Stab Thread
Re: Stab Thread
* S HP:Healthy MV:Tiring - Kyson: Battered > You do the best you can!
*Kyson* leaves north riding a warhorse that is pulling a flatbed wagon.
* S HP:Healthy MV:Tiring - a scout: Healthy > No way! You're fighting for your life!
They aren't here.
* S HP:Healthy MV:Tiring - a scout: Healthy > No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - a scout: Healthy > They aren't here.
You try to pierce a scout, but he deflects the blow.
A scout tries to slash you, but you parry successfully.
* S HP:Healthy MV:Tiring - a scout: Healthy > You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
A snake is crawling through the water here.
You narrate 'guy has justice'
* S HP:Healthy MV:Tiring > They aren't here.
A Small Trail
[ obvious exits: N S W ]
* S HP:Healthy MV:Tiring > Alas, you cannot go that way...
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
Trill narrates 'think she ran'
Path to the Old Monastery
[ obvious exits: E W ]
The corpse of a rat is lying here.
A squirrel is here, chittering.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a rat is lying here. [2]
A sickly, skinny deer stands here in a daze.
A mole has arrived from the east.
Your heartbeat calms down more as you feel less panicked.
By the Deserted Well
[ obvious exits: N S ]
The corpse of a rat is lying here.
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > Backstab who?
Players in your Zone
--------------------
Crusunte - By the Deserted Well
You catch a faint scent of a horse nearby.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a rat is lying here. [2]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
Path Before the Gate
[ obvious exits: E W ]
A spotted horse wanders skittishly around here.
* S HP:Healthy MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
North: A young and strong buck is here, munching some grass.
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
*Kyson* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A green woodpecker is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
You silently approach your victim...
Trill narrates 'bricked him twice'
-=+**+=- -=+*
*Kyson* makes a strange sound as you place a silver-winged basilard in his back!
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Kyson*'s death cry.
Trill narrates 'wound or lower'
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
Ragan tries to slice you, but you parry successfully.
[get all corpse]
You get a leather water flask from the corpse of Kyson.
You get a dark pair of steel boots from the corpse of Kyson.
You get a pair of steel-plated greaves from the corpse of Kyson.
You get a belt pack from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get the ancient greatsword, Justice from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a pair of steel-plated gauntlets from the corpse of Kyson.
You get a pair of steel-plated vambraces from the corpse of Kyson.
You get a black, silver-embroidered cape from the corpse of Kyson.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Kyson.
You get a torc of gleaming steel from the corpse of Kyson.
You get a polished, slitted great helm from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a blood-red ruby gemstone from the corpse of Kyson.
You get a brass storm lantern from the corpse of Kyson.
* S HP:Healthy MV:Tiring - Ragan: Healthy > You narrate 'rip kyson'
*Kyson* leaves north riding a warhorse that is pulling a flatbed wagon.
* S HP:Healthy MV:Tiring - a scout: Healthy > No way! You're fighting for your life!
They aren't here.
* S HP:Healthy MV:Tiring - a scout: Healthy > No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - a scout: Healthy > They aren't here.
You try to pierce a scout, but he deflects the blow.
A scout tries to slash you, but you parry successfully.
* S HP:Healthy MV:Tiring - a scout: Healthy > You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
A snake is crawling through the water here.
You narrate 'guy has justice'
* S HP:Healthy MV:Tiring > They aren't here.
A Small Trail
[ obvious exits: N S W ]
* S HP:Healthy MV:Tiring > Alas, you cannot go that way...
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
Trill narrates 'think she ran'
Path to the Old Monastery
[ obvious exits: E W ]
The corpse of a rat is lying here.
A squirrel is here, chittering.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a rat is lying here. [2]
A sickly, skinny deer stands here in a daze.
A mole has arrived from the east.
Your heartbeat calms down more as you feel less panicked.
By the Deserted Well
[ obvious exits: N S ]
The corpse of a rat is lying here.
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > Backstab who?
Players in your Zone
--------------------
Crusunte - By the Deserted Well
You catch a faint scent of a horse nearby.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a rat is lying here. [2]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
Path Before the Gate
[ obvious exits: E W ]
A spotted horse wanders skittishly around here.
* S HP:Healthy MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
North: A young and strong buck is here, munching some grass.
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
*Kyson* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A green woodpecker is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
You silently approach your victim...
Trill narrates 'bricked him twice'
-=+**+=- -=+*
*Kyson* makes a strange sound as you place a silver-winged basilard in his back!
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Kyson*'s death cry.
Trill narrates 'wound or lower'
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
Ragan tries to slice you, but you parry successfully.
[get all corpse]
You get a leather water flask from the corpse of Kyson.
You get a dark pair of steel boots from the corpse of Kyson.
You get a pair of steel-plated greaves from the corpse of Kyson.
You get a belt pack from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get the ancient greatsword, Justice from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a pair of steel-plated gauntlets from the corpse of Kyson.
You get a pair of steel-plated vambraces from the corpse of Kyson.
You get a black, silver-embroidered cape from the corpse of Kyson.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Kyson.
You get a torc of gleaming steel from the corpse of Kyson.
You get a polished, slitted great helm from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a blood-red ruby gemstone from the corpse of Kyson.
You get a brass storm lantern from the corpse of Kyson.
* S HP:Healthy MV:Tiring - Ragan: Healthy > You narrate 'rip kyson'
Re: Stab Thread
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
South: The palace guard is here, fighting Hamshark.
West: *Nerral* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gawyn Trakand, First Prince of the Sword, stands here.
* S HP:Healthy MV:Full >
*Nerral* is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* S HP:Healthy MV:Full >
The Entrance Hall
This large hall has doorways in each of the four walls, all impressive in
height. A red carpet covers the marble floor. Portraits line the walls,
mostly of the Royal Family with some exceptional retainers honored as well.
The door to the north leads to Queen Morgase's throne room, while an
archway in the southern wall opens onto the palace courtyard. Doorways to
the east and west open into corridors.
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
North: A Domani razor stands here, eyes keen and swishing its tail.
South: A palace servant is here, about his duties.
The corpse of the palace guard is lying here.
A long stem of crimson-colored rose blooms here.
The palace guard is here, fighting Hamshark.
Hamshark the Darkling Senior is here, fighting the palace guard.
Honey Badger the Dark Master is here, fighting the palace guard.
* S HP:Healthy MV:Full >
Honey slashes the palace guard's right leg into bloody fragments!
Hamshark hacks the palace guard's left leg into bloody fragments!
The palace guard tries to slash Hamshark, but he parries successfully.
* S HP:Healthy MV:Full >
na only 1 n w
You narrate 'only 1 n w'
* S HP:Healthy MV:Full >
Honey slashes the palace guard's body very hard.
Hamshark hacks the palace guard's body very hard.
The palace guard tries to slash Hamshark, but he parries successfully.
* S HP:Healthy MV:Full >
Honey narrates 'lol'
na wonder if its hidable
* S HP:Healthy MV:Full >
Hamshark narrates 'nerral?'
You narrate 'wonder if its hidable'
* S HP:Healthy MV:Full >
Honey slashes the palace guard's body very hard.
Hamshark hacks the palace guard's body hard.
The palace guard tries to slash Hamshark, but he deflects the blow.
* S HP:Healthy MV:Full >
Honey slashes the palace guard's left foot into bloody fragments!
Hamshark hacks the palace guard's body very hard.
The palace guard tries to slash Hamshark, but he deflects the blow.
* S HP:Healthy MV:Full >
Honey narrates 'think it is'
* S HP:Healthy MV:Full >
na gonna try to stab
You narrate 'gonna try to stab'
* S HP:Healthy MV:Full >
Honey slashes the palace guard's body extremely hard.
Hamshark hacks the palace guard's head into bloody fragments!
The palace guard tries to slash Hamshark, but he deflects the blow.
* S HP:Healthy MV:Full >
n
w
hide
backstab h.light
Honey slashes the palace guard's left leg into bloody fragments!
Hamshark hacks the palace guard's right arm into bloody fragments!
The palace guard is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear the palace guard's death cry.
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
South: Hamshark the Darkling Senior is standing here.
West: *Nerral* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gawyn Trakand, First Prince of the Sword, stands here.
* S HP:Healthy MV:Full >
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
East: A Domani razor stands here, eyes keen and swishing its tail.
*Nerral* is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* S HP:Healthy MV:Full >
Hamshark narrates 'lol like this idiot'
You attempt to hide yourself.
* S HP:Healthy MV:Full >
You silently approach your victim...
-=+**+=- -=+*
*Nerral* makes a strange sound as you place a silver-winged basilard in his back!
*Nerral* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nerral*'s death cry.
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
South: The palace guard is here, fighting Hamshark.
West: *Nerral* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gawyn Trakand, First Prince of the Sword, stands here.
* S HP:Healthy MV:Full >
*Nerral* is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* S HP:Healthy MV:Full >
The Entrance Hall
This large hall has doorways in each of the four walls, all impressive in
height. A red carpet covers the marble floor. Portraits line the walls,
mostly of the Royal Family with some exceptional retainers honored as well.
The door to the north leads to Queen Morgase's throne room, while an
archway in the southern wall opens onto the palace courtyard. Doorways to
the east and west open into corridors.
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
North: A Domani razor stands here, eyes keen and swishing its tail.
South: A palace servant is here, about his duties.
The corpse of the palace guard is lying here.
A long stem of crimson-colored rose blooms here.
The palace guard is here, fighting Hamshark.
Hamshark the Darkling Senior is here, fighting the palace guard.
Honey Badger the Dark Master is here, fighting the palace guard.
* S HP:Healthy MV:Full >
Honey slashes the palace guard's right leg into bloody fragments!
Hamshark hacks the palace guard's left leg into bloody fragments!
The palace guard tries to slash Hamshark, but he parries successfully.
* S HP:Healthy MV:Full >
na only 1 n w
You narrate 'only 1 n w'
* S HP:Healthy MV:Full >
Honey slashes the palace guard's body very hard.
Hamshark hacks the palace guard's body very hard.
The palace guard tries to slash Hamshark, but he parries successfully.
* S HP:Healthy MV:Full >
Honey narrates 'lol'
na wonder if its hidable
* S HP:Healthy MV:Full >
Hamshark narrates 'nerral?'
You narrate 'wonder if its hidable'
* S HP:Healthy MV:Full >
Honey slashes the palace guard's body very hard.
Hamshark hacks the palace guard's body hard.
The palace guard tries to slash Hamshark, but he deflects the blow.
* S HP:Healthy MV:Full >
Honey slashes the palace guard's left foot into bloody fragments!
Hamshark hacks the palace guard's body very hard.
The palace guard tries to slash Hamshark, but he deflects the blow.
* S HP:Healthy MV:Full >
Honey narrates 'think it is'
* S HP:Healthy MV:Full >
na gonna try to stab
You narrate 'gonna try to stab'
* S HP:Healthy MV:Full >
Honey slashes the palace guard's body extremely hard.
Hamshark hacks the palace guard's head into bloody fragments!
The palace guard tries to slash Hamshark, but he deflects the blow.
* S HP:Healthy MV:Full >
n
w
hide
backstab h.light
Honey slashes the palace guard's left leg into bloody fragments!
Hamshark hacks the palace guard's right arm into bloody fragments!
The palace guard is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear the palace guard's death cry.
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
South: Hamshark the Darkling Senior is standing here.
West: *Nerral* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gawyn Trakand, First Prince of the Sword, stands here.
* S HP:Healthy MV:Full >
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
East: A Domani razor stands here, eyes keen and swishing its tail.
*Nerral* is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* S HP:Healthy MV:Full >
Hamshark narrates 'lol like this idiot'
You attempt to hide yourself.
* S HP:Healthy MV:Full >
You silently approach your victim...
-=+**+=- -=+*
*Nerral* makes a strange sound as you place a silver-winged basilard in his back!
*Nerral* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nerral*'s death cry.
Re: Stab Thread
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: A run-down looking man wanders aimlessly, collecting lost belongings.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Full >
dm
dism
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Healthy MV:Full >
You stop riding him.
* HP:Healthy MV:Full >
/
sneak
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Full >
x
call
You don't see a closed gate.
* S HP:Healthy MV:Full >
n
n
n
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
r
* S HP:Healthy MV:Full >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
p
backstab h.olajuwon
* S HP:Healthy MV:Full >
Alas, you cannot go that way...
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
Backstab who?
e
* S HP:Healthy MV:Full >
Chablis narrates 'hit kaj matheus'
e
* S HP:Healthy MV:Full >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Full >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Full >
'
n
[notice ]
You start paying increased attention to your surroundings.
* S HP:Healthy MV:Full >
n
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Strong >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Strong >
n
n
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Strong >
Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Strong >
n
r
p
backstab h.olajuwon
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
North: *Alphamael* is here, fighting Uhl.
West: A tough Shienaran soldier waits here.
The dismembered corpse of a soldier is lying here.
*Olajuwon* is standing here.
* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
Backstab who?
* S HP:Healthy MV:Strong >
,
[backstab h.dark]
Backstab who?
* S HP:Healthy MV:Strong >
p
backstab h.olajuwon
Backstab who?
* S HP:Healthy MV:Strong >
*Alphamael* has arrived from the north.
* S HP:Healthy MV:Strong >
,
[backstab h.dark]
You silently approach your victim...
-
=
*Alphamael* leaves north. ^^
+
*
*+
=
-
-
(tic_timer): Tic in 7 seconds!
=
+
*
Backstab who?
* S HP:Healthy MV:Full >
p
backstab h.olajuwon
Backstab who?
* S HP:Healthy MV:Full >
p
backstab h.olajuwon
Backstab who?
* S HP:Healthy MV:Strong >
p
backstab h.olajuwon
Backstab who?
*Alphamael* has arrived from the east.
* S HP:Healthy MV:Strong >
,
[backstab h.dark]
You silently approach your victim...
-
=
+
*
*
+
=
-
-
=
+
*
*Alphamael* makes a strange sound as you place a silver-winged basilard in his back!
*Alphamael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alphamael*'s death cry.
* S HP:Healthy MV:Strong >
gc
get all corpse
0
scalp corpse
nar rip
n
You get a dark, grim axe from the corpse of Alphamael.
You get a pair of thick metal boots from the corpse of Alphamael.
You get a pair of ebony-steel plate greaves from the corpse of Alphamael.
You get a long, heavy knife from the corpse of Alphamael.
You get a belt hook from the corpse of Alphamael.
You get a bronze belt of odd design from the corpse of Alphamael.
You get a two-handed binnol from the corpse of Alphamael.
You get a sungwood bracelet from the corpse of Alphamael.
You get a sungwood bracelet from the corpse of Alphamael.
You get a pair of heavy metal gauntlets from the corpse of Alphamael.
You get a pair of ebony-steel plate vambraces from the corpse of Alphamael.
You get a backpack from the corpse of Alphamael.
You get an earthen brown mantle from the corpse of Alphamael.
a shining steel breastplate: You can't carry that much weight.
You get a full metal helmet and visor from the corpse of Alphamael.
You get a gold ring delicately carved with ivy from the corpse of Alphamael.
You get a gold ring delicately carved with ivy from the corpse of Alphamael.
You get an oilstone from the corpse of Alphamael.
* S HP:Healthy MV:Strong > You lean over and sever the bloody head from the corpse of Alphamael.
* S HP:Healthy MV:Strong > You narrate 'rip'
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: A run-down looking man wanders aimlessly, collecting lost belongings.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Full >
dm
dism
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Healthy MV:Full >
You stop riding him.
* HP:Healthy MV:Full >
/
sneak
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Full >
x
call
You don't see a closed gate.
* S HP:Healthy MV:Full >
n
n
n
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
r
* S HP:Healthy MV:Full >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
p
backstab h.olajuwon
* S HP:Healthy MV:Full >
Alas, you cannot go that way...
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
Backstab who?
e
* S HP:Healthy MV:Full >
Chablis narrates 'hit kaj matheus'
e
* S HP:Healthy MV:Full >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Full >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Full >
'
n
[notice ]
You start paying increased attention to your surroundings.
* S HP:Healthy MV:Full >
n
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Strong >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Strong >
n
n
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Strong >
Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Healthy MV:Strong >
n
r
p
backstab h.olajuwon
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
North: *Alphamael* is here, fighting Uhl.
West: A tough Shienaran soldier waits here.
The dismembered corpse of a soldier is lying here.
*Olajuwon* is standing here.
* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
Backstab who?
* S HP:Healthy MV:Strong >
,
[backstab h.dark]
Backstab who?
* S HP:Healthy MV:Strong >
p
backstab h.olajuwon
Backstab who?
* S HP:Healthy MV:Strong >
*Alphamael* has arrived from the north.
* S HP:Healthy MV:Strong >
,
[backstab h.dark]
You silently approach your victim...
-
=
*Alphamael* leaves north. ^^
+
*
*+
=
-
-
(tic_timer): Tic in 7 seconds!
=
+
*
Backstab who?
* S HP:Healthy MV:Full >
p
backstab h.olajuwon
Backstab who?
* S HP:Healthy MV:Full >
p
backstab h.olajuwon
Backstab who?
* S HP:Healthy MV:Strong >
p
backstab h.olajuwon
Backstab who?
*Alphamael* has arrived from the east.
* S HP:Healthy MV:Strong >
,
[backstab h.dark]
You silently approach your victim...
-
=
+
*
*
+
=
-
-
=
+
*
*Alphamael* makes a strange sound as you place a silver-winged basilard in his back!
*Alphamael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alphamael*'s death cry.
* S HP:Healthy MV:Strong >
gc
get all corpse
0
scalp corpse
nar rip
n
You get a dark, grim axe from the corpse of Alphamael.
You get a pair of thick metal boots from the corpse of Alphamael.
You get a pair of ebony-steel plate greaves from the corpse of Alphamael.
You get a long, heavy knife from the corpse of Alphamael.
You get a belt hook from the corpse of Alphamael.
You get a bronze belt of odd design from the corpse of Alphamael.
You get a two-handed binnol from the corpse of Alphamael.
You get a sungwood bracelet from the corpse of Alphamael.
You get a sungwood bracelet from the corpse of Alphamael.
You get a pair of heavy metal gauntlets from the corpse of Alphamael.
You get a pair of ebony-steel plate vambraces from the corpse of Alphamael.
You get a backpack from the corpse of Alphamael.
You get an earthen brown mantle from the corpse of Alphamael.
a shining steel breastplate: You can't carry that much weight.
You get a full metal helmet and visor from the corpse of Alphamael.
You get a gold ring delicately carved with ivy from the corpse of Alphamael.
You get a gold ring delicately carved with ivy from the corpse of Alphamael.
You get an oilstone from the corpse of Alphamael.
* S HP:Healthy MV:Strong > You lean over and sever the bloody head from the corpse of Alphamael.
* S HP:Healthy MV:Strong > You narrate 'rip'
Re: Stab Thread
* HP:Healthy MV:Strong >
say No quit faded
You drone 'No quit faded'
* HP:Healthy MV:Strong >
The grizzled veteran barely slashes Honey's body.
Honey slashes the grizzled veteran's left foot into bloody fragments!
* HP:Healthy MV:Fresh >
w
Men's Quarters
Unlike the women's quarters the walls here are void of all decoration. In
place of tapestries and paintings weapons line the walls in case the keep
is invaded and the men need to rush out and meet the enemy. Simple beds
on black-and-white tiled platforms are lined up in rows.
[ obvious exits: E ]
Zone: Fal Dara
East: Honey Badger the Dark Master is here, fighting the grizzled veteran.
A quiet servant awaits instructions from his master.
An emaciated man with a scraggily beard breathes heavily.
* HP:Healthy MV:Full >
e
Eastern Corridor
The hallway abruptly ends here, with two plain looking doors to the north
and west while a stout iron door lies to the east. Thick red carpeting
covers the floor and lamps line the walls to provide lighting. To the west
is the Men's Quarters and to the north the Servant's Quarters. The door to
the east bears a silver engraved swooping hawk.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: barracksdoor
Door east: silverdoor
South: A grizzled Shienaran veteran looks on.
West: A quiet servant awaits instructions from his master.
Honey Badger the Dark Master is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Honey.
* HP:Healthy MV:Full >
n
The barracksdoor seems to be closed.
* HP:Healthy MV:Full >
The grizzled veteran slashes Honey's left leg.
Honey slashes the grizzled veteran's right hand very hard.
* HP:Healthy MV:Full >
knock barracksdoor
Ok.
* HP:Healthy MV:Full >
The grizzled veteran barely slashes Honey's left leg.
Honey slashes the grizzled veteran's body very hard.
* HP:Healthy MV:Full >
call
You call for the barracksdoor to be opened.
* HP:Healthy MV:Full >
The grizzled veteran barely slashes Honey's body.
Honey slashes the grizzled veteran's body very hard.
* HP:Healthy MV:Full >
say Open
You drone 'Open'
* HP:Healthy MV:Full >
l
Eastern Corridor
The hallway abruptly ends here, with two plain looking doors to the north
and west while a stout iron door lies to the east. Thick red carpeting
covers the floor and lamps line the walls to provide lighting. To the west
is the Men's Quarters and to the north the Servant's Quarters. The door to
the east bears a silver engraved swooping hawk.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: barracksdoor
Door east: silverdoor
South: A grizzled Shienaran veteran looks on.
West: A quiet servant awaits instructions from his master.
Honey Badger the Dark Master is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Honey.
* HP:Healthy MV:Full >
The grizzled veteran slashes Honey's left arm.
Honey slashes the grizzled veteran's body very hard.
The grizzled veteran is dead! R.I.P.
Your blood freezes as you hear the grizzled veteran's death cry.
* HP:Healthy MV:Full >
snicker
You snicker softly.
* HP:Healthy MV:Full >
l
Eastern Corridor
The hallway abruptly ends here, with two plain looking doors to the north
and west while a stout iron door lies to the east. Thick red carpeting
covers the floor and lamps line the walls to provide lighting. To the west
is the Men's Quarters and to the north the Servant's Quarters. The door to
the east bears a silver engraved swooping hawk.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: barracksdoor
Door east: silverdoor
South: A grizzled Shienaran veteran looks on.
West: A quiet servant awaits instructions from his master.
The corpse of the grizzled veteran is lying here.
Honey Badger the Dark Master is standing here.
* HP:Healthy MV:Full >
Olajuwon narrates 'faint'
* HP:Healthy MV:Full >
s
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
North: Honey Badger the Dark Master is standing here.
West: A Shienaran guard patrols here, watching you carefully.
Down: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A grizzled Shienaran veteran looks on.
d
* HP:Healthy MV:Full >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
Up: A grizzled Shienaran veteran looks on.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A quiet servant awaits instructions from his master.
* HP:Healthy MV:Full >
A servant leaves up. uu
The Fal Dara alarm horn sounds loudly.
* HP:Healthy MV:Full >
*Kyson* has arrived from the west, riding a warhorse.
* HP:Healthy MV:Full >
*Kyson* leaves north riding a warhorse. ^^
* HP:Healthy MV:Full >
n
Honey has arrived from above.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
South: Honey Badger the Dark Master is standing here.
West:
* HP:Healthy MV:Full >
scan w
*Kyson* is standing here, riding a warhorse.
A grim storyteller reads from a journal, surrounded by a dark aura.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Healthy MV:Full >
nar kyson uno
s
You narrate 'kyson uno'
* HP:Healthy MV:Full >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
Up: A quiet servant awaits instructions from his master.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Healthy MV:Full >
A Shienaran gate guard bellows 'Argh! The foul beast Jestin has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Olajuwon has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Denji has been spotted!'
* HP:Healthy MV:Full >
sneak
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Full >
(tic_timer): Tic in 7 seconds!
n
Honey narrates 'i gotta roll'
* S HP:Healthy MV:Full >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West:
* S HP:Healthy MV:Full >
west
hide
bs predator <----------- well, that won't work!
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
*Kyson* is standing here, riding a warhorse.
A grim storyteller reads from a journal, surrounded by a dark aura.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* S HP:Healthy MV:Full >
A Shienaran gate guard bellows 'Argh! The foul beast Jestin has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Olajuwon has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Denji has been spotted!'
You attempt to hide yourself.
* S HP:Healthy MV:Full >
[backstab ]
Backstab who?
* S HP:Healthy MV:Full >
A Shienaran gate guard bellows 'Argh! The foul beast Jestin has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Jestin has been spotted!'
* S HP:Healthy MV:Full >
bs light
[backstab ]
You silently approach your victim...
-
*Kyson* stops riding a warhorse.
=
+
*
*
*Kyson* starts riding a warhorse.
tgt light
First target is set as: light
+
=
-
-
=
+
*
*Kyson* makes a strange sound as you place a silver-winged basilard in his back!
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Kyson*'s death cry.
* S HP:Healthy MV:Strong >
A Shienaran gate guard bellows 'The shadowspawn Honey has fled out the Dog Gate!'
* S HP:Healthy MV:Strong >
get all corpse
4
You get a blood-red enameled trident badge from the corpse of Kyson.
You get the death scalp of an ailing ogier slain in the Caralain Grass from the corpse of Kyson.
You get a soft leather pouch from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
You get a pair of thick metal boots from the corpse of Kyson.
You get a pair of ebony-steel plate greaves from the corpse of Kyson.
You get a leather water flask from the corpse of Kyson.
You get a leather water flask from the corpse of Kyson.
You get a leather water flask from the corpse of Kyson.
You get a leather water flask from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get a great claymore from the corpse of Kyson.
You get a silver Kandori wristcuff from the corpse of Kyson.
You get a pair of heavy metal gauntlets from the corpse of Kyson.
You get a pair of ebony-steel plate vambraces from the corpse of Kyson.
You get a dark, hooded cloak from the corpse of Kyson.
You get a shining steel breastplate from the corpse of Kyson.
You get a torc of gleaming steel from the corpse of Kyson.
a full metal helmet and visor: You can't carry that much weight.
You get an oilstone from the corpse of Kyson.
You get a brass storm lantern from the corpse of Kyson.
You get a brass storm lantern from the corpse of Kyson.
nar rip
* S HP:Healthy MV:Strong >
A Borderguard trainee tries to slash you, but you dodge the attack.
A Borderguard trainee joins a Borderguard trainee's fight!
Uno Nomesta joins a Borderguard trainee's fight!
[scalp corpse]
No way! You're fighting for your life!
* S HP:Healthy MV:Strong - a Borderguard trainee: Scratched >
You narrate 'rip'
say No quit faded
You drone 'No quit faded'
* HP:Healthy MV:Strong >
The grizzled veteran barely slashes Honey's body.
Honey slashes the grizzled veteran's left foot into bloody fragments!
* HP:Healthy MV:Fresh >
w
Men's Quarters
Unlike the women's quarters the walls here are void of all decoration. In
place of tapestries and paintings weapons line the walls in case the keep
is invaded and the men need to rush out and meet the enemy. Simple beds
on black-and-white tiled platforms are lined up in rows.
[ obvious exits: E ]
Zone: Fal Dara
East: Honey Badger the Dark Master is here, fighting the grizzled veteran.
A quiet servant awaits instructions from his master.
An emaciated man with a scraggily beard breathes heavily.
* HP:Healthy MV:Full >
e
Eastern Corridor
The hallway abruptly ends here, with two plain looking doors to the north
and west while a stout iron door lies to the east. Thick red carpeting
covers the floor and lamps line the walls to provide lighting. To the west
is the Men's Quarters and to the north the Servant's Quarters. The door to
the east bears a silver engraved swooping hawk.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: barracksdoor
Door east: silverdoor
South: A grizzled Shienaran veteran looks on.
West: A quiet servant awaits instructions from his master.
Honey Badger the Dark Master is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Honey.
* HP:Healthy MV:Full >
n
The barracksdoor seems to be closed.
* HP:Healthy MV:Full >
The grizzled veteran slashes Honey's left leg.
Honey slashes the grizzled veteran's right hand very hard.
* HP:Healthy MV:Full >
knock barracksdoor
Ok.
* HP:Healthy MV:Full >
The grizzled veteran barely slashes Honey's left leg.
Honey slashes the grizzled veteran's body very hard.
* HP:Healthy MV:Full >
call
You call for the barracksdoor to be opened.
* HP:Healthy MV:Full >
The grizzled veteran barely slashes Honey's body.
Honey slashes the grizzled veteran's body very hard.
* HP:Healthy MV:Full >
say Open
You drone 'Open'
* HP:Healthy MV:Full >
l
Eastern Corridor
The hallway abruptly ends here, with two plain looking doors to the north
and west while a stout iron door lies to the east. Thick red carpeting
covers the floor and lamps line the walls to provide lighting. To the west
is the Men's Quarters and to the north the Servant's Quarters. The door to
the east bears a silver engraved swooping hawk.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: barracksdoor
Door east: silverdoor
South: A grizzled Shienaran veteran looks on.
West: A quiet servant awaits instructions from his master.
Honey Badger the Dark Master is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Honey.
* HP:Healthy MV:Full >
The grizzled veteran slashes Honey's left arm.
Honey slashes the grizzled veteran's body very hard.
The grizzled veteran is dead! R.I.P.
Your blood freezes as you hear the grizzled veteran's death cry.
* HP:Healthy MV:Full >
snicker
You snicker softly.
* HP:Healthy MV:Full >
l
Eastern Corridor
The hallway abruptly ends here, with two plain looking doors to the north
and west while a stout iron door lies to the east. Thick red carpeting
covers the floor and lamps line the walls to provide lighting. To the west
is the Men's Quarters and to the north the Servant's Quarters. The door to
the east bears a silver engraved swooping hawk.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: barracksdoor
Door east: silverdoor
South: A grizzled Shienaran veteran looks on.
West: A quiet servant awaits instructions from his master.
The corpse of the grizzled veteran is lying here.
Honey Badger the Dark Master is standing here.
* HP:Healthy MV:Full >
Olajuwon narrates 'faint'
* HP:Healthy MV:Full >
s
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
North: Honey Badger the Dark Master is standing here.
West: A Shienaran guard patrols here, watching you carefully.
Down: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A grizzled Shienaran veteran looks on.
d
* HP:Healthy MV:Full >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
Up: A grizzled Shienaran veteran looks on.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A quiet servant awaits instructions from his master.
* HP:Healthy MV:Full >
A servant leaves up. uu
The Fal Dara alarm horn sounds loudly.
* HP:Healthy MV:Full >
*Kyson* has arrived from the west, riding a warhorse.
* HP:Healthy MV:Full >
*Kyson* leaves north riding a warhorse. ^^
* HP:Healthy MV:Full >
n
Honey has arrived from above.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
South: Honey Badger the Dark Master is standing here.
West:
* HP:Healthy MV:Full >
scan w
*Kyson* is standing here, riding a warhorse.
A grim storyteller reads from a journal, surrounded by a dark aura.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Healthy MV:Full >
nar kyson uno
s
You narrate 'kyson uno'
* HP:Healthy MV:Full >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
Up: A quiet servant awaits instructions from his master.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Healthy MV:Full >
A Shienaran gate guard bellows 'Argh! The foul beast Jestin has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Olajuwon has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Denji has been spotted!'
* HP:Healthy MV:Full >
sneak
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Full >
(tic_timer): Tic in 7 seconds!
n
Honey narrates 'i gotta roll'
* S HP:Healthy MV:Full >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West:
* S HP:Healthy MV:Full >
west
hide
bs predator <----------- well, that won't work!
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
*Kyson* is standing here, riding a warhorse.
A grim storyteller reads from a journal, surrounded by a dark aura.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* S HP:Healthy MV:Full >
A Shienaran gate guard bellows 'Argh! The foul beast Jestin has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Olajuwon has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Denji has been spotted!'
You attempt to hide yourself.
* S HP:Healthy MV:Full >
[backstab ]
Backstab who?
* S HP:Healthy MV:Full >
A Shienaran gate guard bellows 'Argh! The foul beast Jestin has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Jestin has been spotted!'
* S HP:Healthy MV:Full >
bs light
[backstab ]
You silently approach your victim...
-
*Kyson* stops riding a warhorse.
=
+
*
*
*Kyson* starts riding a warhorse.
tgt light
First target is set as: light
+
=
-
-
=
+
*
*Kyson* makes a strange sound as you place a silver-winged basilard in his back!
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Kyson*'s death cry.
* S HP:Healthy MV:Strong >
A Shienaran gate guard bellows 'The shadowspawn Honey has fled out the Dog Gate!'
* S HP:Healthy MV:Strong >
get all corpse
4
You get a blood-red enameled trident badge from the corpse of Kyson.
You get the death scalp of an ailing ogier slain in the Caralain Grass from the corpse of Kyson.
You get a soft leather pouch from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
You get a pair of thick metal boots from the corpse of Kyson.
You get a pair of ebony-steel plate greaves from the corpse of Kyson.
You get a leather water flask from the corpse of Kyson.
You get a leather water flask from the corpse of Kyson.
You get a leather water flask from the corpse of Kyson.
You get a leather water flask from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get a great claymore from the corpse of Kyson.
You get a silver Kandori wristcuff from the corpse of Kyson.
You get a pair of heavy metal gauntlets from the corpse of Kyson.
You get a pair of ebony-steel plate vambraces from the corpse of Kyson.
You get a dark, hooded cloak from the corpse of Kyson.
You get a shining steel breastplate from the corpse of Kyson.
You get a torc of gleaming steel from the corpse of Kyson.
a full metal helmet and visor: You can't carry that much weight.
You get an oilstone from the corpse of Kyson.
You get a brass storm lantern from the corpse of Kyson.
You get a brass storm lantern from the corpse of Kyson.
nar rip
* S HP:Healthy MV:Strong >
A Borderguard trainee tries to slash you, but you dodge the attack.
A Borderguard trainee joins a Borderguard trainee's fight!
Uno Nomesta joins a Borderguard trainee's fight!
[scalp corpse]
No way! You're fighting for your life!
* S HP:Healthy MV:Strong - a Borderguard trainee: Scratched >
You narrate 'rip'
Re: Stab Thread
* S HP:Scratched MV:Strong >
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The vine-carved door mysteriously opens.
* S HP:Hurt MV:Strong >
u
Misty Pass
[ obvious exits: W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: North Misty Mountains
A faded tapestry of vines and leaves entwine around a slab of pale stone.
* S HP:Hurt MV:Strong >
The winds scream reaching and tearing at your flesh as you escape the Ways!
Ouch!
* S HP:Hurt MV:Strong >
w
r
Misty Pass
[ obvious exits: N E ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
l
Misty Pass
The mountains of mist lie to the west covered in misty clouds. High
mountain walls tower to the south. A rocky ravine makes a shallow gash
between cliffs to the north. Fresh air billows across barren rock from
a ravine leading to the east.
[ obvious exits: N E ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* S HP:Hurt MV:Tiring >
l
Misty Pass
The mountains of mist lie to the west covered in misty clouds. High
mountain walls tower to the south. A rocky ravine makes a shallow gash
between cliffs to the north. Fresh air billows across barren rock from
a ravine leading to the east.
[ obvious exits: N E ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
r
da
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
[diag h.dark]
No-one by that name here.
* S HP:Hurt MV:Tiring >
'
cw
change mood wimpy
[notice ]
You stop paying increased attention to your surroundings.
* S HP:Hurt MV:Tiring >
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* S HP:Hurt MV:Tiring >
n
n
Creased Ravine
[ obvious exits: N S W ]
Zone: North Misty Mountains
A black vulture is visible flying high in the sky.
A black vulture is here flying around.
* S HP:Hurt MV:Tiring > Narrow Opening
[ obvious exits: N S ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
n
Battle Fields
[ obvious exits: N E S W ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
n
Battle Fields
[ obvious exits: N E S W ]
Zone: North Misty Mountains
A muddy pond is here, dark waters broken by an occasional bubble.
* S HP:Hurt MV:Tiring >
dri
[drink water]
You're not thirsty.
n
* S HP:Hurt MV:Tiring >
Battle Fields
[ obvious exits: N E S W ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
n
Narrow Valley
[ obvious exits: N S U ]
Zone: North Misty Mountains
The corpse of Tahla is lying here.
A warhorse is here, stamping his feet impatiently.
A red haired man snarls here, revealing filed teeth.
*Jestin* is standing here, riding a shadow stallion.
* S HP:Hurt MV:Tiring >
*Jestin* gets a ring of silver from the corpse of Tahla.
*Jestin* gets a ring of silver from the corpse of Tahla.
* S HP:Hurt MV:Tiring >
r
,
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
[backstab h.dark]
You silently approach your victim...
-=
+
*
*+
=
-
-
=
+
*
*Jestin* makes a strange sound as you place a silver-winged basilard in his back!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jestin*'s death cry.
* S HP:Hurt MV:Tiring >
nar rip
You narrate 'rip'
* S HP:Hurt MV:Tiring >
gci
get all corpse;put inky pack;put shirt pack
'
l
You get a pair of thick, gold-plated greaves from the corpse of Jestin.
You get a steel-banded club with multiple spikes from the corpse of Jestin.
You get a black, silver-embroidered cape from the corpse of Jestin.
You get an embroidered, cotton shoulder bag from the corpse of Jestin.
You get a ring of silver from the corpse of Jestin.
You get a ring of silver from the corpse of Jestin.
You get a black pair of silver-tooled boots from the corpse of Jestin.
You get a pair of earthen colored breeches from the corpse of Jestin.
You get a dagger from the corpse of Jestin.
You get a soft leather pouch from the corpse of Jestin.
You get a belt with a buckle of cuendillar from the corpse of Jestin.
You get a staff of sungwood from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a pair of dark gloves from the corpse of Jestin.
You get a set of cloth sleeves from the corpse of Jestin.
a backpack: You can't carry that much weight.
You get a half-cape of silk-lined leather from the corpse of Jestin.
You get a bearskin tunic from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a camouflaged hood from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The vine-carved door mysteriously opens.
* S HP:Hurt MV:Strong >
u
Misty Pass
[ obvious exits: W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: North Misty Mountains
A faded tapestry of vines and leaves entwine around a slab of pale stone.
* S HP:Hurt MV:Strong >
The winds scream reaching and tearing at your flesh as you escape the Ways!
Ouch!
* S HP:Hurt MV:Strong >
w
r
Misty Pass
[ obvious exits: N E ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
l
Misty Pass
The mountains of mist lie to the west covered in misty clouds. High
mountain walls tower to the south. A rocky ravine makes a shallow gash
between cliffs to the north. Fresh air billows across barren rock from
a ravine leading to the east.
[ obvious exits: N E ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* S HP:Hurt MV:Tiring >
l
Misty Pass
The mountains of mist lie to the west covered in misty clouds. High
mountain walls tower to the south. A rocky ravine makes a shallow gash
between cliffs to the north. Fresh air billows across barren rock from
a ravine leading to the east.
[ obvious exits: N E ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
r
da
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
[diag h.dark]
No-one by that name here.
* S HP:Hurt MV:Tiring >
'
cw
change mood wimpy
[notice ]
You stop paying increased attention to your surroundings.
* S HP:Hurt MV:Tiring >
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* S HP:Hurt MV:Tiring >
n
n
Creased Ravine
[ obvious exits: N S W ]
Zone: North Misty Mountains
A black vulture is visible flying high in the sky.
A black vulture is here flying around.
* S HP:Hurt MV:Tiring > Narrow Opening
[ obvious exits: N S ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
n
Battle Fields
[ obvious exits: N E S W ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
n
Battle Fields
[ obvious exits: N E S W ]
Zone: North Misty Mountains
A muddy pond is here, dark waters broken by an occasional bubble.
* S HP:Hurt MV:Tiring >
dri
[drink water]
You're not thirsty.
n
* S HP:Hurt MV:Tiring >
Battle Fields
[ obvious exits: N E S W ]
Zone: North Misty Mountains
* S HP:Hurt MV:Tiring >
n
Narrow Valley
[ obvious exits: N S U ]
Zone: North Misty Mountains
The corpse of Tahla is lying here.
A warhorse is here, stamping his feet impatiently.
A red haired man snarls here, revealing filed teeth.
*Jestin* is standing here, riding a shadow stallion.
* S HP:Hurt MV:Tiring >
*Jestin* gets a ring of silver from the corpse of Tahla.
*Jestin* gets a ring of silver from the corpse of Tahla.
* S HP:Hurt MV:Tiring >
r
,
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
[backstab h.dark]
You silently approach your victim...
-=
+
*
*+
=
-
-
=
+
*
*Jestin* makes a strange sound as you place a silver-winged basilard in his back!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jestin*'s death cry.
* S HP:Hurt MV:Tiring >
nar rip
You narrate 'rip'
* S HP:Hurt MV:Tiring >
gci
get all corpse;put inky pack;put shirt pack
'
l
You get a pair of thick, gold-plated greaves from the corpse of Jestin.
You get a steel-banded club with multiple spikes from the corpse of Jestin.
You get a black, silver-embroidered cape from the corpse of Jestin.
You get an embroidered, cotton shoulder bag from the corpse of Jestin.
You get a ring of silver from the corpse of Jestin.
You get a ring of silver from the corpse of Jestin.
You get a black pair of silver-tooled boots from the corpse of Jestin.
You get a pair of earthen colored breeches from the corpse of Jestin.
You get a dagger from the corpse of Jestin.
You get a soft leather pouch from the corpse of Jestin.
You get a belt with a buckle of cuendillar from the corpse of Jestin.
You get a staff of sungwood from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a pair of dark gloves from the corpse of Jestin.
You get a set of cloth sleeves from the corpse of Jestin.
a backpack: You can't carry that much weight.
You get a half-cape of silk-lined leather from the corpse of Jestin.
You get a bearskin tunic from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a camouflaged hood from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
Re: Stab Thread
* S HP:Healthy MV:Strong >
wher
Players in your Zone
--------------------
Olajuwon - Burnt Wagons
You catch the scent of horses nearby. 2-3 humans
e
* S HP:Healthy MV:Strong >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
West: A raven is here flying around.
*Sarabeth* is standing here, riding a warhorse.
* S HP:Healthy MV:Strong >
h
1
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab light]
You silently approach your victim...
-=+*
*Sarabeth* leaves south riding a warhorse. vv
*+=- -=+*
Backstab who? STAY STILL!!
* S HP:Healthy MV:Tiring >
s
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
*Sarabeth* is standing here, riding a warhorse.
* S HP:Healthy MV:Tiring >
h
1
*Sarabeth* leaves south riding a warhorse. vv
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab light]
Backstab who?
* S HP:Healthy MV:Tiring >
s
h
1
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
*Sarabeth* is standing here, riding a warhorse.
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab light]
You silently approach your victim...
Your heartbeat calms down more as you feel less panicked.
*Sarabeth* leaves north riding a warhorse. ^^
-=+**+=- -=+*
Backstab who?
* S HP:Healthy MV:Full >
n
h
1
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
North:
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
[backstab light]
Backstab who?
* S HP:Healthy MV:Full >
n
h
1
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
West: A raven is here flying around.
*Sarabeth* is standing here, riding a warhorse.
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
[backstab light]
You silently approach your victim...
-=+**+=-
*Isela* has arrived from the west, riding a warhorse.
*Jaydevean* has arrived from the west, riding a warhorse.
A raven has arrived from the west.
-=
*Isela* leaves south riding a warhorse. vv
*Jaydevean* leaves south riding a warhorse. vv
+ BYE BYE!
*
*Sarabeth* makes a strange sound as you place a sharp, red stone dagger in her back!
*Sarabeth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarabeth*'s death cry.
wher
Players in your Zone
--------------------
Olajuwon - Burnt Wagons
You catch the scent of horses nearby. 2-3 humans
e
* S HP:Healthy MV:Strong >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
West: A raven is here flying around.
*Sarabeth* is standing here, riding a warhorse.
* S HP:Healthy MV:Strong >
h
1
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab light]
You silently approach your victim...
-=+*
*Sarabeth* leaves south riding a warhorse. vv
*+=- -=+*
Backstab who? STAY STILL!!
* S HP:Healthy MV:Tiring >
s
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
*Sarabeth* is standing here, riding a warhorse.
* S HP:Healthy MV:Tiring >
h
1
*Sarabeth* leaves south riding a warhorse. vv
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab light]
Backstab who?
* S HP:Healthy MV:Tiring >
s
h
1
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
*Sarabeth* is standing here, riding a warhorse.
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab light]
You silently approach your victim...
Your heartbeat calms down more as you feel less panicked.
*Sarabeth* leaves north riding a warhorse. ^^
-=+**+=- -=+*
Backstab who?
* S HP:Healthy MV:Full >
n
h
1
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
North:
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
[backstab light]
Backstab who?
* S HP:Healthy MV:Full >
n
h
1
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
West: A raven is here flying around.
*Sarabeth* is standing here, riding a warhorse.
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
[backstab light]
You silently approach your victim...
-=+**+=-
*Isela* has arrived from the west, riding a warhorse.
*Jaydevean* has arrived from the west, riding a warhorse.
A raven has arrived from the west.
-=
*Isela* leaves south riding a warhorse. vv
*Jaydevean* leaves south riding a warhorse. vv
+ BYE BYE!
*
*Sarabeth* makes a strange sound as you place a sharp, red stone dagger in her back!
*Sarabeth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarabeth*'s death cry.
Re: Stab Thread
You narrate 'gwen get mire?'
j
* R HP:Scratched MV:Full >
j
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
j
[k dark]
They aren't here.
Chablis narrates 'was on 3 ragan but ran in'
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
Gwendolyn tells you 'sklarr too'
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
Gwendolyn tells you 'got kilt'
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* R HP:Scratched MV:Full >
'
s
[notice ]
You stop paying increased attention to your surroundings.
w
* R HP:Scratched MV:Full >
w
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Scratched MV:Full > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A sickly, skinny deer stands here in a daze.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Scratched MV:Full >
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A snake is crawling through the water here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Scratched MV:Full >
s
w
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
* R HP:Scratched MV:Full >
s
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
North: A snake is crawling through the water here.
South: A scarred Shienaran soldier with a topknot stands here.
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Stomper* is standing here, riding a shadow stallion.
A baby lizard scampers about.
* R HP:Scratched MV:Full >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
whe
* R HP:Scratched MV:Full >
Players in your Zone
--------------------
Eol - Bend in the Trail
Isela - Bend in the Trail
Sato - The Yard Before the Monastery
* R HP:Scratched MV:Full >
dm
dism
/
sneak
You stop riding him.
* HP:Scratched MV:Full >
Ok, you'll try to move silently for a while.
'
* S HP:Scratched MV:Full >
n
[notice ]
You start paying increased attention to your surroundings.
r
* S HP:Scratched MV:Full >
,
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
North: A snake is crawling through the water here.
South: A Domani razor stands here, eyes keen and swishing its tail.
Several blackberries grow on a nearby vine. [3]
*Stomper* is standing here, riding a shadow stallion.
A baby lizard scampers about.
*Stomper* leaves south riding a shadow stallion. vv
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[ba h.dark]
Backstab who?
* S HP:Scratched MV:Strong >
s
r
,
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A baby lizard scampers about.
A Domani razor stands here, eyes keen and swishing its tail.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[ba h.dark]
Backstab who?
* S HP:Scratched MV:Strong >
w
r
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A burnished metal breastplate lies here.
A green woodpecker is visible flying high in the sky.
A snake is crawling through the water here.
,
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[ba h.dark]
Backstab who?
* S HP:Scratched MV:Strong >
e
s
r
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A baby lizard scampers about.
A Domani razor stands here, eyes keen and swishing its tail.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
,
* S HP:Scratched MV:Strong >
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[ba h.dark]
Backstab who?
* S HP:Scratched MV:Strong >
n
n
r
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A Domani razor stands here, eyes keen and swishing its tail.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
,
* S HP:Scratched MV:Tiring >
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
North: A raven is here flying around.
South: A Domani razor stands here, eyes keen and swishing its tail.
Several blackberries grow on a nearby vine. [3]
*Sklarr* is standing here, riding a shadow stallion.
A baby lizard scampers about.
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
[ba h.dark]
You silently approach your victim...
-
=
*Sklarr* leaves south riding a shadow stallion. vv
+
*
*+
=
-
*Morvash* has arrived from the north.
-
=
+
*
Backstab who?
* S HP:Scratched MV:Tiring >
,
[ba h.dark]
You silently approach your victim...
-
=
+
*
*
+
=
-
-
=
+
*
*Morvash* makes a strange sound as you place a sharp, red stone dagger in his back!
*Morvash* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Morvash*'s death cry.
* S HP:Scratched MV:Tiring >
gc
get all corpse
0
scalp corpse
nar rip mor
s
You get a raw side of meat from the corpse of Morvash.
You get a raw side of meat from the corpse of Morvash.
You get a pair of gleaming metal boots from the corpse of Morvash.
You get a pair of dirty leather trousers with chainmail kneecaps from the corpse of Morvash.
You get a long, heavy knife from the corpse of Morvash.
You get a bronze belt of odd design from the corpse of Morvash.
You get a spiked double handed warhammer from the corpse of Morvash.
You get an ivy bracelet from the corpse of Morvash.
You get an ivy bracelet from the corpse of Morvash.
You get a pair of heavy metal gauntlets from the corpse of Morvash.
You get a pair of ebony-steel plate vambraces from the corpse of Morvash.
You get a backpack from the corpse of Morvash.
a shining steel breastplate: You can't carry that much weight.
You get a full metal helmet and visor from the corpse of Morvash.
* S HP:Scratched MV:Tiring > You lean over and sever the bloody head from the corpse of Morvash.
* S HP:Scratched MV:Tiring >
You narrate 'rip mor'
j
* R HP:Scratched MV:Full >
j
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
j
[k dark]
They aren't here.
Chablis narrates 'was on 3 ragan but ran in'
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
Gwendolyn tells you 'sklarr too'
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
Gwendolyn tells you 'got kilt'
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.
* R HP:Scratched MV:Full >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* R HP:Scratched MV:Full >
'
s
[notice ]
You stop paying increased attention to your surroundings.
w
* R HP:Scratched MV:Full >
w
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Scratched MV:Full > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A sickly, skinny deer stands here in a daze.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Scratched MV:Full >
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A snake is crawling through the water here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Scratched MV:Full >
s
w
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
* R HP:Scratched MV:Full >
s
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
North: A snake is crawling through the water here.
South: A scarred Shienaran soldier with a topknot stands here.
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Stomper* is standing here, riding a shadow stallion.
A baby lizard scampers about.
* R HP:Scratched MV:Full >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
whe
* R HP:Scratched MV:Full >
Players in your Zone
--------------------
Eol - Bend in the Trail
Isela - Bend in the Trail
Sato - The Yard Before the Monastery
* R HP:Scratched MV:Full >
dm
dism
/
sneak
You stop riding him.
* HP:Scratched MV:Full >
Ok, you'll try to move silently for a while.
'
* S HP:Scratched MV:Full >
n
[notice ]
You start paying increased attention to your surroundings.
r
* S HP:Scratched MV:Full >
,
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
North: A snake is crawling through the water here.
South: A Domani razor stands here, eyes keen and swishing its tail.
Several blackberries grow on a nearby vine. [3]
*Stomper* is standing here, riding a shadow stallion.
A baby lizard scampers about.
*Stomper* leaves south riding a shadow stallion. vv
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[ba h.dark]
Backstab who?
* S HP:Scratched MV:Strong >
s
r
,
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A baby lizard scampers about.
A Domani razor stands here, eyes keen and swishing its tail.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[ba h.dark]
Backstab who?
* S HP:Scratched MV:Strong >
w
r
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A burnished metal breastplate lies here.
A green woodpecker is visible flying high in the sky.
A snake is crawling through the water here.
,
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[ba h.dark]
Backstab who?
* S HP:Scratched MV:Strong >
e
s
r
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A baby lizard scampers about.
A Domani razor stands here, eyes keen and swishing its tail.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
,
* S HP:Scratched MV:Strong >
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[ba h.dark]
Backstab who?
* S HP:Scratched MV:Strong >
n
n
r
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A Domani razor stands here, eyes keen and swishing its tail.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
,
* S HP:Scratched MV:Tiring >
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
North: A raven is here flying around.
South: A Domani razor stands here, eyes keen and swishing its tail.
Several blackberries grow on a nearby vine. [3]
*Sklarr* is standing here, riding a shadow stallion.
A baby lizard scampers about.
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
[ba h.dark]
You silently approach your victim...
-
=
*Sklarr* leaves south riding a shadow stallion. vv
+
*
*+
=
-
*Morvash* has arrived from the north.
-
=
+
*
Backstab who?
* S HP:Scratched MV:Tiring >
,
[ba h.dark]
You silently approach your victim...
-
=
+
*
*
+
=
-
-
=
+
*
*Morvash* makes a strange sound as you place a sharp, red stone dagger in his back!
*Morvash* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Morvash*'s death cry.
* S HP:Scratched MV:Tiring >
gc
get all corpse
0
scalp corpse
nar rip mor
s
You get a raw side of meat from the corpse of Morvash.
You get a raw side of meat from the corpse of Morvash.
You get a pair of gleaming metal boots from the corpse of Morvash.
You get a pair of dirty leather trousers with chainmail kneecaps from the corpse of Morvash.
You get a long, heavy knife from the corpse of Morvash.
You get a bronze belt of odd design from the corpse of Morvash.
You get a spiked double handed warhammer from the corpse of Morvash.
You get an ivy bracelet from the corpse of Morvash.
You get an ivy bracelet from the corpse of Morvash.
You get a pair of heavy metal gauntlets from the corpse of Morvash.
You get a pair of ebony-steel plate vambraces from the corpse of Morvash.
You get a backpack from the corpse of Morvash.
a shining steel breastplate: You can't carry that much weight.
You get a full metal helmet and visor from the corpse of Morvash.
* S HP:Scratched MV:Tiring > You lean over and sever the bloody head from the corpse of Morvash.
* S HP:Scratched MV:Tiring >
You narrate 'rip mor'
Re: Stab Thread
* S HP:Healthy MV:Strong >
nar where ya at
You narrate 'where ya at'
cw
change mood wimpy
* S HP:Healthy MV:Strong >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* S HP:Healthy MV:Strong >
n
Wind Swept Katar Road
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Strong >
n
r
Broken Katar Road
[ obvious exits: E S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Tiring >
whe
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Sato - Broken Katar Road
* S HP:Healthy MV:Tiring >
w
r
Bowl of Stones
[ obvious exits: N ]
Zone: Arad Doman East
A proud and burly bighorn sheep stands here prominently.
A wolf with tawny fur moves with a cunning grace.
A conscripted soldier now fights for the Seanchan.
A wolf with tawny fur moves with a cunning grace.
A wolf with tawny fur moves with a cunning grace.
A proud and burly bighorn sheep stands here prominently.
A bison is here, eating grass.
A bison is here, eating grass.
A giant aurochs bull stands here guarding his herd.
Chablis narrates 'around BE. see?'
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
n
(tic_timer): Tic in 7 seconds!
whe
Gravel Levee
[ obvious exits: N E S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Strong >
r
Players in your Zone
--------------------
Sato - Gravel Levee
* S HP:Healthy MV:Strong >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong >
w
Wet Meadow
[ obvious exits: N E S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Strong >
n
r
Inlet Stream Crossing
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
w
Into the Plains
[ obvious exits: N E ]
Zone: Arad Doman East
A raven is visible flying high in the sky.
* S HP:Healthy MV:Strong >
whe
Players in your Zone
--------------------
Sato - Into the Plains
n
* S HP:Healthy MV:Strong >
n
Stand of Willows
[ obvious exits: N S ]
Zone: Arad Doman East
A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
* S HP:Healthy MV:Strong >
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
An elite trolloc stands ready to obey orders.
*Noj* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Skewer* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
A water buffalo stands here, idly chewing some grass.
* S HP:Healthy MV:Tiring >
*Noj* says 'VSZ Gr\ QGJ_ kPemA'
r
* S HP:Healthy MV:Tiring >
,
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[ba h.dark]
You silently approach your victim...
*Mephistopheles* hisses 'you were bloody'
p
backstab h.skewer
-
=
Cancelled.
You silently approach your victim...
-
=
+
*
*Mephistopheles* tries to slash you, but you deflect the blow.
*
+
=
-
-
=
+
*
*Skewer* makes a strange sound as you place a sharp, red stone dagger in his back!
*Noj* smites your head into bloody fragments!
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Noj* tries to smite you, but you deflect the blow.
*Skewer* tries to scythe you, but you parry successfully.
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
nar stabed skew
You dodge a bash from *Mephistopheles* who loses his balance and falls!
f
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
You narrate 'stabed skew'
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
You try to pierce *Mephistopheles*, but he deflects the blow.
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
You panic and attempt to flee!
You flee head over heels.
Dancing Grass
[ obvious exits: E S W ]
Zone: Arad Doman West
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
e
r
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
An elite trolloc stands ready to obey orders.
*Noj* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Skewer* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
A water buffalo stands here, idly chewing some grass.
,
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
*Skewer* tries to scythe you, but you parry successfully.
* S HP:Scratched MV:Tiring - Skewer: Beaten >
[ba h.dark]
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Skewer: Beaten >
f
*Mephistopheles* assumes an offensive striking posture.
* S HP:Scratched MV:Tiring - Skewer: Beaten >
You pierce *Skewer*'s body.
*Skewer* tries to scythe you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Skewer: Beaten >
You panic and attempt to flee!
*Noj* tries to smite you, but you parry successfully.
*Mephistopheles* leaves west riding a shadow stallion. <<
An elite trolloc leaves west. <<
You flee head over heels.
Hillock Overlooking the River
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Scratched MV:Tiring >
Uhl narrates 'hwer'
* S HP:Scratched MV:Tiring >
n
Bluff over the River
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Scratched MV:Tiring >
l
Bluff over the River
A small hill is being gradually eroded by the river, creating a small bluff
overlooking the surrounding plains. Hardwood trees stand in contrast to the
softwoods near the river bank, giving a taste of the flora that might
thrive if prairie fire did not feed on small trees. The plains continue in
all directions west of the river.
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Scratched MV:Tiring >
s
r
Hillock Overlooking the River
[ obvious exits: N S W ]
Zone: Arad Doman East
South:
p
backstab h.skewer
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
z s
[scan ]
Chablis the Defender is here, fighting Skewer, riding a gray palfrey.
Uhl the Enforcer is sitting here, riding a wild stallion.
An elite trolloc stands ready to obey orders.
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Uhl.
A watchful Dha'vol trolloc scouts his surroundings here.
*Skewer* is sitting here.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring >
s
Chablis narrates 'bashed dkewer'
* S HP:Scratched MV:Tiring >
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
Chablis the Defender is here, fighting Skewer, riding a gray palfrey.
Uhl the Enforcer is sitting here, riding a wild stallion.
An elite trolloc stands ready to obey orders.
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Uhl.
A watchful Dha'vol trolloc scouts his surroundings here.
*Skewer* is sitting here.
A water buffalo stands here, idly chewing some grass.
*Mephistopheles* gives an elite trolloc an order.
An elite trolloc joins Mephistopheles's fight!
r
* S HP:Scratched MV:Tiring >
p
backstab h.skewer
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
Backstab them?!? They are in the throes of battle!
Chablis narrates 'he beat'
* S HP:Scratched MV:Tiring >
j
j
j
*Mephistopheles* assumes an offensive striking posture.
* S HP:Scratched MV:Tiring >
[k dark]
You pierce an elite trolloc's left foot.
Castien narrates 'i'll be there soonish maybe'
Uhl narrates 'we on'
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Healthy >
[k dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Healthy >
[k dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Healthy >
You pierce an elite trolloc's right leg.
An elite trolloc barely scythes Chablis's body.
*Mephistopheles* slashes Uhl's left foot hard.
*Noj* smites Uhl's body hard.
Chablis pounds *Skewer*'s left leg very hard.
*Skewer* gives a watchful Dha'vol trolloc an order.
A watchful Dha'vol trolloc joins Skewer's fight!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
You pierce an elite trolloc's body.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
fol un
l
I see no person by that name here!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
Western Shore of the Southern Dhagon River
The silent current laps upon the shore of a massive plains river that will
eventually join the northern branch of the Dhagon. Ever since the raising
of the mountains to the east over three thousand years ago, this river has
drained their western slopes. The vastness of the Arad Doman plains
continues on both sides of the river as far as the eye can see.
[ obvious exits: N S W ]
Zone: Arad Doman East
Chablis the Defender is here, fighting Skewer, riding a gray palfrey.
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
An elite trolloc is here, fighting Chablis.
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Uhl.
A watchful Dha'vol trolloc is here, fighting Uhl.
*Skewer* is here, fighting Chablis.
A water buffalo stands here, idly chewing some grass.
*Skewer* panics, and attempts to flee!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
*Mephistopheles* avoids being bashed by Uhl who loses his balance and falls!
*Skewer* leaves north. ^^
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
A watchful Dha'vol trolloc tries to lance Uhl, but he parries successfully.
You pierce an elite trolloc's right foot.
An elite trolloc barely tickles Chablis's body with his scythe.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
You pierce an elite trolloc's left leg hard.
*Mephistopheles* sends Uhl sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
*Skewer* has arrived from the north.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
*Skewer* tries to scythe you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
A watchful Dha'vol trolloc barely lances Uhl's left foot.
You pierce an elite trolloc's body.
An elite trolloc tickles Chablis's head with his scythe.
*Mephistopheles* slashes Uhl's body very hard.
*Noj* smites Uhl's right foot extremely hard.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
nar who lead
You narrate 'who lead'
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
Chablis panics, and attempts to flee!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
Chablis leaves north riding a gray palfrey. ^^
* S HP:Scratched MV:Tiring - an elite trolloc: Hurt >
You pierce an elite trolloc's body.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Chablis has arrived from the north, riding a gray palfrey.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Uhl panics, and attempts to flee!
Chablis pounds *Noj*'s right foot.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Chablis pounds *Noj*'s body.
You swiftly dodge an elite trolloc's attempt to scythe you.
*Skewer* tries to scythe you, but you parry successfully.
A watchful Dha'vol trolloc tickles Uhl's body with his lance.
You pierce an elite trolloc's head.
*Mephistopheles* gazes deeply at Uhl...
The gaze of *Mephistopheles* fails to affect Uhl.
*Mephistopheles* slashes Uhl's left leg hard.
Uhl leaves north riding a wild stallion. ^^
You dodge a bash from *Skewer* who loses his balance and falls!
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
alias a k shadow
l
Ok.
Uhl has arrived from the north, riding a wild stallion.
*Mephistopheles* tries to slash Uhl, but he deflects the blow.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Western Shore of the Southern Dhagon River
The silent current laps upon the shore of a massive plains river that will
eventually join the northern branch of the Dhagon. Ever since the raising
of the mountains to the east over three thousand years ago, this river has
drained their western slopes. The vastness of the Arad Doman plains
continues on both sides of the river as far as the eye can see.
[ obvious exits: N S W ]
Zone: Arad Doman East
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
Chablis the Defender is here, fighting Noj, riding a gray palfrey.
*Skewer* is here, fighting YOU!
An elite trolloc is here, fighting YOU!
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Chablis.
A watchful Dha'vol trolloc scouts his surroundings here.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
You pierce an elite trolloc's body.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Uhl avoids being bashed by *Noj* who loses his balance and falls!
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
f
You swiftly dodge an elite trolloc's attempt to scythe you.
*Skewer* tries to scythe you, but you parry successfully.
You pierce an elite trolloc's body.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Chablis sends *Noj* sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
You panic and attempt to flee!
You flee head over heels.
Stand of Willows
[ obvious exits: N S ]
Zone: Arad Doman East
North: A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring >
n
r
p
backstab h.skewer
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
Chablis the Defender is here, fighting Noj, riding a gray palfrey.
*Skewer* is standing here.
An elite trolloc stands ready to obey orders.
*Mephistopheles* is sitting here, riding a shadow stallion.
*Noj* is sitting here.
A watchful Dha'vol trolloc scouts his surroundings here.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
You silently approach your victim...
-
=
*Skewer* tries to scythe you, but you parry successfully.
+
*
*
+
Uhl tries to scythe *Mephistopheles*, but he deflects the blow.
Chablis pounds *Noj*'s body.
=
-
*Noj* sends Chablis sprawling with a powerful bash!
-
=
l
+
*
You can't backstab a fighting person, too alert!
* S HP:Scratched MV:Tiring - Skewer: Critical >
Western Shore of the Southern Dhagon River
The silent current laps upon the shore of a massive plains river that will
eventually join the northern branch of the Dhagon. Ever since the raising
of the mountains to the east over three thousand years ago, this river has
drained their western slopes. The vastness of the Arad Doman plains
continues on both sides of the river as far as the eye can see.
[ obvious exits: N S W ]
Zone: Arad Doman East
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
Chablis the Defender is sitting here, riding a gray palfrey.
*Skewer* is here, fighting YOU!
An elite trolloc stands ready to obey orders.
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Chablis.
A watchful Dha'vol trolloc scouts his surroundings here.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring - Skewer: Critical >
*Skewer* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Skewer: Critical >
*Mephistopheles* sends Uhl sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Skewer: Critical >
dt
sheath;draw throwing;throw;draw
*Skewer* scythes your body into bloody fragments!
*Mephistopheles* gazes deeply at Uhl...
The gaze of *Mephistopheles* fails to affect Uhl.
*Mephistopheles* slashes Uhl's body hard.
*Noj* smites Chablis's right arm hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 64.885 seconds.
*Noj* looks at Chablis.
*Mephistopheles* gives an elite trolloc an order.
An elite trolloc joins Mephistopheles's fight!
* S HP:Hurt MV:Tiring - Skewer: Beaten >
*Mephistopheles* assumes an offensive striking posture.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
An elite trolloc barely scythes Chablis's body.
*Skewer* tries to scythe you, but you deflect the blow.
*Mephistopheles* slashes Uhl's left leg very hard.
*Noj* smites Chablis's body hard.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
You sheath a sharp, red stone dagger into a half-cape of silk-lined leather.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
You try to quietly draw a throwing knife from a jeweled wristcuff.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
An elite trolloc tickles Chablis's right leg with his scythe.
You barely pierce *Skewer*'s body.
Uhl tries to scythe *Mephistopheles*, but he parries successfully.
You throw a throwing knife at *Skewer*.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
Uhl panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Skewer: Beaten >
A throwing knife arcs through the air.
Uhl leaves south riding a wild stallion. vv
* S HP:Hurt MV:Tiring - Skewer: Beaten >
Chablis sends *Noj* sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Skewer: Beaten >
*Skewer* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Skewer: Beaten >
*Skewer* grunts in pain as he is struck by a throwing knife.
*Skewer* panics, and attempts to flee!
*Skewer* leaves west. <<
* S HP:Hurt MV:Tiring >
You try to quietly draw a sharp, red stone dagger from a half-cape of silk-lined leather.
* S HP:Hurt MV:Tiring >
w
Uhl has arrived from the south, riding a wild stallion.
j
* S HP:Hurt MV:Tiring >
j
Dancing Grass
[ obvious exits: E S W ]
Zone: Arad Doman West
*Skewer* is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
*Skewer* tries to scythe you, but you deflect the blow.
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
You pierce *Skewer*'s right leg.
*Skewer* panics, and attempts to flee!
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
*Skewer* leaves east. >>
j
* S HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* S HP:Hurt MV:Tiring >
e
[k dark]
They aren't here.
* S HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Hurt MV:Tiring >
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
*Skewer* is here, fighting Uhl.
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
Chablis the Defender is here, fighting Noj, riding a gray palfrey.
An elite trolloc is here, fighting Chablis.
*Mephistopheles* is sitting here, riding a shadow stallion.
*Noj* is sitting here.
A watchful Dha'vol trolloc scouts his surroundings here.
A water buffalo stands here, idly chewing some grass.
*Skewer* panics, and attempts to flee!
j
* S HP:Hurt MV:Tiring >
[k dark]
You pierce a watchful Dha'vol trolloc's right leg.
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
A watchful Dha'vol trolloc tries to lance you, but you parry successfully.
You barely pierce a watchful Dha'vol trolloc's body.
An elite trolloc barely scythes Chablis's right leg.
Chablis pounds *Noj*'s right arm hard.
[k dark]
You do the best you can!
*Mephistopheles* clambers to his feet.
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
[k dark]
You do the best you can!
*Mephistopheles* avoids being bashed by Uhl who loses his balance and falls!
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
f
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
You panic and attempt to flee!
*Skewer* leaves north. ^^
j
*Skewer* has arrived from the north.
j
You flee head over heels.
Stand of Willows
[ obvious exits: N S ]
Zone: Arad Doman East
North: *Skewer* is standing here.
A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
*Skewer* has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
j
* S HP:Hurt MV:Tiring >
[k dark]
You pierce *Skewer*'s left foot hard.
*Skewer* panics, and attempts to flee!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
cb
change mood brave
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
j
You barely pierce *Skewer*'s body.
A brown deer panics, and attempts to flee!
A brown deer leaves south. vv
You pierce *Skewer*'s body.
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
*Skewer* leaves north. ^^
*Skewer* has arrived from the north.
* S HP:Hurt MV:Tiring >
[k dark]
You pierce *Skewer*'s body.
*Skewer* panics, and attempts to flee!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
*Skewer* leaves north. ^^
*Skewer* has arrived from the north.
j
* S HP:Hurt MV:Tiring >
j
[k dark]
You pierce *Skewer*'s body.
*Skewer* is mortally wounded, and will die soon, if not aided.
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
nar rip
You narrate 'rip'
* S HP:Hurt MV:Tiring - Skewer: Critical >
gc
get all corpse
You pierce *Skewer*'s body hard.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Skewer*'s death cry.
* S HP:Hurt MV:Tiring >
0
scalp corpse
You get the death scalp of Duberman Torvar slain in Tear from the corpse of Skewer.
You get a sack of green ivy from the corpse of Skewer.
You get a large number of gold crowns from the corpse of Skewer.
You get fifteen copper pennys from the corpse of Skewer.
You get a throwing knife from the corpse of Skewer.
You get a pair of gleaming metal boots from the corpse of Skewer.
You get a pair of steel-plated greaves from the corpse of Skewer.
You get a long, heavy knife from the corpse of Skewer.
You get the gatekey of Baerlon from the corpse of Skewer.
You get a bronze belt of odd design from the corpse of Skewer.
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Skewer.
You get a sungwood bracelet from the corpse of Skewer.
You get a sungwood bracelet from the corpse of Skewer.
You get a pair of heavy metal gauntlets from the corpse of Skewer.
You get a pair of ebony-steel plate vambraces from the corpse of Skewer.
You get a backpack from the corpse of Skewer.
You get a shining steel breastplate from the corpse of Skewer.
You get a shimmering chain of gold from the corpse of Skewer.
You get a torc of gleaming steel from the corpse of Skewer.
You get a polished, slitted great helm from the corpse of Skewer.
You get a jade signet ring from the corpse of Skewer.
You get a jade signet ring from the corpse of Skewer.
You get an oilstone from the corpse of Skewer.
* S HP:Hurt MV:Tiring > You lean over and sever the bloody head from the corpse of Skewer.
nar where ya at
You narrate 'where ya at'
cw
change mood wimpy
* S HP:Healthy MV:Strong >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* S HP:Healthy MV:Strong >
n
Wind Swept Katar Road
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Strong >
n
r
Broken Katar Road
[ obvious exits: E S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Tiring >
whe
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Sato - Broken Katar Road
* S HP:Healthy MV:Tiring >
w
r
Bowl of Stones
[ obvious exits: N ]
Zone: Arad Doman East
A proud and burly bighorn sheep stands here prominently.
A wolf with tawny fur moves with a cunning grace.
A conscripted soldier now fights for the Seanchan.
A wolf with tawny fur moves with a cunning grace.
A wolf with tawny fur moves with a cunning grace.
A proud and burly bighorn sheep stands here prominently.
A bison is here, eating grass.
A bison is here, eating grass.
A giant aurochs bull stands here guarding his herd.
Chablis narrates 'around BE. see?'
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
n
(tic_timer): Tic in 7 seconds!
whe
Gravel Levee
[ obvious exits: N E S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Strong >
r
Players in your Zone
--------------------
Sato - Gravel Levee
* S HP:Healthy MV:Strong >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong >
w
Wet Meadow
[ obvious exits: N E S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Strong >
n
r
Inlet Stream Crossing
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
w
Into the Plains
[ obvious exits: N E ]
Zone: Arad Doman East
A raven is visible flying high in the sky.
* S HP:Healthy MV:Strong >
whe
Players in your Zone
--------------------
Sato - Into the Plains
n
* S HP:Healthy MV:Strong >
n
Stand of Willows
[ obvious exits: N S ]
Zone: Arad Doman East
A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
* S HP:Healthy MV:Strong >
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
An elite trolloc stands ready to obey orders.
*Noj* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Skewer* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
A water buffalo stands here, idly chewing some grass.
* S HP:Healthy MV:Tiring >
*Noj* says 'VSZ Gr\ QGJ_ kPemA'
r
* S HP:Healthy MV:Tiring >
,
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[ba h.dark]
You silently approach your victim...
*Mephistopheles* hisses 'you were bloody'
p
backstab h.skewer
-
=
Cancelled.
You silently approach your victim...
-
=
+
*
*Mephistopheles* tries to slash you, but you deflect the blow.
*
+
=
-
-
=
+
*
*Skewer* makes a strange sound as you place a sharp, red stone dagger in his back!
*Noj* smites your head into bloody fragments!
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Noj* tries to smite you, but you deflect the blow.
*Skewer* tries to scythe you, but you parry successfully.
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
nar stabed skew
You dodge a bash from *Mephistopheles* who loses his balance and falls!
f
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
You narrate 'stabed skew'
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
You try to pierce *Mephistopheles*, but he deflects the blow.
* S HP:Scratched MV:Tiring - Mephistopheles: Hurt >
You panic and attempt to flee!
You flee head over heels.
Dancing Grass
[ obvious exits: E S W ]
Zone: Arad Doman West
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
e
r
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
An elite trolloc stands ready to obey orders.
*Noj* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Skewer* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
A water buffalo stands here, idly chewing some grass.
,
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
*Skewer* tries to scythe you, but you parry successfully.
* S HP:Scratched MV:Tiring - Skewer: Beaten >
[ba h.dark]
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Skewer: Beaten >
f
*Mephistopheles* assumes an offensive striking posture.
* S HP:Scratched MV:Tiring - Skewer: Beaten >
You pierce *Skewer*'s body.
*Skewer* tries to scythe you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Skewer: Beaten >
You panic and attempt to flee!
*Noj* tries to smite you, but you parry successfully.
*Mephistopheles* leaves west riding a shadow stallion. <<
An elite trolloc leaves west. <<
You flee head over heels.
Hillock Overlooking the River
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Scratched MV:Tiring >
Uhl narrates 'hwer'
* S HP:Scratched MV:Tiring >
n
Bluff over the River
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Scratched MV:Tiring >
l
Bluff over the River
A small hill is being gradually eroded by the river, creating a small bluff
overlooking the surrounding plains. Hardwood trees stand in contrast to the
softwoods near the river bank, giving a taste of the flora that might
thrive if prairie fire did not feed on small trees. The plains continue in
all directions west of the river.
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Scratched MV:Tiring >
s
r
Hillock Overlooking the River
[ obvious exits: N S W ]
Zone: Arad Doman East
South:
p
backstab h.skewer
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
z s
[scan ]
Chablis the Defender is here, fighting Skewer, riding a gray palfrey.
Uhl the Enforcer is sitting here, riding a wild stallion.
An elite trolloc stands ready to obey orders.
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Uhl.
A watchful Dha'vol trolloc scouts his surroundings here.
*Skewer* is sitting here.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring >
s
Chablis narrates 'bashed dkewer'
* S HP:Scratched MV:Tiring >
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
Chablis the Defender is here, fighting Skewer, riding a gray palfrey.
Uhl the Enforcer is sitting here, riding a wild stallion.
An elite trolloc stands ready to obey orders.
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Uhl.
A watchful Dha'vol trolloc scouts his surroundings here.
*Skewer* is sitting here.
A water buffalo stands here, idly chewing some grass.
*Mephistopheles* gives an elite trolloc an order.
An elite trolloc joins Mephistopheles's fight!
r
* S HP:Scratched MV:Tiring >
p
backstab h.skewer
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
Backstab them?!? They are in the throes of battle!
Chablis narrates 'he beat'
* S HP:Scratched MV:Tiring >
j
j
j
*Mephistopheles* assumes an offensive striking posture.
* S HP:Scratched MV:Tiring >
[k dark]
You pierce an elite trolloc's left foot.
Castien narrates 'i'll be there soonish maybe'
Uhl narrates 'we on'
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Healthy >
[k dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Healthy >
[k dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Healthy >
You pierce an elite trolloc's right leg.
An elite trolloc barely scythes Chablis's body.
*Mephistopheles* slashes Uhl's left foot hard.
*Noj* smites Uhl's body hard.
Chablis pounds *Skewer*'s left leg very hard.
*Skewer* gives a watchful Dha'vol trolloc an order.
A watchful Dha'vol trolloc joins Skewer's fight!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
You pierce an elite trolloc's body.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
fol un
l
I see no person by that name here!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
Western Shore of the Southern Dhagon River
The silent current laps upon the shore of a massive plains river that will
eventually join the northern branch of the Dhagon. Ever since the raising
of the mountains to the east over three thousand years ago, this river has
drained their western slopes. The vastness of the Arad Doman plains
continues on both sides of the river as far as the eye can see.
[ obvious exits: N S W ]
Zone: Arad Doman East
Chablis the Defender is here, fighting Skewer, riding a gray palfrey.
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
An elite trolloc is here, fighting Chablis.
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Uhl.
A watchful Dha'vol trolloc is here, fighting Uhl.
*Skewer* is here, fighting Chablis.
A water buffalo stands here, idly chewing some grass.
*Skewer* panics, and attempts to flee!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
*Mephistopheles* avoids being bashed by Uhl who loses his balance and falls!
*Skewer* leaves north. ^^
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Scratched >
A watchful Dha'vol trolloc tries to lance Uhl, but he parries successfully.
You pierce an elite trolloc's right foot.
An elite trolloc barely tickles Chablis's body with his scythe.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
You pierce an elite trolloc's left leg hard.
*Mephistopheles* sends Uhl sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
*Skewer* has arrived from the north.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
*Skewer* tries to scythe you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
A watchful Dha'vol trolloc barely lances Uhl's left foot.
You pierce an elite trolloc's body.
An elite trolloc tickles Chablis's head with his scythe.
*Mephistopheles* slashes Uhl's body very hard.
*Noj* smites Uhl's right foot extremely hard.
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
nar who lead
You narrate 'who lead'
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
Chablis panics, and attempts to flee!
* S HP:Scratched MV:Tiring - Chablis: Scratched - an elite trolloc: Hurt >
Chablis leaves north riding a gray palfrey. ^^
* S HP:Scratched MV:Tiring - an elite trolloc: Hurt >
You pierce an elite trolloc's body.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Chablis has arrived from the north, riding a gray palfrey.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Uhl panics, and attempts to flee!
Chablis pounds *Noj*'s right foot.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Chablis pounds *Noj*'s body.
You swiftly dodge an elite trolloc's attempt to scythe you.
*Skewer* tries to scythe you, but you parry successfully.
A watchful Dha'vol trolloc tickles Uhl's body with his lance.
You pierce an elite trolloc's head.
*Mephistopheles* gazes deeply at Uhl...
The gaze of *Mephistopheles* fails to affect Uhl.
*Mephistopheles* slashes Uhl's left leg hard.
Uhl leaves north riding a wild stallion. ^^
You dodge a bash from *Skewer* who loses his balance and falls!
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
alias a k shadow
l
Ok.
Uhl has arrived from the north, riding a wild stallion.
*Mephistopheles* tries to slash Uhl, but he deflects the blow.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Western Shore of the Southern Dhagon River
The silent current laps upon the shore of a massive plains river that will
eventually join the northern branch of the Dhagon. Ever since the raising
of the mountains to the east over three thousand years ago, this river has
drained their western slopes. The vastness of the Arad Doman plains
continues on both sides of the river as far as the eye can see.
[ obvious exits: N S W ]
Zone: Arad Doman East
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
Chablis the Defender is here, fighting Noj, riding a gray palfrey.
*Skewer* is here, fighting YOU!
An elite trolloc is here, fighting YOU!
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Chablis.
A watchful Dha'vol trolloc scouts his surroundings here.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
You pierce an elite trolloc's body.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Uhl avoids being bashed by *Noj* who loses his balance and falls!
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
f
You swiftly dodge an elite trolloc's attempt to scythe you.
*Skewer* tries to scythe you, but you parry successfully.
You pierce an elite trolloc's body.
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
Chablis sends *Noj* sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - an elite trolloc: Wounded >
You panic and attempt to flee!
You flee head over heels.
Stand of Willows
[ obvious exits: N S ]
Zone: Arad Doman East
North: A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring >
n
r
p
backstab h.skewer
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
Chablis the Defender is here, fighting Noj, riding a gray palfrey.
*Skewer* is standing here.
An elite trolloc stands ready to obey orders.
*Mephistopheles* is sitting here, riding a shadow stallion.
*Noj* is sitting here.
A watchful Dha'vol trolloc scouts his surroundings here.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
You silently approach your victim...
-
=
*Skewer* tries to scythe you, but you parry successfully.
+
*
*
+
Uhl tries to scythe *Mephistopheles*, but he deflects the blow.
Chablis pounds *Noj*'s body.
=
-
*Noj* sends Chablis sprawling with a powerful bash!
-
=
l
+
*
You can't backstab a fighting person, too alert!
* S HP:Scratched MV:Tiring - Skewer: Critical >
Western Shore of the Southern Dhagon River
The silent current laps upon the shore of a massive plains river that will
eventually join the northern branch of the Dhagon. Ever since the raising
of the mountains to the east over three thousand years ago, this river has
drained their western slopes. The vastness of the Arad Doman plains
continues on both sides of the river as far as the eye can see.
[ obvious exits: N S W ]
Zone: Arad Doman East
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
Chablis the Defender is sitting here, riding a gray palfrey.
*Skewer* is here, fighting YOU!
An elite trolloc stands ready to obey orders.
*Mephistopheles* is here, fighting Uhl, riding a shadow stallion.
*Noj* is here, fighting Chablis.
A watchful Dha'vol trolloc scouts his surroundings here.
A water buffalo stands here, idly chewing some grass.
* S HP:Scratched MV:Tiring - Skewer: Critical >
*Skewer* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Skewer: Critical >
*Mephistopheles* sends Uhl sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Skewer: Critical >
dt
sheath;draw throwing;throw;draw
*Skewer* scythes your body into bloody fragments!
*Mephistopheles* gazes deeply at Uhl...
The gaze of *Mephistopheles* fails to affect Uhl.
*Mephistopheles* slashes Uhl's body hard.
*Noj* smites Chablis's right arm hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 64.885 seconds.
*Noj* looks at Chablis.
*Mephistopheles* gives an elite trolloc an order.
An elite trolloc joins Mephistopheles's fight!
* S HP:Hurt MV:Tiring - Skewer: Beaten >
*Mephistopheles* assumes an offensive striking posture.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
An elite trolloc barely scythes Chablis's body.
*Skewer* tries to scythe you, but you deflect the blow.
*Mephistopheles* slashes Uhl's left leg very hard.
*Noj* smites Chablis's body hard.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
You sheath a sharp, red stone dagger into a half-cape of silk-lined leather.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
You try to quietly draw a throwing knife from a jeweled wristcuff.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
An elite trolloc tickles Chablis's right leg with his scythe.
You barely pierce *Skewer*'s body.
Uhl tries to scythe *Mephistopheles*, but he parries successfully.
You throw a throwing knife at *Skewer*.
* S HP:Hurt MV:Tiring - Skewer: Beaten >
Uhl panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Skewer: Beaten >
A throwing knife arcs through the air.
Uhl leaves south riding a wild stallion. vv
* S HP:Hurt MV:Tiring - Skewer: Beaten >
Chablis sends *Noj* sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Skewer: Beaten >
*Skewer* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Skewer: Beaten >
*Skewer* grunts in pain as he is struck by a throwing knife.
*Skewer* panics, and attempts to flee!
*Skewer* leaves west. <<
* S HP:Hurt MV:Tiring >
You try to quietly draw a sharp, red stone dagger from a half-cape of silk-lined leather.
* S HP:Hurt MV:Tiring >
w
Uhl has arrived from the south, riding a wild stallion.
j
* S HP:Hurt MV:Tiring >
j
Dancing Grass
[ obvious exits: E S W ]
Zone: Arad Doman West
*Skewer* is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
*Skewer* tries to scythe you, but you deflect the blow.
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
You pierce *Skewer*'s right leg.
*Skewer* panics, and attempts to flee!
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
*Skewer* leaves east. >>
j
* S HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* S HP:Hurt MV:Tiring >
e
[k dark]
They aren't here.
* S HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Hurt MV:Tiring >
Western Shore of the Southern Dhagon River
[ obvious exits: N S W ]
Zone: Arad Doman East
*Skewer* is here, fighting Uhl.
Uhl the Enforcer is here, fighting Mephistopheles, riding a wild stallion.
Chablis the Defender is here, fighting Noj, riding a gray palfrey.
An elite trolloc is here, fighting Chablis.
*Mephistopheles* is sitting here, riding a shadow stallion.
*Noj* is sitting here.
A watchful Dha'vol trolloc scouts his surroundings here.
A water buffalo stands here, idly chewing some grass.
*Skewer* panics, and attempts to flee!
j
* S HP:Hurt MV:Tiring >
[k dark]
You pierce a watchful Dha'vol trolloc's right leg.
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
A watchful Dha'vol trolloc tries to lance you, but you parry successfully.
You barely pierce a watchful Dha'vol trolloc's body.
An elite trolloc barely scythes Chablis's right leg.
Chablis pounds *Noj*'s right arm hard.
[k dark]
You do the best you can!
*Mephistopheles* clambers to his feet.
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
[k dark]
You do the best you can!
*Mephistopheles* avoids being bashed by Uhl who loses his balance and falls!
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
f
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - a watchful Dha'vol trolloc: Scratched >
You panic and attempt to flee!
*Skewer* leaves north. ^^
j
*Skewer* has arrived from the north.
j
You flee head over heels.
Stand of Willows
[ obvious exits: N S ]
Zone: Arad Doman East
North: *Skewer* is standing here.
A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
*Skewer* has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
j
* S HP:Hurt MV:Tiring >
[k dark]
You pierce *Skewer*'s left foot hard.
*Skewer* panics, and attempts to flee!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
cb
change mood brave
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
j
You barely pierce *Skewer*'s body.
A brown deer panics, and attempts to flee!
A brown deer leaves south. vv
You pierce *Skewer*'s body.
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
*Skewer* leaves north. ^^
*Skewer* has arrived from the north.
* S HP:Hurt MV:Tiring >
[k dark]
You pierce *Skewer*'s body.
*Skewer* panics, and attempts to flee!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
*Skewer* leaves north. ^^
*Skewer* has arrived from the north.
j
* S HP:Hurt MV:Tiring >
j
[k dark]
You pierce *Skewer*'s body.
*Skewer* is mortally wounded, and will die soon, if not aided.
j
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
j
[k dark]
You do the best you can!
* S HP:Hurt MV:Tiring - Skewer: Critical >
nar rip
You narrate 'rip'
* S HP:Hurt MV:Tiring - Skewer: Critical >
gc
get all corpse
You pierce *Skewer*'s body hard.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Skewer*'s death cry.
* S HP:Hurt MV:Tiring >
0
scalp corpse
You get the death scalp of Duberman Torvar slain in Tear from the corpse of Skewer.
You get a sack of green ivy from the corpse of Skewer.
You get a large number of gold crowns from the corpse of Skewer.
You get fifteen copper pennys from the corpse of Skewer.
You get a throwing knife from the corpse of Skewer.
You get a pair of gleaming metal boots from the corpse of Skewer.
You get a pair of steel-plated greaves from the corpse of Skewer.
You get a long, heavy knife from the corpse of Skewer.
You get the gatekey of Baerlon from the corpse of Skewer.
You get a bronze belt of odd design from the corpse of Skewer.
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Skewer.
You get a sungwood bracelet from the corpse of Skewer.
You get a sungwood bracelet from the corpse of Skewer.
You get a pair of heavy metal gauntlets from the corpse of Skewer.
You get a pair of ebony-steel plate vambraces from the corpse of Skewer.
You get a backpack from the corpse of Skewer.
You get a shining steel breastplate from the corpse of Skewer.
You get a shimmering chain of gold from the corpse of Skewer.
You get a torc of gleaming steel from the corpse of Skewer.
You get a polished, slitted great helm from the corpse of Skewer.
You get a jade signet ring from the corpse of Skewer.
You get a jade signet ring from the corpse of Skewer.
You get an oilstone from the corpse of Skewer.
* S HP:Hurt MV:Tiring > You lean over and sever the bloody head from the corpse of Skewer.