Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Venum
Posts: 149
Joined: Mon Mar 07, 2016 2:49 pm

Re: Stab Thread

Post by Venum » Thu Feb 12, 2026 7:10 pm

A stab is a stab. He should have had notice on and been spamming k h.dark if he saw you there

Leon
Posts: 35
Joined: Thu Jan 08, 2026 11:31 am

Re: Stab Thread

Post by Leon » Thu Feb 12, 2026 8:01 pm

Sometimes I wonder if some of you actually know what’s happening. Just in general. At any point. I worry about your well being. Ignore this. It’s all a figment of your imagination.

Eol
Posts: 755
Joined: Mon Aug 31, 2015 10:34 pm

Re: Stab Thread

Post by Eol » Thu Feb 12, 2026 10:59 pm

A mangy cat hates your guts!
A mangy cat hates your guts!
A black cat hates your guts!
A chicken hates your guts!
A black cat hates your guts!

Who is gonna feed all these damn cats now. Not the Lancers. We're hawk people.

isabel
Posts: 1816
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Post by isabel » Fri Feb 13, 2026 7:05 am

Nobody is a hero. Nobody is a villain. Everybody posting here, everyone - has intentionally or unintentionally been annoying to pk with at some point.

Demodar - please don't change the way that you enjoy playing. There are plenty of people here who want to pk with and against you and have fun doing that.

The only person we need to be true to is ourselves.

faul
Posts: 83
Joined: Tue Apr 12, 2016 12:14 am

Re: Stab Thread

Post by faul » Fri Feb 13, 2026 9:35 am

oh my god, everyone shut up and post shitty wizkills

Venum
Posts: 149
Joined: Mon Mar 07, 2016 2:49 pm

Re: Stab Thread

Post by Venum » Fri Feb 13, 2026 12:33 pm

Demodar zerk stabbed Arjuna to get that triple bladed dagger, and I wanted to see the log! Still got it dude??

Faiz
Posts: 75
Joined: Wed Aug 31, 2016 5:21 am

Re: Stab Thread

Post by Faiz » Fri Feb 13, 2026 1:34 pm

don't know why but link kept going 1 million times. was going to leave the pk when i saw stabber, but lost link yet again.

anyway, my fault for pking with that so not complaining

* R HP:Wounded SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Strong MV:Full > e
north
r

A raven caws 'Velkav is at Thinning Woods'

* R HP:Wounded SP:Strong MV:Full > You feel the flows of saidin coursing through your
body.

* R HP:Wounded SP:Strong MV:Full > Thick Forest
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.

* R HP:Wounded SP:Strong MV:Full > Ok.

* R HP:Wounded SP:Strong MV:Full >
*Arjuna* has arrived from the south.

* R HP:Wounded SP:Strong MV:Full > Attempting to connect to game.wotmud.org port 2224.
faiz


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? Passphrase:
look

Reconnecting.

* HP:Critical SP:Strong MV:Haggard > Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Ragnorake the Dark Master is resting here.

* HP:Critical SP:Strong MV:Haggard >
Your heartbeat calms down more as you feel less panicked.

Errtu
Posts: 38
Joined: Fri May 21, 2021 5:51 pm

Re: Stab Thread

Post by Errtu » Wed Feb 25, 2026 1:36 pm

Bait with some some amount of risk

o S HP:Beaten MV:Tiring >
[bash walker]
Nah... You feel too relaxed to do that..

2
o S HP:Beaten MV:Tiring >
[bash walker]
Nah... You feel too relaxed to do that..

2
o S HP:Beaten MV:Tiring >
0
[bash walker]
Nah... You feel too relaxed to do that..

2
o S HP:Beaten MV:Tiring >
*Walker* clumsily approaches you with a silver-winged basilard, but you fend off the attack.
[where ]
Players in your Zone
--------------------
Glaurang - Beneath an Overhang

o S HP:Beaten MV:Tiring - Walker: Beaten >
[bash walker]


-
=
+
A ramshorned trolloc barely tickles Walker's body with his whip.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade tickles Walker's left leg with his slash.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tickles Walker's body with his crush.
A ramshorned trolloc tickles Walker's body with his cleave.
A ramshorned trolloc tickles Walker's left arm with his slash.
A ramshorned trolloc barely tickles Walker's body with his whip.

*
*
+
=
-

-
=
Your bash at *Walker* sends him sprawling!

o S HP:Battered MV:Tiring - Walker: Beaten >

A fade barely slashes Walker's body.
A ramshorned trolloc crushes Walker's left leg.
A ramshorned trolloc barely cleaves Walker's body.
A ramshorned trolloc barely slashes Walker's body.
A ramshorned trolloc barely tickles Walker's body with his whip.
You smite *Walker*'s body.

o S HP:Battered MV:Tiring - Walker: Critical >
cb
[change mood brave]
Mood changed to: Brave

o S HP:Battered MV:Tiring - Walker: Critical >
a
a
a
a
*Walker* panics, and attempts to flee!
[k light]
You do the best you can!

o S HP:Battered MV:Tiring - Walker: Critical >
[k light]
You do the best you can!

o S HP:Battered MV:Tiring - Walker: Critical > A fade barely slashes Walker's body.
A ramshorned trolloc barely crushes Walker's right arm.
A ramshorned trolloc barely tickles Walker's head with his cleave.
A ramshorned trolloc tickles Walker's right leg with his slash.
A ramshorned trolloc barely whips Walker's right arm.
You smite *Walker*'s right leg.
[k light]
You do the best you can!

a
o S HP:Battered MV:Tiring - Walker: Critical >
a
*Walker* leaves east.

o S HP:Battered MV:Tiring >
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.

o S HP:Battered MV:Tiring >
Alas, you cannot go that way...

o S HP:Battered MV:Tiring >
w
w
w
w
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.

s
o S HP:Battered MV:Tiring > Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

s
o S HP:Battered MV:Tiring >
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.

o S HP:Battered MV:Tiring >
s
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.

o S HP:Battered MV:Winded >
s
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.

o S HP:Battered MV:Winded >
s
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A tall dust-colored gelding prances in a circle here.

s
o S HP:Battered MV:Winded >
s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.

o S HP:Battered MV:Winded >
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o S HP:Battered MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
A small purse is here.

o S HP:Battered MV:Winded >
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
An enormous blight worm towers above you, making an eerie shrill scream.
A spider-legged beast is here, most of it teeth.

o S HP:Battered MV:Winded >
The Blight
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Winded >
n
Alas, you cannot go that way...

n
o S HP:Battered MV:Winded >
n
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
An enormous blight worm towers above you, making an eerie shrill scream.
A spider-legged beast is here, most of it teeth.

o S HP:Battered MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
A small purse is here.

w
o S HP:Battered MV:Winded >
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Winded >
Alas, you cannot go that way...

o S HP:Battered MV:Winded >
n
w
a
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving west.
There are some tracks of a human leaving south.

o S HP:Battered MV:Winded >
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving north.
*Walker* is standing here.

o S HP:Battered MV:Winded >
[k light]
You smite *Walker*'s body hard.
*Walker* panics, and attempts to flee!

o S HP:Battered MV:Winded - Walker: Critical >
a
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.

o S HP:Battered MV:Tiring >
Alas, you cannot go that way...


w
a
A shrill piercing scream reverberates through the area.
The sky starts to get cloudy.
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
GET help from the local animals!
*Walker* is here, fighting the enormous worm.
The enormous worm is here, fighting Walker.

o S HP:Battered MV:Tiring >
[k light]
You barely smite *Walker*'s body.

o S HP:Battered MV:Tiring - the enormous worm: Scratched - Walker: Critical >
a
No way! You're fighting for your life!

o S HP:Battered MV:Tiring - the enormous worm: Scratched - Walker: Critical > [k light]
You do the best you can!

a
o S HP:Battered MV:Tiring - the enormous worm: Scratched - Walker: Critical >

*Walker* leaves south.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
w
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
a
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving north.
A group of gray flies are here, buzzing maliciously around you.
A black snake with red mottling slyly meanders around you.
A titanic creature of the Shadow is here, wrapped in lightning.

o S HP:Battered MV:Tiring >
s
a
a
a
a
[k light]
They aren't here.

o S HP:Battered MV:Tiring > End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
w
a
w
a
Rocky Plains in the Blight
[ obvious exits: N E ]
*Walker* is standing here.

o S HP:Battered MV:Tiring >
*Walker* smites your body hard.
[k light]
You do the best you can!

o S HP:Battered MV:Tiring - Walker: Critical > No way! You're fighting for your life!

o S HP:Battered MV:Tiring - Walker: Critical >
a
[k light]
You do the best you can!

a
o S HP:Battered MV:Tiring - Walker: Critical >

You smite *Walker*'s left arm hard.
*Walker* panics, and attempts to flee!

o S HP:Battered MV:Tiring - Walker: Critical >
*Walker* leaves east.
Mind play correct autoflee direction
[k light]
You smite *Walker*'s body.
*Walker* is mortally wounded, and will die soon, if not aided.

o S HP:Battered MV:Tiring - Walker: Critical >
a
[k light]
You do the best you can!

a
o S HP:Battered MV:Tiring - Walker: Critical >
[k light]
You do the best you can!

o S HP:Battered MV:Tiring - Walker: Critical >
[k light]
You do the best you can!

o S HP:Battered MV:Tiring - Walker: Critical >
a
a
a
You smite *Walker*'s left foot hard.
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Walker*'s death cry.
[k light]
They aren't here.

arjuna
Posts: 184
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Sun Mar 08, 2026 5:58 pm

o S HP:Healthy MV:Strong > ba h.dark
Backstab who?
*Mephistopheles* has arrived from the north, riding a shadow stallion.

o S HP:Healthy MV:Tiring > ba h.dark
You silently approach your victim...

*
*Mephistopheles* leaves south riding a shadow stallion.

*
Backstab who?

o S HP:Healthy MV:Tiring > ba h.dark
Backstab who?

o S HP:Healthy MV:Tiring > ba h.dark
Backstab who?

o S HP:Healthy MV:Tiring > TICK IN 5 SECONDS.
t leon am hidden 1n rag
2
You tell Leon 'am hidden 1n rag'

o S HP:Healthy MV:Tiring > 3
[hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Tiring > [ba h.dark]
Backstab who?

o S HP:Healthy MV:Tiring > diag h.dark
z
No-one by that name here.
Leon tells you 'firetrucking died'

o S HP:Healthy MV:Tiring > [scan ]
North: A sickly, skinny deer stands here in a daze.
South: A Shienaran scout keeps a constant watch here.

o S HP:Healthy MV:Tiring > diag h.dark
z
No-one by that name here.

o S HP:Healthy MV:Tiring > s
[scan ]
North: A sickly, skinny deer stands here in a daze.
South: A Shienaran scout keeps a constant watch here.
Leon tells you '1w'

hide
o S HP:Healthy MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
North: A sickly, skinny deer stands here in a daze.
A thick, leather backpack lies abandoned here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

ba h.dark
o S HP:Healthy MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.

o S HP:Healthy MV:Tiring > Backstab who?

w
o S HP:Healthy MV:Tiring > hide
ba h.dark
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
The corpse of Leon is lying here.
*Kibby* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
A Domani razor stands here, eyes keen and swishing its tail.
A young and strong buck is here, munching some grass.

o S HP:Healthy MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

ba h.mephistopheles
Cancelled.
You silently approach your victim...


*Kibby* says 'ARNaAwcB'


*Mephistopheles* makes a strange sound as you place a triple bladed dagger in his back!
*Mephistopheles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Mephistopheles*'s death cry.
*Kibby* struts proudly.

o S HP:Healthy MV:Tiring > g
scal
2
3

*Kibby* gets a shiny copper dagger from the corpse of Mephistopheles.
*Kibby* gets a nimble blade with a cuendillar pommel from the corpse of Mephistopheles.
*Kibby* gets a silver etched shield from the corpse of Mephistopheles.
*Kibby* gets a jeweled wristcuff from the corpse of Mephistopheles.
*Kibby* gets a jeweled wristcuff from the corpse of Mephistopheles.
*Kibby* gets an engraved gold-plated breastplate from the corpse of Mephistopheles.
*Kibby* gets a crystal lightstick from the corpse of Mephistopheles.
*Kibby* gets a pair of gleaming metal boots from the corpse of Mephistopheles.
*Kibby* gets a pair of gleaming metal boots from the corpse of Mephistopheles.
*Kibby* gets a pair of thick, gold-plated greaves from the corpse of Mephistopheles.
*Kibby* gets a pair of thick, gold-plated greaves from the corpse of Mephistopheles.
*Kibby* gets a jeweled dagger from the corpse of Mephistopheles.
*Kibby* gets a skin of human flesh from the corpse of Mephistopheles.
*Kibby* gets a bronze belt of odd design from the corpse of Mephistopheles.
*Kibby* gets a bronze belt of odd design from the corpse of Mephistopheles.
*Kibby* gets a polished onyx-inlaid shield from the corpse of Mephistopheles.
*Kibby* gets a silver Kandori wristcuff from the corpse of Mephistopheles.
*Kibby* gets a sungwood bracelet from the corpse of Mephistopheles.
*Kibby* gets a sturdy pair of full leather gauntlets from the corpse of Mephistopheles.
*Kibby* gets a sturdy pair of full leather gauntlets from the corpse of Mephistopheles.
*Kibby* gets a pair of polished, gold-plated vambraces from the corpse of Mephistopheles.
*Kibby* gets a shimmering chain of gold from the corpse of Mephistopheles.

o S HP:Healthy MV:Tiring > [tak all corpse]
You get a crimson-hafted battleaxe from the corpse of Mephistopheles.
You get a pair of polished, gold-plated vambraces from the corpse of Mephistopheles.
You get a backpack from the corpse of Mephistopheles.
You get a backpack from the corpse of Mephistopheles.
You get a black, silver-embroidered cape from the corpse of Mephistopheles.
You get a black, silver-embroidered cape from the corpse of Mephistopheles.
You get a shirt of overlapping black scales from the corpse of Mephistopheles.
You get a shimmering chain of gold from the corpse of Mephistopheles.
You get a shimmering chain of gold from the corpse of Mephistopheles.
You get a shimmering chain of gold from the corpse of Mephistopheles.
You get a gold-chased morion with an engraved silver comb from the corpse of Mephistopheles.
You get a gold-chased morion with an engraved silver comb from the corpse of Mephistopheles.
You get a jade signet ring from the corpse of Mephistopheles.
You get a jade signet ring from the corpse of Mephistopheles.
You get a jade signet ring from the corpse of Mephistopheles.
You get an oilstone from the corpse of Mephistopheles.

o S HP:Healthy MV:Tiring > You lean over and sever the bloody head from the corpse of Mephistopheles.

o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

[ba h.dark] ing >
You silently approach your victim...


*Kibby* makes a strange sound as you place a triple bladed dagger in her back!
*Kibby* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kibby*'s death cry.

o S HP:Healthy MV:Tiring > nar rip meph
You narrate 'rip meph'

o S HP:Healthy MV:Tiring > nar rip kibby
You narrate 'rip kibby'

o S HP:Healthy MV:Tiring > nar lol
You narrate 'lol'

Kibby
Posts: 21
Joined: Sun Oct 26, 2025 1:30 pm

Re: Stab Thread

Post by Kibby » Sun Mar 08, 2026 8:02 pm

I ran a stab but didn't have notice on. I will be honest. I rage quit.

Post Reply