A Battle of Rebirth
A Battle of Rebirth
This tale begins with a story as old as time, some monsters of the north come to threaten the human population. Taking a reprieve in Fal Dara, a man known as Roberto leaps to action on the scouts report. Was this altruism? No, He just didn't want anyone but him to kill this certain set of human garbage, and he wanted their stuff too. His attempt to be sneaky fail, he is seen, and a battle ensues where Skewer and Porka are attacked by Roberto, Porka gets crit, and Roberto likely chases a but farther than he should have.*
Moments prior, Roberto narrated concerns of what would occur if they were in fact not going north, but looking for friends, and how much trouble that would cause. He was in fact correct. These two brought back the terror known as Vittak and his trusty companion, Trolloc Life partner 23423423 you can't do without.
S HP:Scratched MV:Haggard >
You have 401(406) hit and 1(151) movement points.
You have scored 116728452 experience points and 3074 quest points.
You need 1771548 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* S HP:Scratched MV:Haggard >
*Skewer* has arrived from the east.
*Porka* has arrived from the east.
*Vittak* has arrived from the east.
A hulking Dhai'mon trolloc has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
*Vittak* tries to pound you, but you dodge the attack.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
*Porka* tries to crush you, but you deflect the blow.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You swiftly dodge *Porka*'s attempt to crush you.
You barely pierce *Vittak*'s right arm.
You swiftly dodge *Vittak*'s attempt to pound you.
You pierce *Vittak*'s body.
narr oh i hagged msyelf
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You narrate 'oh i hagged msyelf'
* S HP:Scratched MV:Haggard - Vittak: Wounded >
*Porka* tries to crush you, but you parry successfully.
You barely pierce *Vittak*'s body.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You dodge a bash from *Vittak* who loses his balance and falls!
take vial pack
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You get a vial filled with a dark red liquid from an embroidered, cotton shoulder bag.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
*Skewer* tries to scythe you, but you parry successfully.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
*Skewer* tries to scythe you, but you deflect the blow.
You pierce *Vittak*'s right leg.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You dodge a bash from *Porka* who loses her balance and falls!
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You pierce *Vittak*'s right arm hard.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
(tic_timer): Tic in 7 seconds!
quaff yellowf
You pierce *Vittak*'s left leg.
quaff yellowf
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You do not have that item.
* S HP:Scratched MV:Haggard - Vittak: Wounded > *Porka* clambers to her feet.
You do not have that item.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You dodge a bash from *Skewer* who loses his balance and falls!
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You pierce *Vittak*'s left arm hard.
You dodge a bash from *Vittak* who loses his balance and falls!
* S HP:Scratched MV:Haggard - Vittak: Wounded >
take yellow pack
You pierce *Vittak*'s right arm.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.
* S HP:Scratched MV:Haggard - Vittak: Wounded >
*Vittak* gives a hulking Dhai'mon trolloc an order.
A hulking Dhai'mon trolloc joins Vittak's fight!
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You pierce *Vittak*'s left arm.
quaff yellow
* S HP:Scratched MV:Haggard - Vittak: Wounded >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Scratched MV:Weary - Vittak: Wounded >
*Vittak* tries to pound you, but you deflect the blow.
You pierce *Vittak*'s body.
The waning gibbous moon rises over the eastern horizon.
* S HP:Scratched MV:Winded - Vittak: Wounded >
ff
Arglebargle, glop-glyf!?!
* S HP:Scratched MV:Winded - Vittak: Wounded >
You dodge a bash from *Skewer* who loses his balance and falls!
* S HP:Scratched MV:Winded - Vittak: Wounded >
f
You panic and attempt to flee!
You flee head over heels.
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.
* S HP:Scratched MV:Winded >
s
A Winding Road
[ obvious exits: N E ]
Zone: Parched Ground
* S HP:Scratched MV:Winded >
narr 3
You narrate '3 '
nw
nw
* S HP:Scratched MV:Winded >
nw
Arglebargle, glop-glyf!?!
* S HP:Scratched MV:Winded >
Arglebargle, glop-glyf!?!
* S HP:Scratched MV:Winded >
Arglebargle, glop-glyf!?!
* S HP:Scratched MV:Winded >
n
w
w
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.
* S HP:Scratched MV:Winded > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
* S HP:Scratched MV:Winded >
A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground
* S HP:Scratched MV:Winded >
s
w
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
w
w
* S HP:Scratched MV:Winded > A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A watchful Dha'vol trolloc scouts his surroundings here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Vittak* is here, fighting the ancient tree.
*Porka* is standing here.
*Skewer* is here, fighting the ancient tree.
The ancient tree is here, fighting Vittak.
The ancient tree is here, fighting Skewer.
* S HP:Scratched MV:Winded >
Alas, you cannot go that way...
* S HP:Scratched MV:Winded >
*Skewer* gives a watchful Dha'vol trolloc an order.
A watchful Dha'vol trolloc leaves south. vv
*Vittak* gives a hulking Dhai'mon trolloc an order.
A hulking Dhai'mon trolloc joins Vittak's fight!
Alas, you cannot go that way...
* S HP:Scratched MV:Winded >
kl
kl
*Porka* tries to crush you, but you deflect the blow.
kl
* S HP:Scratched MV:Winded - Porka: Beaten >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten > *Skewer* panics, and attempts to flee!
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
*Skewer* leaves east. >>
kl
* S HP:Scratched MV:Winded - Porka: Beaten >
You pierce *Porka*'s right leg.
The ancient tree joins the ancient tree's fight!
*Porka* tries to crush you, but you deflect the blow.
A hulking Dhai'mon trolloc crushes the ancient tree's trunk very hard.
A hulking Dhai'mon trolloc crushes the ancient tree's crown hard.
*Vittak* pounds the ancient tree's roots into bloody fragments!
The ancient tree barely tickles Vittak's body with its hit.
kl
* S HP:Scratched MV:Winded - Porka: Beaten >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
l
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
*Skewer* has arrived from the east.
kl
* S HP:Scratched MV:Winded - Porka: Beaten > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
*Skewer* is standing here.
A hulking Dhai'mon trolloc is here, fighting the ancient tree.
*Vittak* is here, fighting the ancient tree.
*Porka* is here, fighting YOU!
The ancient tree is here, fighting Vittak.
The ancient tree is here, fighting a hulking Dhai'mon trolloc.
kl
* S HP:Scratched MV:Winded - Porka: Beaten >
You pierce *Porka*'s left arm hard.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
kl
kl
You swiftly dodge *Skewer*'s attempt to scythe you.
* S HP:Scratched MV:Winded - Porka: Beaten >
*Skewer* tries to scythe you, but you deflect the blow.
The ancient tree barely hits a hulking Dhai'mon trolloc's body.
You tickle *Porka*'s body with your pierce.
*Porka* panics, and attempts to flee!
A hulking Dhai'mon trolloc crushes the ancient tree's branch extremely hard.
A hulking Dhai'mon trolloc crushes the ancient tree's roots extremely hard.
*Vittak* pounds the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Vittak's head with its hit.
[kill dark]
You do the best you can!
f
* S HP:Scratched MV:Winded - Porka: Beaten > [kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
You panic and attempt to flee!
w
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
A watchful Dha'vol trolloc scouts his surroundings here.
* S HP:Scratched MV:Winded >
Alas, you cannot go that way...
* S HP:Scratched MV:Winded >
n
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
*Skewer* is standing here.
A hulking Dhai'mon trolloc is here, fighting the ancient tree.
*Vittak* is here, fighting the ancient tree.
*Porka* is standing here.
The ancient tree is here, fighting Vittak.
The ancient tree is here, fighting a hulking Dhai'mon trolloc.
* S HP:Scratched MV:Winded >
The ancient tree tickles a hulking Dhai'mon trolloc's right foot with its hit.
A hulking Dhai'mon trolloc crushes the ancient tree's trunk very hard.
A hulking Dhai'mon trolloc crushes the ancient tree's roots into bloody fragments!
*Vittak* pounds the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Vittak's body with its hit.
* S HP:Scratched MV:Winded >
kl
You dodge a bash from *Skewer* who loses his balance and falls!
kl
* S HP:Scratched MV:Winded - Skewer: Battered >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Skewer: Battered >
*Porka* tries to crush you, but you parry successfully.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Skewer: Battered >
kl
kl
You try to pierce *Skewer*, but he deflects the blow.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Skewer: Battered >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Skewer: Battered >
*Porka* crushes your right arm into bloody fragments!
You try to pierce *Skewer*, but he parries successfully.
The ancient tree tries to hit a hulking Dhai'mon trolloc, but he parries successfully.
A hulking Dhai'mon trolloc crushes the ancient tree's trunk very hard.
A hulking Dhai'mon trolloc crushes the ancient tree's trunk very hard.
*Vittak* pounds the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Vittak's body with its hit.
* S HP:Scratched MV:Winded - Skewer: Battered >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
*Skewer* is here, fighting YOU!
A hulking Dhai'mon trolloc is here, fighting the ancient tree.
*Vittak* is here, fighting the ancient tree.
*Porka* is here, fighting YOU!
The ancient tree is here, fighting Vittak.
The ancient tree is here, fighting a hulking Dhai'mon trolloc.
kl
* S HP:Scratched MV:Winded - Skewer: Battered >
f
w
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Skewer: Battered >
You panic and attempt to flee!
kl
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
A watchful Dha'vol trolloc scouts his surroundings here.
Alas, you cannot go that way...
* S HP:Scratched MV:Winded > [kill dark]
They aren't here.
* S HP:Scratched MV:Winded >
n
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
The corpse of the ancient tree is lying here.
*Skewer* is standing here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Vittak* is standing here.
*Porka* is standing here.
The ancient tree is here, fighting a hulking Dhai'mon trolloc.
kl
* S HP:Scratched MV:Winded >
You dodge a bash from *Porka* who loses her balance and falls!
* S HP:Scratched MV:Winded - Porka: Beaten >
*Skewer* tries to scythe you, but you parry successfully.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
kl
kl
kl
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
You barely pierce *Porka*'s body.
*Porka* panics, and attempts to flee!
The ancient tree barely hits a hulking Dhai'mon trolloc's left leg.
*Vittak* leaves south. vv
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Porka: Beaten >
kl
You pierce *Porka*'s body.
*Porka* panics, and attempts to flee!
*Porka* leaves south. vv
kl
* S HP:Scratched MV:Winded - Skewer: Battered >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Skewer: Battered >
[kill dark]
You do the best you can!
* S HP:Scratched MV:Winded - Skewer: Battered >
*Porka* has arrived from the south.
*Skewer* sends you sprawling with a powerful bash!
f
* S HP:Scratched MV:Winded - Skewer: Battered >
*Porka* crushes your body very hard.
w
* S HP:Scratched MV:Winded - Skewer: Battered >
*Porka* crushes your left arm into bloody fragments!
A hulking Dhai'mon trolloc crushes the ancient tree's roots extremely hard.
*Skewer* scythes your left leg into bloody fragments!
The ancient tree barely hits a hulking Dhai'mon trolloc's left hand.
*Vittak* has arrived from the south.
* S HP:Wounded MV:Winded - Skewer: Battered >
*Vittak* pounds your body into bloody fragments!
* S HP:Wounded MV:Winded - Skewer: Battered >
*Vittak* gives a hulking Dhai'mon trolloc an order.
* S HP:Wounded MV:Winded - Skewer: Battered >
*Porka* crushes your right leg into bloody fragments!
A hulking Dhai'mon trolloc crushes the ancient tree's trunk into bloody fragments!
*Skewer* scythes your right leg into bloody fragments!
The ancient tree barely tickles a hulking Dhai'mon trolloc's left leg with its hit.
f
w
* S HP:Wounded MV:Winded - Skewer: Battered >
s
s
You panic and attempt to flee!
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
The corpse of the ancient tree is lying here.
*Vittak* is standing here.
*Porka* is standing here.
*Skewer* is standing here.
A hulking Dhai'mon trolloc is here, fighting the ancient tree.
The ancient tree is here, fighting a hulking Dhai'mon trolloc.
* S HP:Wounded MV:Winded > A hulking Dhai'mon trolloc crushes the ancient tree's trunk into bloody
fragments!
The ancient tree tries to hit a hulking Dhai'mon trolloc, but he parries successfully.
PANIC! You couldn't escape!
* S HP:Wounded MV:Winded >
*Porka* tries to crush you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Porka: Beaten > No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Porka: Beaten >
f
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Porka: Beaten >
*Skewer* leaves south. vv
*Vittak* leaves south. vv
You panic and attempt to flee!
*Skewer* has arrived from the south.
*Vittak* has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
You swiftly dodge *Skewer*'s attempt to scythe you.
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
* S HP:Wounded MV:Winded >
s
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
s
s
* S HP:Wounded MV:Winded >
e
e
A Road by the Ravine
[ obvious exits: N E S ]
Zone: Parched Ground
e
* S HP:Wounded MV:Winded >
e
A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground
* S HP:Wounded MV:Winded >
e
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
* S HP:Wounded MV:Winded >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
East: A Shienaran scout blends into the surroundings here.
The corpse of a rat is lying here.
* S HP:Wounded MV:Winded >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
* S HP:Wounded MV:Winded >
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
* S HP:Wounded MV:Winded >
Alas, you cannot go that way...
* S HP:Wounded MV:Winded >
narr anyone coming?
You narrate 'anyone coming?'
whe
* S HP:Wounded MV:Winded >
l
Players in your Zone
--------------------
Roberto - Beneath a Cliff's Ledge
* S HP:Wounded MV:Winded >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
kl
* S HP:Wounded MV:Winded >
[kill dark]
They aren't here.
whe
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Roberto - Beneath a Cliff's Ledge
who
* S HP:Wounded MV:Winded >
A Shienaran footman stops using a torch.
Players
There is(are): unknown player(s) on LS and unknown player(s) on DS as of 2026-02-06T17:40:11Z
-------
Thechronos of Two Rivers (Linkless)
Kiriyana Nightbloom
Lord Azareth the Lord Lieutenant [Winged Guard, Second of Mayene] WANTED(1)
Maddy Mantear [Yellow Ajah] WANTED(1)
Walker the Northern Ranger, retired Borderguard (Linkless) (Idle)
Kor of the Malkieri Diaspora
Roberto al'Farath of Malkier
Fedon of Saldaea
Lord Dartes d'Anconia [Dragonsworn] WANTED(1)
Velkav the Squadman [Queen's Guard]
Vasilis Tarowin [Legion of Unity]
Civac d'Haim
12 players displayed.
l
* S HP:Wounded MV:Winded >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
* S HP:Wounded MV:Winded >
kl
kl
[kill dark]
They aren't here.
* S HP:Wounded MV:Winded >
[kill dark]
They aren't here.
* S HP:Wounded MV:Winded >
l
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
who
* S HP:Wounded MV:Winded >
l
Players
There is(are): unknown player(s) on LS and unknown player(s) on DS as of 2026-02-06T17:40:11Z
-------
Thechronos of Two Rivers (Linkless)
Kiriyana Nightbloom
Lord Azareth the Lord Lieutenant [Winged Guard, Second of Mayene] WANTED(1)
Maddy Mantear [Yellow Ajah] WANTED(1)
Walker the Northern Ranger, retired Borderguard (Linkless) (Idle)
Kor of the Malkieri Diaspora
Roberto al'Farath of Malkier
Fedon of Saldaea
Lord Dartes d'Anconia [Dragonsworn] WANTED(1)
Velkav the Squadman [Queen's Guard]
Vasilis Tarowin [Legion of Unity]
Civac d'Haim
12 players displayed.
* S HP:Wounded MV:Winded > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
* S HP:Wounded MV:Winded >
kl
[kill dark]
They aren't here.
whe
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Roberto - Beneath a Cliff's Ledge
(tic_timer): Tic in 7 seconds!
l
* S HP:Wounded MV:Winded >
kl
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
kl
kl
* S HP:Wounded MV:Winded >
[kill dark]
They aren't here.
* S HP:Wounded MV:Winded >
l
[kill dark]
They aren't here.
* S HP:Wounded MV:Winded > [kill dark]
They aren't here.
* S HP:Wounded MV:Winded >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
kl
* S HP:Wounded MV:Winded >
kl
kl
[kill dark]
They aren't here.
l
* S HP:Wounded MV:Winded >
[kill dark]
They aren't here.
* S HP:Wounded MV:Winded >
[kill dark]
They aren't here.
* S HP:Wounded MV:Winded >
kl
*Skewer* has arrived from the west.
*Porka* has arrived from the west.
*Vittak* has arrived from the west.
A hulking Dhai'mon trolloc has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A watchful Dha'vol trolloc scouts his surroundings here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Vittak* is standing here.
*Porka* is standing here.
*Skewer* is standing here.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
kl
* S HP:Wounded MV:Winded >
*Skewer* tries to scythe you, but you deflect the blow.
* S HP:Wounded MV:Winded - Skewer: Battered >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Skewer: Battered >
[kill dark]
You do the best you can!
inv
* S HP:Wounded MV:Winded - Skewer: Battered >
*Porka* tries to crush you, but you parry successfully.
* S HP:Wounded MV:Winded - Skewer: Battered >
You are carrying:
a vial filled with a dark red liquid
a large number of copper pennies (21)
nineteen gold crowns
f
* S HP:Wounded MV:Winded - Skewer: Battered >
A Shienaran footman barely tickles a watchful Dha'vol trolloc's right foot with his slash.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran lieutenant slashes a watchful Dha'vol trolloc's body.
A Shienaran footman tries to slash a watchful Dha'vol trolloc, but he deflects the blow.
A watchful Dha'vol trolloc blasts a Shienaran footman's head hard.
A Shienaran footman barely slashes a watchful Dha'vol trolloc's right arm.
*Porka* tries to crush you, but you deflect the blow.
You try to pierce *Skewer*, but he deflects the blow.
Lightning starts to show in the sky.
(tic_timer): Tic length updated to: 61.208 seconds.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!
n
e
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A watchful Dha'vol trolloc is here, fighting a Shienaran footman.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Vittak* is standing here.
*Porka* is standing here.
*Skewer* is standing here.
A Shienaran footman is here, fighting a watchful Dha'vol trolloc.
A Shienaran footman is here, fighting a watchful Dha'vol trolloc.
A Shienaran lieutenant is here, fighting a watchful Dha'vol trolloc.
kl
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
kl
* S HP:Wounded MV:Tiring >
[kill dark]
You pierce *Vittak*'s right arm.
* S HP:Wounded MV:Tiring - Vittak: Wounded >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Vittak: Wounded >
You pierce *Vittak*'s left leg.
* S HP:Wounded MV:Tiring - Vittak: Wounded >
You dodge a bash from *Skewer* who loses his balance and falls!
f
* S HP:Wounded MV:Tiring - Vittak: Wounded >
n
e
You panic and attempt to flee!
kl
kl
A Shienaran lieutenant barely slashes a watchful Dha'vol trolloc's body.
A Shienaran footman slashes a watchful Dha'vol trolloc's left leg.
A watchful Dha'vol trolloc tries to blast a Shienaran footman, but he parries successfully.
A Shienaran footman tickles a watchful Dha'vol trolloc's left leg with his slash.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A watchful Dha'vol trolloc is here, fighting a Shienaran footman.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Vittak* is standing here.
*Porka* is standing here.
*Skewer* is standing here.
A Shienaran footman is here, fighting a watchful Dha'vol trolloc.
A Shienaran footman is here, fighting a watchful Dha'vol trolloc.
A Shienaran lieutenant is here, fighting a watchful Dha'vol trolloc.
* S HP:Wounded MV:Tiring > [kill dark]
You pierce *Vittak*'s right arm hard.
* S HP:Wounded MV:Tiring - Vittak: Wounded >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Vittak: Wounded >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west. <<
* S HP:Wounded MV:Tiring - Vittak: Wounded >
You pierce *Vittak*'s right arm.
*Skewer* tries to scythe you, but you deflect the blow.
* S HP:Wounded MV:Tiring - Vittak: Wounded >
*Vittak* tries to pound you, but you parry successfully.
You pierce *Vittak*'s body.
A Shienaran lieutenant barely slashes a watchful Dha'vol trolloc's body.
A Shienaran footman tickles a watchful Dha'vol trolloc's body with his slash.
A watchful Dha'vol trolloc tries to blast a Shienaran footman, but he deflects the blow.
A Shienaran footman tickles a watchful Dha'vol trolloc's left hand with his slash.
* S HP:Wounded MV:Tiring - Vittak: Battered >
f
n
*Porka* leaves west. <<
PANIC! You couldn't escape!
e
* S HP:Wounded MV:Tiring - Vittak: Battered >
No way! You're fighting for your life!
kl
* S HP:Wounded MV:Tiring - Vittak: Battered >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Vittak: Battered >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Vittak: Battered >
*Skewer* tries to scythe you, but you deflect the blow.
You pierce *Vittak*'s body.
A Shienaran lieutenant tickles a watchful Dha'vol trolloc's body with his slash.
A Shienaran footman tickles a watchful Dha'vol trolloc's left arm with his slash.
A watchful Dha'vol trolloc blasts a Shienaran footman's left arm extremely hard.
A Shienaran footman barely slashes a watchful Dha'vol trolloc's body.
You barely pierce *Vittak*'s right arm.
*Porka* has arrived from the west.
You dodge a bash from *Skewer* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Vittak: Battered >
*Vittak* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Vittak: Battered >
*Porka* crushes your body into bloody fragments!
* S HP:Battered MV:Tiring - Vittak: Battered >
f
s
s
*Porka* crushes your body very hard.
*Skewer* scythes your left leg into bloody fragments!
*Vittak* pounds your body into bloody fragments!
A Shienaran lieutenant slashes a watchful Dha'vol trolloc's body.
A Shienaran footman barely tickles a watchful Dha'vol trolloc's body with his slash.
A watchful Dha'vol trolloc blasts a Shienaran footman's body very hard.
A Shienaran footman tickles a watchful Dha'vol trolloc's left arm with his slash.
* S HP:Beaten MV:Tiring - Vittak: Battered >
f
s
s
*Porka* crushes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Skewer* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Vittak* pounds your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Shienaran lieutenant slashes a watchful Dha'vol trolloc's right arm.
A Shienaran footman tickles a watchful Dha'vol trolloc's body with his slash.
A watchful Dha'vol trolloc blasts a Shienaran footman's body very hard.
A Shienaran footman barely slashes a watchful Dha'vol trolloc's body.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
*Porka* is standing here.
A watchful Dha'vol trolloc is here, fighting a Shienaran footman.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Vittak* is standing here.
*Skewer* is standing here.
A Shienaran footman is here, fighting a watchful Dha'vol trolloc.
A Shienaran footman is here, fighting a watchful Dha'vol trolloc.
A Shienaran lieutenant is here, fighting a watchful Dha'vol trolloc.
* S HP:Critical MV:Tiring >
*Porka* tries to crush you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Porka: Beaten >
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Porka: Beaten >
PANIC! You couldn't escape!
* S HP:Critical MV:Tiring - Porka: Beaten >
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Porka: Beaten >
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Porka: Beaten >
s=f
You barely pierce *Porka*'s left leg.
*Porka* tries to crush you, but you parry successfully.
A Shienaran lieutenant barely slashes a watchful Dha'vol trolloc's body.
A Shienaran footman tickles a watchful Dha'vol trolloc's left leg with his slash.
A watchful Dha'vol trolloc blasts a Shienaran footman's left arm very hard.
A Shienaran footman tickles a watchful Dha'vol trolloc's head with his slash.
You swiftly dodge *Skewer*'s attempt to scythe you.
s
* S HP:Critical MV:Tiring - Porka: Beaten >
f
Arglebargle, glop-glyf!?!
* S HP:Critical MV:Tiring - Porka: Beaten >
*Vittak* leaves west. <<
A hulking Dhai'mon trolloc leaves west. <<
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Porka: Beaten >
You panic and attempt to flee!
The master of scouts narrates 'Vittak was spotted A Winding Road'
*Porka* tries to crush you, but you parry successfully.
A Shienaran lieutenant slashes a watchful Dha'vol trolloc's left arm hard.
A Shienaran footman barely tickles a watchful Dha'vol trolloc's body with his slash.
A watchful Dha'vol trolloc blasts a Shienaran footman's left arm into bloody fragments!
A Shienaran footman barely tickles a watchful Dha'vol trolloc's body with his slash.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
* S HP:Critical MV:Tiring >
s
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
North: A Shienaran scout blends into the surroundings here.
e
* S HP:Critical MV:Winded >
s
Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground
s
* S HP:Critical MV:Winded >
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
s
s
* S HP:Critical MV:Winded >
s
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Porka* is standing here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Vittak* is standing here.
* S HP:Critical MV:Winded > *Porka* tries to crush you, but you parry successfully.
*Vittak* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Critical MV:Winded - Porka: Beaten >
w
No way! You're fighting for your life!
w
* S HP:Critical MV:Winded - Porka: Beaten >
No way! You're fighting for your life!
f
* S HP:Critical MV:Winded - Porka: Beaten >
*Vittak* tries to pound you, but you parry successfully.
You pierce *Porka*'s body.
*Porka* panics, and attempts to flee!
No way! You're fighting for your life!
* S HP:Critical MV:Winded - Porka: Beaten > No way! You're fighting for your life!
* S HP:Critical MV:Winded - Porka: Beaten >
*Porka* leaves west. <<
No way! You're fighting for your life!
* S HP:Critical MV:Winded - Vittak: Battered >
You panic and attempt to flee!
*Skewer* has arrived from the west.
*Porka* has arrived from the west.
*Porka* tries to crush you, but you parry successfully.
n
n
*Porka* tries to crush you, but you deflect the blow.
You flee head over heels.
The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Porka* is standing here.
*Skewer* is standing here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Vittak* is standing here.
* S HP:Critical MV:Winded >
*Porka* tries to crush you, but you parry successfully.
*Skewer* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Critical MV:Winded - Porka: Beaten >
f
You panic and attempt to flee!
*Skewer* tries to scythe you, but you parry successfully.
*Porka* tries to crush you, but you deflect the blow.
You flee head over heels.
In a Depression
[ obvious exits: N E ]
Zone: Parched Ground
* S HP:Critical MV:Winded >
n
n
n
Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground
n
* S HP:Critical MV:Winded >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
North: A Shienaran scout blends into the surroundings here.
* S HP:Critical MV:Winded >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
* S HP:Critical MV:Winded > Alas, you cannot go that way...
* S HP:Critical MV:Winded >
e
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A watchful Dha'vol trolloc is here, fighting a Shienaran footman.
A Shienaran footman is here, fighting a watchful Dha'vol trolloc.
A Shienaran footman is here, fighting a watchful Dha'vol trolloc.
A Shienaran lieutenant is here, fighting a watchful Dha'vol trolloc.
* S HP:Critical MV:Winded >
A Shienaran lieutenant barely slashes a watchful Dha'vol trolloc's head.
A Shienaran footman tickles a watchful Dha'vol trolloc's right leg with his slash.
A watchful Dha'vol trolloc tries to blast a Shienaran footman, but he deflects the blow.
A Shienaran footman tickles a watchful Dha'vol trolloc's right leg with his slash.
* S HP:Critical MV:Winded >
narr i need help
You narrate 'i need help'
w
* S HP:Critical MV:Winded >
w
w
*Skewer* has arrived from the west.
*Vittak* has arrived from the west.
A hulking Dhai'mon trolloc has arrived from the west.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
w
* S HP:Critical MV:Winded >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
East: A Shienaran scout blends into the surroundings here.
The corpse of a rat is lying here.
* S HP:Critical MV:Winded >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
* S HP:Critical MV:Winded >
A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground
* S HP:Critical MV:Winded >
s
Alas, you cannot go that way...
* S HP:Critical MV:Winded >
e
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
* S HP:Critical MV:Weary >
A Shallow Ravine
[ obvious exits: N E ]
Zone: Parched Ground
A Shienaran scout watches the horizon.
* S HP:Critical MV:Weary >
e
s
An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, looking gray and dull.
* S HP:Critical MV:Weary >
Alas, you cannot go that way...
* S HP:Critical MV:Weary >
sneak
Ok, you stop sneaking.
* HP:Critical MV:Weary >
l
1
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, looking gray and dull.
* HP:Critical MV:Weary >
(tic_timer): Tic in 7 seconds!
[hide ]
You attempt to hide yourself.
* HP:Critical MV:Weary >
*Vittak* has arrived from the west.
A hulking Dhai'mon trolloc has arrived from the west.
* HP:Critical MV:Weary >
*Skewer* has arrived from the west.
* HP:Critical MV:Weary >
e
e
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
North: A Shienaran scout blends into the surroundings here.
s
s
* HP:Critical MV:Weary > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
* HP:Critical MV:Weary >
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
s
* HP:Critical MV:Weary >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Porka* is standing here.
* HP:Critical MV:Weary > *Porka* tries to crush you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical MV:Weary - Porka: Beaten >
No way! You're fighting for your life!
s
* HP:Critical MV:Weary - Porka: Beaten >
f
No way! You're fighting for your life!
* HP:Critical MV:Weary - Porka: Beaten >
You panic and attempt to flee!
*Porka* tries to crush you, but you parry successfully.
*Skewer* has arrived from the north.
*Vittak* has arrived from the north.
A hulking Dhai'mon trolloc has arrived from the north.
*Vittak* tries to pound you, but you dodge the attack.
You flee head over heels.
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
* HP:Critical MV:Weary >
*It was at this moment, Roberto truly understood, that his life was over.*
n
n
*Skewer* has arrived from the south.
*Porka* has arrived from the south.
*Vittak* has arrived from the south.
A hulking Dhai'mon trolloc has arrived from the south.
*Vittak* tries to pound you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical MV:Weary - Vittak: Battered >
*Porka* tries to crush you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical MV:Weary - Vittak: Battered >
You pierce *Vittak*'s body.
f
* HP:Critical MV:Weary - Vittak: Battered >
You panic and attempt to flee!
*Skewer* leaves south. vv
*Porka* tries to crush you, but you deflect the blow.
*someone* pounds your body into bloody fragments!
As the lights of his eyes began to darken as of the blight itself had taken a hold of him, one final thought passed through his mind. THE GOLDEN CRANE WILL FLY AGAIN! As if his motherland itself was giving him life, his breath returned and he was spurred to action.
You're stunned, but will probably regain consciousness...
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.688 seconds.
You regain consciousness.
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
* HP:Critical MV:Weary >
n
e
e
e
Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground
e
* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
n
n
* HP:Critical MV:Weary > Alas, you cannot go that way...
n
* HP:Critical MV:Weary > Alas, you cannot go that way...
* HP:Critical MV:Weary >
A Road by a Hill
[ obvious exits: N S ]
Zone: Parched Ground
n
* HP:Critical MV:Weary >
A Road by a Hill
[ obvious exits: N S W ]
Zone: Parched Ground
w
* HP:Critical MV:Weary >
w
A Winding Road
[ obvious exits: S W ]
Zone: Parched Ground
A trolloc scout sniffs the air here.
* HP:Critical MV:Weary >
Alas, you cannot go that way...
* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A big brown bear growls angrily about him.
n
* HP:Critical MV:Weary > Before a Cliff's Wall
[ obvious exits: N E ]
Zone: Parched Ground
* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
w
* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E ]
Zone: Parched Ground
* HP:Critical MV:Weary >
n
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
* HP:Critical MV:Weary >
narr please
You narrate 'please'
w
* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
l
Though Roberto is a proud son of Malkieri nobility, one whose heart longs to see the crane soar, that does not take away from the fact that he is in fact still a Thiefbane, and to quell the dark and to fight the underbellies of society, one must learn to use some trickery.
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
1
[hide ]
You attempt to hide yourself.
* HP:Critical MV:Haggard >
The master of scouts narrates 'Porka was spotted A Winding Road'
* HP:Critical MV:Haggard >
(tic_timer): Tic in 7 seconds!
*Skewer* has arrived from the east.
*Porka* has arrived from the east.
* HP:Critical MV:Haggard >
*Skewer* leaves north. ^^
*Porka* leaves north. ^^
* HP:Critical MV:Haggard >
e
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
s
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.712 seconds.
A Winding Road
[ obvious exits: N E ]
Zone: Parched Ground
* HP:Critical MV:Weary >
e
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
s
* HP:Critical MV:Weary >
Before a Cliff's Wall
[ obvious exits: N E ]
Zone: Parched Ground
* HP:Critical MV:Weary >
Alas, you cannot go that way...
* HP:Critical MV:Weary >
e
s
e
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A big brown bear growls angrily about him.
* HP:Critical MV:Weary > A Landslide
[ obvious exits: N E ]
Zone: Parched Ground
* HP:Critical MV:Weary >
A Road by a Hill
[ obvious exits: N S W ]
Zone: Parched Ground
* HP:Critical MV:Weary > A Road by a Hill
[ obvious exits: N S ]
Zone: Parched Ground
e
* HP:Critical MV:Weary >
s
s
Alas, you cannot go that way...
s
* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Critical MV:Haggard >
Alas, you cannot go that way...
w
* HP:Critical MV:Haggard >
Alas, you cannot go that way...
w
* HP:Critical MV:Haggard >
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
s
s
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
s
s
s
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground
Fedon narrates 'where'
* HP:Critical MV:Haggard >
The Dusty Road
[ obvious exits: N S W ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
w
The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground
* HP:Critical MV:Haggard >
w
The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
West: A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Haggard >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Haggard >
w
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
East: A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Haggard >
You are too exhausted.
* HP:Critical MV:Haggard >
1
[hide ]
You are too exhausted!
* HP:Critical MV:Haggard >
narr cmooy
You narrate 'cmooy'
* HP:Critical MV:Haggard >
narr now
You narrate 'now'
l
* HP:Critical MV:Haggard >
sco
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
East: A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Haggard >
You have 40(406) hit and 0(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* HP:Critical MV:Haggard >
You are subjected to the following effects:
- NO QUIT
sco
* HP:Critical MV:Haggard >
You have 40(406) hit and 0(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* HP:Critical MV:Haggard >
Fedon narrates 'am there'
* HP:Critical MV:Haggard >
narr s e shiv
l
You narrate 's e shiv'
* HP:Critical MV:Haggard >
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
East: A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Haggard >
whe
Players in your Zone
--------------------
Fedon - In the Remains of a Crumbling Tower
Roberto - Fork Before a Crumbling Tower
* HP:Critical MV:Haggard >
sco
You have 40(406) hit and 0(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* HP:Critical MV:Haggard >
AND THEN A HERO COMES ALONG, AND GIVES YOU THE STRENGTH TO CARRY ON!" Thank you Mariah Carey... i think it was her.
Fedon has arrived from the west, riding a Domani razor.
* HP:Critical MV:Haggard >
Fedon leaves east riding a Domani razor. >>
* HP:Critical MV:Haggard >
fol fedon
I see no person by that name here!
l
* HP:Critical MV:Haggard >
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
East:
* HP:Critical MV:Haggard >
sco
You have 54(406) hit and 0(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
whe
* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Fedon - A Winding Road
Roberto - Fork Before a Crumbling Tower
* HP:Critical MV:Haggard >
l
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
South:
* HP:Critical MV:Haggard >
Fedon narrates 'i see nothing'
* HP:Critical MV:Haggard >
narr they not chsing?
You narrate 'they not chsing?'
* HP:Critical MV:Haggard >
narr im zero movs
You narrate 'im zero movs'
* HP:Critical MV:Haggard >
sco
Azareth chats 'im apparently out of practice translating roberto bc it took me forever to figure out
where 'cmooy' was'
(tic_timer): Tic in 7 seconds!
* HP:Critical MV:Haggard >
You have 54(406) hit and 0(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* HP:Critical MV:Haggard >
narr 20 hps
You narrate '50 hps'
* HP:Critical MV:Haggard >
Fedon has arrived from the south, riding a Domani razor.
* HP:Critical MV:Haggard >
Fedon leaves east riding a Domani razor. >>
* HP:Critical MV:Haggard >
narr i went uncons
You narrate 'i went uncons'
* HP:Critical MV:Haggard >
whe
Players in your Zone
--------------------
Fedon - The Dusty Road
Roberto - Fork Before a Crumbling Tower
sco
* HP:Beaten MV:Haggard >
You have 68(406) hit and 20(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* HP:Beaten MV:Haggard >
w
w
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [3]
* HP:Beaten MV:Haggard >
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
s
* HP:Beaten MV:Haggard > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground
South: A Shienaran sergeant watches for the enemy here.
* HP:Beaten MV:Haggard >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Beaten MV:Haggard >
Fedon narrates 'they choke'
* HP:Beaten MV:Haggard >
narr im cmooie
You narrate 'im cmooie'
* HP:Beaten MV:Haggard >
inv
You are carrying:
a vial filled with a dark red liquid
a large number of copper pennies (21)
nineteen gold crowns
* HP:Beaten MV:Haggard >
l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Beaten MV:Haggard >
stat
A sergeant stops using a lantern.
* HP:Beaten MV:Haggard >
You are a 671 year old male human rogue.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs. BMI: 26.104.
You are carrying 0.4 lbs and wearing 14.7 lbs, peanuts. MUD BMI: 0.400.
Your base abilities are: Str:19 Int:12 Wil:18 Dex:19 Con:19. Total: 87.
Offensive bonus: 169, Dodging bonus: 150, Parrying bonus: 156. Total Defence: 306.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 19% on average.
You are subjected to the following effects:
- NO QUIT
sco
* HP:Beaten MV:Haggard >
You have 68(406) hit and 12(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* HP:Beaten MV:Haggard >
l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
whe
* HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Fedon - The Dusty Road
Roberto - In the Remains of a Crumbling Tower
* HP:Beaten MV:Haggard >
l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Beaten MV:Haggard >
narr horse is by neon
You narrate 'horse is by neon'
* HP:Beaten MV:Haggard >
narr cant make iyet
You narrate 'cant make iyet'
whe
* HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Fedon - The Dusty Road
Roberto - In the Remains of a Crumbling Tower
sco
* HP:Beaten MV:Haggard >
You have 68(406) hit and 12(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* HP:Beaten MV:Haggard >
l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Beaten MV:Haggard >
Fedon narrates 'they 3 and mob'
* HP:Beaten MV:Haggard >
uwhe
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Haggard >
narr nod
You narrate 'nod'
* HP:Beaten MV:Haggard >
stat
You are a 671 year old male human rogue.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs. BMI: 26.104.
You are carrying 0.4 lbs and wearing 14.7 lbs, peanuts. MUD BMI: 0.400.
Your base abilities are: Str:19 Int:12 Wil:18 Dex:19 Con:19. Total: 87.
Offensive bonus: 169, Dodging bonus: 150, Parrying bonus: 156. Total Defence: 306.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 19% on average.
You are subjected to the following effects:
- NO QUIT
sco
* HP:Beaten MV:Haggard >
You have 82(406) hit and 12(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are standing.
* HP:Beaten MV:Haggard >
l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Beaten MV:Haggard >
u
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Zone: Parched Ground
A large slab of meat has been placed here.
* HP:Beaten MV:Haggard >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Zone: Parched Ground
A large slab of meat has been placed here.
* HP:Beaten MV:Haggard >
scan d
l
* HP:Beaten MV:Haggard >
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Zone: Parched Ground
A large slab of meat has been placed here.
* HP:Beaten MV:Haggard >
whe
Players in your Zone
--------------------
Fedon - A Winding Road
Roberto - Atop a Crumbling Watch Tower
* HP:Beaten MV:Haggard >
who
Players
There is(are): unknown player(s) on LS and unknown player(s) on DS as of 2026-02-06T17:40:11Z
-------
Thechronos of Two Rivers (Linkless) (Idle)
Kiriyana Nightbloom
Lord Azareth the Lord Lieutenant [Winged Guard, Second of Mayene] WANTED(1)
Maddy Mantear [Yellow Ajah] WANTED(1)
Walker the Northern Ranger, retired Borderguard
Kor of the Malkieri Diaspora
Roberto al'Farath of Malkier
Fedon of Saldaea
Lord Dartes d'Anconia [Dragonsworn] WANTED(1)
Velkav the Squadman [Queen's Guard]
Vasilis Tarowin [Legion of Unity]
Civac d'Haim
12 players displayed.
* HP:Beaten MV:Haggard >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Zone: Parched Ground
Down: A Shienaran sergeant watches for the enemy here.
A large slab of meat has been placed here.
* HP:Beaten MV:Haggard >
*I think we can all agree, that this man right here, deserves a nap.*
(tic_timer): Tic in 7 seconds!
sleep
You go to sleep.
HP:Beaten MV:Haggard >
wake
You wake, and sit up.
sta
* HP:Beaten MV:Weary >
You stand up.
d
* HP:Beaten MV:Weary >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Beaten MV:Weary >
narr goin gfor horse
You narrate 'goin gfor horse'
s
* HP:Beaten MV:Weary >
Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground
North: A Shienaran sergeant watches for the enemy here.
* HP:Beaten MV:Weary >
w
w
w
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
* HP:Beaten MV:Weary >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
* HP:Beaten MV:Haggard >
w
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
Zone: Parched Ground
* HP:Beaten MV:Haggard >
s
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
s
* HP:Beaten MV:Haggard >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
South: A warhorse is here, stamping his feet impatiently.
* HP:Beaten MV:Haggard >
r
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently.
* HP:Beaten MV:Haggard >
[ride horse]
You start riding him.
* R HP:Beaten MV:Haggard >
narr got it
You narrate 'got it'
* R HP:Beaten MV:Haggard >
narr what you wan tto do
w
You narrate 'what you wan tto do'
w
w
* R HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Haggard >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Haggard >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Beaten MV:Haggard >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Haggard >
w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Beaten MV:Haggard >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Haggard >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Haggard >
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Haggard >
w
s
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
West: A man of the woods strides by quietly.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Haggard >
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
call
* R HP:Beaten MV:Haggard >
s
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* R HP:Beaten MV:Haggard >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
A run-down looking man wanders aimlessly, collecting lost belongings.
Vasilis Tarowin is standing here, riding a warhorse.
A member of the Panarch's Legion is resting here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Beaten MV:Haggard >
The master of scouts bellows 'Porka was spotted A Winding Road'
The master of scouts narrates 'Porka was spotted A Winding Road'
* R HP:Beaten MV:Haggard >
narr fedon eany time ive been even slightly upset at you
You narrate 'fedon eany time ive been even slightly upset at you'
* R HP:Beaten MV:Haggard >
narr please forgive me
You narrate 'please forgive me'
inv
* R HP:Beaten MV:Haggard >
You are carrying:
a vial filled with a dark red liquid
a large number of copper pennies (21)
nineteen gold crowns
* R HP:Beaten MV:Haggard >
narr im in right now
whe
You narrate 'im in right now'
* R HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Roberto - Malkier Gate
Vasilis - Malkier Gate
* R HP:Beaten MV:Haggard >
Fedon narrates 'they ctf'
*During this two minute intermission multiple character building events and discussion occur which while may touch or storyline from today, detract and honestly, are just not interesting enough to prolong this long tale into the territory of epic ballads. The story pics up where the newest charactery, Fedon, throws the Gauntlet at Roberto, and says its time to kill.*
Fedon narrates 'u coming out?'
* R HP:Battered MV:Winded >
You have 156(406) hit and 59(151) movement points.
You have scored 116745102 experience points and 3074 quest points.
You need 1754898 exp to level and 6926 qp to rank.
You have amassed 140 Turn points to date.
You have played 289 days and 4 hours (real time).
This ranks you as Roberto the Thiefbane Majoris [Thiefbane 8] (Level 51).
You are resting.
* R HP:Battered MV:Winded >
sta
You stop resting, and stand up.
n
n
* R HP:Battered MV:Winded >
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
West: A man of the woods strides by quietly.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
Alas, you cannot go that way...
* R HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Roberto - The Dusty Road
* R HP:Battered MV:Winded >
e
e
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
e
* R HP:Battered MV:Winded >
e
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Battered MV:Winded >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
East: A stealthy cougar gracefully makes its way through the terrain.
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Battered MV:Winded >
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
* R HP:Battered MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
West: A stealthy cougar gracefully makes its way through the terrain.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Winded >
The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Battered MV:Winded > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Battered MV:Winded >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Battered MV:Winded >
e
A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Winded >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Winded >
Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground
North: A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Fedon - A Winding Road
Roberto - In the Remains of a Crumbling Tower
* R HP:Battered MV:Winded >
narr im commie
You narrate 'im commie'
* R HP:Battered MV:Winded >
narr but im lmited but firetruck it
You narrate 'but im lmited but firetruck it'
Fedon narrates 'fol choke'
* R HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Fedon - The Dusty Road
Roberto - In the Remains of a Crumbling Tower
* R HP:Battered MV:Winded >
l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
n
* R HP:Battered MV:Winded >
e
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground
South: A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Battered MV:Winded > Alas, you cannot go that way...
e
e
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded >
Alas, you cannot go that way...
n
* R HP:Battered MV:Winded >
e
Alas, you cannot go that way...
e
* R HP:Battered MV:Winded >
e
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Battered MV:Winded >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
e
* R HP:Battered MV:Winded > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
Alas, you cannot go that way...
n
* R HP:Battered MV:Winded >
The Dusty Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
n
The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground
North: Fedon of Saldaea is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
n
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here.
* R HP:Battered MV:Winded >
Vasilis narrates 'I need a few still. watching the screen but still eating'
* R HP:Battered MV:Winded >
A raven is now a member of Fedon's group.
A raven is now a member of Fedon's group.
A crow is now a member of Fedon's group.
A crow is now a member of Fedon's group.
A crow is now a member of Fedon's group.
fol fedon
* R HP:Battered MV:Winded >
You now follow Fedon.
* R HP:Battered MV:Winded >
kl
[kill dark]
They aren't here.
(tic_timer): Tic in 7 seconds!
whe
* R HP:Battered MV:Winded >
You are now a member of Fedon's group.
l
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Roberto - The Dusty Road
Fedon - The Dusty Road
* R HP:Battered MV:Winded >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here.
* R HP:Battered MV:Winded >
kl
kl
[kill dark]
They aren't here.
Fedon leaves north. ^^
You follow Fedon.
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here.
* R HP:Battered MV:Winded >
[kill dark]
They aren't here.
Fedon leaves north. ^^
You follow Fedon.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here.
*Porka* is standing here.
*Skewer* is standing here.
* R HP:Battered MV:Winded >
*Skewer* leaves north. ^^
*Porka* leaves north. ^^
* R HP:Battered MV:Winded >
kl
kl
kl
kl
[kill dark]
They aren't here.
Fedon leaves north. ^^
You follow Fedon.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
The dismembered corpse of a Shienaran lieutenant is lying here.
The corpse of a Shienaran footman is lying here. [2]
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here.
*Porka* is standing here.
*Skewer* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Winded >
[kill dark]
You pierce *Porka*'s right leg.
Fedon tries to slash *Skewer*, but he deflects the blow.
kl
* R HP:Battered MV:Winded - Porka: Beaten >
[kill dark]
You do the best you can!
kl
* R HP:Battered MV:Winded - Porka: Beaten >
[kill dark]
You do the best you can!
* R HP:Battered MV:Winded - Porka: Beaten >
A darkfriend trooper joins Skewer's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend leader tries to slash Fedon, but he parries successfully.
A darkfriend trooper barely slashes Fedon's body.
You swiftly dodge a darkfriend trooper's attempt to slash you.
*Skewer* scythes Fedon's right foot.
Fedon slashes *Skewer*'s right leg very hard.
*Porka* tries to crush you, but you parry successfully.
You pierce *Porka*'s left hand.
The dismembered corpse of a Shienaran lieutenant has decayed into a pile of dust.
(tic_timer): Tic length updated to: 61.657 seconds.
The corpse of a Shienaran footman has decayed into a pile of dust.
The corpse of a Shienaran footman has decayed into a pile of dust.
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Porka: Beaten >
kl
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Porka: Beaten >
kl
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Porka: Beaten >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Porka: Beaten >
l
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is here, fighting Skewer.
*Porka* is here, fighting YOU!
*Skewer* is here, fighting Fedon.
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting Fedon.
A darkfriend leader is here, fighting Fedon.
* R HP:Battered MV:Tiring - Porka: Beaten >
kl
A darkfriend leader tries to slash Fedon, but he deflects the blow.
A darkfriend trooper tries to slash Fedon, but he parries successfully.
You swiftly dodge a darkfriend trooper's attempt to slash you.
Fedon slashes *Skewer*'s left arm.
You pierce *Porka*'s body hard.
kl
* R HP:Battered MV:Tiring - Porka: Beaten >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Porka: Beaten >
You dodge a bash from *Porka* who loses her balance and falls!
Fedon avoids being bashed by *Skewer* who loses his balance and falls!
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Porka: Beaten >
kl
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Porka: Beaten >
You barely pierce *Porka*'s left leg.
* R HP:Battered MV:Tiring - Porka: Beaten >
A darkfriend leader slashes Fedon's right arm.
A darkfriend trooper tries to slash Fedon, but he deflects the blow.
You swiftly dodge a darkfriend trooper's attempt to slash you.
Fedon slashes *Skewer*'s left leg hard.
You pierce *Porka*'s left leg hard.
* R HP:Battered MV:Tiring - Porka: Beaten >
A darkfriend leader barely slashes Fedon's left foot.
A darkfriend trooper tries to slash Fedon, but he parries successfully.
You swiftly dodge a darkfriend trooper's attempt to slash you.
Fedon tries to slash *Skewer*, but he deflects the blow.
You pierce *Porka*'s left leg.
* R HP:Battered MV:Tiring - Porka: Critical >
The Mayene alarm sounds loudly in the distance.
*Porka* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Porka: Critical >
*Porka* leaves west. <<
*Skewer* sends Fedon sprawling with a powerful bash!
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched >
kl
*Porka* has arrived from the west.
kl
kl
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched >
*Porka* tries to crush you, but you deflect the blow.
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched >
[kill dark]
You do the best you can!
kl
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched >
*Porka* tries to crush you, but you deflect the blow.
You pierce a darkfriend trooper's left hand very hard.
A darkfriend leader slashes Fedon's right leg hard.
A darkfriend trooper barely slashes Fedon's body.
A darkfriend trooper tries to slash you, but you parry successfully.
*Skewer* scythes Fedon's body very hard.
Fedon panics, and attempts to flee!
Fedon tries to slash *Skewer*, but he parries successfully.
[kill dark]
You do the best you can!
Fedon leaves south. vv
kl
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched >
kl
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched >
You pierce a darkfriend trooper's right arm extremely hard.
[kill dark]
You do the best you can!
f
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
[kill dark]
You do the best you can!
Fedon narrates 'off it soon'
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
You panic and attempt to flee!
*Skewer* scythes your body very hard.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring >
kl
e
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
kl
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is here, fighting Skewer.
*Porka* is standing here.
*Skewer* is here, fighting Fedon.
A darkfriend trooper is here, fighting Fedon.
A darkfriend trooper is here, fighting Fedon.
A darkfriend leader is here, fighting Fedon.
* R HP:Battered MV:Tiring >
You dodge a bash from *Porka* who loses her balance and falls!
Fedon leaves south. vv
Dartes narrates 'repracing will be up shortly'
* R HP:Battered MV:Tiring - Porka: Critical >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Porka: Critical >
You pierce *Porka*'s left arm hard.
* R HP:Battered MV:Tiring - Porka: Critical >
tt
sheath
draw throwing
throw throwing
draw dagger
You sheath a sai into a surcoat with exquisite embroidery.
* R HP:Battered MV:Tiring - Porka: Critical >
*Skewer* tries to scythe you, but you parry successfully.
You try to quietly draw a throwing spike from a jeweled wristcuff.
* R HP:Battered MV:Tiring - Porka: Critical >
You throw a throwing spike at *Porka*.
* R HP:Battered MV:Tiring - Porka: Critical >
*Skewer* tries to scythe you, but you parry successfully.
Fedon narrates 'off'
* R HP:Battered MV:Tiring - Porka: Critical >
A throwing spike arcs through the air.
* R HP:Battered MV:Tiring - Porka: Critical >
*Porka* spasms in excruciating pain as she is struck by a throwing spike.
*Porka* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Porka: Critical >
*Porka* leaves south. vv
* R HP:Battered MV:Tiring - Skewer: Hurt >
You try to quietly draw a sai from a surcoat with exquisite embroidery.
* R HP:Battered MV:Tiring - Skewer: Hurt >
f
A darkfriend trooper joins Skewer's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
* R HP:Battered MV:Tiring - Skewer: Hurt >
PANIC! You couldn't escape!
* R HP:Battered MV:Tiring - Skewer: Hurt >
A darkfriend leader tries to slash you, but you deflect the blow.
You swiftly dodge a darkfriend trooper's attempt to slash you.
A darkfriend trooper tries to slash you, but you dodge the attack.
You pierce *Skewer*'s right leg hard.
* R HP:Battered MV:Tiring - Skewer: Hurt >
You dodge a bash from *Skewer* who loses his balance and falls!
f
* R HP:Battered MV:Tiring - Skewer: Hurt >
You panic and attempt to flee!
*Porka* has arrived from the south.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring >
Fedon narrates 'am no chan'
* R HP:Battered MV:Tiring >
kl
kl
[kill dark]
They aren't here.
s
* R HP:Battered MV:Tiring >
e
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
North: A Shienaran scout blends into the surroundings here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
kl
* R HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring >
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
s
s
w
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring >
In a Depression
[ obvious exits: N E ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring >
n
n
w
Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
North: A Shienaran scout blends into the surroundings here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring >
An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here, riding a Domani razor.
A ter'angreal stands here, looking gray and dull.
* R HP:Battered MV:Tiring >
Fedon leaves north riding a Domani razor. ^^
You follow Fedon.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
East: A Shienaran scout blends into the surroundings here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here, riding a Domani razor.
* R HP:Battered MV:Tiring >
narr pokra must be so crit
You narrate 'pokra must be so crit'
Fedon says 'hps'
* R HP:Battered MV:Tiring >
Fedon leaves east riding a Domani razor. >>
You follow Fedon.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here, riding a Domani razor.
A Shienaran scout blends into the surroundings here.
narr spiked her cirt
* R HP:Battered MV:Tiring >
You narrate 'spiked her cirt'
* R HP:Battered MV:Tiring >
narr im batt
You narrate 'im batt'
* R HP:Battered MV:Tiring >
l
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here, riding a Domani razor.
A Shienaran scout blends into the surroundings here.
kl
* R HP:Battered MV:Tiring >
whe
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
Fedon says 'hit flee'
l
* R HP:Battered MV:Tiring > Players in your Zone
--------------------
Roberto - A Winding Road
Fedon - A Winding Road
* R HP:Battered MV:Tiring >
kl
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here, riding a Domani razor.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring >
nod
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
You nod in agreement.
Fedon says 'not staying'
* R HP:Battered MV:Tiring >
e
kl
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A well balanced throwing spike is here, plume attached.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
*Skewer* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
Fedon has arrived from the west, riding a Domani razor.
* R HP:Battered MV:Tiring >
*Skewer* tries to scythe Fedon, but he deflects the blow.
* R HP:Battered MV:Tiring >
[kill dark]
You pierce *Porka*'s right leg.
*Porka* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Porka: Critical >
*Porka* leaves west. <<
* R HP:Battered MV:Tiring >
tt
sheath
draw throwing
throw throwing
draw dagger
Fedon panics, and attempts to flee!
* R HP:Battered MV:Tiring >
You sheath a sai into a surcoat with exquisite embroidery.
* R HP:Battered MV:Tiring >
Fedon tries to slash *Skewer*, but he parries successfully.
A darkfriend trooper joins Skewer's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
You try to quietly draw a throwing spike from a jeweled wristcuff.
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
*Porka* has arrived from the west.
You throw a throwing spike at a darkfriend trooper.
Fedon panics, and attempts to flee!
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
*Porka* tries to crush you, but you deflect the blow.
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
A throwing spike arcs through the air.
f
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
Fedon leaves west riding a Domani razor. <<
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
A darkfriend trooper grunts in pain as he is struck by a throwing spike.
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
A darkfriend trooper joins a darkfriend leader's fight!
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
You try to quietly draw a sai from a surcoat with exquisite embroidery.
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
kl
PANIC! You couldn't escape!
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
*Skewer* tries to scythe you, but you parry successfully.
[kill dark]
You do the best you can!
f
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
*Skewer* tries to scythe you, but you deflect the blow.
A darkfriend trooper tries to slash you, but you dodge the attack.
A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend trooper tries to slash you, but you deflect the blow.
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
You panic and attempt to flee!
You dodge a bash from *Porka* who loses her balance and falls!
kl
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
South: A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
kl
kl
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
kl
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
(tic_timer): Tic in 7 seconds!
[kill dark]
They aren't here.
e
* R HP:Battered MV:Tiring >
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
kl
kl
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A well balanced throwing spike is here, plume attached.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
*Skewer* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Tiring >
You dodge a bash from *Skewer* who loses his balance and falls!
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Skewer: Hurt >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Skewer: Hurt >
kl
f
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Skewer: Hurt >
*Porka* leaves west. <<
You panic and attempt to flee!
*Porka* has arrived from the west.
*Porka* tries to crush you, but you deflect the blow.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring >
kl
kl
kl
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
[kill dark]
They aren't here.
l
* R HP:Battered MV:Tiring >
The lightning stops.
(tic_timer): Tic length updated to: 61.563 seconds.
Your heartbeat calms down more as you feel less panicked.
*Porka* has arrived from the east.
[kill dark]
You pierce *Porka*'s left arm.
*Porka* panics, and attempts to flee!
s
* R HP:Battered MV:Tiring - Porka: Critical > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
*Porka* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring - Porka: Critical >
No way! You're fighting for your life!
* R HP:Battered MV:Tiring - Porka: Critical >
*Porka* leaves west. <<
* R HP:Battered MV:Tiring >
*Porka* has arrived from the west.
* R HP:Battered MV:Tiring >
*Porka* tries to crush you, but you parry successfully.
* R HP:Battered MV:Tiring - Porka: Critical >
w
You pierce *Porka*'s body.
*Porka* panics, and attempts to flee!
*Porka* tries to crush you, but you parry successfully.
* R HP:Battered MV:Tiring - Porka: Critical >
No way! You're fighting for your life!
Fedon has arrived from the east, riding a Domani razor.
Fedon slashes *Porka*'s right leg hard.
*Porka* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Porka: Critical >
kl
kl
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east. >>
You pierce *Porka*'s body.
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Porka*'s death cry.
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
*Skewer* has arrived from the east.
* R HP:Battered MV:Tiring >
anrr rip
*Skewer* gets a dark pair of steel boots from the corpse of Porka.
*Skewer* gets a pair of ebony-steel plate greaves from the corpse of Porka.
*Skewer* gets a long, heavy knife from the corpse of Porka.
*Skewer* gets a water skin from the corpse of Porka.
*Skewer* gets a plain weapons belt from the corpse of Porka.
*Skewer* gets a two-handed binnol from the corpse of Porka.
*Skewer* gets a sungwood bracelet from the corpse of Porka.
*Skewer* gets a sungwood bracelet from the corpse of Porka.
*Skewer* gets a pair of steel-plated gauntlets from the corpse of Porka.
*Skewer* gets a pair of ebony-steel plate vambraces from the corpse of Porka.
*Skewer* gets a backpack from the corpse of Porka.
*Skewer* gets a dark, hooded cloak from the corpse of Porka.
*Skewer* gets a shining steel breastplate from the corpse of Porka.
*Skewer* gets a thin, black chain from the corpse of Porka.
*Skewer* gets a full metal helmet and visor from the corpse of Porka.
* R HP:Battered MV:Tiring > *Skewer* leaves east. >>
Arglebargle, glop-glyf!?!
Fedon narrates 'nods'
* R HP:Battered MV:Tiring >
Fedon leaves east riding a Domani razor. >>
You follow Fedon.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A well balanced throwing spike is here, plume attached.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is standing here, riding a Domani razor.
*Skewer* is standing here.
A black messenger pigeon is here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Tiring >
Skewer can't seem to regain control of himself.
Fedon slashes *Skewer*'s left leg hard.
* R HP:Battered MV:Tiring >
-
A darkfriend trooper joins Skewer's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
[scalp corpse]
No way! You're fighting for your life!
kl
kl
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
[kill dark]
You do the best you can!
kl
kl
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
[kill dark]
You do the best you can!
kl
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
[kill dark]
You do the best you can!
l
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
[kill dark]
You do the best you can!
f
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
You swiftly dodge a darkfriend leader's attempt to slash you.
A darkfriend trooper tries to slash Fedon, but he parries successfully.
You pierce a darkfriend trooper's head hard.
You swiftly dodge a darkfriend trooper's attempt to slash you.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A well balanced throwing spike is here, plume attached.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is here, fighting Skewer, riding a Domani razor.
*Skewer* is here, fighting Fedon.
A black messenger pigeon is here.
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting Fedon.
A darkfriend leader is here, fighting YOU!
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
You panic and attempt to flee!
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
Fedon sends *Skewer* sprawling with a powerful bash!
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring >
n
kl
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A well balanced throwing spike is here, plume attached.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fedon of Saldaea is here, fighting Skewer, riding a Domani razor.
*Skewer* is sitting here.
A darkfriend trooper stands here.
A darkfriend trooper is here, fighting Fedon.
A darkfriend leader stands here.
kl
* R HP:Battered MV:Tiring >
A darkfriend trooper tries to slash Fedon, but he parries successfully.
Fedon slashes *Skewer*'s left arm very hard.
[kill dark]
You pierce *Skewer*'s right leg very hard.
* R HP:Battered MV:Tiring - Fedon: Beaten - Skewer: Wounded >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Fedon: Beaten - Skewer: Wounded >
You pierce *Skewer*'s body hard.
* R HP:Battered MV:Tiring - Fedon: Beaten - Skewer: Wounded >
kl
[kill dark]
You do the best you can!
kl
* R HP:Battered MV:Tiring - Fedon: Beaten - Skewer: Wounded >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Fedon: Beaten - Skewer: Wounded >
You pierce *Skewer*'s body.
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend trooper tries to slash Fedon, but he deflects the blow.
Fedon slashes *Skewer*'s head hard.
* R HP:Battered MV:Tiring - Fedon: Beaten - Skewer: Wounded >
You pierce *Skewer*'s right arm.
* R HP:Battered MV:Tiring - Fedon: Beaten - Skewer: Wounded >
The master of scouts narrates 'Porka was spotted A Winding Road'
* R HP:Battered MV:Tiring - Fedon: Beaten - Skewer: Wounded >
You swiftly dodge a darkfriend leader's attempt to slash you.
A darkfriend trooper tries to slash you, but you parry successfully.
You pierce *Skewer*'s left leg hard.
A darkfriend trooper barely slashes Fedon's body.
Fedon panics, and attempts to flee!
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Wounded >
Fedon sends *Skewer* sprawling with a powerful bash!
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Wounded >
You pierce *Skewer*'s head.
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Wounded >
A darkfriend leader tries to slash you, but you deflect the blow.
A darkfriend trooper tries to slash you, but you dodge the attack.
You pierce *Skewer*'s body hard.
A darkfriend trooper tries to slash Fedon, but he deflects the blow.
Fedon slashes *Skewer*'s body hard.
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Wounded >
tt
sheath
draw throwing
throw throwing
draw dagger
You sheath a sai into a surcoat with exquisite embroidery.
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Wounded >
You try to quietly draw a throwing spike from a belt with a buckle of cuendillar.
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Wounded >
You throw a throwing spike at *Skewer*.
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Wounded >
A throwing spike arcs through the air.
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Wounded >
*Skewer* grunts in pain as he is struck by a throwing spike.
A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend trooper tries to slash you, but you dodge the attack.
A darkfriend trooper tries to slash Fedon, but he parries successfully.
Fedon slashes *Skewer*'s right arm extremely hard.
kl
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Battered >
Fedon narrates 'he zerk but i gotta flee'
Fedon, did you truly think for one second that you were having to hold this line alone. Death has already refused Roberto once on this day, and Roberto lets no one even consider an attempt to refuse him twice in a row.
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Battered >
kl
kl
You try to quietly draw a sai from a surcoat with exquisite embroidery.
Fedon panics, and attempts to flee!
kl
kl
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Battered > [kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Battered >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Battered >
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Battered > [kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Fedon: Critical - Skewer: Battered >
[kill dark]
You do the best you can!
Fedon leaves west riding a Domani razor. <<
kl
* R HP:Battered MV:Tiring - Skewer: Battered >
kl
kl
You pierce *Skewer*'s head hard.
kl
* R HP:Battered MV:Tiring - Skewer: Battered >
kl
[kill dark]
You do the best you can!
kl
* R HP:Battered MV:Tiring - Skewer: Battered >
kl
A darkfriend trooper joins a darkfriend leader's fight!
You swiftly dodge a darkfriend trooper's attempt to slash you.
A darkfriend leader tries to slash you, but you parry successfully.
You swiftly dodge a darkfriend trooper's attempt to slash you.
You pierce *Skewer*'s head.
[kill dark]
You do the best you can!
kl
kl
* R HP:Wounded MV:Tiring - Skewer: Battered >
[kill dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Skewer: Battered > [kill dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Skewer: Battered >
[kill dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Skewer: Battered >
[kill dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Skewer: Battered > [kill dark]
You do the best you can!
Fedon has arrived from the west, riding a Domani razor.
* R HP:Wounded MV:Tiring - Skewer: Battered >
*Skewer* sends Fedon sprawling with a powerful bash!
Fedon panics, and attempts to flee!
[kill dark]
You do the best you can!
narr im on
* R HP:Wounded MV:Tiring - Skewer: Battered >
[kill dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Skewer: Battered >
You narrate 'im on'
l
* R HP:Wounded MV:Tiring - Skewer: Battered >
kl
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A well balanced throwing spike is here, plume attached.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
Fedon of Saldaea is sitting here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting YOU!
* R HP:Wounded MV:Tiring - Skewer: Battered >
[kill dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Skewer: Battered >
A darkfriend trooper tries to slash you, but you deflect the blow.
You swiftly dodge *Skewer*'s attempt to scythe you.
A darkfriend leader tries to slash you, but you parry successfully.
You swiftly dodge a darkfriend trooper's attempt to slash you.
You pierce *Skewer*'s left arm.
You pierce *Skewer*'s body.
* R HP:Wounded MV:Tiring - Skewer: Battered >
narr hit
You narrate 'hit'
* R HP:Wounded MV:Tiring - Skewer: Battered >
dism
l
You stop riding him.
* HP:Wounded MV:Tiring - Skewer: Battered >
kl
kl
A darkfriend trooper tries to slash you, but you deflect the blow.
A darkfriend leader slashes your left hand very hard.
You swiftly dodge a darkfriend trooper's attempt to slash you.
* HP:Battered MV:Tiring - Skewer: Battered >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A well balanced throwing spike is here, plume attached.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
Fedon of Saldaea is sitting here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently.
*Skewer* is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting YOU!
* HP:Battered MV:Tiring - Skewer: Battered >
You dodge a bash from *Skewer* who loses his balance and falls!
[kill dark]
You do the best you can!
* HP:Battered MV:Tiring - Skewer: Battered >
[kill dark]
You do the best you can!
* HP:Battered MV:Tiring - Skewer: Battered >
You swiftly dodge a darkfriend trooper's attempt to slash you.
A darkfriend leader tries to slash you, but you parry successfully.
You swiftly dodge a darkfriend trooper's attempt to slash you.
You pierce *Skewer*'s body hard.
* HP:Battered MV:Tiring - Skewer: Battered >
You pierce *Skewer*'s body hard.
* HP:Battered MV:Tiring - Skewer: Beaten >
*Skewer* drops a full metal helmet and visor.
*Skewer* drops a thin, black chain.
*Skewer* drops a shining steel breastplate.
*Skewer* drops a dark, hooded cloak.
*Skewer* drops a backpack.
*Skewer* drops a pair of ebony-steel plate vambraces.
*Skewer* drops a pair of steel-plated gauntlets.
*Skewer* drops a sungwood bracelet.
*Skewer* drops a sungwood bracelet.
*Skewer* drops a two-handed binnol.
*Skewer* drops a plain weapons belt.
*Skewer* drops a water skin.
*Skewer* drops a long, heavy knife.
*Skewer* drops a pair of ebony-steel plate greaves.
*Skewer* drops a dark pair of steel boots.
*Skewer* drops a throwing spike.
*Skewer* drops a throwing spike.
*Skewer* drops a throwing spike.
* HP:Battered MV:Tiring - Skewer: Beaten >
Fedon sends *Skewer* sprawling with a powerful bash!
* HP:Battered MV:Tiring - Skewer: Beaten >
Fedon slashes *Skewer*'s body very hard.
A darkfriend trooper tries to slash you, but you dodge the attack.
You swiftly dodge a darkfriend leader's attempt to slash you.
A darkfriend trooper tries to slash you, but you dodge the attack.
You pierce *Skewer*'s head hard.
* HP:Battered MV:Tiring - Skewer: Beaten >
tt
sheath
draw throwing
throw throwing
draw dagger
You pierce *Skewer*'s body hard.
You sheath a sai into a surcoat with exquisite embroidery.
Fedon stops using a razor-sharp longsword.
* HP:Battered MV:Tiring - Skewer: Beaten >
You try to quietly draw a throwing spike from a small leather sheath.
Fedon draws a sharp, red stone dagger from a black, silver-embroidered cape with a flash of steel.
* HP:Battered MV:Tiring - Skewer: Beaten >
You throw a throwing spike at *Skewer*.
* HP:Battered MV:Tiring - Skewer: Beaten >
A throwing spike arcs through the air.
* HP:Battered MV:Tiring - Skewer: Beaten >
Fedon pierces *Skewer*'s right leg hard.
A darkfriend trooper tries to slash you, but you parry successfully.
You swiftly dodge a darkfriend leader's attempt to slash you.
You swiftly dodge a darkfriend trooper's attempt to slash you.
* HP:Battered MV:Tiring - Skewer: Critical >
kl
*Skewer* grunts in pain as he is struck by a throwing spike.
kl
* HP:Battered MV:Tiring - Skewer: Critical >
You try to quietly draw a sai from a surcoat with exquisite embroidery.
* HP:Battered MV:Tiring - Skewer: Critical >
[kill dark]
You do the best you can!
* HP:Battered MV:Tiring - Skewer: Critical >
[kill dark]
You do the best you can!
* HP:Battered MV:Tiring - Skewer: Critical >
kl
kl
*Skewer* gets a throwing spike.
*Skewer* gets a throwing spike.
*Skewer* gets a throwing spike.
*Skewer* gets a throwing spike.
[kill dark]
You do the best you can!
* HP:Battered MV:Tiring - Skewer: Critical >
[kill dark]
You do the best you can!
* HP:Battered MV:Tiring - Skewer: Critical >
Fedon pierces *Skewer*'s body hard.
A darkfriend trooper tries to slash you, but you parry successfully.
*Skewer* tries to scythe you, but you parry successfully.
A darkfriend leader tries to slash you, but you deflect the blow.
You swiftly dodge a darkfriend trooper's attempt to slash you.
You pierce *Skewer*'s body.
* HP:Battered MV:Tiring - Skewer: Critical >
kl
kl
[kill dark]
You do the best you can!
* HP:Battered MV:Tiring - Skewer: Critical >
[kill dark]
You do the best you can!
* HP:Battered MV:Tiring - Skewer: Critical >
tt
sheath
draw throwing
throw throwing
draw dagger
You sheath a sai into a surcoat with exquisite embroidery.
* HP:Battered MV:Tiring - Skewer: Critical > You don't seem to have a sheathed weapon.
* HP:Battered MV:Tiring - Skewer: Critical >
Fedon pierces *Skewer*'s body hard.
You don't have anything to throw!
* HP:Battered MV:Tiring - Skewer: Critical >
You try to quietly draw a sai from a surcoat with exquisite embroidery.
* HP:Battered MV:Tiring - Skewer: Critical >
Fedon tries to pierce *Skewer*, but he parries successfully.
A darkfriend trooper tries to slash you, but you deflect the blow.
A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend trooper tries to slash you, but you deflect the blow.
You pierce *Skewer*'s right arm hard.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.