Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Leon
Posts: 35
Joined: Thu Jan 08, 2026 11:31 am

Re: Fail!

Post by Leon » Sat Jan 31, 2026 8:48 am

Unplanned and unintentional, my bad

Jaster
Posts: 383
Joined: Fri Apr 03, 2015 1:17 pm

Re: Fail!

Post by Jaster » Sun Feb 08, 2026 1:41 am

When you are bad at the game try the below :P

Mood changed to: Wimpy
*Melosa* closes the brokengate.

def
* R S HP:Battered DP:Full MV:Tiring - Angainor: Beaten - Kiltwich: Battered >
Angainor leaves east. >>EAST>>
[change posture defensive]
Posture changed to: Defensive
*Dixon* slashes your body hard.

* R S HP:Battered DP:Full MV:Tiring - Kiltwich: Battered >

open brokengate

*Melosa* opens the brokengate.

f
* R S HP:Battered DP:Full MV:Tiring - Kiltwich: Battered >
It's already open!
*Melosa* closes the brokengate.
*Vianca* tries to smite you, but you deflect the blow.

* R S HP:Battered DP:Full MV:Tiring - Kiltwich: Battered >
PANIC! You couldn't escape!

* R S HP:Battered DP:Full MV:Tiring - Kiltwich: Battered >

*Melosa* strikes your left hand.
You try to slash *Kiltwich*, but he deflects the blow.

f
* R S HP:Battered DP:Full MV:Tiring - Kiltwich: Battered >

*Melosa* opens the brokengate.

* R S HP:Battered DP:Full MV:Tiring - Kiltwich: Battered >
s
You panic and attempt to flee!
*Melosa* closes the brokengate.


*Melosa* opens the brokengate.


*Melosa* closes the brokengate.


w

*Melosa* opens the brokengate.


*Melosa* closes the brokengate.


*Melosa* opens the brokengate.

Ominas
Posts: 495
Joined: Thu Jun 18, 2015 4:07 am

Re: Fail!

Post by Ominas » Mon Feb 09, 2026 9:56 am

Fighting 2 v 3 and 2 more show up and smash me. But that failed flee from fear though...

The lone wolf has arrived from the east.

* R HP:Beaten MV:Fresh >
j
j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
j
j
[k dark]
They aren't here.
Tarak says 'ffs'

* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Fresh >

*Mephistopheles* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Fresh >

*Mephistopheles* scythes Tarak's body very hard.

* R HP:Beaten MV:Fresh >
diag tark
j
3
No-one by that name here.

* R HP:Beaten MV:Fresh >
[k dark]
You pound *Mephistopheles*'s right leg hard.

* R HP:Beaten MV:Fresh - Tarak: Battered - Mephistopheles: Beaten >
[bash ]


-
*Reck* has arrived from the west, riding a shadow stallion.
*Gnarbage* has arrived from the west.

=
Tarak slashes *Mephistopheles*'s body.
The lone wolf leaves east. >>
*Mephistopheles* tries to scythe Tarak, but he parries successfully.
*Gnarbage* slashes your body very hard.
*Reck* tries to lance you, but you parry successfully.

+
*
*
+
=
-
Tarak panics, and attempts to flee!


Tarak leaves west riding a bloodstock stallion. <<

-
=
*Nazgrun* has arrived from the west.
Your bash at *Mephistopheles* sends him sprawling!

* R HP:Beaten MV:Fresh - Mephistopheles: Beaten >

You pound *Mephistopheles*'s left leg hard.
A brown deer panics, and attempts to flee!
A brown deer leaves north. ^^
Tarak narrates 'off'

* R HP:Beaten MV:Fresh - Mephistopheles: Beaten >

*Reck* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Mephistopheles: Beaten >

*Nazgrun* leaves west. <<

* R HP:Beaten MV:Fresh - Mephistopheles: Beaten >
nar nod
4

*Nazgrun* has arrived from the west.

* R HP:Beaten MV:Fresh - Mephistopheles: Beaten >
f

*Reck* lances your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

*Gnarbage* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Nazgrun* leaves east. >>

* R HP:Critical MV:Fresh - Mephistopheles: Beaten >

*Reck* lances your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! Fear paralyzes you! <-------------------------------------What is this dung? Stop it. Just stop it. Fades don't need more dung

* R HP:Critical MV:Fresh - Mephistopheles: Beaten >
nar new name

Tarak narrates 'few'

* R HP:Critical MV:Fresh - Mephistopheles: Beaten >

*Mephistopheles* assumes an offensive striking posture.

* R HP:Critical MV:Fresh - Mephistopheles: Beaten >
*Mephistopheles* scythes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Reck* lances your right foot very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your right leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Faiz
Posts: 75
Joined: Wed Aug 31, 2016 5:21 am

Re: Fail!

Post by Faiz » Wed Feb 18, 2026 12:39 pm

really one of the stupidest things in the game

o R HP:Battered SP:Strong MV:Strong > x
A Winding Road
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.

o R HP:Battered SP:Strong MV:Strong > No-one by that name here.

o R HP:Battered SP:Strong MV:Strong > we
The temperature is about 40 degrees.
The sky is cloudy, and a breezy wind comes from the north.

o R HP:Battered SP:Strong MV:Strong > sc

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
*Kyson* has arrived from the east, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong > x

*Kyson* leaves west riding a Domani razor.

o R HP:Battered SP:Strong MV:Strong > You have 132(280) hit and 125(149) movement
points.
You have scored 115138556 experience points and 142 quest points.
You need 3361444 exp to level and 58 qp to rank.
You have amassed 68 Turn points to date.
You have played 38 days and 14 hours (real time).
This ranks you as Faiz the al'Isha [Dreadlord 2] (Level 51).
You are standing.

o R HP:Battered SP:Strong MV:Strong > Lynnix is in excellent condition.

o R HP:Battered SP:Strong MV:Strong >
*Kyson* has arrived from the west, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong >
*Kyson* tries to lance you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Kyson: Battered > z <--- k h.light
You do the best you can!
*Kyson* panics, and attempts to flee!

e
channel 'fireball' h.kyson
* R HP:Battered SP:Strong MV:Strong - Kyson: Battered >
*Kyson* leaves west riding a Domani razor.

o R HP:Battered SP:Strong MV:Strong > You feel the flows of saidin coursing through your
body.

o R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

o R HP:Battered SP:Strong MV:Strong > west

Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
It is pitch black...

Errtu
Posts: 38
Joined: Fri May 21, 2021 5:51 pm

Re: Fail!

Post by Errtu » Wed Mar 25, 2026 4:05 pm

F A C E P A L M

ou pierce a black messenger pigeon's left arm into bloody fragments!
A black messenger pigeon is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a black messenger pigeon's death cry.

f
* HP:Beaten MV:Full >
n
n
PANIC! You couldn't escape!

n
* HP:Beaten MV:Full >

*Lexi* tries to slash you, but you deflect the blow.

* HP:Beaten MV:Full - Lexi: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Full - Lexi: Critical >
No way! You're fighting for your life!

* HP:Beaten MV:Full - Lexi: Critical >
No way! You're fighting for your life!

f
* HP:Beaten MV:Full - Lexi: Critical >
n
PANIC! You couldn't escape!

w
* HP:Beaten MV:Full - Lexi: Critical >
No way! You're fighting for your life!

* HP:Beaten MV:Full - Lexi: Critical >
f
You try to pierce *Lexi*, but she parries successfully.
No way! You're fighting for your life!

* HP:Beaten MV:Full - Lexi: Critical >
n
w
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Lexi: Critical >
f
No way! You're fighting for your life!

* HP:Beaten MV:Full - Lexi: Critical >
No way! You're fighting for your life!

n
* HP:Beaten MV:Full - Lexi: Critical >
w
You panic and attempt to flee!


Hamshark narrates 'i'm beaten'
You are incapacitated and will slowly die, if not aided.

w
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Hamshark.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Nah... You feel too relaxed to do that..

o HP:Critical MV:Haggard > Nah... You feel too relaxed to do that..

Hamshark
Posts: 10
Joined: Fri Apr 12, 2024 12:46 pm

Re: Fail!

Post by Hamshark » Wed Mar 25, 2026 4:08 pm

didn't even know she left fd to go outside. good kill, shoulda kicked her.

Lexi
Posts: 102
Joined: Mon Jun 22, 2015 10:59 am

Re: Fail!

Post by Lexi » Wed Mar 25, 2026 4:10 pm

Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Beaten SP:Strong MV:Tiring >
ss
The Malkiergate is opened from the other side.
* R HP:Beaten SP:Strong MV:Tiring >
*Hamshark* has arrived from the north.
*Kibby* has arrived from the north.
*Kibby* tries to slash you, but you parry successfully.
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
*Hamshark* closes the Malkiergate.
[score ]
HP:Beaten SP:Strong MP:Tiring
You have scored 118486232 experience points and 2025 quest points.
You need 13768 exp to level and - qp to rank.
You have amassed 43 Turn points to date.
You have played 64 days and 6 hours (real time).
This ranks you as Lexi (Level 51).
You are fighting Kibby.
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
scan n
*Hamshark* leaves west.
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
f
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
s
PANIC! You couldn't escape!
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
w
*Hamshark* has arrived from the west.
w
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
*Hamshark* tries to lance you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
f
No way! You're fighting for your life!
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
No way! You're fighting for your life!
* R HP:Beaten SP:Strong MV:Tiring - Kibby: Battered >
w
You try to slash *Kibby*, but she deflects the blow.
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Kibby* tries to slash you, but you parry successfully.
You panic and attempt to flee!
w
w
w
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
*Kibby* panics, and attempts to flee!
*Kibby* leaves west.
You flee head over heels.
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Hamshark* is here, fighting a Shienaran gate guard.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gate guard is here, fighting Hamshark.
A Shienaran guard keeps watch at the gate.
A Shienaran gate guard is here, fighting Hamshark.
A Shienaran guard keeps watch at the gate.
* R HP:Beaten SP:Strong MV:Tiring >
*Hamshark* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Hamshark* tries to lance a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard tries to slash Hamshark, but he deflects the blow.
A Shienaran gate guard slashes Hamshark's body hard.
*Kibby* has arrived from the west.
*Kibby* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Tiring >
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
You suddenly feel less protected.
Your heartbeat calms down more as you feel less panicked.
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
* R HP:Critical SP:Strong MV:Tiring >
w
Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Tiring >
w
s
Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Tiring >
s
Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Tiring >
s
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Tiring >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical SP:Strong MV:Tiring >
s
s
e
e
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Tiring >
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Tiring >
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
n - olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Tiring >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A man meanders here, quietly speaking to himself.
* R HP:Critical SP:Strong MV:Tiring >
e
e
e
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
* R HP:Critical SP:Strong MV:Tiring >
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A man is here.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Tiring >
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A man is here.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
* R HP:Critical SP:Strong MV:Tiring >
e
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
* R HP:Critical SP:Strong MV:Tiring >
n
n
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A man is here.
* R HP:Critical SP:Strong MV:Tiring >
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring >
n
Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Tiring >
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
* R HP:Critical SP:Strong MV:Tiring >
n
n
Road Inside the City Walls
You are just inside the city walls along the eastern part of Fal Dara's
outer road. The road stretches off to the north and south with a large gate
to the south.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring >
Bend in the Road
The road here takes a sharp bend towards the south and west. The outer
walls of the city lie to the north and west. The walls have been cleared
of all vegetation, eliminating any hiding spots.
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Tiring >
w
w
w
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the east
the wall stretches on before turning south, and to the west lies the road
and eventually the Malkier Gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black cat meanders to an unknown destination.
* R HP:Critical SP:Strong MV:Tiring >
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Tiring >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical SP:Strong MV:Tiring >
cal
n
A poor trash collector has arrived from the west.
You call for the Malkiergate to be opened.
The Shienaran gatekeeper opens the Malkiergate.
* R HP:Critical SP:Strong MV:Tiring >
i
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
w - boulders
An iron lantern hangs from the wall above the gate.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black messenger pigeon is lying here, mortally wounded.
*Glaurang* is here, fighting a black messenger pigeon. ------- OH! HI!
* R HP:Critical SP:Strong MV:Tiring >
[close gate]
Ok.
* R HP:Critical SP:Strong MV:Tiring >
i
[close gate]
It's already closed!
* R HP:Critical SP:Strong MV:Tiring >
*Glaurang* pierces a black messenger pigeon's left arm into bloody fragments!
A black messenger pigeon is dead! R.I.P.
Your blood freezes as you hear a black messenger pigeon's death cry.
* R HP:Critical SP:Strong MV:Tiring >
emb
x
You feel the flows of saidar coursing through your body.
* R HP:Critical SP:Strong MV:Tiring >
*Glaurang* panics, and attempts to flee!
* R HP:Critical SP:Strong MV:Tiring >
mm
[kill dark]
You try to slash *Glaurang*, but he deflects the blow.
# [channel 'ice spikes' h.glaurang]
* R HP:Critical SP:Strong MV:Tiring - Glaurang: Beaten >
You begin to weave the appropriate flows...
-=
*Glaurang* panics, and attempts to flee!
+*
*Glaurang* tries to pierce you, but you parry successfully.
*+
*Glaurang* panics, and attempts to flee!
=--
*Glaurang* panics, and attempts to flee!
=+
You draw some energy from the statuette in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Glaurang*.
*Glaurang* is incapacitated and will slowly die, if not aided.
* R HP:Critical SP:Strong MV:Tiring - Glaurang: Critical >
v
v
v
You slash *Glaurang*'s left hand into bloody fragments!
*Glaurang* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Glaurang*'s death cry.
[take all corpse]
You get a black pair of silver-tooled boots from the corpse of Glaurang.
You get a pair of earthen colored breeches from the corpse of Glaurang.
You get a stiletto from the corpse of Glaurang.
You get a belt with a buckle of cuendillar from the corpse of Glaurang.
You get a feathered Kandori paramerion from the corpse of Glaurang.
You get a silver etched shield from the corpse of Glaurang.
You get a jeweled wristcuff from the corpse of Glaurang.
You get a jeweled wristcuff from the corpse of Glaurang.
You get a pair of dark gloves from the corpse of Glaurang.
You get a set of cloth sleeves from the corpse of Glaurang.
You get a heron-engraved scabbard from the corpse of Glaurang.
You get a surcoat with exquisite embroidery from the corpse of Glaurang.
You get a bearskin tunic from the corpse of Glaurang.
You get a shimmering pendant of obsidian from the corpse of Glaurang.
You get a shimmering pendant of obsidian from the corpse of Glaurang.
You get a camouflaged hood from the corpse of Glaurang.
You get a gold ring from the corpse of Glaurang.
You get a gold ring from the corpse of Glaurang.
You get a backpack from the corpse of Glaurang.

Leon
Posts: 35
Joined: Thu Jan 08, 2026 11:31 am

Re: Fail!

Post by Leon » Fri Mar 27, 2026 7:59 pm

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a DREADLORD leaving NORTH. ^^
There are some bloody traces of a DREADLORD leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
b
g
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full >
[bash dark]
Bash who?

* R HP:Critical MV:Full >

*Zankou* has arrived from the south, riding a shadow stallion.

* R HP:Critical MV:Full >
j
[k dark]
You try to slash *Zankou*, but he parries successfully.

4
* R HP:Critical MV:Full - Zankou: Beaten >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Zankou: Beaten >
You panic and attempt to flee!

b

You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a DREADLORD leaving WEST. <<
There are some bloody traces of a DREADLORD leaving WEST. <<
There are some bloody traces of a DREADLORD leaving SOUTH. vv
There are some bloody traces of a DREADLORD leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You gasp in pain as streaks of fire from *Zankou* burn your body! <----------------- Didn't see it until the commands were already in.

* R HP:Critical MV:Full >
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full >
s
j
3
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a DREADLORD leaving NORTH. ^^
There are some bloody traces of a DREADLORD leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here, riding a shadow stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full >
Zankou swiftly dodges the ancient tree's attempt to hit him.
The ancient tree joins the ancient tree's fight!
[k dark]
*Zankou* swiftly dodges your attempt to slash him.

* R HP:Critical MV:Full - the ancient tree: Scratched - Zankou: Beaten >
[bash ]


4 <------------------------- Caught up to me finally what just happened
f
-
Cancelled.
The ancient tree tries to hit Zankou, but he dodges the attack.
The ancient tree tries to hit Zankou, but he dodges the attack.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - the ancient tree: Scratched - Zankou: Beaten >
sc
You panic and attempt to flee!


(tic_timer): Tic in 7 seconds!

You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Zankou devour your flesh.
You are dead! Sorry...
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Gg Zankou

zankou
Posts: 122
Joined: Mon Oct 10, 2016 11:17 am

Re: Fail!

Post by zankou » Fri Mar 27, 2026 8:05 pm

t
* R HP:Battered SP:Strong MV:Fresh >
*Leon* tries to slash you, but you deflect the blow.
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Leon: Hurt >
You do the best you can!

h
channel 'flame strike' light
* R HP:Battered SP:Strong MV:Fresh - Leon: Hurt >
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Leon: Hurt >
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Battered SP:Strong MV:Fresh - Leon: Hurt >

*Leon* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Leon* slashes your body into bloody fragments!

w
w
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.


(tic_timer): Tic in 7 seconds!
* R HP:Beaten SP:Strong MV:Fresh >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten SP:Strong MV:Fresh >
z
k light
z
k light
They aren't here.

z
k light
* R HP:Beaten SP:Strong MV:Fresh >
z
k light
*Leon* has arrived from the east, riding a warhorse.
You try to slash *Leon*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Fresh - Leon: Hurt >
z
k light
You do the best you can!

* R HP:Beaten SP:Strong MV:Fresh - Leon: Hurt >
z
k light
You do the best you can!

* R HP:Beaten SP:Strong MV:Fresh - Leon: Hurt >
h
channel 'flame strike' light
You do the best you can!

* R HP:Beaten SP:Strong MV:Fresh - Leon: Hurt >
You do the best you can!

* R HP:Beaten SP:Strong MV:Fresh - Leon: Hurt >
You begin to weave the appropriate flows...

f-=
Cancelled.
You panic and attempt to flee!


You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten SP:Strong MV:Fresh >
w
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten SP:Strong MV:Fresh >
*Leon* leaves west riding a warhorse. <<
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >

*Leon* has arrived from the west, riding a warhorse.

h
channel 'flame strike' light
* R HP:Beaten SP:Strong MV:Fresh >

*Leon* tries to slash you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Fresh - Leon: Hurt >
You begin to weave the appropriate flows...


Leon swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree tries to hit Leon, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.144 seconds.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Beaten SP:Strong MV:Fresh - Leon: Hurt >
f

The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree tries to hit Leon, but he parries successfully.
You slash *Leon*'s left foot hard.
*Leon* tries to slash you, but you parry successfully.
*Leon* sends you sprawling with a powerful bash!
You panic and attempt to flee!

n
h
channel 'flame strike' light
The blighted tree tickles Leon's right foot with its hit.
The blighted tree tickles Leon's body with its hit.
You slash *Leon*'s body hard.
*Leon* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black snake is here, lying on a rock.
A falcon with long, brown feathers circles in a slow hunting pattern.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* R HP:Beaten SP:Strong MV:Fresh >
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Fresh >
You begin to weave the appropriate flows...
-=+*
*Leon* panics, and attempts to flee!


*Leon* leaves west riding a warhorse. <<
*
j
channel 'fireball' light+
Cancelled.
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >

A young, agile hare has arrived from the south.
*Leon* has arrived from the west, riding a warhorse.

j
channel 'fireball' light
* R HP:Beaten SP:Strong MV:Fresh >

*Leon* tries to slash you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Fresh - Leon: Wounded >
You begin to weave the appropriate flows...
-=+**+=- -

*Leon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Leon* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

n
h
channel 'flame strike' light
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black snake is here, lying on a rock.
A falcon with long, brown feathers circles in a slow hunting pattern.
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Strong MV:Fresh >
w
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.

* R HP:Critical SP:Strong MV:Fresh >
e
e
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black snake is here, lying on a rock.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical SP:Strong MV:Fresh >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

h
channel 'flame strike' light
* R HP:Critical SP:Strong MV:Fresh >

You dodge a bash from *Leon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


The blighted tree hits Leon's left hand.
The blighted tree tickles Leon's right leg with its hit.

You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Nobody here by that name.

* R HP:Critical SP:Strong MV:Fresh >
w
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* R HP:Critical SP:Strong MV:Fresh >
You begin to weave the appropriate flows...

*Leon* panics, and attempts to flee!
-=
*Leon* leaves south riding a warhorse. vv
+**+=
Your target is no longer here!

* R HP:Critical SP:Strong MV:Fresh >
e
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
* R HP:Critical SP:Strong MV:Fresh >
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical SP:Strong MV:Fresh >
z
k light
z
k light
z
k light
They aren't here.

* R HP:Critical SP:Strong MV:Fresh >
They aren't here.

* R HP:Critical SP:Strong MV:Fresh >
They aren't here.

w
* R HP:Critical SP:Strong MV:Fresh >
w
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical SP:Strong MV:Fresh >
j
channel 'fireball' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Strong MV:Fresh >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Critical SP:Strong MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Strong MV:Fresh >
sc
You have 36(280) hit, 138(193) saidin and 155(155) movement points.
You have scored 111378035 experience points and 287 quest points.
You need 7121965 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are standing.

* R HP:Critical SP:Strong MV:Fresh >
cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Critical SP:Strong MV:Fresh >
cpd
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical SP:Strong MV:Fresh >
dism
You stop riding it.

z
k light
* HP:Critical SP:Strong MV:Fresh >
z
k light
z
k light
They aren't here.

z
k light
* HP:Critical SP:Strong MV:Fresh >
They aren't here.

* HP:Critical SP:Strong MV:Fresh >
z
k light
They aren't here.

* HP:Critical SP:Strong MV:Fresh >
They aren't here.

* HP:Critical SP:Strong MV:Fresh >
s
*Leon* has arrived from the west, riding a warhorse.
You try to slash *Leon*, but he parries successfully.

* HP:Critical SP:Strong MV:Fresh - Leon: Wounded >
n
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Fresh - Leon: Wounded >
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Fresh - Leon: Wounded >

*Leon* tries to slash you, but you deflect the blow.
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You slash *Leon*'s head hard.

* HP:Critical SP:Strong MV:Fresh - Leon: Wounded >

*Leon* panics, and attempts to flee!

* HP:Critical SP:Strong MV:Fresh - Leon: Wounded >
f
You panic and attempt to flee!


*Leon* leaves east riding a warhorse. >>

h
channel 'flame strike' light
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.
A falcon with long, brown feathers circles in a slow hunting pattern.
Nobody here by that name.

* HP:Critical SP:Strong MV:Full >

*Leon* has arrived from the east, riding a warhorse.

e
* HP:Critical SP:Strong MV:Full >

*Leon* tries to slash you, but you parry successfully.

* HP:Critical SP:Strong MV:Full - Leon: Wounded >
No way! You're fighting for your life!

z
k light
* HP:Critical SP:Strong MV:Full - Leon: Wounded >
You do the best you can!

* HP:Critical SP:Strong MV:Full - Leon: Wounded >
f
You panic and attempt to flee!

h
channel 'flame strike' light
You flee head over heels.
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.
Nobody here by that name.

* HP:Critical SP:Strong MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Critical SP:Strong MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Critical SP:Strong MV:Full >
h
channel 'flame strike' light

*Leon* has arrived from the east, riding a warhorse.

* HP:Critical SP:Strong MV:Full >

*Leon* leaves south riding a warhorse. vv

* HP:Critical SP:Strong MV:Full >
Nobody here by that name.

* HP:Critical SP:Strong MV:Full >
e
e
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Critical SP:Strong MV:Full >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical SP:Strong MV:Full >
z
k light
z
k light
They aren't here.

z
k light
* HP:Critical SP:Strong MV:Full >
They aren't here.

* HP:Critical SP:Strong MV:Full >

(tic_timer): Tic in 7 seconds!
They aren't here.

* HP:Critical SP:Strong MV:Full >
z
k light
z
k light
They aren't here.

* HP:Critical SP:Strong MV:Full >
They aren't here.

* HP:Critical SP:Strong MV:Full >
z
k light
z
k light
They aren't here.

* HP:Critical SP:Strong MV:Full >
They aren't here.

* HP:Critical SP:Strong MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Critical SP:Strong MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Critical SP:Strong MV:Full >
h
channel 'flame strike' light

*Leon* has arrived from the west, riding a warhorse.

* HP:Critical SP:Strong MV:Full >

*Leon* tries to slash you, but you deflect the blow.

* HP:Critical SP:Strong MV:Full - Leon: Wounded >
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* HP:Critical SP:Strong MV:Full - Leon: Wounded >

The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree barely hits Leon's right hand.
The blighted tree tries to hit Leon, but he parries successfully.
You try to slash *Leon*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.334 seconds.

* HP:Beaten SP:Strong MV:Fresh - Leon: Wounded >

You dodge a bash from *Leon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten SP:Strong MV:Full >
n
j
channel 'fireball' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Leon* is here, fighting the blighted tree, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A brazen young hare thumps his powerful hind legs nearby.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* HP:Beaten SP:Strong MV:Full >
You begin to weave the appropriate flows...
-
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree tries to hit Leon, but he deflects the blow.
=+*
*Leon* panics, and attempts to flee!
*
*Leon* leaves south riding a warhorse. vv
+=- -=+
Your target is no longer here!

* HP:Beaten SP:Strong MV:Full >

*Leon* has arrived from the south, riding a warhorse.

* HP:Beaten SP:Strong MV:Full >

*Leon* tries to slash you, but you dodge the attack.

* HP:Beaten SP:Strong MV:Full - Leon: Wounded >
f
You panic and attempt to flee!

n

You slash *Leon*'s left leg very hard.
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten SP:Strong MV:Full >
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Leon* is here, fighting the blighted tree, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A brazen young hare thumps his powerful hind legs nearby.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* HP:Beaten SP:Strong MV:Full >
You begin to weave the appropriate flows...
-=+**+
*Leon* panics, and attempts to flee!

j
channel 'fireball' light=
The blighted tree tickles Leon's body with its hit.
The blighted tree tries to hit Leon, but he deflects the blow.
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* HP:Beaten SP:Strong MV:Full - the blighted tree: Healthy - Leon: Battered >
*Leon* leaves south riding a warhorse. vv
Nobody here by that name.

* HP:Beaten SP:Strong MV:Full >
j
channel 'fireball' light
Nobody here by that name.

* HP:Beaten SP:Strong MV:Full >
j
channel 'fireball' light
Nobody here by that name.

* HP:Beaten SP:Strong MV:Full >

*Leon* has arrived from the south, riding a warhorse.

* HP:Beaten SP:Strong MV:Full >
j
channel 'fireball' light

*Leon* tries to slash you, but you deflect the blow.

* HP:Beaten SP:Strong MV:Full - Leon: Battered >
You begin to weave the appropriate flows...
-=+**+=- -

*Leon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


A young, agile hare leaves east. >>
The blighted tree tickles Leon's right hand with its hit.
The blighted tree joins the blighted tree's fight!

n
h
channel 'flame strike' light

The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree tries to hit Leon, but he deflects the blow.
*Leon* tries to slash you, but you deflect the blow.

You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.
Alas, you cannot go that way...

* HP:Beaten SP:Strong MV:Full >
Nobody here by that name.

* HP:Beaten SP:Strong MV:Full >
e
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Leon* is here, fighting the blighted tree, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* HP:Beaten SP:Strong MV:Full >
You begin to weave the appropriate flows...

*Leon* panics, and attempts to flee!
-=
*Leon* slashes the blighted tree's roots into bloody fragments!
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree tries to hit Leon, but he parries successfully.
+*

*Leon* panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* HP:Beaten SP:Strong MV:Full - the blighted tree: Scratched - Leon: Battered >

*Leon* leaves south riding a warhorse. vv

* HP:Beaten SP:Strong MV:Full >
j
channel 'fireball' light
Nobody here by that name.

* HP:Beaten SP:Strong MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Beaten SP:Strong MV:Full >
s
j
channel 'fireball' light
*Leon* has arrived from the south, riding a warhorse.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten SP:Strong MV:Full >
Nobody here by that name.

* HP:Beaten SP:Strong MV:Full >
n
j
channel 'fireball' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten SP:Strong MV:Strong >
Nobody here by that name.

* HP:Beaten SP:Strong MV:Strong >

*Leon* has arrived from the west, riding a warhorse.

* HP:Beaten SP:Strong MV:Strong >
h
channel 'flame strike' light

*Leon* leaves south riding a warhorse. vv

* HP:Beaten SP:Strong MV:Strong >
Nobody here by that name.

* HP:Beaten SP:Strong MV:Strong >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Beaten SP:Strong MV:Strong >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Beaten SP:Strong MV:Strong >
h
channel 'flame strike' light

*Leon* has arrived from the south, riding a warhorse.

* HP:Beaten SP:Strong MV:Strong >

*Leon* tries to slash you, but you parry successfully.

* HP:Beaten SP:Strong MV:Strong - Leon: Battered >
You begin to weave the appropriate flows...
-=+**+=
You lost control of Saidin!

* HP:Beaten SP:Strong MV:Strong - Leon: Battered >

You try to slash *Leon*, but he parries successfully.
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

* HP:Beaten SP:Strong MV:Strong - Leon: Battered >

*Leon* sends you sprawling with a powerful bash!
You panic and attempt to flee!

n
h
channel 'flame strike' light

The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree tries to hit Leon, but he deflects the blow.
*Leon* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Strong >
Nobody here by that name.

* HP:Critical SP:Strong MV:Strong >
w
j
channel 'fireball' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Leon* is here, fighting the blighted tree, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* HP:Critical SP:Strong MV:Strong >
You begin to weave the appropriate flows...
-=+
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree tries to hit Leon, but he deflects the blow.
*

*Leon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Leon* slashes the blighted tree's branch into bloody fragments!
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree tries to hit Leon, but he deflects the blow.

n
h
channel 'flame strike' light
You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Strong >
Nobody here by that name.

* HP:Critical SP:Strong MV:Strong >
w
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Leon* is here, fighting the blighted tree, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* HP:Critical SP:Strong MV:Strong >
You begin to weave the appropriate flows...
-=+
*Leon* slashes the blighted tree's branch into bloody fragments!
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree tries to hit Leon, but he deflects the blow.
*Leon* leaves west riding a warhorse. <<
**+=
Your target is no longer here!

* HP:Critical SP:Strong MV:Strong >

(tic_timer): Tic in 7 seconds!
h
channel 'flame strike' light

*Leon* has arrived from the west, riding a warhorse.

* HP:Critical SP:Strong MV:Strong >
*Leon* leaves south riding a warhorse. vv
Nobody here by that name.

* HP:Critical SP:Strong MV:Strong >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Critical SP:Strong MV:Strong >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Critical SP:Strong MV:Strong >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Critical SP:Strong MV:Strong >
sc
You have 35(280) hit, 97(193) saidin and 131(155) movement points.
You have scored 111398285 experience points and 287 quest points.
You need 7101715 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are standing.

h
channel 'flame strike' light
* HP:Critical SP:Strong MV:Strong >

*Leon* has arrived from the south, riding a warhorse.

* HP:Critical SP:Strong MV:Strong >
*Leon* tries to slash you, but you parry successfully.
You begin to weave the appropriate flows...
-=+**
The blighted tree tickles Leon's body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree tickles Leon's body with its hit.
The rain stops.
(tic_timer): Tic length updated to: 61.311 seconds.
Your heartbeat calms down more as you feel less panicked.
You struggle to maintain your hold on the weave, but the flaming sword flickers and dies.
wield sword
+
Cancelled.
You wield a ring-quilloned sword.

* HP:Beaten SP:Good MV:Full - Leon: Battered >

You dodge a bash from *Leon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten SP:Good MV:Full >
n
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Leon* is here, fighting the blighted tree, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

j
channel 'fireball' light
* HP:Beaten SP:Good MV:Full >
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree barely tickles Leon's right arm with its hit.
You begin to weave the appropriate flows...
-=+**+
*Leon* panics, and attempts to flee!
=-
*Leon* leaves east riding a warhorse. >>
-=+
Your target is no longer here!

* HP:Beaten SP:Good MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Beaten SP:Good MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Beaten SP:Good MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* HP:Beaten SP:Good MV:Full >

*Leon* has arrived from the east, riding a warhorse.

* HP:Beaten SP:Good MV:Full >
h
channel 'flame strike' light

*Leon* tries to slash you, but you parry successfully.

* HP:Beaten SP:Good MV:Full - Leon: Battered >
The blighted tree tickles Leon's left leg with its hit.
The blighted tree joins the blighted tree's fight!
You begin to weave the appropriate flows...
-=+**+
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree tries to hit Leon, but he deflects the blow.
=
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* HP:Beaten SP:Good MV:Full - Leon: Beaten >

You dodge a bash from *Leon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Beaten SP:Good MV:Full >
e
j
channel 'fireball' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Leon* is here, fighting the blighted tree, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* HP:Beaten SP:Good MV:Full >
You begin to weave the appropriate flows...
-=
*Leon* panics, and attempts to flee!
+**
*Leon* leaves west riding a warhorse. <<
+=- -=+
Your target is no longer here!

* HP:Beaten SP:Good MV:Full >
w
h
channel 'flame strike' light
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Beaten SP:Good MV:Full >
Nobody here by that name.

* HP:Beaten SP:Good MV:Full >
e
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

z
k light
* HP:Beaten SP:Good MV:Strong >
z
k light
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
stat
You are a 707 year old male dreadlord channeler.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. BMI: 25.431.
You are carrying 0.0 lbs and wearing 20.3 lbs, peanuts. MUD BMI: 0.390.
Your base abilities are: Str:19 Int:18 Wil:19 Dex:18 Con:15. Total: 89.
Offensive bonus: 139, Dodging bonus: 153, Parrying bonus: 182. Total Defence: 335.
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 26% on average.

You are subjected to the following effects:
- DARK VISION
- NO QUIT
- ARMOR
- STRENGTH
- SOURCE

z
k light
* HP:Beaten SP:Good MV:Strong >
z
k light
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
rel
They aren't here.

* HP:Beaten SP:Good MV:Strong >
z
k light
Ok.

z
k light
* HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

cw
* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Beaten SP:Good MV:Strong >
s
z
k light
z
k light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
n
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!
You swiftly dodge the ancient tree's attempt to hit you.
You slash the ancient tree's trunk extremely hard.
The ancient tree tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Beaten SP:Good MV:Strong - the ancient tree: Scratched >
z
k light
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Strong - the ancient tree: Scratched >
They aren't here.

* HP:Beaten SP:Good MV:Strong - the ancient tree: Scratched >
f
You panic and attempt to flee!


Leon bellows 'wow big fs there'


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A mole is here, looking sickly.

* HP:Beaten SP:Good MV:Strong >
n
n
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten SP:Good MV:Strong >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten SP:Good MV:Strong >
yel thats what she said
You bellow 'thats what she said'

* HP:Beaten SP:Good MV:Strong >
e
e
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Beaten SP:Good MV:Strong >
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]

* HP:Beaten SP:Good MV:Strong >
s
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.

* HP:Beaten SP:Good MV:Strong >
scan s
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten SP:Good MV:Strong >
n
w
w
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]

* HP:Beaten SP:Good MV:Strong >
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Beaten SP:Good MV:Strong >
Leon bellows 'haha'
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten SP:Good MV:Strong >
w
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Beaten SP:Good MV:Tiring >
w
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* HP:Beaten SP:Good MV:Tiring >
s
s
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A squirrel is here, chittering.

* HP:Beaten SP:Good MV:Tiring >
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A torch is here on the ground.
A large slab of meat has been placed here. [2]
Several blackberries grow on a nearby vine. [3]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* HP:Beaten SP:Good MV:Tiring >
w
z
k light
A Stand of Trees
[ obvious exits: N E ]
Zone: Decayed Forest
A Shienaran scout watches the horizon.

* HP:Beaten SP:Good MV:Tiring >
z
k light
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

e
* HP:Beaten SP:Good MV:Tiring >
e
e
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A torch is here on the ground.
A large slab of meat has been placed here. [2]
Several blackberries grow on a nearby vine. [3]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* HP:Beaten SP:Good MV:Tiring >
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest

* HP:Beaten SP:Good MV:Tiring >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest

* HP:Beaten SP:Good MV:Tiring >
e
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.

* HP:Beaten SP:Good MV:Tiring >
z
k light
z
k light
They aren't here.

z
k light
* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
e
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten SP:Good MV:Tiring >
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest

* HP:Beaten SP:Good MV:Tiring >
e
Under the Angel
[ obvious exits: S W ]
Zone: Decayed Forest
A large slab of meat has been placed here.
A wounded trolloc is here, looking at you through terrified eyes.

z
k light
* HP:Beaten SP:Good MV:Tiring >
z
k light

(tic_timer): Tic in 7 seconds!
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
w
n
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest

* HP:Beaten SP:Good MV:Tiring >
n
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten SP:Good MV:Tiring >
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.

* HP:Beaten SP:Good MV:Tiring >
e
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]

n
* HP:Beaten SP:Good MV:Tiring >
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Beaten SP:Good MV:Tiring >
w
w
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]

* HP:Beaten SP:Good MV:Tiring >
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Beaten SP:Good MV:Tiring >
ride
w
What do you want to ride?

* HP:Beaten SP:Good MV:Tiring >
You swiftly dodge the writhing grass's attempt to hit you.
You slash the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.191 seconds.
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Tiring - the writhing grass: Scratched >
rf
f
Arglebargle, glop-glyf!?!

* HP:Beaten SP:Strong MV:Tiring - the writhing grass: Scratched >
You panic and attempt to flee!


You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]

* HP:Beaten SP:Strong MV:Tiring >
w
w
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Beaten SP:Strong MV:Tiring >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten SP:Strong MV:Tiring >
ride
You start riding it.

* R HP:Beaten SP:Strong MV:Tiring >
w
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten SP:Strong MV:Tiring >
w
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten SP:Strong MV:Tiring >
n
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wilted tree leans to one side, on the brink of death.

* R HP:Beaten SP:Strong MV:Tiring >
w
The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Strong MV:Tiring >
n
w
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten SP:Strong MV:Tiring >
w
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Strong MV:Tiring >
s
The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A red haired man snarls here, revealing filed teeth.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Beaten SP:Strong MV:Tiring >
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A long-hilted backsword has been carelessly left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
s
s
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
s
Waterlogged Forest
[ obvious exits: N W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
w
s
The Dried-out Pond
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring >
The Dried-out Pond
[ obvious exits: N S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.
A black snake with red mottling slyly meanders around you.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
s
e
On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
e
Some Healthier Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
A Trail Through the Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
e
Upon the Trail
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
s
A Stand of Trees
[ obvious exits: N E ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A baby lizard scampers about.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
n
Upon the Trail
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the south.

w
* R HP:Beaten SP:Strong MV:Tiring >
w
A Trail Through the Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the east.

s
* R HP:Beaten SP:Strong MV:Tiring >
Some Healthier Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring >
The Fresh Forest
[ obvious exits: N W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
w
The Fresh Forest
[ obvious exits: N E ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A baby lizard scampers about.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring >
n
n
On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.
A Samma N'Sei warrior has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring >
The Dried-out Pond
[ obvious exits: N S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black snake with red mottling slyly meanders around you.
A Samma N'Sei warrior has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring >
w
The Dried-out Pond
[ obvious exits: N E W ]
Zone: Decayed Forest
Door west: hiddenpassage
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A Samma N'Sei warrior has arrived from the east.

n
* R HP:Beaten SP:Strong MV:Tiring >
The Dried-out Pond
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the south.

w
* R HP:Beaten SP:Strong MV:Tiring >
n
The Dried-out Pond
[ obvious exits: N E ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring >
Outside A Cave
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
A green woodpecker is here flying around.
A Samma N'Sei warrior has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring >
n
n
Foot of the Mountain
[ obvious exits: N E S ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring >
The Foot of a Mountain
[ obvious exits: E S ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring >
e
n
Around the Mountain
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
n
A Pass in the Blighted Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the south.

e
* R HP:Beaten SP:Strong MV:Tiring >
e
Blighted Forest
[ obvious exits: E S ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A Samma N'Sei warrior has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring >
e
Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
Decaying Forest
[ obvious exits: W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A baby lizard scampers about.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
w
s
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring >
e
The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A Samma N'Sei warrior has arrived from the north.

e
* R HP:Beaten SP:Strong MV:Tiring >
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the west.

s
* R HP:Beaten SP:Strong MV:Tiring >
e
The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.
A Samma N'Sei warrior has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring >
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A Samma N'Sei warrior has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
s
A watersnake has arrived from the west.
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the north.

e
* R HP:Battered SP:Strong MV:Tiring >
e
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A Samma N'Sei warrior has arrived from the west.

* R HP:Battered SP:Strong MV:Tiring >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Samma N'Sei warrior has arrived from the west.

* R HP:Battered SP:Strong MV:Tiring >
s
s
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Samma N'Sei warrior has arrived from the north.

* R HP:Battered SP:Strong MV:Tiring >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A Samma N'Sei warrior has arrived from the north.

* R HP:Battered SP:Strong MV:Tiring >
em
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Strong MV:Tiring >
n
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Samma N'Sei warrior has arrived from the south.

* R HP:Battered SP:Strong MV:Tiring >
You begin to weave the appropriate flows...
-=+*
*Leon* leaves south riding a warhorse. vv
*+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Tiring >
s
z
k light
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A Samma N'Sei warrior has arrived from the north.

* R HP:Battered SP:Strong MV:Tiring >
z
k light
They aren't here.

h
channel 'flame strike' light
* R HP:Battered SP:Strong MV:Tiring >
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
*Leon* has arrived from the east, riding a warhorse.
You begin to weave the appropriate flows...

z
k light
z
k light
Cancelled.
A crow caws 'Leon is at Path to the Old Monastery'
*Leon* leaves north riding a warhorse. ^^
A crow leaves north. ^^
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
n
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A crow is visible flying high in the sky.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Samma N'Sei warrior has arrived from the south.

* R HP:Battered SP:Strong MV:Tiring >
*Leon* leaves south riding a warhorse. vv
A crow leaves south. vv
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring >
h
channel 'flame strike' light

*Leon* has arrived from the south, riding a warhorse.
A crow has arrived from the south.

* R HP:Battered SP:Strong MV:Tiring >
*Leon* tries to slash you, but you deflect the blow.
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Battered SP:Good MV:Tiring - Leon: Beaten >
f
You panic and attempt to flee!


*Leon* sends you sprawling with a powerful bash!


*Leon* slashes your body extremely hard.
The ancient tree tries to hit a Samma N'Sei warrior, but he deflects the blow.
The ancient tree joins the ancient tree's fight!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Good MV:Tiring >
w
w
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A torch is here on the ground.
A large slab of meat has been placed here. [2]
Several blackberries grow on a nearby vine. [3]
A large wooden catapult has been erected here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Beaten SP:Good MV:Tiring >
n
n
e
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
e
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.

* R HP:Beaten SP:Good MV:Tiring >
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten SP:Good MV:Tiring >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten SP:Good MV:Tiring >
s
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A crow is visible flying high in the sky.
*Leon* is standing here, riding a warhorse.
A Samma N'Sei warrior is here, fighting the ancient tree.
A snake is crawling through the water here.
The ancient tree is here, fighting a Samma N'Sei warrior.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Tiring >
A Samma N'Sei warrior pierces the ancient tree's roots hard.
The ancient tree tickles a Samma N'Sei warrior's body with its hit.
A Samma N'Sei warrior pierces the ancient tree's trunk very hard.
You begin to weave the appropriate flows...


(tic_timer): Tic in 7 seconds! -=+*
*Leon* leaves south riding a warhorse. vv
A crow leaves south. vv
*+=
Your target is no longer here!

* R HP:Beaten SP:Good MV:Tiring >

A Samma N'Sei warrior pierces the ancient tree's crown very hard.
The ancient tree barely hits a Samma N'Sei warrior's body.

* R HP:Beaten SP:Good MV:Tiring >

*Leon* has arrived from the south, riding a warhorse.
A crow has arrived from the south.

* R HP:Beaten SP:Good MV:Tiring >

*Leon* tries to slash you, but you parry successfully.

* R HP:Beaten SP:Good MV:Tiring - Leon: Beaten >
om flee
order samma flee
A Samma N'Sei warrior panics, and attempts to flee!
Ok.

* R HP:Beaten SP:Good MV:Tiring - Leon: Beaten >

A Samma N'Sei warrior leaves south. vv

* R HP:Beaten SP:Good MV:Tiring - Leon: Beaten >
f

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit you, but you parry successfully.
A crow caws 'Leon is at By the Deserted Well'
You swiftly dodge the ancient tree's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.024 seconds.

* R HP:Beaten SP:Good MV:Tiring - Leon: Battered >
You panic and attempt to flee!


*Leon* sends you sprawling with a powerful bash!
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A red haired man snarls here, revealing filed teeth.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Good MV:Tiring >

*Leon* has arrived from the north, riding a warhorse.

* R HP:Beaten SP:Good MV:Tiring >
n

*Leon* tries to slash you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Tiring - Leon: Battered >

*Leon* tries to slash you, but you deflect the blow.
A crow caws 'Leon is at Path to the Old Monastery'

h
channel 'flame strike' light
* R HP:Beaten SP:Good MV:Tiring - Leon: Battered >

*Leon* says 'womp'

* R HP:Beaten SP:Good MV:Tiring - Leon: Battered >

*Leon* panics, and attempts to flee!

* R HP:Beaten SP:Good MV:Tiring - Leon: Battered >

You swiftly dodge *Leon*'s attempt to slash you.
*Leon* leaves north riding a warhorse. ^^

* R HP:Beaten SP:Good MV:Tiring >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Samma N'Sei warrior has arrived from the south.

* R HP:Beaten SP:Good MV:Tiring >
You begin to weave the appropriate flows...
-=
*Leon* tries to slash you, but you parry successfully.
+**+
*Leon* panics, and attempts to flee!
=
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Beaten SP:Good MV:Tiring - Leon: Beaten >

You try to slash *Leon*, but he deflects the blow.
The ancient tree barely tickles a Samma N'Sei warrior's head with its hit.
The ancient tree joins the ancient tree's fight!
*Leon* tries to slash you, but you parry successfully.
*Leon* leaves north riding a warhorse. ^^

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Scratched >
om n
order samma n
Ok.

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Scratched >

A Samma N'Sei warrior pierces the ancient tree's roots hard.

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Scratched >
om flee
order samma flee

You slash the ancient tree's trunk extremely hard.
The ancient tree tries to hit you, but you parry successfully.
A Samma N'Sei warrior pierces the ancient tree's branch hard.
The ancient tree tries to hit a Samma N'Sei warrior, but he parries successfully.

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Hurt >
*Leon* has arrived from the north, riding a warhorse.
A Samma N'Sei warrior panics, and attempts to flee!
Ok.

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Hurt >

*Leon* leaves south riding a warhorse. vv

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Hurt >

You slash the ancient tree's branch extremely hard.
You swiftly dodge the ancient tree's attempt to hit you.
A Samma N'Sei warrior pierces the ancient tree's roots very hard.
The ancient tree barely hits a Samma N'Sei warrior's body.

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Hurt >
om flee
order samma flee
A Samma N'Sei warrior panics, and attempts to flee!
Ok.

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Hurt >

A Samma N'Sei warrior leaves north. ^^
*Leon* has arrived from the south, riding a warhorse.
A crow has arrived from the south.

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Hurt >

*Leon* tries to slash you, but you parry successfully.

* R HP:Beaten SP:Good MV:Tiring - the ancient tree: Hurt >
f
w
You slash the ancient tree's trunk extremely hard.
The ancient tree joins the ancient tree's fight!
You swiftly dodge the ancient tree's attempt to hit you.
You panic and attempt to flee!

w
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A red haired man snarls here, revealing filed teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >

A small squirrel leaves south. vv
A crow caws 'Leon is at By the Deserted Well'

* R HP:Beaten SP:Good MV:Tiring >
w
w
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
A Samma N'Sei warrior has arrived from the east.

w
* R HP:Beaten SP:Good MV:Tiring >
On Top of a Hill
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
n
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A long-hilted backsword has been carelessly left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Samma N'Sei warrior has arrived from the south.

* R HP:Beaten SP:Good MV:Tiring >
om n
order samma n
A Samma N'Sei warrior leaves north. ^^
Ok.

* R HP:Beaten SP:Good MV:Tiring >
s
e
e
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
e
On Top of a Hill
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten SP:Good MV:Tiring >
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Beaten SP:Good MV:Tiring >
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
e
e
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten SP:Good MV:Tiring >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten SP:Good MV:Tiring >
s
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A crow is visible flying high in the sky.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Tiring >
You begin to weave the appropriate flows...
-=+
*Leon* leaves south riding a warhorse. vv
A crow leaves south. vv
*
s*+
h
channel 'flame strike' light
Cancelled.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring >
z
k light
z
k light
z
k light
*Leon* has arrived from the east, riding a warhorse.
A crow has arrived from the east.
You try to slash *Leon*, but he deflects the blow.

* R HP:Battered SP:Good MV:Tiring - Leon: Beaten >
You do the best you can!

* R HP:Battered SP:Good MV:Tiring - Leon: Beaten >
You do the best you can!

* R HP:Battered SP:Good MV:Tiring - Leon: Beaten >
j
channel 'fireball' light
*Leon* panics, and attempts to flee!
You begin to weave the appropriate flows...
-=+
*Leon* leaves north riding a warhorse. ^^
**+=- -=+
Your target is no longer here!

* R HP:Battered SP:Good MV:Tiring >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
h
channel 'flame strike' light
n
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...
-=+**
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
+=
Ok.
*Leon* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Battered SP:Good MV:Tiring - the ancient tree: Hurt >
h
channel 'flame strike' light

You dodge a bash from *Leon* who loses his balance and falls!
You panic and attempt to flee!


The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tries to hit you, but you dodge the attack.

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
s
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...

*Leon* panics, and attempts to flee!
*Leon* leaves south riding a warhorse. vv
-=+**+=
Your target is no longer here!

* R HP:Battered SP:Good MV:Tiring >
s
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Battered SP:Good MV:Tiring >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
z
k light
z
k light
z
k light
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
e
They aren't here.

e
* R HP:Battered SP:Good MV:Tiring >
A watersnake has arrived from the north.
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.

* R HP:Battered SP:Good MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered SP:Good MV:Tiring >
zs
Arglebargle, glop-glyf!?!

* R HP:Battered SP:Good MV:Tiring >
e
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Good MV:Tiring >

Leon bellows 'oh lawwwd'

* R HP:Battered SP:Good MV:Tiring >

(tic_timer): Tic in 7 seconds!
w
w
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered SP:Good MV:Tiring >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.

* R HP:Battered SP:Good MV:Tiring >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.

* R HP:Battered SP:Good MV:Tiring >
n
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
n
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered SP:Good MV:Tiring >
rel
Ok.

z
k light
* R HP:Battered SP:Good MV:Tiring >
z
k light
z
k light
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >

The flows of fire and earth enhancing your vision have dissipated.
(tic_timer): Tic length updated to: 60.854 seconds.
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered SP:Good MV:Strong >
yel stedding time? lol
em
You bellow 'stedding time? lol'

* R HP:Battered SP:Good MV:Strong >
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Good MV:Strong >
dv
[channel 'dark vision']
You begin to weave the appropriate flows...
-=+*
Ok.
Flows of fire and earth entwine before your eyes, and your vision becomes more clear.

* R HP:Battered SP:Good MV:Strong >
stat

Leon bellows 'nah not yet'

* R HP:Battered SP:Good MV:Strong >
You are a 707 year old male dreadlord channeler.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. BMI: 25.431.
You are carrying 0.0 lbs and wearing 20.3 lbs, peanuts. MUD BMI: 0.390.
Your base abilities are: Str:19 Int:18 Wil:19 Dex:18 Con:15. Total: 89.
Offensive bonus: 147, Dodging bonus: 148, Parrying bonus: 182. Total Defence: 330.
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 26% on average.

You are subjected to the following effects:
- DARK VISION
- SOURCE
- NO QUIT
- ARMOR
- STRENGTH

rel
* R HP:Battered SP:Good MV:Strong >
Ok.

* R HP:Battered SP:Good MV:Strong >
cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Battered SP:Good MV:Strong >

Leon bellows 'trying to avoid it if I can'

* R HP:Battered SP:Good MV:Strong >
em
s
j
channel 'fireball' light
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Good MV:Strong >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Strong >
Nobody here by that name.

* R HP:Battered SP:Good MV:Strong >
s
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.

* R HP:Battered SP:Good MV:Strong >
z
k light
z
k light
They aren't here.

* R HP:Battered SP:Good MV:Strong >
They aren't here.

* R HP:Battered SP:Good MV:Strong >
rel
*Leon* has arrived from the west, riding a warhorse.
Ok.

* R HP:Battered SP:Good MV:Strong >

*Leon* leaves north riding a warhorse. ^^

* R HP:Battered SP:Good MV:Strong >
yel appriciate it
You bellow 'appriciate it'

* R HP:Battered SP:Good MV:Strong >
em
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Good MV:Strong >
n
j
channel 'fireball' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Strong >
You begin to weave the appropriate flows...
-=+
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
*Leon* leaves south riding a warhorse. vv
**+
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you dodge the attack.
=- -=+
Your target is no longer here!

* R HP:Battered SP:Good MV:Strong - the ancient tree: Hurt >

*Leon* has arrived from the south, riding a warhorse.

* R HP:Battered SP:Good MV:Strong - the ancient tree: Hurt >

*Leon* slashes your body extremely hard.
You panic and attempt to flee!

h
channel 'flame strike' light

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten SP:Good MV:Strong >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
s
j
channel 'fireball' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Strong >
You begin to weave the appropriate flows...
-=

*Leon* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >

*Leon* tries to slash you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!

* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >
w

The ancient tree barely hits your right arm.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The ancient tree tries to hit you, but you deflect the blow.
*Leon* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Good MV:Strong >
n
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Strong >
z
k light
z
k light
z
k light
They aren't here.

* R HP:Beaten SP:Good MV:Strong >
z
k light
They aren't here.

* R HP:Beaten SP:Good MV:Strong >
They aren't here.

* R HP:Beaten SP:Good MV:Strong >
They aren't here.

* R HP:Beaten SP:Good MV:Strong >
e
n
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.

h
channel 'flame strike' light
* R HP:Beaten SP:Good MV:Strong >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Strong >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >

*Leon* has arrived from the south, riding a warhorse.

* R HP:Beaten SP:Good MV:Strong >

*Leon* tries to slash you, but you parry successfully.

* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >
n

You try to slash *Leon*, but he parries successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!

* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.

* R HP:Beaten SP:Good MV:Strong >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >

*Leon* has arrived from the north, riding a warhorse.

j
channel 'fireball' light
* R HP:Beaten SP:Good MV:Strong >

*Leon* tries to slash you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >
You begin to weave the appropriate flows...
-=+**+=- -

*Leon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

n

*Leon* tries to slash you, but you parry successfully.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Strong >
w
n
n
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A torch is here on the ground.
A large slab of meat has been placed here. [2]
Several blackberries grow on a nearby vine. [3]
A large wooden catapult has been erected here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Beaten SP:Good MV:Strong >
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Strong >
e
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A squirrel is here, chittering.

e
* R HP:Beaten SP:Good MV:Strong >
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten SP:Good MV:Strong >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten SP:Good MV:Strong >
s
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Strong >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
s
h
channel 'flame strike' light
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.

* R HP:Beaten SP:Good MV:Strong >
You begin to weave the appropriate flows...

*Leon* leaves west riding a warhorse. <<


(tic_timer): Tic in 7 seconds!-=+**+=
Your target is no longer here!

* R HP:Beaten SP:Good MV:Strong >
w
h
channel 'flame strike' light
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Good MV:Strong >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
w

*Leon* has arrived from the west, riding a warhorse.

n
* R HP:Beaten SP:Good MV:Strong >
*Leon* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

n
* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - Leon: Beaten >

You try to slash *Leon*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.800 seconds.

* R HP:Beaten SP:Good MV:Full - Leon: Beaten >

You dodge a bash from *Leon* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.

* R HP:Beaten SP:Good MV:Full >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
w
j
channel 'fireball' light
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is sitting here, riding a warhorse.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Good MV:Full >
You begin to weave the appropriate flows...
-=+*
*Leon* clambers to his feet.


*Leon* leaves east riding a warhorse. >>
*+=- -=+
Your target is no longer here!

* R HP:Beaten SP:Good MV:Full >
e
j
channel 'fireball' light
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.

* R HP:Beaten SP:Good MV:Full >
You begin to weave the appropriate flows...
-=+
*Leon* leaves north riding a warhorse. ^^
**+=- -=+
Your target is no longer here!

* R HP:Beaten SP:Good MV:Full >
n
zj
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Full >
j
channel 'fireball' light
Arglebargle, glop-glyf!?!

* R HP:Beaten SP:Good MV:Full >

*Leon* leaves south riding a warhorse. vv

* R HP:Beaten SP:Good MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
s
z
k light
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.

* R HP:Beaten SP:Good MV:Full >
j
channel 'fireball' light
They aren't here.

* R HP:Beaten SP:Good MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >

*Leon* has arrived from the east, riding a warhorse.

z
k light
* R HP:Beaten SP:Good MV:Full >

*Leon* leaves north riding a warhorse. ^^

z
k light
* R HP:Beaten SP:Good MV:Full >
They aren't here.

* R HP:Beaten SP:Good MV:Full >
They aren't here.

* R HP:Beaten SP:Good MV:Full >
n
z
k light
j
channel 'fireball' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Full >
You try to slash *Leon*, but he parries successfully.

* R HP:Beaten SP:Good MV:Full - Leon: Beaten >
You begin to weave the appropriate flows...
-=+**+=
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
- -

The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tries to hit you, but you deflect the blow.
*Leon* slashes your head extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Leon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


The ancient tree hits your head very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Critical SP:Good MV:Full >
w
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical SP:Good MV:Full >
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical SP:Good MV:Full >
e
e
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical SP:Good MV:Full >
z
k light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Good MV:Full >
z
k light
You try to slash *Leon*, but he deflects the blow.

* R HP:Critical SP:Good MV:Full - Leon: Beaten >
You do the best you can!

* R HP:Critical SP:Good MV:Full - Leon: Beaten >
h
channel 'flame strike' light

*Leon* tries to slash you, but you parry successfully.
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You slash *Leon*'s body hard.

* R HP:Critical SP:Good MV:Full - Leon: Beaten >
You begin to weave the appropriate flows...
-=+*
*Leon* panics, and attempts to flee!


*Leon* leaves east riding a warhorse. >>
*+=
Your target is no longer here!

* R HP:Critical SP:Good MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Full >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Full >
h
channel 'flame strike' light

*Leon* has arrived from the east, riding a warhorse.

* R HP:Critical SP:Good MV:Full >
*Leon* tries to slash you, but you deflect the blow.
You begin to weave the appropriate flows...
-=+**+=
You try to slash *Leon*, but he deflects the blow.
The blighted tree tickles Leon's head with its hit.
The blighted tree joins the blighted tree's fight!
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Critical SP:Good MV:Full - Leon: Beaten >

*Leon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


The blighted tree barely hits Leon's left arm.
The blighted tree tries to hit Leon, but he deflects the blow.
*Leon* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


n
h
channel 'flame strike' light
You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Full >
Nobody here by that name.

* R HP:Critical SP:Good MV:Full >
w
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
A snake is crawling through the water here.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* R HP:Critical SP:Good MV:Full >

*Leon* panics, and attempts to flee!

* R HP:Critical SP:Good MV:Full >
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree tries to hit Leon, but he parries successfully.
You begin to weave the appropriate flows...
-=
*Leon* leaves west riding a warhorse. <<
+
Leon bellows 'haha'
**+=
Your target is no longer here!

* R HP:Critical SP:Good MV:Full >
sc

*Leon* has arrived from the west, riding a warhorse.

* R HP:Critical SP:Good MV:Full >
*Leon* tries to slash you, but you deflect the blow.
HP:Critical SP:Fading MP:Full
You have scored 111432485 experience points and 287 quest points.
You need 7067515 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are fighting Leon.

* R HP:Critical SP:Good MV:Full - Leon: Beaten >
f
You try to slash *Leon*, but he deflects the blow.
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree joins the blighted tree's fight!
You panic and attempt to flee!

sc
You dodge a bash from *Leon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
You have 1(280) hit, 70(193) saidin and 152(155) movement points.
You have scored 111432485 experience points and 287 quest points.
You need 7067515 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are standing.

* R HP:Critical SP:Good MV:Full >
n
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
A snake is crawling through the water here.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* R HP:Critical SP:Good MV:Full >
The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree tries to hit Leon, but he parries successfully.
You begin to weave the appropriate flows...
-=+**+

(tic_timer): Tic in 7 seconds!=
*Leon* panics, and attempts to flee!
Ok.
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Critical SP:Good MV:Full - the blighted tree: Scratched - Leon: Critical >
h
channel 'flame strike' light

You try to slash *Leon*, but he parries successfully.
The blighted tree barely hits Leon's body.
The blighted tree tries to hit Leon, but he parries successfully.

* R HP:Critical SP:Good MV:Full - the blighted tree: Scratched - Leon: Critical >
*Leon* leaves west riding a warhorse. <<
Nobody here by that name.

* R HP:Critical SP:Good MV:Full >
w
z
k light
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

z
k light
* R HP:Critical SP:Good MV:Full >
z
k light
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
z
k light
z
k light
z
k light
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
sc
You have 1(280) hit, 60(193) saidin and 152(155) movement points.
You have scored 111436985 experience points and 287 quest points.
You need 7063015 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are standing.

* R HP:Critical SP:Good MV:Full >

Leon bellows 'whoof'

* R HP:Critical SP:Good MV:Full >

A sickly, blighted deer leaves west. <<
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.798 seconds.

e
* R HP:Critical SP:Good MV:Fresh >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Good MV:Fresh >
yel 1 fcking hp lol
You bellow '1 fcking hp lol'

* R HP:Critical SP:Good MV:Fresh >

*Leon* has arrived from the east, riding a warhorse.

* R HP:Critical SP:Good MV:Fresh >
sc

*Leon* tries to slash you, but you parry successfully.

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >
HP:Critical SP:Fading MP:Fresh
You have scored 111436985 experience points and 287 quest points.
You need 7063015 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are fighting Leon.

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >
f
You panic and attempt to flee!

n
h
channel 'flame strike' light
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
w
w
h
channel 'flame strike' light
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

* R HP:Critical SP:Good MV:Fresh >
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
e
e
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
e
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
A snake is crawling through the water here.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* R HP:Critical SP:Good MV:Fresh >
You begin to weave the appropriate flows...

*Leon* panics, and attempts to flee!
-=
The blighted tree tries to hit Leon, but he parries successfully.
A watersnake leaves east. >>
The blighted tree tries to hit Leon, but he deflects the blow.
*Leon* leaves west riding a warhorse. <<
+**+=
Your target is no longer here!

* R HP:Critical SP:Good MV:Fresh >
w
h
channel 'flame strike' light
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
e
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

z
k light
* R HP:Critical SP:Good MV:Fresh >
z
k light
*Leon* has arrived from the west, riding a warhorse.
You try to slash *Leon*, but he parries successfully.

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >
You do the best you can!

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >
sc
HP:Critical SP:Fading MP:Fresh
You have scored 111436985 experience points and 287 quest points.
You need 7063015 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are fighting Leon.

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >
f
You panic and attempt to flee!

n
h
channel 'flame strike' light
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Good MV:Fresh >
You begin to weave the appropriate flows...
-

The blighted tree tries to hit Leon, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You dodge a bash from *Leon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree tries to hit Leon, but he parries successfully.


You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Good MV:Fresh >
n
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* R HP:Critical SP:Good MV:Fresh >
You begin to weave the appropriate flows...
-=
*Leon* panics, and attempts to flee!
+*

The blighted tree tries to hit Leon, but he parries successfully.
*Leon* slashes the blighted tree's roots into bloody fragments!
The blighted tree tries to hit Leon, but he parries successfully.
*Leon* leaves east riding a warhorse. >>
*+=
Your target is no longer here!

* R HP:Critical SP:Good MV:Fresh >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >

*Leon* has arrived from the east, riding a warhorse.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light

*Leon* tries to slash you, but you deflect the blow.

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >
You begin to weave the appropriate flows...

f-
n
Cancelled.
You panic and attempt to flee!

j
channel 'fireball' light

The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree barely hits Leon's left hand.
*Leon* panics, and attempts to flee!
The blighted tree barely tickles Leon's head with its hit.

You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
w
j
channel 'fireball' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >

*Leon* has arrived from the south, riding a warhorse.

* R HP:Critical SP:Good MV:Fresh >

*Leon* tries to slash you, but you parry successfully.

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >
sc
HP:Critical SP:Fading MP:Fresh
You have scored 111436985 experience points and 287 quest points.
You need 7063015 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are fighting Leon.

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >

You try to slash *Leon*, but he deflects the blow.
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree joins the blighted tree's fight!

* R HP:Critical SP:Good MV:Fresh - Leon: Beaten >
f
n
You panic and attempt to flee!

h
channel 'flame strike' light

You dodge a bash from *Leon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
e
h
channel 'flame strike' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* R HP:Critical SP:Good MV:Fresh >
You begin to weave the appropriate flows...

j
channel 'fireball' light-=
Cancelled.
You begin to weave the appropriate flows...
-=
*Leon* panics, and attempts to flee!
+
The blighted tree tickles Leon's body with its hit.
The blighted tree tries to hit Leon, but he parries successfully.
**+
*Leon* leaves west riding a warhorse. <<
=-
j
channel 'fireball' light
Cancelled.
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
sc
You have 27(280) hit, 59(193) saidin and 155(155) movement points.
You have scored 111436985 experience points and 287 quest points.
You need 7063015 exp to level and 313 qp to rank.
You have acquired -1000 alt qps to date.
You have amassed 160 Turn points to date.
You have played 100 days and 16 hours (real time).
This ranks you as Zankou the Tai'isha [Dreadlord 3] (Level 51).
You are standing.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light

Leon bellows 'woooo dung that was close one!'

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >

(tic_timer): Tic in 7 seconds!
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
yel i legit had 1 hp lol

The sun disappears beneath the western horizon.
(tic_timer): Tic length updated to: 60.773 seconds.
Your heartbeat calms down more as you feel less panicked.

* R HP:Critical SP:Good MV:Fresh >
You bellow 'i legit had 1 hp lol'

h
channel 'flame strike' light
* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
s
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
n
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Good MV:Fresh >

Leon bellows 'haha'

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
w
h
channel 'flame strike' light
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
w
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

* R HP:Critical SP:Good MV:Fresh >
n
h
channel 'flame strike' light
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
s
s
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

* R HP:Critical SP:Good MV:Fresh >
*Leon* has arrived from the south, riding a warhorse.
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical SP:Good MV:Fresh >
rel
Ok.

* R HP:Critical SP:Good MV:Fresh >
n
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

* R HP:Critical SP:Good MV:Fresh >
e
e
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical SP:Good MV:Fresh >
e
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* R HP:Critical SP:Good MV:Fresh >
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree tries to hit Leon, but he deflects the blow.
*Leon* leaves west riding a warhorse. <<
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical SP:Good MV:Fresh >
w
h
channel 'flame strike' light
em
h
channel 'flame strike' light
j
channel 'fireball' light
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Good MV:Fresh >
You aren't in touch with saidin to channel it.

* R HP:Critical SP:Good MV:Fresh >
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
j
channel 'fireball' light
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
h
channel 'flame strike' light

*Leon* has arrived from the west, riding a warhorse.

* R HP:Critical SP:Good MV:Fresh >
*Leon* tries to slash you, but you parry successfully.
You begin to weave the appropriate flows...
-=+**+=
Ok.
*Leon* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Critical SP:Fading MV:Fresh - Leon: Critical >
f

You try to slash *Leon*, but he deflects the blow.
The blighted tree tries to hit Leon, but he parries successfully.
The blighted tree joins the blighted tree's fight!
*Leon* leaves west riding a warhorse. <<

* R HP:Critical SP:Fading MV:Fresh >
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical SP:Fading MV:Fresh >
h
channel 'flame strike' light
Nobody here by that name.

* R HP:Critical SP:Fading MV:Fresh >
w
The writhing grass tries to hit you, but you dodge the attack.
No way! You're fighting for your life!

h
channel 'flame strike' light
* R HP:Critical SP:Fading MV:Fresh - the writhing grass: Scratched >
Nobody here by that name.

* R HP:Critical SP:Fading MV:Fresh - the writhing grass: Scratched >
f

You slash the writhing grass's branch into bloody fragments!
The writhing grass tries to hit you, but you dodge the attack.

* R HP:Critical SP:Fading MV:Fresh - the writhing grass: Scratched >
You panic and attempt to flee!

h
channel 'flame strike' light
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nobody here by that name.

* R HP:Critical SP:Fading MV:Fresh >
s
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Fading MV:Fresh >
Nobody here by that name.

* R HP:Critical SP:Fading MV:Fresh >
s
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.
A snake is crawling through the water here.

* R HP:Critical SP:Fading MV:Fresh >
w
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical SP:Fading MV:Fresh >
w
w
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A torch is here on the ground.
A large slab of meat has been placed here. [2]
Several blackberries grow on a nearby vine. [3]
A large wooden catapult has been erected here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Critical SP:Fading MV:Fresh >
A Stand of Trees
[ obvious exits: N E ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Critical SP:Fading MV:Fresh >
h
channel 'flame strike' light

*Leon* has arrived from the north, riding a warhorse.

* R HP:Critical SP:Fading MV:Fresh >
*Leon* leaves east riding a warhorse. >>
Nobody here by that name.

* R HP:Critical SP:Fading MV:Fresh >
e
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A torch is here on the ground.
A large slab of meat has been placed here. [2]
Several blackberries grow on a nearby vine. [3]
A large wooden catapult has been erected here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

h
channel 'flame strike' light
* R HP:Beaten SP:Fading MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Fresh >
n
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Fading MV:Fresh >
e
e
Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Fresh >
Alas, you cannot go that way...

n
* R HP:Beaten SP:Fading MV:Fresh >
e
e
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten SP:Fading MV:Fresh >
Leon bellows 'mama mia'
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten SP:Fading MV:Fresh >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten SP:Fading MV:Fresh >
s
h
channel 'flame strike' light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Fading MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Fresh >
s
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.
A snake is crawling through the water here.

z
k light
* R HP:Beaten SP:Fading MV:Fresh >
z
k light
z
k light
They aren't here.

* R HP:Beaten SP:Fading MV:Fresh >
z
k light
They aren't here.

* R HP:Beaten SP:Fading MV:Fresh >
They aren't here.

* R HP:Beaten SP:Fading MV:Fresh >
They aren't here.

* R HP:Beaten SP:Fading MV:Fresh >
rel
Ok.

z
k light
* R HP:Beaten SP:Fading MV:Fresh >
z
k light
z
k light
They aren't here.

* R HP:Beaten SP:Fading MV:Fresh >
z
k light
They aren't here.

* R HP:Beaten SP:Fading MV:Fresh >
z
k light
They aren't here.

z
k light
* R HP:Beaten SP:Fading MV:Fresh >
They aren't here.

* R HP:Beaten SP:Fading MV:Fresh >
z
k light
They aren't here.

* R HP:Beaten SP:Fading MV:Fresh >
A watersnake leaves west. <<
*Leon* has arrived from the east, riding a warhorse.
You try to slash *Leon*, but he deflects the blow.

z
k light
* R HP:Beaten SP:Fading MV:Fresh - Leon: Critical >
You do the best you can!

z
k light
* R HP:Beaten SP:Fading MV:Fresh - Leon: Critical >
You do the best you can!

* R HP:Beaten SP:Fading MV:Fresh - Leon: Critical >
You do the best you can!

* R HP:Beaten SP:Fading MV:Fresh - Leon: Critical >

*Leon* panics, and attempts to flee!

* R HP:Beaten SP:Fading MV:Fresh - Leon: Critical >

You try to slash *Leon*, but he parries successfully.

* R HP:Beaten SP:Fading MV:Fresh - Leon: Critical >

*Leon* leaves east riding a warhorse. >>

* R HP:Beaten SP:Fading MV:Fresh >
em
[seize ]
You feel the flows of saidin coursing through your body.

e
* R HP:Beaten SP:Fading MV:Fresh >

*Leon* has arrived from the east, riding a warhorse.

h
channel 'flame strike' light
* R HP:Beaten SP:Fading MV:Fresh >
*Leon* leaves north riding a warhorse. ^^
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Fading MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Fresh >
w
n
h
channel 'flame strike' light
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.

* R HP:Beaten SP:Fading MV:Fresh >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Leon* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Fading MV:Fresh >
You begin to weave the appropriate flows...
-
*Leon* tries to slash you, but you parry successfully.
=+*
*Leon* panics, and attempts to flee!
*+=
Ok.
*Leon* panics, and attempts to flee!
*Leon* leaves north riding a warhorse. ^^
Streaks of fire flow from your hands, burning *Leon*.

* R HP:Beaten SP:Fading MV:Fresh >
n

*Leon* has arrived from the north, riding a warhorse.

h
channel 'flame strike' light
* R HP:Beaten SP:Fading MV:Fresh >
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!
You swiftly dodge *Leon*'s attempt to slash you.
No way! You're fighting for your life!

* R HP:Beaten SP:Fading MV:Fresh - the ancient tree: Scratched >
You begin to weave the appropriate flows...
-=
The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tries to hit you, but you dodge the attack.
+
*Leon* panics, and attempts to flee!


(tic_timer): Tic in 7 seconds!**+=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Streaks of Fire burn through *Leon*, leaving only a blackened corpse.
*Leon* is dead! R.I.P.
Your blood freezes as you hear *Leon*'s death cry.


My PoV. Was fun thank you.

Leon
Posts: 35
Joined: Thu Jan 08, 2026 11:31 am

Re: Fail!

Post by Leon » Fri Mar 27, 2026 8:09 pm

Close one! Yeah man I'm so sick of fighting in stedding, you have no idea.

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