Two Farmers Meet on a Braem Wood Road

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Shinobi
Posts: 298
Joined: Sun May 24, 2015 3:05 pm

Two Farmers Meet on a Braem Wood Road

Post by Shinobi » Tue Oct 14, 2025 2:14 pm

* RHP:Healthy MV:Winded > Mound of Stones
The forest trail here winds to the north and west. Someone has gathered a
large number of small rocks and formed a large mound. The stones appear to
have been carefully laid out with meticulous effort. No stones jut out at
extreme angle, and the mound appears to be a marker of some kind.
[ obvious exits: N W ]
A black stallion prances about, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
An elk with massive antlers eyes you with curiosity.
A cunning coyote lurks here, looking suspicious and hungry.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
An elk with massive antlers eyes you with curiosity.
A duck has arrived from the west.
*Rig* tries to scythe you, but you deflect the blow.


* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.
A fudgy wudgy hedgehog leaves west.
*Rig* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* RHP:Healthy MV:Winded - Rig: Scratched > No way! You're fighting for your life!

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.

* RHP:Healthy MV:Winded - Rig: Scratched >

Isktamost narrates '10ish'

* RHP:Healthy MV:Winded - Rig: Scratched > You narrate 'on rig'
*Rig* giggles.

* RHP:Healthy MV:Winded - Rig: Scratched >

Rig has a few scratches.

*Rig* is using:
<held> an oilstone
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield (frayed)
<wielded> a wicked knife bladed axe (scratched)
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

You attempt to peek at the inventory:
a wealth of gold crowns (183)
six copper pennys
the death scalp of a zombie slain in the Blight
the death scalp of a zombie slain in Andor
the death scalp of a zombie slain in Andor
the death scalp of a zombie slain in the Hills of Kintara
the death scalp of a zombie slain in the Hills of Kintara
the death scalp of a zombie slain in Andor
the death scalp of a zombie slain in Andor
the death scalp of a zombie slain in Tar Valon
the death scalp of a zombie slain in Tar Valon
the death scalp of a zombie slain in the Blasted Lands
the death scalp of a zombie slain in the Blasted Lands
the death scalp of a zombie slain in the Blight

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he deflects the blow.
Ok.

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.
Mound of Stones
The forest trail here winds to the north and west. Someone has gathered a
large number of small rocks and formed a large mound. The stones appear to
have been carefully laid out with meticulous effort. No stones jut out at
extreme angle, and the mound appears to be a marker of some kind.
[ obvious exits: N W D ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
*Rig* is here, fighting YOU!, riding a shadow stallion.
An elk with massive antlers eyes you with curiosity.
A cunning coyote lurks here, looking suspicious and hungry.
An elk with massive antlers eyes you with curiosity.

* RHP:Healthy MV:Winded - Rig: Scratched >

You dodge a bash from *Rig* who loses his balance and falls!

* RHP:Healthy MV:Winded - Rig: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* RHP:Healthy MV:Winded - Rig: Scratched > Posture changed to: Defensive

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.

* RHP:Healthy MV:Winded - Rig: Scratched >
You narrate 'wb area'

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he deflects the blow.
You are carrying:
a wealth of gold crowns (143)
a thin vial of yellow fluid
twelve copper pennys
*Rig* looks at you.

* RHP:Healthy MV:Winded - Rig: Scratched >
*Rig* puts some coins in a backpack.
*Rig* puts some coins in a backpack.
*Rig* puts the death scalp of a zombie slain in the Blight in a backpack.
*Rig* puts the death scalp of a zombie slain in Andor in a backpack.
*Rig* puts the death scalp of a zombie slain in Andor in a backpack.
*Rig* puts the death scalp of a zombie slain in the Hills of Kintara in a backpack.
*Rig* puts the death scalp of a zombie slain in the Hills of Kintara in a backpack.
*Rig* puts the death scalp of a zombie slain in Andor in a backpack.
*Rig* puts the death scalp of a zombie slain in Andor in a backpack.
*Rig* puts the death scalp of a zombie slain in Tar Valon in a backpack.
*Rig* puts the death scalp of a zombie slain in Tar Valon in a backpack.
*Rig* puts the death scalp of a zombie slain in the Blasted Lands in a backpack.
*Rig* puts the death scalp of a zombie slain in the Blasted Lands in a backpack.
*Rig* puts the death scalp of a zombie slain in the Blight in a backpack.

* RHP:Healthy MV:Winded - Rig: Scratched >
*Rig* hisses 'eek!'

* RHP:Healthy MV:Winded - Rig: Scratched >
*Rig* tries to scythe you, but you deflect the blow.
You try to pierce *Rig*, but he parries successfully.

* RHP:Healthy MV:Winded - Rig: Scratched >
Isktamost narrates 'slay him, shinobi!'


* RHP:Healthy MV:Winded - Rig: Scratched > You put 143 crowns in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put twelve coppers in a backpack.

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.
You say 'lol'

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he deflects the blow.

* RHP:Healthy MV:Winded - Rig: Scratched >
You dodge a bash from *Rig* who loses his balance and falls!

* RHP:Healthy MV:Winded - Rig: Scratched >
You say 'immediately thought about stealing scalps'

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.
You try to pierce *Rig*, but he deflects the blow.

* RHP:Healthy MV:Winded - Rig: Scratched >
Mound of Stones
The forest trail here winds to the north and west. Someone has gathered a
large number of small rocks and formed a large mound. The stones appear to
have been carefully laid out with meticulous effort. No stones jut out at
extreme angle, and the mound appears to be a marker of some kind.
[ obvious exits: N W D ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
*Rig* is here, fighting YOU!, riding a shadow stallion.
An elk with massive antlers eyes you with curiosity.
A cunning coyote lurks here, looking suspicious and hungry.
An elk with massive antlers eyes you with curiosity.

* RHP:Healthy MV:Winded - Rig: Scratched >
Players in your Zone
--------------------
Shinobi - Mound of Stones

* RHP:Healthy MV:Winded - Rig: Scratched >
Obvious exits:
North - Too dark to tell
West - Too dark to tell
Down - Too dark to tell
*Rig* hisses 'lolol'

* RHP:Healthy MV:Winded - Rig: Scratched >
*Rig* tries to scythe you, but you parry successfully.
You try to pierce *Rig*, but he deflects the blow.

* RHP:Healthy MV:Winded - Rig: Scratched >
*Rig* hisses 'yes'

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he deflects the blow.

* RHP:Healthy MV:Winded - Rig: Scratched >
Nosom narrates 'i am on coach to lugard'

* RHP:Healthy MV:Winded - Rig: Scratched >
Players
-------
Thechronos of Two Rivers (Linkless)
Lord Shinobi Soze - Sheriff of Tanchico [Civil Watch Council]
Lord Nosom Faelwen Dai Shan [Red Eagle Blademaster]
Lord Isktamost Pistov, the Sheriff [Civil Watch Blademaster]
Lady Tahla the Dai Shan [Red Eagle]
Lord Azareth the Lord Lieutenant [Winged Guard, Second of Mayene]

6 players displayed.

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.
Players in your Zone
--------------------
Shinobi - Mound of Stones

* RHP:Healthy MV:Winded - Rig: Scratched >
You narrate 'nod'
You dodge a bash from *Rig* who loses his balance and falls!

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he deflects the blow.

* RHP:Healthy MV:Winded - Rig: Scratched >
You are using:
<used as light> a brass jack-o'-lantern
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a leather cuirass
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a sai
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* RHP:Healthy MV:Winded - Rig: Scratched >
You pierce *Rig*'s body.
Nosom narrates 'can come that way in a min'

* RHP:Healthy MV:Winded - Rig: Scratched >
You narrate 'he is not bashing me'

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.
*Rig* hisses 'i know u and ur brain'

* RHP:Healthy MV:Winded - Rig: Scratched >

Rig has a few scratches.

*Rig* is using:
<held> an oilstone
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield (frayed)
<wielded> a wicked knife bladed axe (scratched)
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

You attempt to peek at the inventory:
You can't see anything.

* RHP:Healthy MV:Winded - Rig: Scratched >
You pierce *Rig*'s body.

* RHP:Healthy MV:Winded - Rig: Scratched >
backpack (used) :
twelve copper pennys
a wealth of gold crowns (405)
a bunch of fireworks
[2] a cup of thick syrup
[4] a vial filled with a dark red liquid
a stable ticket
[2] a coach ticket
[6] a thin vial of yellow fluid
a cup of thready brown tea

* RHP:Healthy MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he parries successfully.
You dodge a bash from *Rig* who loses his balance and falls!

* RHP:Healthy MV:Winded - Rig: Scratched >

You pierce *Rig*'s right arm hard.
An elk leaves north.

* RHP:Healthy MV:Winded - Rig: Hurt > You say 'frayed shield'

* RHP:Healthy MV:Winded - Rig: Hurt >
You say 'embarrassing'

* RHP:Healthy MV:Winded - Rig: Hurt >
You try to pierce *Rig*, but he deflects the blow.

* RHP:Healthy MV:Winded - Rig: Hurt >
*Rig* tries to scythe you, but you parry successfully.
You pierce *Rig*'s body hard.

* RHP:Healthy MV:Winded - Rig: Hurt >
*Rig* hisses 'alas'

* RHP:Healthy MV:Winded - Rig: Hurt >
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 175, Dodging bonus: 143, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- NO QUIT

* RHP:Healthy MV:Winded - Rig: Hurt >
#Ok. $target is now set to {dark}.

You try to pierce *Rig*, but he parries successfully.
You try to pierce *Rig*, but he parries successfully.

* RHP:Healthy MV:Winded - Rig: Hurt >
*Rig* sends you sprawling with a powerful bash!

* RHP:Scratched MV:Winded - Rig: Hurt >
*Rig* scythes your head into bloody fragments!

* RHP:Scratched MV:Tiring - Rig: Hurt >
*Rig* hisses 'mending shields is for suckers'

* RHP:Scratched MV:Tiring - Rig: Hurt >

*Rig* scythes your body extremely hard.

* RHP:Scratched MV:Tiring - Rig: Hurt > You nod in agreement.


* RHP:Scratched MV:Tiring - Rig: Hurt > Mound of Stones
The forest trail here winds to the north and west. Someone has gathered a
large number of small rocks and formed a large mound. The stones appear to
have been carefully laid out with meticulous effort. No stones jut out at
extreme angle, and the mound appears to be a marker of some kind.
[ obvious exits: N W D ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
*Rig* is here, fighting YOU!, riding a shadow stallion.
A cunning coyote lurks here, looking suspicious and hungry.
An elk with massive antlers eyes you with curiosity.

* RHP:Scratched MV:Tiring - Rig: Hurt >
Players in your Zone
--------------------
Shinobi - Mound of Stones

* RHP:Scratched MV:Tiring - Rig: Hurt >
You pierce *Rig*'s left hand hard.

* RHP:Scratched MV:Tiring - Rig: Hurt >
You dodge a bash from *Rig* who loses his balance and falls!

* RHP:Scratched MV:Tiring - Rig: Hurt >
You pierce *Rig*'s head.

* RHP:Scratched MV:Tiring - Rig: Hurt >
#Ok. $target is now set to {dark}.

You pierce *Rig*'s body.
Mound of Stones
The forest trail here winds to the north and west. Someone has gathered a
large number of small rocks and formed a large mound. The stones appear to
have been carefully laid out with meticulous effort. No stones jut out at
extreme angle, and the mound appears to be a marker of some kind.
[ obvious exits: N W D ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
*Rig* is here, fighting YOU!, riding a shadow stallion.
A cunning coyote lurks here, looking suspicious and hungry.
An elk with massive antlers eyes you with curiosity.

* RHP:Scratched MV:Tiring - Rig: Hurt >
Players in your Zone
--------------------
Shinobi - Mound of Stones

* RHP:Scratched MV:Tiring - Rig: Hurt >
*Rig* hisses 'i see we r both farming'

* RHP:Scratched MV:Tiring - Rig: Hurt >

You try to pierce *Rig*, but he deflects the blow.
Obvious exits:
North - Too dark to tell
West - Too dark to tell
Down - Too dark to tell

* RHP:Scratched MV:Tiring - Rig: Hurt > The stones is open.

* RHP:Scratched MV:Tiring - Rig: Hurt >

*Rig* tries to scythe you, but you parry successfully.
You pierce *Rig*'s body hard.

* RHP:Scratched MV:Tiring - Rig: Hurt > You are carrying:
Nothing.

* RHP:Scratched MV:Tiring - Rig: Hurt >
backpack (used) :
twelve copper pennys
a wealth of gold crowns (405)
a bunch of fireworks
[2] a cup of thick syrup
[4] a vial filled with a dark red liquid
a stable ticket
[2] a coach ticket
[6] a thin vial of yellow fluid
a cup of thready brown tea
*Rig* hisses 'r u here 2 interrupt my farm!??!'

* RHP:Scratched MV:Tiring - Rig: Hurt >
You pierce *Rig*'s body hard.


* RHP:Scratched MV:Tiring - Rig: Wounded > You try to pierce *Rig*, but he parries successfully.
You say 'difference is'

* RHP:Scratched MV:Tiring - Rig: Wounded >
You dodge a bash from *Rig* who loses his balance and falls!

* RHP:Scratched MV:Tiring - Rig: Wounded >
You say 'I have finished my farming'

* RHP:Scratched MV:Tiring - Rig: Wounded >
You try to pierce *Rig*, but he parries successfully.
You try to pierce *Rig*, but he deflects the blow.

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* hisses 'gasp'

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* tries to scythe you, but you deflect the blow.
You try to pierce *Rig*, but he parries successfully.

* RHP:Scratched MV:Tiring - Rig: Wounded >
You try to pierce *Rig*, but he deflects the blow.

* RHP:Scratched MV:Tiring - Rig: Wounded >
Mound of Stones
The forest trail here winds to the north and west. Someone has gathered a
large number of small rocks and formed a large mound. The stones appear to
have been carefully laid out with meticulous effort. No stones jut out at
extreme angle, and the mound appears to be a marker of some kind.
[ obvious exits: N W D ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
*Rig* is here, fighting YOU!, riding a shadow stallion.
A cunning coyote lurks here, looking suspicious and hungry.
An elk with massive antlers eyes you with curiosity.
*Rig* hisses '110, a zombie' GASP!!!!
Nosom narrates 'im e wb'

* RHP:Scratched MV:Tiring - Rig: Wounded >
You pierce *Rig*'s left leg.

* RHP:Scratched MV:Tiring - Rig: Wounded >
You pierce *Rig*'s head.
Players in your Zone
--------------------
Shinobi - Mound of Stones

* RHP:Scratched MV:Tiring - Rig: Wounded >
** TROPHY **
------------

* RHP:Scratched MV:Tiring - Rig: Wounded >
You dodge a bash from *Rig* who loses his balance and falls!


* RHP:Scratched MV:Tiring - Rig: Wounded > You pierce *Rig*'s right leg hard.
You say '0 zombie'

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* hisses 'i will not perish easily!!!'

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* tries to scythe you, but you deflect the blow.
You try to pierce *Rig*, but he deflects the blow.
*Rig* hisses 'powreful'
Nosom narrates 'e gate'

* RHP:Scratched MV:Tiring - Rig: Wounded >
** TROPHY **
------------
2, a rugged brigand 524, the brigand sergeant
2505, the brigand trooper 362, the brigand leader
15, a brigand 5, a forest brigand leader
23, a forest brigand 83, a brigand sentry

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* hisses 'powerful'

* RHP:Scratched MV:Tiring - Rig: Wounded >
You pierce *Rig*'s head.

* RHP:Scratched MV:Tiring - Rig: Wounded >
You try to pierce *Rig*, but he deflects the blow.

* RHP:Scratched MV:Tiring - Rig: Wounded >
You say '2505 brigand trooper'

* RHP:Scratched MV:Tiring - Rig: Wounded >
You dodge a bash from *Rig* who loses his balance and falls!

* RHP:Scratched MV:Tiring - Rig: Wounded >
You try to pierce *Rig*, but he deflects the blow.

* RHP:Scratched MV:Tiring - Rig: Wounded >
You pierce *Rig*'s body hard.
You narrate 'nod'

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* tries to scythe you, but you deflect the blow.
You try to pierce *Rig*, but he parries successfully.
You try to pierce *Rig*, but he deflects the blow.

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* hisses 'oh hot'

* RHP:Scratched MV:Tiring - Rig: Wounded >
You narrate 'am on all n 3e of wb brigs'

* RHP:Scratched MV:Tiring - Rig: Wounded >
#Ok. $target is now set to {dark}.

*Rig* tries to scythe you, but you parry successfully.
You try to pierce *Rig*, but he deflects the blow.

* RHP:Scratched MV:Tiring - Rig: Wounded >
You pierce *Rig*'s body hard.

* RHP:Scratched MV:Tiring - Rig: Wounded >
Mound of Stones
The forest trail here winds to the north and west. Someone has gathered a
large number of small rocks and formed a large mound. The stones appear to
have been carefully laid out with meticulous effort. No stones jut out at
extreme angle, and the mound appears to be a marker of some kind.
[ obvious exits: N W D ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
*Rig* is here, fighting YOU!, riding a shadow stallion.
A cunning coyote lurks here, looking suspicious and hungry.
An elk with massive antlers eyes you with curiosity.

* RHP:Scratched MV:Tiring - Rig: Wounded >
Players in your Zone
--------------------
Shinobi - Mound of Stones

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* tries to scythe you, but you parry successfully.
You try to pierce *Rig*, but he parries successfully.
*Rig* hisses '2206, the brigand trooper'

* RHP:Scratched MV:Tiring - Rig: Wounded >
You try to pierce *Rig*, but he deflects the blow.

* RHP:Scratched MV:Tiring - Rig: Wounded >
You narrate 'he is wounded'

* RHP:Scratched MV:Tiring - Rig: Wounded >

You try to pierce *Rig*, but he parries successfully.

* RHP:Scratched MV:Tiring - Rig: Wounded > You say 'strong'

* RHP:Scratched MV:Tiring - Rig: Wounded >
You try to pierce *Rig*, but he deflects the blow.
*Rig* sends you sprawling with a powerful bash!

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* hisses 'you are slightly higher than I'

* RHP:Scratched MV:Tiring - Rig: Wounded >
*Rig* scythes your body into bloody fragments!

* RHP:Hurt MV:Tiring - Rig: Wounded >
*Rig* stops using a silver etched shield.
*Rig* grips a wicked knife bladed axe with both hands.

* RHP:Hurt MV:Tiring - Rig: Wounded >
Nosom narrates 'hmm'

* RHP:Hurt MV:Tiring - Rig: Wounded >
*Rig* scythes your head into bloody fragments!


* RHP:Hurt MV:Tiring - Rig: Wounded >
*Rig* shifts a wicked knife bladed axe to one hand.
*Rig* binds a silver etched shield to his arm.

* RHP:Hurt MV:Tiring - Rig: Wounded > You won't flee from any fight now.

* RHP:Hurt MV:Tiring - Rig: Wounded >
You pierce *Rig*'s right leg hard.


* RHP:Hurt MV:Tiring - Rig: Wounded > You try to pierce *Rig*, but he deflects the blow.
Players in your Zone
--------------------
Nosom - South Braem
Shinobi - Mound of Stones
Nosom has arrived from the north, riding a draft horse.

* RHP:Hurt MV:Tiring - Rig: Wounded >
Nosom crushes *Rig*'s head.

* RHP:Hurt MV:Tiring - Rig: Wounded >
#Ok. $target is now set to {dark}.

You dodge a bash from *Rig* who loses his balance and falls!

* RHP:Hurt MV:Tiring - Rig: Wounded >

You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Wounded >
You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Wounded >

You pierce *Rig*'s left arm hard.
An elk leaves down.
You pierce *Rig*'s left arm.
You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Wounded > You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Wounded >
You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Wounded > You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Wounded > You do the best you can!
Nosom sends *Rig* sprawling with a powerful bash!

* RHP:Hurt MV:Tiring - Rig: Battered > Mood changed to: Brave

* RHP:Hurt MV:Tiring - Rig: Battered >
Posture changed to: Offensive

* RHP:Hurt MV:Tiring - Rig: Battered > You cackle gleefully.

* RHP:Hurt MV:Tiring - Rig: Battered >

Nosom crushes *Rig*'s body hard.
You pierce *Rig*'s body.

* RHP:Hurt MV:Tiring - Rig: Battered > No way! You're fighting for your life!


* RHP:Hurt MV:Tiring - Rig: Battered >
You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Battered >
No way! You're fighting for your life!

* RHP:Hurt MV:Tiring - Rig: Battered >
You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Battered > No way! You're fighting for your life!
*Rig* panics, and attempts to flee!


* RHP:Hurt MV:Tiring - Rig: Battered > You do the best you can!


* RHP:Hurt MV:Tiring >
South Braem
The trail runs through a sparse woods here, and continues on to the north
and south. Directly to the south a large pile of stones has been gathered.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
South Braem
This small forest trail bends here to the south and west. The trees do not
grow terribly thick here, but several large bushes can make travel
annoying. Off to the south, a large stone or group of stones can be made
out.
[ obvious exits: S W ]
A black stallion prances about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > Alas, you cannot go that way...


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring >
South Braem
This forest trail winds its way through small trees and bushes. The trail bends
to the east, and seems to open up to the north.
[ obvious exits: N E ]
A black stallion prances about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A duck has arrived from the east.

* RHP:Hurt MV:Tiring >
South Braem
The wood are growing mildly thicker here, with bushes and vegetation poking up
regularly. Off to the north you can see a small bit of the Caemlyn Road, and
it looks as if the trail leads up to it.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
An elk cow nibbles on some greenery.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring > South Braem
This small forest trail ends to the north where it meets the Caemlyn Road. The
road is clearly visible from here through some short bushes. To the south the
woods grow slightly thicker.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
Alas, you cannot go that way...

* RHP:Hurt MV:Tiring >
South Braem
You stand on the southern edge of the Caemlyn Road, which is just a few
steps to the north. To the south, a forest trail leads through some bushes
and meanders its way through the woods.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
A duck has arrived from the south.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
Alas, you cannot go that way...
Nosom has arrived from the south, riding a draft horse.

* RHP:Hurt MV:Tiring >
Alas, you cannot go that way...

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
Caemlyn Road by the Pines
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A raven is here flying around.
A hunter from Illian searches for the fabled Horn of Valere.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A duck has arrived from the east.


* RHP:Hurt MV:Tiring > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
A duck has arrived from the east.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
Arglebargle, glop-glyf!?!

* RHP:Hurt MV:Tiring >
Players in your Zone
--------------------
Shinobi - Caemlyn Road

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 206, Dodging bonus: 143, Parrying bonus: 130
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- NO QUIT


* RHP:Hurt MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.


* RHP:Hurt MV:Tiring > Players in your Zone
--------------------
Shinobi - Caemlyn Road


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
You narrate 'donno'


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.

* RHP:Hurt MV:Tiring >
Players in your Zone
--------------------
Shinobi - Caemlyn Road

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring >


You narrate 'i went 3e gate'

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring >


You narrate 'to spam'

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.
Nosom narrates 'not braem patty'

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring > Arglebargle, glop-glyf!?!


* RHP:Hurt MV:Tiring >
Players in your Zone
--------------------
Shinobi - Caemlyn Road


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.
Nosom narrates 'he went past it'

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.

* RHP:Hurt MV:Tiring >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.

* RHP:Hurt MV:Tiring > Players in your Zone
--------------------
Shinobi - Caemlyn Road

* RHP:Hurt MV:Tiring >
You narrate 'ah'

* RHP:Hurt MV:Tiring >

#Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 206, Dodging bonus: 143, Parrying bonus: 130
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* RHP:Hurt MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring > Caemlyn Road by the Pines
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring >
Mood changed to: Wimpy

* RHP:Hurt MV:Tiring >
Posture changed to: Defensive
Nosom narrates 'is ctf'


* RHP:Hurt MV:Tiring > Players in your Zone
--------------------
Shinobi - Caemlyn Road by the Pines

* RHP:Hurt MV:Tiring >

You narrate 'he said something about farming zobmies'


* RHP:Hurt MV:Tiring > Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.
A duck has arrived from the south.


* RHP:Hurt MV:Tiring > Ruins
Rocks and small stones lie piled up where once there were sturdy walls. It
seems that time and memory had all but erased the existence of this place
from the land. Even nature had lent a hand in helping erode this site with
wild weeds and grasses rooting up among the debris. It seems that this was
once a sizeable dwelling, possibly a roadside inn for weary travelers along
the Caemlyn Road. It looks like somebody has recently converted these old
ruins into a kitchen of types. Several makeshift fires crackle away, pots
and spits hanging over them. Lanterns have been placed in the nooks and
crannies of the building, glowing strongly with an unflickering light. The
sound of music and laughter drifts in from the east.
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
A black stallion prances about, being ridden by you.
A cute brown deer eyes you nervously.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >
Deep in the Braem Wood
You are in the north-western corner of the deepest part of the Braem Wood,
where the canopy is so thick that not a single shaft of sunlight can enter
and sounds go unheard. There is a large creeper hanging through the trees
here, at least as wide as a trolloc's gut. The deep Braem Wood continues
east and south from here, and upwards is a path to the higher Braem Wood.
[ obvious exits: E S W U ]
A black stallion prances about, being ridden by you.
A duck has arrived from above.

* RHP:Hurt MV:Tiring > Alas, you cannot go that way...

* RHP:Hurt MV:Tiring >

Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
A black stallion prances about, being ridden by you.
A cute brown deer eyes you nervously.
A duck has arrived from below.


* RHP:Hurt MV:Tiring > Higher Braem Wood
Here, at the northern edge of the Higher Braem Wood, the trees, which are
mostly evergreens, begin to look a little thinner and there are signs that
the land is turning grassy. Far to the north you can see a grassy plain,
but there does not seem to be a way to get there from here. The Higher
Braem Wood continues to the east and the south.
[ obvious exits: E S D ]
A black stallion prances about, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A duck has arrived from the south.


* RHP:Hurt MV:Tiring > Alas, you cannot go that way...


* RHP:Hurt MV:Tiring > A Windy Cliff
This, a ledge just under the northern end of the plateau that rises in the
center of the Braem Wood, has fine views overlooking a vast golden colored
plain far to the north. The grass seems to sway in the wind as the wind
ripples over the plain, creating a wave-like effect. The Braem Wood itself
is down below you, whilst the higher Braem Wood is just up from here. From
time to time, strong gusts of wind howl up the side of the plateau.
[ obvious exits: U D ]
A black stallion prances about, being ridden by you.
A duck has arrived from above.


* RHP:Hurt MV:Tiring > Braem Wood Stream
This is not a fast-flowing or even deep stream, so some water-plants have
been able to settle. Most striking of these is the spectacular water-lily,
which has huge white flowers. Some other plants can be seen below the
surface, hanging from the rocks that allow secure crossing. The branches
from the willows by the stream almost touch the water, and it is quiet
here. The stream continues east and west of here, and there is a way into
the forest north. To the south is a plateau, which you can reach by going
up.
[ obvious exits: N E W U ]
A black stallion prances about, being ridden by you.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
A green woodpecker is here flying around.
A duck has arrived from above.

* RHP:Hurt MV:Tiring >
Alas, you cannot go that way...

* RHP:Hurt MV:Tiring >
Braem Wood
Some willows have established themselves in this spot, their roots
nourished with the water from the stream that runs south of here. The
stream is also west, but the bank is too steep so you cannot travel that
way. The Braem Wood, with its towering oaks, continues north and east.
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.
A plump pheasant is here flying around.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >
Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A man of the woods strides by quietly.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring >
Braem Wood
A cliff looms over the forest to the east here, so you cannot travel in
that direction. However, there is more of the Braem Wood to your north,
south and west which, like here, is heavily wooded and does not feel
threatening at all. An abundance of wildlife can be heard far in the
distance, thriving in the wilderness.
[ obvious exits: N S W ]
A black stallion prances about, being ridden by you.
A timber wolf is here, snarling hungrily.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring > Alas, you cannot go that way...


* RHP:Hurt MV:Tiring >
I see no door there.

* RHP:Hurt MV:Tiring >
Alas, you cannot go that way...

* RHP:Hurt MV:Tiring > Braem Wood
The trees, mainly oaks, reach a very high height here, and they are
obviously well-established. Mosses grow on the forest floor, complemented
by ferns and ivy in the darker places. The sound of wildlife is all around
you, as it has been able to thrive in this rarely visited spot. The
Braem Wood continues south and west of you, and to the east and north the
bushes are too thick to allow entry.
[ obvious exits: S W ]
A black stallion prances about, being ridden by you.
A timber wolf is here, snarling hungrily.
A duck has arrived from the south.


* RHP:Hurt MV:Tiring >
I see no door there.

* RHP:Hurt MV:Tiring >
Alas, you cannot go that way...

* RHP:Hurt MV:Tiring > #Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 175, Dodging bonus: 143, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* RHP:Hurt MV:Tiring >

Braem Wood
A cliff looms over the forest to the east here, so you cannot travel in
that direction. However, there is more of the Braem Wood to your north,
south and west which, like here, is heavily wooded and does not feel
threatening at all. An abundance of wildlife can be heard far in the
distance, thriving in the wilderness.
[ obvious exits: N S W ]
A black stallion prances about, being ridden by you.
A timber wolf is here, snarling hungrily.
A duck has arrived from the north.

* RHP:Hurt MV:Tiring > Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A man of the woods strides by quietly.
A duck has arrived from the north.


* RHP:Hurt MV:Tiring >
It's already open!

* RHP:Hurt MV:Tiring >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* RHP:Hurt MV:Tiring >
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring >
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A cute brown deer eyes you nervously.
A white heron perches here on one leg.
A cute brown deer eyes you nervously.
A white heron perches here on one leg.
A duck has arrived from the west.


* RHP:Hurt MV:Tiring > Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
A duck has arrived from the south.


* RHP:Hurt MV:Tiring > Alas, you cannot go that way...

* RHP:Hurt MV:Tiring > Alas, you cannot go that way...

* RHP:Hurt MV:Tiring >

Players in your Zone
--------------------
Shinobi - Far in the Braem Wood

* RHP:Hurt MV:Tiring >
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
A black stallion prances about, being ridden by you.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring > Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A black stallion prances about, being ridden by you.
A small, harmless salamander is here.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A small grasshopper hops from place to place.
A duck has arrived from the south.

* RHP:Hurt MV:Tiring >



Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell

* RHP:Hurt MV:Tiring > Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A duck has arrived from the east.

* RHP:Hurt MV:Tiring > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A black stallion prances about, being ridden by you.
*Rig* is here, fighting Nosom, riding a shadow stallion.
Lord Nosom Faelwen Dai Shan is sitting here, riding a draft horse.
A raven is here flying around.
A small, harmless salamander is here.
A darkfriend trooper is here, fighting Nosom.
A darkfriend trooper is here, fighting Nosom.
A darkfriend leader is here, fighting Nosom.
A duck has arrived from the east.

* RHP:Hurt MV:Tiring > Alas, you cannot go that way...


#Ok. $target is now set to {dark}.
* RHP:Hurt MV:Tiring >

*Rig* shifts a wicked knife bladed axe to one hand.
*Rig* binds a silver etched shield to his arm.


* RHP:Hurt MV:Tiring > You try to pierce *Rig*, but he parries successfully.

* RHP:Hurt MV:Tiring - Nosom: Wounded - Rig: Wounded >
You do the best you can!

* RHP:Hurt MV:Tiring - Nosom: Wounded - Rig: Wounded > Mood changed to: Brave

* RHP:Hurt MV:Tiring - Nosom: Wounded - Rig: Wounded >
Posture changed to: Offensive

* RHP:Hurt MV:Tiring - Nosom: Wounded - Rig: Wounded >
Nosom panics, and attempts to flee!

* RHP:Hurt MV:Tiring - Nosom: Wounded - Rig: Wounded >
You pierce *Rig*'s left foot.
A darkfriend leader slashes Nosom's right leg.
A darkfriend trooper tickles Nosom's body with his slash.
A darkfriend trooper tickles Nosom's body with his slash.
You try to pierce *Rig*, but he deflects the blow.

* RHP:Hurt MV:Tiring - Nosom: Wounded - Rig: Wounded >
Nosom leaves south riding a draft horse.

* RHP:Hurt MV:Tiring - Rig: Wounded >
You do the best you can!
Nosom has arrived from the south, riding a draft horse.

* RHP:Hurt MV:Tiring - Rig: Wounded >
Nosom tries to crush *Rig*, but he deflects the blow.

* RHP:Hurt MV:Tiring - Rig: Wounded >
You narrate 'buffin'

* RHP:Hurt MV:Tiring - Rig: Wounded >
*Rig* sends Nosom sprawling with a powerful bash!

* RHP:Hurt MV:Tiring - Rig: Wounded >
*Rig* tries to scythe you, but you parry successfully.
A darkfriend trooper joins Rig's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
You try to pierce *Rig*, but he deflects the blow.

* RHP:Hurt MV:Tiring - Rig: Wounded >
You pierce *Rig*'s left leg hard.

* RHP:Hurt MV:Tiring - Rig: Battered >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
Lord Nosom Faelwen Dai Shan is sitting here, riding a draft horse.
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
*Rig* is here, fighting YOU!, riding a shadow stallion.
A raven is here flying around.
A small, harmless salamander is here.
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting YOU!

* RHP:Hurt MV:Tiring - Rig: Battered >
A darkfriend leader tries to slash you, but you deflect the blow.
You swiftly dodge a darkfriend trooper's attempt to slash you.
A darkfriend trooper tries to slash you, but you dodge the attack.
*Rig* scythes Nosom's body hard.
You pierce *Rig*'s body hard.

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >
You pierce *Rig*'s left hand.
Brrrrrrrrr.

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >
#Ok. $target is now set to {dark}.


You do the best you can!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >
You do the best you can!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >
You swiftly dodge a darkfriend leader's attempt to slash you.
You swiftly dodge a darkfriend trooper's attempt to slash you.
A darkfriend trooper tries to slash you, but you parry successfully.
*Rig* scythes Nosom's body hard.
You pierce *Rig*'s left arm hard.
You do the best you can!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >
You do the best you can!
*Rig* giggles.

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered > You do the best you can!


* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >
You do the best you can!


* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered > You do the best you can!


* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered > You pierce *Rig*'s left leg.
You do the best you can!
*Rig* panics, and attempts to flee!


* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered > You do the best you can!


* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >
You do the best you can!
*Rig* leaves south riding a shadow stallion.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Scratched >
They aren't here.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Scratched >
They aren't here.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Scratched > They aren't here.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Scratched > You pierce a darkfriend trooper's body very hard.
You swiftly dodge a darkfriend leader's attempt to slash you.
You swiftly dodge a darkfriend trooper's attempt to slash you.
A darkfriend trooper tries to slash you, but you parry successfully.
They aren't here.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Hurt >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
Lord Nosom Faelwen Dai Shan is standing here, riding a draft horse.
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
A raven is here flying around.
A small, harmless salamander is here.
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting YOU!

* RHP:Hurt MV:Tiring - a darkfriend trooper: Hurt >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
Lord Nosom Faelwen Dai Shan is standing here, riding a draft horse.
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
A raven is here flying around.
A small, harmless salamander is here.
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting YOU!
Nosom leaves south riding a draft horse.
A raven leaves south.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Hurt >
You pierce a darkfriend trooper's body very hard.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Hurt >

Players in your Zone
--------------------
Nosom - Old Hovel
Shinobi - Thick Forest
Nosom has arrived from the south, riding a draft horse.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Hurt > You pierce a darkfriend trooper's left foot very hard.
A darkfriend leader tries to slash you, but you dodge the attack.
A darkfriend trooper tries to slash you, but you dodge the attack.
A darkfriend trooper tries to slash you, but you dodge the attack.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A raven is here flying around.
Lord Nosom Faelwen Dai Shan is standing here, riding a draft horse.
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
A small, harmless salamander is here.
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting YOU!

* RHP:Hurt MV:Tiring - a darkfriend trooper: Wounded >
*Rig* has arrived from the east, riding a shadow stallion.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Wounded >

Nosom leaves east riding a draft horse.
A raven leaves east.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Wounded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
*Rig* is standing here, riding a shadow stallion.
A brown and white-speckled duck is quacking happily here.
A black stallion prances about, being ridden by you.
A small, harmless salamander is here.
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting YOU!

* RHP:Hurt MV:Tiring - a darkfriend trooper: Wounded >
Nosom has arrived from the east, riding a draft horse.
A raven has arrived from the east.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Wounded >
Nosom crushes *Rig*'s right leg hard.

* RHP:Hurt MV:Tiring - a darkfriend trooper: Wounded >
You pierce a darkfriend trooper's body hard.


* RHP:Hurt MV:Tiring - a darkfriend trooper: Wounded > You pierce a darkfriend trooper's left leg into bloody fragments!
A darkfriend leader slashes your body extremely hard.
A darkfriend trooper tries to slash you, but you dodge the attack.
A darkfriend trooper tries to slash you, but you dodge the attack.
You narrate 'pat'


* RHP:Hurt MV:Tiring - a darkfriend trooper: Battered >

Mood changed to: Wimpy

* RHP:Hurt MV:Tiring - a darkfriend trooper: Battered >
You panic and attempt to flee!


#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.
You flee head over heels.
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
Alas, you cannot go that way...

* RHP:Hurt MV:Tiring > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A black stallion prances about, being ridden by you.
A raven is here flying around.
Lord Nosom Faelwen Dai Shan is here, fighting Rig, riding a draft horse.
*Rig* is here, fighting Nosom, riding a shadow stallion.
A brown and white-speckled duck is quacking happily here.
A small, harmless salamander is here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* RHP:Hurt MV:Tiring >
Mood changed to: Brave


* RHP:Hurt MV:Tiring > Posture changed to: Offensive

* RHP:Hurt MV:Tiring > You pierce *Rig*'s body hard.

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >

Nosom sends *Rig* sprawling with a powerful bash!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered > You do the best you can!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Battered >

You pierce *Rig*'s right leg.
A darkfriend leader tries to slash you, but you parry successfully.
Nosom crushes *Rig*'s right leg very hard.
*Rig* panics, and attempts to flee!
You pierce *Rig*'s head hard.

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Beaten > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A black stallion prances about, being ridden by you.
A raven is here flying around.
Lord Nosom Faelwen Dai Shan is here, fighting Rig, riding a draft horse.
*Rig* is sitting here, riding a shadow stallion.
A brown and white-speckled duck is quacking happily here.
A small, harmless salamander is here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader is here, fighting YOU!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Beaten >
*Rig* leaves east riding a shadow stallion.

* RHP:Hurt MV:Tiring - a darkfriend leader: Healthy >
#Ok. $target is now set to {dark}.


They aren't here.

* RHP:Hurt MV:Tiring - a darkfriend leader: Healthy >
They aren't here.
Nosom leaves east riding a draft horse.
A raven leaves east.

* RHP:Hurt MV:Tiring - a darkfriend leader: Healthy >
They aren't here.

* RHP:Hurt MV:Tiring - a darkfriend leader: Healthy > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A black stallion prances about, being ridden by you.
A brown and white-speckled duck is quacking happily here.
A small, harmless salamander is here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader is here, fighting YOU!

* RHP:Hurt MV:Tiring - a darkfriend leader: Healthy >

You pierce a darkfriend leader's head very hard.
A darkfriend trooper joins a darkfriend leader's fight!
A darkfriend trooper joins a darkfriend leader's fight!
A darkfriend leader tries to slash you, but you parry successfully.

* RHP:Hurt MV:Tiring - a darkfriend leader: Scratched >
Mood changed to: Wimpy

* RHP:Hurt MV:Tiring - a darkfriend leader: Scratched >
You pierce a darkfriend leader's body into bloody fragments!
You panic and attempt to flee!



#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.
You flee head over heels.
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A black stallion prances about, being ridden by you.
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.
*Rig* has arrived from the north, riding a shadow stallion.

* RHP:Hurt MV:Tiring > You try to pierce *Rig*, but he parries successfully.

* RHP:Hurt MV:Tiring - Rig: Beaten >

*Rig* panics, and attempts to flee!

* RHP:Hurt MV:Tiring - Rig: Beaten > You try to pierce *Rig*, but he deflects the blow.
Ok.

* RHP:Hurt MV:Tiring - Rig: Beaten >

You try to pierce *Rig*, but he parries successfully.

* RHP:Hurt MV:Tiring - Rig: Beaten >
You narrate '1s ctf'
*Rig* leaves east riding a shadow stallion.


* RHP:Hurt MV:Tiring > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A black stallion prances about, being ridden by you.
A brown and white-speckled duck is quacking happily here.
A small, harmless salamander is here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > Alas, you cannot go that way...


* RHP:Hurt MV:Tiring >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A black stallion prances about, being ridden by you.
A duck has arrived from the north.


* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A young and strong buck is here, munching some grass.
A squirrel is here, chittering.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring > Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A black stallion prances about, being ridden by you.
*Rig* is here, fighting Nosom, riding a shadow stallion.
A raven is here flying around.
Lord Nosom Faelwen Dai Shan is here, fighting Rig, riding a draft horse.
A small, harmless salamander is here.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring > You try to pierce *Rig*, but he parries successfully.

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Beaten >
You narrate 'e'


* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Beaten >
You pierce *Rig*'s body.


* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Beaten >
You do the best you can!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Beaten > You do the best you can!
*Rig* leaves west riding a shadow stallion.

* RHP:Hurt MV:Tiring >
Mood changed to: Brave

* RHP:Hurt MV:Tiring >
Posture changed to: Offensive


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring >
They aren't here.
Nosom leaves west riding a draft horse.

* RHP:Hurt MV:Tiring >
Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A raven is here flying around.
Lord Nosom Faelwen Dai Shan is standing here, riding a draft horse.
*Rig* is standing here, riding a shadow stallion.
A young and strong buck is here, munching some grass.
A squirrel is here, chittering.
A duck has arrived from the east.
Nosom crushes *Rig*'s body hard.
*Rig* panics, and attempts to flee!

* RHP:Hurt MV:Tiring >
You pierce *Rig*'s left leg hard.

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Critical >
No way! You're fighting for your life!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Critical > You do the best you can!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Critical >
No way! You're fighting for your life!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Critical >
No way! You're fighting for your life!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Critical >
You do the best you can!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Critical >
You pierce *Rig*'s left leg.
No way! You're fighting for your life!

* RHP:Hurt MV:Tiring - Nosom: Battered - Rig: Critical >
You do the best you can!
*Rig* leaves west riding a shadow stallion.

* RHP:Hurt MV:Tiring >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A black stallion prances about, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
A duck has arrived from the east.

* RHP:Hurt MV:Tiring >
You try to pierce *Rig*, but he parries successfully.

* RHP:Hurt MV:Tiring - Rig: Critical > *Rig* tries to scythe you, but you parry successfully.
You try to pierce *Rig*, but he parries successfully.
No way! You're fighting for your life!

* RHP:Hurt MV:Tiring - Rig: Critical >

*Rig* panics, and attempts to flee!
*Rig* tries to flee, but is too exhausted!

* RHP:Hurt MV:Tiring - Rig: Critical >
Mood changed to: Berserk


* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Critical > You do the best you can!
*Rig* panics, and attempts to flee!

* RHP:Hurt MV:Tiring - Rig: Critical > You pierce *Rig*'s body.
You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Critical >

You try to pierce *Rig*, but he deflects the blow.
You narrate '1w'

* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Critical > You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Critical > You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Critical > No way! You're fighting for your life!

* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Critical > No way! You're fighting for your life!
Nosom has arrived from the north, riding a draft horse.
A raven has arrived from the north.


* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!
*Rig* leaves east riding a shadow stallion.

* RHP:Hurt MV:Tiring >
Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A squirrel is here, chittering.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A black stallion prances about, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
A young and strong buck is here, munching some grass.
A small, harmless salamander is here.
A duck has arrived from the west.

* RHP:Hurt MV:Tiring >
You pierce *Rig*'s right leg hard.
*Rig* panics, and attempts to flee!

* RHP:Hurt MV:Tiring - Rig: Critical > You pierce *Rig*'s right leg hard.
No way! You're fighting for your life!

* RHP:Hurt MV:Tiring - Rig: Critical > You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Critical >

You narrate '2e'

* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Critical >
You do the best you can!

* RHP:Hurt MV:Tiring - Rig: Critical > You do the best you can!


* RHP:Hurt MV:Tiring - Rig: Critical > You do the best you can!


* RHP:Hurt MV:Tiring > Rig is bad, he probably fled WEST
They aren't here.

* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > They aren't here.


* RHP:Hurt MV:Tiring > Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A squirrel is here, chittering.
A duck has arrived from the east.

* RHP:Hurt MV:Tiring >
They aren't here.

* RHP:Hurt MV:Tiring >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A black stallion prances about, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
A duck has arrived from the east.

* RHP:Hurt MV:Tiring >
You pierce *Rig*'s body hard.
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Rig*'s death cry.

Rig
Posts: 2301
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Two Farmers Meet on a Braem Wood Road

Post by Rig » Tue Oct 14, 2025 3:49 pm

I will have the most zombies

Rig
Posts: 2301
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Two Farmers Meet on a Braem Wood Road

Post by Rig » Tue Oct 14, 2025 5:11 pm

** TROPHY **
------------
120, a zombie
- Rig, Zombie Slayer

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