Entrance to the Prison
Situated at the heart of the cavern, an inconspicuous entrance demands
attention. A modest opening in the ground, scarcely perceptible amidst the
cavern's grandeur, grants passage to a concealed prison. The view into the
depths below evokes an aura of unease, alluding to the profound realms of
desolation and incarceration concealed within. Adjacent to the entrance, an
imposing grate stands as a formidable barrier sealing off access below.
[ obvious exits: E S W D ]
Zone: Justice
Door east: gate
Door down: grate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a horse leaving east.
The corpse of a Tower guard is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Arelis Au'riliuz Tower Accepted is here, fighting Chomsky.
Lord Kokoro SunSoar is here, fighting Byrg.
*Byrg* is here, fighting Kokoro.
*Chomsky* is here, fighting Arelis.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A ramshorned trolloc is here, fighting Arelis.
Arelis panics, and attempts to flee!
* R HP:Hurt MV:Full >
dism
lead
You stop riding him.
Arelis leaves east. >>
* HP:Hurt MV:Full >
You start leading him.
A warhorse starts following you.
* HP:Hurt MV:Full >
kd
*Byrg* tries to pierce Kokoro, but he deflects the blow.
* HP:Hurt MV:Full >
Vianca has arrived from the east.
* HP:Hurt MV:Full >
[kill dark]
You try to strike a ramshorned trolloc, but he parries successfully.
* HP:Hurt MV:Full - a ramshorned trolloc: Battered >
*Chomsky* leaves east. >>
*Sklarr* has arrived from the east.
*Honey* has arrived from the east.
* HP:Hurt MV:Full - a ramshorned trolloc: Battered >
A ramshorned trolloc tries to crush you, but you deflect the blow.
You strike a ramshorned trolloc's head extremely hard.
*Byrg* swiftly dodges Kokoro's attempt to hit him.
*Byrg* barely pierces Kokoro's head.
*Honey* leaves west. <<
*Sklarr* tries to slice Vianca, but she deflects the blow.
Vianca lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...
* HP:Hurt MV:Full - a ramshorned trolloc: Battered >
f
*KERBOOM* An explosion sounds in the distance.
The explosion flings *Chomsky* through the air.
The explosion flings *Sklarr* through the air.
The explosion flings Vianca through the air.
Decayed Barracks
The once-sturdy walls now bear the weight of time, crumbling and worn.
Inside, broken cots and rusted weapons lie scattered amidst the debris,
remnants of the soldiers who once called this place home. The air is heavy
with dust and silence, a haunting echo of the barracks' former activity.
[ obvious exits: W ]
Zone: Malfeasor Zone
*KERBOOM* The explosion rips you from the ground and tosses you through the air.
* HP:Hurt MV:Full >
Entrance to a Decaying Fortress
The once mighty walls now crumble with age, their stone eroded by time and
neglect. Within, the halls echo with emptiness, and the sound of wind
whistling through broken windows. The fort stands as a melancholic
sentinel, guarding a past that has long faded into obscurity. The decaying
fortress is a grim reminder of the city's former strength.
[ obvious exits: E S W ]
Zone: Malfeasor Zone
Door west: fortressgate
* HP:Hurt MV:Full >
e
Decayed Barracks
The once-sturdy walls now bear the weight of time, crumbling and worn.
Inside, broken cots and rusted weapons lie scattered amidst the debris,
remnants of the soldiers who once called this place home. The air is heavy
with dust and silence, a haunting echo of the barracks' former activity.
[ obvious exits: W ]
Zone: Malfeasor Zone
* HP:Hurt MV:Full >
w
Entrance to a Decaying Fortress
The once mighty walls now crumble with age, their stone eroded by time and
neglect. Within, the halls echo with emptiness, and the sound of wind
whistling through broken windows. The fort stands as a melancholic
sentinel, guarding a past that has long faded into obscurity. The decaying
fortress is a grim reminder of the city's former strength.
[ obvious exits: E S W ]
Zone: Malfeasor Zone
Door west: fortressgate
* HP:Hurt MV:Full >
u
Alas, you cannot go that way...
* HP:Hurt MV:Full >
s
The Hall of Valor
The dilapidated hallway is lined with faded tapestries and shattered
display cases, once filled with ancient weaponry and armor. Dust-covered
plaques and crumbling pedestals mark the spots where heroic deeds were
celebrated. Shafts of muted light pierce through cracks in the collapsed
ceiling, casting an eerie glow on the neglected remnants of past glory.
[ obvious exits: N E W ]
Zone: Malfeasor Zone
Door east: ornategate
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
A guard stands here steadfast, protecting the area.
u
* HP:Hurt MV:Full >
Alas, you cannot go that way...
* HP:Hurt MV:Full >
n
Entrance to a Decaying Fortress
The once mighty walls now crumble with age, their stone eroded by time and
neglect. Within, the halls echo with emptiness, and the sound of wind
whistling through broken windows. The fort stands as a melancholic
sentinel, guarding a past that has long faded into obscurity. The decaying
fortress is a grim reminder of the city's former strength.
[ obvious exits: E S W ]
Zone: Malfeasor Zone
Door west: fortressgate
* HP:Hurt MV:Strong >
s
The Hall of Valor
The dilapidated hallway is lined with faded tapestries and shattered
display cases, once filled with ancient weaponry and armor. Dust-covered
plaques and crumbling pedestals mark the spots where heroic deeds were
celebrated. Shafts of muted light pierce through cracks in the collapsed
ceiling, casting an eerie glow on the neglected remnants of past glory.
[ obvious exits: N E W ]
Zone: Malfeasor Zone
Door east: ornategate
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
A guard stands here steadfast, protecting the area.
* HP:Hurt MV:Strong >
Kokoro narrates 'nlol'
* HP:Hurt MV:Strong >
Kokoro narrates 'go'
* HP:Hurt MV:Strong >
Kokoro narrates 'ri blinded'
* HP:Hurt MV:Strong >
nar wtf
You narrate 'wtf'
Kokoro narrates 'no draught'
* HP:Hurt MV:Strong >
l
The Hall of Valor
The dilapidated hallway is lined with faded tapestries and shattered
display cases, once filled with ancient weaponry and armor. Dust-covered
plaques and crumbling pedestals mark the spots where heroic deeds were
celebrated. Shafts of muted light pierce through cracks in the collapsed
ceiling, casting an eerie glow on the neglected remnants of past glory.
[ obvious exits: N E W ]
Zone: Malfeasor Zone
Door east: ornategate
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
An officer of the guard stands here, cold eyes watching.
A guard stands here steadfast, protecting the area.
* HP:Hurt MV:Strong >
wher
Players in your Zone
--------------------
Maynard - The Hall of Valor
Kokoro - Entrance to the Prison
* HP:Hurt MV:Strong >
kd
[kill dark]
They aren't here.
* HP:Hurt MV:Strong >
Kyson narrates 'kultunk outside'
* HP:Hurt MV:Strong >
nar how am i malf zone?
l
You narrate 'how am i malf zone?'
fireworked out of justice
Moderator: Aureus
Re: fireworked out of justice
I wonder how many other places there are where the Imms jammed a lot of function into a single zone. 

Re: fireworked out of justice
Thanks for posting.
I know DS can say 'exit' if any of the patrols are still blocking the doors so that the doors open and then close. I'll confirm this, then add something to the LS.
I know DS can say 'exit' if any of the patrols are still blocking the doors so that the doors open and then close. I'll confirm this, then add something to the LS.