Neslo QP Bug

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

brooks
Posts: 3
Joined: Fri Oct 27, 2023 3:02 am

Neslo QP Bug

Post by brooks » Thu Dec 18, 2025 12:17 am

* R HP:Scratched MV:Fresh >
get all pack
You get a shirt of overlapping black scales from a backpack.
You get a large number of gold crowns from a backpack.
You get a large number of copper pennies from a backpack.
You get an inky black cloak from a backpack.
You get a cup of thready brown tea from a backpack.
You get a bubbling draught from a backpack.
You get a mirrored lantern from a backpack.
You get a package of iron rations from a backpack.
You get a package of iron rations from a backpack.
You get a package of iron rations from a backpack.
You get a cup of thick syrup from a backpack.
You get a cup of thick syrup from a backpack.
You get a glass tiger from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a brass lantern from a backpack.
You get a lantern from a backpack.

* R HP:Scratched MV:Fresh >
give cloak neslo
You feel some dark power draining your life force...
You give an inky black cloak to Neslo the Shady Merchant.

* R HP:Scratched MV:Fresh >

Neslo the Shady Merchant drops an inky black cloak.

* R HP:Scratched MV:Fresh >

The same satisfaction you once got is gone. You feel an urge to fight the Light!

* R HP:Scratched MV:Fresh >

Maximus bellows 'omg we have a garden with herbs'

* R HP:Scratched MV:Fresh >
give shirt Neslo
You give a shirt of overlapping black scales to Neslo the Shady Merchant.

* R HP:Scratched MV:Fresh >

The same satisfaction you once got is gone. You feel an urge to fight the Light!

* R HP:Scratched MV:Fresh >

Neslo the Shady Merchant drops a shirt of overlapping black scales.
A bellman has arrived from the south.
Ominas bellows 'We did that!'

* R HP:Scratched MV:Fresh >
get cloak
You get an inky black cloak.

* R HP:Scratched MV:Fresh >
get all

Neslo the Shady Merchant says 'I will dispose of this for you, though.'
The same satisfaction you once got is gone. You feel an urge to fight the Light!

* R HP:Scratched MV:Fresh >
You feel some dark power draining your life force...
You get a shirt of overlapping black scales.
a streetlamp: You can't carry that much weight.

* R HP:Scratched MV:Fresh >
put all pack
You feel some dark power draining your life force...
You put a shirt of overlapping black scales in a backpack.
You put an inky black cloak in a backpack.
You put a lantern in a backpack.
You put a brass lantern in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a glass tiger in a backpack.
You put a cup of thick syrup in a backpack.
You put a cup of thick syrup in a backpack.
You put a package of iron rations in a backpack.
You put a package of iron rations in a backpack.
You put a package of iron rations in a backpack.
You put a mirrored lantern in a backpack.
You put a bubbling draught in a backpack.
You put a cup of thready brown tea in a backpack.
You put 36 coppers in a backpack.
You put 36 crowns in a backpack.

* R HP:Scratched MV:Fresh >

The same satisfaction you once got is gone. You feel an urge to fight the Light!
A bellman leaves north. ^^

* R HP:Scratched MV:Fresh >

Neslo the Shady Merchant gives you a thin vial of yellow fluid.

* R HP:Scratched MV:Fresh >
yell why wont nelso take the shirt and cloak?
You bellow 'why wont nelso take the shirt and cloak?'

* R HP:Scratched MV:Fresh >

You've received 1 quest point.
Neslo the Shady Merchant says 'I will dispose of this for you, though.'

* R HP:Scratched MV:Fresh >
n
Road Inside the City Walls
You are just inside the city walls along the eastern part of Fal Dara's
outer road. The road stretches off to the north and south with a large gate
to the south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.

* R HP:Scratched MV:Fresh >
stat
You are a 96 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs. BMI: 24.911.
You are carrying 0.1 lbs and wearing 73.9 lbs, light. MUD BMI: 0.534.
Your base abilities are: Str:18 Int:14 Wil:18 Dex:19 Con:19. Total: 88.
Offensive bonus: 164, Dodging bonus: 59, Parrying bonus: 79. Total Defence: 138.
Your mood is: Wimpy. You will flee below: 433 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 78% on average.

You are subjected to the following effects:
- CONTAGION
- WARDER BOND to isolet

score
* R HP:Scratched MV:Fresh >
You have 407(433) hit and 218(218) movement points.
You have scored 101342891 experience points and 925 quest points.
You need 2157109 exp to level and 75 qp to rank.
You have amassed 88 Turn points to date.
You have played 24 days and 5 hours (real time).
This ranks you as Brooks the Veteran Gaidin [Gaidin 6] (Level 49).
You are standing.

* R HP:Scratched MV:Fresh >

A city lamplighter has arrived from the north.

* R HP:Scratched MV:Fresh >
s
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Scratched MV:Fresh >
i

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
You are carrying:
a thin vial of yellow fluid

* R HP:Scratched MV:Fresh >

Ominas bellows 'Huh?'

* R HP:Scratched MV:Fresh >

Neslo the Shady Merchant gives you a cup of thready brown tea.

* R HP:Scratched MV:Fresh >

Ominas bellows 'What do you mean?'

* R HP:Scratched MV:Fresh >
i

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
You are carrying:
a cup of thready brown tea
a thin vial of yellow fluid

* R HP:Scratched MV:Fresh >

You've received 1 quest point.
A city lamplighter has arrived from the north.

* R HP:Scratched MV:Fresh >

Maximus bellows 'ah maybe it's broken for you too'

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
l
sc
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shady merchant surreptitiously counts a stack of coins here.
A city lamplighter stands nearby, attending his duties.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Scratched MV:Fresh >
You have 420(433) hit and 218(218) movement points.
You have scored 101342891 experience points and 925 quest points.
You need 2157109 exp to level and 75 qp to rank.
You have amassed 88 Turn points to date.
You have played 24 days and 5 hours (real time).
This ranks you as Brooks the Veteran Gaidin [Gaidin 6] (Level 49).
You are standing.

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >

A city lamplighter looks at a streetlamp and nods.
A city lamplighter leaves south. vv

* R HP:Scratched MV:Fresh >
sc
You have 420(433) hit and 218(218) movement points.
You have scored 101342891 experience points and 925 quest points.
You need 2157109 exp to level and 75 qp to rank.
You have amassed 88 Turn points to date.
You have played 24 days and 5 hours (real time).
This ranks you as Brooks the Veteran Gaidin [Gaidin 6] (Level 49).
You are standing.

* R HP:Scratched MV:Fresh >

Ominas bellows 'broken in general prob'

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >

You've received 1 quest point.
Ominas bellows 'post that log on bugs'

* R HP:Scratched MV:Fresh >
n
Road Inside the City Walls
You are just inside the city walls along the eastern part of Fal Dara's
outer road. The road stretches off to the north and south with a large gate
to the south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.

* R HP:Scratched MV:Fresh >

Ominas narrates 'afk a min'

* R HP:Scratched MV:Fresh >
i
You are carrying:
a cup of thready brown tea
a thin vial of yellow fluid

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
exa pack
It is a backpack.
It weighs 13.8 pounds.
When you look inside, you see:
backpack (used) :
a large number of gold crowns (36)
a large number of copper pennies (36)
a cup of thready brown tea
a bubbling draught
a mirrored lantern
[3] a package of iron rations
[2] a cup of thick syrup
a glass tiger
[3] a thin vial of yellow fluid
a brass lantern
a lantern
an inky black cloak
a shirt of overlapping black scales

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
s
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
sc
You have 420(433) hit and 218(218) movement points.
You have scored 101342891 experience points and 925 quest points.
You need 2157109 exp to level and 75 qp to rank.
You have amassed 88 Turn points to date.
You have played 24 days and 5 hours (real time).
This ranks you as Brooks the Veteran Gaidin [Gaidin 6] (Level 49).
You are standing.

* R HP:Scratched MV:Fresh >

You've received 1 quest point.
The lightning stops.
(tic_timer): Starting tic timer.
(tic_timer): Exact aggro pulse
You breathe easier again as the cold sweats have faded.

* R HP:Scratched MV:Fresh >
get shirt pack
You get a shirt of overlapping black scales from a backpack.

* R HP:Scratched MV:Fresh >

Draz narrates 'we already spine?'

* R HP:Scratched MV:Fresh >
give shirt Neslo
You've received 1 quest point.
You give a shirt of overlapping black scales to Neslo the Shady Merchant.

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >

Neslo the Shady Merchant drops a shirt of overlapping black scales.

* R HP:Scratched MV:Fresh >

(tic_timer): Estimated aggro pulse

You've received 1 quest point.
The same satisfaction you once got is gone. You feel an urge to fight the Light!

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
yell The same satisfaction you once got is gone. You feel an urge to fight the Light!

You've received 1 quest point.
The same satisfaction you once got is gone. You feel an urge to fight the Light!

* R HP:Scratched MV:Fresh >
You bellow 'The same satisfaction you once got is gone. You feel an urge to fight the Light!'

* R HP:Scratched MV:Fresh >

(tic_timer): Estimated aggro pulse

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
yell wtf is htat
You bellow 'wtf is htat'

* R HP:Scratched MV:Fresh >

Neslo the Shady Merchant says 'I will dispose of this for you, though.'

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >
i

(tic_timer): Estimated aggro pulse
You are carrying:
a cup of thready brown tea
a thin vial of yellow fluid

* R HP:Scratched MV:Fresh >
put all pack
You put a cup of thready brown tea in a backpack.
You put a thin vial of yellow fluid in a backpack.

* R HP:Scratched MV:Fresh >
i

You've received 1 quest point.
Neslo the Shady Merchant gives you a thin vial of yellow fluid.

* R HP:Scratched MV:Fresh >
You are carrying:
a thin vial of yellow fluid

* R HP:Scratched MV:Fresh >
i
You are carrying:
a thin vial of yellow fluid

* R HP:Scratched MV:Fresh >

You've received 1 quest point.
You've received 1 quest point.

* R HP:Scratched MV:Fresh >

(tic_timer): Estimated aggro pulse
pray anyone up there?
You've received 1 quest point.
You pray 'anyone up there?'

* R HP:Scratched MV:Fresh >
bug
That must be a mistake...

* R HP:Scratched MV:Fresh >

You've received 1 quest point.
You've received 1 quest point.

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >

(tic_timer): Estimated aggro pulse

You've received 1 quest point.
You've received 1 quest point.

* R HP:Scratched MV:Fresh >

(tic_timer): Tic in 7 seconds!

You've received 1 quest point.

* R HP:Scratched MV:Fresh >

You've received 1 quest points.
You've received 1 quest point.
The rain stops.
(tic_timer): Tic length updated to: 61.105 seconds.
(tic_timer): Exact aggro pulse

* R HP:Scratched MV:Fresh >

You've received 1 quest point.

* R HP:Scratched MV:Fresh >

You've received 3 quest points.
You've received 1 quest point.

* R HP:Scratched MV:Fresh >

Draz narrates 'spine is 2'

* R HP:Scratched MV:Fresh >
bug sc

(tic_timer): Estimated aggro pulse
Ok. Thanks. :)

* R HP:Scratched MV:Fresh >

You've received 1 quest points.

* R HP:Scratched MV:Fresh >
sc
You have 431(433) hit and 218(218) movement points.
You have scored 101342891 experience points and 925 quest points.
You need 2157109 exp to level and 75 qp to rank.
You have amassed 88 Turn points to date.
You have played 24 days and 5 hours (real time).
This ranks you as Brooks the Veteran Gaidin [Gaidin 6] (Level 49).
You are standing.

* R HP:Scratched MV:Fresh >

You've received 3 quest points.
You've received 1 quest point.

* R HP:Scratched MV:Fresh >

You've received 3 quest points.

* R HP:Scratched MV:Fresh >

(tic_timer): Estimated aggro pulse

Maddy narrates 'are we already tarring'

* R HP:Scratched MV:Fresh >

You've received 3 quest points.
You've received 1 quest point.

* R HP:Scratched MV:Fresh >

You've received 3 quest points.

* R HP:Scratched MV:Fresh >

You've received 3 quest points.
You've received 1 quest point.

* R HP:Scratched MV:Fresh >

(tic_timer): Estimated aggro pulse
s
s
Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
s
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Scratched MV:Fresh >
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

w
* R HP:Scratched MV:Fresh >
w
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.

w
* R HP:Scratched MV:Fresh >
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.
A mangy cat scurries around trying not to get stepped on.

* R HP:Scratched MV:Fresh >
w
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.

dism
* R HP:Scratched MV:Fresh >
You stop riding him.

* HP:Scratched MV:Fresh >
lead
lead
n
You've received 3 quest points.
What animal do you want to lead?

* HP:Scratched MV:Fresh >
What animal do you want to lead?

* HP:Scratched MV:Fresh >
rent
The Peaceful Knight's Rest
This is an inn favored by the merchants who come to Fal Dara. It is a quiet
and respectable establishment, with many old ornaments and knick-knacks on
display on shelves. Several chairs are arranged around the fireplace, with
a shelf of books within easy reach.
A ledger lies on a small stand.
[ obvious exits: S ]
Zone: Fal Dara
A man is here.
A man is here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
The innkeeper bustles about, helping guests into rooms.

* HP:Scratched MV:Full >
The innkeeper tells you, 'Your rent allowance is currently 15 gold crowns and 12 coppers per day.
You have 1 gold crown and 9 coppers left unused on your allowance.
Your rent is free!'

The innkeeper stores your belongings and helps you into your private chamber.
(communications): (debug): Saving communications configurations.
(communications): (debug): Communications configurations saved.
Stopping logging to C:/Users/ryanm/.config/mudlet/profiles/Mahdobam/log/2025-12-17#19-04-33.txt
Starting timer for alting.
Date - Time: 2025.12.17 - 19:09:47

[ ALERT ] - Socket got disconnected.
Reason: The remote host closed the connection
[ INFO ] - Connection time: 00:05:14.450

[ INFO ] - Looking up the IP address of server: game.wotmud.org:2224 ...
[ INFO ] - The IP address of game.wotmud.org has been found. It is: 34.217.254.118
[ INFO ] - Trying to connect to 34.217.254.118:2224 ...
[ INFO ] - A connection has been established successfully.


(communications): (debug): Loading communications configurations.
(communications): (debug): Communications configurations loaded.
Started logging to C:/Users/ryanm/.config/mudlet/profiles/Mahdobam/log/2025-12-17#19-09-51.txt


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer


WARNING: Character has no registered email address!
Those entered in forums don't show up here/aren't linked here yet.
If you forget your passphrase you will be out of luck! See 'help passphrase'!

__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/


\/ \/ |_|

--------:- telnet://game.wotmud.org 2224 -:---------

------:- http://www.wotmud.org -:--------


Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !


The Peaceful Knight's Rest
This is an inn favored by the merchants who come to Fal Dara. It is a quiet
and respectable establishment, with many old ornaments and knick-knacks on
display on shelves. Several chairs are arranged around the fireplace, with
a shelf of books within easy reach.
A ledger lies on a small stand.
[ obvious exits: S ]
Zone: Fal Dara
A man is here.
A man is here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
The innkeeper bustles about, helping guests into rooms.

You were rented for 0.00 days.
Your last allowance of 15 gold crowns and 12 coppers per day covers all charges.

Happy Holidays! We're glad to see you!

* HP:Scratched MV:Full >
sc
You have 432(433) hit and 217(218) movement points.
You have scored 101342891 experience points and 925 quest points.
You need 2157109 exp to level and 75 qp to rank.
You have amassed 88 Turn points to date.
You have played 24 days and 5 hours (real time).
This ranks you as Brooks the Veteran Gaidin [Gaidin 6] (Level 49).
You are standing.

* HP:Scratched MV:Full >
s
You've received 1 quest point.
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A warhorse is here, stamping his feet impatiently.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.

* HP:Scratched MV:Full >

Draz narrates 'ims etting repops at least'

* HP:Scratched MV:Full >
ride
What do you want to ride?

* HP:Scratched MV:Full >
ride warhorse
ride warhorse
You start riding him.

* R HP:Scratched MV:Full >

A black cat leaves east. >>

* R HP:Scratched MV:Full >
e
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

e
* R HP:Scratched MV:Full >
e
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

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* R HP:Scratched MV:Full >
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Scratched MV:Full >
e
You've received 1 quest point.
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Scratched MV:Full >
i
Alas, you cannot go that way...

* R HP:Scratched MV:Full >
You are carrying:
a thin vial of yellow fluid

* R HP:Scratched MV:Full >
sc
You've received 1 quest point.
The sun slides out of sight behind the walls of the Keep.
(tic_timer): Starting tic timer.
(tic_timer): Exact aggro pulse
You are thirsty.
You have 433(433) hit and 218(218) movement points.
You have scored 101342891 experience points and 925 quest points.
You need 2157109 exp to level and 75 qp to rank.
You have amassed 88 Turn points to date.
You have played 24 days and 5 hours (real time).
This ranks you as Brooks the Veteran Gaidin [Gaidin 6] (Level 49).
You are standing.
You are thirsty.

* R HP:Healthy MV:Fresh >
w
w
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Fresh >
w
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A mangy cat scurries around trying not to get stepped on.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Fresh >
dw
dw
dw
[drink water]
You drink the water.

* R HP:Healthy MV:Fresh >
dw
[drink water]
You drink the water.
You don't feel thirsty any more.

* R HP:Healthy MV:Fresh >
[drink water]
Your stomach can't contain anymore!

* R HP:Healthy MV:Fresh >
[drink water]
Your stomach can't contain anymore!

* R HP:Healthy MV:Fresh >

You've received 1 quest point.

* R HP:Healthy MV:Fresh >

(tic_timer): Estimated aggro pulse