Projectile Logs

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Daga
Posts: 21
Joined: Tue Dec 31, 2024 10:31 am

Re: Projectile Logs

Post by Daga » Tue Sep 02, 2025 6:28 pm

Rakkard wrote:
Mon Sep 01, 2025 9:33 pm
I get secondhand embarrassment seeing you post this. I've never played with or against such a chickenshit, and I often play with Byrg and sometimes even Mephistopheles.

It's hard to imagine PK on this game getting much more unbearable.

So, you come to raid and is you and a mob vs me and Jaydevean. You WB then go into braem tunnels, I hit you in there a few times when I found you but then we leave there and you go to braem patrol. Jayd gets low and I can't eat a bash at patrol alone. Dont know if you wanted me to buff you, your mob and the patrol? (I'm not in the business of making stupid decisions for the sake of filling your expectations of what "real pk" should be) We waited 1e and you engaged a few times. There, I buffed you and your mob for a while. You got crit and ran ctf. I followed and projectiled you to death (You wre probably Zerked there?). I posted not because it is you because that its not a big deal to me, I posted because it was a projectile kill and I wanted to see something posted since other people are not posting much and maybe that would encourage more posting? Eran posted a projectile log on me already dead and he ripping me to threds with a knife in a 4v1 there at the end (Matheus had left crit I believe down south). I'm not going to come here and belittle Eran or anything of the sort. It was a good kill overall.

I truly like you man. Don't know why you get so tilted sometimes for some bullsh*t. I've died to you on alt when it just me vs 3-4 of you guys. I dont give a fk and keep it moving. Plus I never just lose crap sets like abs/eaxe. Very rarely do I pk in total crap. Such animosity....Geeezzuusss!!

Artorias
Posts: 65
Joined: Tue Jul 11, 2023 12:50 am

Re: Projectile Logs

Post by Artorias » Wed Sep 03, 2025 11:17 am

Rig wrote:
Tue Sep 02, 2025 3:55 pm
Videk wrote:
Tue Sep 02, 2025 3:11 pm
Good thing this is just a game then.
Pretty terrible game when our leadership options are hot dogshit.

Pretty terrible game in general.
Had a conversation about this the other day. PK has been very unlikable lately. Some people only want others to take risks while taking none themselves, then get butthurt when you don't do things the way they want or think it should be. There are times where pk will be going good until certain people get low and then it just devolves into "how fast can I kill myself since the enemy won't move off giant groups of mobs." Sometimes I feel like people don't want actual pk, they just want the qps/loot from killing someone with minimal effort.

Artorias
Posts: 65
Joined: Tue Jul 11, 2023 12:50 am

Re: Projectile Logs

Post by Artorias » Wed Sep 03, 2025 11:19 am

Idk why it double posted.

Sayiim
Posts: 9
Joined: Sat May 10, 2025 8:38 am

Re: Projectile Logs

Post by Sayiim » Wed Sep 03, 2025 3:08 pm

why didn't he try another bash or flee? it takes kindof a while to throw 4 projectiles in a row...

Artorias
Posts: 65
Joined: Tue Jul 11, 2023 12:50 am

Re: Projectile Logs

Post by Artorias » Wed Sep 03, 2025 3:49 pm

Because for some reason, they decided to make projectiles interrupt bash. Because you know having a knife or a spike thrown at you heavy metal armor would stop you in your tracks

Kryyg
Posts: 412
Joined: Mon Jul 03, 2017 9:52 am

Re: Projectile Logs

Post by Kryyg » Wed Sep 03, 2025 5:52 pm

Projectiles need to be downed. Completed defeats PKing low in non-channeler PK. You can't do anything to avoid it. At least against FCs you can go to a stedding or no channel. Lost Kirukans with 300 defense because I decided to stay PKing with 20-30 hps. Ate a projectile and died. Should have just gone in. I had no chance to do anything.

Ominas
Posts: 478
Joined: Thu Jun 18, 2015 4:07 am

Re: Projectile Logs

Post by Ominas » Wed Sep 03, 2025 8:05 pm

I agree. Projectiles have been annoying since I returned and seem too unbalanced.
Last edited by Ominas on Thu Sep 04, 2025 3:22 am, edited 1 time in total.

Ibaka
Posts: 49
Joined: Mon Oct 19, 2015 12:49 am

Re: Projectile Logs

Post by Ibaka » Wed Sep 03, 2025 11:20 pm

*eats his popcorn*

Eran
Posts: 50
Joined: Tue Jan 18, 2022 5:35 pm

Re: Projectile Logs

Post by Eran » Wed Oct 08, 2025 6:19 pm

Neveon bellows 'firetruck off eran'
[k light]
They aren't here.

* R HP:Scratched MV:Winded >

Your blood freezes as you hear someone's death cry.
The grizzled veteran leaves south. vv

s
* R HP:Scratched MV:Winded >
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
East: A man is here.
South: A man is here.
West: Rakkard the Dha'vol Chieftain is standing here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Rig.
Strangler the Rope is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Strangler.
Rig the Shar'cor'sam is here, fighting the grizzled veteran, riding a shadow stallion.

kk
* R HP:Scratched MV:Winded >
The grizzled veteran joins the grizzled veteran's fight!
You pierce the grizzled veteran's left leg hard.
[k light]
They aren't here.

* R HP:Scratched MV:Winded - the grizzled veteran: Scratched >
kk
kk
kk
[k light]
They aren't here.

* R HP:Scratched MV:Winded - the grizzled veteran: Scratched >
[k light]
They aren't here.

* R HP:Scratched MV:Winded - the grizzled veteran: Scratched >
[k light]
They aren't here.

* R HP:Scratched MV:Winded - the grizzled veteran: Scratched >

Neveon bellows 'bye'

* R HP:Scratched MV:Winded - the grizzled veteran: Scratched >

You pierce the grizzled veteran's body hard.
The grizzled veteran tries to scythe you, but you parry successfully.
Strangler lances an elite Shienaran guard's body very hard.
The grizzled veteran barely scythes Rig's head.
An elite Shienaran guard tries to slash Strangler, but he deflects the blow.

* R HP:Scratched MV:Winded - the grizzled veteran: Scratched >

You pierce the grizzled veteran's body very hard.
Rig scythes the grizzled veteran's body into bloody fragments!

* R HP:Scratched MV:Winded - the grizzled veteran: Hurt >

Rakkard gallantly rescues Rig!

* R HP:Scratched MV:Winded - the grizzled veteran: Hurt >
l
The grizzled veteran barely scythes Rakkard's body.
Rakkard slashes the grizzled veteran's body into bloody fragments!
You barely pierce the grizzled veteran's right hand.
The grizzled veteran tries to scythe you, but you dodge the attack.
Strangler lances an elite Shienaran guard's right leg very hard.
An elite Shienaran guard tries to slash Strangler, but he deflects the blow.
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A man is here.
West: A lady receives foreign dignitaries here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Rakkard the Dha'vol Chieftain is here, fighting the grizzled veteran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The grizzled veteran is here, fighting YOU!
The grizzled veteran is here, fighting Rakkard.
Strangler the Rope is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Strangler.
Rig the Shar'cor'sam is standing here, riding a shadow stallion.

* R HP:Scratched MV:Winded - the grizzled veteran: Hurt >

Rakkard panics, and attempts to flee!

* R HP:Scratched MV:Winded - the grizzled veteran: Hurt >

You pierce the grizzled veteran's right leg very hard.
Rakkard leaves south. vv

* R HP:Scratched MV:Winded - the grizzled veteran: Hurt >

You pierce the grizzled veteran's body hard.
The grizzled veteran tries to scythe you, but you deflect the blow.
Strangler lances an elite Shienaran guard's body hard.
An elite Shienaran guard tries to slash Strangler, but he deflects the blow.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Rakkard has arrived from the south.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Rakkard leaves west. <<

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >
where
Players in your Zone
--------------------
Eran - Main Road
Strangler - Main Road
Rig - Main Road

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Rig can't seem to regain control of himself.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

The grizzled veteran joins the grizzled veteran's fight!

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Rig scythes the grizzled veteran's left hand hard.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Rig scythes the grizzled veteran's body into bloody fragments!
The grizzled veteran tickles Rig's body with his scythe.
You pierce the grizzled veteran's body hard.
The grizzled veteran tries to scythe you, but you deflect the blow.
Strangler tries to lance an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard slashes Strangler's right leg.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >
l
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A man is here.
West: Rakkard the Dha'vol Chieftain is standing here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The grizzled veteran is here, fighting YOU!
The grizzled veteran is here, fighting Rig.
Strangler the Rope is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Strangler.
Rig the Shar'cor'sam is here, fighting the grizzled veteran, riding a shadow stallion.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Rig narrates 'omg'

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Myrdan narrates 'out n gate'

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Strangler nods in agreement.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

The grizzled veteran barely scythes Rig's left hand.
You try to pierce the grizzled veteran, but he deflects the blow.
The grizzled veteran tries to scythe you, but you dodge the attack.
Strangler lances an elite Shienaran guard's body hard.
An elite Shienaran guard tries to slash Strangler, but he parries successfully.
You try to pierce the grizzled veteran, but he deflects the blow.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Rakkard narrates 'good?'

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >
nar someone is angry
You narrate 'someone is angry'


(tic_timer): Tic in 7 seconds!
* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >
l
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A man is here.
West: Rakkard the Dha'vol Chieftain is resting here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The grizzled veteran is here, fighting YOU!
The grizzled veteran is here, fighting Rig.
Strangler the Rope is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Strangler.
Rig the Shar'cor'sam is here, fighting the grizzled veteran, riding a shadow stallion.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

Rig scythes the grizzled veteran's head into bloody fragments!
The grizzled veteran tickles Rig's right leg with his scythe.
Rig is stunned, but will probably regain consciousness...
You pierce the grizzled veteran's body hard.
The grizzled veteran tries to scythe you, but you parry successfully.
Strangler lances an elite Shienaran guard's right leg very hard.
An elite Shienaran guard slashes Strangler's body hard.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >

You pierce the grizzled veteran's body very hard.

* R HP:Scratched MV:Winded - the grizzled veteran: Wounded >
5
The grizzled veteran scythes Rig's body hard.
Rig is dead! R.I.P.
Your blood freezes as you hear Rig's death cry.
You stop following Rig.
You pierce the grizzled veteran's head into bloody fragments!
The grizzled veteran tries to scythe you, but you parry successfully.
Strangler lances an elite Shienaran guard's right leg extremely hard.
An elite Shienaran guard tries to slash Strangler, but he parries successfully.
The snow is coming down more heavily now.
(tic_timer): Tic length updated to: 61.678 seconds.
Your heartbeat calms down more as you feel less panicked.
[get all corpse]
You get a dark pair of steel boots from the corpse of Rig.
You get a pair of steel-plated greaves from the corpse of Rig.
You get a skin of human flesh from the corpse of Rig.
You get a bronze belt of odd design from the corpse of Rig.
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Rig.
You get a sungwood bracelet from the corpse of Rig.
You get a sungwood bracelet from the corpse of Rig.
You get a pair of steel-plated gauntlets from the corpse of Rig.
You get a pair of steel-plated vambraces from the corpse of Rig.
You get a backpack from the corpse of Rig.
You get a black, silver-embroidered cape from the corpse of Rig.
You get a shining steel breastplate from the corpse of Rig.
You get a torc of gleaming steel from the corpse of Rig.
You get a torc of gleaming steel from the corpse of Rig.
a polished, slitted great helm: You can't carry that much weight.
You get a jade signet ring from the corpse of Rig.
You get a jade signet ring from the corpse of Rig.

* R HP:Scratched MV:Tiring - the grizzled veteran: Wounded >
5
[get all corpse]
a polished, slitted great helm: You can't carry that much weight.

* R HP:Scratched MV:Tiring - the grizzled veteran: Wounded >
in
You are carrying:
[2] a jade signet ring
[2] a torc of gleaming steel
a shining steel breastplate
a black, silver-embroidered cape
a backpack
a pair of steel-plated vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
Malfeasor, the twin bladed scythe of blood ebony
a bronze belt of odd design
a skin of human flesh
a pair of steel-plated greaves
a dark pair of steel boots
a throwing knife
[3] a blue pouch of flatwort tea
[2] a sack of green ivy

* R HP:Scratched MV:Tiring - the grizzled veteran: Wounded >

You pierce the grizzled veteran's right foot into bloody fragments!
The grizzled veteran tries to scythe you, but you deflect the blow.
Strangler tries to lance an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard tries to slash Strangler, but he parries successfully.

* R HP:Scratched MV:Tiring - the grizzled veteran: Battered >

You pierce the grizzled veteran's right arm hard.

* R HP:Scratched MV:Tiring - the grizzled veteran: Battered >
put all i.pack

Rakkard narrates 'ugh'

* R HP:Scratched MV:Tiring - the grizzled veteran: Battered >
You put a jade signet ring in a backpack.
You put a jade signet ring in a backpack.
You put a torc of gleaming steel in a backpack.
You put a torc of gleaming steel in a backpack.
You put a shining steel breastplate in a backpack.
You put a black, silver-embroidered cape in a backpack.
You put a pair of steel-plated vambraces in a backpack.
You put a pair of steel-plated gauntlets in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
Malfeasor, the twin bladed scythe of blood ebony won't fit in a backpack.
You put a bronze belt of odd design in a backpack.
You put a skin of human flesh in a backpack.
A pair of steel-plated greaves won't fit in a backpack.
You put a dark pair of steel boots in a backpack.
You put a throwing knife in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a sack of green ivy in a backpack.
You put a sack of green ivy in a backpack.

* R HP:Scratched MV:Tiring - the grizzled veteran: Battered >
get all corpse

You pierce the grizzled veteran's right hand hard.
The grizzled veteran tries to scythe you, but you deflect the blow.
Strangler tries to lance an elite Shienaran guard, but he parries successfully.
An elite Shienaran guard slashes Strangler's left leg.

* R HP:Scratched MV:Tiring - the grizzled veteran: Battered >
a polished, slitted great helm: You can't carry that much weight.

* R HP:Scratched MV:Tiring - the grizzled veteran: Battered >
l

Rig narrates 'nah you kept fleeing too soon'

* R HP:Scratched MV:Tiring - the grizzled veteran: Battered >
f
Rakkard narrates 'did i screw you with rescue'
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A man is here.
West: Rakkard the Dha'vol Chieftain is standing here.
The corpse of Rig is lying here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The grizzled veteran is here, fighting YOU!
A grizzled Shienaran veteran looks on.
Strangler the Rope is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Strangler.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Scratched MV:Tiring - the grizzled veteran: Battered >
You panic and attempt to flee!


Rig narrates 'lol'


You flee head over heels.
The King's Gate
The huge gates to Fal Dara loom overhead to the south. To the north,
at the apex of the hill Fal Dara itself is seated on and the center of
the city, the Keep looms overhead. To the west a small shop is set into
the lower level of the stone turret that looms above the southern gate.
[ obvious exits: N W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
West: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A man is here.
A city lamplighter stands nearby, attending his duties.
A black stallion prances about.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Scratched MV:Tiring >
s
Alas, you cannot go that way...

* R HP:Scratched MV:Tiring >

The Shienaran gatekeeper tries to slash you, but you parry successfully.
A city lamplighter joins the Shienaran gatekeeper's fight!
The Fal Dara alarm horn sounds loudly.
The grinding of stone on concrete from above becomes louder.
Archers' arrows shower down from above.
You impressively dodge an arrow with your name on it.

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Scratched >
hold pack
You grab a backpack.

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Scratched >
n
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Scratched >

You pierce the Shienaran gatekeeper's body hard.

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Scratched >
f

A city lamplighter tries to hit you, but you deflect the blow.
You pierce the Shienaran gatekeeper's left foot very hard.
The Shienaran gatekeeper tries to slash you, but you parry successfully.

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Hurt >
You can't ride in there.

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Hurt >
f

Rig narrates 'only slightly!'

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Hurt >
You can't ride in there.

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Hurt >

Strangler narrates 'fleeing'

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Hurt >
f
You can't ride in there.

* R HP:Scratched MV:Tiring - the Shienaran gatekeeper: Hurt >
f
A city lamplighter tries to hit you, but you parry successfully.
You pierce the Shienaran gatekeeper's body hard.
The Shienaran gatekeeper tries to slash you, but you deflect the blow.
You pierce the Shienaran gatekeeper's body hard.
You panic and attempt to flee!


You flee head over heels.
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A man is here.
West: Rakkard the Dha'vol Chieftain is standing here.
The corpse of Rig is lying here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Scratched MV:Tiring >

Rakkard narrates 'sorry ultra fleelagged here myself'

* R HP:Scratched MV:Tiring >
get all corpse
n
You get a polished, slitted great helm from the corpse of Rig.

* R HP:Scratched MV:Tiring >
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: A grizzled Shienaran veteran looks on.
West: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

* R HP:Scratched MV:Tiring >
n
n
A Shienaran guard says 'You Eran!!! You will die before your time!! '
A Shienaran guard tries to slash you, but you deflect the blow.
Rakkard narrates 'thought our other guys were coming'
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a Shienaran guard: Healthy >
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a Shienaran guard: Healthy >

Rig narrates 'allg'

* R HP:Scratched MV:Tiring - a Shienaran guard: Healthy >
f

You pierce a Shienaran guard's left foot very hard.
A Shienaran guard tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Tiring - a Shienaran guard: Scratched >
You panic and attempt to flee!


Strangler narrates 'no rescue atm sorry brother'


You flee head over heels.
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Rig narrates 'well'

* R HP:Scratched MV:Tiring >
nar I have looted you
You narrate 'I have looted you'

* R HP:Scratched MV:Tiring >
n
w
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: Strangler the Rope is standing here.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A Shienaran guard patrols here, watching you carefully.
West: A man is here.
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.
Rig narrates 'they did'

w
* R HP:Scratched MV:Tiring >
w
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A gleeman is here, playing a lute.
East: A Shienaran guard patrols here, watching you carefully.
South: An anxious young man hovers near his master here.
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A man is here.

* R HP:Scratched MV:Tiring >
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
East: A man is here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite Shienaran guard attends his duties.

* R HP:Scratched MV:Tiring >
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
Zone: Fal Dara
North: A black cat meanders to an unknown destination.
East: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Scratched MV:Tiring >
n
n
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran gatekeeper stands here, watching over the gate.
South: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black cat meanders to an unknown destination.
Rig narrates 'nod'

* R HP:Scratched MV:Tiring >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Scratched MV:Tiring >
pdw
pick DogGate w
pdw
pick DogGate w
The lock quickly yields to your skills.

* R HP:Scratched MV:Tiring >
odw
open DogGate w
Oh.. it wasn't locked at all.

w
* R HP:Scratched MV:Tiring >
Ok.

* R HP:Scratched MV:Tiring >
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
South: A bearded coachman stands here, waiting for passengers.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Neveon* is standing here, riding a gray palfrey.

* R HP:Scratched MV:Tiring >

A gray palfrey seems too exhausted to obey *Neveon*'s commands.

* R HP:Scratched MV:Tiring >
cde
close DogGate e
kk
Ok.

* R HP:Scratched MV:Tiring >
A gray palfrey seems too exhausted to obey *Neveon*'s commands.
[k light]
You pierce *Neveon*'s body.
*Neveon* panics, and attempts to flee!
A gray palfrey seems too exhausted to obey *Neveon*'s commands.
*Neveon* tries to flee, but is too exhausted!

* R HP:Scratched MV:Tiring - Neveon: Critical >

*Neveon* tries to scythe you, but you parry successfully.
You try to pierce *Neveon*, but he deflects the blow.

* R HP:Scratched MV:Tiring - Neveon: Critical >
nar Neveon

*Neveon* panics, and attempts to flee!
A gray palfrey seems too exhausted to obey *Neveon*'s commands.
*Neveon* tries to flee, but is too exhausted!

* R HP:Scratched MV:Tiring - Neveon: Critical >
You narrate 'Neveon'

* R HP:Scratched MV:Tiring - Neveon: Critical >

*Neveon* tries to scythe you, but you deflect the blow.
You try to pierce *Neveon*, but he parries successfully.

nar outside dog
* R HP:Scratched MV:Tiring - Neveon: Critical >
tyh
You narrate 'outside dog'

* R HP:Scratched MV:Tiring - Neveon: Critical >
Arglebargle, glop-glyf!?!

* R HP:Scratched MV:Tiring - Neveon: Critical >
th
sheath
draw throwing
throw
draw
You sheath a silver-winged basilard into a gown of exquisite design.

* R HP:Scratched MV:Tiring - Neveon: Critical >
You try to quietly draw a throwing knife from a belt with a buckle of cuendillar.

* R HP:Scratched MV:Tiring - Neveon: Critical >
You throw a throwing knife at *Neveon*.

* R HP:Scratched MV:Tiring - Neveon: Critical >

A throwing knife arcs through the air.
*Neveon* scythes your body very hard.
*Neveon* rolls his eyes...sheesh!..

* R HP:Scratched MV:Tiring - Neveon: Critical >

*Neveon* panics, and attempts to flee!
A gray palfrey seems too exhausted to obey *Neveon*'s commands.
*Neveon* tries to flee, but is too exhausted!

* R HP:Scratched MV:Tiring - Neveon: Critical >

*Neveon* spasms in excruciating pain as he is struck by a throwing knife.
*Neveon* panics, and attempts to flee!
A gray palfrey seems too exhausted to obey *Neveon*'s commands.
*Neveon* tries to flee, but is too exhausted!

* R HP:Scratched MV:Tiring - Neveon: Critical >
You try to quietly draw a silver-winged basilard from a gown of exquisite design.

* R HP:Scratched MV:Tiring - Neveon: Critical >

*Neveon* stops riding a gray palfrey.

* R HP:Scratched MV:Tiring - Neveon: Critical >
th
sheath
draw throwing
throw
draw
You try to pierce *Neveon*, but he parries successfully.
You sheath a silver-winged basilard into a gown of exquisite design.

* R HP:Scratched MV:Tiring - Neveon: Critical >
You try to quietly draw a throwing knife from a small leather sheath.

* R HP:Scratched MV:Tiring - Neveon: Critical >
You try to pierce *Neveon*, but he parries successfully.
You throw a throwing knife at *Neveon*.

* R HP:Scratched MV:Tiring - Neveon: Critical >
kk
kk

A throwing knife arcs through the air.
Rig narrates 'i shall come south and acquire gears soon'

* R HP:Scratched MV:Tiring - Neveon: Critical >

*Neveon* panics, and attempts to flee!

kk
* R HP:Scratched MV:Tiring - Neveon: Critical >
kk
You try to quietly draw a silver-winged basilard from a gown of exquisite design.

* R HP:Scratched MV:Tiring - Neveon: Critical >
A throwing knife rips through *Neveon*'s guts as he collapses to the ground.
*Neveon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Neveon*'s death cry.
[k light]
They aren't here.
The DogGate is opened from the other side.

* R HP:Scratched MV:Tiring >
[k light]
They aren't here.
Strangler has arrived from the east.

* R HP:Scratched MV:Tiring >
[k light]
They aren't here.

* R HP:Scratched MV:Tiring >
[k light]
They aren't here.

* R HP:Scratched MV:Tiring >
5
Rakkard has arrived from the east.
[get all corpse]
You get a large number of gold crowns from the corpse of Neveon.
You get eighteen copper pennys from the corpse of Neveon.
You get a stable ticket from the corpse of Neveon.
You get a gold ring from the corpse of Neveon.
You get a water skin from the corpse of Neveon.
You get a brass storm lantern from the corpse of Neveon.
You get a throwing knife from the corpse of Neveon.
You get a throwing knife from the corpse of Neveon.
You get a throwing knife from the corpse of Neveon.
You get a pair of gleaming metal boots from the corpse of Neveon.
You get a pair of thick, gold-plated greaves from the corpse of Neveon.
You get a belt pack from the corpse of Neveon.
You get a shiny copper dagger from the corpse of Neveon.
You get a bronze belt of odd design from the corpse of Neveon.
You get a finely crafted axe from the corpse of Neveon.
You get a silver etched shield from the corpse of Neveon.
You get a sungwood bracelet from the corpse of Neveon.
You get a sungwood bracelet from the corpse of Neveon.
You get a sturdy pair of full leather gauntlets from the corpse of Neveon.
You get a pair of polished, gold-plated vambraces from the corpse of Neveon.
a backpack: You can't carry that much weight.
a black, silver-embroidered cape: You can't carry that much weight.
an ornate chainmail shirt chased with gold: You can't carry that much weight.
a shimmering pendant of obsidian: You can't carry that much weight.
a shimmering chain of gold: You can't carry that much weight.
a gold-chased morion with an engraved silver comb: You can't carry that much weight.
a jade signet ring: You can't carry that much weight.
a jade signet ring: You can't carry that much weight.
an oilstone: You can't carry that much weight.

* R HP:Scratched MV:Tiring >
Sklarr narrates '...Neveon? The Red Eagle?'
Rakkard panics, and attempts to flee!
Rakkard leaves east. >>
Strangler closes the DogGate.

nar rip
* R HP:Scratched MV:Tiring >
You narrate 'rip'

Girthquake
Posts: 3
Joined: Sat May 31, 2025 9:08 pm

Re: Projectile Logs

Post by Girthquake » Wed Oct 08, 2025 10:47 pm

Not so easy in FD as abs, is it Rig?!

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