o S HP:Wounded MV:Full >
Gnarbage narrates 'sat 1s'
o S HP:Wounded MV:Full > where
look
kill light
Players in your Zone
--------------------
Trill - In the Cave
Akka - Trail Before the Cave
Honey - Trail Before the Cave
Gnarbage - The Forgotten Trail
You catch a faint scent of a horse nearby.
o S HP:Wounded MV:Full > Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
Akka the Trolloc is standing here.
o S HP:Wounded MV:Full > They aren't here.
o S HP:Wounded MV:Full > kill light
They aren't here.
o S HP:Wounded MV:Full > s
kill light
bash
The Forgotten Trail
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
Trill the Great Havoc is here, fighting Lisette.
Gnarbage the Master Torturer is here, fighting Lisette.
*Lisette* is sitting here, riding a warhorse.
A blight-bear is here, fighting Gnarbage.
* S HP:Wounded MV:Full > Trill pierces *Lisette*'s body into bloody fragments!
You hack *Lisette*'s right leg into bloody fragments!
Akka pierces *Lisette*'s left arm into bloody fragments!
*Lisette* panics, and attempts to flee!
* S HP:Wounded MV:Full - Gnarbage: Battered - Lisette: Battered >
*Lisette* leaves north riding a warhorse.
-=n
kill light
+n
Cancelled.
A blight-bear tries to hit Gnarbage, but he deflects the blow.
Trail Before the Cave
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
*Lisette* is standing here, riding a warhorse.
Akka tries to pierce *Lisette*, but she parries successfully.
* S HP:Wounded MV:Full > kill light
Trill tries to pierce *Lisette*, but she parries successfully.
You try to hack *Lisette*, but she deflects the blow.
n
* S HP:Wounded MV:Full - Akka: Healthy - Lisette: Battered > kill light
No way! You're fighting for your life!
* S HP:Wounded MV:Full - Akka: Healthy - Lisette: Battered > You do the best you can!
* S HP:Wounded MV:Full - Akka: Healthy - Lisette: Battered > bash
No way! You're fighting for your life!
* S HP:Wounded MV:Full - Akka: Healthy - Lisette: Battered > You do the best you can!
*Lisette* panics, and attempts to flee!
* S HP:Wounded MV:Full - Akka: Healthy - Lisette: Battered > -
Trill assumes an offensive striking posture.
*Lisette* leaves north riding a warhorse.
=+n
*Cancelled.
Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
o S HP:Wounded MV:Full > ww
kill light
Arglebargle, glop-glyf!?!
o S HP:Wounded MV:Full > They aren't here.
o S HP:Wounded MV:Full > w
n
n
Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
An astonishingly tall and broad man stands here, with large tufted ears.
* S HP:Wounded MV:Strong > The Forgotten Trail
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
o S HP:Wounded MV:Strong > Bend in the Forgotten Trail
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
An astonishingly tall and broad man stands here, with large tufted ears.
* S HP:Wounded MV:Strong > e
n
n
* S HP:Wounded MV:Strong > Bend in the Forgotten Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
o S HP:Wounded MV:Strong > Forgotten Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
o S HP:Wounded MV:Strong > On the Forgotten Trail
[ obvious exits: S W ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
o S HP:Wounded MV:Strong > s
e
n
Forgotten Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
o S HP:Wounded MV:Strong > Opening in the Brush
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
o S HP:Wounded MV:Strong > Through the Thick Underbrush
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
o S HP:Wounded MV:Strong > n
The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A deformed stag stares about wearily.
o S HP:Wounded MV:Strong > w
w
w
Through the Thick Underbrush
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o S HP:Wounded MV:Strong > Forgotten Trail
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
o S HP:Wounded MV:Strong > Edge of the Bog
[ obvious exits: N E ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The smell of death fades as you move further...
n
o S HP:Wounded MV:Strong > n
o S HP:Wounded MV:Strong > A Thick Muddy Blighted Mire
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
A brittle chunk of yellow crystal has formed here.
A hound of the shadow smells blood in the air.
kill light
o S HP:Wounded MV:Strong > Entering a Blighted Mire
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
o S HP:Wounded MV:Strong > n
They aren't here.
kill light
o S HP:Wounded MV:Strong > bash
Northern End of a Blighted Mire
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
*Lisette* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
Akka tries to pierce *Lisette*, but she deflects the blow.
* S HP:Wounded MV:Strong > Trill pierces *Lisette*'s head into bloody fragments!
*Lisette* panics, and attempts to flee!
You try to hack *Lisette*, but she deflects the blow.
* S HP:Wounded MV:Strong - Akka: Healthy - Lisette: Beaten > A Borderland soldier barely slashes your left leg.
A Borderland soldier barely slashes your left leg.
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout joins a Borderland soldier's fight!
You try to hack *Lisette*, but she deflects the blow.
Trill pierces *Lisette*'s right arm extremely hard.
*Lisette* panics, and attempts to flee!
Akka pierces *Lisette*'s body.
-
Trill pierces *Lisette*'s head extremely hard.
=+
*Lisette* leaves south riding a warhorse.
*Lisette* has arrived from the south, riding a warhorse.
**+=
*Lisette* leaves south riding a warhorse.
-
Akka panics, and attempts to flee!
s
-
Akka pierces a Shienaran forestscout's right leg hard.
Trill pierces a Shienaran forestscout's left foot into bloody fragments!
A Shienaran forestscout tries to slash Akka, but he parries successfully.
A Shienaran forestscout tries to slash Trill, but he deflects the blow.
A Borderland soldier slashes your right leg.
cmw
=
They're not here anymore!
* S HP:Wounded MV:Full - a Borderland soldier: Scratched > f
No way! You're fighting for your life!
* S HP:Wounded MV:Full - a Borderland soldier: Scratched > s
Trill panics, and attempts to flee!
[change mood WIMPY]
Mood changed to: WIMPY
s
* S HP:Wounded MV:Full - a Borderland soldier: Scratched > PANIC! You couldn't escape!
* S HP:Wounded MV:Full - a Borderland soldier: Scratched > cmb
No way! You're fighting for your life!
Akka panics, and attempts to flee!
* S HP:Wounded MV:Full - a Borderland soldier: Scratched > No way! You're fighting for your life!
* S HP:Wounded MV:Full - a Borderland soldier: Scratched > [change mood BRAVE]
Mood changed to: BRAVE
Akka leaves south.
cmw
* S HP:Wounded MV:Full - a Borderland soldier: Scratched > f
Trill panics, and attempts to flee!
[change mood WIMPY]
Mood changed to: WIMPY
* S HP:Wounded MV:Full - a Borderland soldier: Scratched > w
You panic and attempt to flee!
You try to hack a Borderland soldier, but he deflects the blow.
Trill tries to pierce a Shienaran forestscout, but he deflects the blow.
A Shienaran forestscout tries to slash Trill, but he parries successfully.
A Borderland soldier barely slashes your right arm.
You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
Akka the Trolloc is here, fighting Lisette.
*Lisette* is here, fighting Akka, riding a warhorse.
Before an Ascending Path
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving ++UP++
o S HP:Wounded MV:Full > cmb
*Lisette* has arrived from the east, riding a warhorse.
* S HP:Wounded MV:Full > [change mood BRAVE]
Mood changed to: BRAVE
u
* S HP:Wounded MV:Full > Path in the Mountains
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of a TROLLOC leaving ^^NORTH^^
A hound of the shadow smells blood in the air.
A massive cat with sharp, elongated teeth stalks his prey.
o S HP:Wounded MV:Full > d
kill light
e
*Lisette* has arrived from below, riding a warhorse.
* S HP:Wounded MV:Full > kill light
Before an Ascending Path
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a TROLLOC leaving ++UP++
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving ++UP++
o S HP:Wounded MV:Full > They aren't here.
o S HP:Wounded MV:Full > w
Entering a Blighted Mire
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
o S HP:Wounded MV:Full > w
They aren't here.
u
o S HP:Wounded MV:Full > Before an Ascending Path
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a TROLLOC leaving ++UP++
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
o S HP:Wounded MV:Full > kill light
o S HP:Wounded MV:Full >
Path in the Mountains
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving --DOWN--
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of a TROLLOC leaving ^^NORTH^^
A hound of the shadow smells blood in the air.
A massive cat with sharp, elongated teeth stalks his prey.
o S HP:Wounded MV:Full > On the Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A large, spine-backed snake bares its fangs with a vicious hiss.
o S HP:Wounded MV:Full > A spine-backed snake tries to hit Akka, but he dodges the attack.
They aren't here.
o S HP:Wounded MV:Full > nn
kill light
o S HP:Wounded MV:Full > Arglebargle, glop-glyf!?!
o S HP:Wounded MV:Full > They aren't here.
o S HP:Wounded MV:Full > n
o S HP:Wounded MV:Full > Path Through the Mountains
[ obvious exits: S W D ]
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving --DOWN--
o S HP:Wounded MV:Full > d
e
o S HP:Wounded MV:Full > e
Rise in the Mountains
[ obvious exits: E W U ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a TROLLOC leaving >>EAST>>
e
o S HP:Wounded MV:Full > Base of the Mountain
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
o S HP:Wounded MV:Full > anr sg
Bend in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
o S HP:Wounded MV:Strong >
Craggy Wasteland
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a tree leaving vvSOUTHvv
A titanic creature of the Shadow is here, wrapped in lightning.
Gnarbage narrates 'group orch'
kill light
o S HP:Wounded MV:Strong > Arglebargle, glop-glyf!?!
o S HP:Wounded MV:Strong > cmb
o S HP:Wounded MV:Strong > cpo
They aren't here.
e
o S HP:Wounded MV:Strong > e
[change mood BRAVE]
Mood changed to: BRAVE
o S HP:Wounded MV:Strong > e
[change posture offensive]
Posture changed to: Offensive
o S HP:Wounded MV:Strong > Black Pit
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A small stick is lying on the ground here.
o S HP:Wounded MV:Strong > Pitted Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
A small stick is lying on the ground here.
A titanic creature of the Shadow is here, wrapped in lightning.
o S HP:Wounded MV:Strong > kill light
Bare Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A titanic creature of the Shadow is here, wrapped in lightning.
o S HP:Wounded MV:Strong > They aren't here.
o S HP:Wounded MV:Strong > n
kill light
Cart Track
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o S HP:Wounded MV:Strong > They aren't here.
o S HP:Wounded MV:Strong > e
kill light
bash
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
o S HP:Wounded MV:Strong > They aren't here.
o S HP:Wounded MV:Strong > Bash who?
o S HP:Wounded MV:Strong > e
s
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
o S HP:Wounded MV:Strong > The Dark Road
[ obvious exits: N E S ]
*Lisette* is standing here, riding a warhorse.
*Lisette* is surrounded by a shimmering white aura!
* S HP:Wounded MV:Strong > kill light
bash
* S HP:Wounded MV:Strong > You try to hack *Lisette*, but she parries successfully.
* S HP:Wounded MV:Strong - Lisette: Critical > *Lisette* pierces your left leg.
-=+
*Lisette* panics, and attempts to flee!
**+
*Lisette* leaves north riding a warhorse.
*Lisette* has arrived from the north, riding a warhorse.
=
*Lisette* leaves south riding a warhorse.
-narr 1w w aygate
s
kill light
-s
kill light
Cancelled.
You narrate '1w w aygate'
o S HP:Wounded MV:Strong > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
Akka narrates 'shitter aggros'
o S HP:Wounded MV:Strong > They aren't here.
o S HP:Wounded MV:Strong > s
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
o S HP:Wounded MV:Strong > kill light
They aren't here.
s
o S HP:Wounded MV:Strong > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
*Lisette* is standing here, riding a warhorse.
*Lisette* is surrounded by a shimmering white aura!
js
* S HP:Wounded MV:Strong > You try to hack *Lisette*, but she deflects the blow.
*Lisette* stops riding a warhorse.
* S HP:Wounded MV:Strong - Lisette: Critical > No way! You're fighting for your life!
* S HP:Wounded MV:Strong - Lisette: Critical > Arglebargle, glop-glyf!?!
bash
* S HP:Wounded MV:Strong - Lisette: Critical >
You try to hack *Lisette*, but she parries successfully.
* S HP:Wounded MV:Strong - Lisette: Critical > -=+*
*Lisette* pierces your body.
*Lisette* panics, and attempts to flee!
*+=-
*Lisette* pierces your right leg.
Trill narrates 'ron'
*Lisette* leaves north.
-narr 4n w n
=
They're not here anymore!
o S HP:Wounded MV:Strong >
Gnarbage narrates 'on orch pat'
n
o S HP:Wounded MV:Strong > kill light
You narrate '4n w n '
o S HP:Wounded MV:Strong > bash
Trill narrates '2'
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
*Lisette* is standing here.
*Lisette* is surrounded by a shimmering white aura!
*Lisette* leaves west.
o S HP:Wounded MV:Strong > They aren't here.
o S HP:Wounded MV:Strong > s
Bash who?
o S HP:Wounded MV:Strong > Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently.
k horse
o S HP:Wounded MV:Strong > You hack a warhorse's body into bloody fragments!
where
o S HP:Wounded MV:Strong - a warhorse: Hurt > A warhorse barely tickles your body with his hit.
You hack a warhorse's body into bloody fragments!
Players in your Zone
--------------------
Honey - Desolate Plains
Akka - Blighted Grove
where
o S HP:Wounded MV:Strong - a warhorse: Wounded >
*Lisette* has arrived from the west.
* S HP:Wounded MV:Strong - a warhorse: Wounded > where
Players in your Zone
--------------------
Honey - Desolate Plains
Akka - Blighted Grove
* S HP:Wounded MV:Strong - a warhorse: Wounded > Players in your Zone
--------------------
Honey - Desolate Plains
Akka - Blighted Grove
*Lisette* leaves east.
o S HP:Wounded MV:Strong - a warhorse: Wounded > look
kill light
Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood, stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
A warhorse is here, fighting YOU!
*Lisette* has arrived from the east.
* S HP:Wounded MV:Strong - a warhorse: Wounded > You do the best you can!
* S HP:Wounded MV:Strong - a warhorse: Wounded >
Trill narrates 'orch pat 1n flee'
* S HP:Wounded MV:Strong - a warhorse: Wounded >
A warhorse tries to hit you, but you parry successfully.
You hack a warhorse's right hand into bloody fragments!
* S HP:Wounded MV:Strong - a warhorse: Beaten > narr block 4n
You narrate 'block 4n '
* S HP:Wounded MV:Strong - a warhorse: Beaten >
Your body is burned by a weakened fireball sent by *Lisette*!
* S HP:Battered MV:Strong - a warhorse: Beaten >
*Lisette* pierces your left leg.
A warhorse barely tickles your body with his hit.
You hack a warhorse's left leg into bloody fragments!
*Lisette* barely pierces your head.
* S HP:Battered MV:Strong - a warhorse: Critical > narr on 4n w n
You narrate 'on 4n w n'
* S HP:Battered MV:Strong - a warhorse: Critical > bash lisette
-=
A warhorse barely tickles your body with his hit.
+**
Your body is burned by a weakened fireball sent by *Lisette*!
+=- -=
Your bash at *Lisette* sends her sprawling!
*Lisette* panics, and attempts to flee!
* S HP:Beaten MV:Strong - a warhorse: Critical > narr HIT
A warhorse tickles your left arm with his hit.
You wish that your wounds would stop BLEEDING so much!
You hack a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a warhorse's death cry.
You narrate 'HIT '
* S HP:Beaten MV:Strong > narr ist bs
kill light
You narrate 'ist bs' <--- ????
* S HP:Beaten MV:Strong > kill light
You hack *Lisette*'s right leg into bloody fragments!
* S HP:Beaten MV:Strong - Lisette: Critical > kill light
You do the best you can!
Akka pierces *Lisette*'s left leg hard.
*Lisette* panics, and attempts to flee!
*Lisette* leaves south.
o S HP:Beaten MV:Strong > They aren't here.
s
o S HP:Beaten MV:Strong > kill light
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a human leaving >>EAST>>
*Lisette* is standing here.
*Lisette* is surrounded by a shimmering white aura!
Akka has arrived from the north.
Akka tries to pierce *Lisette*, but she deflects the blow.
s
* S HP:Beaten MV:Strong > kill light
You try to hack *Lisette*, but she parries successfully.
* S HP:Beaten MV:Strong - Akka: Healthy - Lisette: Critical > No way! You're fighting for your life!
* S HP:Beaten MV:Strong - Akka: Healthy - Lisette: Critical > You do the best you can!
* S HP:Beaten MV:Strong - Akka: Healthy - Lisette: Critical > zerk
*Lisette* panics, and attempts to flee!
* S HP:Beaten MV:Strong - Akka: Healthy - Lisette: Critical > [change mood BERSERK]
Mood changed to: BERSERK
* S HP:Beaten MV:Strong - Akka: Healthy - Lisette: Critical > kill light
You do the best you can!
* S HP:Beaten MV:Strong - Akka: Healthy - Lisette: Critical > kill light
You do the best you can!
kill light
* S HP:Beaten MV:Strong - Akka: Healthy - Lisette: Critical > You try to hack *Lisette*, but she parries successfully.
Akka pierces *Lisette*'s left arm hard.
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Lisette*'s death cry.
Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Beat to dead in a bash!
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
*Woodin* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Denji has arrived from the north.
Atma has arrived from the north.
*Woodin* slashes Atma's right hand.
Denji lances *Woodin*'s body.
* HP:Wounded MV:Tiring > [k light]
You blast *Woodin*'s body hard.
* HP:Wounded MV:Tiring - Atma: Beaten - Woodin: Beaten >
[BASH ]
Denji tries to lance *Woodin*, but he deflects the blow.
A Shienaran forward scout joins Woodin's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Atma tries to blast *Woodin*, but he deflects the blow.
*Woodin* slashes Atma's body.
-
=+
*
*Woodin* panics, and attempts to flee!
*
Denji panics, and attempts to flee!
+
=
Atma panics, and attempts to flee!
-
Atma leaves south.
-
Denji leaves south.
=
*Woodin* barely slashes your body.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes your right arm.
A Shienaran forward scout slashes your body.
You try to blast *Woodin*, but he deflects the blow.
Your bash at *Woodin* sends him sprawling!
* HP:Wounded MV:Tiring - Woodin: Beaten >
Denji has arrived from the south.
Atma has arrived from the south.
Atma blasts *Woodin*'s body very hard.
* HP:Wounded MV:Tiring - Woodin: Beaten >
Denji lances *Woodin*'s body hard.
na basehd
* HP:Wounded MV:Tiring - Woodin: Beaten >
Ok.
* HP:Wounded MV:Tiring - Woodin: Beaten >
c
Denji lances *Woodin*'s right arm very hard.
Atma blasts *Woodin*'s head very hard.
Ragan slices your left leg.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout slashes your body.
A Shienaran forward scout tickles your right leg with his slash.
A Shienaran forward scout slashes your head.
You blast *Woodin*'s head extremely hard.
* HP:Wounded MV:Tiring - Woodin: Critical >
You cackle gleefully.
* HP:Wounded MV:Tiring - Woodin: Critical >
cw
[change wimpy]
You won't flee from any fight now.
* HP:Wounded MV:Tiring - Woodin: Critical >
Atma panics, and attempts to flee!
* HP:Wounded MV:Tiring - Woodin: Critical >
Atma leaves east.
* HP:Wounded MV:Tiring - Woodin: Critical >
Denji lances *Woodin*'s body very hard.
*Woodin* is incapacitated and will slowly die, if not aided.
Ragan slices your body hard.
A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout slashes your right arm.
A Shienaran forward scout slashes your head.
A Shienaran forward scout slashes your body.
You blast *Woodin*'s left hand into bloody fragments!
*Woodin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Woodin*'s death cry.
o HP:Battered MV:Tiring >
gg
n
na rip
[get all corpse]
You get a cup of thick syrup from the corpse of Woodin.
You get a cup of thready brown tea from the corpse of Woodin.
You get a pair of gleaming metal boots from the corpse of Woodin.
You get a pair of thick, gold-plated greaves from the corpse of Woodin.
You get a shiny copper dagger from the corpse of Woodin.
You get a bronze belt of odd design from the corpse of Woodin.
You get a razor-sharp longsword from the corpse of Woodin.
You get a polished onyx-inlaid shield from the corpse of Woodin.
You get a jeweled wristcuff from the corpse of Woodin.
You get a jeweled wristcuff from the corpse of Woodin.
You get a sturdy pair of full leather gauntlets from the corpse of Woodin.
You get a pair of polished, gold-plated vambraces from the corpse of Woodin.
You get a backpack from the corpse of Woodin.
You get a black, silver-embroidered cape from the corpse of Woodin.
You get an ornate chainmail shirt chased with gold from the corpse of Woodin.
You get a shimmering chain of gold from the corpse of Woodin.
You get a shimmering chain of gold from the corpse of Woodin.
You get a gold-chased morion with an engraved silver comb from the corpse of Woodin.
You get a jade signet ring from the corpse of Woodin.
a jade signet ring: You can't carry that many items.
a brass storm lantern: You can't carry that many items.
Denji leans over and severs the head from the corpse of Woodin.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
*Woodin* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Denji has arrived from the north.
Atma has arrived from the north.
*Woodin* slashes Atma's right hand.
Denji lances *Woodin*'s body.
* HP:Wounded MV:Tiring > [k light]
You blast *Woodin*'s body hard.
* HP:Wounded MV:Tiring - Atma: Beaten - Woodin: Beaten >
[BASH ]
Denji tries to lance *Woodin*, but he deflects the blow.
A Shienaran forward scout joins Woodin's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Atma tries to blast *Woodin*, but he deflects the blow.
*Woodin* slashes Atma's body.
-
=+
*
*Woodin* panics, and attempts to flee!
*
Denji panics, and attempts to flee!
+
=
Atma panics, and attempts to flee!
-
Atma leaves south.
-
Denji leaves south.
=
*Woodin* barely slashes your body.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes your right arm.
A Shienaran forward scout slashes your body.
You try to blast *Woodin*, but he deflects the blow.
Your bash at *Woodin* sends him sprawling!
* HP:Wounded MV:Tiring - Woodin: Beaten >
Denji has arrived from the south.
Atma has arrived from the south.
Atma blasts *Woodin*'s body very hard.
* HP:Wounded MV:Tiring - Woodin: Beaten >
Denji lances *Woodin*'s body hard.
na basehd
* HP:Wounded MV:Tiring - Woodin: Beaten >
Ok.
* HP:Wounded MV:Tiring - Woodin: Beaten >
c
Denji lances *Woodin*'s right arm very hard.
Atma blasts *Woodin*'s head very hard.
Ragan slices your left leg.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout slashes your body.
A Shienaran forward scout tickles your right leg with his slash.
A Shienaran forward scout slashes your head.
You blast *Woodin*'s head extremely hard.
* HP:Wounded MV:Tiring - Woodin: Critical >
You cackle gleefully.
* HP:Wounded MV:Tiring - Woodin: Critical >
cw
[change wimpy]
You won't flee from any fight now.
* HP:Wounded MV:Tiring - Woodin: Critical >
Atma panics, and attempts to flee!
* HP:Wounded MV:Tiring - Woodin: Critical >
Atma leaves east.
* HP:Wounded MV:Tiring - Woodin: Critical >
Denji lances *Woodin*'s body very hard.
*Woodin* is incapacitated and will slowly die, if not aided.
Ragan slices your body hard.
A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout slashes your right arm.
A Shienaran forward scout slashes your head.
A Shienaran forward scout slashes your body.
You blast *Woodin*'s left hand into bloody fragments!
*Woodin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Woodin*'s death cry.
o HP:Battered MV:Tiring >
gg
n
na rip
[get all corpse]
You get a cup of thick syrup from the corpse of Woodin.
You get a cup of thready brown tea from the corpse of Woodin.
You get a pair of gleaming metal boots from the corpse of Woodin.
You get a pair of thick, gold-plated greaves from the corpse of Woodin.
You get a shiny copper dagger from the corpse of Woodin.
You get a bronze belt of odd design from the corpse of Woodin.
You get a razor-sharp longsword from the corpse of Woodin.
You get a polished onyx-inlaid shield from the corpse of Woodin.
You get a jeweled wristcuff from the corpse of Woodin.
You get a jeweled wristcuff from the corpse of Woodin.
You get a sturdy pair of full leather gauntlets from the corpse of Woodin.
You get a pair of polished, gold-plated vambraces from the corpse of Woodin.
You get a backpack from the corpse of Woodin.
You get a black, silver-embroidered cape from the corpse of Woodin.
You get an ornate chainmail shirt chased with gold from the corpse of Woodin.
You get a shimmering chain of gold from the corpse of Woodin.
You get a shimmering chain of gold from the corpse of Woodin.
You get a gold-chased morion with an engraved silver comb from the corpse of Woodin.
You get a jade signet ring from the corpse of Woodin.
a jade signet ring: You can't carry that many items.
a brass storm lantern: You can't carry that many items.
Denji leans over and severs the head from the corpse of Woodin.
Re: Ouch! That really did HURT!
Wake n' bake.
Sleeping Chamber
[ obvious exits: N ]
A green-leafed herb grows here.
A huge darkhound is here, drooling and snarling.
A bearish trolloc towers here, its snout drawn into a snarl.
A lame trolloc stands here, guarding the possessions of others.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
You were rented for 0.12 days.
Your last allowance of 19 gold crowns and 10 coppers per day covers all charges.
o HP:Healthy MV:Full > Players
-------
Honey Badger the Dark Master [Ghar'ghael Master]
7 Sklarr the Myrddraal [Myrddraal]
Trill the Great Havoc [Ko'bal Master]
Bearhands the Grizzly Scrapper [Ahf'frait] (Linkless)
4 players displayed.
o HP:Healthy MV:Full > narr n e thing?
You narrate 'n e thing?'
o HP:Healthy MV:Full > cmb
[change mood BRAVE]
Mood changed to: BRAVE
Wimpy reset to: 111 hit points.
cpo
o HP:Healthy MV:Full > [change posture offensive]
Posture changed to: Offensive
o HP:Healthy MV:Full >
Trill narrates 'yes'
o HP:Healthy MV:Full > n
w
The Grand Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
w
o HP:Healthy MV:Full > The Entrance to the Northern Twin Keep
[ obvious exits: E W ]
w
o HP:Healthy MV:Full > The Courtyard
[ obvious exits: E S ]
A hooved trolloc anxiously stamps its feet.
o HP:Healthy MV:Full > Alas, you cannot go that way...
Trill narrates 'on 2 blight'
o HP:Healthy MV:Full > s
A Destroyed Catapult
[ obvious exits: N E S ]
o HP:Healthy MV:Full > s
The Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
o HP:Healthy MV:Strong > cmb
cpo
[change mood BRAVE]
Mood changed to: BRAVE
Wimpy reset to: 111 hit points.
Trill narrates 'they rockish'
s
o HP:Healthy MV:Strong > w
[change posture offensive]
Posture changed to: Offensive
o HP:Healthy MV:Strong > The Courtyard
[ obvious exits: N E W ]
A tall, ramshorned trolloc is here, commanding.
s
o HP:Healthy MV:Strong > w
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
A lantern has been left here. [2]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A red-eyed raven is here flying around.
Bearhands the Grizzly Scrapper (Linkless) is resting here.
A wolfish trolloc is here, howling for blood.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.
o HP:Healthy MV:Strong > The Courtyard
[ obvious exits: N E S W ]
o HP:Healthy MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.
o HP:Healthy MV:Strong >
Trill narrates 'all w 1n'
narr coming
o HP:Healthy MV:Strong > You narrate 'coming'
o HP:Healthy MV:Strong > call
You don't see a closed gate.
Trill narrates 'on'
o HP:Healthy MV:Strong > cw
w
[change wimpy]
You won't flee from any fight now.
o HP:Healthy MV:Strong > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here commanding a fist of troops.
A burly trolloc stands here, eyeing the surroundings.
A red-eyed raven is visible flying high in the sky.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o HP:Healthy MV:Strong > call
w
w
w
You don't see a closed gate.
o HP:Healthy MV:Strong > w
In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
An iron lantern hangs from the wall above the gate.
w
* HP:Healthy MV:Strong > The Bridge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o HP:Healthy MV:Strong > Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o HP:Healthy MV:Strong > Rotten Vegetation
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o HP:Healthy MV:Strong > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o HP:Healthy MV:Strong > light is now set as your PRIMARY target.
h.light is now set as your SECONDARY target.
w
w
A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
s
o HP:Healthy MV:Strong > s
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
o HP:Healthy MV:Strong > s
s
o HP:Healthy MV:Strong > Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
s
o HP:Healthy MV:Strong > s
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
o HP:Healthy MV:Strong > cmb
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
cpo
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
Trill narrates 'on 2n'
s
o HP:Healthy MV:Strong > s
[change mood BRAVE]
Mood changed to: BRAVE
o HP:Healthy MV:Strong > [change posture offensive]
Posture changed to: Offensive
o HP:Healthy MV:Strong > w
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > Alas, you cannot go that way...
w
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
o HP:Healthy MV:Tiring > w
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
o HP:Healthy MV:Tiring > w
w
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of the giant blight beetle is lying here.
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a rat is lying here.
o HP:Healthy MV:Tiring > where
n
Players in your Zone
--------------------
Honey - The Blight
Trill - The Blight
You catch the scent of horses nearby.
n
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
Trill the Great Havoc is standing here.
A red-eyed raven is here flying around.
A Ko'bal trolloc slinks about here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
kill light
o HP:Healthy MV:Tiring > bash
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
o HP:Healthy MV:Tiring > They aren't here.
o HP:Healthy MV:Tiring > Bash who?
o HP:Healthy MV:Tiring > s
kill light
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
Trill the Great Havoc is standing here.
A red-eyed raven is here flying around.
A Ko'bal trolloc slinks about here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o HP:Healthy MV:Tiring > They aren't here.
o HP:Healthy MV:Tiring > kill light
They aren't here.
o HP:Healthy MV:Tiring > where
The first quarter moon rises over the eastern horizon.
Lightning starts to show in the sky.
Malfeasor, the twin bladed scythe of blood ebony begins to glow...
Players in your Zone
--------------------
Honey - The Blight
Trill - The Blight
You catch the scent of horses nearby.
o HP:Healthy MV:Full > say who si it
You say 'who si it'
o HP:Healthy MV:Full > kill light
Trill starts following you.
o HP:Healthy MV:Full > They aren't here.
o HP:Healthy MV:Full >
Trill assumes an offensive striking posture.
gr all
o HP:Healthy MV:Full > Trill is now a member of your group.
cmb
o HP:Healthy MV:Full > cpo
[change mood BRAVE]
Mood changed to: BRAVE
o HP:Healthy MV:Full > [change posture offensive]
Posture changed to: Offensive
o HP:Healthy MV:Full >
Trill narrates 'aronn 1n'
o HP:Healthy MV:Full >
*Auriona* has arrived from the north, riding a warhorse.
* HP:Healthy MV:Full >
Trill tries to pierce *Auriona*, but she deflects the blow.
* HP:Healthy MV:Full > dia tril
kill light
No-one by that name here.
bash
* HP:Healthy MV:Full > *Auriona* tries to strike Trill, but he dodges the attack.
A hideous trolloc tries to cleave Auriona, but she parries successfully.
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
Trill pierces *Auriona*'s right foot very hard.
The fighting is too thick and heavy for you to enter the fray!
*Waylon* has arrived from the north, riding a bloodstock stallion.
* HP:Healthy MV:Full > Bash who?
*Waylon* slices your left leg hard.
* HP:Scratched MV:Strong - Waylon: Battered >
Trill tries to pierce *Auriona*, but she deflects the blow.
Trill assumes an offensive striking posture.
* HP:Scratched MV:Strong - Waylon: Battered >
An Ahf'frait trolloc has arrived from the north.
*Auriona* panics, and attempts to flee!
* HP:Scratched MV:Strong - Waylon: Battered > BASHER TARGETING ON
*Auriona* leaves south riding a warhorse.
bash
* HP:Scratched MV:Strong - Waylon: Battered > Trill pierces *Waylon*'s body hard.
Trill tries to pierce *Waylon*, but he parries successfully.
An Ahf'frait trolloc joins your fight!
A hideous trolloc joins an Ahf'frait trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
-=+*
A shrill piercing scream reverberates through the area.
Trill pierces *Waylon*'s right leg very hard.
An Ahf'frait trolloc avoids being bashed by *Waylon* who loses his balance and falls!
*Waylon* sends you sprawling with a powerful bash!
*Waylon* sends Trill sprawling with a powerful bash!
*Waylon* sends a hideous trolloc sprawling with a powerful bash!
*Waylon* sends a hideous trolloc sprawling with a powerful bash!
*Waylon* sends a ramshorned trolloc sprawling with a powerful bash!
*Waylon* sends a ramshorned trolloc sprawling with a powerful bash!
* HP:Scratched MV:Strong - Waylon: Battered > bash
An Ahf'frait trolloc tries to cleave Waylon, but he deflects the blow.
*Waylon* slices your right leg very hard.
*Waylon* slices Trill's head into bloody fragments!
*Waylon* slices a hideous trolloc's body into bloody fragments!
*Waylon* slices a hideous trolloc's body extremely hard.
*Waylon* slices a ramshorned trolloc's left leg into bloody fragments!
*Waylon* slices a ramshorned trolloc's left leg into bloody fragments!
* HP:Scratched MV:Strong - Waylon: Battered >
*Auriona* has arrived from the south, riding a warhorse.
* HP:Scratched MV:Strong - Trill: Battered - Waylon: Battered >
An Ahf'frait trolloc tries to cleave Waylon, but he parries successfully.
*Waylon* slices Trill's right foot into bloody fragments!
*Waylon* slices your right leg hard.
*Waylon* slices a hideous trolloc's left leg into bloody fragments!
*Waylon* slices a hideous trolloc's right leg into bloody fragments!
*Waylon* slices a ramshorned trolloc's body very hard.
*Waylon* slices a ramshorned trolloc's body into bloody fragments!
*Auriona* tries to strike Trill, but he parries successfully.
* HP:Hurt MV:Strong - Trill: Battered - Waylon: Battered > -
Trill pierces *Waylon*'s body.
=
Trill panics, and attempts to flee!
+
*Waylon* panics, and attempts to flee!
*
A fade tries to slash Auriona, but she deflects the blow.
A ramshorned trolloc tickles Waylon's head with his slash.
A ramshorned trolloc slashes Waylon's body.
A hideous trolloc barely cleaves Waylon's body.
A hideous trolloc tries to cleave Waylon, but he deflects the blow.
An Ahf'frait trolloc tries to cleave Waylon, but he parries successfully.
*+
Trill leaves south.
Trill narrates 'i bat'
*Waylon* leaves south riding a bloodstock stallion.
=-
Your body is burned by a weakened fireball sent by *Auriona*!
-=
They're not here anymore!
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Wounded >
An Ahf'frait trolloc joins your fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade swirls about with a black sword, slicing across Auriona's body.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Wounded > bash
A fade slashes Auriona's body extremely hard.
A fade swirls about with a black sword, slicing across Auriona's body.
A ramshorned trolloc tries to slash Auriona, but she parries successfully.
A ramshorned trolloc tries to slash Auriona, but she parries successfully.
An Ahf'frait trolloc tries to cleave Auriona, but she dodges the attack.
You try to scythe *Auriona*, but she parries successfully.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Wounded > -=+**+=
*Auriona* panics, and attempts to flee!
-
A fade gazes deeply at Auriona...
The gaze of a fade fails to affect Auriona.
A fade tries to slash Auriona, but she parries successfully.
Auriona swiftly dodges a ramshorned trolloc's attempt to slash her.
A ramshorned trolloc tries to slash Auriona, but she parries successfully.
An Ahf'frait trolloc tries to cleave Auriona, but she deflects the blow.
-=
Your bash at *Auriona* sends her sprawling!
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Wounded > nar abshed
A fade gazes deeply at Auriona...
The gaze of a fade fails to affect Auriona.
A fade slashes Auriona's body extremely hard.
A ramshorned trolloc slashes Auriona's left leg extremely hard.
A ramshorned trolloc slashes Auriona's right leg very hard.
An Ahf'frait trolloc tries to cleave Auriona, but she parries successfully.
You scythe *Auriona*'s body into bloody fragments!
*Auriona* winces in pain.
You narrate 'abshed'
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Critical >
Trill pierces *Auriona*'s body very hard.
*Auriona* winces in pain.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Critical >
Trill assumes an offensive striking posture.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Critical >
Trill assumes an offensive striking posture.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Critical >
A hideous trolloc joins a fade's fight!
A hideous trolloc cleaves Auriona's head hard.
*Auriona* winces in pain.
A fade swirls about with a black sword, slicing across Auriona's body.
Trill pierces *Auriona*'s right arm very hard.
*Auriona* winces in pain.
A fade slashes Auriona's right leg into bloody fragments!
*Auriona* winces in pain.
A ramshorned trolloc slashes Auriona's body hard.
*Auriona* winces in pain.
A ramshorned trolloc slashes Auriona's body hard.
*Auriona* winces in pain.
An Ahf'frait trolloc cleaves Auriona's left foot extremely hard.
*Auriona* is dead! R.I.P.
Your blood freezes as you hear *Auriona*'s death cry.
o HP:Wounded MV:Strong > gc
Trill gets a black pair of silver-tooled boots from the corpse of Auriona.
Trill gets a pair of earthen colored breeches from the corpse of Auriona.
Trill gets a soft leather pouch from the corpse of Auriona.
Trill gets a bunch of fireworks from the corpse of Auriona.
Trill gets a belt with a buckle of cuendillar from the corpse of Auriona.
Trill gets a yew staff from the corpse of Auriona.
Trill gets a polished onyx-inlaid shield from the corpse of Auriona.
Trill gets a jeweled wristcuff from the corpse of Auriona.
Trill gets a jeweled wristcuff from the corpse of Auriona.
Trill gets a pair of dark gloves from the corpse of Auriona.
Trill gets a set of cloth sleeves from the corpse of Auriona.
Trill gets a surcoat with exquisite embroidery from the corpse of Auriona.
Trill gets a bearskin tunic from the corpse of Auriona.
Trill gets a shimmering pendant of obsidian from the corpse of Auriona.
Trill gets a silver medallion from the corpse of Auriona.
Trill gets a camouflaged hood from the corpse of Auriona.
Trill gets a gold ring from the corpse of Auriona.
Trill gets a gold ring from the corpse of Auriona.
Trill gets a brass storm lantern from the corpse of Auriona.
o HP:Wounded MV:Strong > [get all corpse]
The corpse of Auriona seems to be empty.
o HP:Wounded MV:Strong >
Trill narrates 'rip'
o HP:Wounded MV:Strong > waylon is now set as your PRIMARY target.
s
s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a rat is lying here.
*Waylon* is standing here, riding a bloodstock stallion.
A slinking Ko'bal trolloc has arrived from the north.
kill waylon
* HP:Wounded MV:Strong > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A trolloc is here ruling a group of trollocs.
A slinking Ko'bal trolloc has arrived from the north.
Trill narrates 's e'
o HP:Wounded MV:Strong > They aren't here.
o HP:Wounded MV:Strong > n
kill waylon
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a rat is lying here.
*Waylon* is standing here, riding a bloodstock stallion.
A slinking Ko'bal trolloc has arrived from the south.
Trill pierces *Waylon*'s right foot hard.
*Waylon* panics, and attempts to flee!
* HP:Wounded MV:Strong > You try to scythe *Waylon*, but he parries successfully.
* HP:Wounded MV:Strong - Trill: Battered - Waylon: Critical >
*Waylon* leaves north riding a bloodstock stallion.
o HP:Wounded MV:Strong > zerk
[change mood BERSERK]
Mood changed to: BERSERK
n
o HP:Wounded MV:Strong > kill waylon
n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of Auriona is lying here.
*Waylon* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
A huge trolloc marked with a whirlwind snorts here.
A red-eyed raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A slinking Ko'bal trolloc has arrived from the south.
Trill tries to pierce *Waylon*, but he parries successfully.
*Waylon* assumes a defensive striking posture.
kill waylon
* HP:Wounded MV:Strong > You scythe *Waylon*'s left leg very hard.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Waylon*'s death cry.
o HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A slinking Ko'bal trolloc has arrived from the south.
o HP:Wounded MV:Strong > They aren't here.
o HP:Wounded MV:Strong > s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of Waylon is lying here.
The corpse of Auriona is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A huge trolloc marked with a whirlwind snorts here.
A red-eyed raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A slinking Ko'bal trolloc has arrived from the north.
o HP:Wounded MV:Strong > gc
narr rip waylon
[get all corpse]
You get a pair of gleaming metal boots from the corpse of Waylon.
You get a pair of thick, gold-plated greaves from the corpse of Waylon.
You get a shiny copper dagger from the corpse of Waylon.
You get a belt pack from the corpse of Waylon.
You get a bronze belt of odd design from the corpse of Waylon.
You get a heron-marked blade with a jeweled hilt from the corpse of Waylon.
You get a jeweled wristcuff from the corpse of Waylon.
You get a jeweled wristcuff from the corpse of Waylon.
You get a sturdy pair of full leather gauntlets from the corpse of Waylon.
You get a pair of polished, gold-plated vambraces from the corpse of Waylon.
You get a black, silver-embroidered cape from the corpse of Waylon.
You get an ornate chainmail shirt chased with gold from the corpse of Waylon.
You get a weathered, storm-gray gorget from the corpse of Waylon.
You get a weathered, storm-gray gorget from the corpse of Waylon.
You get a gold-chased morion with an engraved silver comb from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a brass storm lantern from the corpse of Waylon.
Sleeping Chamber
[ obvious exits: N ]
A green-leafed herb grows here.
A huge darkhound is here, drooling and snarling.
A bearish trolloc towers here, its snout drawn into a snarl.
A lame trolloc stands here, guarding the possessions of others.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
You were rented for 0.12 days.
Your last allowance of 19 gold crowns and 10 coppers per day covers all charges.
o HP:Healthy MV:Full > Players
-------
Honey Badger the Dark Master [Ghar'ghael Master]
7 Sklarr the Myrddraal [Myrddraal]
Trill the Great Havoc [Ko'bal Master]
Bearhands the Grizzly Scrapper [Ahf'frait] (Linkless)
4 players displayed.
o HP:Healthy MV:Full > narr n e thing?
You narrate 'n e thing?'
o HP:Healthy MV:Full > cmb
[change mood BRAVE]
Mood changed to: BRAVE
Wimpy reset to: 111 hit points.
cpo
o HP:Healthy MV:Full > [change posture offensive]
Posture changed to: Offensive
o HP:Healthy MV:Full >
Trill narrates 'yes'
o HP:Healthy MV:Full > n
w
The Grand Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
w
o HP:Healthy MV:Full > The Entrance to the Northern Twin Keep
[ obvious exits: E W ]
w
o HP:Healthy MV:Full > The Courtyard
[ obvious exits: E S ]
A hooved trolloc anxiously stamps its feet.
o HP:Healthy MV:Full > Alas, you cannot go that way...
Trill narrates 'on 2 blight'
o HP:Healthy MV:Full > s
A Destroyed Catapult
[ obvious exits: N E S ]
o HP:Healthy MV:Full > s
The Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
o HP:Healthy MV:Strong > cmb
cpo
[change mood BRAVE]
Mood changed to: BRAVE
Wimpy reset to: 111 hit points.
Trill narrates 'they rockish'
s
o HP:Healthy MV:Strong > w
[change posture offensive]
Posture changed to: Offensive
o HP:Healthy MV:Strong > The Courtyard
[ obvious exits: N E W ]
A tall, ramshorned trolloc is here, commanding.
s
o HP:Healthy MV:Strong > w
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
A lantern has been left here. [2]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A red-eyed raven is here flying around.
Bearhands the Grizzly Scrapper (Linkless) is resting here.
A wolfish trolloc is here, howling for blood.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.
o HP:Healthy MV:Strong > The Courtyard
[ obvious exits: N E S W ]
o HP:Healthy MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.
o HP:Healthy MV:Strong >
Trill narrates 'all w 1n'
narr coming
o HP:Healthy MV:Strong > You narrate 'coming'
o HP:Healthy MV:Strong > call
You don't see a closed gate.
Trill narrates 'on'
o HP:Healthy MV:Strong > cw
w
[change wimpy]
You won't flee from any fight now.
o HP:Healthy MV:Strong > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here commanding a fist of troops.
A burly trolloc stands here, eyeing the surroundings.
A red-eyed raven is visible flying high in the sky.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o HP:Healthy MV:Strong > call
w
w
w
You don't see a closed gate.
o HP:Healthy MV:Strong > w
In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
An iron lantern hangs from the wall above the gate.
w
* HP:Healthy MV:Strong > The Bridge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o HP:Healthy MV:Strong > Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o HP:Healthy MV:Strong > Rotten Vegetation
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o HP:Healthy MV:Strong > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
o HP:Healthy MV:Strong > light is now set as your PRIMARY target.
h.light is now set as your SECONDARY target.
w
w
A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
s
o HP:Healthy MV:Strong > s
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
o HP:Healthy MV:Strong > s
s
o HP:Healthy MV:Strong > Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
s
o HP:Healthy MV:Strong > s
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
o HP:Healthy MV:Strong > cmb
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
cpo
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
Trill narrates 'on 2n'
s
o HP:Healthy MV:Strong > s
[change mood BRAVE]
Mood changed to: BRAVE
o HP:Healthy MV:Strong > [change posture offensive]
Posture changed to: Offensive
o HP:Healthy MV:Strong > w
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > Alas, you cannot go that way...
w
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
o HP:Healthy MV:Tiring > w
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
o HP:Healthy MV:Tiring > w
w
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of the giant blight beetle is lying here.
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a rat is lying here.
o HP:Healthy MV:Tiring > where
n
Players in your Zone
--------------------
Honey - The Blight
Trill - The Blight
You catch the scent of horses nearby.
n
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
Trill the Great Havoc is standing here.
A red-eyed raven is here flying around.
A Ko'bal trolloc slinks about here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
kill light
o HP:Healthy MV:Tiring > bash
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
o HP:Healthy MV:Tiring > They aren't here.
o HP:Healthy MV:Tiring > Bash who?
o HP:Healthy MV:Tiring > s
kill light
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
Trill the Great Havoc is standing here.
A red-eyed raven is here flying around.
A Ko'bal trolloc slinks about here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o HP:Healthy MV:Tiring > They aren't here.
o HP:Healthy MV:Tiring > kill light
They aren't here.
o HP:Healthy MV:Tiring > where
The first quarter moon rises over the eastern horizon.
Lightning starts to show in the sky.
Malfeasor, the twin bladed scythe of blood ebony begins to glow...
Players in your Zone
--------------------
Honey - The Blight
Trill - The Blight
You catch the scent of horses nearby.
o HP:Healthy MV:Full > say who si it
You say 'who si it'
o HP:Healthy MV:Full > kill light
Trill starts following you.
o HP:Healthy MV:Full > They aren't here.
o HP:Healthy MV:Full >
Trill assumes an offensive striking posture.
gr all
o HP:Healthy MV:Full > Trill is now a member of your group.
cmb
o HP:Healthy MV:Full > cpo
[change mood BRAVE]
Mood changed to: BRAVE
o HP:Healthy MV:Full > [change posture offensive]
Posture changed to: Offensive
o HP:Healthy MV:Full >
Trill narrates 'aronn 1n'
o HP:Healthy MV:Full >
*Auriona* has arrived from the north, riding a warhorse.
* HP:Healthy MV:Full >
Trill tries to pierce *Auriona*, but she deflects the blow.
* HP:Healthy MV:Full > dia tril
kill light
No-one by that name here.
bash
* HP:Healthy MV:Full > *Auriona* tries to strike Trill, but he dodges the attack.
A hideous trolloc tries to cleave Auriona, but she parries successfully.
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
Trill pierces *Auriona*'s right foot very hard.
The fighting is too thick and heavy for you to enter the fray!
*Waylon* has arrived from the north, riding a bloodstock stallion.
* HP:Healthy MV:Full > Bash who?
*Waylon* slices your left leg hard.
* HP:Scratched MV:Strong - Waylon: Battered >
Trill tries to pierce *Auriona*, but she deflects the blow.
Trill assumes an offensive striking posture.
* HP:Scratched MV:Strong - Waylon: Battered >
An Ahf'frait trolloc has arrived from the north.
*Auriona* panics, and attempts to flee!
* HP:Scratched MV:Strong - Waylon: Battered > BASHER TARGETING ON
*Auriona* leaves south riding a warhorse.
bash
* HP:Scratched MV:Strong - Waylon: Battered > Trill pierces *Waylon*'s body hard.
Trill tries to pierce *Waylon*, but he parries successfully.
An Ahf'frait trolloc joins your fight!
A hideous trolloc joins an Ahf'frait trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
-=+*
A shrill piercing scream reverberates through the area.
Trill pierces *Waylon*'s right leg very hard.
An Ahf'frait trolloc avoids being bashed by *Waylon* who loses his balance and falls!
*Waylon* sends you sprawling with a powerful bash!
*Waylon* sends Trill sprawling with a powerful bash!
*Waylon* sends a hideous trolloc sprawling with a powerful bash!
*Waylon* sends a hideous trolloc sprawling with a powerful bash!
*Waylon* sends a ramshorned trolloc sprawling with a powerful bash!
*Waylon* sends a ramshorned trolloc sprawling with a powerful bash!
* HP:Scratched MV:Strong - Waylon: Battered > bash
An Ahf'frait trolloc tries to cleave Waylon, but he deflects the blow.
*Waylon* slices your right leg very hard.
*Waylon* slices Trill's head into bloody fragments!
*Waylon* slices a hideous trolloc's body into bloody fragments!
*Waylon* slices a hideous trolloc's body extremely hard.
*Waylon* slices a ramshorned trolloc's left leg into bloody fragments!
*Waylon* slices a ramshorned trolloc's left leg into bloody fragments!
* HP:Scratched MV:Strong - Waylon: Battered >
*Auriona* has arrived from the south, riding a warhorse.
* HP:Scratched MV:Strong - Trill: Battered - Waylon: Battered >
An Ahf'frait trolloc tries to cleave Waylon, but he parries successfully.
*Waylon* slices Trill's right foot into bloody fragments!
*Waylon* slices your right leg hard.
*Waylon* slices a hideous trolloc's left leg into bloody fragments!
*Waylon* slices a hideous trolloc's right leg into bloody fragments!
*Waylon* slices a ramshorned trolloc's body very hard.
*Waylon* slices a ramshorned trolloc's body into bloody fragments!
*Auriona* tries to strike Trill, but he parries successfully.
* HP:Hurt MV:Strong - Trill: Battered - Waylon: Battered > -
Trill pierces *Waylon*'s body.
=
Trill panics, and attempts to flee!
+
*Waylon* panics, and attempts to flee!
*
A fade tries to slash Auriona, but she deflects the blow.
A ramshorned trolloc tickles Waylon's head with his slash.
A ramshorned trolloc slashes Waylon's body.
A hideous trolloc barely cleaves Waylon's body.
A hideous trolloc tries to cleave Waylon, but he deflects the blow.
An Ahf'frait trolloc tries to cleave Waylon, but he parries successfully.
*+
Trill leaves south.
Trill narrates 'i bat'
*Waylon* leaves south riding a bloodstock stallion.
=-
Your body is burned by a weakened fireball sent by *Auriona*!
-=
They're not here anymore!
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Wounded >
An Ahf'frait trolloc joins your fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade swirls about with a black sword, slicing across Auriona's body.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Wounded > bash
A fade slashes Auriona's body extremely hard.
A fade swirls about with a black sword, slicing across Auriona's body.
A ramshorned trolloc tries to slash Auriona, but she parries successfully.
A ramshorned trolloc tries to slash Auriona, but she parries successfully.
An Ahf'frait trolloc tries to cleave Auriona, but she dodges the attack.
You try to scythe *Auriona*, but she parries successfully.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Wounded > -=+**+=
*Auriona* panics, and attempts to flee!
-
A fade gazes deeply at Auriona...
The gaze of a fade fails to affect Auriona.
A fade tries to slash Auriona, but she parries successfully.
Auriona swiftly dodges a ramshorned trolloc's attempt to slash her.
A ramshorned trolloc tries to slash Auriona, but she parries successfully.
An Ahf'frait trolloc tries to cleave Auriona, but she deflects the blow.
-=
Your bash at *Auriona* sends her sprawling!
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Wounded > nar abshed
A fade gazes deeply at Auriona...
The gaze of a fade fails to affect Auriona.
A fade slashes Auriona's body extremely hard.
A ramshorned trolloc slashes Auriona's left leg extremely hard.
A ramshorned trolloc slashes Auriona's right leg very hard.
An Ahf'frait trolloc tries to cleave Auriona, but she parries successfully.
You scythe *Auriona*'s body into bloody fragments!
*Auriona* winces in pain.
You narrate 'abshed'
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Critical >
Trill pierces *Auriona*'s body very hard.
*Auriona* winces in pain.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Critical >
Trill assumes an offensive striking posture.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Critical >
Trill assumes an offensive striking posture.
* HP:Wounded MV:Strong - a fade: Scratched - Auriona: Critical >
A hideous trolloc joins a fade's fight!
A hideous trolloc cleaves Auriona's head hard.
*Auriona* winces in pain.
A fade swirls about with a black sword, slicing across Auriona's body.
Trill pierces *Auriona*'s right arm very hard.
*Auriona* winces in pain.
A fade slashes Auriona's right leg into bloody fragments!
*Auriona* winces in pain.
A ramshorned trolloc slashes Auriona's body hard.
*Auriona* winces in pain.
A ramshorned trolloc slashes Auriona's body hard.
*Auriona* winces in pain.
An Ahf'frait trolloc cleaves Auriona's left foot extremely hard.
*Auriona* is dead! R.I.P.
Your blood freezes as you hear *Auriona*'s death cry.
o HP:Wounded MV:Strong > gc
Trill gets a black pair of silver-tooled boots from the corpse of Auriona.
Trill gets a pair of earthen colored breeches from the corpse of Auriona.
Trill gets a soft leather pouch from the corpse of Auriona.
Trill gets a bunch of fireworks from the corpse of Auriona.
Trill gets a belt with a buckle of cuendillar from the corpse of Auriona.
Trill gets a yew staff from the corpse of Auriona.
Trill gets a polished onyx-inlaid shield from the corpse of Auriona.
Trill gets a jeweled wristcuff from the corpse of Auriona.
Trill gets a jeweled wristcuff from the corpse of Auriona.
Trill gets a pair of dark gloves from the corpse of Auriona.
Trill gets a set of cloth sleeves from the corpse of Auriona.
Trill gets a surcoat with exquisite embroidery from the corpse of Auriona.
Trill gets a bearskin tunic from the corpse of Auriona.
Trill gets a shimmering pendant of obsidian from the corpse of Auriona.
Trill gets a silver medallion from the corpse of Auriona.
Trill gets a camouflaged hood from the corpse of Auriona.
Trill gets a gold ring from the corpse of Auriona.
Trill gets a gold ring from the corpse of Auriona.
Trill gets a brass storm lantern from the corpse of Auriona.
o HP:Wounded MV:Strong > [get all corpse]
The corpse of Auriona seems to be empty.
o HP:Wounded MV:Strong >
Trill narrates 'rip'
o HP:Wounded MV:Strong > waylon is now set as your PRIMARY target.
s
s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a rat is lying here.
*Waylon* is standing here, riding a bloodstock stallion.
A slinking Ko'bal trolloc has arrived from the north.
kill waylon
* HP:Wounded MV:Strong > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A trolloc is here ruling a group of trollocs.
A slinking Ko'bal trolloc has arrived from the north.
Trill narrates 's e'
o HP:Wounded MV:Strong > They aren't here.
o HP:Wounded MV:Strong > n
kill waylon
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a rat is lying here.
*Waylon* is standing here, riding a bloodstock stallion.
A slinking Ko'bal trolloc has arrived from the south.
Trill pierces *Waylon*'s right foot hard.
*Waylon* panics, and attempts to flee!
* HP:Wounded MV:Strong > You try to scythe *Waylon*, but he parries successfully.
* HP:Wounded MV:Strong - Trill: Battered - Waylon: Critical >
*Waylon* leaves north riding a bloodstock stallion.
o HP:Wounded MV:Strong > zerk
[change mood BERSERK]
Mood changed to: BERSERK
n
o HP:Wounded MV:Strong > kill waylon
n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of Auriona is lying here.
*Waylon* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
A huge trolloc marked with a whirlwind snorts here.
A red-eyed raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A slinking Ko'bal trolloc has arrived from the south.
Trill tries to pierce *Waylon*, but he parries successfully.
*Waylon* assumes a defensive striking posture.
kill waylon
* HP:Wounded MV:Strong > You scythe *Waylon*'s left leg very hard.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Waylon*'s death cry.
o HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A slinking Ko'bal trolloc has arrived from the south.
o HP:Wounded MV:Strong > They aren't here.
o HP:Wounded MV:Strong > s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of Waylon is lying here.
The corpse of Auriona is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A huge trolloc marked with a whirlwind snorts here.
A red-eyed raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A slinking Ko'bal trolloc has arrived from the north.
o HP:Wounded MV:Strong > gc
narr rip waylon
[get all corpse]
You get a pair of gleaming metal boots from the corpse of Waylon.
You get a pair of thick, gold-plated greaves from the corpse of Waylon.
You get a shiny copper dagger from the corpse of Waylon.
You get a belt pack from the corpse of Waylon.
You get a bronze belt of odd design from the corpse of Waylon.
You get a heron-marked blade with a jeweled hilt from the corpse of Waylon.
You get a jeweled wristcuff from the corpse of Waylon.
You get a jeweled wristcuff from the corpse of Waylon.
You get a sturdy pair of full leather gauntlets from the corpse of Waylon.
You get a pair of polished, gold-plated vambraces from the corpse of Waylon.
You get a black, silver-embroidered cape from the corpse of Waylon.
You get an ornate chainmail shirt chased with gold from the corpse of Waylon.
You get a weathered, storm-gray gorget from the corpse of Waylon.
You get a weathered, storm-gray gorget from the corpse of Waylon.
You get a gold-chased morion with an engraved silver comb from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a brass storm lantern from the corpse of Waylon.
Re: Ouch! That really did HURT!
* R HP:Battered MV:Tiring >
sa gonna hit
l
You say 'gonna hit'
h
* R HP:Battered MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Badd the Sheriff is standing here.
A warhorse is here, stamping his feet impatiently.
Lady Vianca Vaughn the Arch Sister is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
cb
change mood brave
Mood changed to: Brave
* R HP:Battered MV:Tiring >
sc
l
You have 150(409) hit and 90(167) movement points.
You have scored 113677750 experience points and 3158 quest points.
You need 4822250 exp to level and 6842 qp to rank.
You have amassed 88 Turn points to date.
You have played 301 days and 7 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.
h
* R HP:Battered MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Badd the Sheriff is standing here.
A warhorse is here, stamping his feet impatiently.
Lady Vianca Vaughn the Arch Sister is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
ln
scan n
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
h
h
* R HP:Battered MV:Tiring > * R HP:Battered MV:Tiring >
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
cb
change mood brave
sc
* R HP:Battered MV:Tiring >
Mood changed to: Brave
* R HP:Battered MV:Tiring > You have 150(409) hit and 90(167) movement points.
You have scored 113677750 experience points and 3158 quest points.
You need 4822250 exp to level and 6842 qp to rank.
You have amassed 88 Turn points to date.
You have played 301 days and 7 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.
* R HP:Battered MV:Tiring >
*Trill* has arrived from the north.
* R HP:Battered MV:Tiring >
hh
b
bash
[k h.dark]
You try to slash *Trill*, but he deflects the blow.
* R HP:Battered MV:Tiring - Trill: Scratched >
You try to slash *Trill*, but he deflects the blow.
Badd tries to pierce *Trill*, but he deflects the blow.
-=
+*
*+
=
Vianca throws a fireball at *Trill*, who screams in pain.
-
-
Vianca tries to strike *Trill*, but he deflects the blow.
*Trill* swiftly dodges Badd's attempt to pierce him.
*Trill* pierces your body.
=
Your bash at *Trill* sends him sprawling!
* R HP:Battered MV:Tiring - Trill: Wounded >
cz
change mood berserk
Mood changed to: Berserk
* R HP:Battered MV:Tiring - Trill: Wounded >
Badd pierces *Trill*'s left leg into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Wounded >
Badd assumes an offensive striking posture.
* R HP:Battered MV:Tiring - Trill: Wounded >
Badd pierces *Trill*'s body into bloody fragments!
You slash *Trill*'s body into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Battered >
Vianca throws a fireball at *Trill*, who screams in pain.
* R HP:Battered MV:Tiring - Trill: Beaten >
Badd pierces *Trill*'s body into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Beaten >
Badd pierces *Trill*'s body into bloody fragments!
You slash *Trill*'s left leg into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Critical >
*Trill* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Trill: Critical >
h
h
h
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Trill: Critical > [kill dark]
You do the best you can!
*Trill* panics, and attempts to flee!
h
h
* R HP:Battered MV:Tiring - Trill: Critical > [kill dark]
You do the best you can!
h
* R HP:Battered MV:Tiring - Trill: Critical >
[kill dark]
You do the best you can!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Vianca unleashes a fireball at *Trill*, whose charred corpse drops to the ground.
*Trill* is dead! R.I.P.
Your blood freezes as you hear *Trill*'s death cry.
h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
sa gonna hit
l
You say 'gonna hit'
h
* R HP:Battered MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Badd the Sheriff is standing here.
A warhorse is here, stamping his feet impatiently.
Lady Vianca Vaughn the Arch Sister is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
* R HP:Battered MV:Tiring >
cb
change mood brave
Mood changed to: Brave
* R HP:Battered MV:Tiring >
sc
l
You have 150(409) hit and 90(167) movement points.
You have scored 113677750 experience points and 3158 quest points.
You need 4822250 exp to level and 6842 qp to rank.
You have amassed 88 Turn points to date.
You have played 301 days and 7 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.
h
* R HP:Battered MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Badd the Sheriff is standing here.
A warhorse is here, stamping his feet impatiently.
Lady Vianca Vaughn the Arch Sister is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
ln
scan n
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
h
h
* R HP:Battered MV:Tiring > * R HP:Battered MV:Tiring >
[kill dark]
They aren't here.
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
cb
change mood brave
sc
* R HP:Battered MV:Tiring >
Mood changed to: Brave
* R HP:Battered MV:Tiring > You have 150(409) hit and 90(167) movement points.
You have scored 113677750 experience points and 3158 quest points.
You need 4822250 exp to level and 6842 qp to rank.
You have amassed 88 Turn points to date.
You have played 301 days and 7 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.
* R HP:Battered MV:Tiring >
*Trill* has arrived from the north.
* R HP:Battered MV:Tiring >
hh
b
bash
[k h.dark]
You try to slash *Trill*, but he deflects the blow.
* R HP:Battered MV:Tiring - Trill: Scratched >
You try to slash *Trill*, but he deflects the blow.
Badd tries to pierce *Trill*, but he deflects the blow.
-=
+*
*+
=
Vianca throws a fireball at *Trill*, who screams in pain.
-
-
Vianca tries to strike *Trill*, but he deflects the blow.
*Trill* swiftly dodges Badd's attempt to pierce him.
*Trill* pierces your body.
=
Your bash at *Trill* sends him sprawling!
* R HP:Battered MV:Tiring - Trill: Wounded >
cz
change mood berserk
Mood changed to: Berserk
* R HP:Battered MV:Tiring - Trill: Wounded >
Badd pierces *Trill*'s left leg into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Wounded >
Badd assumes an offensive striking posture.
* R HP:Battered MV:Tiring - Trill: Wounded >
Badd pierces *Trill*'s body into bloody fragments!
You slash *Trill*'s body into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Battered >
Vianca throws a fireball at *Trill*, who screams in pain.
* R HP:Battered MV:Tiring - Trill: Beaten >
Badd pierces *Trill*'s body into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Beaten >
Badd pierces *Trill*'s body into bloody fragments!
You slash *Trill*'s left leg into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Critical >
*Trill* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Trill: Critical >
h
h
h
[kill dark]
You do the best you can!
* R HP:Battered MV:Tiring - Trill: Critical > [kill dark]
You do the best you can!
*Trill* panics, and attempts to flee!
h
h
* R HP:Battered MV:Tiring - Trill: Critical > [kill dark]
You do the best you can!
h
* R HP:Battered MV:Tiring - Trill: Critical >
[kill dark]
You do the best you can!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Vianca unleashes a fireball at *Trill*, whose charred corpse drops to the ground.
*Trill* is dead! R.I.P.
Your blood freezes as you hear *Trill*'s death cry.
h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
Re: Ouch! That really did HURT!
* R HP:Beaten MV:Fresh - Rakkard: Hurt >
A Shienaran gate guard tries to slash Rakkard, but he parries successfully.
A Shienaran gate guard slashes Rakkard's head extremely hard.
A soldier tries to hit Rakkard, but he deflects the blow.
A soldier tries to scythe Rakkard, but he dodges the attack.
You slash *Rakkard*'s left leg into bloody fragments!
*Rakkard* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Fresh - Rakkard: Wounded >
c
Badd has arrived from the east.
*Rakkard* closes the Malkiergate.
[close gate]
It's already closed!
* R HP:Beaten MV:Fresh - Rakkard: Wounded >
A black messenger pigeon has arrived from the west.
A Shienaran gate guard bellows 'The shadowspawn Bearhands has fled out the Malkier Gate!'
The Fal Dara alarm horn sounds loudly.
The grinding of stone on concrete from above becomes louder.
A flaming slick of hot oil pours down from above!
The hot oil poured from above burns *Rakkard*'s flesh!
* R HP:Beaten MV:Fresh - Rakkard: Wounded >
o
[open gate]
Ok.
* R HP:Beaten MV:Fresh - Rakkard: Wounded >
b
A Shienaran gate guard slashes Rakkard's body extremely hard.
A Shienaran gate guard slashes Rakkard's body hard.
A soldier hits Rakkard's body hard.
*Rakkard* panics, and attempts to flee!
A soldier tries to scythe Rakkard, but he deflects the blow.
You try to slash *Rakkard*, but he parries successfully.
*Sklarr* has arrived from the east, riding a shadow stallion.
*Sklarr* slices Badd's body very hard.
[bash ]
-
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
A Shienaran gate guard bellows 'Argh! The foul beast Chomsky has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Chomsky has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Sklarr has been spotted!'
=+*
*Rakkard* leaves west.
*Sklarr* panics, and attempts to flee!
Badd tries to pierce *Sklarr*, but he deflects the blow.
*+=-
*Rakkard* has arrived from the west.
*Rakkard* pierces Badd's body.
*Sklarr* leaves north riding a shadow stallion.
-
A Shienaran gate guard bellows 'The shadowspawn Sklarr has fled out the Malkier Gate!'
Badd tries to pierce *Rakkard*, but he parries successfully.
A soldier joins Badd's fight!
A soldier joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
*Rakkard* pierces Badd's left arm hard.
=
The fighting is too thick and heavy for you to enter the fray! Disengage Bash woof
* R HP:Beaten MV:Fresh >
3
b
[k dark]
You slash *Rakkard*'s right foot into bloody fragments!
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Battered > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Battered >
Badd pierces *Rakkard*'s right hand into bloody fragments!
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Battered >
The master of scouts bellows 'Incoming message!!'
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Battered >
cpo
3
t
You slash *Rakkard*'s body into bloody fragments!
*Rakkard* panics, and attempts to flee!
A Shienaran gate guard slashes Rakkard's body hard.
A Shienaran gate guard slashes Rakkard's head into bloody fragments!
A Shienaran gate guard slashes Rakkard's body very hard.
A soldier tries to hit Rakkard, but he parries successfully.
A soldier scythes Rakkard's body very hard.
Badd pierces *Rakkard*'s left arm into bloody fragments!
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Critical > Vianca narrates 'choim down'
[change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Critical > [k dark]
Ok.
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Critical > [take all corpse]
The corpse of a raven seems to be empty.
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Critical >
*Rakkard* leaves east.
* R HP:Beaten MV:Fresh >
3
3
The master of scouts bellows 'Rakkard was spotted On a Cliff'
A Shienaran gate guard bellows 'Argh! The foul beast Honey has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Honey has been spotted!'
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
east
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
3
Badd assumes an offensive striking posture.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is here, fighting the grizzled veteran.
A Shienaran guard is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
* R HP:Beaten MV:Fresh > [k dark]
You try to slash *Rakkard*, but he deflects the blow.
* R HP:Beaten MV:Fresh - the grizzled veteran: Hurt - Rakkard: Critical >
You try to slash *Rakkard*, but he deflects the blow.
A Shienaran guard tries to slash Rakkard, but he parries successfully.
The grizzled veteran tries to scythe Rakkard, but he dodges the attack.
* R HP:Beaten MV:Fresh - the grizzled veteran: Hurt - Rakkard: Critical >
3
3
[k dark]
Ok.
* R HP:Beaten MV:Fresh - the grizzled veteran: Hurt - Rakkard: Critical > [k dark]
Ok.
3
* R HP:Beaten MV:Fresh - the grizzled veteran: Hurt - Rakkard: Critical >
*Rakkard* leaves east.
3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh > *Rakkard* has arrived from the east.
[k dark]
You try to slash *Rakkard*, but he deflects the blow.
east
* R HP:Beaten MV:Fresh - Rakkard: Critical >
east
[k dark]
Ok.
* R HP:Beaten MV:Fresh - Rakkard: Critical > Badd tries to pierce *Rakkard*, but he deflects the blow.
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Rakkard: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Rakkard: Critical >
Badd tries to pierce *Rakkard*, but he parries successfully.
A Shienaran guard joins Badd's fight!
The grizzled veteran joins a Shienaran guard's fight!
*Rakkard* tries to pierce you, but you parry successfully.
You slash *Rakkard*'s left arm into bloody fragments!
*Rakkard* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Rakkard*'s death cry.
A Shienaran gate guard tries to slash Rakkard, but he parries successfully.
A Shienaran gate guard slashes Rakkard's head extremely hard.
A soldier tries to hit Rakkard, but he deflects the blow.
A soldier tries to scythe Rakkard, but he dodges the attack.
You slash *Rakkard*'s left leg into bloody fragments!
*Rakkard* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Fresh - Rakkard: Wounded >
c
Badd has arrived from the east.
*Rakkard* closes the Malkiergate.
[close gate]
It's already closed!
* R HP:Beaten MV:Fresh - Rakkard: Wounded >
A black messenger pigeon has arrived from the west.
A Shienaran gate guard bellows 'The shadowspawn Bearhands has fled out the Malkier Gate!'
The Fal Dara alarm horn sounds loudly.
The grinding of stone on concrete from above becomes louder.
A flaming slick of hot oil pours down from above!
The hot oil poured from above burns *Rakkard*'s flesh!
* R HP:Beaten MV:Fresh - Rakkard: Wounded >
o
[open gate]
Ok.
* R HP:Beaten MV:Fresh - Rakkard: Wounded >
b
A Shienaran gate guard slashes Rakkard's body extremely hard.
A Shienaran gate guard slashes Rakkard's body hard.
A soldier hits Rakkard's body hard.
*Rakkard* panics, and attempts to flee!
A soldier tries to scythe Rakkard, but he deflects the blow.
You try to slash *Rakkard*, but he parries successfully.
*Sklarr* has arrived from the east, riding a shadow stallion.
*Sklarr* slices Badd's body very hard.
[bash ]
-
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
A Shienaran gate guard bellows 'Argh! The foul beast Chomsky has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Chomsky has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Sklarr has been spotted!'
=+*
*Rakkard* leaves west.
*Sklarr* panics, and attempts to flee!
Badd tries to pierce *Sklarr*, but he deflects the blow.
*+=-
*Rakkard* has arrived from the west.
*Rakkard* pierces Badd's body.
*Sklarr* leaves north riding a shadow stallion.
-
A Shienaran gate guard bellows 'The shadowspawn Sklarr has fled out the Malkier Gate!'
Badd tries to pierce *Rakkard*, but he parries successfully.
A soldier joins Badd's fight!
A soldier joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
*Rakkard* pierces Badd's left arm hard.
=
The fighting is too thick and heavy for you to enter the fray! Disengage Bash woof
* R HP:Beaten MV:Fresh >
3
b
[k dark]
You slash *Rakkard*'s right foot into bloody fragments!
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Battered > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Battered >
Badd pierces *Rakkard*'s right hand into bloody fragments!
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Battered >
The master of scouts bellows 'Incoming message!!'
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Battered >
cpo
3
t
You slash *Rakkard*'s body into bloody fragments!
*Rakkard* panics, and attempts to flee!
A Shienaran gate guard slashes Rakkard's body hard.
A Shienaran gate guard slashes Rakkard's head into bloody fragments!
A Shienaran gate guard slashes Rakkard's body very hard.
A soldier tries to hit Rakkard, but he parries successfully.
A soldier scythes Rakkard's body very hard.
Badd pierces *Rakkard*'s left arm into bloody fragments!
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Critical > Vianca narrates 'choim down'
[change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Critical > [k dark]
Ok.
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Critical > [take all corpse]
The corpse of a raven seems to be empty.
* R HP:Beaten MV:Fresh - Badd: Wounded - Rakkard: Critical >
*Rakkard* leaves east.
* R HP:Beaten MV:Fresh >
3
3
The master of scouts bellows 'Rakkard was spotted On a Cliff'
A Shienaran gate guard bellows 'Argh! The foul beast Honey has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Honey has been spotted!'
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
east
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
3
Badd assumes an offensive striking posture.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is here, fighting the grizzled veteran.
A Shienaran guard is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
* R HP:Beaten MV:Fresh > [k dark]
You try to slash *Rakkard*, but he deflects the blow.
* R HP:Beaten MV:Fresh - the grizzled veteran: Hurt - Rakkard: Critical >
You try to slash *Rakkard*, but he deflects the blow.
A Shienaran guard tries to slash Rakkard, but he parries successfully.
The grizzled veteran tries to scythe Rakkard, but he dodges the attack.
* R HP:Beaten MV:Fresh - the grizzled veteran: Hurt - Rakkard: Critical >
3
3
[k dark]
Ok.
* R HP:Beaten MV:Fresh - the grizzled veteran: Hurt - Rakkard: Critical > [k dark]
Ok.
3
* R HP:Beaten MV:Fresh - the grizzled veteran: Hurt - Rakkard: Critical >
*Rakkard* leaves east.
3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh > *Rakkard* has arrived from the east.
[k dark]
You try to slash *Rakkard*, but he deflects the blow.
east
* R HP:Beaten MV:Fresh - Rakkard: Critical >
east
[k dark]
Ok.
* R HP:Beaten MV:Fresh - Rakkard: Critical > Badd tries to pierce *Rakkard*, but he deflects the blow.
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Rakkard: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Rakkard: Critical >
Badd tries to pierce *Rakkard*, but he parries successfully.
A Shienaran guard joins Badd's fight!
The grizzled veteran joins a Shienaran guard's fight!
*Rakkard* tries to pierce you, but you parry successfully.
You slash *Rakkard*'s left arm into bloody fragments!
*Rakkard* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Rakkard*'s death cry.
Re: Ouch! That really did HURT!
Artorias narrates 'off it'
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
Vianca leaves north riding a warhorse. ^^
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
Artorias has arrived from the east, riding a warhorse.
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
Artorias leaves east riding a warhorse. >>
You follow Artorias.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Artorias Ilfate, Kandor's Revenge is standing here, riding a warhorse.
*Chomsky* is here, fighting Arelis.
Arelis Au'riliuz Tower Accepted is sitting here, riding a warhorse.
*Bearhands* is here, fighting Arelis.
*Sklarr* is here, fighting Arelis, riding a shadow stallion.
*Honey* is standing here.
A hideous trolloc is here, fighting Arelis.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A myrddraal is here, fighting Arelis.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
You try to strike *Sklarr*, but he deflects the blow.
kd
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
*Rakkard* has arrived from the south.
*Honey* tries to slash Artorias, but he deflects the blow.
[kill dark]
You do the best you can!
kd
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
[kill dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
[kill dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
*Rakkard* tries to pierce you, but you deflect the blow.
[kill dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
[kill dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
*Rakkard* pierces your body.
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
Artorias slashes *Honey*'s body.
You try to strike *Sklarr*, but he deflects the blow.
*Bearhands* pounds Arelis's body into bloody fragments!
*Sklarr* slices Arelis's right arm into bloody fragments!
Arelis is dead! R.I.P.
Your blood freezes as you hear Arelis's death cry.
* R HP:Hurt MV:Fresh - Sklarr: Wounded >
(tic_timer): Tic in 7 seconds!
g
get all corpse
*Rakkard* pierces your body hard.
*Bearhands* tries to pound Artorias, but he deflects the blow.
*Chomsky* gets a potato from the corpse of Arelis.
*Chomsky* gets a potato from the corpse of Arelis.
*Chomsky* gets a potato from the corpse of Arelis.
*Chomsky* gets a leather water flask from the corpse of Arelis.
*Chomsky* gets a black pair of silver-tooled boots from the corpse of Arelis.
*Chomsky* gets a pair of earthen colored breeches from the corpse of Arelis.
*Chomsky* gets a shiny copper dagger from the corpse of Arelis.
*Chomsky* gets a silver shield badge bearing the arms of Tanchico from the corpse of Arelis.
*Chomsky* gets a yew staff from the corpse of Arelis.
*Chomsky* gets a silver etched shield from the corpse of Arelis.
*Chomsky* gets a jeweled wristcuff from the corpse of Arelis.
*Chomsky* gets a jeweled wristcuff from the corpse of Arelis.
*Chomsky* gets a pair of dark gloves from the corpse of Arelis.
*Chomsky* gets a set of cloth sleeves from the corpse of Arelis.
*Chomsky* gets an embroidered, cotton shoulder bag from the corpse of Arelis.
*Chomsky* gets a dress with colored bands at the hem from the corpse of Arelis.
*Chomsky* gets a bearskin tunic from the corpse of Arelis.
*Chomsky* gets a shimmering pendant of obsidian from the corpse of Arelis.
*Chomsky* gets a shimmering pendant of obsidian from the corpse of Arelis.
*Chomsky* gets a camouflaged hood from the corpse of Arelis.
*Chomsky* gets a gold ring from the corpse of Arelis.
*Chomsky* gets a great serpent ring from the corpse of Arelis.
* R HP:Hurt MV:Fresh - Sklarr: Wounded > *Chomsky* scythes your body hard.
The corpse of Arelis seems to be empty.
*Sklarr* slices your body very hard.
Vianca bellows 'those are the new rules'
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
Artorias narrates 'damn it'
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
*Bearhands* tries to pound Artorias, but he deflects the blow.
A hideous trolloc joins Sklarr's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
A boarish trolloc cleaves your body.
A boarish trolloc cleaves Artorias's body.
*Rakkard* tries to pierce you, but you deflect the blow.
Artorias slashes *Honey*'s left hand.
You try to strike *Sklarr*, but he deflects the blow.
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
Artorias panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
Artorias leaves west riding a warhorse. <<
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
f
*Chomsky* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
Artorias narrates 'out'
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
*Sklarr* slices your body very hard.
*Chomsky* scythes your left arm hard.
A boarish trolloc cleaves your left leg.
*Rakkard* pierces your left arm hard.
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
*Honey* leaves west. <<
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
*Honey* has arrived from the west.
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
w
n
*Sklarr* gazes deeply into your soul.. very chilling.
The gaze of *Sklarr* fails to affect you.
*Sklarr* slices your head very hard.
*Chomsky* scythes your body very hard.
A boarish trolloc cleaves your body hard.
*Rakkard* pierces your right leg hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You strike *Sklarr*'s right leg hard.
You flee head over heels.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of a hideous trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a Dha'vol trolloc is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
PANIC! You couldn't escape!
* R HP:Battered MV:Fresh >
Badd narrates 'go where?'
Alas, you cannot go that way...
* R HP:Battered MV:Fresh >
The brokengate seems to be closed.
* R HP:Battered MV:Fresh >
*Sklarr* has arrived from the east, riding a shadow stallion.
*Chomsky* has arrived from the east.
*Bearhands* has arrived from the east.
*Rakkard* has arrived from the east.
* R HP:Battered MV:Fresh >
*Bearhands* pounds your body hard.
PANIC! You couldn't escape!
*Sklarr* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Fresh - Bearhands: Wounded >
*Chomsky* scythes your body very hard.
PANIC! You couldn't escape!
* R HP:Battered MV:Fresh - Bearhands: Wounded >
f
s
w
You panic and attempt to flee!
*Chomsky* tries to scythe you, but you deflect the blow.
*Bearhands* pounds your right leg hard.
*Rakkard* leaves east. >>
Artorias narrates 'downere'
You flee head over heels.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
The corpse of Arelis is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a hideous trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
A hideous trolloc is here, in a world of hurt.
* R HP:Battered MV:Fresh >
*Rakkard* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Battered MV:Fresh - Rakkard: Healthy >
w
w
No way! You're fighting for your life!
* R HP:Battered MV:Fresh - Rakkard: Healthy >
No way! You're fighting for your life!
*Sklarr* has arrived from the north, riding a shadow stallion.
*Chomsky* has arrived from the north.
*Bearhands* has arrived from the north.
* R HP:Battered MV:Fresh - Rakkard: Healthy >
*Rakkard* tries to pierce you, but you parry successfully.
*Bearhands* tries to pound you, but you parry successfully.
*Chomsky* scythes your body extremely hard.
You panic and attempt to flee!
f
*Chomsky* scythes your right arm very hard.
*Bearhands* pounds your head very hard.
*Rakkard* pierces your right foot.
Artorias narrates 'downer*'
w
n
You flee head over heels.
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving south.
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
Ogier Apparel
Moths are stirred from their rest and fill the air as you enter. Tattered and
insect ridden clothing of gargantuan proportion hang on dilapidated racks. A
row of broken mirrors line the far wall of this abandoned shop.
[ obvious exits: N ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Fresh >
Alas, you cannot go that way...
* R HP:Beaten MV:Fresh >
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
* R HP:Beaten MV:Fresh >
*Rakkard* has arrived from the north.
* R HP:Beaten MV:Fresh >
*Rakkard* tries to pierce you, but you parry successfully.
*Sklarr* has arrived from the north, riding a shadow stallion.
*Bearhands* has arrived from the north.
* R HP:Beaten MV:Fresh - Rakkard: Healthy >
*Bearhands* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Sklarr* tries to slice you, but you deflect the blow.
*Bearhands* pounds your right foot hard.
You wish that your wounds would stop BLEEDING so much!
*Rakkard* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*Rakkard* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Chomsky* has arrived from the north.
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a hideous trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
* R HP:Critical MV:Fresh >
*Rakkard* has arrived from the south.
*Sklarr* has arrived from the south, riding a shadow stallion.
*Chomsky* has arrived from the south.
*Bearhands* has arrived from the south.
* R HP:Critical MV:Fresh >
*Bearhands* tries to pound you, but you parry successfully.
*Rakkard* leaves west. <<
*Chomsky* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Chomsky* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc tries to cleave you, but you deflect the blow.
*someone* pounds your left leg very hard.
You are mortally wounded, and will die soon, if not aided.
nar bro why did u put me back in
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Artorias.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
Vianca leaves north riding a warhorse. ^^
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
Artorias has arrived from the east, riding a warhorse.
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
[kill dark]
They aren't here.
kd
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
They aren't here.
Artorias leaves east riding a warhorse. >>
You follow Artorias.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Artorias Ilfate, Kandor's Revenge is standing here, riding a warhorse.
*Chomsky* is here, fighting Arelis.
Arelis Au'riliuz Tower Accepted is sitting here, riding a warhorse.
*Bearhands* is here, fighting Arelis.
*Sklarr* is here, fighting Arelis, riding a shadow stallion.
*Honey* is standing here.
A hideous trolloc is here, fighting Arelis.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A myrddraal is here, fighting Arelis.
* R HP:Hurt MV:Fresh >
kd
[kill dark]
You try to strike *Sklarr*, but he deflects the blow.
kd
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
*Rakkard* has arrived from the south.
*Honey* tries to slash Artorias, but he deflects the blow.
[kill dark]
You do the best you can!
kd
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
[kill dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
[kill dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
*Rakkard* tries to pierce you, but you deflect the blow.
[kill dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
[kill dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Arelis: Beaten - Sklarr: Wounded >
*Rakkard* pierces your body.
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
Artorias slashes *Honey*'s body.
You try to strike *Sklarr*, but he deflects the blow.
*Bearhands* pounds Arelis's body into bloody fragments!
*Sklarr* slices Arelis's right arm into bloody fragments!
Arelis is dead! R.I.P.
Your blood freezes as you hear Arelis's death cry.
* R HP:Hurt MV:Fresh - Sklarr: Wounded >
(tic_timer): Tic in 7 seconds!
g
get all corpse
*Rakkard* pierces your body hard.
*Bearhands* tries to pound Artorias, but he deflects the blow.
*Chomsky* gets a potato from the corpse of Arelis.
*Chomsky* gets a potato from the corpse of Arelis.
*Chomsky* gets a potato from the corpse of Arelis.
*Chomsky* gets a leather water flask from the corpse of Arelis.
*Chomsky* gets a black pair of silver-tooled boots from the corpse of Arelis.
*Chomsky* gets a pair of earthen colored breeches from the corpse of Arelis.
*Chomsky* gets a shiny copper dagger from the corpse of Arelis.
*Chomsky* gets a silver shield badge bearing the arms of Tanchico from the corpse of Arelis.
*Chomsky* gets a yew staff from the corpse of Arelis.
*Chomsky* gets a silver etched shield from the corpse of Arelis.
*Chomsky* gets a jeweled wristcuff from the corpse of Arelis.
*Chomsky* gets a jeweled wristcuff from the corpse of Arelis.
*Chomsky* gets a pair of dark gloves from the corpse of Arelis.
*Chomsky* gets a set of cloth sleeves from the corpse of Arelis.
*Chomsky* gets an embroidered, cotton shoulder bag from the corpse of Arelis.
*Chomsky* gets a dress with colored bands at the hem from the corpse of Arelis.
*Chomsky* gets a bearskin tunic from the corpse of Arelis.
*Chomsky* gets a shimmering pendant of obsidian from the corpse of Arelis.
*Chomsky* gets a shimmering pendant of obsidian from the corpse of Arelis.
*Chomsky* gets a camouflaged hood from the corpse of Arelis.
*Chomsky* gets a gold ring from the corpse of Arelis.
*Chomsky* gets a great serpent ring from the corpse of Arelis.
* R HP:Hurt MV:Fresh - Sklarr: Wounded > *Chomsky* scythes your body hard.
The corpse of Arelis seems to be empty.
*Sklarr* slices your body very hard.
Vianca bellows 'those are the new rules'
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
Artorias narrates 'damn it'
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
*Bearhands* tries to pound Artorias, but he deflects the blow.
A hideous trolloc joins Sklarr's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
A boarish trolloc cleaves your body.
A boarish trolloc cleaves Artorias's body.
*Rakkard* tries to pierce you, but you deflect the blow.
Artorias slashes *Honey*'s left hand.
You try to strike *Sklarr*, but he deflects the blow.
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
Artorias panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
Artorias leaves west riding a warhorse. <<
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
f
*Chomsky* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
Artorias narrates 'out'
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
*Sklarr* slices your body very hard.
*Chomsky* scythes your left arm hard.
A boarish trolloc cleaves your left leg.
*Rakkard* pierces your left arm hard.
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
*Honey* leaves west. <<
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
*Honey* has arrived from the west.
* R HP:Wounded MV:Fresh - Sklarr: Wounded >
w
n
*Sklarr* gazes deeply into your soul.. very chilling.
The gaze of *Sklarr* fails to affect you.
*Sklarr* slices your head very hard.
*Chomsky* scythes your body very hard.
A boarish trolloc cleaves your body hard.
*Rakkard* pierces your right leg hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You strike *Sklarr*'s right leg hard.
You flee head over heels.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of a hideous trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a Dha'vol trolloc is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
PANIC! You couldn't escape!
* R HP:Battered MV:Fresh >
Badd narrates 'go where?'
Alas, you cannot go that way...
* R HP:Battered MV:Fresh >
The brokengate seems to be closed.
* R HP:Battered MV:Fresh >
*Sklarr* has arrived from the east, riding a shadow stallion.
*Chomsky* has arrived from the east.
*Bearhands* has arrived from the east.
*Rakkard* has arrived from the east.
* R HP:Battered MV:Fresh >
*Bearhands* pounds your body hard.
PANIC! You couldn't escape!
*Sklarr* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Fresh - Bearhands: Wounded >
*Chomsky* scythes your body very hard.
PANIC! You couldn't escape!
* R HP:Battered MV:Fresh - Bearhands: Wounded >
f
s
w
You panic and attempt to flee!
*Chomsky* tries to scythe you, but you deflect the blow.
*Bearhands* pounds your right leg hard.
*Rakkard* leaves east. >>
Artorias narrates 'downere'
You flee head over heels.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
The corpse of Arelis is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a hideous trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
A hideous trolloc is here, in a world of hurt.
* R HP:Battered MV:Fresh >
*Rakkard* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Battered MV:Fresh - Rakkard: Healthy >
w
w
No way! You're fighting for your life!
* R HP:Battered MV:Fresh - Rakkard: Healthy >
No way! You're fighting for your life!
*Sklarr* has arrived from the north, riding a shadow stallion.
*Chomsky* has arrived from the north.
*Bearhands* has arrived from the north.
* R HP:Battered MV:Fresh - Rakkard: Healthy >
*Rakkard* tries to pierce you, but you parry successfully.
*Bearhands* tries to pound you, but you parry successfully.
*Chomsky* scythes your body extremely hard.
You panic and attempt to flee!
f
*Chomsky* scythes your right arm very hard.
*Bearhands* pounds your head very hard.
*Rakkard* pierces your right foot.
Artorias narrates 'downer*'
w
n
You flee head over heels.
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving south.
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
Ogier Apparel
Moths are stirred from their rest and fill the air as you enter. Tattered and
insect ridden clothing of gargantuan proportion hang on dilapidated racks. A
row of broken mirrors line the far wall of this abandoned shop.
[ obvious exits: N ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Fresh >
Alas, you cannot go that way...
* R HP:Beaten MV:Fresh >
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
* R HP:Beaten MV:Fresh >
*Rakkard* has arrived from the north.
* R HP:Beaten MV:Fresh >
*Rakkard* tries to pierce you, but you parry successfully.
*Sklarr* has arrived from the north, riding a shadow stallion.
*Bearhands* has arrived from the north.
* R HP:Beaten MV:Fresh - Rakkard: Healthy >
*Bearhands* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Sklarr* tries to slice you, but you deflect the blow.
*Bearhands* pounds your right foot hard.
You wish that your wounds would stop BLEEDING so much!
*Rakkard* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*Rakkard* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Chomsky* has arrived from the north.
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a hideous trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
* R HP:Critical MV:Fresh >
*Rakkard* has arrived from the south.
*Sklarr* has arrived from the south, riding a shadow stallion.
*Chomsky* has arrived from the south.
*Bearhands* has arrived from the south.
* R HP:Critical MV:Fresh >
*Bearhands* tries to pound you, but you parry successfully.
*Rakkard* leaves west. <<
*Chomsky* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Chomsky* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc tries to cleave you, but you deflect the blow.
*someone* pounds your left leg very hard.
You are mortally wounded, and will die soon, if not aided.
nar bro why did u put me back in
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Artorias.