A Makeshift Gate Amongst Exploded Rocks
Once a cramped stone cell, the chamber now gapes open where the wall blew
outward. Scorched rock litters the ground, and bent iron bars frame a
jagged exit. The air is thick with dust, but a faint breeze pulls from
beyond the rubble. Someone forced a way out.
[ obvious exits: N S ]
Zone: The Ruined Keep
Door north: irongate
A burly trolloc stands here, eyeing the surroundings.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.
You narrate 'saddy'
w
o S HP:Critical MV:Weary >
*Gnarbage* has arrived from the south.
[k dark]
You try to scythe *Gnarbage*, but he deflects the blow.
o S HP:Critical MV:Weary - Gnarbage: Critical >
You narrate '1n'
o S HP:Critical MV:Weary - Gnarbage: Critical >
n
4
No way! You're fighting for your life!
f
o S HP:Critical MV:Weary - Gnarbage: Critical >
w
No way! You're fighting for your life!
o S HP:Critical MV:Weary - Gnarbage: Critical >
[change mood wimpy]
Mood changed to: Wimpy
o S HP:Critical MV:Weary - Gnarbage: Critical >
You panic and attempt to flee!
*Gnarbage* closes the irongate. <----------------------- Smart
w
*Gnarbage* tries to slash you, but you parry successfully.
A large black rat tries to hit you, but you dodge the attack.
The burly trolloc joins Gnarbage's fight!
A boarish trolloc joins the burly trolloc's fight!
A boarish trolloc joins the burly trolloc's fight!
A boarish trolloc joins the burly trolloc's fight!
A boarish trolloc joins the burly trolloc's fight!
A half-man joins Gnarbage's fight!
PANIC! You couldn't escape!
No way! You're fighting for your life!
o S HP:Critical MV:Weary - Gnarbage: Critical >
No way! You're fighting for your life!
o S HP:Critical MV:Weary - Gnarbage: Critical >
f
w
PANIC! You couldn't escape!
o S HP:Critical MV:Weary - Gnarbage: Critical >
No way! You're fighting for your life!
o S HP:Critical MV:Weary - Gnarbage: Critical >
f
w
A half-man slashes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A boarish trolloc crushes your right hand.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A boarish trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A boarish trolloc crushes your left foot.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Someone tickles your body with its crush.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You stop following Velori.
Nice work
Fail!
Re: Fail!
o S HP:Battered MV:Strong > n
kill light
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Kokoro* is standing here, riding a gray palfrey.
*Youruk* is standing here, riding a gray palfrey.
A Tower guard is here protecting the peace, riding a warhorse.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
Mikhan has arrived from the south.
* S HP:Battered MV:Strong > You try to slash *Kokoro*, but he parries successfully.
* S HP:Battered MV:Strong - Kokoro: Critical > No way! You're fighting for your life!
Mikhan leaves north.
* S HP:Battered MV:Strong - Kokoro: Critical > You do the best you can!
bash
* S HP:Battered MV:Strong - Kokoro: Critical > Coulin the Master of Arms smites your left leg.
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A Tower guard joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
-=+
A warder's student tickles your body with his pierce.
A warder's student tickles your left arm with his pierce.
A Tower guard tickles your body with his smite.
A warder's student barely pierces your body.
A warder's student barely pierces your body.
Coulin the Master of Arms barely smites your right leg.
*Kokoro* pounds your body.
*
A warder's student barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A warder's student barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
*+
*Kokoro* panics, and attempts to flee!
=- -=
As *Kokoro* avoids your bash, you topple over and fall to the ground!
*Kokoro* winces in pain.
* S HP:Beaten MV:Strong - Kokoro: Critical > cmw
A warder's student tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A warder's student tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Tower guard smites your body.
You wish that your wounds would stop BLEEDING so much!
A warder's student barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
A warder's student fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
Coulin the Master of Arms smites your body.
You wish that your wounds would stop BLEEDING so much!
*Kokoro* pounds your left foot.
You wish that your wounds would stop BLEEDING so much!
*Kokoro* leaves north riding a gray palfrey.
f
* S HP:Critical MV:Strong - a Tower guard: Scratched >
*Youruk* slices your head.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Strong - a Tower guard: Scratched >
A warder's student tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
A warder's student tickles your right hand with his pierce.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Strong - a Tower guard: Scratched >
*Kokoro* has arrived from the north, riding a gray palfrey.
* S HP:Critical MV:Strong - a Tower guard: Scratched >
Mikhan has arrived from the north.
*Kokoro* tries to pound Mikhan, but he parries successfully.
* S HP:Critical MV:Strong - a Tower guard: Scratched > [change mood WIMPY]
Mood changed to: WIMPY
* S HP:Critical MV:Strong - a Tower guard: Scratched > You panic and attempt to flee!
*Youruk* slices your body.
You wish that your wounds would stop BLEEDING so much!
A warder's student pierces your body.
You wish that your wounds would stop BLEEDING so much!
A warder's student barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Someone smites your body.
You are dead! Sorry...
Ouch! You lose a level.
kill light
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Kokoro* is standing here, riding a gray palfrey.
*Youruk* is standing here, riding a gray palfrey.
A Tower guard is here protecting the peace, riding a warhorse.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
Mikhan has arrived from the south.
* S HP:Battered MV:Strong > You try to slash *Kokoro*, but he parries successfully.
* S HP:Battered MV:Strong - Kokoro: Critical > No way! You're fighting for your life!
Mikhan leaves north.
* S HP:Battered MV:Strong - Kokoro: Critical > You do the best you can!
bash
* S HP:Battered MV:Strong - Kokoro: Critical > Coulin the Master of Arms smites your left leg.
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A Tower guard joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
-=+
A warder's student tickles your body with his pierce.
A warder's student tickles your left arm with his pierce.
A Tower guard tickles your body with his smite.
A warder's student barely pierces your body.
A warder's student barely pierces your body.
Coulin the Master of Arms barely smites your right leg.
*Kokoro* pounds your body.
*
A warder's student barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A warder's student barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
*+
*Kokoro* panics, and attempts to flee!
=- -=
As *Kokoro* avoids your bash, you topple over and fall to the ground!
*Kokoro* winces in pain.
* S HP:Beaten MV:Strong - Kokoro: Critical > cmw
A warder's student tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A warder's student tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Tower guard smites your body.
You wish that your wounds would stop BLEEDING so much!
A warder's student barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
A warder's student fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
Coulin the Master of Arms smites your body.
You wish that your wounds would stop BLEEDING so much!
*Kokoro* pounds your left foot.
You wish that your wounds would stop BLEEDING so much!
*Kokoro* leaves north riding a gray palfrey.
f
* S HP:Critical MV:Strong - a Tower guard: Scratched >
*Youruk* slices your head.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Strong - a Tower guard: Scratched >
A warder's student tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
A warder's student tickles your right hand with his pierce.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Strong - a Tower guard: Scratched >
*Kokoro* has arrived from the north, riding a gray palfrey.
* S HP:Critical MV:Strong - a Tower guard: Scratched >
Mikhan has arrived from the north.
*Kokoro* tries to pound Mikhan, but he parries successfully.
* S HP:Critical MV:Strong - a Tower guard: Scratched > [change mood WIMPY]
Mood changed to: WIMPY
* S HP:Critical MV:Strong - a Tower guard: Scratched > You panic and attempt to flee!
*Youruk* slices your body.
You wish that your wounds would stop BLEEDING so much!
A warder's student pierces your body.
You wish that your wounds would stop BLEEDING so much!
A warder's student barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Someone smites your body.
You are dead! Sorry...
Ouch! You lose a level.
Re: Fail!
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Honey the Dark Master is standing here.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
o HP:Wounded SP:Strong MV:Strong >
Honey leaves north.
You follow Honey.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Honey the Dark Master is standing here.
*Kokoro* is standing here, riding a gray palfrey.
*Youruk* is standing here, riding a gray palfrey.
A Tower guard is here protecting the peace, riding a warhorse.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* HP:Wounded SP:Strong MV:Strong > n
Honey tries to slash *Kokoro*, but he parries successfully.
* HP:Wounded SP:Strong MV:Strong > Bend in the Graveled Path
The gravel covering the path is some sort of white stone with a translucent
quality that makes the path seem to glow. The trees growing in the parkland
surrounding the path are diverse, with leafy trees mingled with evergreens.
Along the edge of the path, small decorative trees, including olive, oak,
beech and conifers grow in wide pots of patterned terracotta.
[ obvious exits: S W ]
A Tower Guard watches for signs of trouble.
A spindly oak sapling struggles to grow.
o HP:Wounded SP:Strong MV:Strong >
A Tower Guard tries to crush you, but you deflect the blow.
s
o HP:Wounded SP:Strong MV:Strong - a Tower Guard: Healthy > No way! You're fighting for your life!
o HP:Wounded SP:Strong MV:Strong - a Tower Guard: Healthy > chann 'flame strike' h.light
You try to strike a Tower Guard, but he parries successfully.
A Tower Guard tries to crush you, but you parry successfully.
Nobody here by that name.
o HP:Wounded SP:Strong MV:Strong - a Tower Guard: Healthy > flee
You panic and attempt to flee!
chann 'flame strike' h.kokoro
You flee head over heels.
A Graveled Path
Much of the ground is covered by leatherleaf, paperback and elms. A wide,
Correcting map position after fleeing.
twisting gravel path winds its way through and around the manicured trees
and bushes. The sides of the path are lined with marble that make the edges
glow and sparkle when seen from different angles. White benches that border
the path camouflage with the pure white of the Tower and the outside walls.
A large building lies to the south, containing the famed Tower Library.
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
A calm woman bathed in serenity seems to attract your attention.
Nobody here by that name.
o HP:Wounded SP:Strong MV:Strong >
A Tower Guard has arrived from the east.
o HP:Wounded SP:Strong MV:Strong > TICK IN 5 SECONDS.
e
s
Bend in the Graveled Path
The gravel covering the path is some sort of white stone with a translucent
quality that makes the path seem to glow. The trees growing in the parkland
surrounding the path are diverse, with leafy trees mingled with evergreens.
Along the edge of the path, small decorative trees, including olive, oak,
beech and conifers grow in wide pots of patterned terracotta.
[ obvious exits: S W ]
*Kokoro* is standing here, riding a gray palfrey.
A spindly oak sapling struggles to grow.
*Kokoro* leaves south riding a gray palfrey.
chann 'flame strike' h.kokoro
o HP:Wounded SP:Strong MV:Strong > A Tower Guard has arrived from the west.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Kokoro* is standing here, riding a gray palfrey.
Honey the Dark Master is here, fighting a Tower guard.
*Youruk* is here, fighting Honey, riding a gray palfrey.
A Tower guard is here, fighting Honey, riding a warhorse.
A warder's student is here, fighting Honey.
A warder's student is here, fighting Honey.
A warder's student is here, fighting Honey.
A warder's student is here, fighting Honey.
Coulin the Master of Arms is here, fighting Honey.
A gray haired weaponsmaster stands nearby.
*Kokoro* tries to pound you, but you parry successfully.
You begin to weave the appropriate flows...Critical >
=
Honey panics, and attempts to flee!
*
*Youruk* slices Honey's body.
A warder's student pierces Honey's body.
A warder's student barely pierces Honey's body.
A Tower guard smites Honey's body.
Honey is dead! R.I.P.
Your blood freezes as you hear Honey's death cry.
You stop following Honey.
*Kokoro* panics, and attempts to flee!
*Youruk* tries to slice you, but you parry successfully.
=
Ok.
*Kokoro* winces in pain.
Streaks of fire flow from your hands, burning *Kokoro*.
* HP:Wounded SP:Strong MV:Strong - Kokoro: Critical > g
chann 'flame strike' h.kokoro
[tak all corpse]
You get a dark pair of steel boots from the corpse of Honey.
You get a pair of steel-plated greaves from the corpse of Honey.
You get a soft leather pouch from the corpse of Honey.
You get a shiny copper dagger from the corpse of Honey.
You get a bronze belt of odd design from the corpse of Honey.
You get a heron-marked greatsword from the corpse of Honey.
You get a sungwood bracelet from the corpse of Honey.
You get a sungwood bracelet from the corpse of Honey.
You get a pair of steel-plated gauntlets from the corpse of Honey.
You get a pair of steel-plated vambraces from the corpse of Honey.
You get a black, silver-embroidered cape from the corpse of Honey.
You get a thick, steel-plated breastplate from the corpse of Honey.
You get a shimmering chain of gold from the corpse of Honey.
You get a shimmering chain of gold from the corpse of Honey.
You get a polished, slitted great helm from the corpse of Honey.
You get a jade signet ring from the corpse of Honey.
You get a jade signet ring from the corpse of Honey.
You get a black-laquered badge engraved with red serpents from the corpse of Honey.
Honey tells you 'lol'g MV:Strong - Kokoro: Critical >
You begin to weave the appropriate flows...
*Kokoro* leaves west riding a gray palfrey.
=
A warder's student joins Youruk's fight!
A warder's student joins a warder's student's fight!
A Tower guard joins a warder's student's fight!
A warder's student joins a warder's student's fight!
A warder's student tries to pierce you, but you dodge the attack.
A Tower guard tries to smite you, but you parry successfully.
A warder's student tries to pierce you, but you parry successfully.
A warder's student barely pierces your body.
*Youruk* slices your left leg hard.
You suddenly feel less protected.
Timer now at 62 secs.
Your heartbeat calms down more as you feel less panicked.
The corpse of a rat has decayed into a pile of dust.
Ouch! You couldn't maintain the flows.
* HP:Wounded SP:Strong MV:Full - Youruk: Wounded > flee
*Kokoro* has arrived from the west, riding a gray palfrey.
You panic and attempt to flee! - Youruk: Wounded >
A warder's student tries to pierce you, but you dodge the attack.
A warder's student tries to pierce you, but you deflect the blow.
You flee head over heels.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
Correcting map position after fleeing.
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
o HP:Wounded SP:Strong MV:Full > nar looted you
kill light
You narrate 'looted you'
o HP:Wounded SP:Strong MV:Full > They aren't here.
o HP:Wounded SP:Strong MV:Full > chann 'flame strike' h.kokoro
Nobody here by that name.
o HP:Wounded SP:Strong MV:Full > e
chann 'flame strike' h.kokoro
The Sunrise Gate
The gateway is arched at the top and wide enough for fifteen men abreast.
The gates themselves are iron bound and the gilded rising suns high up in
the thick timber have been polished to shine with extraordinary luster.
Brackets set in the white wall support an enormous crossbar when it is not
in use. The Tower grounds lie to the west, while the square that surrounds
the Tower and its grounds on all sides lies to the east.
[ obvious exits: E W ]
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Nobody here by that name.:Strong >
o HP:Wounded SP:Strong MV:Strong > w
s
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
*Kokoro* is standing here, riding a gray palfrey.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
chann 'flame strike' h.kokoro
* HP:Wounded SP:Strong MV:Strong > Passing the Water Garden
The path enters a thicket and the foliage of the trees shade the path from
the sky. Just beyond the foliage lies a series of ponds and waterways.
Lilypads bob up and down on the waters and water irises add splashes of
yellow and purple to the scene. Arching bridge of white stone cross the
ponds, lined with lacy stone railings.
[ obvious exits: N W ]
Nobody here by that name.:Strong >
o HP:Wounded SP:Strong MV:Strong > n
kill light
chann 'flame strike' h.kokoro
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
o HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.:Strong >
o HP:Wounded SP:Strong MV:Strong >
*Youruk* has arrived from the north, riding a gray palfrey.
* HP:Wounded SP:Strong MV:Strong >
*Youruk* tries to slice you, but you parry successfully.
z
* HP:Wounded SP:Strong MV:Strong - Youruk: Wounded > You strike *Youruk*'s right foot.
A Tower Guard joins Youruk's fight!
A Tower Guard joins a Tower Guard's fight!
You swiftly dodge *Youruk*'s attempt to slice you.
[scan ]
North: East: A guard stands here monitoring the people entering the Tower grounds.
* HP:Wounded SP:Strong MV:Strong - Youruk: Wounded > flee
chann 'flame strike' h.kokoro
You panic and attempt to flee!
*Youruk* panics, and attempts to flee!
*Youruk* leaves north riding a gray palfrey.
You flee head over heels.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
Correcting map position after fleeing.
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of Honey is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Youruk* is standing here, riding a gray palfrey.
A Tower guard is here protecting the peace, riding a warhorse.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
Nobody here by that name.
* HP:Wounded SP:Strong MV:Strong >
*Kokoro* has arrived from the west, riding a gray palfrey.
*Youruk* tries to slice you, but you deflect the blow.
* HP:Wounded SP:Strong MV:Strong - Youruk: Wounded >
Honey narrates 'yeah i mobbed'
* HP:Wounded SP:Strong MV:Strong - Youruk: Wounded > chann 'flame strike' h.kokoro
You strike *Youruk*'s body.
A Tower guard joins Youruk's fight!
A warder's student joins a Tower guard's fight!
A warder's student joins a warder's student's fight!
*Youruk* tries to slice you, but you parry successfully.
You begin to weave the appropriate flows...
*Kokoro* tries to pound you, but you parry successfully.
-
A warder's student tries to pierce you, but you parry successfully.
=
Ok.
*Kokoro* winces in pain.
*Kokoro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Kokoro*.
* HP:Wounded SP:Good MV:Strong - Youruk: Wounded > flee
You swiftly dodge a warder's student's attempt to pierce you.
A warder's student tries to pierce you, but you deflect the blow.
A Tower guard smites your right leg hard.
You strike *Youruk*'s body.
You panic and attempt to flee!
*Kokoro* leaves west riding a gray palfrey.
You dodge a bash from *Youruk* who loses his balance and falls!
*Maddy* has arrived from the south.
kill light
A warder's student tries to pierce you, but you deflect the blow.
chann 'flame strike' h.kokoro
You flee head over heels.
Bend in the Graveled Path
The gravel covering the path is some sort of white stone with a translucent
Correcting map position after fleeing.
quality that makes the path seem to glow. The trees growing in the parkland
surrounding the path are diverse, with leafy trees mingled with evergreens.
Along the edge of the path, small decorative trees, including olive, oak,
beech and conifers grow in wide pots of patterned terracotta.
[ obvious exits: S W ]
A Tower Guard watches for signs of trouble.
A spindly oak sapling struggles to grow.
They aren't here.
Nobody here by that name.trong >
o HP:Wounded SP:Good MV:Strong > s
q
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of Honey is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Kokoro* is standing here, riding a gray palfrey.
*Maddy* is standing here.
*Youruk* is sitting here, riding a gray palfrey.
A Tower guard is here protecting the peace, riding a warhorse.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
*Youruk* clambers to his feet.
[chann 'earthquake'] MV:Strong >
You begin to weave the appropriate flows...
*Youruk* tries to slice you, but you deflect the blow.
Coulin the Master of Arms smites your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student tries to pierce you, but you deflect the blow.
A warder's student barely pierces your left hand.
Coulin the Master of Arms smites your body hard.
You flee head over heels.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
q
Correcting map position after fleeing.
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
[chann 'earthquake'] MV:Strong >
You begin to weave the appropriate flows...
*q
Cancelled.
Honey narrates 'that patrol is so beyond idiotic'
[chann 'earthquake']
You begin to weave the appropriate flows...
-w
take carving container
hold carving
Cancelled.
The Entry Hall
Two intricately carved doors, wide enough for fifteen men abreast lie to
the east, connecting this domed entry hall and a well tended garden to the
east, from which the scent of roses wafts in. Archways in the walls of
stonework the color of bleached bone allow for passage deeper into the
White Tower. The marble floor has been inlaid with a spiral of blue, brown,
gray, green, red, white and yellow, which converges in the center.
[ obvious exits: E W ]
* HP:Battered SP:Good MV:Strong > a jade carving of an old man: You can't carry that much weight.
* HP:Battered SP:Good MV:Strong > Grab carving? Who what where?
* HP:Battered SP:Good MV:Strong > i
You are carrying:
a black-laquered badge engraved with red serpents
[2] a jade signet ring
a polished, slitted great helm
[2] a shimmering chain of gold
a thick, steel-plated breastplate
a black, silver-embroidered cape
a pair of steel-plated vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a heron-marked greatsword
a bronze belt of odd design
a shiny copper dagger
a soft leather pouch
a pair of steel-plated greaves
a dark pair of steel boots
* HP:Battered SP:Good MV:Strong > nar meh
rel
You narrate 'meh'
* HP:Battered SP:Good MV:Strong > Ok.
* HP:Battered SP:Good MV:Strong > nar maddy now
Honey narrates 'of course i missed the kill bash too'
* HP:Battered SP:Good MV:Strong > You narrate 'maddy now'
* HP:Battered SP:Good MV:Strong > nar koko so crit
You narrate 'koko so crit'
* HP:Battered SP:Good MV:Strong > n ari so
Alas, you cannot go that way...
* HP:Battered SP:Good MV:Strong >
Honey narrates 'ya just leave'
* HP:Battered SP:Good MV:Strong > nar i so weighed
i
You narrate 'i so weighed'
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Honey the Dark Master is standing here.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
o HP:Wounded SP:Strong MV:Strong >
Honey leaves north.
You follow Honey.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Honey the Dark Master is standing here.
*Kokoro* is standing here, riding a gray palfrey.
*Youruk* is standing here, riding a gray palfrey.
A Tower guard is here protecting the peace, riding a warhorse.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* HP:Wounded SP:Strong MV:Strong > n
Honey tries to slash *Kokoro*, but he parries successfully.
* HP:Wounded SP:Strong MV:Strong > Bend in the Graveled Path
The gravel covering the path is some sort of white stone with a translucent
quality that makes the path seem to glow. The trees growing in the parkland
surrounding the path are diverse, with leafy trees mingled with evergreens.
Along the edge of the path, small decorative trees, including olive, oak,
beech and conifers grow in wide pots of patterned terracotta.
[ obvious exits: S W ]
A Tower Guard watches for signs of trouble.
A spindly oak sapling struggles to grow.
o HP:Wounded SP:Strong MV:Strong >
A Tower Guard tries to crush you, but you deflect the blow.
s
o HP:Wounded SP:Strong MV:Strong - a Tower Guard: Healthy > No way! You're fighting for your life!
o HP:Wounded SP:Strong MV:Strong - a Tower Guard: Healthy > chann 'flame strike' h.light
You try to strike a Tower Guard, but he parries successfully.
A Tower Guard tries to crush you, but you parry successfully.
Nobody here by that name.
o HP:Wounded SP:Strong MV:Strong - a Tower Guard: Healthy > flee
You panic and attempt to flee!
chann 'flame strike' h.kokoro
You flee head over heels.
A Graveled Path
Much of the ground is covered by leatherleaf, paperback and elms. A wide,
Correcting map position after fleeing.
twisting gravel path winds its way through and around the manicured trees
and bushes. The sides of the path are lined with marble that make the edges
glow and sparkle when seen from different angles. White benches that border
the path camouflage with the pure white of the Tower and the outside walls.
A large building lies to the south, containing the famed Tower Library.
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
A calm woman bathed in serenity seems to attract your attention.
Nobody here by that name.
o HP:Wounded SP:Strong MV:Strong >
A Tower Guard has arrived from the east.
o HP:Wounded SP:Strong MV:Strong > TICK IN 5 SECONDS.
e
s
Bend in the Graveled Path
The gravel covering the path is some sort of white stone with a translucent
quality that makes the path seem to glow. The trees growing in the parkland
surrounding the path are diverse, with leafy trees mingled with evergreens.
Along the edge of the path, small decorative trees, including olive, oak,
beech and conifers grow in wide pots of patterned terracotta.
[ obvious exits: S W ]
*Kokoro* is standing here, riding a gray palfrey.
A spindly oak sapling struggles to grow.
*Kokoro* leaves south riding a gray palfrey.
chann 'flame strike' h.kokoro
o HP:Wounded SP:Strong MV:Strong > A Tower Guard has arrived from the west.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Kokoro* is standing here, riding a gray palfrey.
Honey the Dark Master is here, fighting a Tower guard.
*Youruk* is here, fighting Honey, riding a gray palfrey.
A Tower guard is here, fighting Honey, riding a warhorse.
A warder's student is here, fighting Honey.
A warder's student is here, fighting Honey.
A warder's student is here, fighting Honey.
A warder's student is here, fighting Honey.
Coulin the Master of Arms is here, fighting Honey.
A gray haired weaponsmaster stands nearby.
*Kokoro* tries to pound you, but you parry successfully.
You begin to weave the appropriate flows...Critical >
=
Honey panics, and attempts to flee!
*
*Youruk* slices Honey's body.
A warder's student pierces Honey's body.
A warder's student barely pierces Honey's body.
A Tower guard smites Honey's body.
Honey is dead! R.I.P.
Your blood freezes as you hear Honey's death cry.
You stop following Honey.
*Kokoro* panics, and attempts to flee!
*Youruk* tries to slice you, but you parry successfully.
=
Ok.
*Kokoro* winces in pain.
Streaks of fire flow from your hands, burning *Kokoro*.
* HP:Wounded SP:Strong MV:Strong - Kokoro: Critical > g
chann 'flame strike' h.kokoro
[tak all corpse]
You get a dark pair of steel boots from the corpse of Honey.
You get a pair of steel-plated greaves from the corpse of Honey.
You get a soft leather pouch from the corpse of Honey.
You get a shiny copper dagger from the corpse of Honey.
You get a bronze belt of odd design from the corpse of Honey.
You get a heron-marked greatsword from the corpse of Honey.
You get a sungwood bracelet from the corpse of Honey.
You get a sungwood bracelet from the corpse of Honey.
You get a pair of steel-plated gauntlets from the corpse of Honey.
You get a pair of steel-plated vambraces from the corpse of Honey.
You get a black, silver-embroidered cape from the corpse of Honey.
You get a thick, steel-plated breastplate from the corpse of Honey.
You get a shimmering chain of gold from the corpse of Honey.
You get a shimmering chain of gold from the corpse of Honey.
You get a polished, slitted great helm from the corpse of Honey.
You get a jade signet ring from the corpse of Honey.
You get a jade signet ring from the corpse of Honey.
You get a black-laquered badge engraved with red serpents from the corpse of Honey.
Honey tells you 'lol'g MV:Strong - Kokoro: Critical >
You begin to weave the appropriate flows...
*Kokoro* leaves west riding a gray palfrey.
=
A warder's student joins Youruk's fight!
A warder's student joins a warder's student's fight!
A Tower guard joins a warder's student's fight!
A warder's student joins a warder's student's fight!
A warder's student tries to pierce you, but you dodge the attack.
A Tower guard tries to smite you, but you parry successfully.
A warder's student tries to pierce you, but you parry successfully.
A warder's student barely pierces your body.
*Youruk* slices your left leg hard.
You suddenly feel less protected.
Timer now at 62 secs.
Your heartbeat calms down more as you feel less panicked.
The corpse of a rat has decayed into a pile of dust.
Ouch! You couldn't maintain the flows.
* HP:Wounded SP:Strong MV:Full - Youruk: Wounded > flee
*Kokoro* has arrived from the west, riding a gray palfrey.
You panic and attempt to flee! - Youruk: Wounded >
A warder's student tries to pierce you, but you dodge the attack.
A warder's student tries to pierce you, but you deflect the blow.
You flee head over heels.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
Correcting map position after fleeing.
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
o HP:Wounded SP:Strong MV:Full > nar looted you
kill light
You narrate 'looted you'
o HP:Wounded SP:Strong MV:Full > They aren't here.
o HP:Wounded SP:Strong MV:Full > chann 'flame strike' h.kokoro
Nobody here by that name.
o HP:Wounded SP:Strong MV:Full > e
chann 'flame strike' h.kokoro
The Sunrise Gate
The gateway is arched at the top and wide enough for fifteen men abreast.
The gates themselves are iron bound and the gilded rising suns high up in
the thick timber have been polished to shine with extraordinary luster.
Brackets set in the white wall support an enormous crossbar when it is not
in use. The Tower grounds lie to the west, while the square that surrounds
the Tower and its grounds on all sides lies to the east.
[ obvious exits: E W ]
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Nobody here by that name.:Strong >
o HP:Wounded SP:Strong MV:Strong > w
s
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
*Kokoro* is standing here, riding a gray palfrey.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
chann 'flame strike' h.kokoro
* HP:Wounded SP:Strong MV:Strong > Passing the Water Garden
The path enters a thicket and the foliage of the trees shade the path from
the sky. Just beyond the foliage lies a series of ponds and waterways.
Lilypads bob up and down on the waters and water irises add splashes of
yellow and purple to the scene. Arching bridge of white stone cross the
ponds, lined with lacy stone railings.
[ obvious exits: N W ]
Nobody here by that name.:Strong >
o HP:Wounded SP:Strong MV:Strong > n
kill light
chann 'flame strike' h.kokoro
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
o HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.:Strong >
o HP:Wounded SP:Strong MV:Strong >
*Youruk* has arrived from the north, riding a gray palfrey.
* HP:Wounded SP:Strong MV:Strong >
*Youruk* tries to slice you, but you parry successfully.
z
* HP:Wounded SP:Strong MV:Strong - Youruk: Wounded > You strike *Youruk*'s right foot.
A Tower Guard joins Youruk's fight!
A Tower Guard joins a Tower Guard's fight!
You swiftly dodge *Youruk*'s attempt to slice you.
[scan ]
North: East: A guard stands here monitoring the people entering the Tower grounds.
* HP:Wounded SP:Strong MV:Strong - Youruk: Wounded > flee
chann 'flame strike' h.kokoro
You panic and attempt to flee!
*Youruk* panics, and attempts to flee!
*Youruk* leaves north riding a gray palfrey.
You flee head over heels.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
Correcting map position after fleeing.
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of Honey is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Youruk* is standing here, riding a gray palfrey.
A Tower guard is here protecting the peace, riding a warhorse.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
Nobody here by that name.
* HP:Wounded SP:Strong MV:Strong >
*Kokoro* has arrived from the west, riding a gray palfrey.
*Youruk* tries to slice you, but you deflect the blow.
* HP:Wounded SP:Strong MV:Strong - Youruk: Wounded >
Honey narrates 'yeah i mobbed'
* HP:Wounded SP:Strong MV:Strong - Youruk: Wounded > chann 'flame strike' h.kokoro
You strike *Youruk*'s body.
A Tower guard joins Youruk's fight!
A warder's student joins a Tower guard's fight!
A warder's student joins a warder's student's fight!
*Youruk* tries to slice you, but you parry successfully.
You begin to weave the appropriate flows...
*Kokoro* tries to pound you, but you parry successfully.
-
A warder's student tries to pierce you, but you parry successfully.
=
Ok.
*Kokoro* winces in pain.
*Kokoro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Kokoro*.
* HP:Wounded SP:Good MV:Strong - Youruk: Wounded > flee
You swiftly dodge a warder's student's attempt to pierce you.
A warder's student tries to pierce you, but you deflect the blow.
A Tower guard smites your right leg hard.
You strike *Youruk*'s body.
You panic and attempt to flee!
*Kokoro* leaves west riding a gray palfrey.
You dodge a bash from *Youruk* who loses his balance and falls!
*Maddy* has arrived from the south.
kill light
A warder's student tries to pierce you, but you deflect the blow.
chann 'flame strike' h.kokoro
You flee head over heels.
Bend in the Graveled Path
The gravel covering the path is some sort of white stone with a translucent
Correcting map position after fleeing.
quality that makes the path seem to glow. The trees growing in the parkland
surrounding the path are diverse, with leafy trees mingled with evergreens.
Along the edge of the path, small decorative trees, including olive, oak,
beech and conifers grow in wide pots of patterned terracotta.
[ obvious exits: S W ]
A Tower Guard watches for signs of trouble.
A spindly oak sapling struggles to grow.
They aren't here.
Nobody here by that name.trong >
o HP:Wounded SP:Good MV:Strong > s
q
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
The corpse of Honey is lying here.
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A large slab of meat has been placed here. [6]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Kokoro* is standing here, riding a gray palfrey.
*Maddy* is standing here.
*Youruk* is sitting here, riding a gray palfrey.
A Tower guard is here protecting the peace, riding a warhorse.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
*Youruk* clambers to his feet.
[chann 'earthquake'] MV:Strong >
You begin to weave the appropriate flows...
*Youruk* tries to slice you, but you deflect the blow.
Coulin the Master of Arms smites your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student tries to pierce you, but you deflect the blow.
A warder's student barely pierces your left hand.
Coulin the Master of Arms smites your body hard.
You flee head over heels.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
q
Correcting map position after fleeing.
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal, surrounded by a dark aura.
[chann 'earthquake'] MV:Strong >
You begin to weave the appropriate flows...
*q
Cancelled.
Honey narrates 'that patrol is so beyond idiotic'
[chann 'earthquake']
You begin to weave the appropriate flows...
-w
take carving container
hold carving
Cancelled.
The Entry Hall
Two intricately carved doors, wide enough for fifteen men abreast lie to
the east, connecting this domed entry hall and a well tended garden to the
east, from which the scent of roses wafts in. Archways in the walls of
stonework the color of bleached bone allow for passage deeper into the
White Tower. The marble floor has been inlaid with a spiral of blue, brown,
gray, green, red, white and yellow, which converges in the center.
[ obvious exits: E W ]
* HP:Battered SP:Good MV:Strong > a jade carving of an old man: You can't carry that much weight.
* HP:Battered SP:Good MV:Strong > Grab carving? Who what where?
* HP:Battered SP:Good MV:Strong > i
You are carrying:
a black-laquered badge engraved with red serpents
[2] a jade signet ring
a polished, slitted great helm
[2] a shimmering chain of gold
a thick, steel-plated breastplate
a black, silver-embroidered cape
a pair of steel-plated vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a heron-marked greatsword
a bronze belt of odd design
a shiny copper dagger
a soft leather pouch
a pair of steel-plated greaves
a dark pair of steel boots
* HP:Battered SP:Good MV:Strong > nar meh
rel
You narrate 'meh'
* HP:Battered SP:Good MV:Strong > Ok.
* HP:Battered SP:Good MV:Strong > nar maddy now
Honey narrates 'of course i missed the kill bash too'
* HP:Battered SP:Good MV:Strong > You narrate 'maddy now'
* HP:Battered SP:Good MV:Strong > nar koko so crit
You narrate 'koko so crit'
* HP:Battered SP:Good MV:Strong > n ari so
Alas, you cannot go that way...
* HP:Battered SP:Good MV:Strong >
Honey narrates 'ya just leave'
* HP:Battered SP:Good MV:Strong > nar i so weighed
i
You narrate 'i so weighed'