Random Logs

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Leon
Posts: 27
Joined: Thu Jan 08, 2026 11:31 am

Re: Random Logs

Post by Leon » Sat Mar 07, 2026 9:09 pm

*Skewer* has arrived from the west.

* R HP:Critical MV:Tiring >
w
[k dark]
You slash *Skewer*'s body very hard.
*Skewer* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!

3
* R HP:Critical MV:Tiring - Skewer: Critical >
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
*Porka* has arrived from the west.

j
* R HP:Critical MV:Tiring - Skewer: Critical >
No way! You're fighting for your life!
*Porka* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
j

*Porka* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


w
j
You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[bash ]
Bash who?

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
*Skewer* has arrived from the east.

j
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
*Skewer* leaves south. vv

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
s
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
*Porka* has arrived from the east.

* R HP:Critical MV:Tiring >
j
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
n
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
*Porka* tries to crush you, but you parry successfully.

* R HP:Critical MV:Tiring - Porka: Beaten >
j
[k dark]
You do the best you can!

j
* R HP:Critical MV:Tiring - Porka: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Beaten >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Beaten >
[k dark]
You do the best you can!


(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Tiring - Porka: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Beaten >
4
f
A sergeant says 'You Porka!!! You will die before your time!! '
A sergeant barely pounds Porka's right arm.
A sergeant says 'You Porka!!! You will die before your time!! '
A sergeant tickles Porka's body with his pound.
A sergeant barely pounds Porka's left arm.
A sergeant barely tickles Porka's right leg with his pound.
You slash *Porka*'s body.
*Porka* panics, and attempts to flee!
The sun sets.
Your heartbeat calms down more as you feel less panicked.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Porka: Critical >
You panic and attempt to flee!

j

You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
w
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
n
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
You have 37(400) hit and 114(168) movement points.
You have scored 110381603 experience points and 47 quest points.
You need 8118397 exp to level and 28 qp to rank.
You have amassed 201 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
scan s
s
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

scan s
* R HP:Critical MV:Tiring >

* R HP:Critical MV:Tiring >
sc
b
You have 37(400) hit and 112(168) movement points.
You have scored 110381603 experience points and 47 quest points.
You need 8118397 exp to level and 28 qp to rank.
You have amassed 201 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring >
n
j
j
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
scan e

* R HP:Critical MV:Tiring >
e
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
w
s
scan s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
take thready pack

* R HP:Critical MV:Tiring >
You get a cup of thready brown tea from a backpack.

* R HP:Critical MV:Tiring >
quaff thready
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Critical MV:Tiring >
scan s

* R HP:Critical MV:Tiring >
n
j
j
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
You have 37(400) hit and 107(168) movement points.
You have scored 110381603 experience points and 47 quest points.
You need 8118397 exp to level and 28 qp to rank.
You have amassed 201 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
The master of scouts narrates 'Porka was spotted Hidden Path'
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
who
j
j
Players
-------
Thechronos of Two Rivers (Linkless)
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Jafra the Lieutenant [Queen's Guard]
~ Lord Vampa the Lord of the Dark [Nae'blis Blademaster]
Jainen the Forester Second [Forester]
Leon Jager [Queen's Guard]
Lady Tahla the Dai Shan [Red Eagle]

7 players displayed.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
j
You have 37(400) hit and 107(168) movement points.
You have scored 110381603 experience points and 47 quest points.
You need 8118397 exp to level and 28 qp to rank.
You have amassed 201 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
say Hmm
You say 'Hmm'

* R HP:Critical MV:Tiring >
l
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
say want to push
You say 'want to push'

* R HP:Critical MV:Tiring >
say but cannot push
You say 'but cannot push'

* R HP:Critical MV:Tiring >
say push push push
You say 'push push push'

* R HP:Critical MV:Tiring >
say push push push
You say 'push push push'

where
* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Leon - Branch in Hidden Path

scan s
* R HP:Critical MV:Tiring >
A Shienaran scout has arrived from the south.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
scan e

* R HP:Critical MV:Tiring >
scan n

* R HP:Critical MV:Tiring >
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
scan s

* R HP:Critical MV:Tiring >
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.

* R HP:Critical MV:Tiring >

*Porka* tries to crush you, but you deflect the blow.

* R HP:Critical MV:Tiring - Porka: Beaten >

You barely slash *Porka*'s left leg.
*Porka* tries to crush you, but you parry successfully.

scan s
* R HP:Critical MV:Tiring - Porka: Critical >
A raven is visible flying high in the sky.

4
* R HP:Critical MV:Tiring - Porka: Critical >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Porka: Critical >
f
You panic and attempt to flee!


You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Tiring >
w
j
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Skewer* is standing here.

* R HP:Critical MV:Tiring >
e
[k dark]
You try to slash *Skewer*, but he parries successfully.

* R HP:Critical MV:Tiring - Skewer: Critical >
A raven has arrived from the west.
A raven starts following you.
No way! You're fighting for your life!

4
* R HP:Critical MV:Tiring - Skewer: Critical >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Skewer: Critical >
You panic and attempt to flee!

b
You flee head over heels.
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring >
s
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >

(tic_timer): Tic in 7 seconds!
s
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
s
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A big brown bear growls angrily about him.
A big brown bear growls angrily about him.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An owl is here flying around.

e
* R HP:Critical MV:Tiring >
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
e
e
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A green woodpecker is here flying around.

* R HP:Critical MV:Tiring >
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Tiring >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
n
n
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

w
* R HP:Critical MV:Tiring >
n
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Tiring >
n
j

A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'
The night has begun.
(tic_timer): Tic length updated to: 62.586 seconds.
Your heartbeat calms down more as you feel less panicked.

Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
j
j
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
s
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Tiring >
w
w
s
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Tiring >
j
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring >
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
s
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
*Porka* tries to crush you, but you parry successfully.

* R HP:Beaten MV:Tiring - Porka: Beaten >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Beaten >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Beaten >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Beaten >

You barely slash *Porka*'s left foot.
*Porka* tries to crush you, but you parry successfully.

* R HP:Beaten MV:Tiring - Porka: Beaten >
4
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Porka: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
A big brown bear growls angrily about him.
A big brown bear growls angrily about him.
An owl is here flying around.

j
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
*Porka* has arrived from the north.

j
* R HP:Beaten MV:Tiring >
j
[k dark]
You slash *Porka*'s body hard.

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

j
* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

j
* R HP:Beaten MV:Tiring - Porka: Critical >
j
*Porka* tries to crush you, but you deflect the blow.
You slash *Porka*'s left arm hard.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!
*Skewer* has arrived from the north.
*Porka* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!
*Skewer* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

j

*Porka* leaves east. >>

j
You flee head over heels.
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A mushroom grows here.
A mushroom grows here.
A gray palfrey prances skittishly nearby, being ridden by you.
A green woodpecker is here flying around.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
n
e
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
*Skewer* is standing here.
A big brown bear growls angrily about him.
A big brown bear growls angrily about him.
An owl is here flying around.
*Skewer* leaves south. vv
*Porka* tries to crush you, but you deflect the blow.

j
* R HP:Critical MV:Tiring - Porka: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Porka: Critical >
You slash *Porka*'s body.
*Porka* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Critical >
4
f
[change mood wimpy]
Mood changed to: Wimpy
*Porka* leaves east. >>

* R HP:Critical MV:Tiring >
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
j
j
[k dark]
You barely slash *Porka*'s body.
*Porka* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Porka: Critical >
j
A sergeant joins your fight!
A sergeant stops using a lantern.
[k dark]
You do the best you can!

j
* R HP:Critical MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Critical >
e
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Critical >
j

*Porka* leaves south. vv

* R HP:Critical MV:Tiring >
e
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A green woodpecker is here flying around.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
j
Rayse has been woven into the Pattern...
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
w
w
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A green woodpecker is here flying around.

n
* R HP:Critical MV:Tiring >
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
j
Alas, you cannot go that way...

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
n
Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring >
n
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
*Skewer* is standing here.
A big brown bear growls angrily about him.
A big brown bear growls angrily about him.
An owl is here flying around.
*Porka* tries to crush you, but you parry successfully.

j
* R HP:Critical MV:Tiring - Porka: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!
*Skewer* tries to pound you, but you parry successfully.

* R HP:Critical MV:Tiring - Porka: Critical >
4
f
You slash *Porka*'s body.
*Porka* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Porka: Critical >
j
You panic and attempt to flee!

j
j
j
You flee head over heels.
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
*Skewer* has arrived from the west.

* R HP:Beaten MV:Tiring >
j
[k dark]
You try to slash *Skewer*, but he parries successfully.

j
* R HP:Beaten MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
*Porka* has arrived from the west.

* R HP:Beaten MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
*Porka* tries to crush you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >
j
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >
j

A sergeant joins your fight!
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'

* R HP:Beaten MV:Tiring - Skewer: Critical >
j
A sergeant barely tickles Porka's body with his pound.
*Porka* panics, and attempts to flee!
You slash *Skewer*'s right arm.
*Skewer* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >
j
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
*Skewer* leaves east. >>

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j

*Porka* leaves south. vv

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
A sergeant leaves south. vv
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >

*Skewer* has arrived from the east.

* R HP:Beaten MV:Tiring >
j
[k dark]
You slash *Skewer*'s head hard.
*Skewer* panics, and attempts to flee!
*Porka* has arrived from the south.

* R HP:Beaten MV:Tiring - Skewer: Critical >

*Porka* tries to crush you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!

j
* R HP:Beaten MV:Tiring - Skewer: Critical >
A sergeant has arrived from the south.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skewer: Critical >

*Skewer* leaves south. vv

* R HP:Beaten MV:Tiring - Porka: Critical >

You slash *Porka*'s body.
*Porka* panics, and attempts to flee!
A sergeant pounds Porka's right leg.
A sergeant has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.

* R HP:Beaten MV:Tiring - Porka: Critical >
j
A soldier stops using a torch.
A soldier joins a sergeant's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant leaves east. >>
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
j
[k dark]
You do the best you can!

j
* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!
*Porka* leaves south. vv

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
s
j
w
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Porka* is standing here.
A green woodpecker is visible flying high in the sky.
An owl is here flying around.
*Porka* leaves west. <<

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A mushroom grows here.
A mushroom grows here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
*Porka* leaves north. ^^

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
[k dark]
They aren't here.

n
* R HP:Beaten MV:Tiring >
n
j
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
A big brown bear growls angrily about him.
An owl is here flying around.
*Porka* leaves north. ^^

* R HP:Beaten MV:Tiring >
j
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
A big brown bear growls angrily about him.
*Porka* leaves north. ^^

* R HP:Beaten MV:Tiring >
n
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.

* R HP:Beaten MV:Tiring >
j
[k dark]
You slash *Porka*'s body hard.
*Porka* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

n
* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

n
* R HP:Beaten MV:Tiring - Porka: Critical >
j
You slash *Porka*'s right leg.
*Porka* is incapacitated and will slowly die, if not aided.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
No way! You're fighting for your life!

n
* R HP:Beaten MV:Tiring - Porka: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Critical >
nar porka rip
You slash *Porka*'s body very hard.
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Porka*'s death cry.
You narrate 'porka rip'

* R HP:Beaten MV:Tiring >
zz
[scalp corpse]
You lean over and sever the bloody head from the corpse of Porka.

* R HP:Beaten MV:Tiring >
n
j
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

3
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[bash ]
Bash who?

* R HP:Beaten MV:Winded >
w

*Skewer* has arrived from the west.

* R HP:Beaten MV:Winded >
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded >
j
e
j
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >

(tic_timer): Tic in 7 seconds!
[bash ]
Bash who?

* R HP:Beaten MV:Winded >
s
j
3
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
The corpse of Porka is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Skewer* is standing here.
*Skewer* gets a pair of thick metal boots from the corpse of Porka.
*Skewer* gets a pair of ebony-steel plate greaves from the corpse of Porka.
*Skewer* gets a water skin from the corpse of Porka.
*Skewer* gets a wide leather belt from the corpse of Porka.
*Skewer* gets a two-handed binnol from the corpse of Porka.
*Skewer* gets an ivy bracelet from the corpse of Porka.
*Skewer* gets a pair of heavy metal gauntlets from the corpse of Porka.
*Skewer* gets a pair of ebony-steel plate vambraces from the corpse of Porka.
*Skewer* gets a torc of gleaming steel from the corpse of Porka.
*Skewer* gets a gold ring delicately carved with ivy from the corpse of Porka.
*Skewer* gets a gold ring delicately carved with ivy from the corpse of Porka.

* R HP:Beaten MV:Winded > [k dark]
You slash *Skewer*'s right leg.
*Skewer* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Skewer: Critical >
[bash ]


-
=
+
*
*
+
=
*Skewer* leaves north. ^^

-

n
-
n
w
=
They're not here anymore!

* R HP:Beaten MV:Winded >
w
w
j
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.037 seconds.
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring >
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring >
w
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring >
j
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

j
* R HP:Beaten MV:Tiring >
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

w
* R HP:Beaten MV:Tiring >
w
w
w
w
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Beaten MV:Tiring >
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Beaten MV:Winded >
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Winded >
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
w
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded >
n
n
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
A sickly, skinny deer stands here in a daze.

w
* R HP:Beaten MV:Winded >
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

w
* R HP:Beaten MV:Winded >
w
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded >
w
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.

w
* R HP:Beaten MV:Winded >
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten MV:Winded >
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Winded >
n
n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

n
* R HP:Beaten MV:Winded >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A giant bee preys on small animals.
A jaguar, chewing on its prey, looks at you.

* R HP:Beaten MV:Winded >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Winded >
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Beaten MV:Winded >
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded >
w
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Winded >
j
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten MV:Winded >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.

j
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
w
j
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Winded >
s
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
j
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A wolfish trolloc is here, howling for blood.

* R HP:Beaten MV:Winded >
s
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
j
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A gray palfrey prances skittishly nearby, being ridden by you.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Beaten MV:Winded >
n
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A wolfish trolloc is here, howling for blood.

* R HP:Beaten MV:Winded >
dism
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Winded >
w
You stop riding him.

w
* HP:Beaten MV:Winded >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.

j
* HP:Beaten MV:Winded >
Alas, you cannot go that way...

* HP:Beaten MV:Winded >
[k dark]
They aren't here.

* HP:Beaten MV:Winded >
u
u
j
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands

* HP:Beaten MV:Winded >
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Winded >
[k dark]
They aren't here.

n
* HP:Beaten MV:Winded >
j
3
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
An ornate morion sits upright here, engraved details of Tairen origin.
A long sword with a gleaming hilt of gold and ivory has been left here.
A wicked bronze colored scourge made of chain lies by the wayside.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A water skin has been left on the ground.
A wide leather belt has been cast off here.
A length of chain with a spiked ball and long handle lies here.
A small, delicate loop of ivy lies softly upon the ground.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A wide steel torc with a dull gleam has been left here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
*Skewer* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* HP:Beaten MV:Weary >
[k dark]
You slash *Skewer*'s body very hard.
*Skewer* panics, and attempts to flee!

* HP:Beaten MV:Weary - Skewer: Critical >
[bash ]


-
=
+
*Skewer* pounds your left arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A ramshorned trolloc joins Skewer's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
*Skewer* panics, and attempts to flee!

*
*
+
*Skewer* panics, and attempts to flee!

=
-

-
=
As *Skewer* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Weary - Skewer: Critical >

A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A ramshorned trolloc tries to cleave you, but you parry successfully.
*Skewer* leaves south. vv
*Skewer* has arrived from the south.

* HP:Critical MV:Weary - a ramshorned trolloc: Healthy >

*Skewer* pounds your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

d
d
You flee head over heels.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands

e
* HP:Critical MV:Weary >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

* HP:Critical MV:Weary >
1
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a HUMAN leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.

* HP:Critical MV:Weary >
e
[ride 1.horse]
You start riding him.

* R HP:Critical MV:Weary >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
e
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Weary >
sc
You have 40(400) hit and 39(168) movement points.
You have scored 110401532 experience points and 47 quest points.
You need 8098468 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Weary >
b
[change mood brave]
Mood changed to: Brave

w
* R HP:Critical MV:Weary >
j
3
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[bash ]
Bash who?

* R HP:Critical MV:Weary >
g
[bash dark]
Bash who?

* R HP:Critical MV:Weary >
j
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
x
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Weary >
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

e
* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
sc
*Wyld* has arrived from the east.
An ankle-biter has arrived from the east.
[k dark]
You try to slash *Wyld*, but he deflects the blow.

* R HP:Critical MV:Weary - Wyld: Healthy >
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Wyld: Healthy >
stat
HP:Critical MP:Weary
You have scored 110401532 experience points and 47 quest points.
You need 8098468 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are fighting Wyld.

* R HP:Critical MV:Weary - Wyld: Healthy >
You are a 22 year old male human hunter.
Your height is 5 feet, 5 inches, and you weigh 136.0 lbs.
You are carrying 14.1 lbs and wearing 56.0 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:18 Dex:19 Con:19.
Offensive bonus: 185, Dodging bonus: 72, Parrying bonus: 151. Total Defence: 223.
Your mood is: Brave. You will flee below: 70 Hit Points
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

4
* R HP:Critical MV:Weary - Wyld: Healthy >
f
You try to slash *Wyld*, but he deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Wyld: Healthy >
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Weary >
e
j
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
nar hm
n
e
You narrate 'hm'

* R HP:Critical MV:Weary >
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
nar unfortunate
n
You narrate 'unfortunate'

e
* R HP:Critical MV:Weary >
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.

* R HP:Critical MV:Weary >
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

e
* R HP:Critical MV:Weary >
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Weary >
e
s
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Weary >
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
s
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Weary >
w
Thinning Woods
Tall trees, their limbs thick with soft green leaves grow straight and strong.
Green bushes grow inbetween the widely spaced trees, adding their own leaves to
the piles on the ground. Short flowers add bursts of color to the green
environment. To the east, a path runs through the thinning forestland, heading
to the north and south.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* R HP:Critical MV:Weary >
Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Weary >
sc
You have 54(400) hit and 34(168) movement points.
You have scored 110400066 experience points and 47 quest points.
You need 8099934 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Weary >
k cute
You slash a brown deer's body into bloody fragments!

* R HP:Critical MV:Weary - a brown deer: Critical >

A handsome stag has arrived from the south.

* R HP:Critical MV:Weary - a brown deer: Critical >
z
z
[butcher corpse]
No way! You're fighting for your life!

* R HP:Critical MV:Weary - a brown deer: Critical >
You slash a brown deer's left paw into bloody fragments!
A brown deer is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a brown deer's death cry.
[butcher corpse]
You lean over and carve a large slab of meat from the corpse of a brown deer.
You get a large slab of meat from the corpse of a brown deer.

* R HP:Critical MV:Weary >
z
z
[butcher corpse]
You lean over and carve a large slab of meat from the corpse of a brown deer.
You get a large slab of meat from the corpse of a brown deer.

* R HP:Critical MV:Weary >
[butcher corpse]
You lean over and carve a large slab of meat from the corpse of a brown deer.
You get a large slab of meat from the corpse of a brown deer.

* R HP:Critical MV:Weary >
eat meat
eat meat
You eat the meat.
You are full.

* R HP:Critical MV:Weary >
You are too full to eat more!

* R HP:Critical MV:Weary >
drop meat
drop meat
You drop a large slab of meat.

* R HP:Critical MV:Weary >

(tic_timer): Tic in 7 seconds!
You drop a large slab of meat.

* R HP:Critical MV:Weary >
sc
You have 54(400) hit and 34(168) movement points.
You have scored 110401156 experience points and 47 quest points.
You need 8098844 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Weary >

*Wyld* has arrived from the east.
An ankle-biter has arrived from the east.

* R HP:Critical MV:Weary >
j
3

*Wyld* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Thinning Woods
Tall trees, their limbs thick with soft green leaves grow straight and strong.
Green bushes grow inbetween the widely spaced trees, adding their own leaves to
the piles on the ground. Short flowers add bursts of color to the green
environment. To the east, a path runs through the thinning forestland, heading
to the north and south.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[bash ]
Bash who?

* R HP:Critical MV:Weary >
e
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

n
* R HP:Critical MV:Weary >
n
*Wyld* has arrived from the west.
An ankle-biter has arrived from the west.
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
sc
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.746 seconds.
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Weary >
You have 54(400) hit and 48(168) movement points.
You have scored 110399690 experience points and 47 quest points.
You need 8100310 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Weary >
w
w
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Weary >
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Weary >
b
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary >
w
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.

* R HP:Critical MV:Weary >
s
w
Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
s
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Weary >
j

*Wyld* has arrived from the north.
An ankle-biter has arrived from the north.

j
* R HP:Critical MV:Weary >
j

*Wyld* crushes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

j
You slash *Wyld*'s left foot.
The ancient tree tickles Wyld's right leg with its hit.
The ancient tree joins the ancient tree's fight!
*Wyld* tries to crush you, but you parry successfully.
You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A wild boar runs through the forest.
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

n
* R HP:Critical MV:Weary >
[k dark]
They aren't here.

n
* R HP:Critical MV:Weary >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A juvenile trolloc waits hungrily to be fed.
*Wyld* is here, fighting the ancient tree.
The ancient tree is here, fighting Wyld.
The ancient tree is here, fighting Wyld.

* R HP:Critical MV:Weary >
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
e
Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

sc
* R HP:Critical MV:Weary >
You have 42(400) hit and 48(168) movement points.
You have scored 110399599 experience points and 47 quest points.
You need 8100401 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Weary >
n
e
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.

* R HP:Critical MV:Weary >
e
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Weary >
e
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

s
* R HP:Critical MV:Weary >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
* R HP:Critical MV:Weary >
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Critical MV:Weary >
s
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Weary >
s
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Weary >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A giant bee preys on small animals.

* R HP:Critical MV:Weary >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Weary >
s
e
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

e
* R HP:Critical MV:Weary >
e
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Weary >
e
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Weary >
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Weary >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary >
e
e
s
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Weary >
s
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

e
* R HP:Critical MV:Weary >
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

e
* R HP:Critical MV:Weary >
e
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Weary >
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Weary >
Your mount is too exhausted.

* R HP:Critical MV:Weary >
Your mount is too exhausted.

* R HP:Critical MV:Weary >
nar got 2 around here
dism
You narrate 'got 2 around here'

e
* R HP:Critical MV:Weary >
e
You stop riding him.

* HP:Critical MV:Weary >
e
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.

e
* HP:Critical MV:Weary >
e
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.

* HP:Critical MV:Weary >
e
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
A cute brown deer eyes you nervously.
A protective mother raccoon is here, watching over her kits.

e
* HP:Critical MV:Weary >
e
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Weary >
e
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Weary >
e
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving west.

e
* HP:Critical MV:Weary >
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<

* HP:Critical MV:Weary >
e
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>

e
* HP:Critical MV:Weary >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<

e
* HP:Critical MV:Weary >
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
A raven is visible flying high in the sky.

* HP:Critical MV:Weary >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A raven is here flying around.
A raven is visible flying high in the sky.

* HP:Critical MV:Weary >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv

* HP:Critical MV:Haggard >
s
Alas, you cannot go that way...

* HP:Critical MV:Haggard >
s
Alas, you cannot go that way...

* HP:Critical MV:Haggard >
e
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv

* HP:Critical MV:Haggard >
e
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv

s
* HP:Critical MV:Haggard >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
A tough Shienaran soldier waits here.
A man of the woods strides by quietly.

* HP:Critical MV:Haggard >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
A squat border stone juts from the soil.

v
* HP:Critical MV:Haggard >
s
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
An iron lantern hangs from the wall above the gate.

* HP:Critical MV:Haggard >
[call ]
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Critical MV:Haggard >
1
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Haggard >
n
[ride 1.horse]
You start riding him.

n
* R HP:Critical MV:Haggard >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Haggard >
w
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Haggard >
n
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A man of the woods strides by quietly.

* R HP:Critical MV:Haggard >
n
Alas, you cannot go that way...

* R HP:Critical MV:Haggard >
Alas, you cannot go that way...

* R HP:Critical MV:Haggard >
w
n
n
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A juvenile trolloc waits hungrily to be fed.
*Wyld* is standing here.

* R HP:Critical MV:Haggard >
w
*Wyld* leaves east. >>
An ankle-biter leaves east. >>
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Haggard >
n
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Haggard >
n
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Haggard >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Haggard >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Haggard >
take vial pack
You get a thin vial of yellow fluid from a backpack.

* R HP:Critical MV:Haggard >
l in pack
backpack (used) :
a large hazelnut
an oilstone
a package of dried rations
a bubbling draught
[4] a cup of thready brown tea
[5] a thin vial of yellow fluid
a vial filled with a dark red liquid

* R HP:Critical MV:Haggard >
quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Critical MV:Weary >
x
j
[notice ]
You start paying increased attention to your surroundings.

j
* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
A sergeant bellows 'Argh! The foul beast Wyld has been spotted!'
A sergeant stops using a lantern.
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

l
* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
n
j
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
where
Players in your Zone
--------------------
Leon - Branch in Hidden Path

* R HP:Critical MV:Weary >
sc
You have 56(400) hit and 49(168) movement points.
You have scored 110399599 experience points and 47 quest points.
You need 8100401 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Weary >
x

A sergeant bellows 'Argh! The foul beast Wyld has been spotted!'

* R HP:Critical MV:Winded >
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Winded >

A sergeant stops using a lantern.

* R HP:Critical MV:Winded >
nar skewer crit
You narrate 'skewer crit'

* R HP:Critical MV:Winded >
nar wyld full
You narrate 'wyld full'

* R HP:Critical MV:Winded >
s
j
3
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[bash ]
Bash who?

* R HP:Critical MV:Winded >
j
sc

(tic_timer): Tic in 7 seconds!
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
j
You have 56(400) hit and 61(168) movement points.
You have scored 110399599 experience points and 47 quest points.
You need 8100401 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
b
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
[change mood brave]
Mood changed to: Brave

j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
who
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
Players
-------
Rayse of Andor
Thechronos of Two Rivers (Linkless)
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Jafra the Lieutenant [Queen's Guard]
~ Lord Vampa the Lord of the Dark [Nae'blis Blademaster]
Jainen the Forester Second [Forester]
Leon Jager [Queen's Guard]
Lady Tahla the Dai Shan [Red Eagle]

8 players displayed.

j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
A sergeant stops using a lantern.
A sergeant has arrived from the north.
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 61.318 seconds.
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
l
j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
*Wyld* has arrived from the north.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
*Wyld* is standing here.
A Shienaran sergeant watches for the enemy here.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
j
[k dark]
You try to slash *Wyld*, but he parries successfully.

* R HP:Beaten MV:Tiring - Wyld: Scratched >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Wyld: Scratched >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Wyld: Scratched >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Wyld: Scratched >
[k dark]
You do the best you can!

4
* R HP:Beaten MV:Tiring - Wyld: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Wyld: Scratched >
n
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south. vv
A sergeant bellows 'Argh! The foul beast Wyld has been spotted!'
A sergeant bellows 'Argh! The foul beast Wyld has been spotted!'
A sergeant bellows 'Argh! The foul beast Wyld has been spotted!'
A sergeant joins your fight!
A sergeant joins your fight!
A sergeant joins your fight!
You panic and attempt to flee!

*Wyld* gasps in astonishment.
You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring >
b
s
[change mood brave]
Mood changed to: Brave

j
* R HP:Beaten MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Wyld* is standing here.

3
* R HP:Beaten MV:Tiring >
*Wyld* tries to crush you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Wyld: Scratched >
[bash ]


-
=
+
*
*
+
=
-

-

*Wyld* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

l wyld

*Wyld* crushes your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
You do not see that here.

* R HP:Critical MV:Tiring >
j
j
j
*Wyld* has arrived from the north.
[k dark]
You try to slash *Wyld*, but he deflects the blow.

* R HP:Critical MV:Tiring - Wyld: Scratched >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Scratched >
A sergeant bellows 'Argh! The foul beast Wyld has been spotted!'
A sergeant joins your fight!
A sergeant joins your fight!
A sergeant joins your fight!
A sergeant pounds Wyld's left foot.
A sergeant stops using a lantern.
A sergeant pounds Wyld's body.
A sergeant pounds Wyld's body.
*Wyld* tries to crush you, but you deflect the blow.
You slash *Wyld*'s body.
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Hurt >
4
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Hurt >
f
n
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Wyld: Hurt >
n
You panic and attempt to flee!

You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
*Wyld* is here, fighting a sergeant.
A sergeant is here, fighting Wyld.
A sergeant is here, fighting Wyld.
A sergeant is here, fighting Wyld.

sc
* R HP:Critical MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
b
You have 51(400) hit and 99(168) movement points.
You have scored 110396576 experience points and 47 quest points.
You need 8103424 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
[change mood brave]
Mood changed to: Brave

s
* R HP:Critical MV:Tiring >
j
3
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
*Wyld* is here, fighting a sergeant.
A sergeant is here, fighting Wyld.
A sergeant is here, fighting Wyld.
A sergeant is here, fighting Wyld.

* R HP:Critical MV:Tiring >
*Wyld* panics, and attempts to flee!
[k dark]
You slash *Wyld*'s body hard.

* R HP:Critical MV:Tiring - a sergeant: Scratched - Wyld: Hurt >
[bash ]


-
=
+
The master of scouts narrates 'Wyld was spotted Little Path'
A sergeant stops using a lantern.
*Wyld* leaves north. ^^

*
*
+
=
-

-
n
j
=
They're not here anymore!

* R HP:Critical MV:Tiring >
3
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Wyld* is standing here.

* R HP:Critical MV:Tiring >

*Wyld* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[bash ]
Bash who?

* R HP:Critical MV:Tiring >
e
n
e
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Critical MV:Tiring >
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
e
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Tiring >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Critical MV:Tiring >
sc
You have 37(400) hit and 104(168) movement points.
You have scored 110397250 experience points and 47 quest points.
You need 8102750 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
nod
j
4
You nod in agreement.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[change mood wimpy]
Mood changed to: Wimpy

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
*Wyld* has arrived from the south.
[k dark]
You try to slash *Wyld*, but he parries successfully.

* R HP:Critical MV:Tiring - Wyld: Hurt >
j
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
Lord Kajin joins a member of the Lancer cavalry's fight!
Lord Kajin cleaves Wyld's head hard.
A member of the Lancer cavalry slashes Wyld's body.
A member of the Lancer cavalry barely slashes Wyld's right leg.
A member of the Lancer cavalry tries to slash Wyld, but he deflects the blow.
A member of the Lancer cavalry slashes Wyld's body hard.
*Wyld* tries to crush you, but you parry successfully.
You slash *Wyld*'s left arm hard.
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Wounded >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Wounded >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Wounded >
4
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Wounded >
f
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Wounded >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Wyld: Wounded >
You panic and attempt to flee!

n
Lord Kajin cleaves Wyld's right leg.
A member of the Lancer cavalry slashes Wyld's left arm.
A member of the Lancer cavalry barely slashes Wyld's left leg.
A member of the Lancer cavalry slashes Wyld's right hand.
A member of the Lancer cavalry barely slashes Wyld's body.
You slash *Wyld*'s body hard.
You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving south.
A mushroom grows here.
A mushroom grows here.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
s
j
j
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
*Wyld* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Wyld.
A member of the Lancer cavalry is here, fighting Wyld.
A member of the Lancer cavalry is here, fighting Wyld.
A member of the Lancer cavalry is here, fighting Wyld.
Lord Kajin is here, fighting Wyld.

* R HP:Critical MV:Tiring >
j
[k dark]
You slash *Wyld*'s head hard.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Healthy - Wyld: Wounded >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Healthy - Wyld: Wounded >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Healthy - Wyld: Wounded >
You slash *Wyld*'s body.
*Wyld* panics, and attempts to flee!
*Wyld* leaves east. >>
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
j
You have 50(400) hit and 111(168) movement points.
You have scored 110402199 experience points and 47 quest points.
You need 8097801 exp to level and 28 qp to rank.
You have amassed 226 Turn points to date.
You have played 8 days and 5 hours (real time).
This ranks you as Leon the Corporal [Queen's Guard 3] (Level 51).
You are standing.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
j
*Wyld* has arrived from the south.
[k dark]
You try to slash *Wyld*, but he parries successfully.

j
* R HP:Critical MV:Tiring - Wyld: Battered >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Battered >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Battered >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Battered >
[k dark]
You do the best you can!

4
* R HP:Critical MV:Tiring - Wyld: Battered >
f
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Battered >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Wyld: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Wyld: Battered >
You slash *Wyld*'s left arm hard.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You panic and attempt to flee!


You dodge a bash from *Wyld* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving WEST. <<
A mushroom grows here.
A mushroom grows here.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring >
b
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring >
s
g
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
*Wyld* is here, fighting Lord Kajin.
A member of the Lancer cavalry is here, fighting Wyld.
A member of the Lancer cavalry is here, fighting Wyld.
A member of the Lancer cavalry is here, fighting Wyld.
A member of the Lancer cavalry is here, fighting Wyld.
Lord Kajin is here, fighting Wyld.

* R HP:Critical MV:Tiring >
[bash dark]


-
=
+
*
*
*Wyld* panics, and attempts to flee!

+
=
-
Lord Kajin tickles Wyld's body with his cleave.
A member of the Lancer cavalry slashes Wyld's left leg.
A member of the Lancer cavalry slashes Wyld's body hard.
A member of the Lancer cavalry slashes Wyld's body hard.
A member of the Lancer cavalry slashes Wyld's body.



(tic_timer): Tic in 7 seconds!
-
=
Your bash at *Wyld* sends him sprawling!

* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Beaten >
j
j
[k dark]
You do the best you can!

j
* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Beaten >
j
Lord Kajin stops using a lantern.
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Beaten >
j
[k dark]
You do the best you can!

j
* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Beaten >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Beaten >
j
[k dark]
You do the best you can!

j
* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Beaten >
j
You slash *Wyld*'s body hard.
Lord Kajin cleaves Wyld's left leg.
A member of the Lancer cavalry barely slashes Wyld's body.
A member of the Lancer cavalry slashes Wyld's right foot.
A member of the Lancer cavalry slashes Wyld's left leg hard.
A member of the Lancer cavalry barely slashes Wyld's left arm.
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Critical >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Critical >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Critical >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Lord Kajin: Healthy - Wyld: Critical >
*Wyld* leaves south. vv
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

s
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
*Wyld* is standing here.

* R HP:Critical MV:Strong >
*Wyld* tries to crush you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Wyld: Critical >
You slash *Wyld*'s body.
*Wyld* panics, and attempts to flee!
*Wyld* tries to crush you, but you deflect the blow.
[bash ]


-
=
+
*
*
+
=
*Wyld* panics, and attempts to flee!

-

-
=
Your bash at *Wyld* sends him sprawling!

* R HP:Critical MV:Strong - Wyld: Critical >
j
j
j
[k dark]
You do the best you can!

j
* R HP:Critical MV:Strong - Wyld: Critical >
j
j
j
You slash *Wyld*'s left hand very hard.
*Wyld* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Wyld*'s death cry.
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.736 seconds.
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
nar wyld rip
t
You narrate 'wyld rip'

* R HP:Beaten MV:Full >
zz
n
[take all corpse]
You get a package of iron rations from the corpse of Wyld.
You get a package of iron rations from the corpse of Wyld.
You get a package of iron rations from the corpse of Wyld.
You get a package of iron rations from the corpse of Wyld.
You get a bubbling draught from the corpse of Wyld.
You get a bubbling draught from the corpse of Wyld.
You get twenty gold crowns from the corpse of Wyld.
You get a skin of human flesh from the corpse of Wyld.
You get a pair of gleaming metal boots from the corpse of Wyld.
You get a pair of thick, gold-plated greaves from the corpse of Wyld.
You get a dagger from the corpse of Wyld.
You get a bronze belt of odd design from the corpse of Wyld.
You get a steel-banded club with multiple spikes from the corpse of Wyld.
You get a silver etched shield from the corpse of Wyld.
You get a sungwood bracelet from the corpse of Wyld.
You get a sungwood bracelet from the corpse of Wyld.
You get a sturdy pair of full leather gauntlets from the corpse of Wyld.
You get a pair of polished, gold-plated vambraces from the corpse of Wyld.
You get a black, silver-embroidered cape from the corpse of Wyld.
You get an engraved gold-plated breastplate from the corpse of Wyld.
You get a strand of bleached horned skulls from the corpse of Wyld.
You get a strand of bleached horned skulls from the corpse of Wyld.
You get a gold-chased morion with an engraved silver comb from the corpse of Wyld.
You get a jade signet ring from the corpse of Wyld.
You get a jade signet ring from the corpse of Wyld.

Leon
Posts: 27
Joined: Thu Jan 08, 2026 11:31 am

Re: Random Logs

Post by Leon » Tue Mar 10, 2026 9:11 pm

Forrested Hills
The rolling hills are heavily wooded and travel through them is slow
because of the lack of a clear path through the trees. To the south the
hills seem to give way to more level ground and a dry stone wall crusted in
lichen peeks between the trees. To the east a small field can be seen.
[ obvious exits: N E S W ]
Zone: Outskirts of Whitebridge
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
A raven is visible flying high in the sky.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Velkav has arrived from the north, riding a warhorse.
Guildencrantz has arrived from the north, riding a warhorse.

w
* R HP:Battered MV:Full >
Forested Path
The path winds its way through the trees sweeping around the roots of the
forest's gnarled giants and cutting in close to the scrawny newcomers.
Beaten down by generations of animals and hunters alike the trail has
become a part of the forest.
[ obvious exits: E W ]
Zone: Outskirts of Whitebridge
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the east, riding a warhorse.
Guildencrantz has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full >
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
Zone: Outskirts of Whitebridge
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sarras* is standing here, riding a shadow stallion.
A green woodpecker is visible flying high in the sky.
Velkav has arrived from the east, riding a warhorse.
Guildencrantz has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full >
tc

Guildencrantz tries to pierce *Sarras*, but he deflects the blow.

* R HP:Battered MV:Full >

*Sarras* tries to strike Guildencrantz, but he parries successfully.
Guildencrantz tries to pierce *Sarras*, but he deflects the blow.
Velkav tries to scythe *Sarras*, but he deflects the blow.

* R HP:Battered MV:Full >
j
[track trolloc]

j
Cancelled.
*Sarras* stops riding a shadow stallion. ------------- Bad Luck
[k dark]
You try to slash *Sarras*, but he parries successfully.

* R HP:Battered MV:Full - Guildencrantz: Wounded - Sarras: Critical >
[k dark]
You do the best you can!

3
* R HP:Battered MV:Full - Guildencrantz: Wounded - Sarras: Critical >
[bash ]


-
=
+
*Sarras* panics, and attempts to flee!

*

Velkav scythes *Sarras*'s body very hard. -------- Worse luck
*Sarras* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarras*'s death cry.

* R HP:Battered MV:Full >
nar rip
t
You narrate 'rip'

* R HP:Battered MV:Full >
zz
Velkav gets a black pair of silver-tooled boots from the corpse of Sarras.
Velkav gets a pair of earthen colored breeches from the corpse of Sarras.
Velkav gets a leather water flask from the corpse of Sarras.
Velkav gets a shiny copper dagger from the corpse of Sarras.
Velkav gets a belt with a buckle of cuendillar from the corpse of Sarras.
Velkav gets an obsidian encrusted sungwood staff from the corpse of Sarras.
Velkav gets a jeweled wristcuff from the corpse of Sarras.
Velkav gets a jeweled wristcuff from the corpse of Sarras.
Velkav gets a pair of dark gloves from the corpse of Sarras.
Velkav gets a set of cloth sleeves from the corpse of Sarras.
Velkav gets an embroidered, cotton shoulder bag from the corpse of Sarras.
Velkav gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of Sarras.
Velkav gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Sarras.
Velkav gets a shimmering pendant of obsidian from the corpse of Sarras.
Velkav gets a shimmering pendant of obsidian from the corpse of Sarras.
Velkav gets a camouflaged hood from the corpse of Sarras.
Velkav gets a dull metal ring from the corpse of Sarras.
Velkav gets a beautifully worked great serpent ring from the corpse of Sarras.
[take all corpse]
The corpse of Sarras seems to be empty.

* R HP:Battered MV:Full > [scalp corpse]
You need to wield or wear a short-bladed weapon for that!

* R HP:Battered MV:Full >

Guildencrantz leans over and severs the head from the corpse of Sarras.

* R HP:Battered MV:Full >
tc
[track trolloc]


-
=
Some obvious recent tracks of ELYKHAN leaving SOUTH. vv
Some clear almost day-old tracks of ELYKHAN leaving SOUTH. vv



I start chasing after Elykhan. I pick up his tracks going east of wb and follow them to WG. We pick back up after we come out. Was maybe 20 second later after the above.



Oh.. it wasn't locked at all.

* HP:Wounded MV:Winded >
pick

Guildencrantz says 'in?'

* HP:Wounded MV:Winded >
Pick what?

* HP:Wounded MV:Winded >
ods
open door s
s
j
Ok.

* HP:Wounded MV:Winded >
j
The Entrance to the Watchtower
This is inside the watchtower on the hill. This is the entrance floor, with a
large spiral staircase edging the walls, leading up through a trapdoor and
down into a dark dungeon. This is a guardroom, sparsely furnished and with
a small fireplace to prepare food in and to heat the room.
[ obvious exits: N U D ]
Zone: Shayol Ghul
Door north: oakdoor
A metal staff lies here, tips honed to a razor edge.
A walking staff made from a shaved tree branch lies here.
A beautiful jeweled dagger has been left on the ground.
A dark vest obscured by shadows lies here.
A meticulously made coat of burgundy satin has been left here and forgotten.
A thin hood made of silky, gray suede gathers dust here.
A jeweled scepter made of silver sparkles here.
A pair of baggy black trousers has been dropped on the ground. [3]
An elegant pair of soft leather slippers lie across one another.
A pale dress with a plunging neckline and a hem slit up to the knee lies here. [3]
A small, delicate loop of ivy lies softly upon the ground.
A set of thin metal vambraces lies gathering dust.
A wide leather belt has been cast off here. [3]
A thick bronze belt lies to one side. [3]
A thin, decorative belt with an elaborate buckle is here. [3]
A small purse is here. [3]
A black velvet cap is crumpled here. [3]
A pair of black pants lies here.
A small sack of freshly ground green ivy. [2]
A soft leather pouch has been discarded here. [6]
A set of chainmail leggings lay upon the ground.
A burnished metal breastplate lies here.
A large slab of meat has been placed here.
A dark cloak with a hood has been left here. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A tunic of fine chain lies in a bundle here. [2]
*Elykhan* is resting here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.
Ack, you lost Velkav!
Ack, you lost Guildencrantz!

* HP:Wounded MV:Winded >
j
[k dark]
You slash *Elykhan*'s head.

* HP:Wounded MV:Winded - Elykhan: Beaten >
[k dark]
You do the best you can!

j
* HP:Wounded MV:Winded - Elykhan: Beaten >
*Elykhan* scythes your right arm very hard.
An Elite Dha'vol guard joins Elykhan's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
You slash *Elykhan*'s right leg.
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Elykhan: Beaten >
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Elykhan: Beaten >
j

Guildencrantz has arrived from the north.

* HP:Wounded MV:Winded - Elykhan: Beaten >
Guildencrantz pierces *Elykhan*'s body.
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Elykhan: Beaten >
j
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Elykhan: Beaten >

*Elykhan* closes the oakdoor.

* HP:Wounded MV:Winded - Elykhan: Beaten >
j

An Elite Dha'vol guard joins Elykhan's fight!
A fade joins Elykhan's fight!
A huge darkhound joins Elykhan's fight!
A huge darkhound joins a huge darkhound's fight!
A huge darkhound joins a huge darkhound's fight!
Guildencrantz barely pierces *Elykhan*'s left arm.

* HP:Wounded MV:Winded - Elykhan: Beaten >
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Elykhan: Beaten >
4
A huge darkhound hits Guildencrantz's body very hard.
A huge darkhound tries to hit Guildencrantz, but he deflects the blow.
A huge darkhound tries to hit Guildencrantz, but he deflects the blow.
A fade slashes Guildencrantz's left leg very hard.
An Elite Dha'vol guard tries to crush Guildencrantz, but he parries successfully.
Guildencrantz pierces *Elykhan*'s body.
An Elite Dha'vol guard crushes your head.
An Elite Dha'vol guard barely crushes your right leg.
An Elite Dha'vol guard crushes your right leg.
An Elite Dha'vol guard crushes your body.
An Elite Dha'vol guard crushes your body hard.
*Elykhan* scythes your body hard.
*Elykhan* scythes Guildencrantz's body into bloody fragments!
You slash *Elykhan*'s right leg.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Elykhan: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
The Top of the Watchtower
This is the top of the watchtower. The tower is crowned by a crenellated
battlement, offering excellent cover for archers beyond. The view from this
tower is excellent, and it is obvious why this has been chosen as a
watchtower. The stone of the tower is utterly black, the only color of it
settled dust and stains of blood. There are no railings anywhere in sight,
making it possible to for the unwary to fall or foolishly jump from these
heights to the blighted ground far below.
[ obvious exits: D ]
(wotmudmapper): (error): No matches found.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A winged man is here flying around.
A massive, horned trolloc heaves a huge boulder above his head.

* HP:Battered MV:Winded >
j
[k dark]
They aren't here.

j
* HP:Battered MV:Winded >

(tic_timer): Tic in 7 seconds!
[k dark]
They aren't here.

* HP:Battered MV:Winded >
d
j
The Entrance to the Watchtower
This is inside the watchtower on the hill. This is the entrance floor, with a
large spiral staircase edging the walls, leading up through a trapdoor and
down into a dark dungeon. This is a guardroom, sparsely furnished and with
a small fireplace to prepare food in and to heat the room.
[ obvious exits: N U D ]
Zone: Shayol Ghul
Door north: oakdoor
A metal staff lies here, tips honed to a razor edge.
A walking staff made from a shaved tree branch lies here.
A beautiful jeweled dagger has been left on the ground.
A dark vest obscured by shadows lies here.
A meticulously made coat of burgundy satin has been left here and forgotten.
A thin hood made of silky, gray suede gathers dust here.
A jeweled scepter made of silver sparkles here.
A pair of baggy black trousers has been dropped on the ground. [3]
An elegant pair of soft leather slippers lie across one another.
A pale dress with a plunging neckline and a hem slit up to the knee lies here. [3]
A small, delicate loop of ivy lies softly upon the ground.
A set of thin metal vambraces lies gathering dust.
A wide leather belt has been cast off here. [3]
A thick bronze belt lies to one side. [3]
A thin, decorative belt with an elaborate buckle is here. [3]
A small purse is here. [3]
A black velvet cap is crumpled here. [3]
A pair of black pants lies here.
A small sack of freshly ground green ivy. [2]
A soft leather pouch has been discarded here. [6]
A set of chainmail leggings lay upon the ground.
A burnished metal breastplate lies here.
A large slab of meat has been placed here.
A dark cloak with a hood has been left here. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A tunic of fine chain lies in a bundle here. [2]
*Elykhan* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.
*Elykhan* tries to scythe you, but you deflect the blow.

* HP:Battered MV:Winded - Elykhan: Beaten >
j
You slash *Elykhan*'s left leg.
An Elite Dha'vol guard joins Elykhan's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
*Elykhan* scythes your body hard.
[k dark]
You do the best you can!

* HP:Battered MV:Winded - Elykhan: Beaten >
j
[k dark]
You do the best you can!

* HP:Battered MV:Winded - Elykhan: Beaten >
j
[k dark]
You do the best you can!

* HP:Battered MV:Winded - Elykhan: Beaten >
An Elite Dha'vol guard joins Elykhan's fight!
An Elite Dha'vol guard joins Elykhan's fight!
[k dark]
You do the best you can!

* HP:Battered MV:Winded - Elykhan: Beaten >
4
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Elykhan: Beaten >
You panic and attempt to flee!

j

You flee head over heels.
Stairwell in Shadows
Through the darkness, footsteps can be seen in the dust where creatures
have traversed these shadowed stairs. Grunts and growling can be heard
coming from above and below, attesting to the presense of even more minions
of the dark nearby. A faint metallic dripping sound can be heard below.
[ obvious exits: U D ]
Zone: Shayol Ghul
Guildencrantz the Patrolman is standing here.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Winded >
j
[k dark]
They aren't here.

* HP:Battered MV:Winded >
j
[k dark]
They aren't here.

* HP:Battered MV:Winded >
[k dark]
They aren't here.

* HP:Battered MV:Winded >
u
j
The Entrance to the Watchtower
This is inside the watchtower on the hill. This is the entrance floor, with a
large spiral staircase edging the walls, leading up through a trapdoor and
down into a dark dungeon. This is a guardroom, sparsely furnished and with
a small fireplace to prepare food in and to heat the room.
[ obvious exits: N U D ]
Zone: Shayol Ghul
Door north: oakdoor
A metal staff lies here, tips honed to a razor edge.
A walking staff made from a shaved tree branch lies here.
A beautiful jeweled dagger has been left on the ground.
A dark vest obscured by shadows lies here.
A meticulously made coat of burgundy satin has been left here and forgotten.
A thin hood made of silky, gray suede gathers dust here.
A jeweled scepter made of silver sparkles here.
A pair of baggy black trousers has been dropped on the ground. [3]
An elegant pair of soft leather slippers lie across one another.
A pale dress with a plunging neckline and a hem slit up to the knee lies here. [3]
A small, delicate loop of ivy lies softly upon the ground.
A set of thin metal vambraces lies gathering dust.
A wide leather belt has been cast off here. [3]
A thick bronze belt lies to one side. [3]
A thin, decorative belt with an elaborate buckle is here. [3]
A small purse is here. [3]
A black velvet cap is crumpled here. [3]
A pair of black pants lies here.
A small sack of freshly ground green ivy. [2]
A soft leather pouch has been discarded here. [6]
A set of chainmail leggings lay upon the ground.
A burnished metal breastplate lies here.
A large slab of meat has been placed here.
A dark cloak with a hood has been left here. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A tunic of fine chain lies in a bundle here. [2]
Guildencrantz the Patrolman is here, fighting Elykhan.
*Elykhan* is here, fighting Guildencrantz.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.

j
* HP:Battered MV:Winded >
Guildencrantz panics, and attempts to flee!
[k dark]
You slash *Elykhan*'s left leg hard.

j
* HP:Battered MV:Winded - Guildencrantz: Wounded - Elykhan: Critical >
[k dark]
You do the best you can!

* HP:Battered MV:Winded - Guildencrantz: Wounded - Elykhan: Critical >
Guildencrantz leaves north. ^^
[k dark]
You do the best you can!

* HP:Battered MV:Winded - Elykhan: Critical >
4
f
An Elite Dha'vol guard joins Elykhan's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.080 seconds.
An Elite Dha'vol guard tries to crush you, but you deflect the blow.
An Elite Dha'vol guard crushes your body.
An Elite Dha'vol guard crushes your body.
An Elite Dha'vol guard barely crushes your head.
An Elite Dha'vol guard crushes your body hard.
You barely slash *Elykhan*'s body.
You feel parched from the hot weather.
Guildencrantz has arrived from the north.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Winded - Elykhan: Beaten > ------- He healed with 2 hitting him. I got no vials. I’m out.
You panic and attempt to flee!

j

Guildencrantz tickles *Elykhan*'s left arm with his pierce.
You flee head over heels.
The Top of the Watchtower
This is the top of the watchtower. The tower is crowned by a crenellated
battlement, offering excellent cover for archers beyond. The view from this
tower is excellent, and it is obvious why this has been chosen as a
watchtower. The stone of the tower is utterly black, the only color of it
settled dust and stains of blood. There are no railings anywhere in sight,
making it possible to for the unwary to fall or foolishly jump from these
heights to the blighted ground far below.
[ obvious exits: D ]
(wotmudmapper): (error): No matches found.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A winged man is here flying around.
A massive, horned trolloc heaves a huge boulder above his head.

* HP:Beaten MV:Winded >
[k dark]
They aren't here.

* HP:Beaten MV:Winded >
j
[k dark]
They aren't here.

* HP:Beaten MV:Winded >
jump out
Ok.

I just ran from Cara to there dismount and still had to find a horse to get back south. I decided to call it there. Good run. Before this they were kicking the dung out of 3 of us until we finally managed to get them split up briefly. Guildi and I made it out in the end.

Leon
Posts: 27
Joined: Thu Jan 08, 2026 11:31 am

Re: Random Logs

Post by Leon » Fri Mar 13, 2026 3:52 pm

Rare Langois log

-------------------
Langois - Northern End of a Blighted Mire

* S HP:Critical MV:Weary >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Critical MV:Weary >

(tic_timer): Tic in 7 seconds!
rep beaten-crit just existing
You reply to Leon 'beaten-crit just existing'

* S HP:Critical MV:Weary >
bb
change mood brave

You are resting.

* S HP:Critical MV:Weary >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.016 seconds.
You feel parched from the hot weather.
The ancient greatsword, Justice stops glowing...
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
5
where
6
Players in your Zone
--------------------
Langois - Northern End of a Blighted Mire

* S HP:Beaten MV:Winded >
[k dark]
Nah... You feel too relaxed to do that..

* S HP:Beaten MV:Winded >
wimp 40
[change wimpy]
You will now flee if you go below 40 hit points.

* S HP:Beaten MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
* S HP:Beaten MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >

Leon tells you 'I'm otw slow'

* S HP:Beaten MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
bb
change mood brave
5
where
Mood changed to: Brave

* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Langois - Northern End of a Blighted Mire

* S HP:Beaten MV:Winded >
5
where
5
where
Players in your Zone
--------------------
Langois - Northern End of a Blighted Mire

* S HP:Beaten MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
who
l
Players
-------
Leon Jager [Queen's Guard]
Armond Logair [Kandori Merchants' Guild]
Kimber of Murandy
Langois Cos'Raiell
Lord Jafra the Lieutenant [Queen's Guard]

5 players displayed.

* S HP:Beaten MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn on body> an engraved steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> the ancient greatsword, Justice
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Beaten MV:Winded >
who
Players
-------
Leon Jager [Queen's Guard]
Armond Logair [Kandori Merchants' Guild]
Kimber of Murandy
Langois Cos'Raiell
Lord Jafra the Lieutenant [Queen's Guard]

5 players displayed.

l
* S HP:Beaten MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
l
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
who
l
Players
-------
Leon Jager [Queen's Guard]
Armond Logair [Kandori Merchants' Guild]
Kimber of Murandy
Langois Cos'Raiell
Lord Jafra the Lieutenant [Queen's Guard]

5 players displayed.

* S HP:Beaten MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
l in pack
backpack (used) :
a large number of gold crowns (40)
six copper pennys
a bubbling draught
[3] a thin vial of yellow fluid

* S HP:Beaten MV:Winded >

*Porka* has arrived from the south.
A towering Ghar'ghael trolloc has arrived from the south.

* S HP:Beaten MV:Winded >

*Porka* leaves south.
A towering Ghar'ghael trolloc leaves south.

* S HP:Beaten MV:Winded >
l
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Winded >
stand
bb
change mood brave
You stop resting, and stand up.

5
where
* S HP:Beaten MV:Winded >
Mood changed to: Brave

6
* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Langois - Northern End of a Blighted Mire


6
* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >

* S HP:Beaten MV:Winded >
na they mire
You narrate 'they mire'

* S HP:Beaten MV:Winded >
cpd
change posture defensive
ww
change mood wimpy
Posture changed to: Defensive

5
where
* S HP:Beaten MV:Winded >
Mood changed to: Wimpy

6
* S HP:Beaten MV:Winded >
*Bearnedryl* has arrived from the south.
Players in your Zone
--------------------
Langois - Northern End of a Blighted Mire


* S HP:Beaten MV:Winded >
*Bearnedryl* hacks your right arm hard.

[k dark]
You do the best you can!

* S HP:Beaten MV:Winded - Bearnedryl: Hurt >
tar porka
tar1 set to porka

A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!

ww
change mood wimpy
* S HP:Beaten MV:Winded - Bearnedryl: Hurt >
f
s
Mood changed to: Wimpy

s
* S HP:Beaten MV:Winded - Bearnedryl: Hurt >
s
PANIC! You couldn't escape!

* S HP:Beaten MV:Winded - Bearnedryl: Hurt >
A Borderland soldier barely tickles Bearnedryl's left foot with his slash.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with
a flash of steel.
A Shienaran forestscout slashes Bearnedryl's body.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with
a flash of steel.
A Shienaran forestscout barely slashes Bearnedryl's body.
You smite *Bearnedryl*'s body hard.
*Porka* has arrived from the south.
A towering Ghar'ghael trolloc has arrived from the south.
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Bearnedryl: Hurt >
*Porka* crushes your left leg hard.

No way! You're fighting for your life!

f
* S HP:Critical MV:Winded - Bearnedryl: Hurt >
No way! You're fighting for your life!

s
* S HP:Critical MV:Winded - Bearnedryl: Hurt >
s
s
You panic and attempt to flee!


*Porka* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc joins Porka's fight!


You dodge a bash from *Bearnedryl* who loses his balance and falls!


You flee head over heels.
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^.
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A brittle chunk of yellow crystal has formed here.

* S HP:Critical MV:Winded >
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A giant scorpion curls its jointed tail in preparation to attack.
A large, spine-backed snake bares its fangs with a vicious hiss.

* S HP:Critical MV:Winded >
Alas, you cannot go that way...

e
* S HP:Critical MV:Winded >
e
s
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
You smell something remniscent of death as you enter this place.


(tic_timer): Tic in 7 seconds!
* S HP:Critical MV:Winded >
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.

* S HP:Critical MV:Winded >
Leon narrates 'they?' <----- Initially just told me Porka was around
Alas, you cannot go that way...

* S HP:Critical MV:Winded >
e
s
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
The lone wolf is slinking about in the shadows.
A deformed stag stares about wearily.

* S HP:Critical MV:Winded >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Critical MV:Winded >
s
s
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Critical MV:Winded >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Winded >
s
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor

ode
open door east
* S HP:Critical MV:Winded >
e
Ok.

* S HP:Critical MV:Winded >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* S HP:Critical MV:Winded >

Leon narrates 'I'm still like 4 out'

* S HP:Critical MV:Winded >
fd
sheath;wield sword
Mood changed to: Brave

5
where
* S HP:Critical MV:Winded >
6
You don't seem to be wearing a proper sheath.

* S HP:Critical MV:Winded >
You don't seem to have a sword.

* S HP:Critical MV:Winded >
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Critical MV:Winded >
[k dark]
They aren't here.

* S HP:Critical MV:Winded >

A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.045 seconds.
Your heartbeat calms down more as you feel less panicked.
The ancient greatsword, Justice begins to glow...

* S HP:Beaten MV:Tiring >
na am ts
n
You narrate 'am ts'

5
where
* S HP:Beaten MV:Tiring >
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.

6
* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
6
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving <<WEST<<.

* S HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
s
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
5
where
6
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

6
* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

bb
change mood brave
* S HP:Beaten MV:Tiring >
5
where
6
6
Mood changed to: Brave

* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
tar porka
tar1 set to porka
5
where
6
6
6
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* S HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >

*Porka* has arrived from the west.
A towering Ghar'ghael trolloc has arrived from the west.

* S HP:Beaten MV:Tiring >

The ogier Treesinger strikes a towering Ghar'ghael trolloc's body hard.
An angry ogier warrior joins the ogier Treesinger's fight!

df
rem sword;draw
* S HP:Beaten MV:Tiring >
4
kill porka
You stop using the ancient greatsword, Justice.

* S HP:Beaten MV:Tiring >
You try to quietly draw a sai from an earthen brown mantle.

* S HP:Beaten MV:Tiring >
You pierce a towering Ghar'ghael trolloc's body into bloody fragments!

* S HP:Beaten MV:Tiring - the ogier Treesinger: Healthy - a towering
Ghar'ghael trolloc: Hurt >
w
*Porka* gives a towering Ghar'ghael trolloc an order.
No way! You're fighting for your life!

fd
sheath;wield sword
* S HP:Beaten MV:Tiring - the ogier Treesinger: Healthy - a towering
Ghar'ghael trolloc: Hurt >
You pierce a towering Ghar'ghael trolloc's body into bloody fragments!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior barely tickles Porka's right leg with his pound.
The ogier Treesinger swiftly dodges a towering Ghar'ghael trolloc's attempt
to hit him.
The ogier Treesinger strikes a towering Ghar'ghael trolloc's left arm
extremely hard.
You sheath a sai into an earthen brown mantle.

4
kill porka
* S HP:Beaten MV:Tiring - the ogier Treesinger: Healthy - a towering
Ghar'ghael trolloc: Wounded >
You wield the ancient greatsword, Justice with both hands.

* S HP:Beaten MV:Tiring - the ogier Treesinger: Healthy - a towering
Ghar'ghael trolloc: Wounded >
You do the best you can!

ww
change mood wimpy
* S HP:Beaten MV:Tiring - the ogier Treesinger: Healthy - a towering
Ghar'ghael trolloc: Wounded >
f
*Porka* panics, and attempts to flee!
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - the ogier Treesinger: Healthy - a towering
Ghar'ghael trolloc: Wounded >
You panic and attempt to flee!


You flee head over heels.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.

* S HP:Beaten MV:Tiring >
4
kill porka
4
kill porka
4
kill porka
4
kill porka
They aren't here.

* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring >
ss
scan south
They aren't here.

* S HP:Beaten MV:Tiring >
They aren't here.

bb

* S HP:Beaten MV:Tiring >
Mood changed to: Brave

* S HP:Beaten MV:Tiring >
s
4
kill porka
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A pale white root of healall lies on the ground.
A towering Ghar'ghael trolloc is here, fighting the ogier Treesinger.
*Porka* is here, fighting an angry ogier warrior.
An angry ogier warrior is here, fighting Porka.
An angry ogier warrior is here, fighting Porka.
An angry ogier warrior is here, fighting a towering Ghar'ghael trolloc.
An angry ogier warrior is here, fighting Porka.
An angry ogier warrior is here, fighting Porka.
The ogier Treesinger is here, fighting a towering Ghar'ghael trolloc.

4
kill porka
* S HP:Beaten MV:Tiring >
4
kill porka
*Porka* leaves north.
They aren't here.

* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring >
4
kill porka
They aren't here.

* S HP:Beaten MV:Tiring >
n
4
kill porka
They aren't here.

4
kill porka
* S HP:Beaten MV:Tiring >
An angry ogier warrior pounds a towering Ghar'ghael trolloc's body.
A towering Ghar'ghael trolloc tries to hit the ogier Treesinger, but he
dodges the attack.
The ogier Treesinger strikes a towering Ghar'ghael trolloc's right hand hard.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.

* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring >
4
kill porka
They aren't here.

* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring >
n
4
kill porka
4
kill porka
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
*Porka* is standing here.

sn
scan north
* S HP:Beaten MV:Tiring >
The master of scouts narrates 'Porka was spotted Northern End of a
BlightedMire'
*Porka* leaves north.
They aren't here.

* S HP:Beaten MV:Tiring >
4
kill porka
They aren't here.

4
kill porka
* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring >
n
They aren't here.

* S HP:Beaten MV:Tiring >
4
kill porka
4
kill porka
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
*Porka* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring >
ww
change mood wimpy
You smite *Porka*'s body hard.

* S HP:Beaten MV:Tiring - Porka: Beaten >
f
You do the best you can!

* S HP:Beaten MV:Tiring - Porka: Beaten >
4
kill porka
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - Porka: Beaten >
You panic and attempt to flee!

You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
They aren't here.

* S HP:Beaten MV:Tiring >
4
kill porka
4
kill porka
4
kill porka
They aren't here.

* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring >

6
* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Langois - Beneath the Gnarled Trees

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

not
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* S HP:Beaten MV:Tiring >
6
You start paying increased attention to your surroundings.

* S HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* S HP:Beaten MV:Tiring >
*Bearnedryl* has arrived from the east.
[k dark]
You smite *Bearnedryl*'s left leg hard.

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >
[k dark]
You do the best you can!

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >
[k dark]
You do the best you can!

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >

You smite *Bearnedryl*'s body hard.
The ancient tree barely tickles Bearnedryl's head with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >
4
kill porka
*Porka* has arrived from the east.
PANIC! You couldn't escape!

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >

*Porka* barely crushes your left foot.


* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >
PANIC! You couldn't escape!

* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >

The ancient tree tickles Bearnedryl's body with its hit.
The ancient tree barely tickles Bearnedryl's left leg with its hit.
The ancient tree tickles Bearnedryl's body with its hit.
*Bearnedryl* hacks your body.

You smite *Bearnedryl*'s right arm very hard.
*Bearnedryl* sends you sprawling with a powerful bash!


* S HP:Beaten MV:Tiring - Bearnedryl: Wounded >
f

*Porka* crushes your head hard.

The ancient tree barely tickles Bearnedryl's right arm with its hit.
The ancient tree tickles Bearnedryl's body with its hit.
The ancient tree barely tickles Bearnedryl's body with its hit.
*Bearnedryl* hacks your right arm hard.


* S HP:Critical MV:Tiring - Bearnedryl: Wounded >


*Porka* crushes your left hand.

PANIC! You couldn't escape!
The ancient tree tries to hit Bearnedryl, but he parries successfully.
The ancient tree barely tickles Bearnedryl's body with its hit.
The ancient tree barely tickles Bearnedryl's body with its hit.
*Bearnedryl* hacks your head.

You panic and attempt to flee!


*Bearnedryl* panics, and attempts to flee!

You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

* S HP:Critical MV:Tiring >
s
s
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

s
* S HP:Critical MV:Winded >
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Critical MV:Winded >
s
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^.
s
* S HP:Critical MV:Winded >
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^.

w
* S HP:Critical MV:Winded >
w
w
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
Zone: Blighted Grove

* S HP:Critical MV:Winded >
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
Zone: Blighted Grove

* S HP:Critical MV:Winded >
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Critical MV:Winded >
n
n
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove

* S HP:Critical MV:Winded >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.

* S HP:Critical MV:Winded >
e
The treedoor seems to be closed.

* S HP:Critical MV:Winded >
ode
open door east
e
Ok.

cdw
close door west
* S HP:Critical MV:Winded >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.

* S HP:Critical MV:Winded >
Ok.

* S HP:Critical MV:Winded >
qf
take yellow pack;quaff yellow
You get a thin vial of yellow fluid from a backpack.

* S HP:Critical MV:Winded >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Critical MV:Tiring >
e
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
The corpse of a towering Ghar'ghael trolloc is lying here.
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

* S HP:Critical MV:Tiring >
sn
scan north

An angry ogier warrior has arrived from the north.

* S HP:Critical MV:Tiring >
g

* S HP:Critical MV:Tiring >
[k h.dark]
They aren't here.

* S HP:Critical MV:Tiring >
bb
change mood brave
fd
sheath;wield sword
Mood changed to: Brave

* S HP:Critical MV:Tiring >
5
where
You don't seem to be wearing a proper sheath.

* S HP:Critical MV:Tiring >
6
You don't seem to have a sword.

* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

wimp
* S HP:Critical MV:Tiring >
5
where
6
[change wimpy]
You won't flee from any fight now.

* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

ww
change mood wimpy
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

5
where
* S HP:Critical MV:Tiring >
6
Mood changed to: Wimpy

* S HP:Critical MV:Tiring >

(tic_timer): Tic in 7 seconds!
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
ww
change mood wimpy
5

6
* S HP:Critical MV:Tiring >
Mood changed to: Wimpy

6
* S HP:Critical MV:Tiring >
6
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

6
* S HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

6
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
na lol
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
ww
change mood wimpy
You narrate 'lol'

5
where
* S HP:Critical MV:Tiring >
6
Mood changed to: Wimpy

* S HP:Critical MV:Tiring >
6
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

6
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

6
* S HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

6
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

6
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.886 seconds.
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
na am gonna die if i don't leave
5
where
6
You narrate 'am gonna die if i don't leave'

* S HP:Critical MV:Strong >
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
5
where
6
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.

6
* S HP:Critical MV:Strong >
Leon narrates 'sup?'
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

6
* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

e
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<.
The corpse of a towering Ghar'ghael trolloc is lying here.
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

* S HP:Critical MV:Strong >
na 30 hp
5
where
6
You narrate '30 hp'

* S HP:Critical MV:Strong >
ww
change mood wimpy
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
Mood changed to: Wimpy

5
where
* S HP:Critical MV:Strong >
6

6
* S HP:Critical MV:Strong >
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
scan
[k dark]
They aren't here.

5
where
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
6
* S HP:Critical MV:Strong >
6
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
Leon narrates 'coming up df now'
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

na lol
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
You narrate 'lol'

* S HP:Critical MV:Strong >
5
where
* S HP:Critical MV:Strong >
6
6
Mood changed to: Wimpy

6
* S HP:Critical MV:Strong >
Leon narrates 'pull back'
Players in your Zone
--------------------
Langois - Heart of the Blighted Grove

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
scan
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
* S HP:Critical MV:Strong >
na never!
You narrate 'never!'

* S HP:Critical MV:Strong >
w
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.

* S HP:Critical MV:Strong >
odw
open door west
Ok.

* S HP:Critical MV:Strong >

* S HP:Critical MV:Strong >
w
s
s
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.

* S HP:Critical MV:Strong >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Critical MV:Strong >
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Critical MV:Strong >
n
w
s
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<.

s
* S HP:Critical MV:Strong >
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

* S HP:Critical MV:Strong >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv.

* S HP:Critical MV:Strong >
s
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv.

* S HP:Critical MV:Strong >
w
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<.
A huge misshapen bear with large tusks, howls hungrily.

s
* S HP:Critical MV:Strong >
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A huge misshapen bear with large tusks, howls hungrily.

s
* S HP:Critical MV:Strong >
s
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
Zone: Decayed Forest
*Porka* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* S HP:Critical MV:Strong >
s
*Porka* crushes your right arm.

No way! You're fighting for your life!

s
* S HP:Critical MV:Strong - Porka: Battered >
No way! You're fighting for your life!

* S HP:Critical MV:Strong - Porka: Battered >
No way! You're fighting for your life!

* S HP:Critical MV:Strong - Porka: Battered >
f
No way! You're fighting for your life!

* S HP:Critical MV:Strong - Porka: Battered >
Leon has arrived from the south.
You panic and attempt to flee!


Leon leaves north.


*Porka* crushes your left leg.

The blighted tree tickles your head with its hit.

The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!


You flee head over heels.
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving >>EAST>>.
A huge misshapen bear with large tusks, howls hungrily.
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Strong >
e
n
n
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A huge misshapen bear with large tusks, howls hungrily.

* S HP:Critical MV:Strong >
e
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.

e
* S HP:Critical MV:Strong >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.

e
* S HP:Critical MV:Strong >
A shrill piercing scream reverberates through the area.
Alas, you cannot go that way...

* S HP:Critical MV:Strong >
Alas, you cannot go that way...

* S HP:Critical MV:Strong >
Alas, you cannot go that way...

n
* S HP:Critical MV:Strong >
e
e
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving >>EAST>>.

* S HP:Critical MV:Strong >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.

* S HP:Critical MV:Strong >
*Bearnedryl* has arrived from the east.
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
A raven is here, watching.

* S HP:Critical MV:Strong >
na lmao

Leon narrates 'bearnedyrl'

n
* S HP:Critical MV:Strong >
You narrate 'lmao'

* S HP:Critical MV:Strong >
Leon narrates 'bearnedyrl'
Alas, you cannot go that way...

e
* S HP:Critical MV:Strong >
e
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove

e
* S HP:Critical MV:Tiring >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Critical MV:Tiring >
s
The Blighted Woods
A blanket of bug infested dead leaves covers the cursed ground in this
corner of the blighted woods. The sap runs oily and black from rotting
trunks, and the decaying branches lurk precariously above.
Zone: Blighted Grove
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring >
The Tortured Woods
Gaping holes in the massive trees resemble mouths wrenched open in
screams of agony. Wretched and twisted limbs dangle lifeless from the
broken trunks, scraping the ground in the arid breeze. The sky boils
with dark rolling clouds.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<.
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.

* S HP:Critical MV:Tiring >
w
s
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Critical MV:Tiring >
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Critical MV:Tiring >
d
e
s
In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
Zone: Blighted Grove
An enormous blight worm towers above you, making an eerie shrill scream.

s
* S HP:Critical MV:Tiring >
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a snake leaving <<WEST<<.

* S HP:Critical MV:Tiring >
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
An enormous blight worm towers above you, making an eerie shrill scream.

u
* S HP:Critical MV:Tiring >
s
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some tracks of a snake leaving ^^NORTH^^.

* S HP:Critical MV:Tiring >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

s
* S HP:Critical MV:Tiring >
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Tiring >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.

* S HP:Critical MV:Tiring >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring >
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring >
w
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.



o S HP:Critical MV:Tiring >
n
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* S HP:Critical MV:Tiring >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Tiring >
w
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
Zone: Decayed Forest
A potato is here. [3]
A baby lizard scampers about.
A snake is crawling through the water here.

s
* S HP:Critical MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]

* S HP:Critical MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
Door west: greatgate
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

s
* S HP:Critical MV:Tiring >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.

* S HP:Critical MV:Tiring >
na am ragan
n
You narrate 'am ragan'

5
where
* S HP:Critical MV:Tiring >
6
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
fd
sheath;wield sword
You don't seem to be wearing a proper sheath.

bbs
* S HP:Critical MV:Tiring >
Leon narrates 'tdoor'
You don't seem to have a sword.

tat
* S HP:Critical MV:Tiring >
Arglebargle, glop-glyf!?!

* S HP:Critical MV:Tiring >
5
where
Arglebargle, glop-glyf!?!

6
* S HP:Critical MV:Tiring >
6
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
df
rem sword;draw
5
where
6
You stop using the ancient greatsword, Justice.

6
* S HP:Critical MV:Tiring >
You try to quietly draw a sai from an earthen brown mantle.

* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

fd
sheath;wield sword
* S HP:Critical MV:Tiring >
5
where
You sheath a sai into an earthen brown mantle.

6
6
* S HP:Critical MV:Tiring >
You wield the ancient greatsword, Justice with both hands.

* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

bb
change mood brave
* S HP:Critical MV:Tiring >
Mood changed to: Brave

* S HP:Critical MV:Tiring >
5
where
6

(tic_timer): Tic in 7 seconds!
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

* S HP:Critical MV:Tiring >

Leon narrates 'nod coming to you'

* S HP:Critical MV:Tiring >
na up to 39 hp
5
where
You narrate 'up to 39 hp'

6
* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Tiring >
[k dark]
They aren't here.

rest
* S HP:Critical MV:Tiring >
You sit down and rest your tired bones.

l
* S HP:Critical MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Critical MV:Tiring >
5
where
6
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Tiring >
You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn on body> an engraved steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> the ancient greatsword, Justice ..It glows white!
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Critical MV:Tiring >
l in pack
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 60.867 seconds.
Your heartbeat calms down more as you feel less panicked.
backpack (used) :
a large number of gold crowns (40)
six copper pennys
a bubbling draught
[2] a thin vial of yellow fluid

* S HP:Critical MV:Strong >
na down to 2 vials
5
where
6
You narrate 'down to 2 vials'

* S HP:Critical MV:Strong >
Players in your Zone
--------------------
Langois - The Yard Before the Monastery

* S HP:Critical MV:Strong >

* S HP:Critical MV:Strong >
na have sids in fd
5
where
6
You narrate 'have sids in fd'

* S HP:Critical MV:Strong >
Players in your Zone
--------------------
Leon - By the Apple Trees
Langois - The Yard Before the Monastery

* S HP:Critical MV:Strong >
Leon has arrived from the north, riding a warhorse.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Critical MV:Strong >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Critical MV:Strong >

Leon starts following you.

cackle
* S HP:Critical MV:Strong >
You cackle gleefully.

* S HP:Critical MV:Strong >
l leon

Leon has some small wounds and bruises.

Leon is using:
<used as light> a crystal lightstick
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a black, silver-embroidered cape
<slung on back> a heron-engraved scabbard
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a nimble blade with a cuendillar pommel
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Critical MV:Strong >
group all
l
Leon is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.

* S HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Critical MV:Strong >
say lets mop up!
You say 'lets mop up!'

l
* S HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Critical MV:Strong >

Leon says 'they both caveish'

l leon
* S HP:Critical MV:Strong >

Leon has some small wounds and bruises.

Leon is using:
<used as light> a crystal lightstick
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a black, silver-embroidered cape
<slung on back> a heron-engraved scabbard
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a nimble blade with a cuendillar pommel
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Critical MV:Strong >
say on tic
You say 'on tic'

l
* S HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Critical MV:Strong >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Critical MV:Strong >

Leon nods in agreement.

* S HP:Critical MV:Strong >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

bb
change mood brave
* S HP:Critical MV:Strong >
Mood changed to: Brave

* S HP:Critical MV:Strong >
wimp 25

Leon gets a cup of thready brown tea from a belt pack.

* S HP:Critical MV:Strong >
[change wimpy]
You will now flee if you go below 25 hit points.

* S HP:Critical MV:Strong >

Leon quaffs a cup of thready brown tea.

* S HP:Critical MV:Strong >
say failed 3x wimpy flees
You say 'failed 3x wimpy flees'

l
* S HP:Beaten MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Strong >
say i swear it's abs
stand
You say 'i swear it's abs '

* S HP:Beaten MV:Strong >
stat
You stop resting, and stand up.

5
where
* S HP:Beaten MV:Strong >
6
You are a 907 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 74.6 lbs, light.
Your base abilities are: Str:19 Int:16 Wil:16 Dex:19 Con:19.
Offensive bonus: 195, Dodging bonus: 3, Parrying bonus: 19
Your mood is: Brave. You will flee below: 25 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* S HP:Beaten MV:Strong >
l
Players in your Zone
--------------------
Leon - The Yard Before the Monastery
Langois - The Yard Before the Monastery

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Strong >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Strong >
say going
You say 'going'

* S HP:Beaten MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
Leon Jager is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Strong >

Leon looks at you.

* S HP:Beaten MV:Strong >
w
w
w
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
Door east: greatgate
Leon has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Strong >
w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.
Leon has arrived from the east, riding a warhorse.

w
* S HP:Beaten MV:Strong >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
Zone: Decayed Forest
A black snake is here, lying on a rock.
Leon has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Strong >
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.
Leon has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Strong >
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
Zone: Decayed Forest
A snake is crawling through the water here.
A Shienaran scout watches the horizon.
Leon has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Strong >
n
w
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
A green woodpecker is here flying around.
A mole is here, looking sickly.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong >
w
In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A young and strong buck is here, munching some grass.
Leon has arrived from the east, riding a warhorse.

n
* S HP:Beaten MV:Strong >
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
Zone: Decayed Forest
Leon has arrived from the east, riding a warhorse.

n
* S HP:Beaten MV:Strong >
n
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
Zone: Decayed Forest
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong >
n
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
Zone: Decayed Forest
Leon has arrived from the south, riding a warhorse.

n
* S HP:Beaten MV:Strong >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A huge misshapen bear with large tusks, howls hungrily.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Leon has arrived from the south, riding a warhorse.

n
* S HP:Beaten MV:Strong >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A squirrel is here, chittering.
Leon has arrived from the south, riding a warhorse.

n
* S HP:Beaten MV:Strong >
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong >
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
You smell something remniscent of death as you enter this place.
Leon has arrived from the south, riding a warhorse.

6
* S HP:Beaten MV:Strong >
Alas, you cannot go that way...

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

e
* S HP:Beaten MV:Strong >
n
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
Leon has arrived from the west, riding a warhorse.

n
* S HP:Beaten MV:Tiring >
5
where
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Leon - Trail Before the Cave
Langois - Trail Before the Cave

* S HP:Beaten MV:Tiring >
n
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >

An ogier has arrived from the west.

* S HP:Beaten MV:Tiring >
yell die die die
You bellow 'die die die'

* S HP:Beaten MV:Tiring >
w
n
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
An astonishingly tall and broad man stands here, with large tufted ears.
Leon has arrived from the east, riding a warhorse.

n

(tic_timer): Tic in 7 seconds!
* S HP:Beaten MV:Tiring >
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >
e
n
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
Leon has arrived from the west, riding a warhorse.

n
* S HP:Beaten MV:Tiring >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Leon - On the Forgotten Trail
Langois - On the Forgotten Trail

* S HP:Beaten MV:Tiring >
bb
change mood brave
[k dark]
They aren't here.

w
* S HP:Beaten MV:Tiring >
Mood changed to: Brave

* S HP:Beaten MV:Tiring >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
Leon has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Tiring >
n
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Full >
e

Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
Leon has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Full >

Bearnedryl bellows 'VfI ]lmHlBc'

* S HP:Beaten MV:Full >
e
se
scan east
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
Leon has arrived from the west, riding a warhorse.

e
* S HP:Beaten MV:Full >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
An astonishingly tall and broad man stands here, with large tufted ears.
The lone wolf is slinking about in the shadows.
Leon has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Strong >
s
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Leon has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Strong >
bb
change mood brave
Mood changed to: Brave

* S HP:Beaten MV:Strong >
l
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^.
Leon Jager is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Strong >
l
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^.
Leon Jager is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Strong >
5
where
6
Players in your Zone
--------------------
Leon - Beneath the Gnarled Trees
Langois - Beneath the Gnarled Trees

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
e
e
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Leon has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Strong >
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Leon has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Strong >
s
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Leon has arrived from the north, riding a warhorse.

s
* S HP:Beaten MV:Strong >
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Leon has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Strong >
na clear 1s
You narrate 'clear 1s'

6
* S HP:Beaten MV:Strong >
Players in your Zone
--------------------
Leon - The Blighted Woods
Langois - The Blighted Woods

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >

Leon leaves south riding a warhorse.

* S HP:Beaten MV:Strong >
na man with def
You narrate 'man with def'

s
* S HP:Beaten MV:Strong >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Leon Jager is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leon.
The blighted tree is here, fighting Leon.

* S HP:Beaten MV:Strong >
k tree
Leon narrates 'nod'
You smite the blighted tree's roots into bloody fragments!

* S HP:Beaten MV:Strong - Leon: Scratched - the blighted tree: Beaten >

You smite the blighted tree's crown into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
The blighted tree tries to hit Leon, but he dodges the attack.

* S HP:Beaten MV:Strong >
l

* S HP:Beaten MV:Strong >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
The corpse of the blighted tree is lying here.
Leon Jager is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leon.

* S HP:Beaten MV:Strong >
k tree
l
You smite the blighted tree's branch into bloody fragments!

* S HP:Beaten MV:Strong - Leon: Scratched - the blighted tree: Wounded >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
The corpse of the blighted tree is lying here.
Leon Jager is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leon.

* S HP:Beaten MV:Strong - Leon: Scratched - the blighted tree: Wounded >

You smite the blighted tree's trunk into bloody fragments!
Leon slashes the blighted tree's trunk into bloody fragments!
Leon swiftly dodges the blighted tree's attempt to hit him.

* S HP:Beaten MV:Strong - Leon: Scratched - the blighted tree: Battered >
l
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
The corpse of the blighted tree is lying here.
Leon Jager is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leon.

* S HP:Beaten MV:Strong - Leon: Scratched - the blighted tree: Battered >

You smite the blighted tree's crown into bloody fragments!
Leon slashes the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

l
* S HP:Beaten MV:Strong >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
The corpse of the blighted tree is lying here. [2]
Leon Jager is standing here, riding a warhorse.

* S HP:Beaten MV:Strong >
e
se
scan east
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
A hideous trolloc is here, in a world of hurt.
Leon has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Strong >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The corpse of the blighted tree is lying here. [2]
Leon has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Strong >
say can you scout?
You say 'can you scout?'

bb
change mood brave
* S HP:Beaten MV:Strong >
5
where
6
Mood changed to: Brave

6
* S HP:Beaten MV:Strong >
Players in your Zone
--------------------
Leon - The Blighted Woods
Langois - The Blighted Woods

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
not
[k dark]
They aren't here.

5
where
* S HP:Beaten MV:Strong >
6
You start paying increased attention to your surroundings.

* S HP:Beaten MV:Strong >
Players in your Zone
--------------------
Leon - The Blighted Woods
Langois - The Blighted Woods

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

eq
* S HP:Beaten MV:Strong >
You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn on body> an engraved steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> the ancient greatsword, Justice ..It glows white!
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Beaten MV:Strong >
bb
change mood brave

Leon nods in agreement.

* S HP:Beaten MV:Strong >
Mood changed to: Brave

* S HP:Beaten MV:Strong >
l
Leon leaves east riding a warhorse.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of the blighted tree is lying here. [2]

* S HP:Beaten MV:Strong >
5
where
6
6
Players in your Zone
--------------------
Leon - Abandoned Square
Langois - The Blighted Woods


* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
6
6
[k dark]
They aren't here.

6
* S HP:Beaten MV:Strong >
6
[k dark]
They aren't here.

6
* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
6
[k dark]
They aren't here.

6
* S HP:Beaten MV:Strong >
6
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
6
Leon has arrived from the north, riding a warhorse.
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >

Leon narrates 'both there'

* S HP:Beaten MV:Strong >
na up to 98 hp
You narrate 'up to 98 hp'

* S HP:Beaten MV:Strong >

Leon narrates 'patty'

* S HP:Beaten MV:Strong >

(tic_timer): Tic in 7 seconds!
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of the blighted tree is lying here. [2]
Leon Jager is standing here, riding a warhorse.

* S HP:Beaten MV:Strong >

*Bearnedryl* has arrived from the east.
*Porka* has arrived from the east.

* S HP:Beaten MV:Strong >

Leon slashes *Porka*'s head.
*Bearnedryl* hacks your body hard.

* S HP:Beaten MV:Strong - Bearnedryl: Wounded >
,
[bash ]


Leon slashes *Porka*'s right hand.


-
=

*Bearnedryl* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
,

*Porka* sends Leon sprawling with a powerful bash!

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >

*Bearnedryl* hacks your head.
*Porka* crushes Leon's head hard.

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >

*Bearnedryl* hacks your left leg.

*Porka* crushes Leon's body.

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
[bash ]


-
=
+
*
*
+
=
*Porka* crushes Leon's body very hard.
Leon barely slashes *Porka*'s body.

-

-
=
As *Bearnedryl* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >

You dodge a bash from *Bearnedryl* who loses his balance and falls!


* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
,

Leon sends *Porka* sprawling with a powerful bash!

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
[bash ]


-
Leon looks at *Porka*.

=
+
*
*
+
Leon slashes *Porka*'s body hard.

=
-

-
=
Your bash at *Bearnedryl* sends him sprawling!

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >

You smite *Bearnedryl*'s body hard.
Leon slashes *Porka*'s body.

diag porka
* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
Porka has some big nasty wounds and scratches.

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
,
You smite *Bearnedryl*'s body.
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >

*Porka* sends Leon sprawling with a powerful bash!

,
* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
,
[bash ]


-
=
+
*Porka* crushes Leon's body hard.

*
*
+
=
-

*Bearnedryl* sends you sprawling with a powerful bash!


* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >

*Bearnedryl* hacks your right arm.

*Porka* crushes Leon's right foot hard.

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >

Leon says 'sure porka just break my def unbashed with a scratched binnol'

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
,

*Bearnedryl* hacks your right leg.


* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
,

Leon avoids being bashed by *Porka* who loses her balance and falls!

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
[bash ]

Cancelled.
[bash ]


-
Leon sends *Porka* sprawling with a powerful bash!

=
+
Leon slashes *Porka*'s head hard.

*
ww
change mood wimpy
*
f
+
Cancelled.
Mood changed to: Wimpy

* S HP:Beaten MV:Fresh - Bearnedryl: Wounded >
You panic and attempt to flee!


You flee head over heels.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

na brb
* S HP:Beaten MV:Full >
You narrate 'brb'

* S HP:Beaten MV:Full >
w
n
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of the blighted tree is lying here. [2]
*Porka* is here, fighting Leon.
*Bearnedryl* is standing here.
Leon Jager is here, fighting Porka, riding a warhorse.

* S HP:Beaten MV:Full >

*Bearnedryl* tickles your body with his hack.


* S HP:Beaten MV:Full - Bearnedryl: Wounded >
No way! You're fighting for your life!

* S HP:Beaten MV:Full - Bearnedryl: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy

* S HP:Beaten MV:Full - Bearnedryl: Wounded >
You panic and attempt to flee!


Leon avoids being bashed by *Porka* who loses her balance and falls!


You smite *Bearnedryl*'s body very hard.
You flee head over heels.
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.

* S HP:Beaten MV:Full >
6
6
[k dark]
They aren't here.

* S HP:Beaten MV:Full >
[k dark]
They aren't here.

bb
change mood brave
* S HP:Beaten MV:Full >

6
* S HP:Beaten MV:Full >
[k dark]
They aren't here.

* S HP:Beaten MV:Full >
[k dark]
They aren't here.

* S HP:Beaten MV:Full >
[k dark]
They aren't here.

6
* S HP:Beaten MV:Full >
[k dark]
They aren't here.

* S HP:Beaten MV:Full >
Leon narrates 'buffing'
[k dark]
They aren't here.

n
* S HP:Beaten MV:Full >
4
kill porka
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of the blighted tree is lying here. [2]
*Porka* is here, fighting Leon.
*Bearnedryl* is here, fighting Leon.
Leon Jager is sitting here, riding a warhorse.

4
kill porka
* S HP:Beaten MV:Full >
You smite *Bearnedryl*'s left leg very hard.

* S HP:Beaten MV:Full - Leon: Hurt - Bearnedryl: Wounded >
You smite *Bearnedryl*'s left foot.
*Bearnedryl* hacks Leon's head.
You do the best you can!

* S HP:Beaten MV:Full - Leon: Hurt - Bearnedryl: Wounded >
4
kill porka
You do the best you can!

* S HP:Beaten MV:Full - Leon: Hurt - Bearnedryl: Wounded >
na great
You narrate 'great'

* S HP:Beaten MV:Full - Bearnedryl: Wounded >

You smite *Bearnedryl*'s left foot very hard.
*Porka* crushes Leon's right arm very hard.

* S HP:Beaten MV:Full - Bearnedryl: Wounded >

You smite *Bearnedryl*'s body very hard.
*Bearnedryl* panics, and attempts to flee!
*Porka* tries to crush Leon, but he deflects the blow.

* S HP:Beaten MV:Full - Bearnedryl: Battered >

*Bearnedryl* leaves east.

* S HP:Beaten MV:Full >
na not wasting hits on bashing
You narrate 'not wasting hits on bashing'

4
kill porka
* S HP:Beaten MV:Full >
*Bearnedryl* has arrived from the east.
You smite *Bearnedryl*'s body hard.
*Bearnedryl* panics, and attempts to flee!

4
kill porka
* S HP:Beaten MV:Full - Bearnedryl: Battered >
4
kill porka
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Battered >
You do the best you can!

4
kill porka
* S HP:Beaten MV:Full - Bearnedryl: Battered >

*Porka* avoids being bashed by Leon who loses his balance and falls!
*Bearnedryl* leaves north.

4
kill porka
* S HP:Beaten MV:Full >
You smite *Porka*'s body hard.

* S HP:Beaten MV:Full - Leon: Hurt - Porka: Battered >
6
You smite *Porka*'s body.
You do the best you can!

* S HP:Beaten MV:Full - Leon: Hurt - Porka: Beaten >

(tic_timer): Tic in 7 seconds!
4
kill porka
[k dark]
You do the best you can!

6
* S HP:Beaten MV:Full - Leon: Hurt - Porka: Beaten >
You do the best you can!

* S HP:Beaten MV:Full - Leon: Hurt - Porka: Beaten >
6
*Bearnedryl* has arrived from the north.
[k dark]
You do the best you can!

* S HP:Beaten MV:Full - Leon: Hurt - Porka: Beaten >

*Porka* sends Leon sprawling with a powerful bash!
*Bearnedryl* hacks your head.


6
* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
[k dark]
You do the best you can!

6
* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
[k dark]
You do the best you can!

* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
[k dark]
You do the best you can!

* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >

You smite *Porka*'s body.
*Porka* crushes Leon's right leg very hard.
*Porka* crushes your left arm.


* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
wimp 30
6
[change wimpy]
You will now flee if you go below 30 hit points.

* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
[k dark]
You do the best you can!

* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
l

You dodge a bash from *Bearnedryl* who loses his balance and falls!


ww
change mood wimpy
* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of the blighted tree is lying here. [2]
*Bearnedryl* is here, fighting YOU!
*Porka* is here, fighting Leon.
Leon Jager is here, fighting Porka, riding a warhorse.

* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
f
Mood changed to: Wimpy

* S HP:Critical MV:Full - Leon: Wounded - Porka: Beaten >
You panic and attempt to flee!


*Porka* tries to crush Leon, but he deflects the blow.
*Porka* barely crushes your head.

Leon slashes *Porka*'s body.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.825 seconds.

w
You flee head over heels.
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>

* S HP:Critical MV:Full >
e
sn
scan north
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv

bb
change mood brave
* S HP:Critical MV:Full >
Mood changed to: Brave

* S HP:Critical MV:Full >
Leon narrates 'buffing'
[k dark]
They aren't here.

* S HP:Critical MV:Full >
[k dark]
They aren't here.

n
* S HP:Critical MV:Full >
4
kill porka
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of the blighted tree is lying here. [2]
*Bearnedryl* is here, fighting Leon.
*Porka* is here, fighting Leon.
Leon Jager is here, fighting Porka, riding a warhorse.

4
kill porka
* S HP:Critical MV:Full >
You smite *Bearnedryl*'s left foot very hard.

* S HP:Critical MV:Full - Leon: Wounded - Bearnedryl: Battered >
You do the best you can!

* S HP:Critical MV:Full - Leon: Wounded - Bearnedryl: Battered >
4
kill porka

You smite *Bearnedryl*'s body hard.
*Bearnedryl* hacks Leon's body.

4
kill porka
* S HP:Critical MV:Full - Leon: Wounded - Bearnedryl: Battered >
You do the best you can!

* S HP:Critical MV:Full - Leon: Wounded - Bearnedryl: Battered >
You do the best you can!

* S HP:Critical MV:Full - Leon: Wounded - Bearnedryl: Battered >

Leon sends *Porka* sprawling with a powerful bash!

* S HP:Critical MV:Full - Bearnedryl: Battered >

You smite *Bearnedryl*'s right foot very hard.
Leon slashes *Porka*'s body.

* S HP:Critical MV:Full - Bearnedryl: Battered >
na am crit now fyi
l
You narrate 'am crit now fyi'

* S HP:Critical MV:Full - Bearnedryl: Battered >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of the blighted tree is lying here. [2]
*Bearnedryl* is here, fighting YOU!
*Porka* is sitting here.
Leon Jager is here, fighting Porka, riding a warhorse.

* S HP:Critical MV:Full - Bearnedryl: Battered >

You smite *Bearnedryl*'s right leg very hard.
Leon slashes *Porka*'s left foot.

* S HP:Critical MV:Full - Bearnedryl: Battered >
ww
change mood wimpy
You dodge a bash from *Bearnedryl* who loses his balance and falls!

Mood changed to: Wimpy

* S HP:Critical MV:Full - Bearnedryl: Battered >

Leon narrates 'he dis'

* S HP:Critical MV:Full - Bearnedryl: Battered >

You smite *Bearnedryl*'s body hard.
Leon slashes *Porka*'s right leg.

* S HP:Critical MV:Full - Bearnedryl: Beaten >
wimp 30
[change wimpy]
You will now flee if you go below 30 hit points.

* S HP:Critical MV:Full - Bearnedryl: Beaten >

Leon avoids being bashed by *Porka* who loses her balance and falls!

* S HP:Critical MV:Full - Bearnedryl: Beaten >

You smite *Bearnedryl*'s body hard.

na he's beaten
* S HP:Critical MV:Full - Bearnedryl: Beaten >

Leon sends *Porka* sprawling with a powerful bash!

* S HP:Critical MV:Full - Bearnedryl: Beaten >
You narrate 'he's beaten'

* S HP:Critical MV:Full - Bearnedryl: Beaten >

*Bearnedryl* sends you sprawling with a powerful bash!


* S HP:Critical MV:Full - Bearnedryl: Beaten >

A shrill piercing scream reverberates through the area.

* S HP:Critical MV:Full - Bearnedryl: Beaten >

Leon narrates 'nod'

* S HP:Critical MV:Full - Bearnedryl: Beaten >

*Bearnedryl* hacks your left arm.

Leon slashes *Porka*'s right arm very hard.

* S HP:Critical MV:Full - Bearnedryl: Beaten >

*Porka* panics, and attempts to flee!

* S HP:Critical MV:Full - Bearnedryl: Beaten >

*Porka* leaves north.

* S HP:Critical MV:Full - Bearnedryl: Beaten >
4
kill porka

*Porka* has arrived from the north.

* S HP:Critical MV:Full - Bearnedryl: Beaten >

*Porka* leaves east.

6
* S HP:Critical MV:Full - Bearnedryl: Beaten >

Leon narrates 'pork'

6
* S HP:Critical MV:Full - Bearnedryl: Beaten >

Leon slashes *Bearnedryl*'s left arm hard.

* S HP:Critical MV:Full - Bearnedryl: Beaten >
6

Leon slashes *Bearnedryl*'s left arm very hard.
*Bearnedryl* hacks your body.

You are interrupted and stop what you are doing.
You panic and attempt to flee!

6
You flee head over heels.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
*Porka* is standing here.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
You smite *Porka*'s body very hard.
*Porka* panics, and attempts to flee!

* S HP:Critical MV:Full - Porka: Critical >
[k dark]
You do the best you can!

* S HP:Critical MV:Full - Porka: Critical >
6
*Porka* leaves west.
[k dark]
They aren't here.

* S HP:Critical MV:Full >
[k dark]
They aren't here.

* S HP:Critical MV:Full >
6
[k dark]
They aren't here.

* S HP:Critical MV:Full >
[k dark]
They aren't here.

w
* S HP:Critical MV:Full >
[k dark]
They aren't here.

* S HP:Critical MV:Full >
6
*Bearnedryl* has arrived from the west.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of the blighted tree is lying here. [2]
*Porka* is here, fighting Leon.
Leon Jager is here, fighting Porka, riding a warhorse.

6
* S HP:Critical MV:Full >
[k dark]
You smite *Porka*'s body very hard.
*Porka* panics, and attempts to flee!

* S HP:Critical MV:Full - Leon: Wounded - Porka: Critical >
6
[k dark]
You do the best you can!

6
* S HP:Critical MV:Full - Leon: Wounded - Porka: Critical >
6
6
You smite *Porka*'s right arm.
*Porka* panics, and attempts to flee!
*Porka* leaves south.
Leon narrates 'crit'
[k dark]
They aren't here.

* S HP:Critical MV:Full >
6
*Porka* has arrived from the south.
[k dark]
You smite *Porka*'s right arm hard.
*Porka* is incapacitated and will slowly die, if not aided.

* S HP:Critical MV:Full - Porka: Critical >
6
Leon slashes *Porka*'s head very hard.
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Porka*'s death cry.
[k dark]
They aren't here.

* S HP:Critical MV:Full >
6
[k dark]
They aren't here.

* S HP:Critical MV:Full >
[k dark]
They aren't here.

6
* S HP:Critical MV:Full >
*Bearnedryl* has arrived from the east.
[k dark]
You smite *Bearnedryl*'s body hard.
*Bearnedryl* panics, and attempts to flee!

* S HP:Critical MV:Full - Bearnedryl: Critical >
Leon slashes *Bearnedryl*'s body.
[k dark]
You do the best you can!

* S HP:Critical MV:Full - Bearnedryl: Critical >
[k dark]
You do the best you can!

6
* S HP:Critical MV:Full - Bearnedryl: Critical >
6
6
[k dark]
You do the best you can!

6
* S HP:Critical MV:Full - Bearnedryl: Critical >
*Bearnedryl* leaves north.
[k dark]
They aren't here.

6
* S HP:Critical MV:Full >
6
[k dark]
They aren't here.

6
* S HP:Critical MV:Full >
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.

* S HP:Critical MV:Full >
n
[k dark]
They aren't here.

n
* S HP:Critical MV:Full >
[k dark]
They aren't here.

* S HP:Critical MV:Full >
6
[k dark]
They aren't here.

* S HP:Critical MV:Full >
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Leon has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full >
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Leon has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full >
[k dark]
They aren't here.

* S HP:Critical MV:Full >
e
6
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
Leon has arrived from the west, riding a warhorse.

* S HP:Critical MV:Full >
[k dark]
They aren't here.

* S HP:Critical MV:Full >
na hit
Leon leaves south riding a warhorse.
You narrate 'hit'

* S HP:Critical MV:Full >
na i can't
w
You narrate 'i can't'

s
* S HP:Critical MV:Full >
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

s
* S HP:Critical MV:Strong >
6
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv

* S HP:Critical MV:Strong >
6
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of Porka is lying here.
The corpse of the blighted tree is lying here. [2]

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

6
6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
na blocking porka
6
You narrate 'blocking porka'

6
* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
6
[k dark]
They aren't here.

6
* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
[k dark]
They aren't here.

* S HP:Critical MV:Strong >
*Bearnedryl* has arrived from the north.
[k dark]
You smite *Bearnedryl*'s right leg very hard.
*Bearnedryl* panics, and attempts to flee!

* S HP:Critical MV:Strong - Bearnedryl: Critical >
l in corpse
6
6
corpse (here) :
a dark pair of steel boots
a pair of steel-plated greaves
a shiny copper dagger
a water skin
a bronze belt of odd design
a two-handed binnol (scratched)
a sungwood bracelet
an ivy bracelet
a pair of steel-plated gauntlets
a pair of steel-plated vambraces
a backpack
a black, silver-embroidered cape
a thick, steel-plated breastplate
a torc of gleaming steel
a polished, slitted great helm
[2] a gold ring delicately carved with ivy
an oilstone

* S HP:Critical MV:Strong - Bearnedryl: Critical >
6
[k dark]
You do the best you can!

* S HP:Critical MV:Strong - Bearnedryl: Critical >
6
You smite *Bearnedryl*'s left leg very hard.
*Bearnedryl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Bearnedryl*'s death cry.

Ominas
Posts: 492
Joined: Thu Jun 18, 2015 4:07 am

Re: Random Logs

Post by Ominas » Fri Mar 13, 2026 4:03 pm

* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.
*Mazoku* has arrived from the north.
Lynnix tries to pierce *Mazoku*, but he parries successfully.

j
* R HP:Beaten MV:Fresh >
[k dark]
You try to hack *Mephistopheles*, but he parries successfully.

* R HP:Beaten MV:Fresh - Mephistopheles: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Mephistopheles: Battered >
3
[bash ]


The ancient tree tickles Mazoku's left leg with its hit.
*Mazoku* panics, and attempts to flee!
The ancient tree joins the ancient tree's fight!

-
=
+
*
The ancient tree tries to hit Mephistopheles, but he parries successfully.
The ancient tree tickles Mazoku's right leg with its hit.
*Mazoku* panics, and attempts to flee!
Lynnix pierces *Mazoku*'s left arm hard.
*Mazoku* panics, and attempts to flee!

*
+
*Mazoku* leaves west. <<

=
Lynnix pierces *Mephistopheles*'s body.

-
*Mephistopheles* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Mazoku* has arrived from the west.


*Mazoku* tries to lance Lynnix, but he deflects the blow.

e
j
3

*Mazoku* tries to lance Lynnix, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
Lynnix pierces *Mephistopheles*'s body hard.
The ancient tree barely hits Mephistopheles's body.
*Mephistopheles* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Alas, you cannot go that way...

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[bash ]
Bash who?

* R HP:Critical MV:Full >
s
j
3
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is here, fighting Lynnix.
*Mephistopheles* is here, fighting Lynnix, riding a shadow stallion.
A raven is visible flying high in the sky.
A raven is here flying around.
A raven is here flying around.
Lynnix Bear is here, fighting Mephistopheles, riding a warhorse.
The ancient tree is here, fighting Mazoku.
The ancient tree is here, fighting Mephistopheles.

* R HP:Critical MV:Full >
*Mephistopheles* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Mephistopheles* tries to slash Lynnix, but he deflects the blow.
The ancient tree tries to hit Mazoku, but he deflects the blow.
Lynnix pierces *Mephistopheles*'s body.
The ancient tree mounts an attack against Mephistopheles, but weak nerves get the better of it.
[k dark]
You try to hack *Mazoku*, but he parries successfully.

* R HP:Critical MV:Full - Lynnix: Battered - Mazoku: Critical >
[bash ]
Lynnix avoids being bashed by *Mazoku* who loses his balance and falls!


Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.
*Mephistopheles* panics, and attempts to flee!

-
*Mephistopheles* leaves west riding a shadow stallion. <<

=
+
*
*
+
=
-

The ancient tree joins the ancient tree's fight!
The ancient tree barely hits Mazoku's body.
*Mazoku* panics, and attempts to flee!
Lynnix pierces *Mazoku*'s body hard.
The ancient tree tries to hit Mazoku, but he parries successfully.

-
=
Your bash at *Mazoku* sends him sprawling!

* R HP:Beaten MV:Full - Lynnix: Battered - Mazoku: Critical >
nar maz crit
b
You narrate 'maz crit'

* R HP:Beaten MV:Full - Lynnix: Battered - Mazoku: Critical >
j
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full - Lynnix: Battered - Mazoku: Critical >
j
[k dark]
You do the best you can!
Lynnix sheathes a silver-winged basilard into a bright red robe.

j
* R HP:Beaten MV:Full - Lynnix: Battered - Mazoku: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Lynnix: Battered - Mazoku: Critical >
j
[k dark]
You do the best you can!

j
* R HP:Beaten MV:Full - Lynnix: Battered - Mazoku: Critical >
j
The ancient tree tries to hit Mazoku, but he parries successfully.
You hack *Mazoku*'s left leg hard.
The ancient tree hits Mazoku's left arm.
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Lynnix: Battered - Mazoku: Critical >
j
[k dark]
You do the best you can!

j
* R HP:Beaten MV:Full - Lynnix: Battered - Mazoku: Critical >
j
A throwing knife arcs through the air.
[k dark]
You do the best you can!
*Mazoku* leaves west. <<

* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
w
A throwing knife falls to the ground after being thrown.
[k dark]
They aren't here.

j
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
A black cat meanders to an unknown destination.
Lynnix has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
*Mephistopheles* tries to slash Lynnix, but he parries successfully.

w
* R HP:Beaten MV:Full >
j
[k dark]
You hack *Mephistopheles*'s head very hard.

* R HP:Beaten MV:Full - Lynnix: Battered - Mephistopheles: Beaten >
[bash ]

Cancelled.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Lynnix: Battered - Mephistopheles: Beaten >
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.
A black cat sniffs the ground...
A black cat growls menacingly.
*Mephistopheles* tries to slash Lynnix, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Lynnix: Battered - Mephistopheles: Beaten >
w
j
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Lynnix: Battered - Mephistopheles: Beaten >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Lynnix: Battered - Mephistopheles: Beaten >
w

*Mephistopheles* panics, and attempts to flee!

j
* R HP:Beaten MV:Full - Lynnix: Battered - Mephistopheles: Beaten >
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.
No way! You're fighting for your life!
*Mephistopheles* leaves north riding a shadow stallion. ^^

* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
w
[k dark]
They aren't here.

j
* R HP:Beaten MV:Full >
w
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lynnix has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
j
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lynnix has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

w
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
w
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lynnix has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
w
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
Lynnix has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
w
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
Lynnix has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

n
* R HP:Beaten MV:Full >
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lynnix has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
Lynnix has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Full >

Lynnix pierces *Mephistopheles*'s body.

* R HP:Beaten MV:Full >

*Mephistopheles* tries to slash Lynnix, but he parries successfully.
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.

j
* R HP:Beaten MV:Full >
[k dark]
You hack *Mephistopheles*'s body hard.

3
* R HP:Beaten MV:Full - Lynnix: Battered - Mephistopheles: Beaten >
[bash ]
*Mephistopheles* panics, and attempts to flee!


-
=
*Mephistopheles* leaves west riding a shadow stallion. <<

+
*
w
j
3
*
Cancelled.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
*Mazoku* is standing here.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Lynnix has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
Lynnix tries to pierce *Mephistopheles*, but he parries successfully.

* R HP:Beaten MV:Full >
[k dark]
You hack *Mazoku*'s right leg hard.
*Mazoku* panics, and attempts to flee!

* R HP:Beaten MV:Full - Mazoku: Critical >
[bash ]


-
=
+
*
*Mazoku* leaves south. vv

*
+
=
-
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
*Mazoku* has arrived from the south.


e
-
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.
*Mazoku* lances your left hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


(tic_timer): Tic in 7 seconds!
You flee head over heels.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
Alas, you cannot go that way...

* R HP:Critical MV:Full >
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Full >
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
w
j
[k dark]
They aren't here.

3
* R HP:Critical MV:Full >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
A raven is visible flying high in the sky.
A raven is here flying around.
A raven is here flying around.
Lynnix Bear is sitting here, riding a warhorse.
*Mephistopheles* is here, fighting Lynnix, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
A shivering tree is here, fighting Lynnix.
A shivering tree is here, fighting Lynnix.

* R HP:Critical MV:Full >
[k dark]
You try to hack *Mazoku*, but he parries successfully.
*Mephistopheles* assumes an offensive striking posture.
You dodge a bash from *Mazoku* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Full - Mazoku: Critical >
[bash ]


-
=
+
*

A shivering tree hits Lynnix's body extremely hard.
Lynnix panics, and attempts to flee!
A shivering tree hits Lynnix's body very hard.
Lynnix panics, and attempts to flee!
*Mephistopheles* slashes Lynnix's body into bloody fragments!
Lynnix panics, and attempts to flee!

*
+
=
-

*Mazoku* panics, and attempts to flee!

-
=
Your bash at *Mazoku* sends him sprawling!
*Mazoku* panics, and attempts to flee!

* R HP:Critical MV:Full - Mazoku: Critical >

Lynnix panics, and attempts to flee!

nar bashed
* R HP:Critical MV:Full - Mazoku: Critical >
j
You narrate 'bashed'

* R HP:Critical MV:Full - Mazoku: Critical >
You hack *Mazoku*'s body very hard.
*Mazoku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mazoku*'s death cry.
Lynnix swiftly dodges a shivering tree's attempt to hit him.
A shivering tree tries to hit Lynnix, but he parries successfully.
[k dark]
You hack *Mephistopheles*'s body very hard.

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
j
j
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >

Lynnix leaves south riding a warhorse. vv

* R HP:Critical MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Mephistopheles: Critical >

Someone narrates 'ouch'

* R HP:Critical MV:Full - Mephistopheles: Critical >
nar rip
t
You narrate 'rip'

* R HP:Critical MV:Full - Mephistopheles: Critical >
3
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Mazoku.
You get a pair of thick, gold-plated greaves from the corpse of Mazoku.
You get a dagger from the corpse of Mazoku.
You get a skin of human flesh from the corpse of Mazoku.
You get a bronze belt of odd design from the corpse of Mazoku.
You get a darkened steel trident from the corpse of Mazoku.
You get a jeweled wristcuff from the corpse of Mazoku.
You get a jeweled wristcuff from the corpse of Mazoku.
You get a sturdy pair of full leather gauntlets from the corpse of Mazoku.
You get a pair of polished, gold-plated vambraces from the corpse of Mazoku.
You get a backpack from the corpse of Mazoku.
You get a black, silver-embroidered cape from the corpse of Mazoku.
You get an engraved gold-plated breastplate from the corpse of Mazoku.
You get a shimmering chain of gold from the corpse of Mazoku.
You get a shimmering chain of gold from the corpse of Mazoku.
You get a gold-chased morion with an engraved silver comb from the corpse of Mazoku.
You get a jade signet ring from the corpse of Mazoku.
You get a jade signet ring from the corpse of Mazoku.
You get a badge emblazoned with an iron fist from the corpse of Mazoku.

* R HP:Critical MV:Full - Mephistopheles: Critical > [bash ]
Lynnix has arrived from the east, riding a warhorse.


Lynnix tries to pierce *Mephistopheles*, but he parries successfully.



A shivering tree tries to hit Lynnix, but he parries successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A shivering tree tries to hit Lynnix, but he parries successfully.
Lynnix pierces *Mephistopheles*'s left arm hard.
*Mephistopheles* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.384 seconds.


You flee head over heels.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
*Mephistopheles* assumes an offensive striking posture.

* R HP:Beaten MV:Full >
j
j
[k dark]
You try to hack *Mephistopheles*, but he parries successfully.

* R HP:Beaten MV:Full - Mephistopheles: Critical >
j
[k dark]
You do the best you can!

b
* R HP:Beaten MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Mephistopheles: Critical >
*Mephistopheles* tries to slash you, but you deflect the blow.
You try to hack *Mephistopheles*, but he deflects the blow.
[change mood brave]
Mood changed to: Brave
Lynnix has arrived from the north, riding a warhorse.
Lynnix pierces *Mephistopheles*'s left leg hard.
*Mephistopheles* panics, and attempts to flee!

* R HP:Beaten MV:Full - Mephistopheles: Critical >

*Mephistopheles* panics, and attempts to flee!

* R HP:Beaten MV:Full - Mephistopheles: Critical >
nar 1s
j
You narrate '1s'

j
* R HP:Beaten MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Mephistopheles: Critical >
e
[k dark]
You do the best you can!

j
* R HP:Beaten MV:Full - Mephistopheles: Critical >
e
No way! You're fighting for your life!

j
* R HP:Beaten MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!
*Mephistopheles* assumes a defensive striking posture.

* R HP:Beaten MV:Full - Mephistopheles: Critical >
j
No way! You're fighting for your life!
*Mephistopheles* panics, and attempts to flee!

* R HP:Beaten MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Mephistopheles: Critical >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Mephistopheles: Critical >
j
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.
*Mephistopheles* slashes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You hack *Mephistopheles*'s left leg.
*Mephistopheles* panics, and attempts to flee!
Lynnix pierces *Mephistopheles*'s body.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Mephistopheles: Critical >
j

*Mephistopheles* leaves north riding a shadow stallion. ^^

j
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
j
[k dark]
They aren't here.

* R HP:Critical MV:Full >
e
[k dark]
They aren't here.

* R HP:Critical MV:Full >
j
n
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lynnix has arrived from the west, riding a warhorse.

j
* R HP:Critical MV:Full >
[k dark]
They aren't here.

j
* R HP:Critical MV:Full >
j
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
Lynnix has arrived from the south, riding a warhorse.
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.

* R HP:Critical MV:Full >
j
*Mephistopheles* tries to slash Lynnix, but he parries successfully.
Lynnix tries to pierce *Mephistopheles*, but he parries successfully.
[k dark]
You try to hack *Mephistopheles*, but he parries successfully.

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
[k dark]
You do the best you can!
*Mephistopheles* panics, and attempts to flee!

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
[bash ]


-
=
+
Lynnix sheathes a silver-winged basilard into a bright red robe.

*

*Mephistopheles* leaves north riding a shadow stallion. ^^

*
+
=
*Mephistopheles* has arrived from the north, riding a shadow stallion.
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.

-

-
=
As *Mephistopheles* avoids your bash, you topple over and fall to the ground!
*Mephistopheles* panics, and attempts to flee!

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
st
j

Lynnix tries to pierce *Mephistopheles*, but he parries successfully.

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >

*Mephistopheles* leaves north riding a shadow stallion. ^^
Lynnix tries to pierce *Mephistopheles*, but he deflects the blow.

* R HP:Critical MV:Full >
j

*Mephistopheles* panics, and attempts to flee!

* R HP:Critical MV:Full >
j
Lynnix tries to pierce *Mephistopheles*, but he parries successfully.
You are already standing.

* R HP:Critical MV:Full >
[k dark]
You hack *Mephistopheles*'s body very hard.

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >
j
[k dark]
You do the best you can!
Lynnix sheathes a throwing knife into a jeweled wristcuff.

* R HP:Critical MV:Full - Lynnix: Beaten - Mephistopheles: Critical >

*Mephistopheles* leaves west riding a shadow stallion. <<
*Mephistopheles* has arrived from the west, riding a shadow stallion.

* R HP:Critical MV:Full >
j
[k dark]
You try to hack *Mephistopheles*, but he parries successfully.

* R HP:Critical MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Mephistopheles: Critical >
j

Lynnix pierces *Mephistopheles*'s right leg.
*Mephistopheles* panics, and attempts to flee!

* R HP:Critical MV:Full - Mephistopheles: Critical >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Mephistopheles: Critical >
j
[k dark]
You do the best you can!

j
* R HP:Critical MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Mephistopheles: Critical >
j
j
[k dark]
You do the best you can!

j
* R HP:Critical MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Mephistopheles: Critical >
[k dark]
You do the best you can!

of
* R HP:Critical MV:Full - Mephistopheles: Critical >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Mephistopheles: Critical >
Lynnix barely pierces *Mephistopheles*'s body.
*Mephistopheles* is mortally wounded, and will die soon, if not aided.
You hack *Mephistopheles*'s right leg into bloody fragments!
*Mephistopheles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Mephistopheles*'s death cry.
[change posture offensive]
Posture changed to: Offensive

j
* R HP:Critical MV:Full >
j
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
zz
[scalp corpse]
You lean over and sever the bloody head from the corpse of Mephistopheles.

* R HP:Critical MV:Full >

Lynnix narrates 'haha nice'

* R HP:Critical MV:Full >
sc
You have 32(404) hit and 163(167) movement points.
You have scored 113550823 experience points and 1260 quest points.
You need 4949177 exp to level and 1740 qp to rank.
You have amassed 980 Turn points to date, ranking you Ta'veren First.
You have played 45 days and 9 hours (real time).
This ranks you as Ominas the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* R HP:Critical MV:Full >
nar 30
You narrate '30'

* R HP:Critical MV:Full >

Lynnix narrates 'good good'

* R HP:Critical MV:Full >
l
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
The corpse of Mephistopheles is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Lynnix Bear is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
Lynnix gets a skin of human flesh from the corpse of Mephistopheles.
Lynnix gets a pair of gleaming metal boots from the corpse of Mephistopheles.
Lynnix gets a pair of thick, gold-plated greaves from the corpse of Mephistopheles.
Lynnix gets a dagger from the corpse of Mephistopheles.
Lynnix gets a bronze belt of odd design from the corpse of Mephistopheles.
Lynnix gets a nimble blade with a cuendillar pommel from the corpse of Mephistopheles.
Lynnix gets a polished onyx-inlaid shield from the corpse of Mephistopheles.
Lynnix gets a jeweled wristcuff from the corpse of Mephistopheles.
Lynnix gets a jeweled wristcuff from the corpse of Mephistopheles.
Lynnix gets a sturdy pair of full leather gauntlets from the corpse of Mephistopheles.
Lynnix gets a pair of polished, gold-plated vambraces from the corpse of Mephistopheles.
Lynnix gets a backpack from the corpse of Mephistopheles.
Lynnix gets a black, silver-embroidered cape from the corpse of Mephistopheles.
Lynnix gets an engraved gold-plated breastplate from the corpse of Mephistopheles.
Lynnix gets a shimmering chain of gold from the corpse of Mephistopheles.
Lynnix gets a shimmering chain of gold from the corpse of Mephistopheles.
Lynnix gets a gold-chased morion with an engraved silver comb from the corpse of Mephistopheles.
Lynnix gets a jade signet ring from the corpse of Mephistopheles.
Lynnix gets a jade signet ring from the corpse of Mephistopheles.
Lynnix gets an oilstone from the corpse of Mephistopheles.

Taziar
Posts: 963
Joined: Sat Mar 21, 2015 10:28 pm

Re: Random Logs

Post by Taziar » Sun Mar 15, 2026 9:09 pm

Kitiara narrates 'ZOINE'

* R HP:Hurt MV:Full >
Players in your Zone
--------------------
Kalm - In the Waterwood
Raegyn - In the Waterwood
Adael - In the Waterwood
Taziar - The Edge of the Forest
Jafra - In the Waterwood
Jainen - In the Waterwood
Chloro - In the Waterwood
Ember - In the Waterwood
Kitiara - In the Waterwood
Roman - In the Waterwood
Ominas - In the Waterwood

* R HP:Hurt MV:Full >
At the Edge of the Swamp
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sinuous emerald-veined serpent rears angrily.
A sinuous emerald-veined serpent rears angrily.
A fox is here, hunting for rabbits.
A sinuous emerald-veined serpent rears angrily.

* R HP:Hurt MV:Full >

Ominas narrates 'there it is'

* R HP:Hurt MV:Full >
At the Edge of the Swamp
[ obvious exits: N E S ]
Door west: thorns
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Hurt MV:Full >

Adael has arrived from the north, riding a white destrier.
Raegyn has arrived from the north, riding a dun mare.
Kalm has arrived from the north, riding a gray palfrey.

* R HP:Hurt MV:Full >
Players in your Zone
--------------------
Kalm - At the Edge of the Swamp
Raegyn - At the Edge of the Swamp
Adael - At the Edge of the Swamp
Taziar - At the Edge of the Swamp
Jafra - In the Waterwood
Jainen - In the Waterwood
Chloro - In the Waterwood
Ember - In the Waterwood
Kitiara - In the Waterwood
Roman - In the Waterwood
Ominas - In the Waterwood

* R HP:Hurt MV:Full >
At the Edge of the Swamp
Small bubbles arise from the muddy dark ponds, giving the air a foul smell
that seems to penetrate everything. Gnarled trees stand immense, with long
thick roots in the water. Some sort of fog lies at the ground level, making it
a long process moving through the swamp. The swamp continues of to the south
and east, while some thorns block the west. To the north the Waterwood can be
seen.
[ obvious exits: N E S ]
Door west: thorns
Kalm al'Azrik the Captain of the Wall is standing here, riding a gray palfrey.
Raegyn Torvale, Apprentice to Kokoro Gaidin is standing here, riding a dun mare.
Lord Adael Le'Ada, Knight of the Rose Crown, Captain of Queen Morgase's Elite is standing here,
riding a white destrier.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Adael opens the thorns.

* R HP:Hurt MV:Full >

Adael leaves west riding a white destrier.
Raegyn leaves west riding a dun mare.
Kalm leaves west riding a gray palfrey.

* R HP:Scratched MV:Full >
In the Thorns
[ obvious exits: E ]
Door east: thorns
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kalm al'Azrik the Captain of the Wall is standing here, riding a gray palfrey.
Raegyn Torvale, Apprentice to Kokoro Gaidin is standing here, riding a dun mare.
Lord Adael Le'Ada, Knight of the Rose Crown, Captain of Queen Morgase's Elite is here, fighting a
blood thornbush, riding a white destrier.
A blood thornbush is here, fighting Adael.
A thicket of thorns covers the area here.

* R HP:Scratched MV:Full >

A blood thornbush tries to hit Adael, but he parries successfully.
A blood thornbush tries to hit you, but you parry successfully.
Adael hacks a blood thornbush's trunk into bloody fragments!
Raegyn slashes a blood thornbush's trunk into bloody fragments!
A blood thornbush is dead! R.I.P.
Your blood freezes as you hear a blood thornbush's death cry.

* R HP:Scratched MV:Full - a blood thornbush: Healthy >

Kalm crushes a blood thornbush's roots into bloody fragments!

* R HP:Scratched MV:Full - a blood thornbush: Wounded >

Raegyn slashes a blood thornbush's trunk into bloody fragments!

* R HP:Scratched MV:Full - a blood thornbush: Battered >

Adael hacks a blood thornbush's roots into bloody fragments!
A blood thornbush is dead! R.I.P.
Your blood freezes as you hear a blood thornbush's death cry.

* R HP:Scratched MV:Full >
You now follow Adael.

* R HP:Scratched MV:Full >

*Zankou* has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
A towering Ghar'ghael trolloc has arrived from the east.
*Sarras* has arrived from the east, riding a shadow stallion.
*Kalamr* has arrived from the east.
A towering Ghar'ghael trolloc has arrived from the east.

* R HP:Scratched MV:Full >

*Kalamr* smites your body hard.
*Honey* slashes your body hard.
Ominas narrates 'retreat for now to ef Lord Adael'

* R HP:Hurt MV:Full - Kalamr: Healthy >

You are now a member of Adael's group.

* R HP:Hurt MV:Full - Kalamr: Healthy >

Adael leaves east riding a white destrier.
Raegyn leaves east riding a dun mare.
Kalm leaves east riding a gray palfrey.

* R HP:Hurt MV:Full - Kalamr: Healthy >

*Sarras* barely strikes your right leg.

* R HP:Hurt MV:Full - Kalamr: Healthy >
*Sarras* strikes your body.
You lance *Kalamr*'s right leg hard.
*Kalamr* smites your body hard.
You snicker softly.
*Honey* closes the thorns.

* R HP:Hurt MV:Full - Kalamr: Scratched >

The thorns is opened from the other side.

* R HP:Hurt MV:Full - Kalamr: Scratched >

Adael has arrived from the east, riding a white destrier.
Raegyn has arrived from the east, riding a dun mare.
Kalm has arrived from the east, riding a gray palfrey.

* R HP:Hurt MV:Full - Kalamr: Scratched >

Adael hacks *Honey*'s right leg hard.
-=+
Adael hacks *Honey*'s head.
*

Kalm tries to crush *Sarras*, but he parries successfully.
*
Raegyn barely slashes a towering Ghar'ghael trolloc's body.
You dodge a bash from *Honey* who loses his balance and falls!
+=
-
*Kalamr* sends you sprawling with a powerful bash!
Your body is burned by a tremendous fireball sent by *Zankou*!

* R HP:Wounded MV:Full - Kalamr: Scratched >

*Sarras* releases streaks of Fire at a dun mare, who screams in pain.

* R HP:Wounded MV:Full - Kalamr: Scratched >

A dun mare tries to hit Honey, but he parries successfully.
A towering Ghar'ghael trolloc tries to smite Raegyn, but she parries successfully.
Adael hacks *Honey*'s body hard.
*Sarras* strikes your body.
*Kalamr* smites your body.

* R HP:Wounded MV:Full - Kalamr: Scratched >

Adael narrates 'ON IN THORNS'

* R HP:Wounded MV:Full - Kalamr: Scratched >

Adael narrates 'NOW'

* R HP:Wounded MV:Full - Kalamr: Scratched >

*Honey* closes the thorns.

* R HP:Wounded MV:Full - Kalamr: Scratched >

Raegyn sends a towering Ghar'ghael trolloc sprawling with a powerful bash!

* R HP:Wounded MV:Full - Kalamr: Scratched >

*Sarras* avoids being bashed by Kalm who loses his balance and falls!

* R HP:Wounded MV:Full - Kalamr: Scratched >

A dun mare tries to hit Honey, but he deflects the blow.
*Zankou* slashes Adael's right arm hard.
Raegyn slashes a towering Ghar'ghael trolloc's head.
Adael hacks *Honey*'s body.
*Kalamr* smites your body hard.
Raegyn narrates 'ds grup in'
The thorns is opened from the other side.
*Zankou* throws a fireball at a dun mare, who screams in pain.
A dun mare is mortally wounded, and will die soon, if not aided.

* R HP:Wounded MV:Full - Kalamr: Scratched >

Ominas has arrived from the east, riding a warhorse.
Roman has arrived from the east, riding a bloodstock stallion.
A sharp-eyed hawk has arrived from the east.
Kitiara has arrived from the east, riding a warhorse.
Ember has arrived from the east, riding a black stallion.
Jainen has arrived from the east, riding a bloodstock stallion.
A brilliant firefly has arrived from the east.
Jafra has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Full - Kalamr: Scratched >

Raegyn closes the thorns.
Roman slashes a towering Ghar'ghael trolloc's body into bloody fragments!
Kitiara strikes *Honey*'s body.
Ominas tries to slash *Sarras*, but he deflects the blow.

* R HP:Wounded MV:Full - Kalamr: Scratched >
Ember scythes a towering Ghar'ghael trolloc's body hard.

Cancelled.
-=
Jainen slashes a towering Ghar'ghael trolloc's left arm into bloody fragments!
+
Jainen slashes a towering Ghar'ghael trolloc's body into bloody fragments!
Ember scythes a towering Ghar'ghael trolloc's body hard.
Ominas tries to slash *Sarras*, but he deflects the blow.
Kitiara strikes *Honey*'s body hard.
A towering Ghar'ghael trolloc tries to hit Roman, but he parries successfully.
Roman slashes a towering Ghar'ghael trolloc's body very hard.
*Zankou* barely slashes Adael's left leg.
Raegyn slashes a towering Ghar'ghael trolloc's body.
*Sarras* strikes your right foot.
*Kalamr* smites your left leg very hard.
*Sarras* throws a fireball at Kalm, who screams in pain.
**+=
Adael sends *Honey* sprawling with a powerful bash!
-
Jafra hacks *Kalamr*'s right arm hard.
-
Kalm sends *Sarras* sprawling with a powerful bash!
=
Your bash at *Kalamr* sends him sprawling!

* R HP:Battered MV:Full - Kalamr: Scratched >

Jafra hacks *Kalamr*'s body.
A brilliant firefly panics, and attempts to flee!
A brilliant firefly panics, and attempts to flee!
Jainen slashes a towering Ghar'ghael trolloc's body into bloody fragments!
Ominas slashes *Sarras*'s left hand very hard.
Roman swiftly dodges a towering Ghar'ghael trolloc's attempt to hit him.
Roman slashes a towering Ghar'ghael trolloc's left foot into bloody fragments!
A towering Ghar'ghael trolloc tries to smite Raegyn, but she deflects the blow.
Raegyn slashes a towering Ghar'ghael trolloc's body hard.
Kalm crushes *Sarras*'s body very hard.
Adael hacks *Honey*'s body hard.
You lance *Kalamr*'s body.

* R HP:Battered MV:Full - Kalamr: Hurt >

*Zankou* throws a fireball at Jafra, who screams in pain.

* R HP:Battered MV:Full - Kalamr: Hurt >

Kitiara unleashes a flurry of melting icy spikes at *Kalamr*, who is stabbed repeatedly.

* R HP:Battered MV:Full - Kalamr: Hurt >

Ominas slashes *Sarras*'s body hard.

* R HP:Battered MV:Full - Kalamr: Hurt >

Jafra panics, and attempts to flee!
Ember sends a towering Ghar'ghael trolloc sprawling with a powerful bash!

* R HP:Battered MV:Full - Kalamr: Hurt >

A brilliant firefly panics, and attempts to flee!
Jafra hacks *Kalamr*'s body very hard.
Ember scythes a towering Ghar'ghael trolloc's left arm extremely hard.
Ominas slashes *Sarras*'s body extremely hard.
A towering Ghar'ghael trolloc tries to hit Roman, but he parries successfully.
Roman slashes a towering Ghar'ghael trolloc's left foot into bloody fragments!
Raegyn slashes a towering Ghar'ghael trolloc's right arm.
Kalm crushes *Sarras*'s right leg into bloody fragments!
Adael hacks *Honey*'s right leg very hard.
You lance *Kalamr*'s head.
The night has begun.
Jafra panics, and attempts to flee!
Ominas assumes an offensive striking posture.

* R HP:Wounded MV:Fresh - Kalamr: Hurt >
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Fresh - Kalamr: Hurt >

Jafra panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Hurt >
They already seem to be stunned.
Jafra panics, and attempts to flee!
*Honey* gets a bunch of fireworks from a soft leather pouch.

* R HP:Wounded MV:Fresh - Kalamr: Hurt >

*Honey* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

* R HP:Wounded MV:Fresh - Kalamr: Hurt >
They already seem to be stunned.
Jafra panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Hurt >
Jafra panics, and attempts to flee!
*Zankou* throws a fireball at Jafra, who screams in pain.
-
Jafra panics, and attempts to flee!
=
Jafra hacks *Kalamr*'s body.
Jainen slashes a towering Ghar'ghael trolloc's left foot into bloody fragments!
A towering Ghar'ghael trolloc is dead! R.I.P.
Your blood freezes as you hear a towering Ghar'ghael trolloc's death cry.
A towering Ghar'ghael trolloc stops following Kalamr.
Ember scythes a towering Ghar'ghael trolloc's right hand.
*Honey* slashes a dun mare's left arm into bloody fragments!
A dun mare is dead! R.I.P.
Your blood freezes as you hear a dun mare's death cry.
*Zankou* slashes Adael's body.
Raegyn slashes a towering Ghar'ghael trolloc's right arm.
Adael hacks *Honey*'s right leg.
Roman slashes *Honey*'s body.
+
Jafra panics, and attempts to flee!
Kitiara throws a fireball at *Honey*, who screams in pain.
*

Jafra panics, and attempts to flee!
*
Kitiara panics, and attempts to flee!
+
Jafra panics, and attempts to flee!
=
*Sarras* releases streaks of Fire at Kitiara, who screams in pain.
- -=
Your bash at *Kalamr* sends him sprawling!
Kitiara panics, and attempts to flee!
*Honey* opens the thorns.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

Raegyn closes the thorns.
Kalm sends *Sarras* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

Ember scythes a towering Ghar'ghael trolloc's right arm hard.
Ominas slashes *Sarras*'s body extremely hard.
Kitiara barely strikes *Honey*'s body.
A towering Ghar'ghael trolloc tries to smite Raegyn, but she parries successfully.
Raegyn slashes a towering Ghar'ghael trolloc's right leg.
Kalm crushes *Sarras*'s body very hard.
Adael hacks *Honey*'s right arm.
You lance *Kalamr*'s body.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

*Honey* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

Jainen panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

*Honey* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

Ominas narrates 'stop fleeing'

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

*Honey* avoids being bashed by Roman who loses his balance and falls!
*Honey* panics, and attempts to flee!
Jainen panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

Kitiara panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

Ominas narrates 'bash'

* R HP:Wounded MV:Fresh - Kalamr: Wounded >
*Honey* slashes Adael's body hard.
Jafra hacks *Kalamr*'s body hard.
Ember scythes a towering Ghar'ghael trolloc's body hard.
Ominas slashes *Sarras*'s left arm very hard.
*Sarras* panics, and attempts to flee!
Kitiara strikes *Honey*'s body.
*Zankou* barely slashes Adael's body.
A towering Ghar'ghael trolloc tries to smite Raegyn, but she parries successfully.
Raegyn slashes a towering Ghar'ghael trolloc's body hard.
Kalm crushes *Sarras*'s body extremely hard.
*Sarras* panics, and attempts to flee!
Adael hacks *Honey*'s body.
You lance *Kalamr*'s body.
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

*Honey* opens the thorns.
Ominas closes the thorns.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

*Honey* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Wounded >
A brilliant firefly panics, and attempts to flee!
A brilliant firefly panics, and attempts to flee!
A brilliant firefly panics, and attempts to flee!
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >

Roman clambers to his feet.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >
Roman barely slashes *Honey*'s left foot.
-
Roman tickles *Honey*'s body with his slash.
A brilliant firefly panics, and attempts to flee!
Jafra hacks *Kalamr*'s right leg hard.
Ominas slashes *Sarras*'s right hand extremely hard.
*Sarras* panics, and attempts to flee!
Kitiara strikes *Honey*'s body.
A towering Ghar'ghael trolloc tries to smite Raegyn, but she parries successfully.
Raegyn slashes a towering Ghar'ghael trolloc's body.
Kalm crushes *Sarras*'s body extremely hard.
*Sarras* panics, and attempts to flee!
Adael hacks *Honey*'s right arm very hard.
*Sarras* strikes your body.
*Kalamr* smites your left leg very hard.
=+*
Ominas narrates 'weave'


Ember sends a towering Ghar'ghael trolloc sprawling with a powerful bash!
*+=- -
=
As *Kalamr* avoids your bash, you topple over and fall to the ground!
*Sarras* releases streaks of Fire at Kitiara, who screams in pain.
*Honey* sends Adael sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Roman slashes *Honey*'s left leg.
*Honey* slashes Adael's body very hard.
Ember scythes a towering Ghar'ghael trolloc's right leg hard.
Kitiara strikes *Honey*'s body hard.
*Zankou* slashes Adael's body.
Raegyn slashes a towering Ghar'ghael trolloc's left leg hard.
*Sarras* strikes your right leg hard.
*Kalamr* smites your body.
*Zankou* unleashes a flurry of melting icy spikes at Jafra, who is stabbed repeatedly.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

*Sarras* avoids being bashed by Kalm who loses his balance and falls!
*Sarras* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

*Kalamr* avoids being bashed by Jafra who loses his balance and falls!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Jainen slashes *Kalamr*'s head.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Ominas sends *Sarras* sprawling with a powerful bash!
*Sarras* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Ominas narrates 'weave sarras'

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Jainen slashes *Kalamr*'s left arm.
A brilliant firefly panics, and attempts to flee!
*Honey* slashes Adael's head very hard.
Ember scythes a towering Ghar'ghael trolloc's body hard.
Ominas slashes *Sarras*'s body extremely hard.
*Sarras* panics, and attempts to flee!
Kitiara strikes *Honey*'s body hard.
Raegyn slashes a towering Ghar'ghael trolloc's body.
A towering Ghar'ghael trolloc is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a towering Ghar'ghael trolloc's death cry.
A towering Ghar'ghael trolloc stops following Honey.
*Honey* opens the thorns.
-
Raegyn closes the thorns.
*Honey* avoids being bashed by Roman who loses his balance and falls!
=+
*Honey* panics, and attempts to flee!
*

*Zankou* unleashes a flurry of melting icy spikes at Jafra, who is stabbed repeatedly.

*
*Kalamr* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Raegyn slashes *Honey*'s body.
*Honey* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Raegyn tickles *Honey*'s left foot with her slash.
A brilliant firefly panics, and attempts to flee!
A brilliant firefly panics, and attempts to flee!
A Samma N'Sei warrior barely tickles Jafra's left arm with his hit.
*Honey* slashes Adael's left leg very hard.
Ominas slashes *Sarras*'s body extremely hard.
*Sarras* panics, and attempts to flee!
Kitiara strikes *Honey*'s body very hard.
Kalm crushes *Sarras*'s body extremely hard.
*Sarras* panics, and attempts to flee!
Adael hacks *Honey*'s head.
*Kalamr* smites your body hard.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Roman clambers to his feet.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Roman slashes *Sarras*'s right arm very hard.
*Sarras* is dead! R.I.P.
Your blood freezes as you hear *Sarras*'s death cry.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

*Honey* opens the thorns.
Ominas closes the thorns.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Jainen sends *Kalamr* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Roman barely slashes *Kalamr*'s body.
*Honey* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

*Zankou* unleashes a flurry of melting icy spikes at Jafra, who is stabbed repeatedly.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

*Honey* opens the thorns.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Roman slashes *Kalamr*'s head.
Raegyn slashes *Honey*'s left leg.
A Samma N'Sei warrior barely tickles Jafra's body with his hit.
Jainen slashes *Kalamr*'s head hard.
*Honey* slashes Adael's head.
Kitiara strikes *Honey*'s body.
*Zankou* barely slashes Adael's body.
Adael hacks *Honey*'s left hand hard.
Raegyn closes the thorns.

* R HP:Battered MV:Fresh - Kalamr: Wounded >

*Honey* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Jafra sends a Samma N'Sei warrior sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

*Honey* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Kalamr: Wounded >

Ominas gets a black pair of silver-tooled boots from the corpse of Sarras.
Ominas gets a pair of earthen colored breeches from the corpse of Sarras.
Ominas gets a shiny copper dagger from the corpse of Sarras.
Ominas gets a leather water flask from the corpse of Sarras.
Ominas gets a belt with a buckle of cuendillar from the corpse of Sarras.
Ominas gets a staff of sungwood from the corpse of Sarras.
Ominas gets a jeweled wristcuff from the corpse of Sarras.
Ominas gets a jeweled wristcuff from the corpse of Sarras.
Ominas gets a pair of dark gloves from the corpse of Sarras.
Ominas gets a set of cloth sleeves from the corpse of Sarras.
Ominas gets an embroidered, cotton shoulder bag from the corpse of Sarras.
Ominas gets a gown of exquisite design from the corpse of Sarras.
Ominas gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Sarras.
Ominas gets a shimmering pendant of obsidian from the corpse of Sarras.
Ominas gets a shimmering pendant of obsidian from the corpse of Sarras.
Ominas gets a camouflaged hood from the corpse of Sarras.
Ominas gets a beautifully worked great serpent ring from the corpse of Sarras.
Ominas gets a gold ring from the corpse of Sarras.
Ominas gets a jade carving of an old man from the corpse of Sarras.

* R HP:Battered MV:Fresh - Kalamr: Wounded > They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Wounded >
[change mood berserk]
You chose to go berserk, now live or die with it!

* R HP:Battered MV:Fresh - Kalamr: Wounded >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Wounded >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Wounded >
They already seem to be stunned.
Kalm tries to crush *Zankou*, but he parries successfully.

* R HP:Battered MV:Fresh - Kalamr: Wounded >
Kalm tries to crush *Zankou*, but he parries successfully.
A brilliant firefly panics, and attempts to flee!
Roman barely slashes *Kalamr*'s body.
Raegyn barely slashes *Honey*'s right foot.
Jafra hacks a Samma N'Sei warrior's body into bloody fragments!
Jainen slashes *Kalamr*'s body.
*Honey* slashes Adael's head.
Adael hacks *Honey*'s left arm hard.
You lance *Kalamr*'s body.
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Battered >
They already seem to be stunned.
*Honey* opens the thorns.

* R HP:Battered MV:Fresh - Kalamr: Battered >
Raegyn closes the thorns.
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Battered >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Battered >
They already seem to be stunned.
*Honey* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Kalamr: Battered >
Jafra narrates 'im zerk'

Cancelled.
-
*Honey* panics, and attempts to flee!
=+*

Roman slashes *Kalamr*'s body.
Raegyn barely slashes *Honey*'s left leg.
Jafra hacks a Samma N'Sei warrior's body into bloody fragments!
*Honey* slashes Adael's body.
Adael hacks *Honey*'s left foot.
*Honey* opens the thorns.
Ominas closes the thorns.
*
*Honey* panics, and attempts to flee!
Kalm sends *Zankou* sprawling with a powerful bash!
*Zankou* throws a fireball at Jafra, who screams in pain.
+=- -
You dodge a bash from *Kalamr* who loses his balance and falls!
Kitiara unleashes a flurry of melting icy spikes at *Kalamr*, who is stabbed repeatedly.
=
Your bash at *Kalamr* sends him sprawling!

* R HP:Battered MV:Fresh - Kalamr: Battered >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Battered >
Kalm tries to crush *Zankou*, but he deflects the blow.
Roman slashes *Kalamr*'s body hard.
Raegyn slashes *Honey*'s body.
A Samma N'Sei warrior barely tickles Jafra's body with his hit.
Jafra hacks a Samma N'Sei warrior's left arm into bloody fragments!
Jainen slashes *Kalamr*'s right foot hard.
*Honey* slashes Adael's body hard.
Adael hacks *Honey*'s right arm very hard.
You lance *Kalamr*'s left arm very hard.
*Kalamr* panics, and attempts to flee!
You reach but come away empty.

* R HP:Battered MV:Fresh - Kalamr: Beaten >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Beaten >
They already seem to be stunned.
Ominas narrates 'weave zankou'

* R HP:Battered MV:Fresh - Kalamr: Beaten >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Beaten >
*Kalamr* panics, and attempts to flee!
Jafra narrates 'going to die'
-
*Kalamr* panics, and attempts to flee!
=+
*Kalamr* panics, and attempts to flee!
*
Kalm tries to crush *Zankou*, but he deflects the blow.
Roman barely slashes *Kalamr*'s body.
*Kalamr* panics, and attempts to flee!
Raegyn barely slashes *Honey*'s body.
A Samma N'Sei warrior barely tickles Jafra's left leg with his hit.
Jafra hacks a Samma N'Sei warrior's body into bloody fragments!
Jainen slashes *Kalamr*'s head.
*Kalamr* panics, and attempts to flee!
Adael hacks *Honey*'s left leg hard.
*Kalamr* smites your left hand hard.


*Kalamr* panics, and attempts to flee!
Jafra narrates 'loot me'
*+
*Kalamr* panics, and attempts to flee!
=
*Kalamr* panics, and attempts to flee!
Adael avoids being bashed by *Honey* who loses his balance and falls!
-
*Kalamr* panics, and attempts to flee!


*Kalamr* panics, and attempts to flee!
Ominas moves swiftly to protect Kitiara.
Kitiara's icy spikes shred *Honey*, whose insides now flow freely to the ground.
*Honey* is dead! R.I.P.
Your blood freezes as you hear *Honey*'s death cry.
-
*Kalamr* panics, and attempts to flee!
=
Your bash at *Kalamr* sends him sprawling!

* R HP:Battered MV:Fresh - Kalamr: Beaten >

Ominas narrates 'weave zankou'

* R HP:Battered MV:Fresh - Kalamr: Beaten >

Roman tickles *Kalamr*'s right leg with his slash.
Jafra swiftly dodges a Samma N'Sei warrior's attempt to hit him.
You lance *Kalamr*'s body.

* R HP:Battered MV:Fresh - Kalamr: Beaten >

*Zankou* avoids being bashed by Kalm who loses his balance and falls!

* R HP:Battered MV:Fresh - Kalamr: Beaten >

A brilliant firefly panics, and attempts to flee!
A Samma N'Sei warrior avoids being bashed by Jafra who loses his balance and falls!

* R HP:Battered MV:Fresh - Kalamr: Beaten >

Kitiara panics, and attempts to flee!
*Zankou* throws a fireball at Kitiara, who screams in pain.

* R HP:Battered MV:Fresh - Kalamr: Beaten >
[change mood berserk]
You chose to go berserk, now live or die with it!

* R HP:Battered MV:Fresh - Kalamr: Beaten >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Beaten >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Beaten >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Beaten >
Roman slashes *Kalamr*'s right foot.
A brilliant firefly panics, and attempts to flee!
A Samma N'Sei warrior barely tickles Jafra's left leg with his hit.
Jainen slashes *Kalamr*'s body hard.
You lance *Kalamr*'s left arm very hard.
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Critical >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Critical >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Critical >

Kitiara panics, and attempts to flee!
*Zankou* releases streaks of Fire at Kitiara, who screams in pain.

* R HP:Battered MV:Fresh - Kalamr: Critical >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Kalamr: Critical >
*Kalamr* panics, and attempts to flee!

*Kalamr* panics, and attempts to flee!
-
*Kalamr* panics, and attempts to flee!
=+
Kitiara strikes a Samma N'Sei warrior's body into bloody fragments!
Roman tickles *Kalamr*'s right arm with his slash.
A Samma N'Sei warrior barely tickles Jafra's body with his hit.
*Kalamr* smites your right hand hard.
*
*Kalamr* panics, and attempts to flee!


*Kalamr* panics, and attempts to flee!
*
*Kalamr* panics, and attempts to flee!
+
*Kalamr* panics, and attempts to flee!
Kalm sends *Zankou* sprawling with a powerful bash!
=
*Kalamr* panics, and attempts to flee!
Jafra sends a Samma N'Sei warrior sprawling with a powerful bash!
-
*Kalamr* panics, and attempts to flee!

*Kalamr* panics, and attempts to flee!
-
*Kalamr* panics, and attempts to flee!

=
As *Kalamr* avoids your bash, you topple over and fall to the ground!
*Kalamr* panics, and attempts to flee!
Jainen sends *Kalamr* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kalamr: Critical >

Kitiara strikes a Samma N'Sei warrior's head into bloody fragments!
A Samma N'Sei warrior is dead! R.I.P.
Your blood freezes as you hear a Samma N'Sei warrior's death cry.
A Samma N'Sei warrior stops following Zankou.
Kalm crushes *Zankou*'s body into bloody fragments!
Roman slashes *Kalamr*'s right arm very hard.
Jainen slashes *Kalamr*'s body.

* R HP:Battered MV:Fresh - Kalamr: Critical >

Ominas slashes *Zankou*'s left foot into bloody fragments!

* R HP:Battered MV:Fresh - Kalamr: Critical >

Beads of cold sweat emerge from Ominas's face!

* R HP:Battered MV:Fresh - Kalamr: Critical >

Ominas slashes *Zankou*'s left leg into bloody fragments!
A brilliant firefly panics, and attempts to flee!
Kalm crushes *Zankou*'s body extremely hard.
Roman tickles *Kalamr*'s right leg with his slash.
Jainen slashes *Kalamr*'s body.
*Kalamr* is mortally wounded, and will die soon, if not aided.
You lance *Kalamr*'s left arm into bloody fragments!
*Kalamr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kalamr*'s death cry.
Roman slashes *Zankou*'s body extremely hard.

* R HP:Battered MV:Fresh >

*Zankou* panics, and attempts to flee!
Kitiara throws a fireball at *Zankou*, who screams in pain.
*Zankou* opens the thorns.

* R HP:Battered MV:Fresh >

Raegyn closes the thorns.
Adael tries to hack *Zankou*, but he parries successfully.
*Zankou* panics, and attempts to flee!

* R HP:Battered MV:Fresh >

Adael tries to hack *Zankou*, but he parries successfully.
Roman slashes *Zankou*'s head into bloody fragments!
*Zankou* panics, and attempts to flee!
Ominas tries to slash *Zankou*, but he parries successfully.
*Zankou* slashes Adael's body.

* R HP:Battered MV:Fresh >
[change mood berserk]
Mood changed to: Berserk
Wimpy retained at: 0 hit points.

* R HP:Battered MV:Fresh >
Bash who?

* R HP:Battered MV:Full >

Kalm sends *Zankou* sprawling with a powerful bash!
*Zankou* panics, and attempts to flee!

* R HP:Battered MV:Full >
[change mood berserk]
You try to calm down, but can't.

* R HP:Battered MV:Full >

Adael hacks *Zankou*'s body into bloody fragments!
*Zankou* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zankou*'s death cry.

Sarras
Posts: 20
Joined: Sun May 09, 2021 7:33 pm

Re: Random Logs

Post by Sarras » Sun Mar 15, 2026 9:32 pm

Today was a good reminder of why I stopped logging for quests, and started actively avoiding times when Imms were running them.

Rig
Posts: 2314
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Random Logs

Post by Rig » Mon Mar 16, 2026 10:54 am

Flee triggers need to be studied.

zankou
Posts: 121
Joined: Mon Oct 10, 2016 11:17 am

Re: Random Logs

Post by zankou » Mon Mar 16, 2026 12:13 pm

I showed that dun mare who was boss!

Ominas
Posts: 492
Joined: Thu Jun 18, 2015 4:07 am

Re: Random Logs

Post by Ominas » Mon Mar 16, 2026 12:30 pm

zankou wrote:
Mon Mar 16, 2026 12:13 pm
I showed that dun mare who was boss!
Hahaha <3 Bet she won’t be saying that dung again

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