Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A soft leather pouch has been discarded here. [5]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Strong >
st
You stop resting, and stand up.
not
* R HP:Wounded MV:Strong >
cal
You start paying increased attention to your surroundings.
n
* R HP:Wounded MV:Strong >
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.
* R HP:Wounded MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
* R HP:Wounded MV:Strong >
*Skewer* slashes your body hard.
* R HP:Wounded MV:Strong - Skewer: Healthy >
s
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Skewer: Healthy >
You try to lance *Skewer*, but he parries successfully.
* R HP:Wounded MV:Strong - Skewer: Healthy >
gasp
*Skewer* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Strong - Skewer: Healthy >
b
*Skewer* slashes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You gasp in astonishment.
* R HP:Battered MV:Strong > [BASH ]
Bash who?
* R HP:Battered MV:Tiring >
*Skewer* has arrived from the south.
* R HP:Battered MV:Tiring >
*Skewer* tries to slash you, but you deflect the blow.
* R HP:Battered MV:Tiring - Skewer: Healthy >
You lance *Skewer*'s right hand.
f
* R HP:Battered MV:Tiring - Skewer: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring >
A Shienaran scout leaves east.
* R HP:Battered MV:Tiring >
t
[k dark]
They aren't here.
t
* R HP:Battered MV:Tiring >
t
[k dark]
They aren't here.
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.
* R HP:Battered MV:Tiring >
not
e
You stop paying increased attention to your surroundings.
t
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
b
* R HP:Battered MV:Tiring > [k dark]
They aren't here.
* R HP:Battered MV:Tiring > [BASH ]
Bash who?
* R HP:Battered MV:Tiring >
not
*Skewer* has arrived from the west.
* R HP:Battered MV:Tiring > You start paying increased attention to your surroundings.
*Skewer* tries to slash you, but you deflect the blow.
* R HP:Battered MV:Tiring - Skewer: Scratched >
b
[BASH ]
-=
+*
*+
=-
-
*Skewer* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Skewer* slashes your left leg extremely hard.
A Shienaran scout leaves east.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
na skewer dusty
cw 80
You lance *Skewer*'s body.
*Skewer* tries to slash you, but you deflect the blow.
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ok.
* R HP:Battered MV:Strong > [change wimpy]
You will now flee if you go below 80 hit points.
* R HP:Battered MV:Strong >
w
w
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Strong > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong >
Alas, you cannot go that way...
stat
* R HP:Battered MV:Strong >
You are a 38 year old male human hunter.
Your height is 5 feet, 3 inches, and you weigh 124.0 lbs.
You are carrying 4.1 lbs and wearing 38.7 lbs, peanuts.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 77, Parrying bonus: 150
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your armor absorbs about 47% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Strong >
*Skewer* has arrived from the east.
* R HP:Battered MV:Strong >
*Skewer* leaves west.
* R HP:Battered MV:Strong >
t
b
[k dark]
They aren't here.
* R HP:Battered MV:Strong > [BASH ]
Bash who?
* R HP:Battered MV:Strong >
w
t
The Dusty Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
b
* R HP:Battered MV:Strong > [k dark]
You lance *Skewer*'s body hard.
* R HP:Battered MV:Strong - Skewer: Scratched >
[BASH ]
*Skewer* tries to slash you, but you parry successfully.
-
=+
*
tgt dark
Target set to: dark
*+
=-
-
=
You try to lance *Skewer*, but he parries successfully.
Your bash at *Skewer* sends him sprawling!
* R HP:Battered MV:Strong - Skewer: Scratched >
l skewer
Skewering isn't for the faint of heart.
Skewer has a few scratches.
*Skewer* is using:
<held> an oilstone
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a strand of bleached horned skulls
<worn around neck> a strand of bleached horned skulls
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a gold-chased war spear
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
* R HP:Battered MV:Strong - Skewer: Scratched >
mn
[change mood normal]
Mood changed to: Normal
* R HP:Battered MV:Strong - Skewer: Scratched >
You lance *Skewer*'s body hard.
b
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
*Skewer* slashes your body very hard.
You lance *Skewer*'s head hard.
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
-=
+*
*+
=-
-
*Skewer* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Battered MV:Strong - Skewer: Hurt >
*Skewer* looks at you.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
*Skewer* slashes your body hard.
* R HP:Battered MV:Strong - Skewer: Hurt >
*Skewer* tries to slash you, but you parry successfully.
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
-=
+*
*+
=-
-
=
As *Skewer* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Skewer: Hurt >
*Skewer* sends you sprawling with a powerful bash!
* R HP:Battered MV:Strong - Skewer: Hurt >
b
*Skewer* slashes your body very hard.
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
-=
+*
*+
=-
-
=
Your bash at *Skewer* sends him sprawling!
* R HP:Battered MV:Strong - Skewer: Hurt >
You try to lance *Skewer*, but he parries successfully.
* R HP:Battered MV:Strong - Skewer: Hurt >
mb
[change mood brave]
Mood changed to: Brave
b
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
You lance *Skewer*'s left arm.
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
[BASH ]
-=
+*
*+
=-
You dodge a bash from *Skewer* who loses his balance and falls!
-=
As *Skewer* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Skewer: Hurt >
mw
f
[change mood wimpy]
Mood changed to: Wimpy
mb
* R HP:Battered MV:Strong - Skewer: Hurt > You try to lance *Skewer*, but he
deflects the blow.
You panic and attempt to flee!
You flee head over heels.
Little Trail
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge grizzly bear is here standing on its haunches.
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Strong >
t
t
[k dark]
They aren't here.
* R HP:Battered MV:Strong > [k dark]
They aren't here.
t
* R HP:Battered MV:Strong >
t
[k dark]
They aren't here.
t
* R HP:Battered MV:Strong > [k dark]
They aren't here.
* R HP:Battered MV:Strong >
*Skewer* has arrived from the north.
t
* R HP:Battered MV:Strong > [k dark]
You try to lance *Skewer*, but he parries successfully.
* R HP:Battered MV:Strong - Skewer: Hurt > [k dark]
You do the best you can!
b
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
-=
+
*Skewer* panics, and attempts to flee!
*
A huge grizzly bear tries to hit Skewer, but he deflects the blow.
A huge grizzly bear tries to hit Skewer, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
*Skewer* panics, and attempts to flee!
*Skewer* leaves north.
*+
=-
-=
They're not here anymore!
t
* R HP:Battered MV:Full >
[k dark]
They aren't here.
t
* R HP:Battered MV:Full >
t
[k dark]
They aren't here.
* R HP:Battered MV:Full >
t
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
t
* R HP:Battered MV:Full >
t
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
t
* R HP:Battered MV:Full >
t
[k dark]
They aren't here.
* R HP:Battered MV:Full >
t
[k dark]
They aren't here.
t
* R HP:Battered MV:Full > [k dark]
They aren't here.
t
* R HP:Battered MV:Full >
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
n;t;b
The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
*Skewer* leaves south.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
[BASH ]
Bash who?
* R HP:Battered MV:Strong >
s;t;b
Little Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A huge grizzly bear is here standing on its haunches.
* R HP:Battered MV:Strong > [k dark]
You try to lance *Skewer*, but he parries successfully.
* R HP:Battered MV:Strong - Skewer: Scratched > [BASH ]
A huge grizzly bear hits your head hard.
-
=+
mw
f
*
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Strong - Skewer: Scratched > You panic and attempt to flee!
A huge grizzly bear hits your body.
You flee head over heels.
The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong >
mb
[change mood brave]
Mood changed to: Brave
t
* R HP:Battered MV:Strong >
*Skewer* has arrived from the south.
* R HP:Battered MV:Strong > [k dark]
You lance *Skewer*'s body.
b
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
-=
+*
*+
=-
-
You dodge a bash from *Skewer* who loses his balance and falls!
=
As *Skewer* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Skewer: Hurt >
j
BASH h.dark
-=
+*
*+
=-
-
You dodge a bash from *Skewer* who loses his balance and falls!
=
You try to lance *Skewer*, but he parries successfully.
Your bash at *Skewer* sends him sprawling!
* R HP:Battered MV:Strong - Skewer: Hurt >
b
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
*Skewer* slashes your right arm.
You try to lance *Skewer*, but he parries successfully.
[BASH ]
-=
+*
*+
=-
-
=
As *Skewer* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Skewer* who loses his balance and falls!
* R HP:Battered MV:Strong - Skewer: Scratched >
b
[BASH ]
-=
+*
*+
=-
-
=
Your bash at *Skewer* sends him sprawling!
* R HP:Battered MV:Strong - Skewer: Scratched >
stat
You are a 38 year old male human hunter.
Your height is 5 feet, 3 inches, and you weigh 124.0 lbs.
You are carrying 4.1 lbs and wearing 38.7 lbs, peanuts.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 77, Parrying bonus: 122
Your mood is: Brave. You will flee below: 80 Hit Points
Your armor absorbs about 47% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Strong - Skewer: Scratched >
You lance *Skewer*'s body very hard.
b
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
You lance *Skewer*'s right hand hard.
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
-=
+*
*+
=-
*Skewer* panics, and attempts to flee!
-
*Skewer* leaves north.
=
They're not here anymore!
* R HP:Battered MV:Strong >
n
t
b
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A raven is here flying around.
*Skewer* tries to slash you, but you parry successfully.
* R HP:Battered MV:Strong - Skewer: Hurt > [k dark]
You do the best you can!
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
-=
+*
*+
=
-
A raven starts following you.
-=
Your bash at *Skewer* sends him sprawling!
* R HP:Battered MV:Strong - Skewer: Hurt >
You lance *Skewer*'s head hard.
* R HP:Battered MV:Strong - Skewer: Hurt >
l
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is sitting here
A raven is here flying around.
* R HP:Battered MV:Strong - Skewer: Hurt >
You lance *Skewer*'s right foot.
b
* R HP:Battered MV:Strong - Skewer: Hurt >
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
[BASH ]
They already seem to be stunned.
* R HP:Battered MV:Strong - Skewer: Hurt >
b
[BASH ]
-=
+*
*+
=-
-
=
You lance *Skewer*'s head.
*Skewer* slashes your body hard.
Your heartbeat calms down more as you feel less panicked.
As *Skewer* avoids your bash, you topple over and fall to the ground!
*Skewer* sends you sprawling with a powerful bash!
* R HP:Battered MV:Full - Skewer: Hurt >
b
*Skewer* slashes your body hard.
* R HP:Beaten MV:Full - Skewer: Hurt > [BASH ]
-
=+
*
*+
=-
-
=
As *Skewer* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Full - Skewer: Hurt >
*Skewer* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Full - Skewer: Hurt >
mw
f
*Skewer* tries to slash you, but you deflect the blow.
* R HP:Beaten MV:Full - Skewer: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - Skewer: Hurt > PANIC! You couldn't escape!
* R HP:Beaten MV:Full - Skewer: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
w
n
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Beaten MV:Full > Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Beaten MV:Full >
n
Hidden Path
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
* R HP:Beaten MV:Full >
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
s
* R HP:Beaten MV:Full >
t
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
b
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full >
t
[BASH ]
Bash who?
t
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
not
* R HP:Beaten MV:Full >
*Skewer* has arrived from the south.
t
* R HP:Beaten MV:Full > You stop paying increased attention to your surroundings.
*Skewer* slashes your body hard.
* R HP:Beaten MV:Full - Skewer: Hurt > [k dark]
You do the best you can!
b
* R HP:Beaten MV:Full - Skewer: Hurt >
[BASH ]
-=
+
A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'
A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'
A soldier joins your fight!
A sergeant tries to pound Skewer, but he deflects the blow.
A sergeant pounds Skewer's body.
*
*+
A sergeant barely pounds Skewer's body.
A sergeant barely pounds Skewer's left foot.
A soldier tries to scythe Skewer, but he deflects the blow.
=-
*Skewer* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Full - Skewer: Wounded >
mb
b
A sergeant pounds Skewer's right arm.
A sergeant tries to pound Skewer, but he deflects the blow.
A soldier tries to scythe Skewer, but he parries successfully.
*Skewer* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full > [BASH ]
Bash who?
n
* R HP:Beaten MV:Full >
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is here, fighting a soldier.
A soldier is here, fighting Skewer.
A sergeant is here, fighting Skewer.
A sergeant is here, fighting Skewer.
A Shienaran scout blends into the surroundings here.
e
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
*Skewer* panics, and attempts to flee!
* R HP:Beaten MV:Full >
*Skewer* leaves south.
t
b
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [BASH ]
Bash who?
t
* R HP:Beaten MV:Strong >
t
[k dark]
They aren't here.
t
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
t
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
t
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
t
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
t
* R HP:Beaten MV:Strong >
t
[k dark]
They aren't here.
t
* R HP:Beaten MV:Strong >
A Shienaran scout leaves north.
[k dark]
They aren't here.
t
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
t
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
t
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
t
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
*Skewer* has arrived from the south.
t
* R HP:Beaten MV:Strong >
*Skewer* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
n
* R HP:Beaten MV:Strong - Skewer: Wounded > [k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Skewer: Wounded > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Skewer: Wounded >
A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'
* R HP:Beaten MV:Strong - Skewer: Wounded >
mw
You try to lance *Skewer*, but he parries successfully.
A soldier joins your fight!
A sergeant tries to pound Skewer, but he parries successfully.
A sergeant pounds Skewer's left hand.
f
* R HP:Beaten MV:Strong - Skewer: Wounded > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Skewer: Wounded >
You panic and attempt to flee!
cw 50
mb
You flee head over heels.
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
[change wimpy]
You will now flee if you go below 50 hit points.
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
s
t
b
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is here, fighting a soldier.
A soldier is here, fighting Skewer.
A sergeant is here, fighting Skewer.
A sergeant is here, fighting Skewer.
*Skewer* panics, and attempts to flee!
* R HP:Beaten MV:Strong > [k dark]
You lance *Skewer*'s right leg hard.
* R HP:Beaten MV:Strong - a soldier: Scratched - Skewer: Wounded >
[BASH ]
-
*Skewer* panics, and attempts to flee!
=
+*
*+
A sergeant tickles Skewer's body with his pound.
A sergeant pounds Skewer's body.
A soldier tries to scythe Skewer, but he deflects the blow.
*Skewer* panics, and attempts to flee!
=-
-
*Skewer* panics, and attempts to flee!
=
As *Skewer* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong - a soldier: Scratched - Skewer: Wounded >
mb
b
*Skewer* leaves south.
* R HP:Beaten MV:Strong >
st
t
b
*Skewer* has arrived from the south.
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
*Skewer* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Strong - Skewer: Wounded >
[BASH ]
Cancelled.
Do you not consider fighting as standing?
* R HP:Beaten MV:Strong - Skewer: Wounded > [k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Skewer: Wounded >
[BASH ]
mw
f
-=
A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Skewer: Wounded > PANIC! You couldn't escape!
* R HP:Beaten MV:Strong - Skewer: Wounded >
f
You panic and attempt to flee!
*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
mb
*Skewer* tries to slash you, but you deflect the blow.
A soldier says 'You Skewer!!! You will die before your time!! '
A soldier scythes Skewer's right leg.
A sergeant pounds Skewer's body hard.
A sergeant leaves north.
j
BASH h.dark
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Strong > Bash who?
* R HP:Critical MV:Strong >
s
t
Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
b
* R HP:Critical MV:Strong > [k dark]
They aren't here.
* R HP:Critical MV:Strong > [BASH ]
Bash who?
n
* R HP:Critical MV:Strong >
n
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
t
b
* R HP:Critical MV:Strong > Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is here, fighting a soldier.
A soldier is here, fighting Skewer.
A sergeant is here, fighting Skewer.
* R HP:Critical MV:Strong > [k dark]
You lance *Skewer*'s right foot.
* R HP:Critical MV:Strong - a soldier: Hurt - Skewer: Wounded >
[BASH ]
*Skewer* leaves north.
-
=+
s
*
*Skewer* has arrived from the north.
s
*
*Skewer* slashes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Cancelled.
A sergeant joins your fight!
A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Skewer: Wounded > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Skewer: Wounded >
f
e
PANIC! You couldn't escape!
s
* R HP:Critical MV:Strong - Skewer: Wounded > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Skewer: Wounded >
f
A sergeant pounds Skewer's body.
A soldier joins a sergeant's fight!
You lance *Skewer*'s body.
No way! You're fighting for your life!
e
* R HP:Critical MV:Strong - Skewer: Battered >
You panic and attempt to flee!
mw
You dodge a bash from *Skewer* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
A soldier tries to scythe Skewer, but he deflects the blow.
A sergeant pounds Skewer's body.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Branch Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full >
e
e
n
Bend in the Path
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Beaten MV:Full > Alas, you cannot go that way...
e
* R HP:Beaten MV:Full > Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > Path Junction
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > End of Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
e
n
Campsite
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
Campsite
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Beaten MV:Full >
t
[k dark]
They aren't here.
mb
t
* R HP:Beaten MV:Full >
[change mood brave]
Mood changed to: Brave
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
cw
* R HP:Beaten MV:Full >
t
t
[change wimpy]
You won't flee from any fight now.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full >
t
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full >
t
[k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full >
t
[k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
stat
* R HP:Beaten MV:Full >
*Skewer* has arrived from the south.
t
* R HP:Beaten MV:Full > You are a 38 year old male human hunter.
Your height is 5 feet, 3 inches, and you weigh 124.0 lbs.
You are carrying 4.1 lbs and wearing 38.7 lbs, peanuts.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 77, Parrying bonus: 122
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 46% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Beaten MV:Full >
[k dark]
You try to lance *Skewer*, but he parries successfully.
j
BASH h.dark
* R HP:Beaten MV:Full - Skewer: Battered >
*Skewer* tries to slash you, but you deflect the blow.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You lance *Skewer*'s right foot.
-=
+*
*Skewer* panics, and attempts to flee!
*+
=-
-
Lord Kajin cleaves Skewer's body very hard.
A member of the Lancer cavalry slashes Skewer's left foot.
A member of the Lancer cavalry slashes Skewer's body hard.
A member of the Lancer cavalry barely slashes Skewer's right arm.
A member of the Lancer cavalry tries to slash Skewer, but he deflects the blow.
=
Your bash at *Skewer* sends him sprawling!
* R HP:Beaten MV:Full - Skewer: Beaten >
mb
t
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full - Skewer: Beaten > [k dark]
You do the best you can!
t
* R HP:Beaten MV:Full - Skewer: Beaten >
t
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Skewer: Beaten >
Lord Kajin cleaves Skewer's head.
A member of the Lancer cavalry slashes Skewer's right leg hard.
A member of the Lancer cavalry slashes Skewer's body.
A member of the Lancer cavalry slashes Skewer's right leg.
A member of the Lancer cavalry slashes Skewer's body hard.
You lance *Skewer*'s body.
t
* R HP:Beaten MV:Full - Skewer: Critical > [k dark]
You do the best you can!
t
* R HP:Beaten MV:Full - Skewer: Critical > [k dark]
You do the best you can!
* R HP:Beaten MV:Full - Skewer: Critical >
[k dark]
You do the best you can!
t
* R HP:Beaten MV:Full - Skewer: Critical >
[k dark]
You do the best you can!
t
* R HP:Beaten MV:Full - Skewer: Critical >
t
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Skewer: Critical >
t
[k dark]
You do the best you can!
t
* R HP:Beaten MV:Full - Skewer: Critical > Lord Kajin cleaves Skewer's left leg hard.
A member of the Lancer cavalry slashes Skewer's body hard.
A member of the Lancer cavalry slashes Skewer's body.
A member of the Lancer cavalry slashes Skewer's body hard.
A member of the Lancer cavalry slashes Skewer's body hard.
You lance *Skewer*'s body hard.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Skewer*'s death cry.
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
t
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
na rip skewer
Ok.
* R HP:Beaten MV:Full >
scal
You need to wield or wear a short-bladed weapon for that!
gg
* R HP:Beaten MV:Full >
[get all corpse]
You get the death scalp of an Aes Sedai slain in the Blasted Lands from the corpse of Skewer.
You get a pair of gleaming metal boots from the corpse of Skewer.
You get a pair of thick, gold-plated greaves from the corpse of Skewer.
You get a long, heavy knife from the corpse of Skewer.
You get a bronze belt of odd design from the corpse of Skewer.
You get a gold-chased war spear from the corpse of Skewer.
You get a sungwood bracelet from the corpse of Skewer.
You get a sungwood bracelet from the corpse of Skewer.
You get a sturdy pair of full leather gauntlets from the corpse of Skewer.
You get a pair of polished, gold-plated vambraces from the corpse of Skewer.
You get a backpack from the corpse of Skewer.
You get a black, silver-embroidered cape from the corpse of Skewer.
You get an engraved gold-plated breastplate from the corpse of Skewer.
You get a strand of bleached horned skulls from the corpse of Skewer.
You get a strand of bleached horned skulls from the corpse of Skewer.
You get a gold-chased morion with an engraved silver comb from the corpse of Skewer.
You get a jade signet ring from the corpse of Skewer.
You get a jade signet ring from the corpse of Skewer.
You get an oilstone from the corpse of Skewer.
* R HP:Beaten MV:Full >
mw
i
[change mood wimpy]
Mood changed to: Wimpy
Vianca narrates 'nice'
* R HP:Beaten MV:Full > You are carrying:
an oilstone
[2] a jade signet ring
a gold-chased morion with an engraved silver comb
[2] a strand of bleached horned skulls
an engraved gold-plated breastplate
a black, silver-embroidered cape
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a gold-chased war spear
a bronze belt of odd design
a long, heavy knife
a pair of thick, gold-plated greaves
a pair of gleaming metal boots
the death scalp of an Aes Sedai slain in the Blasted Lands
a water skin
a large number of copper pennies (43)
ten gold crowns
* R HP:Beaten MV:Full >
tt
[k h.dark]
They aren't here.
* R HP:Beaten MV:Full >
eq
You are using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn on body> a studded leather jerkin
<worn about body> an earthen brown mantle
<slung on back> a leather baldric
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a barbed steel trident
<worn about waist> a bronze belt of odd design
<worn on belt> a wide quiver of cloth and inlaid leather
<worn on belt> a soft leather pouch
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of animal-fur boots
* R HP:Beaten MV:Full >
Vianca narrates 'just got here loo'
* R HP:Beaten MV:Full >
sh
[sheath ]
You sheath a barbed steel trident into a leather baldric.
* R HP:Beaten MV:Full >
dra dagger
You try to quietly draw a jeweled dagger from an earthen brown mantle.
* R HP:Beaten MV:Full >
scal
You lean over and sever the bloody head from the corpse of Skewer.