Yo Immortals

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Elysia
Posts: 8283
Joined: Sun Feb 15, 2015 1:29 pm

Re: Yo Immortals

Post by Elysia » Thu Apr 02, 2026 6:11 pm

Stood eating weaves like a chump for a bit, looking positively toasty. :twisted: He didn't weave anything but Fireball. I tinkered with the flags a bit, but couldn't get him to opt for Flame Strike, which would've been more acceptable.

Finally opted for NO-FIRE. So now the mob's weaves fizzle out, but Dreadlords and LS channies will also have to work around Fire based weaves, which honestly is a fair compromise. Gain some, lose some on both sides. The mob isn't terribly high level, so I added two Elite Ghars.

This solution saves me moving around mobol on the mob, and leaves a target/ usable mob for quests, which, yes, is a consideration for the Upstairs, along with Other Considerations.

Kibby
Posts: 23
Joined: Sun Oct 26, 2025 1:30 pm

Re: Yo Immortals

Post by Kibby » Fri Apr 03, 2026 11:07 am

Yo players, stop crying about game mechanics and just play

Are there dreadlords in the books?

Yes, and they throw fireballs and everything

What is the issue?

Rig
Posts: 2321
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Yo Immortals

Post by Rig » Fri Apr 03, 2026 12:24 pm

If you want to count Dreadlord J (not in the books) and the random 10+ unnamed Dreadguards (not in the books) that are in most DS cities in the same manner as Ishamael (one of the Forsaken, in the books) then sure.

Honey
Posts: 59
Joined: Sun Apr 17, 2022 2:00 am

Re: Yo Immortals

Post by Honey » Fri Apr 03, 2026 12:31 pm

There were a bunch more at the Last Battle! But we need to implement Asha'man for the rest of them! Unless Kibby's telling us something about the MC clan already in the game. :-O

Prykor
Posts: 202
Joined: Thu Jan 06, 2022 8:56 pm

Re: Yo Immortals

Post by Prykor » Fri Apr 03, 2026 12:43 pm

Honey wrote:
Fri Apr 03, 2026 12:31 pm
There were a bunch more at the Last Battle! But we need to implement Asha'man for the rest of them! Unless Kibby's telling us something about the MC clan already in the game. :-O
Kibby is saying that we need to come full circle back to DL + 3 elite darkhound patty that chases around keep, as the DL weaves less than the DG currently.

Kibby
Posts: 23
Joined: Sun Oct 26, 2025 1:30 pm

Re: Yo Immortals

Post by Kibby » Fri Apr 03, 2026 1:27 pm

I'm saying generally speaking I think the immortal staff does a good job keeping the game mechanics balanced, and why shouldn't there be a dreadguard in the Ruined Keep? Makes sense to me...

it's where we eat our legs. in peace and quiet.

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