Fail!
Re: Fail!
* R HP:Beaten MV:Tiring - Lithium: Battered > You do the best you can!
[bash h.dark] ng - Lithium: Battered >
-
*Lithium* tries to pierce you, but you parry successfully.
The ancient tree tries to hit Lithium, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Lithium* panics, and attempts to flee!
*t
t
*
*Rig* tries to stab you, but you deflect the blow.
*Lithium* leaves north.
Cancelled.
*Rig* tries to stab you, but you parry successfully.
[kill h.dark]
You do the best you can!
* R HP:Beaten MV:Winded - Rig: Beaten > t
[kill h.dark]
You do the best you can!
* R HP:Beaten MV:Winded - Rig: Beaten > [kill h.dark]
You do the best you can!
* R HP:Beaten MV:Winded - Rig: Beaten > g
Rig assumes a defensive striking posture.
[bash ]
-
*Rig* tries to stab you, but you deflect the blow.
The ancient tree tries to hit Rig, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
+
*Rig* panics, and attempts to flee!
=
*Rig* panics, and attempts to flee!
=
Your bash at *Rig* sends him sprawling!
* R HP:Beaten MV:Winded - Rig: Beaten >
The ancient tree hits Rig's left foot hard.
The ancient tree hits Rig's right hand hard.
You hack *Rig*'s body into bloody fragments!
* R HP:Beaten MV:Winded - Rig: Critical > change mood brave
Mood changed to: Brave
* R HP:Beaten MV:Winded - Rig: Critical > change posture offensive
Posture changed to: Offensive
* R HP:Beaten MV:Winded - Rig: Critical > get all corpse
get all corpse
get all corpse
The corpse of a rat seems to be empty.
* R HP:Beaten MV:Winded - Rig: Critical > get all corpse
The corpse of a rat seems to be empty.
get all corpse
* R HP:Beaten MV:Winded - Rig: Critical > get all corpse
The corpse of a rat seems to be empty.
get all corpse
* R HP:Beaten MV:Winded - Rig: Critical > get all corpse
The ancient tree tries to hit Rig, but he parries successfully.
The ancient tree tries to hit Rig, but he parries successfully.
You hack *Rig*'s head into bloody fragments!
*Rig* panics, and attempts to flee!
*Rig* leaves south.
What a gyp, thanks trees for the fail there 1 hit would of done it :p
[bash h.dark] ng - Lithium: Battered >
-
*Lithium* tries to pierce you, but you parry successfully.
The ancient tree tries to hit Lithium, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Lithium* panics, and attempts to flee!
*t
t
*
*Rig* tries to stab you, but you deflect the blow.
*Lithium* leaves north.
Cancelled.
*Rig* tries to stab you, but you parry successfully.
[kill h.dark]
You do the best you can!
* R HP:Beaten MV:Winded - Rig: Beaten > t
[kill h.dark]
You do the best you can!
* R HP:Beaten MV:Winded - Rig: Beaten > [kill h.dark]
You do the best you can!
* R HP:Beaten MV:Winded - Rig: Beaten > g
Rig assumes a defensive striking posture.
[bash ]
-
*Rig* tries to stab you, but you deflect the blow.
The ancient tree tries to hit Rig, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
+
*Rig* panics, and attempts to flee!
=
*Rig* panics, and attempts to flee!
=
Your bash at *Rig* sends him sprawling!
* R HP:Beaten MV:Winded - Rig: Beaten >
The ancient tree hits Rig's left foot hard.
The ancient tree hits Rig's right hand hard.
You hack *Rig*'s body into bloody fragments!
* R HP:Beaten MV:Winded - Rig: Critical > change mood brave
Mood changed to: Brave
* R HP:Beaten MV:Winded - Rig: Critical > change posture offensive
Posture changed to: Offensive
* R HP:Beaten MV:Winded - Rig: Critical > get all corpse
get all corpse
get all corpse
The corpse of a rat seems to be empty.
* R HP:Beaten MV:Winded - Rig: Critical > get all corpse
The corpse of a rat seems to be empty.
get all corpse
* R HP:Beaten MV:Winded - Rig: Critical > get all corpse
The corpse of a rat seems to be empty.
get all corpse
* R HP:Beaten MV:Winded - Rig: Critical > get all corpse
The ancient tree tries to hit Rig, but he parries successfully.
The ancient tree tries to hit Rig, but he parries successfully.
You hack *Rig*'s head into bloody fragments!
*Rig* panics, and attempts to flee!
*Rig* leaves south.
What a gyp, thanks trees for the fail there 1 hit would of done it :p
Re: Fail!
reboot ate my horse and i was like 3n elbow?!?!?!?!?!
Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !
NOTICE: You were automatically rented at Wed Aug 3 01:04:29 2016 EST server time.
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
A solid set of leather gauntlets rests here.
A pair of boots with a leather harness stands here.
A plain weapons belt has been forgotten here.
A flat, wide leather wristband lies here. [2]
An earth and rock shaded hood with an attached black veil lies here.
A set of darkly shining chainmail leggings lies forgotten here.
A brightly-colored sash lies here, in a heap.
A highly polished breastplate gleams in even the dimmest light.
A brown sack has been left here.
A soft leather pouch has been discarded here. [2]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You were rented for 0.01 days.
You were charged 74 gold crowns and 5 coppers per day over and above your last allowance of 15 gold crowns and 12 coppers per day.
Your total rent charges add up to 12 coppers.
Your rent credit of 1300 gold crowns covers it all.
* HP:Healthy MV:Full >
*Mikhan* has arrived from the north.
*Diablo* has arrived from the north.
*Dynzel* has arrived from the north.
A Dhai'mon trolloc has arrived from the north.
* HP:Healthy MV:Full > who
*Mikhan* leaves south.
*Diablo* leaves south.
*Dynzel* leaves south.
A Dhai'mon trolloc leaves south.
* HP:Healthy MV:Full > Players
-------
Pial the Street Watch [Civil Watch]
Boboliosie Corleonne
Ali the Tower Accepted [White Tower]
Kaletta the Dedicated [Dragonsworn]
Raya Setaravni
Darlana Krasa the Tower Accepted [White Tower]
Fuujin Oaks d'Romee la Pucelle d'Godan the Warden of the South ^T9^ [Defender of the Stone Council] (Idle)
7 players displayed.
* HP:Healthy MV:Full > s
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
s
Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !
NOTICE: You were automatically rented at Wed Aug 3 01:04:29 2016 EST server time.
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
A solid set of leather gauntlets rests here.
A pair of boots with a leather harness stands here.
A plain weapons belt has been forgotten here.
A flat, wide leather wristband lies here. [2]
An earth and rock shaded hood with an attached black veil lies here.
A set of darkly shining chainmail leggings lies forgotten here.
A brightly-colored sash lies here, in a heap.
A highly polished breastplate gleams in even the dimmest light.
A brown sack has been left here.
A soft leather pouch has been discarded here. [2]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You were rented for 0.01 days.
You were charged 74 gold crowns and 5 coppers per day over and above your last allowance of 15 gold crowns and 12 coppers per day.
Your total rent charges add up to 12 coppers.
Your rent credit of 1300 gold crowns covers it all.
* HP:Healthy MV:Full >
*Mikhan* has arrived from the north.
*Diablo* has arrived from the north.
*Dynzel* has arrived from the north.
A Dhai'mon trolloc has arrived from the north.
* HP:Healthy MV:Full > who
*Mikhan* leaves south.
*Diablo* leaves south.
*Dynzel* leaves south.
A Dhai'mon trolloc leaves south.
* HP:Healthy MV:Full > Players
-------
Pial the Street Watch [Civil Watch]
Boboliosie Corleonne
Ali the Tower Accepted [White Tower]
Kaletta the Dedicated [Dragonsworn]
Raya Setaravni
Darlana Krasa the Tower Accepted [White Tower]
Fuujin Oaks d'Romee la Pucelle d'Godan the Warden of the South ^T9^ [Defender of the Stone Council] (Idle)
7 players displayed.
* HP:Healthy MV:Full > s
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
s
Re: Fail!
Fiercely chasing Weir, but I lose my trolloc and the rest of the people are killing someone else, then the game decides to kill me!!!!
A Rocky Path
[ obvious exits: N W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a warhorse is lying here.
*Weir* is here, fighting Tempest.
A rat scurries around trying to get out of sight.
Tempest the Master Havoc is here, fighting Weir.
A shivering tree is here, fighting Weir.
* HP:Critical DP:Strong MV:Haggard > [k human]
You try to blast *Weir*, but he deflects the blow.
* HP:Critical DP:Strong MV:Haggard - Tempest: Scratched - Weir: Battered >
*Weir* panics, and attempts to flee!
* HP:Critical DP:Strong MV:Haggard - Tempest: Scratched - Weir: Battered > b
[bash ]
=
A rat squeaks 'Weir is at A Rocky Path'
Tempest narrates 'weir'
*
*Weir* leaves north.
n
*n
+w
Cancelled.
A Rocky Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Ack, you lost Tempest!
* HP:Critical DP:Strong MV:Haggard > A Rocky Path
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
*Weir* is standing here.
Moving with deadly grace, a huge cat watches you carefully.
*Weir* barely stabs your left foot.
You wish that your wounds would stop BLEEDING so much!
j
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > [k human]
Ok.
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > cmw
f
w
s
[cha mood wimpy]
Mood changed to: Wimpy
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > PANIC! You couldn't escape!
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > You blast *Weir*'s left arm very hard.
A huge mountain lion barely hits your head.
You wish that your wounds would stop BLEEDING so much!
*Weir* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > f
w
*Weir* stabs your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
s
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > f
w
s
PANIC! You couldn't escape!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > f
w
s
You panic and attempt to flee!
A huge mountain lion hits your body.
You wish that your wounds would stop BLEEDING so much!
*someone* barely stabs your left leg.
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Critical DP:Strong MV:Haggard > You're in pretty bad shape, unable to do anything!
HP:Critical DP:Strong MV:Haggard >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
A Rocky Path
[ obvious exits: N W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a warhorse is lying here.
*Weir* is here, fighting Tempest.
A rat scurries around trying to get out of sight.
Tempest the Master Havoc is here, fighting Weir.
A shivering tree is here, fighting Weir.
* HP:Critical DP:Strong MV:Haggard > [k human]
You try to blast *Weir*, but he deflects the blow.
* HP:Critical DP:Strong MV:Haggard - Tempest: Scratched - Weir: Battered >
*Weir* panics, and attempts to flee!
* HP:Critical DP:Strong MV:Haggard - Tempest: Scratched - Weir: Battered > b
[bash ]
=
A rat squeaks 'Weir is at A Rocky Path'
Tempest narrates 'weir'
*
*Weir* leaves north.
n
*n
+w
Cancelled.
A Rocky Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Ack, you lost Tempest!
* HP:Critical DP:Strong MV:Haggard > A Rocky Path
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
*Weir* is standing here.
Moving with deadly grace, a huge cat watches you carefully.
*Weir* barely stabs your left foot.
You wish that your wounds would stop BLEEDING so much!
j
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > [k human]
Ok.
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > cmw
f
w
s
[cha mood wimpy]
Mood changed to: Wimpy
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > PANIC! You couldn't escape!
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Battered > You blast *Weir*'s left arm very hard.
A huge mountain lion barely hits your head.
You wish that your wounds would stop BLEEDING so much!
*Weir* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > f
w
*Weir* stabs your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
s
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > f
w
s
PANIC! You couldn't escape!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > No way! You're fighting for your life!
* HP:Critical DP:Strong MV:Haggard - Weir: Beaten > f
w
s
You panic and attempt to flee!
A huge mountain lion hits your body.
You wish that your wounds would stop BLEEDING so much!
*someone* barely stabs your left leg.
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Critical DP:Strong MV:Haggard > You're in pretty bad shape, unable to do anything!
HP:Critical DP:Strong MV:Haggard >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Re: Fail!
*Pat* is standing here.
*Orino* is standing here, riding a warhorse.
*Mantorok* is standing here, riding a wild stallion.
*Gretchen* is standing here.
*Pial* is standing here, riding a warhorse.
*Seber* is resting here, riding a gray palfrey.
*Jariden* is standing here, riding a gray palfrey.
*Weir* is standing here.
*Darlana* is standing here, riding a gray palfrey.
*Via* is standing here, riding a gray palfrey.
--------------------
*someone* stabs your left leg.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > f
look
Preparing to find this room on the map.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Tempest.
--------------------
but, you know, LS Needs Help
*Orino* is standing here, riding a warhorse.
*Mantorok* is standing here, riding a wild stallion.
*Gretchen* is standing here.
*Pial* is standing here, riding a warhorse.
*Seber* is resting here, riding a gray palfrey.
*Jariden* is standing here, riding a gray palfrey.
*Weir* is standing here.
*Darlana* is standing here, riding a gray palfrey.
*Via* is standing here, riding a gray palfrey.
--------------------
*someone* stabs your left leg.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > f
look
Preparing to find this room on the map.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Tempest.
--------------------
but, you know, LS Needs Help
Re: Fail!
Was thinking about the glory i would of had if i had of sniped fanico while you were all there, but i forgot to change my aliases! pro noob
Players in your Zone
--------------------
Tempest - Windswept Plains
You catch a smell of horses nearby.
hide
o S HP:Battered MV:Strong > back h.fanico
You attempt to hide yourself.
* S HP:Battered MV:Strong > Backstab who?
* S HP:Battered MV:Strong > back h.fanico
Backstab who?
* S HP:Battered MV:Strong > back h.fanico
Backstab who?
back h.fanico
* S HP:Battered MV:Strong > Backstab who?
back h.fanico
* S HP:Battered MV:Strong >
Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Players in your Zone
--------------------
Tempest - Windswept Plains
You catch a smell of horses nearby.
hide
o S HP:Battered MV:Strong > back h.fanico
You attempt to hide yourself.
* S HP:Battered MV:Strong > Backstab who?
* S HP:Battered MV:Strong > back h.fanico
Backstab who?
* S HP:Battered MV:Strong > back h.fanico
Backstab who?
back h.fanico
* S HP:Battered MV:Strong > Backstab who?
back h.fanico
* S HP:Battered MV:Strong >
Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness