* HP:Healthy MV:Tiring > *Lansin* has arrived from the north, riding a warhorse.
[k human]
You try to slash *Lansin*, but he parries successfully.
t
* HP:Healthy MV:Tiring - Lansin: Wounded > *Lansin* tries to slash you, but you deflect the blow.
You try to slash *Lansin*, but he deflects the blow.
Trill tries to pierce *Lansin*, but he deflects the blow.
No way! You're fighting for your life!
* HP:Healthy MV:Tiring - Lansin: Wounded > [k human]
You do the best you can!
* HP:Healthy MV:Tiring - Lansin: Wounded >
o
open bush
It's already open!
* HP:Healthy MV:Tiring - Lansin: Wounded >
*Lansin* panics, and attempts to flee!
* HP:Healthy MV:Tiring - Lansin: Wounded >
*Lansin* leaves west riding a warhorse.
* HP:Healthy MV:Tiring >
w
t
Dead End Near Tarwin's Gap
[ obvious exits: E ]
*Lansin* is standing here, riding a warhorse.
p
close bush
* HP:Healthy MV:Tiring > Trill tries to pierce *Lansin*, but he deflects the blow.
[k human]
You try to slash *Lansin*, but he deflects the blow.
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded > Ok.
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
p
close bush
p
close bush
It's already closed!
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded > It's already closed!
m
z
kill human
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
*Lansin* stops riding a warhorse.
You do the best you can!
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
You try to slash *Lansin*, but he parries successfully.
Trill tries to pierce *Lansin*, but he parries successfully.
Trill tries to pierce *Lansin*, but he parries successfully.
mz
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
[change mood berserk]
Mood changed to: Berserk
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
Trill nods in agreement.
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
p
close bush
p
close bush
*Lansin* assumes a defensive striking posture.
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded > It's already closed!
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded > It's already closed!
'
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
Yes, but WHAT do you want to say?
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
You slash *Lansin*'s head very hard.
Trill swiftly dodges *Lansin*'s attempt to slash him.
Trill tries to pierce *Lansin*, but he deflects the blow.
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Wounded >
Trill pierces *Lansin*'s left leg extremely hard.
*Lansin* panics, and attempts to flee!
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Battered >
Trill assumes a defensive striking posture.
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Battered >
na keep it closed
mz
You try to slash *Lansin*, but he deflects the blow.
*Lansin* tries to slash Trill, but he deflects the blow.
Trill tries to pierce *Lansin*, but he deflects the blow.
Ok.
b
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Battered >
[change mood berserk]
You chose to go berserk, now live or die with it!
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Battered >
[BASH ]
Trill pierces *Lansin*'s body very hard.
*Lansin* panics, and attempts to flee!
-
=+
*
*+
=
*Lansin* tries to slash Trill, but he parries successfully.
Trill tries to pierce *Lansin*, but he parries successfully.
-
-
=
The bush is opened from the other side.
As *Lansin* avoids your bash, you topple over and fall to the ground!
*Lansin* panics, and attempts to flee!
* HP:Healthy MV:Tiring >
Trill closes the bush.
* HP:Healthy MV:Tiring >
Trill tries to pierce *Lansin*, but he parries successfully.
* HP:Healthy MV:Tiring >
st
t
Trill tries to pierce *Lansin*, but he parries successfully.
The bush is opened from the other side.
b
* HP:Healthy MV:Tiring >
Trill closes the bush.
The bush is opened from the other side.
* HP:Healthy MV:Tiring >
Trill closes the bush.
* HP:Healthy MV:Tiring >
*Lansin* opens the bush.
* HP:Healthy MV:Tiring > Trill closes the bush.
You stand up.
* HP:Healthy MV:Tiring > *Lansin* opens the bush.
[k human]
You try to slash *Lansin*, but he deflects the blow.
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Battered >
Trill closes the bush.
*Lansin* opens the bush.
*Lynnix* has arrived from the east, riding a Domani razor.
[BASH ]
Trill closes the bush.
*Lansin* opens the bush.
-
Trill tries to pierce *Lansin*, but he parries successfully.
Trill closes the bush.
*Lansin* opens the bush.
=
Trill closes the bush.
*Lansin* opens the bush.
+
Trill closes the bush.
*Lansin* opens the bush.
*
Trill closes the bush.
*Lansin* opens the bush.
*Lynnix* tries to pierce you, but you deflect the blow.
*Lynnix* tries to pierce you, but you parry successfully.
*Lansin* tries to slash Trill, but he deflects the blow.
Trill tries to pierce *Lansin*, but he deflects the blow.
Trill closes the bush.
*Lansin* opens the bush.
*
Trill closes the bush.
+
=-
-
=
Your bash at *Lansin* sends him sprawling!
*Lansin* panics, and attempts to flee!
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Battered >
Trill pierces *Lansin*'s left hand extremely hard.
*Lansin* panics, and attempts to flee!
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Battered >
*Lynnix* tries to pierce you, but you parry successfully.
You slash *Lansin*'s right leg into bloody fragments!
*Lansin* panics, and attempts to flee!
Trill tries to pierce *Lansin*, but he parries successfully.
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Beaten >
*Lynnix* tries to pierce you, but you deflect the blow.
You slash *Lansin*'s body into bloody fragments!
*Lansin* panics, and attempts to flee!
Trill pierces *Lansin*'s body into bloody fragments!
*Lansin* panics, and attempts to flee!
*Lynnix* tries to pierce you, but you deflect the blow.
Trill pierces *Lansin*'s body extremely hard.
*Lansin* panics, and attempts to flee!
* HP:Healthy MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* pierces your right leg into bloody fragments!
You try to slash *Lansin*, but he parries successfully.
*Lansin* tries to slash Trill, but he deflects the blow.
Trill tries to pierce *Lansin*, but he parries successfully.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* tries to pierce you, but you parry successfully.
Trill tries to pierce *Lansin*, but he deflects the blow.
*Lansin* opens the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lansin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lansin* opens the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
*Lansin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* tries to pierce you, but you parry successfully.
You try to slash *Lansin*, but he deflects the blow.
*Lansin* tries to slash Trill, but he deflects the blow.
Trill tries to pierce *Lansin*, but he deflects the blow.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lansin* opens the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill tries to pierce *Lansin*, but he deflects the blow.
Trill closes the bush.
b
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
[BASH ]
-
*Lynnix* opens the bush.
=
Trill closes the bush.
*Lynnix* opens the bush.
+
Trill closes the bush.
*
*Lynnix* opens the bush.
*Lynnix* tries to pierce you, but you parry successfully.
Trill tries to pierce *Lansin*, but he dodges the attack.
Trill closes the bush.
*
*Lynnix* opens the bush.
+
Trill closes the bush.
*Lynnix* opens the bush.
=
Trill closes the bush.
*Lynnix* opens the bush.
-
Trill closes the bush.
*Lynnix* opens the bush.
Trill closes the bush.
*Lynnix* opens the bush.
-
Trill tries to pierce *Lansin*, but he dodges the attack.
Trill closes the bush.
*Lynnix* opens the bush.
=
Trill closes the bush.
As *Lansin* avoids your bash, you topple over and fall to the ground!
*Lansin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
You dodge a bash from *Lansin* who loses his balance and falls!
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* tries to pierce you, but you deflect the blow.
Trill tries to pierce *Lansin*, but he deflects the blow.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* opens the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* tries to pierce you, but you parry successfully.
Trill pierces *Lansin*'s left leg very hard.
*Lansin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* tries to pierce you, but you deflect the blow.
You try to slash *Lansin*, but he deflects the blow.
*Lansin* tries to slash Trill, but he dodges the attack.
Trill tries to pierce *Lansin*, but he deflects the blow.
*Lansin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* opens the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill tries to pierce *Lansin*, but he deflects the blow.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* tries to pierce you, but you parry successfully.
You try to slash *Lansin*, but he dodges the attack.
Trill tries to pierce *Lansin*, but he parries successfully.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
The bush is opened from the other side.
Trill closes the bush.
* HP:Scratched MV:Tiring - Trill: Healthy - Lansin: Critical >
b
[BASH ]
*Lynnix* opens the bush.
-
Trill closes the bush.
=
*Lynnix* opens the bush.
+
*Hope* has arrived from the east, riding a bloodstock stallion.
Trill closes the bush.
*Lynnix* opens the bush.
*
Trill closes the bush.
*Lynnix* opens the bush.
Trill closes the bush.
Trill avoids being bashed by *Lansin* who loses his balance and falls!
*Lynnix* opens the bush.
*
Trill closes the bush.
*Lynnix* opens the bush.
+
*Lynnix* tries to pierce you, but you parry successfully.
Trill pierces *Lansin*'s left leg extremely hard.
*Lansin* panics, and attempts to flee!
*Lynnix* pierces your body extremely hard.
Trill tries to pierce *Lansin*, but he parries successfully.
Trill closes the bush.
*Lynnix* opens the bush.
=
*Hope* tries to pierce you, but you deflect the blow.
Trill closes the bush.
*Lynnix* opens the bush.
-
Trill closes the bush.
*Lynnix* opens the bush.
Trill closes the bush.
*Lynnix* opens the bush.
-
Trill closes the bush.
*Lynnix* opens the bush.
=
Trill closes the bush.
*Lynnix* opens the bush.
Your bash at *Lansin* sends him sprawling!
*Lansin* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
*Lynnix* opens the bush.
* HP:Hurt MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
*Lynnix* opens the bush.
* HP:Hurt MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
*Lynnix* opens the bush.
* HP:Hurt MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
*Lynnix* opens the bush.
* HP:Hurt MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
*Lynnix* opens the bush.
* HP:Hurt MV:Tiring - Trill: Healthy - Lansin: Critical >
Trill closes the bush.
*Lynnix* opens the bush.
* HP:Hurt MV:Tiring - Trill: Healthy - Lansin: Critical >
*Lynnix* pierces your body into bloody fragments!
You slash *Lansin*'s left hand extremely hard.
*Lansin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Lansin*'s death cry.
Trill closes the bush.
*Lynnix* opens the bush.
* HP:Hurt MV:Tiring >
Trill closes the bush.
*Lynnix* opens the bush.
e
* HP:Hurt MV:Tiring >
Trill closes the bush.
*Lynnix* opens the bush.
o
open bush
* HP:Hurt MV:Tiring > Entering the Gap
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.
A large rock sits upright with strange markings on its sides.
Trill the Great Havoc is standing here.
A raven is here flying around.
e
* HP:Hurt MV:Tiring >
It's already open!
* HP:Hurt MV:Tiring > East Path
[ obvious exits: N W ]
Trill the Great Havoc is standing here.
* HP:Hurt MV:Tiring >
mw
mw
mw
mw
[change mood wimpy]
You try to calm down, but can't.
mw
* HP:Hurt MV:Tiring > [change mood wimpy]
You try to calm down, but can't.
* HP:Hurt MV:Tiring > [change mood wimpy]
You try to calm down, but can't.
mw
* HP:Hurt MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.
Didn't get the loot, but oh well! Can always scalp it later :)
This Lancer thinks he wants to fight in bush...
Re: This Lancer thinks he wants to fight in bush...
I totally botched that for us. Over spammed the door hoping Landon would get a flee out and I didn’t see Hope enter… well played by Lansin.
Bad play on me!
Bad play on me!