Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sayiim
Posts: 16
Joined: Sat May 10, 2025 8:38 am

Re: Stab Thread

Post by Sayiim » Tue Oct 14, 2025 9:00 pm

* S HP:Wounded MV:Tiring >
*Artorias* slashes an Ahf'frait trolloc's left arm into bloody fragments!
An Ahf'frait trolloc is dead! R.I.P.
Your blood freezes as you hear an Ahf'frait trolloc's death cry.

* S HP:Wounded MV:Tiring >
b artorias
*Rell* says 'cSr D@[s'
[backstab ]
You silently approach your victim...


-=
+*
*Takezo* beckons everyone to follow him.


*Kiltwich* looks at *Rell*.

*
+=
-
-=
+
*Rell* now follows *Takezo*.

*
*Artorias* makes a strange sound as you place a sharp, red stone dagger in his back!
*Artorias* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Artorias*'s death cry.
*Kiltwich* tries to slash you, but you parry successfully.

* S HP:Wounded MV:Tiring - Kiltwich: Battered >
*Rell* is now a member of *Takezo*'s group.

* S HP:Wounded MV:Tiring - Kiltwich: Battered >
gg

*Takezo* leaves east riding a warhorse.
*Rell* leaves east riding a warhorse.

* S HP:Wounded MV:Tiring - Kiltwich: Battered >
*Kiltwich* tries to slash you, but you deflect the blow.
*Takezo* has arrived from the east, riding a warhorse.
*Rell* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Tiring - Kiltwich: Battered >
na rip artorias

You swiftly dodge *Rell*'s attempt to slash you.
*Takezo* gets a bunch of fireworks from the corpse of Artorias.
*Takezo* gets a bubbling draught from the corpse of Artorias.
*Takezo* gets a pair of gleaming metal boots from the corpse of Artorias.
*Takezo* gets a pair of thick, gold-plated greaves from the corpse of Artorias.
*Takezo* gets a rusty dagger from the corpse of Artorias.
*Takezo* gets a bronze belt of odd design from the corpse of Artorias.
*Takezo* gets a razor-sharp longsword from the corpse of Artorias.
*Takezo* gets a polished onyx-inlaid shield from the corpse of Artorias.
*Takezo* gets a sungwood bracelet from the corpse of Artorias.
*Takezo* gets a sungwood bracelet from the corpse of Artorias.
*Takezo* gets a sturdy pair of full leather gauntlets from the corpse of Artorias.
*Takezo* gets a pair of polished, gold-plated vambraces from the corpse of Artorias.
*Takezo* gets a backpack from the corpse of Artorias.
*Takezo* gets a black, silver-embroidered cape from the corpse of Artorias.
*Takezo* gets an ornate chainmail shirt chased with gold from the corpse of Artorias.
*Takezo* gets a shimmering chain of gold from the corpse of Artorias.
*Takezo* gets a shimmering chain of gold from the corpse of Artorias.
*Takezo* gets a gold-chased morion with an engraved silver comb from the corpse of Artorias.
*Takezo* gets a jade signet ring from the corpse of Artorias.
*Takezo* gets a jade signet ring from the corpse of Artorias.
*Takezo* gets an oilstone from the corpse of Artorias.
*Takezo* gets a mirrored jack-o'-lantern from the corpse of Artorias.

Artorias
Posts: 66
Joined: Tue Jul 11, 2023 12:50 am

Re: Stab Thread

Post by Artorias » Tue Oct 14, 2025 9:27 pm

Proud of yourself eh?

Sayiim
Posts: 16
Joined: Sat May 10, 2025 8:38 am

Re: Stab Thread

Post by Sayiim » Tue Oct 21, 2025 2:26 am

Kibby vs Tarak, who will win??

The Blight
[ obvious exits: N E S W ]
West: A sickly, skinny deer stands here in a daze.
*Tarak* is standing here, riding a warhorse.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Tarak: Healthy >
*Tarak* tries to pierce you, but you dodge the attack.
*Tarak* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Tiring - Tarak: Healthy >

A shrill piercing scream reverberates through the area.

* S HP:Healthy MV:Tiring - Tarak: Healthy >
na clumsied

*Tarak* tries to pierce you, but you deflect the blow.

not
* S HP:Healthy MV:Tiring - Tarak: Healthy >
l
l tarak
Ok.

* S HP:Healthy MV:Tiring - Tarak: Healthy > You start paying increased attention to your
surroundings.

* S HP:Healthy MV:Tiring - Tarak: Healthy > *Tarak* pierces your right leg very hard.
You try to pierce *Tarak*, but he deflects the blow.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: A lynx creeps low to the ground, hunting for food.
*Tarak* is here, fighting YOU!, riding a warhorse.

* S HP:Scratched MV:Tiring - Tarak: Healthy >
Tarak is in excellent condition.

*Tarak* is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a polished chain of darkened steel
<worn around neck> a small silver amulet engraved with ravens
<worn on body> a bearskin tunic
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a dull black shield
<wielded> a sharp, red stone dagger
<worn about waist> a black belt with a silver fist buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You attempt to peek at the inventory:
You can't see anything.

* S HP:Scratched MV:Tiring - Tarak: Healthy >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Tarak: Healthy >

*Tarak* tries to pierce you, but you parry successfully.
You try to pierce *Tarak*, but he parries successfully.
*Tarak* looks at you.

* S HP:Scratched MV:Tiring - Tarak: Healthy >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Tarak: Healthy >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he parries successfully.

* S HP:Scratched MV:Strong - Tarak: Healthy >

You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Healthy >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he parries successfully.

* S HP:Scratched MV:Strong - Tarak: Healthy >

*Tarak* tries to pierce you, but you parry successfully.
You pierce *Tarak*'s right arm very hard.

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.
*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched >
mb
eq
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Scratched MV:Strong - Tarak: Scratched >
You are using:
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a bronze belt of odd design
<worn on belt> a skin of human flesh
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he parries successfully.

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: A lynx creeps low to the ground, hunting for food.
*Tarak* is here, fighting YOU!, riding a warhorse.

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched >

You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched >
not
You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Strong - Tarak: Scratched >
*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched >
not
You start paying increased attention to your surroundings.

l
* S HP:Scratched MV:Strong - Tarak: Scratched >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: A lynx creeps low to the ground, hunting for food.
*Tarak* is here, fighting YOU!, riding a warhorse.

* S HP:Scratched MV:Strong - Tarak: Scratched >
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched >
mb

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Scratched MV:Strong - Tarak: Scratched >
stat
*Tarak* tries to pierce you, but you deflect the blow.
You are a 35 year old female trolloc rogue.
Your height is 6 feet, 5 inches, and you weigh 185.0 lbs.
You are carrying 0.2 lbs and wearing 18.1 lbs, peanuts.
Your base abilities are: Str:17 Int:7 Wil:7 Dex:19 Con:19.
Offensive bonus: 165, Dodging bonus: 138, Parrying bonus: 119
Your mood is: Brave. You will flee below: 118 Hit Points
Your armor absorbs about 14% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he parries successfully.

wh
* S HP:Scratched MV:Strong - Tarak: Scratched >
Players
-------
Kibby the Knife
Grimclaw the Pugnacious Destroyer [Ahf'frait]
2 Strangler the Rope [Ahf'frait]

3 players displayed.

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* tries to pierce you, but you parry successfully.
*Tarak* swiftly dodges your attempt to pierce him.

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: A mole is here, looking sickly.
*Tarak* is here, fighting YOU!, riding a warhorse.

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* tries to pierce you, but you deflect the blow.
You try to pierce *Tarak*, but he deflects the blow.
*Tarak* tries to pierce you, but you parry successfully.
You try to pierce *Tarak*, but he parries successfully.

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* assumes an offensive striking posture.

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* pierces your body very hard.
*Tarak* swiftly dodges your attempt to pierce him.

* S HP:Scratched MV:Strong - Tarak: Scratched >

You try to pierce *Tarak*, but he deflects the blow.

f
* S HP:Scratched MV:Strong - Tarak: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E ]
North:
o S HP:Scratched MV:Strong >
n;1;q
backstab h.tarak
The Blight
[ obvious exits: N E S W ]
West: A mole is here, looking sickly.
*Tarak* is standing here, riding a warhorse.
*Tarak* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched > *Tarak* tries to pierce you, but you deflect the
blow.
[hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Tarak: Scratched > No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Tarak: Scratched >

*Tarak* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Tarak: Scratched >
*Tarak* leaves west riding a warhorse.

* S HP:Scratched MV:Strong >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: A mole is here, looking sickly.

w
* S HP:Scratched MV:Strong >
In a Dying Orchard
[ obvious exits: E S W ]
West: A mole is here, looking sickly.
A lynx creeps low to the ground, hunting for food.

* S HP:Scratched MV:Strong >
w
By the Apple Trees
[ obvious exits: E S W ]
East: A mole is here, looking sickly.
South: A sickly, skinny deer stands here in a daze.
A short, well balanced knife lies here, both edges glinting. [2]
A juicy looking apple has fallen to the ground.
*Tarak* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
*Tarak* leaves south riding a warhorse.

* S HP:Scratched MV:Strong >
s
1
Walking Through the Orchard
[ obvious exits: N E S ]
North: A sickly, skinny deer stands here in a daze.
South: A warhorse is here, stamping his feet impatiently.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

q
backstab h.tarak
* S HP:Scratched MV:Strong >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
a s
[scan ]
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Scratched MV:Strong >
e
1
q
backstab h.tarak
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A squirrel is here, chittering.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > Backstab who?

* S HP:Scratched MV:Tiring >
l
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A squirrel is here, chittering.

* S HP:Scratched MV:Tiring >
l
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A squirrel is here, chittering.

* S HP:Scratched MV:Tiring >
g all
You get a potato.
You get a potato.
You get a potato.

* S HP:Scratched MV:Tiring >
w
1
q
backstab h.tarak
Walking Through the Orchard
[ obvious exits: N E S ]
North: A sickly, skinny deer stands here in a daze.
South: A warhorse is here, stamping his feet impatiently.
Several blackberries grow on a nearby vine. [3]
*Tarak* is standing here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
Backstab who?

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
Your heartbeat calms down more as you feel less panicked.
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
Backstab who?

* S HP:Scratched MV:Strong >
q
backstab h.tarak
Backstab who?

* S HP:Scratched MV:Strong >
q
backstab h.tarak
Backstab who?

* S HP:Scratched MV:Strong >
q
backstab h.tarak
You silently approach your victim...


-=
+*
*+
=
-
-=
+
*Tarak* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.

*
You can't backstab a fighting person, too alert!

* S HP:Scratched MV:Strong - Tarak: Scratched >

You try to pierce *Tarak*, but he deflects the blow.
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Strong - Tarak: Scratched >
mw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.

* S HP:Scratched MV:Strong - Tarak: Scratched >
n
You panic and attempt to flee!

1
q
backstab h.tarak
You flee head over heels.
A Potato Field
[ obvious exits: N W ]
A squirrel is here, chittering.
In a Dying Orchard
[ obvious exits: E S W ]
West: A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A lynx creeps low to the ground, hunting for food.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
s
A Potato Field
[ obvious exits: N W ]
A squirrel is here, chittering.

* S HP:Scratched MV:Strong >
n
In a Dying Orchard
[ obvious exits: E S W ]
West: You sense a hidden life form in the area...
A mole is here, looking sickly.
A lynx creeps low to the ground, hunting for food.

mn
* S HP:Scratched MV:Strong >
[change mood normal]
Mood changed to: Normal
Wimpy reset to: 158 hit points.

* S HP:Scratched MV:Strong >
w;1;q
backstab h.tarak
By the Apple Trees
[ obvious exits: E S W ]
East: A mole is here, looking sickly.
South: You sense a hidden life form in the area...
A short, well balanced knife lies here, both edges glinting. [2]
A juicy looking apple has fallen to the ground.
A sickly, skinny deer stands here in a daze.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
Backstab who?

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
Backstab who?

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
Backstab who?

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
Backstab who?

* S HP:Scratched MV:Tiring >
*Tarak* leaves south.

* S HP:Scratched MV:Tiring >
s;1;q
backstab h.tarak
Walking Through the Orchard
[ obvious exits: N E S ]
North: A sickly, skinny deer stands here in a daze.
South: A warhorse is here, stamping his feet impatiently.
Several blackberries grow on a nearby vine. [3]
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring >
You silently approach your victim...


-=
e
+*
Cancelled.
A Potato Field
[ obvious exits: N W ]
A squirrel is here, chittering.

* S HP:Scratched MV:Tiring >
1
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
Backstab who?

q
backstab h.tarak
* S HP:Scratched MV:Tiring >
Backstab who?

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
Backstab who?

* S HP:Scratched MV:Tiring >
w;1;q
backstab h.tarak
Walking Through the Orchard
[ obvious exits: N E S ]
North: *Tarak* is standing here.
South: A warhorse is here, stamping his feet impatiently.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > Backstab who?

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
Backstab who?

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
Backstab who?

* S HP:Scratched MV:Tiring >
q
backstab h.tarak
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
*Tarak* makes a strange sound as you place a sharp, red stone dagger in his back!
*Tarak* panics, and attempts to flee!
*Tarak* leaves north.

* S HP:Scratched MV:Tiring >
n
tt
By the Apple Trees
[ obvious exits: E S W ]
East: A squirrel is here, chittering.
South: A sickly, skinny deer stands here in a daze.
A short, well balanced knife lies here, both edges glinting. [2]
A juicy looking apple has fallen to the ground.
A sickly, skinny deer stands here in a daze.

* S HP:Scratched MV:Tiring > [k h.human]
They aren't here.

* S HP:Scratched MV:Tiring >
e
s
w
In a Dying Orchard
[ obvious exits: E S W ]
West: A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A mole is here, looking sickly.

* S HP:Scratched MV:Tiring > A Potato Field
[ obvious exits: N W ]
A lynx creeps low to the ground, hunting for food.

* S HP:Scratched MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
North: A sickly, skinny deer stands here in a daze.
South: *Tarak* is standing here.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* S HP:Scratched MV:Tiring >
s
z
kill tarak
The Yard Before the Monastery
[ obvious exits: N E S W ]
North: A sickly, skinny deer stands here in a daze.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring >
tt
[k h.human]
You try to pierce *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Tarak: Beaten >
*Tarak* swiftly dodges your attempt to pierce him.

* S HP:Scratched MV:Tiring - Tarak: Beaten >

A Shienaran forward scout joins Tarak's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slices your right leg extremely hard.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout slashes your left leg extremely hard.
A Shienaran forward scout tries to slash you, but you dodge the attack.
A Shienaran forward scout slashes your body very hard.
*Tarak* pierces your body hard.
You try to pierce *Tarak*, but he parries successfully.
The rain stops.
Your heartbeat calms down more as you feel less panicked.

* S HP:Hurt MV:Tiring - Tarak: Beaten >
na stabbed beat
*Tarak* tries to pierce you, but you parry successfully.
You try to pierce *Tarak*, but he deflects the blow.
Ok.

mw
* S HP:Hurt MV:Tiring - Tarak: Beaten >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.

* S HP:Hurt MV:Tiring - Tarak: Beaten >
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
The corpse of Brooks is lying here.
A warhorse is here, stamping his feet impatiently.
A black stallion prances about.

1
* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

q
backstab h.tarak
* S HP:Hurt MV:Tiring >
Backstab who?

* S HP:Hurt MV:Tiring >
Strangler narrates 'nice'

q
backstab h.tarak
* S HP:Hurt MV:Tiring >
Backstab who?

* S HP:Hurt MV:Tiring >
q
backstab h.tarak
Backstab who?

* S HP:Hurt MV:Tiring >
n;1;q
backstab h.tarak
The Yard Before the Monastery
[ obvious exits: N E S W ]
North: A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Hurt MV:Tiring > Backstab who?

* S HP:Hurt MV:Tiring >
n;1;q
backstab h.tarak
Walking Through the Orchard
[ obvious exits: N E S ]
North: A sickly, skinny deer stands here in a daze.
South: You sense a hidden life form in the area...
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.

* S HP:Hurt MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Hurt MV:Tiring > Backstab who?

* S HP:Hurt MV:Tiring >
1
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

q
backstab h.tarak
* S HP:Hurt MV:Tiring >
Backstab who?

e
* S HP:Hurt MV:Tiring >
A Potato Field
[ obvious exits: N W ]
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.

* S HP:Hurt MV:Tiring >
w
1
Walking Through the Orchard
[ obvious exits: N E S ]
North: A sickly, skinny deer stands here in a daze.
South: You sense a hidden life form in the area...
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.

q
backstab h.tarak
* S HP:Hurt MV:Tiring >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Hurt MV:Tiring > Backstab who?

* S HP:Hurt MV:Tiring >
s;1;q
backstab h.tarak
The Yard Before the Monastery
[ obvious exits: N E S W ]
North: A sickly, skinny deer stands here in a daze.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
*Tarak* makes a strange sound as you place a sharp, red stone dagger in his back!
*Tarak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tarak*'s death cry.

* S HP:Hurt MV:Tiring >
Ragan tries to slice you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Ragan: Healthy >

Ragan tries to slice you, but you parry successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

* S HP:Hurt MV:Tiring - Ragan: Healthy >
na rip Tarak
Ok.

gg
* S HP:Hurt MV:Tiring - Ragan: Healthy >
mw
f
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Tarak.
You get a pair of earthen colored breeches from the corpse of Tarak.
You get a black belt with a silver fist buckle from the corpse of Tarak.
You get a sharp, red stone dagger from the corpse of Tarak.
You get a dull black shield from the corpse of Tarak.
You get a silver Kandori wristcuff from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a pair of dark gloves from the corpse of Tarak.
You get a set of cloth sleeves from the corpse of Tarak.
You get a backpack from the corpse of Tarak.
You get a bearskin tunic from the corpse of Tarak.
You get a small silver amulet engraved with ravens from the corpse of Tarak.
You get a polished chain of darkened steel from the corpse of Tarak.
You get a camouflaged hood from the corpse of Tarak.
You get a gold ring from the corpse of Tarak.
You get a gold ring from the corpse of Tarak.
You get a lantern from the corpse of Tarak.

Strangler
Posts: 14
Joined: Sat Nov 06, 2021 7:21 am

Re: Stab Thread

Post by Strangler » Wed Oct 22, 2025 9:50 pm

Womp

Nevaeh narrates 'eq hidden ragan'

* HP:Battered MV:Strong >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a HUMAN leaving EAST. >>
There are some tracks of a HUMAN leaving WEST. <<
Nevaeh Elspeth is standing here, riding a shadow stallion.
Angainor the Grotesque Torturer is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Strangler - Path Before the Gate
Nevaeh - Path Before the Gate
Angainor - Path Before the Gate

x
* HP:Battered MV:Strong >
m
Angainor leaves east. >>
Nevaeh leaves east riding a shadow stallion. >>
[notice ]
You start paying increased attention to your surroundings.

* HP:Battered MV:Strong >
[k h.light]
They aren't here.

* HP:Battered MV:Strong >
l
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Strong >
e

Nevaeh narrates 'for grim'

* HP:Battered MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A soft leather pouch has been discarded here. [3]
You notice a backpack is hidden here.
You notice a full metal helmet and visor is hidden here.
Nevaeh Elspeth is standing here, riding a shadow stallion.
Angainor the Grotesque Torturer is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Strong >

Ragan says 'VJF y?ZXobHVj EzO `SIo IxM ``xHgg r_YN cXDcsU '
Ragan slices Nevaeh's left leg into bloody fragments!

* HP:Battered MV:Strong >

Angainor found a backpack.

* HP:Battered MV:Strong >
search pack

-
Nevaeh strikes Ragan's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan tries to slice Nevaeh, but she parries successfully.
Nevaeh panics, and attempts to flee!

=
Nevaeh leaves north riding a shadow stallion. ^^

+
*
search visor
*
+
Cancelled.
Angainor panics, and attempts to flee!


-
Angainor leaves east. >>

=
+
*

Suddenly *someone* places a triple bladed dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.

I'm stupid

Jayd
Posts: 37
Joined: Wed May 03, 2023 4:10 am

Re: Stab Thread

Post by Jayd » Sun Oct 26, 2025 12:34 pm

After a decent amount of pking, and dying stupidly, i drop from CoL in rekit gear to notice Mazoku and Rig just leaving FD, track them up winding to ctf and this happens...

Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground

* S HP:Wounded MV:Winded >
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
South: A Shienaran scout blends into the surroundings here.

n
* S HP:Wounded MV:Winded >
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground

e
* S HP:Wounded MV:Winded >
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground

tt
* S HP:Wounded MV:Winded >
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.

* S HP:Wounded MV:Winded >
[track trolloc]
-=+**+=
Some obvious fresh bloody traces of a TROLLOC leaving east. >>

* S HP:Wounded MV:Winded >
e
e
n
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground

n
* S HP:Wounded MV:Winded >
n
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground

n
* S HP:Wounded MV:Winded >
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Wounded MV:Weary >
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground

* S HP:Wounded MV:Weary >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Wounded MV:Weary >
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Wounded MV:Weary >
n
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
West: A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Weary >
n
hide
backstab h.dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A thick, leather backpack lies abandoned here.
A soft leather pouch has been discarded here.
*Mazoku* is here, fighting a Shienaran footman.
*Rig* is here, fighting a Shienaran footman, riding a shadow stallion.
A Shienaran footman is here, fighting Rig.
A Shienaran footman is here, fighting Mazoku.
A Shienaran lieutenant is here, fighting Mazoku.

* S HP:Wounded MV:Weary >
You attempt to hide yourself.

* S HP:Wounded MV:Weary >
*Rig* scythes a Shienaran footman's body into bloody fragments!
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary >

The master of scouts narrates 'Mazoku was spotted The Dusty Road'
A Shienaran footman stops using a torch.

* S HP:Wounded MV:Weary >

A Shienaran lieutenant tries to slash Mazoku, but he parries successfully.
*Mazoku* lances a Shienaran footman's body very hard.
A Shienaran footman tries to slash Mazoku, but he deflects the blow.
A Shienaran footman tickles Rig's right arm with his slash.
*Rig* scythes a Shienaran footman's body into bloody fragments!

* S HP:Wounded MV:Weary >

*Rig* scythes a Shienaran footman's right leg into bloody fragments!

* S HP:Wounded MV:Weary >

A Shienaran lieutenant tries to slash Mazoku, but he parries successfully.
*Mazoku* lances a Shienaran footman's body very hard.
A Shienaran footman tries to slash Mazoku, but he parries successfully.
A Shienaran footman barely tickles Rig's body with his slash.
*Rig* scythes a Shienaran footman's body very hard.

* S HP:Wounded MV:Weary >

*Rig* scythes a Shienaran footman's head very hard.

* S HP:Wounded MV:Weary >

A Shienaran lieutenant tries to slash Mazoku, but he parries successfully.
*Mazoku* lances a Shienaran footman's head hard.
A Shienaran footman tries to slash Mazoku, but he parries successfully.
A Shienaran footman barely tickles Rig's body with his slash.
*Rig* scythes a Shienaran footman's body into bloody fragments!

* S HP:Wounded MV:Weary >

*Mazoku* says 'N`H P?XT DHunq'

* S HP:Wounded MV:Weary >

A Shienaran lieutenant tries to slash Mazoku, but he parries successfully.
*Mazoku* lances a Shienaran footman's body very hard.
A Shienaran footman tries to slash Mazoku, but he dodges the attack.
A Shienaran footman barely tickles Rig's body with his slash.
*Rig* scythes a Shienaran footman's body extremely hard.
A Shienaran footman is dead! R.I.P.
Your blood freezes as you hear a Shienaran footman's death cry.
A Shienaran footman stops following a Shienaran lieutenant.
*Rig* scythes a Shienaran lieutenant's head extremely hard.

* S HP:Wounded MV:Weary >
back trolloc
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary >

*Rig* scythes a Shienaran lieutenant's body into bloody fragments!
A Shienaran lieutenant slashes Mazoku's body.
*Mazoku* lances a Shienaran footman's left leg into bloody fragments!
A Shienaran footman tries to slash Mazoku, but he parries successfully.
*Rig* hisses 'fair enuff'

* S HP:Wounded MV:Weary >

*Rig* scythes a Shienaran lieutenant's body into bloody fragments!

* S HP:Wounded MV:Weary >
back trolloc
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary >
back trolloc

*Rig* scythes a Shienaran lieutenant's body into bloody fragments!
A Shienaran lieutenant slashes Mazoku's body.
*Mazoku* lances a Shienaran footman's head hard.
A Shienaran footman tries to slash Mazoku, but he deflects the blow.

* S HP:Wounded MV:Weary >
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary >
back trolloc

*Rig* scythes a Shienaran lieutenant's left leg extremely hard.

* S HP:Wounded MV:Weary >
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary >

*Mazoku* says 'FJesz Yz F` LIr ]cC cjn zJ'

* S HP:Wounded MV:Weary >

*Rig* scythes a Shienaran lieutenant's right leg into bloody fragments!
A Shienaran lieutenant tries to slash Mazoku, but he parries successfully.
*Mazoku* lances a Shienaran footman's body into bloody fragments!
A Shienaran footman tries to slash Mazoku, but he deflects the blow.

back trolloc
* S HP:Wounded MV:Weary >
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary >

*Rig* hisses 'rank 6 will come to meeeeeeee'

* S HP:Wounded MV:Weary >
back trolloc

*Rig* scythes a Shienaran lieutenant's right arm into bloody fragments!

* S HP:Wounded MV:Weary >
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary >

*Rig* scythes a Shienaran lieutenant's body into bloody fragments!
A Shienaran lieutenant tries to slash Mazoku, but he parries successfully.
*Mazoku* lances a Shienaran footman's left arm very hard.
Mazoku swiftly dodges a Shienaran footman's attempt to slash him.

* S HP:Wounded MV:Weary >

*Mazoku* nods in agreement.

* S HP:Wounded MV:Weary >

*Rig* scythes a Shienaran lieutenant's right arm into bloody fragments!

* S HP:Wounded MV:Weary >

*Rig* scythes a Shienaran lieutenant's body very hard.
A Shienaran lieutenant tries to slash Mazoku, but he parries successfully.
*Mazoku* lances a Shienaran footman's left leg into bloody fragments!
A Shienaran footman tries to slash Mazoku, but he parries successfully.

back trolloc
* S HP:Wounded MV:Weary >
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Haggard >
back trolloc
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Haggard >
back trolloc

*Rig* scythes a Shienaran lieutenant's right leg into bloody fragments!
A Shienaran lieutenant is dead! R.I.P.
Your blood freezes as you hear a Shienaran lieutenant's death cry.
A Shienaran footman stops following a Shienaran lieutenant.
*Rig* scythes a Shienaran footman's body into bloody fragments!
A Shienaran footman is dead! R.I.P.
Your blood freezes as you hear a Shienaran footman's death cry.

* S HP:Wounded MV:Haggard >
You silently approach your victim...
-=+**+=- -=+
*
*Mazoku* makes a strange sound as you place a blackened steel kris in his back!
*Mazoku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Mazoku*'s death cry.

Jayd
Posts: 37
Joined: Wed May 03, 2023 4:10 am

Re: Stab Thread

Post by Jayd » Thu Oct 30, 2025 11:51 pm

* S HP:Healthy MV:Full >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A trolloc is here commanding a fist of troops.
Eran the Gray Man is standing here, riding a shadow stallion.
A watchful Dha'vol trolloc scouts his surroundings here.
*Venum* is resting here.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Healthy MV:Full >
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
You silently approach your victim...
-
hide
backstab h.dark=+
Cancelled.
You attempt to hide yourself.

* S HP:Healthy MV:Full >
You silently approach your victim...
-=+**+=- -=+
*Rakkard* has arrived from the south.
A Dha'vol trolloc has arrived from the south.

*
Eran makes a strange sound as you place a silver-winged basilard in his back!
Eran is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Eran's death cry.

* S HP:Healthy MV:Full >

*Rakkard* tries to crush you, but you deflect the blow.

* S HP:Healthy MV:Full - Rakkard: Wounded >
g
get all corpse

A Dha'vol trolloc joins Rakkard's fight!
A boarish trolloc joins Rakkard's fight!
A boarish trolloc joins a boarish trolloc's fight!

* S HP:Healthy MV:Full - Rakkard: Wounded >
f

*Venum* stops resting, and clambers on his feet.

Jayd
Posts: 37
Joined: Wed May 03, 2023 4:10 am

Re: Stab Thread

Post by Jayd » Sat Nov 01, 2025 4:17 pm

Hope barely strikes *Rakkard*'s right foot.
A shivering tree tries to hit Kendall, but he parries successfully.
A shivering tree tries to hit Kendall, but he parries successfully.
A ramshorned trolloc barely cleaves Kendall's right leg.
A Dha'vol trolloc tries to blast Kendall, but he parries successfully.
Kendall tries to slash *Byrg*, but he deflects the blow.
A Dha'vol trolloc avoids being bashed by Kendall who loses his balance and falls!
Kendall sends a ramshorned trolloc sprawling with a powerful bash!
Kendall sends *Byrg* sprawling with a powerful bash!
Kendall sends a shivering tree sprawling with a powerful bash!
A shivering tree avoids being bashed by Kendall who loses his balance and falls!

* S HP:Healthy MV:Strong >
Backstab who?

* S HP:Healthy MV:Strong >

*Rakkard* sends Hope sprawling with a powerful bash!
Hope winces in pain.
Hope panics, and attempts to flee!

* S HP:Healthy MV:Strong >

*Rakkard* crushes Hope's right arm into bloody fragments!
Hope winces in pain.
A shivering tree tries to hit Kendall, but he parries successfully.
A Dha'vol trolloc blasts Kendall's head.
Kendall slashes *Byrg*'s body very hard.
Kendall slashes a ramshorned trolloc's right leg extremely hard.
Kendall slashes a shivering tree's roots into bloody fragments!

* S HP:Healthy MV:Strong >
back rakkard
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >

Hope leaves east riding a warhorse. >>

* S HP:Healthy MV:Strong >
back rakkard

A shivering tree tries to hit Kendall, but he deflects the blow.
A shivering tree barely tickles Kendall's head with its hit.
A ramshorned trolloc cleaves Kendall's body.
A Dha'vol trolloc tries to blast Kendall, but he deflects the blow.
Kendall tries to slash *Byrg*, but he parries successfully.

* S HP:Healthy MV:Strong >

*Byrg* gives a ramshorned trolloc an order.

* S HP:Healthy MV:Strong >
You silently approach your victim...
-=+**+=-
A shivering tree barely hits Kendall's body.
A shivering tree barely hits Kendall's body.
A Dha'vol trolloc blasts Kendall's right leg hard.
Kendall tries to slash *Byrg*, but he deflects the blow.
*Rakkard* gives a Dha'vol trolloc an order.

A ramshorned trolloc sends Kendall sprawling with a powerful bash!
-=+
*
*Rakkard* makes a strange sound as you place a silver-winged basilard in his back!
*Rakkard* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Rakkard*'s death cry.

Nevaeh
Posts: 76
Joined: Fri Mar 31, 2017 8:04 am

Re: Stab Thread

Post by Nevaeh » Sat Nov 01, 2025 4:51 pm

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