Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Navani
Posts: 4
Joined: Fri Feb 03, 2023 1:27 am

Re: Ouch! That really did HURT!

Post by Navani » Fri Mar 06, 2026 11:20 pm

Fighting 3 trolls and a fade dusty 3v4, been targetting tempest since the start rest aren't very low.

Leon says 'tempest low'
You have 95(280) hit and 143(145) movement points.
You have scored 108486718 experience points and 160 quest points.
You need 13282 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Battered SP:Good MV:Full >
sa tic
You say 'tic'

* R HP:Battered SP:Good MV:Full >

Leon says 'could push it'

rest
* R HP:Battered SP:Good MV:Full >
You sit down and rest your tired bones.
draw

* R HP:Battered SP:Good MV:Full >
You are already wielding a weapon!

* R HP:Battered SP:Good MV:Full >
sc
You have 95(280) hit and 143(145) movement points.
You have scored 108486718 experience points and 160 quest points.
You need 13282 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Battered SP:Good MV:Full >

A sergeant leaves west. <<
A soldier leaves west. <<
A soldier leaves west. <<
A soldier leaves west. <<
Leon says 'try to get a weave off on him'

* R HP:Battered SP:Good MV:Fresh >
sc
You have 106(280) hit and 145(145) movement points.
You have scored 108486718 experience points and 160 quest points.
You need 13282 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Battered SP:Good MV:Fresh >

Jafra nods in agreement.
Leon says 'thoughts?'

* R HP:Battered SP:Good MV:Fresh >
sc
Elarith chats 'woo! 26!'
You have 106(280) hit and 145(145) movement points.
You have scored 108486718 experience points and 160 quest points.
You need 13282 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Battered SP:Good MV:Fresh >

Jafra says 'scratcehd now'

* R HP:Battered SP:Good MV:Fresh >
sa sure
You say 'sure'

sc
* R HP:Battered SP:Good MV:Fresh >
You have 106(280) hit and 145(145) movement points.
You have scored 108486718 experience points and 160 quest points.
You need 13282 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are resting.

sta
* R HP:Battered SP:Good MV:Fresh >
You stop resting, and stand up.

* R HP:Battered SP:Good MV:Fresh >
emb
sc
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Fresh >
You have 106(280) hit, 78(163) saidar and 145(145) movement points.
You have scored 108486718 experience points and 160 quest points.
You need 13282 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Battered SP:Good MV:Fresh >
j
channel 'ice spikes' dark

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon says 'trying it'

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g
Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A raven is visible flying high in the sky.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A raven is visible flying high in the sky.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

g
* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g
Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon looks around slowly, as if something is hidden in the room.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A tough Shienaran soldier waits here.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

g
* R HP:Battered SP:Good MV:Fresh >
Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

g
* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A raven is here flying around.
A raven is visible flying high in the sky.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A raven is visible flying high in the sky.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
g

Leon says 'we're circling each other'

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
g

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Battered SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
*Vittak* is resting here.
*Gothmog* is standing here.
*Gorgoth* is standing here.
*Tempest* is standing here, riding a shadow stallion.

g
* R HP:Battered SP:Good MV:Fresh >

*Gorgoth* tries to slash you, but you parry successfully.
Jafra smites *Vittak*'s body hard.
Leon tries to slash *Tempest*, but he parries successfully.

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Hurt >
*Tempest* tries to slash Leon, but he parries successfully.
Leon tries to slash *Tempest*, but he parries successfully.
*Vittak* blasts Jafra's head.
Jafra smites *Vittak*'s head.
You try to pierce *Gorgoth*, but he parries successfully.
*Gorgoth* tries to slash you, but you deflect the blow.
*Gothmog* gets a cup of thready brown tea from a backpack.
[channel 'ice spikes' fade]
You begin to weave the appropriate flows...
-
*Gothmog* pukes.
Jafra snickers softly.
=
*Gothmog* crushes Leon's right arm very hard.
+**+=- -=
Leon sends *Tempest* sprawling with a powerful bash!
+
You lost control of Saidar! <--------- Failed weave ugh

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Hurt >

(tic_timer): Tic in 7 seconds!
g

*Gorgoth* sends you sprawling with a powerful bash!
Leon avoids being bashed by *Gothmog* who loses his balance and falls!
*Vittak* avoids being bashed by Jafra who loses his balance and falls!

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Hurt >

Jafra avoids being bashed by *Vittak* who loses his balance and falls!

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Hurt >

Leon narrates 'sat'

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Hurt >

Leon slashes *Tempest*'s left arm hard.
*Gorgoth* slashes your left hand into bloody fragments!

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Hurt >
mf
cha mood wimpy; flee

Leon slashes *Tempest*'s left arm very hard.
*Tempest* panics, and attempts to flee!
*Gorgoth* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Tempest* leaves west riding a shadow stallion. <<
You flee head over heels.
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tempest* is standing here, riding a shadow stallion.
[channel 'ice spikes' fade]
You begin to weave the appropriate flows...

Cancelled.
Mood changed to: Wimpy

* R HP:Critical SP:Good MV:Fresh >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is here, fighting Vittak, riding a warhorse.
Leon Jager is here, fighting Gothmog, riding a warhorse.
*Vittak* is here, fighting Jafra.
*Gothmog* is here, fighting Leon.
*Gorgoth* is standing here.

nar failed weave
* R HP:Critical SP:Good MV:Fresh >
You narrate 'failed weave'

* R HP:Critical SP:Good MV:Fresh >
g

*Gothmog* sends Leon sprawling with a powerful bash!
*Vittak* avoids being bashed by Jafra who loses his balance and falls!

* R HP:Critical SP:Good MV:Fresh >
mf
cha mood wimpy; flee
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
*Vittak* sends Jafra sprawling with a powerful bash!
*Gorgoth* tries to slash you, but you deflect the blow.
Mood changed to: Wimpy

* R HP:Critical SP:Good MV:Fresh - Gorgoth: Hurt >
You panic and attempt to flee!


*Tempest* slashes Leon's body.

nar i crit

*Tempest* slashes Leon's head very hard.
You try to pierce *Gorgoth*, but he parries successfully.
*Gorgoth* tries to slash you, but you parry successfully.
*Gothmog* crushes Leon's body hard.
*Vittak* blasts Jafra's head.
The snow lightens up a bit.
(tic_timer): Tic length updated to: 61.226 seconds.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A lantern has been left here. [3]
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'i crit'

* R HP:Beaten SP:Good MV:Fresh >

*Gorgoth* has arrived from the south.

* R HP:Beaten SP:Good MV:Fresh >

*Gorgoth* tries to slash you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Fresh - Gorgoth: Hurt >
w
mf
cha mood wimpy; flee
w
You try to pierce *Gorgoth*, but he deflects the blow.
Leon narrates 'off'
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Fresh - Gorgoth: Hurt >
Mood changed to: Wimpy

* R HP:Beaten SP:Good MV:Fresh - Gorgoth: Hurt >
You try to pierce *Gorgoth*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leon Jager is standing here, riding a warhorse.
*Tempest* is standing here, riding a shadow stallion.
Lord Jafra the Lieutenant is here, fighting Vittak, riding a warhorse.
*Vittak* is here, fighting Jafra.
*Gothmog* is standing here.
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
s

Leon has arrived from the east, riding a warhorse.

* R HP:Beaten SP:Good MV:Fresh >
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >

Jafra has arrived from the east, riding a warhorse.

* R HP:Beaten SP:Good MV:Fresh >
e

Jafra leaves west riding a warhorse. <<

* R HP:Beaten SP:Good MV:Fresh >
s
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sinuous emerald-veined serpent rears angrily.

* R HP:Beaten SP:Good MV:Fresh >
Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
s

*Tempest* has arrived from the north, riding a shadow stallion.
*Gorgoth* has arrived from the north.
*Gothmog* has arrived from the north.
*Vittak* has arrived from the north.
*Gorgoth* tries to slash you, but you parry successfully.

* R HP:Beaten SP:Good MV:Full - Gorgoth: Hurt >
*Tempest* leaves south riding a shadow stallion. vv
*Gothmog* leaves south. vv
*Vittak* leaves south. vv
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Full - Gorgoth: Hurt >
s
No way! You're fighting for your life!

f
* R HP:Beaten SP:Good MV:Full - Gorgoth: Hurt >
w
You panic and attempt to flee!


*Gorgoth* tries to slash you, but you parry successfully.

*Tempest* has arrived from the south, riding a shadow stallion.
*Gothmog* has arrived from the south.
*Vittak* has arrived from the south.
*Vittak* tries to blast you, but you parry successfully.
You flee head over heels.
Alongside a Road
The towers of Fal Dara stick out through the trees and above the hills.
Off to the west runs the road towards Tar Valon, and a steep hill lies
to the south. Rocks and briar bushes line the edge of the road and
some rugged weeds have made their home in these hills.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees near
the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
n
n
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Beaten SP:Good MV:Full >
n
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
e
e
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten SP:Good MV:Full >
Leon narrates 'go in a sec'
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten SP:Good MV:Full >
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten SP:Good MV:Full >
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten SP:Good MV:Full >
e
e
e
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
Leon narrates 'nav clear?'
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is visible flying high in the sky.

* R HP:Beaten SP:Good MV:Full >
s
s
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten SP:Good MV:Full >
e
Jafra narrates 'am with leon'
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
cal
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten SP:Good MV:Full >
You don't see a closed gate.

* R HP:Beaten SP:Good MV:Full >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
cals
cals
Arglebargle, glop-glyf!?!

* R HP:Beaten SP:Good MV:Full >
wher
Arglebargle, glop-glyf!?!

* R HP:Beaten SP:Good MV:Full >
Players in your Zone
--------------------
Navani - Dusty Road by Fal Dara

* R HP:Beaten SP:Good MV:Full >
cal
s
You don't see a closed gate.

* R HP:Beaten SP:Good MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten SP:Good MV:Full >
nar k im malk
wher
You narrate 'k im malk'

* R HP:Beaten SP:Good MV:Full >
sc
Players in your Zone
--------------------
Navani - Malkier Gate

* R HP:Beaten SP:Good MV:Full >
m
cha mood wimpy
You have 48(280) hit, 62(163) saidar and 144(145) movement points.
You have scored 108480970 experience points and 160 quest points.
You need 19030 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Beaten SP:Good MV:Full >
Mood changed to: Wimpy

* R HP:Beaten SP:Good MV:Full >
rl
release
sc
Ok.

* R HP:Beaten SP:Good MV:Full >
You have 48(280) hit and 144(145) movement points.
You have scored 108480970 experience points and 160 quest points.
You need 19030 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Beaten SP:Good MV:Full >
wher
Players in your Zone
--------------------
Navani - Malkier Gate

* R HP:Beaten SP:Good MV:Full >
where
Players in your Zone
--------------------
Jafra - Road Inside the City Walls
Leon - Road Inside the City Walls
Navani - Malkier Gate

* R HP:Beaten SP:Good MV:Full >

Leon has arrived from the west, riding a warhorse.
Jafra has arrived from the west, riding a warhorse.

* R HP:Beaten SP:Good MV:Full >

Jafra nods in agreement.
Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Full >
emb
j
channel 'ice spikes' dark
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Full >

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Full >

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A tough Shienaran soldier waits here.

* R HP:Beaten SP:Good MV:Full >

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Full >
Jafra looks at you.
Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Beaten SP:Good MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Jafra assumes an offensive striking posture.
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >

Jafra assumes an offensive striking posture.

* R HP:Beaten SP:Good MV:Full >
sa damn failed weave on tempest
You say 'damn failed weave on tempest'

* R HP:Beaten SP:Good MV:Full >

(tic_timer): Tic in 7 seconds!

Jafra nods in agreement.

* R HP:Beaten SP:Good MV:Full >
rl
release

A sergeant bellows 'Argh! The foul beast Gothmog has been spotted!'

* R HP:Beaten SP:Good MV:Full >
Ok.

* R HP:Beaten SP:Good MV:Full >

Leon nods in agreement.

* R HP:Beaten SP:Good MV:Full >
rest
You sit down and rest your tired bones.
draw

* R HP:Beaten SP:Good MV:Full >
You are already wielding a weapon!

* R HP:Beaten SP:Good MV:Full >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 63.444 seconds.

* R HP:Beaten SP:Good MV:Fresh >
sa ugh
You say 'ugh'

* R HP:Beaten SP:Good MV:Fresh >
sta
You stop resting, and stand up.

* R HP:Beaten SP:Good MV:Fresh >
emb
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
j
channel 'ice spikes' dark
j
channel 'ice spikes' dark
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
t
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
[channel 'flame strike' h.dark]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >

Leon says 'we try sarges again?'

* R HP:Beaten SP:Good MV:Fresh >
weather
t
The temperature is about 5 degrees.
The sky is lightly snowing, and a calm wind comes from the south.

* R HP:Beaten SP:Good MV:Fresh >
[channel 'flame strike' h.dark]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
sc
You have 70(280) hit, 81(163) saidar and 145(145) movement points.
You have scored 108480970 experience points and 160 quest points.
You need 19030 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Beaten SP:Good MV:Fresh >

Leon says 'jafra is damn near full'

* R HP:Beaten SP:Good MV:Fresh >
sa 70 hps
t
You say '70 hps'

* R HP:Beaten SP:Good MV:Fresh >
[channel 'flame strike' h.dark]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >

Leon says 'incredible'

* R HP:Beaten SP:Good MV:Fresh >
nod

Jafra snickers softly.

* R HP:Beaten SP:Good MV:Fresh >
You nod in agreement.

* R HP:Beaten SP:Good MV:Fresh >
rl
release
Ok.

* R HP:Beaten SP:Good MV:Fresh >
look

Jafra says 'i dont know how'

* R HP:Beaten SP:Good MV:Fresh >
sc
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Beaten SP:Good MV:Fresh >
You have 70(280) hit and 145(145) movement points.
You have scored 108480970 experience points and 160 quest points.
You need 19030 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Beaten SP:Good MV:Fresh >
wher
Players in your Zone
--------------------
Navani - Campsite
Jafra - Campsite
Leon - Campsite

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S D ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A tough Shienaran soldier waits here.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves west riding a warhorse. <<
Jafra leaves west riding a warhorse. <<
You follow Leon.

Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A Shienaran scout watches the horizon.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

sa gothmog targeting me with that maul
* R HP:Beaten SP:Good MV:Fresh >
You say 'gothmog targeting me with that maul'

* R HP:Beaten SP:Good MV:Fresh >

Leon nods in agreement.

* R HP:Beaten SP:Good MV:Fresh >

Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.

Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten SP:Good MV:Fresh >

Jafra nods in agreement.

* R HP:Beaten SP:Good MV:Fresh >
emb
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Fresh >
sc
You have 81(280) hit, 81(163) saidar and 145(145) movement points.
You have scored 108480970 experience points and 160 quest points.
You need 19030 exp to level and -10 qp to rank.
You have amassed 89 Turn points to date.
You have played 17 days and 14 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Beaten SP:Good MV:Fresh >

Leon says 'just flee and wait a sec'

* R HP:Beaten SP:Good MV:Fresh >
nod

Leon says 'so you can avoid'

* R HP:Beaten SP:Good MV:Fresh >
You nod in agreement.

* R HP:Beaten SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
g

*Gorgoth* has arrived from the north.
Leon tries to slash *Gorgoth*, but he parries successfully.

* R HP:Beaten SP:Good MV:Fresh >
*Gorgoth* slashes Leon's left leg hard.
A soldier joins Leon's fight!
A sergeant says 'You Gorgoth!!! You will die before your time!! '
A sergeant tries to pound Gorgoth, but he parries successfully.
A sergeant pounds Gorgoth's body.
Leon slashes *Gorgoth*'s body.
Jafra smites *Gorgoth*'s right arm hard.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
g
g
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
mf
cha mood wimpy; flee
A sergeant bellows 'Argh! The foul beast Gorgoth has been spotted!'
A sergeant bellows 'Argh! The foul beast Gorgoth has been spotted!'
*Gorgoth* panics, and attempts to flee!
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
A soldier has arrived from the north.
A sergeant has arrived from the north.
Mood changed to: Wimpy

* R HP:Beaten SP:Good MV:Fresh >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >

(tic_timer): Tic in 7 seconds!
n
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
*Gorgoth* is here, fighting Leon.
Lord Jafra the Lieutenant is here, fighting Gorgoth, riding a warhorse.
Leon Jager is here, fighting Gorgoth, riding a warhorse.
A soldier is here, fighting Gorgoth.
A sergeant is here, fighting Gorgoth.
A sergeant is here, fighting Gorgoth.

g
* R HP:Beaten SP:Good MV:Fresh >
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
t

*Gorgoth* panics, and attempts to flee!

* R HP:Beaten SP:Good MV:Fresh >
[channel 'flame strike' h.dark]
You begin to weave the appropriate flows...
-=+
A soldier says 'You Gorgoth!!! You will die before your time!! '
A sergeant pounds Gorgoth's left arm.
A sergeant tries to pound Gorgoth, but he deflects the blow.
A soldier scythes Gorgoth's left leg.
*Gorgoth* tries to slash Leon, but he deflects the blow.
Leon slashes *Gorgoth*'s left arm hard.
The snow stops.
*Gorgoth* leaves north. ^^
**+=
Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
Your target is no longer here!

* R HP:Battered SP:Good MV:Fresh >

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

j
channel 'ice spikes' dark
* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

Leon leaves east riding a warhorse. >>
Jafra leaves east riding a warhorse. >>
You follow Leon.

Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* R HP:Battered SP:Good MV:Fresh >
1
k dark
1
k dark
Leon leaves north riding a warhorse. ^^
Jafra leaves north riding a warhorse. ^^
You follow Leon.

Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
*Gorgoth* is standing here.
You try to pierce *Gorgoth*, but he deflects the blow.

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Hurt >

Jafra smites *Gorgoth*'s left arm hard.
Leon slashes *Gorgoth*'s body.

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Wounded >
1
k dark
Leon slashes *Gorgoth*'s body hard.
Jafra smites *Gorgoth*'s body.
*Gorgoth* tries to slash you, but you parry successfully.
You try to pierce *Gorgoth*, but he parries successfully.
You do the best you can!

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Wounded >
j
channel 'ice spikes' dark
You do the best you can!

* R HP:Battered SP:Good MV:Fresh - Gorgoth: Wounded >
You begin to weave the appropriate flows...
-=+*
A black messenger pigeon flutters its wings.
*
*Gorgoth* panics, and attempts to flee!
+=
Leon slashes *Gorgoth*'s left leg hard.
-
*Gorgoth* leaves south. vv
-=
Leon leaves south riding a warhorse. vv
Jafra leaves south riding a warhorse. vv
You follow Leon.


1
k dark+
Your target is no longer here!

* R HP:Battered SP:Good MV:Fresh >

A black messenger pigeon beats its wings harder.

1
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
They aren't here.

s
* R HP:Battered SP:Good MV:Fresh >
1
k dark
*Gothmog* has arrived from the east.
*Vittak* has arrived from the east.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leon Jager is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Lord Jafra the Lieutenant is here, fighting Gorgoth, riding a warhorse.
*Gorgoth* is here, fighting Jafra.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* R HP:Battered SP:Good MV:Fresh >
*Gothmog* has arrived from the north.
*Vittak* has arrived from the north.
You barely pierce *Vittak*'s left arm.

* R HP:Battered SP:Good MV:Fresh - Vittak: Wounded >

*Vittak* tries to blast you, but you parry successfully.
A sergeant pounds Tempest's right leg.
A soldier joins a sergeant's fight!
A sergeant tries to pound Tempest, but he deflects the blow.
A soldier joins a sergeant's fight!
You barely pierce *Vittak*'s body.
Jafra tries to smite *Gorgoth*, but he parries successfully.
Leon barely slashes *Gothmog*'s body.

w
* R HP:Battered SP:Good MV:Fresh - Vittak: Wounded >
*Gorgoth* leaves north. ^^
Jafra smites *Tempest*'s body hard.
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Fresh - Vittak: Wounded >
j
channel 'ice spikes' dark
A black messenger pigeon has arrived from the north.
A sergeant bellows 'Argh! The foul beast Gothmog has been spotted!'
A sergeant bellows 'Argh! The foul beast Gothmog has been spotted!'
A sergeant bellows 'Argh! The foul beast Vittak has been spotted!'
A sergeant bellows 'Argh! The foul beast Vittak has been spotted!'
You begin to weave the appropriate flows...
-=+*
*Gothmog* panics, and attempts to flee!
*
*Gothmog* leaves north. ^^
Leon narrates '1s nomob'
+
Jafra smites *Tempest*'s right leg hard.
*Tempest* panics, and attempts to flee!
A soldier joins a sergeant's fight!
A soldier tickles Vittak's body with his scythe.
A sergeant tries to pound Tempest, but he parries successfully.
A sergeant pounds Tempest's left leg.
=
*Tempest* leaves west riding a shadow stallion. <<
*Tempest* has arrived from the west, riding a shadow stallion.
Jafra tries to smite *Tempest*, but he parries successfully.
Leon slashes *Tempest*'s body hard.
*Tempest* panics, and attempts to flee!
-
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
A sergeant joins Jafra's fight!
A sergeant joins Jafra's fight!
A sergeant bellows 'The myrddraal Tempest has been spotted!'
A sergeant bellows 'The myrddraal Tempest has been spotted!'
-=
*Gothmog* has arrived from the north.

g+
*Gothmog* crushes Leon's body hard.
Ok.
Spikes of solid ice form in your hands, which you launch at *Vittak*.

* R HP:Battered SP:Good MV:Fresh - Vittak: Battered >

*Vittak* sends you sprawling with a powerful bash!

* R HP:Battered SP:Good MV:Fresh - Vittak: Battered >

A sergeant bellows 'Argh! The foul beast Gothmog has been spotted!'
A sergeant bellows 'Argh! The foul beast Gothmog has been spotted!'
A sergeant barely pounds Vittak's body.
A sergeant pounds Tempest's left hand.
*Tempest* panics, and attempts to flee!
A soldier scythes Vittak's body.
A soldier tickles Vittak's right arm with his scythe.
*Vittak* blasts your right arm into bloody fragments!

* R HP:Beaten SP:Good MV:Fresh - Vittak: Battered >
mf
cha mood wimpy; flee

*Tempest* leaves west riding a shadow stallion. <<

* R HP:Beaten SP:Good MV:Fresh - Vittak: Battered >

Leon avoids being bashed by *Gothmog* who loses his balance and falls!

* R HP:Beaten SP:Good MV:Fresh - Vittak: Battered >

Jafra smites *Gothmog*'s right leg.

* R HP:Beaten SP:Good MV:Fresh - Vittak: Battered >

A sergeant joins Leon's fight!
Leon narrates 'tempest beat'

* R HP:Beaten SP:Good MV:Fresh - Vittak: Battered >

A sergeant tickles Gothmog's body with his pound.
Leon slashes *Gothmog*'s body.
A sergeant tickles Vittak's left arm with his pound.
A soldier barely scythes Vittak's body.
A soldier tickles Vittak's left hand with his scythe.
*Vittak* blasts your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You pierce *Vittak*'s body.
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
[channel 'ice spikes' fade]
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh >
Mood changed to: Wimpy

* R HP:Critical SP:Good MV:Fresh >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tempest* is here, fighting Jafra, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
*Gothmog* is here, fighting Leon.
*Vittak* is here, fighting a soldier.
Leon Jager is here, fighting Gothmog, riding a warhorse.
A sergeant is here, fighting Gothmog.
A soldier is here, fighting Vittak.
A sergeant is here, fighting Vittak.
Lord Jafra the Lieutenant is here, fighting Gothmog, riding a warhorse.
A soldier is here, fighting Vittak.

* R HP:Critical SP:Good MV:Fresh >
g
[channel 'ice spikes' fade]
You begin to weave the appropriate flows...

The master of scouts narrates 'Gorgoth was spotted Branch Path'
-
*Gothmog* panics, and attempts to flee!
=+
Jafra sends *Gothmog* sprawling with a powerful bash!
*
A sergeant pounds Gothmog's body.
Jafra smites *Gothmog*'s left arm hard.
A sergeant barely pounds Vittak's body.
A soldier tickles Vittak's left arm with his scythe.
A soldier tickles Vittak's right foot with his scythe.
*
*Vittak* panics, and attempts to flee!
+
*Vittak* leaves west. <<
=
*Tempest* sends Jafra sprawling with a powerful bash!
-
A sergeant joins Jafra's fight!
-
*Tempest* panics, and attempts to flee!
=+
Ok.
Spikes of solid ice form in your hands, which you launch at *Tempest*.

* R HP:Critical SP:Good MV:Fresh - Jafra: Scratched - Tempest: Critical > <------ am crit but going for it
g

You try to pierce *Tempest*, but he deflects the blow.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A sergeant pounds Tempest's left arm.
A sergeant barely pounds Gothmog's body.
Leon slashes *Gothmog*'s right leg hard.
*Gothmog* tries to crush Leon, but he parries successfully.
*Gothmog* leaves north. ^^

* R HP:Critical SP:Good MV:Fresh - Jafra: Scratched - Tempest: Critical >
[channel 'ice spikes' fade]
You begin to weave the appropriate flows...

*Tempest* leaves west riding a shadow stallion.
*Tempest* has arrived from the west, riding a shadow stallion. <----dline back into us, hoping he didn't sneak out
-
*Vittak* has arrived from the west.
Jafra smites *Vittak*'s body hard.
=
A sergeant bellows 'The myrddraal Tempest has been spotted!'
A sergeant bellows 'Argh! The foul beast Vittak has been spotted!'
A sergeant bellows 'Argh! The foul beast Vittak has been spotted!'
A sergeant joins Jafra's fight!
A sergeant joins Jafra's fight!
+*
Leon barely slashes *Vittak*'s body.
*+=
*Tempest* panics, and attempts to flee! <---- good news he didn't bye bye
-
Leon slashes *Vittak*'s left arm.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A sergeant tries to pound Tempest, but he deflects the blow.
A sergeant pounds Tempest's body.
*Vittak* blasts Jafra's left arm hard.
-=
*Vittak* panics, and attempts to flee!
+
Ok.
You gain a level!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Tempest*'s guts, causing his insides to flow outside. <--- guts spew nice
*Tempest* is dead! R.I.P.
Your blood freezes as you hear *Tempest*'s death cry.

langois
Posts: 228
Joined: Wed Feb 18, 2015 2:53 pm

Re: Ouch! That really did HURT!

Post by langois » Sat Mar 07, 2026 7:57 am

I sometimes see this reddit sub called “idiots in cars”. Sometimes people post a 5 minute long video and all you really need is the last 20 seconds.

Navanis log reminded me of that

Vaen
Posts: 210
Joined: Wed Jun 10, 2015 2:20 pm

Re: Ouch! That really did HURT!

Post by Vaen » Sat Mar 07, 2026 9:15 am

I like the context!

Sarinda
Posts: 778
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Ouch! That really did HURT!

Post by Sarinda » Fri Mar 13, 2026 11:51 pm

I had just attempted to re-weave WvD before heading back out because there were lots of numbers, but of course I failed it at 95% and was down to Good SP, so I didn't try again. :(


End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
The corpse of a warhorse is lying here.
The corpse of Twixt is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Vianca Sedai, Flame of the Green is standing here, riding a warhorse.
Leon Jager is standing here, riding a warhorse.
*Zephon* is here, fighting Paet.
Paet of Two Rivers is here, fighting Taralsa, riding a gray palfrey.
*Taralsa* is here, fighting Paet.

1
k dark
* R HP:Hurt SP:Good MV:Full >

You sense Vianca is channeling saidar.
Leon tries to slash *Zephon*, but he deflects the blow.

* R HP:Hurt SP:Good MV:Full >
You try to strike *Zephon*, but he deflects the blow.

* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy >
1
k dark

You try to strike *Zephon*, but he parries successfully.
*Zephon* tries to pierce Paet, but he parries successfully.
Paet tries to pierce *Taralsa*, but he deflects the blow.
*Taralsa* tries to pierce Paet, but he parries successfully.

* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy >
You do the best you can!

1
k dark
* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy >
You do the best you can!

* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy >

*Zephon* tries to pierce Paet, but he parries successfully.
Paet tries to pierce *Taralsa*, but he deflects the blow.

* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy >

*Taralsa* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy >
emb

*Taralsa* leaves west. <<

* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy > You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy >

*Honey* has arrived from the east.
*Sarras* has arrived from the east, riding a shadow stallion.
*Elykhan* has arrived from the east.

is Taralsa
channel 'ice spikes' h.Taralsa
* R HP:Hurt SP:Good MV:Full - Paet: Hurt - Zephon: Healthy >

Paet tries to pierce *Zephon*, but he dodges the attack.
*Zephon* swiftly dodges your attempt to strike him.
Leon tries to slash *Zephon*, but he deflects the blow.
*Zephon* tries to pierce Paet, but he deflects the blow.
*Zangief* tries to slash Leon, but he parries successfully.
*Honey* tries to lance Vianca, but she parries successfully.
*Zephon* avoids being bashed by Leon who loses his balance and falls!

* R HP:Hurt SP:Good MV:Full - Paet: Scratched - Zephon: Healthy >
Nobody here by that name.

* R HP:Hurt SP:Good MV:Full - Paet: Scratched - Zephon: Healthy >

*Elykhan* tries to scythe you, but you deflect the blow.
*Sarras* strikes Leon's right arm hard.
*Gamoto* tries to pierce Paet, but he parries successfully.

* R HP:Hurt SP:Good MV:Full - Paet: Scratched - Zephon: Healthy >

*Zephon* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Full - Paet: Scratched - Zephon: Healthy >

*Zephon* leaves east. >>

* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >

Paet tries to pierce *Gamoto*, but he parries successfully.

rr
channel 'slice weaves' h.sarras
* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >

Vianca panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >
You begin to weave the appropriate flows...
Vianca leaves west riding a warhorse. <<
-=
*Zephon* has arrived from the east.
+
Paet tries to pierce *Gamoto*, but he parries successfully.
You strike *Elykhan*'s left foot.
*Gamoto* tries to pierce Paet, but he deflects the blow.
Leon tries to slash *Sarras*, but he deflects the blow.
*Sarras* tries to strike Leon, but he parries successfully.
Ok.
There were no weaves to slice.
*Zephon* tries to pierce Paet, but he deflects the blow.
Leon narrates 'off'

* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >

Leon narrates 'kaj'

* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >
f

Leon avoids being bashed by *Zangief* who loses his balance and falls!

* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >

Paet panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >

Paet leaves west riding a gray palfrey. <<
*Elykhan* sends you sprawling with a powerful bash!
Leon panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >

Leon leaves west riding a warhorse. <<

* R HP:Hurt SP:Good MV:Full - Elykhan: Wounded >

*Honey* lances your body into bloody fragments!
*Gamoto* pierces your body very hard.

* R HP:Wounded SP:Good MV:Full - Elykhan: Wounded >

*Zephon* pierces your left hand very hard.

* R HP:Wounded SP:Good MV:Full - Elykhan: Wounded >
*Zephon* pierces your left leg extremely hard.
*Gamoto* pierces your body extremely hard.
PANIC! You couldn't escape!
*Honey* lances your head into bloody fragments!
PANIC! You couldn't escape!
*someone* scythes your head into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Leon.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Lord Twixt the Captain of the Wall is resting here.
A well-muscled and confident looking blademaster stands here.
Nah... You feel too relaxed to do that..

Elykhan
Posts: 5
Joined: Tue Oct 06, 2020 9:16 am

Re: Ouch! That really did HURT!

Post by Elykhan » Sat Mar 14, 2026 12:01 am

came to post the same thing diff pov

Your bash at *Sarinda* sends her sprawling!
*Leon* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Sarinda: Hurt >

*Leon* leaves west riding a warhorse.

* S HP:Wounded MV:Tiring - Sarinda: Hurt >

Honey lances *Sarinda*'s body into bloody fragments!
Gamoto pierces *Sarinda*'s body very hard.

* S HP:Wounded MV:Tiring - Sarinda: Wounded >

Zephon pierces *Sarinda*'s left hand very hard.

* S HP:Wounded MV:Tiring - Sarinda: Wounded >
smile

Zephon pierces *Sarinda*'s left leg extremely hard.
Gamoto pierces *Sarinda*'s body extremely hard.
*Sarinda* panics, and attempts to flee!
Honey lances *Sarinda*'s head into bloody fragments!
*Sarinda* panics, and attempts to flee!
You scythe *Sarinda*'s head into bloody fragments!
*Sarinda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.

Navani
Posts: 4
Joined: Fri Feb 03, 2023 1:27 am

Re: Ouch! That really did HURT!

Post by Navani » Fri Mar 20, 2026 12:00 am

Harambe vs. Bakar and myself for 15 minutes around blight/stedd/sh/mtns - think we were all very low on several occasions but I sacraficed myself in the end for Bakar to get the finish

The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Bakar the Corporal is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded SP:Bursting MV:Strong >
1
k dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Strong >
They aren't here.

* R HP:Wounded SP:Bursting MV:Strong >
1
k dark
1
k dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Strong >
1
k dark
They aren't here.
Bakar leaves east riding a warhorse. >>
You follow Bakar.

Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Bakar the Corporal is standing here, riding a warhorse.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Harambe* is standing here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

* R HP:Wounded SP:Bursting MV:Strong >

*Harambe* leaves west. <<
A hulking Dhai'mon trolloc leaves west. <<

1
k dark
* R HP:Wounded SP:Bursting MV:Strong >
They aren't here.

* R HP:Wounded SP:Bursting MV:Strong >
They aren't here.

1
k dark
* R HP:Wounded SP:Bursting MV:Strong >
1
k dark
1
k dark
They aren't here.
*Harambe* has arrived from the west.
A hulking Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Bursting MV:Strong >
1
k dark
You pierce *Harambe*'s right leg.
Bakar leaves west riding a warhorse. <<

1
k dark
* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >
1
k dark
You do the best you can!

* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >
You do the best you can!
Bakar has arrived from the west, riding a warhorse.

* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >

Bakar tries to scythe a hulking Dhai'mon trolloc, but he parries successfully.

* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >

A hulking Dhai'mon trolloc tries to hit Bakar, but he deflects the blow.
A Dha'vol trolloc joins Harambe's fight!
A hideous trolloc joins Harambe's fight!
Bakar tries to scythe a hulking Dhai'mon trolloc, but he parries successfully.
You tickle *Harambe*'s right leg with your pierce.

m
cha mood wimpy
* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >
Mood changed to: Wimpy

* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >
1
k dark
1
k dark
You do the best you can!

* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >
1
k dark
You do the best you can!

* R HP:Wounded SP:Bursting MV:Strong - Harambe: Beaten >
You do the best you can!
*Harambe* sends you sprawling with a powerful bash!
Bakar narrates 'off'

* R HP:Battered SP:Bursting MV:Strong - Harambe: Beaten >


A hideous trolloc cleaves your body very hard.
A Dha'vol trolloc tries to cleave Bakar, but he parries successfully.
A hulking Dhai'mon trolloc tries to hit Bakar, but he deflects the blow.
*Harambe* crushes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

f
You flee head over heels.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A deformed stag stares about wearily.

* R HP:Beaten SP:Bursting MV:Strong >

(tic_timer): Tic in 7 seconds!
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten SP:Bursting MV:Strong >
n
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten SP:Bursting MV:Strong >
w
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

sc
* R HP:Beaten SP:Bursting MV:Strong >
You have 76(280) hit and 120(145) movement points.
You have scored 100571346 experience points and 157 quest points.
You need 2928654 exp to level and -7 qp to rank.
You have amassed 53 Turn points to date.
You have played 18 days and 20 hours (real time).
This ranks you as Navani the Tower Accepted [White Tower 4] (Level 49).
You are standing.

e
* R HP:Beaten SP:Bursting MV:Strong >
1
k dark
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

1
k dark
* R HP:Beaten SP:Bursting MV:Strong >
They aren't here.

* R HP:Beaten SP:Bursting MV:Strong >
1
k dark
They aren't here.

* R HP:Beaten SP:Bursting MV:Strong >
1
k dark
1
k dark
They aren't here.

* R HP:Beaten SP:Bursting MV:Strong >
They aren't here.

* R HP:Beaten SP:Bursting MV:Strong >
They aren't here.

* R HP:Beaten SP:Bursting MV:Strong >

An ogier stops using a lantern.
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.080 seconds.
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered SP:Bursting MV:Full >
nar am all n with ogier
1
k dark
You narrate 'am all n with ogier'

* R HP:Battered SP:Bursting MV:Full >
1
k dark
They aren't here.
Bakar has arrived from the south, riding a warhorse.

* R HP:Battered SP:Bursting MV:Full >
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full >
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full >
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full >
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full >
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full >

*Harambe* has arrived from the south.
A hulking Dhai'mon trolloc has arrived from the south.
Bakar barely scythes *Harambe*'s body.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
You try to pierce a hulking Dhai'mon trolloc, but he parries successfully.

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
1
k dark

A hulking Dhai'mon trolloc tries to hit you, but you deflect the blow.
An ogier joins Bakar's fight!
You pierce a hulking Dhai'mon trolloc's right hand.
*Harambe* tries to crush Bakar, but he deflects the blow.
Bakar scythes *Harambe*'s body.

1
k dark
* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
You do the best you can!

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
You do the best you can!

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >

*Harambe* panics, and attempts to flee!

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
1
k dark
You do the best you can!

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
1
k dark

*Harambe* panics, and attempts to flee!

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
An ogier tries to pound a hulking Dhai'mon trolloc, but he parries successfully.
A hulking Dhai'mon trolloc tries to hit you, but you parry successfully.
You pierce a hulking Dhai'mon trolloc's body very hard.
*Harambe* tries to crush Bakar, but he deflects the blow.
You do the best you can!
*Harambe* leaves west. <<
Bakar leaves south riding a warhorse. vv

1
k dark
* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
They aren't here.
Bakar has arrived from the south, riding a warhorse.

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >

Bakar leaves west riding a warhorse. <<

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
1
k dark
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Scratched >

An ogier pounds a hulking Dhai'mon trolloc's body.
A hulking Dhai'mon trolloc tries to hit you, but you parry successfully.
You pierce a hulking Dhai'mon trolloc's right leg very hard.

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Hurt >
They aren't here.

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Hurt >
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Hurt >

An ogier barely pounds a hulking Dhai'mon trolloc's body.
A hulking Dhai'mon trolloc tries to hit you, but you parry successfully. ------ here we split him off his mob so good chance to finish potentially
You pierce a hulking Dhai'mon trolloc's body very hard.

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Hurt >
mf
cha mood wimpy; flee
Mood changed to: Wimpy

* R HP:Battered SP:Bursting MV:Full - a hulking Dhai'mon trolloc: Hurt >
You panic and attempt to flee!


You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Bursting MV:Full >
e
1
k dark
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hulking Dhai'mon trolloc is here, fighting an ogier.
An ogier is here, fighting a hulking Dhai'mon trolloc.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full >

A hulking Dhai'mon trolloc fails to hit an ogier.
An ogier tries to pound a hulking Dhai'mon trolloc, but he deflects the blow.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full >

Bakar narrates 'w n ent'

1
k dark
* R HP:Battered SP:Bursting MV:Full >
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
They aren't here.

1
k dark
* R HP:Battered SP:Bursting MV:Full >
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
w
w
They aren't here.

* R HP:Battered SP:Bursting MV:Full >
n
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Bursting MV:Full >
1
k dark
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Bursting MV:Full >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Bakar the Corporal is here, fighting Harambe, riding a warhorse.
*Harambe* is here, fighting Bakar.
A deformed stag stares about wearily.
A shivering tree is here, fighting Bakar.
A shivering tree is here, fighting Bakar.

* R HP:Battered SP:Bursting MV:Full >
You barely pierce *Harambe*'s body. ----- 1 crit hit

* R HP:Battered SP:Bursting MV:Full - Bakar: Beaten - Harambe: Critical >

*Harambe* avoids being bashed by Bakar who loses his balance and falls!

* R HP:Battered SP:Bursting MV:Full - Bakar: Beaten - Harambe: Critical >

*Harambe* sends Bakar sprawling with a powerful bash! ----- Bakar going to take a beating from this, Harmabe has TMaul

* R HP:Battered SP:Bursting MV:Full - Bakar: Beaten - Harambe: Critical >

You pierce *Harambe*'s body. ------ 2 crit hit
A shivering tree barely hits Bakar's body.
A shivering tree barely tickles Bakar's right arm with its hit.
*Harambe* crushes Bakar's body hard.

* R HP:Battered SP:Bursting MV:Full - Bakar: Critical - Harambe: Critical >

Bakar narrates 'fml'

* R HP:Battered SP:Bursting MV:Full - Bakar: Critical - Harambe: Critical >

Bakar panics, and attempts to flee!

1
k dark
* R HP:Battered SP:Bursting MV:Full - Bakar: Critical - Harambe: Critical >
You do the best you can!

* R HP:Battered SP:Bursting MV:Full - Bakar: Critical - Harambe: Critical >

You pierce *Harambe*'s body. ----- 3 crit hit
A shivering tree barely hits Bakar's left arm.
A shivering tree tries to hit Bakar, but he parries successfully.
*Harambe* crushes Bakar's left arm extremely hard.

* R HP:Battered SP:Bursting MV:Full - Bakar: Critical - Harambe: Critical >
1
k dark

Bakar leaves north riding a warhorse. ^^

* R HP:Battered SP:Bursting MV:Full - Harambe: Critical >
You do the best you can!

* R HP:Battered SP:Bursting MV:Full - Harambe: Critical >
1
k dark
You do the best you can!

* R HP:Battered SP:Bursting MV:Full - Harambe: Critical >

*Harambe* panics, and attempts to flee!
Bakar narrates '25'

* R HP:Battered SP:Bursting MV:Full - Harambe: Critical >

A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you parry successfully.
You swiftly dodge a shivering tree's attempt to hit you.
You tickle *Harambe*'s body with your pierce. ----- 4 crit hit
Bakar narrates 'off'

* R HP:Battered SP:Bursting MV:Full - Harambe: Critical >

*Harambe* leaves west. <<

* R HP:Battered SP:Bursting MV:Full - a shivering tree: Scratched >
mf
cha mood wimpy; flee
v
cha mood brave
Mood changed to: Wimpy

1
k dark
* R HP:Battered SP:Bursting MV:Full - a shivering tree: Scratched >
You can't ride in there.

* R HP:Battered SP:Bursting MV:Full - a shivering tree: Scratched >
Mood changed to: Brave
*Harambe* has arrived from the west.

* R HP:Battered SP:Bursting MV:Full - a shivering tree: Scratched >
You do the best you can!
*Harambe* crushes your body into bloody fragments! ---- ouch un bashed hit, i'm not in the best equipment
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

mf
cha mood wimpy; flee

You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree hits your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Mood changed to: Wimpy

* R HP:Beaten SP:Bursting MV:Full >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Harambe* is standing here.
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten SP:Bursting MV:Full >
e
1
k dark
1
k dark
You can't ride in there.

* R HP:Beaten SP:Bursting MV:Full >
You tickle *Harambe*'s left foot with your pierce. ---- 5 crit

* R HP:Beaten SP:Bursting MV:Full - Harambe: Critical >
You do the best you can!

* R HP:Beaten SP:Bursting MV:Full - Harambe: Critical >
1
k dark
*Harambe* tries to crush you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
You barely pierce *Harambe*'s body. ---- 6 crit thought this might have been a kill shot but I guessed wrong hoping to dodge bash or bakar finish
You do the best you can!
*Harambe* sends you sprawling with a powerful bash! ---- did not dodge bash going to die
You wish that your wounds would stop BLEEDING so much!

You can't ride in there. --- autoflee fail

* R HP:Critical SP:Bursting MV:Full - Harambe: Critical >

Bakar has arrived from the west.

* R HP:Critical SP:Bursting MV:Full - Harambe: Critical >

A shivering tree hits your right leg.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A shivering tree hits your body hard.
You wish that your wounds would stop BLEEDING so much!

*someone* crushes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Bakar.
Circle of Light

Bakar landed bash Harmabe rip, was a good fight Harambe I was 20ish hp several times there.

Leon
Posts: 28
Joined: Thu Jan 08, 2026 11:31 am

Re: Ouch! That really did HURT!

Post by Leon » Fri Mar 20, 2026 1:02 am

Nice log. Harambe is hard to deal with. Good push good awareness. Nice work from Harambe too

Sayiim
Posts: 22
Joined: Sat May 10, 2025 8:38 am

Re: Ouch! That really did HURT!

Post by Sayiim » Fri Mar 20, 2026 10:36 am

That is an interesting move, stacking the change mood wimpy and flee command

Post Reply