer* has arrived from the south.
[kill dark]
You try to crush *Skewer*, but he parries successfully.
Draimin lances *Skewer*'s body.
*Skewer* panics, and attempts to flee!

* HP:Beaten MV:Weary - Skewer: Critical >
2

Malbek slashes *Skewer*'s left leg very hard.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
You feel like you have lost something.
Your blood freezes as you hear *Skewer*'s death cry.

* HP:Beaten MV:Weary >
[kill dark]
They aren't here.
!

* HP:Beaten MV:Weary >

Ihvetin narrates 'grab hos'

Isela
Posts: 62
Joined: Fri Jul 30, 2021 9:04 pm

Re: Ouch! That really did HURT!

Post by Isela » Thu Jul 09, 2026 7:07 pm

*Jestin* has arrived from the south, riding a shadow stallion.

* R HP:Healthy SP:Strong MV:Full >
z
channel 'flame strike' h.dark

*Jestin* tries to slash you, but you deflect the blow.

* R HP:Healthy SP:Strong MV:Full - Jestin: Healthy >
A crow leaves north.
You begin to weave the appropriate flows...
-=+**
z
channel 'flame strike' h.dark+=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.
You gasp in pain as streaks of fire from *Jestin* burn your body!

* R HP:Hurt SP:Strong MV:Full - Jestin: Hurt >
You begin to weave the appropriate flows...
-=+**+
z
channel 'flame strike' h.dark=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* R HP:Hurt SP:Strong MV:Full - Jestin: Hurt >
You try to strike *Jestin*, but he dodges the attack.
*Jestin* tries to slash you, but you deflect the blow.
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* R HP:Hurt SP:Strong MV:Full - Jestin: Wounded >
x
*Jestin* swiftly dodges your attempt to strike him.
*Jestin* tries to slash you, but you parry successfully.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=
z
channel 'flame strike' h.dark+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, slicing *Jestin*'s flows.
*Jestin* staggers from the impact of the recoiling weave.


* R HP:Hurt SP:Strong MV:Full - Jestin: Wounded >
You begin to weave the appropriate flows...
-=+**+
zz
channel 'ice spikes' h.dark=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.
*Jestin* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Jestin: Wounded >
You begin to weave the appropriate flows...

*Jestin* leaves south riding a shadow stallion.
-=+*
*Jestin* has arrived from the south, riding a shadow stallion.
*+=- -=+
Ok.
*Jestin* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Jestin*.

* R HP:Hurt SP:Strong MV:Full - Jestin: Battered >
z
channel 'flame strike' h.dark

*Jestin* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Jestin: Battered >
You begin to weave the appropriate flows...
-=
*Jestin* tries to slash you, but you parry successfully.
*Jestin* leaves north riding a shadow stallion.
+**+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
nar he batt.
You narrate 'he batt.'

rel
* R HP:Hurt SP:Strong MV:Full >
n
Ok.

n
* R HP:Scratched SP:Strong MV:Full >
n
The Tar Valon Road
The settlements gradually, almost reluctantly, give way to the wilderness.
The road is in excellent condition, however, free from vegetation and
apparently well-kept in general. Looking to the south, you can see the
silhouette of Caemlyn in the distance, while the road north leads on towards
the city of Tar Valon.
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
The Tar Valon Road
As you continue your journey, bushes start to flank the road. You strain your
eyes to discover what lies further ahead, but all you can see is the road
stretching through the plains.
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
Door west: bushes
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.
A crow is visible flying high in the sky.

n
* R HP:Scratched SP:Strong MV:Full >
r
The Tar Valon Road
The road continues in a north-south heading, the surroundings showing little of
interest. However, peering around you notice a bend in the road to the north,
going around a small hill.
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
Bend in the Road
The road turns here, going south and west, thus evading a small hill to the
north. At the base of the hill, the remains of a camp can be discerned,
probably raised by some small merchant caravan heading south towards Caemlyn.
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Scratched SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
s
r
The Tar Valon Road
The road continues in a north-south heading, the surroundings showing little of
interest. However, peering around you notice a bend in the road to the north,
going around a small hill.
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
A warhorse is here, stamping his feet impatiently, being ridden by you.

r
* R HP:Scratched SP:Strong MV:Full >
[k dark]
They aren't here.

r
* R HP:Scratched SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
r
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
s
r
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
r
The Tar Valon Road
As you continue your journey, bushes start to flank the road. You strain your
eyes to discover what lies further ahead, but all you can see is the road
stretching through the plains.
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
Door west: bushes
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.
A crow is visible flying high in the sky.

r
* R HP:Scratched SP:Strong MV:Full >
[k dark]
You try to strike *Jestin*, but he dodges the attack.

r
* R HP:Scratched SP:Strong MV:Full - Jestin: Battered >
[k dark]
You do the best you can!

* R HP:Scratched SP:Strong MV:Full - Jestin: Battered >
[k dark]
You do the best you can!

* R HP:Scratched SP:Strong MV:Full - Jestin: Battered >
[k dark]
You do the best you can!

* R HP:Scratched SP:Strong MV:Full - Jestin: Battered >
cdw
close door w
I see no door there.

* R HP:Scratched SP:Strong MV:Full - Jestin: Battered >
f
r
*Jestin* tries to slash you, but you deflect the blow.
A crow starts following you.
You try to strike *Jestin*, but he deflects the blow.
You panic and attempt to flee!

You flee head over heels.
The Forgotten Road
The sounds of the forest surround you as you enter. This appears to have
been a road at one time from the way the trees are smaller and younger
here. The road is mostly overgrown with grass and bushes, especially to the
east. There is not much sign of human use in recent years. There are many game
trails though, so hunting should be good. The road leads west, deeper
into Braem Wood.
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door east: bushes
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
*Jestin* has arrived from the east, riding a shadow stallion.

* R HP:Scratched SP:Strong MV:Full >
em
z
channel 'flame strike' h.dark
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Strong MV:Full >
You begin to weave the appropriate flows...

s-
*Jestin* leaves east riding a shadow stallion.

r
Cancelled.
The Forgotten Braem
The forest here seems to be full of life. You spy a deer track in the soft
mud around a puddle. Definately good hunting in this area. The forest
continues to the west. To the north is a forgotten road.
[ obvious exits: N W ]
Zone: Forgotten Braem
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
n
e
r
The Caemlyn city alarm sounds loudly in the distance.
The Forgotten Road
The sounds of the forest surround you as you enter. This appears to have
been a road at one time from the way the trees are smaller and younger
here. The road is mostly overgrown with grass and bushes, especially to the
east. There is not much sign of human use in recent years. There are many game
trails though, so hunting should be good. The road leads west, deeper
into Braem Wood.
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door east: bushes
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
The Tar Valon Road
As you continue your journey, bushes start to flank the road. You strain your
eyes to discover what lies further ahead, but all you can see is the road
stretching through the plains.
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
Door west: bushes
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.
A crow is visible flying high in the sky.

z
channel 'flame strike' h.dark
* R HP:Scratched SP:Strong MV:Full >
[k dark]
You try to strike *Jestin*, but he parries successfully.

* R HP:Scratched SP:Strong MV:Full - Jestin: Battered >
You begin to weave the appropriate flows...
-=+*
*Jestin* tries to slash you, but you parry successfully.
*+
zz
channel 'ice spikes' h.dark=
Ok.
*Jestin* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Jestin*.

* R HP:Scratched SP:Good MV:Full - Jestin: Beaten >
You begin to weave the appropriate flows...
-=
*Jestin* leaves south riding a shadow stallion.
+**+=
*Jestin* has arrived from the south, riding a shadow stallion.
- -=+
Ok.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your icy spikes shred *Jestin*'s guts, causing his insides to flow outside.
*Jestin* is dead! R.I.P.
Your blood freezes as you hear *Jestin*'s death cry.

* R HP:Scratched SP:Good MV:Full >
rel
Ok.

* R HP:Scratched SP:Good MV:Full >
nar rip
You narrate 'rip'

* R HP:Scratched SP:Good MV:Full >
scalp corpse
You lean over and sever the bloody head from the corpse of Jestin.

* R HP:Scratched SP:Good MV:Full >
exa corpse
It is the corpse of Jestin.
It weighs 372.9 pounds.
When you look inside, you see:
corpse (here) :
a large number of gold crowns (33)
a large number of copper pennies (39)
a black pair of silver-tooled boots
a divided riding skirt
a shiny copper dagger
a soft leather pouch
a belt with a buckle of cuendillar
a feathered Kandori paramerion
a polished onyx-inlaid shield
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
a coat bearing the ancient symbol of the Aes Sedai
a dark suede shirt rich with lace at the neck and cuffs
[2] a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring

* R HP:Scratched SP:Good MV:Full >
get all corpse
You get a large number of gold crowns from the corpse of Jestin.
You get a large number of copper pennies from the corpse of Jestin.
You get a black pair of silver-tooled boots from the corpse of Jestin.
You get a divided riding skirt from the corpse of Jestin.
You get a shiny copper dagger from the corpse of Jestin.
You get a soft leather pouch from the corpse of Jestin.
You get a belt with a buckle of cuendillar from the corpse of Jestin.
You get a feathered Kandori paramerion from the corpse of Jestin.
You get a polished onyx-inlaid shield from the corpse of Jestin.
You get a jeweled wristcuff from the corpse of Jestin.
You get a jeweled wristcuff from the corpse of Jestin.
You get a pair of dark gloves from the corpse of Jestin.
You get a set of cloth sleeves from the corpse of Jestin.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Jestin.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a camouflaged hood from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.

Jestin
Posts: 322
Joined: Mon Jul 10, 2017 11:15 am

Re: Ouch! That really did HURT!

Post by Jestin » Fri Jul 10, 2026 7:30 am

Haha yeah I did everything wrong there, though I also failed a weave

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