Ouch! That really did HURT!
Re: Ouch! That really did HURT!
maybe they should make an armor potion and you could push 160
a small vial of translucent blue fluid
lasts 3 tics, let's not get crazy here
I only prac like 93% dodge, because I optimize for stab... but good for you if you get 99% dodge you are so nimble out there
a small vial of translucent blue fluid
lasts 3 tics, let's not get crazy here
I only prac like 93% dodge, because I optimize for stab... but good for you if you get 99% dodge you are so nimble out there
My first heron med
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
whe;2
[kill dark]
They aren't here.
!
Artorias narrates 'he northish'
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
Players in your Zone
--------------------
Isolet - At a Vine-Carved Door
Draz - Twisting Through the Ways
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
Ominous winds carry screams, howling songs, melodies to die for...
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
n spawn gone;2
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
The ancient structures have been weakened in may places, and unfortunately,
this was one which was unable to again bear the weight of a traveller. As
the thin stone crumbles like eggshells underfoot, eternal darkness and a fall
that never ends are all that remain of this mortal life.
[ obvious exits: ]
You are dead! Sorry...
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The corpse of Artorias is lying here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
(tic_timer): Estimated aggro pulse
l
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The corpse of Artorias is lying here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
Artorias narrates 'on him s cut'
* HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
* HP:Critical MV:Haggard >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Type dismiss trainer
once you are finished.
* HP:Critical MV:Haggard >
st
d
You stop resting, and stand up.
* HP:Critical MV:Haggard >
Entering the Weave...
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
* HP:Critical MV:Haggard >
(tic_timer): Tic in 2 seconds!
na i rip
You narrate 'i rip'
Artorias narrates 'back s'
* HP:Critical MV:Haggard >
(tic_timer): Estimated aggro pulse
You are hungry.
(tic_timer): Tic length updated to: 61.409 seconds.
(tic_timer): Exact aggro pulse
* HP:Critical MV:Weary >
Artorias narrates 'where'
* HP:Critical MV:Weary >
na typoed narrate spawn gone and walked into dt.
You narrate 'typoed narrate spawn gone and walked into dt.'
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
whe;2
[kill dark]
They aren't here.
!
Artorias narrates 'he northish'
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
Players in your Zone
--------------------
Isolet - At a Vine-Carved Door
Draz - Twisting Through the Ways
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
Ominous winds carry screams, howling songs, melodies to die for...
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
n spawn gone;2
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
[kill dark]
They aren't here.
!
* HP:Scratched MV:Fresh >
The ancient structures have been weakened in may places, and unfortunately,
this was one which was unable to again bear the weight of a traveller. As
the thin stone crumbles like eggshells underfoot, eternal darkness and a fall
that never ends are all that remain of this mortal life.
[ obvious exits: ]
You are dead! Sorry...
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The corpse of Artorias is lying here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
[kill dark]
Nah... You feel too relaxed to do that..
* HP:Critical MV:Haggard >
(tic_timer): Estimated aggro pulse
l
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The corpse of Artorias is lying here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
Artorias narrates 'on him s cut'
* HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
* HP:Critical MV:Haggard >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Type dismiss trainer
once you are finished.
* HP:Critical MV:Haggard >
st
d
You stop resting, and stand up.
* HP:Critical MV:Haggard >
Entering the Weave...
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
* HP:Critical MV:Haggard >
(tic_timer): Tic in 2 seconds!
na i rip
You narrate 'i rip'
Artorias narrates 'back s'
* HP:Critical MV:Haggard >
(tic_timer): Estimated aggro pulse
You are hungry.
(tic_timer): Tic length updated to: 61.409 seconds.
(tic_timer): Exact aggro pulse
* HP:Critical MV:Weary >
Artorias narrates 'where'
* HP:Critical MV:Weary >
na typoed narrate spawn gone and walked into dt.
You narrate 'typoed narrate spawn gone and walked into dt.'
Re: Ouch! That really did HURT!
I closed my client when rented without thinking. But that corpse in CoL of mine was from machin shin killing me AFTER i got out of the ways, and then killing me again AFTER it already killed me and I was in circle. Was a funny turn of events.
Re: Ouch! That really did HURT!
Not a pk log
Approaching a Vine-Carved Door
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction u leads to an unknown room.
Zone: The Ways
Door north: northdoor
Door west: westdoor
Whispering and rushing with sinister songs, the black wind approaches.
Kalamr has arrived from below.
o S HP:Critical MV:Full > Hub 5 set to blight
w
pull leaf
Ominous winds breeze by with songs, howling screams, sweet tunes of death...
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The winds, the screams of sweet songs, tear all along the flesh of Kalamr.
o S HP:Critical MV:Full >
pull leaf
At a Vine-Carved Door
[ obvious exits: E ]
Zone: The Ways
Door east: eastdoor
Door up: vinedoor
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Kalamr has arrived from the east.
o S HP:Critical MV:Strong > Ok.
o S HP:Critical MV:Strong >
Ok.
o S HP:Critical MV:Strong >
u
Alas, you cannot go that way...
o S HP:Critical MV:Strong >
u
The Machin Shin has arrived from the east.
The vine-carved door mysteriously opens.
The vine-carved door mysteriously opens.
Blighted Grove
[ obvious exits: N E S W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A small stick is lying on the ground here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Kalamr has arrived from below.
u
o S HP:Critical MV:Strong >
Alas, you cannot go that way...
sc
o S HP:Critical MV:Strong >
You have 15(396) hit and 234(263) movement points.
You have scored 106102048 experience points and 1774 quest points.
You need 2397952 exp to level and 1226 qp to rank.
You have acquired 20 alt qps to date.
You have amassed 93 Turn points to date.
You have played 389 days and 3 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.
w
o S HP:Critical MV:Strong >
The Dark Road
[ obvious exits: N E S ]
Zone: Shayol Ghul
Kalamr has arrived from the east.
* S HP:Critical MV:Strong >
The winds scream reaching and tearing at your flesh as you escape the Ways!
Ouch!
You are mortally wounded, and will die soon, if not aided.
S HP:Critical MV:Strong >
(tic_timer): Estimated aggro pulse
You are dead! Sorry...
Yet again! Seems like a rerun...
Approaching a Vine-Carved Door
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction u leads to an unknown room.
Zone: The Ways
Door north: northdoor
Door west: westdoor
Whispering and rushing with sinister songs, the black wind approaches.
Kalamr has arrived from below.
o S HP:Critical MV:Full > Hub 5 set to blight
w
pull leaf
Ominous winds breeze by with songs, howling screams, sweet tunes of death...
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The winds, the screams of sweet songs, tear all along the flesh of Kalamr.
o S HP:Critical MV:Full >
pull leaf
At a Vine-Carved Door
[ obvious exits: E ]
Zone: The Ways
Door east: eastdoor
Door up: vinedoor
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Kalamr has arrived from the east.
o S HP:Critical MV:Strong > Ok.
o S HP:Critical MV:Strong >
Ok.
o S HP:Critical MV:Strong >
u
Alas, you cannot go that way...
o S HP:Critical MV:Strong >
u
The Machin Shin has arrived from the east.
The vine-carved door mysteriously opens.
The vine-carved door mysteriously opens.
Blighted Grove
[ obvious exits: N E S W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A small stick is lying on the ground here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Kalamr has arrived from below.
u
o S HP:Critical MV:Strong >
Alas, you cannot go that way...
sc
o S HP:Critical MV:Strong >
You have 15(396) hit and 234(263) movement points.
You have scored 106102048 experience points and 1774 quest points.
You need 2397952 exp to level and 1226 qp to rank.
You have acquired 20 alt qps to date.
You have amassed 93 Turn points to date.
You have played 389 days and 3 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.
w
o S HP:Critical MV:Strong >
The Dark Road
[ obvious exits: N E S ]
Zone: Shayol Ghul
Kalamr has arrived from the east.
* S HP:Critical MV:Strong >
The winds scream reaching and tearing at your flesh as you escape the Ways!
Ouch!
You are mortally wounded, and will die soon, if not aided.
S HP:Critical MV:Strong >
(tic_timer): Estimated aggro pulse
You are dead! Sorry...
Yet again! Seems like a rerun...
Re: Ouch! That really did HURT!
fun fight, but i don't get how i got stabbed!
* R HP:Wounded MV:Tiring > south
x
Thinning Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
tt
* R HP:Wounded MV:Tiring > Kibby looks pretty hurt.
* R HP:Wounded MV:Tiring > -z <---- This is k h.dark
bash
=+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some clear recent tracks of Kibby leaving east.
* R HP:Wounded MV:Tiring > They aren't here. <--- I guess moved!
* R HP:Wounded MV:Tiring > Bash who?
* R HP:Wounded MV:Tiring > x
look
No-one by that name here.
* R HP:Wounded MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > x
Suddenly *Kibby* places a set of steel sai in your back! <--- !!!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
change mood brave
* R HP:Critical MV:Tiring - Kibby: Beaten > Kibby looks pretty hurt.
* R HP:Critical MV:Tiring - Kibby: Beaten > bash
Mood changed to: Brave
* R HP:Critical MV:Tiring - Kibby: Beaten > -=+**+=
*Kibby* sheathes a set of steel sai into a black, silver-embroidered cape.
-
*Kibby* draws a throwing spike from a jeweled wristcuff with a flash of steel.
*Kibby* throws a throwing spike at you!
-=
Your bash at *Kibby* sends her sprawling!
* R HP:Critical MV:Tiring - Kibby: Beaten >
A throwing spike arcs through the air.
You blast *Kibby*'s body into bloody fragments!
*Kibby* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* leaves east.
* R HP:Critical MV:Tiring >
Ooomf!! You are struck by a throwing spike!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring > east
z
*Kibby* draws a set of steel sai from a black, silver-embroidered cape with a flash
of steel.
*Kibby* wields a set of steel sai in a two-handed grip.
*Kibby* tickles your left leg with her stab.
You wish that your wounds would stop BLEEDING so much!
bash <--- from what I remember spikes interrupt on % so I thought worth it to go for the bash
* R HP:Critical MV:Tiring - Kibby: Critical > No way! You're fighting for your
life!
* R HP:Critical MV:Tiring - Kibby: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* tickles your body with her stab.
You wish that your wounds would stop BLEEDING so much!
*Kibby* sheathes a set of steel sai into a black, silver-embroidered cape.
-
*Kibby* draws a throwing spike from a jeweled wristcuff with a flash of steel.
=
*Kibby* throws a throwing spike at you!
+*
A throwing spike arcs through the air.
*+
Ooomf!! You are struck by a throwing spike!
Oof! You are rudely interrupted!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Kibby: Critical >
You try to blast *Kibby*, but she deflects the blow.
* R HP:Critical MV:Tiring - Kibby: Critical > be
bash
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Tiring - Kibby: Critical > *Kibby* draws a throwing spike from a belt with a buckle of cuendillar with a flash
of steel.
*Kibby* throws a throwing spike at you!
-=+
A throwing spike arcs through the air.
*
Ooomf!! You are struck by a throwing spike!
Oof! You are rudely interrupted!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* leaves east.
* R HP:Critical MV:Tiring > z
north
They aren't here.
north
* R HP:Critical MV:Tiring > *Kibby* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Kibby: Critical > No way! You're fighting for your
life!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* stabs your head.
You wish that your wounds would stop BLEEDING so much!
-=
*Kibby* barely stabs your left arm.
You wish that your wounds would stop BLEEDING so much!
+*
*Kibby* says 'uSj'
*+=- -=
A warhorse lays its ears flat against its neck.
As *Kibby* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!
*someone* stabs your right arm.
You are incapacitated and will slowly die, if not aided.
HP:Critical MV:Tiring > sta
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
Didn't expect consistent landing there and I think I should have tried for melee (though doubt it would have gone through)
fun fight though
* R HP:Wounded MV:Tiring > south
x
Thinning Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
tt
* R HP:Wounded MV:Tiring > Kibby looks pretty hurt.
* R HP:Wounded MV:Tiring > -z <---- This is k h.dark
bash
=+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some clear recent tracks of Kibby leaving east.
* R HP:Wounded MV:Tiring > They aren't here. <--- I guess moved!
* R HP:Wounded MV:Tiring > Bash who?
* R HP:Wounded MV:Tiring > x
look
No-one by that name here.
* R HP:Wounded MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > x
Suddenly *Kibby* places a set of steel sai in your back! <--- !!!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
change mood brave
* R HP:Critical MV:Tiring - Kibby: Beaten > Kibby looks pretty hurt.
* R HP:Critical MV:Tiring - Kibby: Beaten > bash
Mood changed to: Brave
* R HP:Critical MV:Tiring - Kibby: Beaten > -=+**+=
*Kibby* sheathes a set of steel sai into a black, silver-embroidered cape.
-
*Kibby* draws a throwing spike from a jeweled wristcuff with a flash of steel.
*Kibby* throws a throwing spike at you!
-=
Your bash at *Kibby* sends her sprawling!
* R HP:Critical MV:Tiring - Kibby: Beaten >
A throwing spike arcs through the air.
You blast *Kibby*'s body into bloody fragments!
*Kibby* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* leaves east.
* R HP:Critical MV:Tiring >
Ooomf!! You are struck by a throwing spike!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring > east
z
*Kibby* draws a set of steel sai from a black, silver-embroidered cape with a flash
of steel.
*Kibby* wields a set of steel sai in a two-handed grip.
*Kibby* tickles your left leg with her stab.
You wish that your wounds would stop BLEEDING so much!
bash <--- from what I remember spikes interrupt on % so I thought worth it to go for the bash
* R HP:Critical MV:Tiring - Kibby: Critical > No way! You're fighting for your
life!
* R HP:Critical MV:Tiring - Kibby: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* tickles your body with her stab.
You wish that your wounds would stop BLEEDING so much!
*Kibby* sheathes a set of steel sai into a black, silver-embroidered cape.
-
*Kibby* draws a throwing spike from a jeweled wristcuff with a flash of steel.
=
*Kibby* throws a throwing spike at you!
+*
A throwing spike arcs through the air.
*+
Ooomf!! You are struck by a throwing spike!
Oof! You are rudely interrupted!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Kibby: Critical >
You try to blast *Kibby*, but she deflects the blow.
* R HP:Critical MV:Tiring - Kibby: Critical > be
bash
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Tiring - Kibby: Critical > *Kibby* draws a throwing spike from a belt with a buckle of cuendillar with a flash
of steel.
*Kibby* throws a throwing spike at you!
-=+
A throwing spike arcs through the air.
*
Ooomf!! You are struck by a throwing spike!
Oof! You are rudely interrupted!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* leaves east.
* R HP:Critical MV:Tiring > z
north
They aren't here.
north
* R HP:Critical MV:Tiring > *Kibby* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Kibby: Critical > No way! You're fighting for your
life!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* stabs your head.
You wish that your wounds would stop BLEEDING so much!
-=
*Kibby* barely stabs your left arm.
You wish that your wounds would stop BLEEDING so much!
+*
*Kibby* says 'uSj'
*+=- -=
A warhorse lays its ears flat against its neck.
As *Kibby* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Tiring - Kibby: Critical >
*Kibby* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!
*someone* stabs your right arm.
You are incapacitated and will slowly die, if not aided.
HP:Critical MV:Tiring > sta
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
Didn't expect consistent landing there and I think I should have tried for melee (though doubt it would have gone through)
fun fight though
Re: Ouch! That really did HURT!
=
As Mazrim Taim avoids your bash, you topple over and fall to the ground!
* HP:Healthy MV:Full - Kylem: Scratched - Mazrim Taim: Battered >
Mazrim Taim hits you with Falling Leaf!
Ouch!
Mazrim Taim hits your right leg.
A Tower guard joins your fight!
Mazrim Taim's hands weave a bright red flame...
Arrrgggh!!! Your body is on FIRE! You have precious few moments to save your sorry life!
* HP:Critical MV:Full - Mazrim Taim: Wounded >
b
A Tower guard tries to scythe Mazrim Taim, but he deflects the blow.
Mazrim Taim's hands erupt with streaks of fire...
Your screams die away as streaks of Fire from Mazrim Taim devour your flesh.
You are dead! Sorry...
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A torch is here on the ground.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned!
As Mazrim Taim avoids your bash, you topple over and fall to the ground!
* HP:Healthy MV:Full - Kylem: Scratched - Mazrim Taim: Battered >
Mazrim Taim hits you with Falling Leaf!
Ouch!
Mazrim Taim hits your right leg.
A Tower guard joins your fight!
Mazrim Taim's hands weave a bright red flame...
Arrrgggh!!! Your body is on FIRE! You have precious few moments to save your sorry life!
* HP:Critical MV:Full - Mazrim Taim: Wounded >
b
A Tower guard tries to scythe Mazrim Taim, but he deflects the blow.
Mazrim Taim's hands erupt with streaks of fire...
Your screams die away as streaks of Fire from Mazrim Taim devour your flesh.
You are dead! Sorry...
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A torch is here on the ground.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned!
Re: Ouch! That really did HURT!
Jaxon narrates 'am crit'
=
Your bash at *Moldred* sends him sprawling!
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
Twixt slashes *Bender*'s right leg.
Koseir tries to slash *Evilynn*, but she parries successfully.
You slash *Moldred*'s head.
Jaxon smites *Nazgrun*'s left leg hard.
Jafra tries to pierce *Trill*, but he parries successfully.
*Trill* tries to pierce Jafra, but he deflects the blow.
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
Jafra tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jafra, but he parries successfully.
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
3
Jaxon narrates 'brb'
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
*Bender* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
3
Twixt narrates 'bender crit'
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
Twixt tries to slash *Bender*, but he parries successfully.
Koseir slashes *Evilynn*'s body extremely hard.
You slash *Moldred*'s right leg.
*Nazgrun* smites Jaxon's left leg hard.
Jaxon is dead! R.I.P.
Your blood freezes as you hear Jaxon's death cry.
Jafra tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jafra, but he parries successfully.
* R HP:Beaten MV:Strong - Moldred: Critical >
*Bender* leaves south. vv
3
* R HP:Beaten MV:Strong - Moldred: Critical >
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Strong - Moldred: Critical >
Jafra tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jafra, but he parries successfully.
* R HP:Beaten MV:Strong - Moldred: Critical >
t
*Trill* gets a pair of thick metal boots from the corpse of Jaxon.
*Trill* gets a pair of ebony-steel plate greaves from the corpse of Jaxon.
*Trill* gets a belt pack from the corpse of Jaxon.
*Trill* gets a dagger from the corpse of Jaxon.
*Trill* gets a bronze belt of odd design from the corpse of Jaxon.
*Trill* gets a great claymore from the corpse of Jaxon.
*Trill* gets a sungwood bracelet from the corpse of Jaxon.
*Trill* gets a sungwood bracelet from the corpse of Jaxon.
*Trill* gets a pair of heavy metal gauntlets from the corpse of Jaxon.
*Trill* gets a pair of ebony-steel plate vambraces from the corpse of Jaxon.
*Trill* gets a leather baldric from the corpse of Jaxon.
*Trill* gets a dark, hooded cloak from the corpse of Jaxon.
*Trill* gets a shining steel breastplate from the corpse of Jaxon.
*Trill* gets a torc of gleaming steel from the corpse of Jaxon.
*Trill* gets a torc of gleaming steel from the corpse of Jaxon.
*Trill* gets a full metal helmet and visor from the corpse of Jaxon.
* R HP:Beaten MV:Strong - Moldred: Critical > [take all corpse]
The corpse of Jaxon seems to be empty.
*Nazgrun* smites Twixt's left leg hard.
* R HP:Beaten MV:Strong - Moldred: Critical >
Twixt slashes *Nazgrun*'s body.
A raven starts following you.
A rat starts following you.
*Nazgrun* smites Twixt's head hard.
You slash *Moldred*'s body hard.
Koseir swiftly dodges *Evilynn*'s attempt to pierce him.
Jafra tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jafra, but he deflects the blow.
* R HP:Beaten MV:Strong - Moldred: Critical >
Twixt narrates 'faak'
* R HP:Beaten MV:Strong - Moldred: Critical >
Koseir swiftly dodges *Evilynn*'s attempt to pierce him.
Jafra tries to pierce *Trill*, but he deflects the blow.
* R HP:Beaten MV:Strong - Moldred: Critical >
Jafra panics, and attempts to flee!
* R HP:Beaten MV:Strong - Moldred: Critical >
nar off
*Evilynn* avoids being bashed by Koseir who loses his balance and falls!
Jafra leaves south riding a warhorse. vv
* R HP:Beaten MV:Strong - Moldred: Critical >
You narrate 'off'
* R HP:Beaten MV:Strong - Moldred: Critical >
4
*Moldred* tries to scythe you, but you parry successfully.
You slash *Moldred*'s body very hard.
*Evilynn* tries to pierce Koseir, but he deflects the blow.
*Moldred* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
f
*Bender* has arrived from the west.
*Girthquake* has arrived from the west.
*Girthquake* pounds Twixt's body.
*Scrat* tries to strike Koseir, but he deflects the blow.
Twixt avoids being bashed by *Nazgrun* who loses his balance and falls!
*Trill* pierces your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
*Bender* crushes Twixt's body hard.
*Trill* pierces your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Evilynn* tries to pierce Koseir, but he dodges the attack.
Koseir narrates 'they beat me to loot'
*Trill* assumes an offensive striking posture.
*Bender* crushes Twixt's body hard.
*Trill* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
Koseir tries to slash *Evilynn*, but she parries successfully.
Twixt slashes *Nazgrun*'s right leg.
*Moldred* scythes your head hard.
You wish that your wounds would stop BLEEDING so much!
*Evilynn* tries to pierce Koseir, but he dodges the attack.
Twixt panics, and attempts to flee!
Twixt leaves west riding a wild stallion. <<
*Bender* tries to crush Koseir, but he parries successfully.
Koseir avoids being bashed by *Scrat* who loses his balance and falls!
*someone* smites your left foot hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
=
Your bash at *Moldred* sends him sprawling!
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
Twixt slashes *Bender*'s right leg.
Koseir tries to slash *Evilynn*, but she parries successfully.
You slash *Moldred*'s head.
Jaxon smites *Nazgrun*'s left leg hard.
Jafra tries to pierce *Trill*, but he parries successfully.
*Trill* tries to pierce Jafra, but he deflects the blow.
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
Jafra tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jafra, but he parries successfully.
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
3
Jaxon narrates 'brb'
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
*Bender* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
3
Twixt narrates 'bender crit'
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Strong - Jaxon: Critical - Moldred: Beaten >
Twixt tries to slash *Bender*, but he parries successfully.
Koseir slashes *Evilynn*'s body extremely hard.
You slash *Moldred*'s right leg.
*Nazgrun* smites Jaxon's left leg hard.
Jaxon is dead! R.I.P.
Your blood freezes as you hear Jaxon's death cry.
Jafra tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jafra, but he parries successfully.
* R HP:Beaten MV:Strong - Moldred: Critical >
*Bender* leaves south. vv
3
* R HP:Beaten MV:Strong - Moldred: Critical >
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Strong - Moldred: Critical >
Jafra tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jafra, but he parries successfully.
* R HP:Beaten MV:Strong - Moldred: Critical >
t
*Trill* gets a pair of thick metal boots from the corpse of Jaxon.
*Trill* gets a pair of ebony-steel plate greaves from the corpse of Jaxon.
*Trill* gets a belt pack from the corpse of Jaxon.
*Trill* gets a dagger from the corpse of Jaxon.
*Trill* gets a bronze belt of odd design from the corpse of Jaxon.
*Trill* gets a great claymore from the corpse of Jaxon.
*Trill* gets a sungwood bracelet from the corpse of Jaxon.
*Trill* gets a sungwood bracelet from the corpse of Jaxon.
*Trill* gets a pair of heavy metal gauntlets from the corpse of Jaxon.
*Trill* gets a pair of ebony-steel plate vambraces from the corpse of Jaxon.
*Trill* gets a leather baldric from the corpse of Jaxon.
*Trill* gets a dark, hooded cloak from the corpse of Jaxon.
*Trill* gets a shining steel breastplate from the corpse of Jaxon.
*Trill* gets a torc of gleaming steel from the corpse of Jaxon.
*Trill* gets a torc of gleaming steel from the corpse of Jaxon.
*Trill* gets a full metal helmet and visor from the corpse of Jaxon.
* R HP:Beaten MV:Strong - Moldred: Critical > [take all corpse]
The corpse of Jaxon seems to be empty.
*Nazgrun* smites Twixt's left leg hard.
* R HP:Beaten MV:Strong - Moldred: Critical >
Twixt slashes *Nazgrun*'s body.
A raven starts following you.
A rat starts following you.
*Nazgrun* smites Twixt's head hard.
You slash *Moldred*'s body hard.
Koseir swiftly dodges *Evilynn*'s attempt to pierce him.
Jafra tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jafra, but he deflects the blow.
* R HP:Beaten MV:Strong - Moldred: Critical >
Twixt narrates 'faak'
* R HP:Beaten MV:Strong - Moldred: Critical >
Koseir swiftly dodges *Evilynn*'s attempt to pierce him.
Jafra tries to pierce *Trill*, but he deflects the blow.
* R HP:Beaten MV:Strong - Moldred: Critical >
Jafra panics, and attempts to flee!
* R HP:Beaten MV:Strong - Moldred: Critical >
nar off
*Evilynn* avoids being bashed by Koseir who loses his balance and falls!
Jafra leaves south riding a warhorse. vv
* R HP:Beaten MV:Strong - Moldred: Critical >
You narrate 'off'
* R HP:Beaten MV:Strong - Moldred: Critical >
4
*Moldred* tries to scythe you, but you parry successfully.
You slash *Moldred*'s body very hard.
*Evilynn* tries to pierce Koseir, but he deflects the blow.
*Moldred* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
f
*Bender* has arrived from the west.
*Girthquake* has arrived from the west.
*Girthquake* pounds Twixt's body.
*Scrat* tries to strike Koseir, but he deflects the blow.
Twixt avoids being bashed by *Nazgrun* who loses his balance and falls!
*Trill* pierces your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
*Bender* crushes Twixt's body hard.
*Trill* pierces your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Evilynn* tries to pierce Koseir, but he dodges the attack.
Koseir narrates 'they beat me to loot'
*Trill* assumes an offensive striking posture.
*Bender* crushes Twixt's body hard.
*Trill* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
Koseir tries to slash *Evilynn*, but she parries successfully.
Twixt slashes *Nazgrun*'s right leg.
*Moldred* scythes your head hard.
You wish that your wounds would stop BLEEDING so much!
*Evilynn* tries to pierce Koseir, but he dodges the attack.
Twixt panics, and attempts to flee!
Twixt leaves west riding a wild stallion. <<
*Bender* tries to crush Koseir, but he parries successfully.
Koseir avoids being bashed by *Scrat* who loses his balance and falls!
*someone* smites your left foot hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Ouch! That really did HURT!
* R HP:Battered MV:Full - Skewer: Beaten >
*Skewer* leaves west. <<
[bash ]
-=
*Trill* tries to pierce you, but you parry successfully.
+**
*Trill* tries to pierce you, but you deflect the blow.
A spotted horse panics, and attempts to flee!
A spotted horse leaves north. ^^
+=-
=
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full - Trill: Scratched >
*Skewer* has arrived from the west.
* R HP:Battered MV:Full - Trill: Scratched >
*Skewer* tries to scythe you, but you parry successfully.
* R HP:Battered MV:Full - Trill: Scratched >
2
*Trill* tries to pierce you, but you parry successfully.
* R HP:Battered MV:Full - Trill: Scratched >
f
*Trill* tries to pierce you, but you deflect the blow.
* R HP:Battered MV:Full - Trill: Scratched >
[kill dark]
Ok.
* R HP:Battered MV:Full - Skewer: Beaten > You panic and attempt to flee!
*Skewer* sends you sprawling with a powerful bash!
*Skewer* scythes your body extremely hard.
*Trill* pierces your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Trill* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Skewer* scythes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your left foot into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
*Skewer* leaves west. <<
[bash ]
-=
*Trill* tries to pierce you, but you parry successfully.
+**
*Trill* tries to pierce you, but you deflect the blow.
A spotted horse panics, and attempts to flee!
A spotted horse leaves north. ^^
+=-
=
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full - Trill: Scratched >
*Skewer* has arrived from the west.
* R HP:Battered MV:Full - Trill: Scratched >
*Skewer* tries to scythe you, but you parry successfully.
* R HP:Battered MV:Full - Trill: Scratched >
2
*Trill* tries to pierce you, but you parry successfully.
* R HP:Battered MV:Full - Trill: Scratched >
f
*Trill* tries to pierce you, but you deflect the blow.
* R HP:Battered MV:Full - Trill: Scratched >
[kill dark]
Ok.
* R HP:Battered MV:Full - Skewer: Beaten > You panic and attempt to flee!
*Skewer* sends you sprawling with a powerful bash!
*Skewer* scythes your body extremely hard.
*Trill* pierces your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Trill* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Skewer* scythes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your left foot into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light