Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ibaka
Posts: 45
Joined: Mon Oct 19, 2015 12:49 am

Re: Fail!

Post by Ibaka » Sun Mar 23, 2025 7:47 pm

This is my life lately... Since changing to 99 hide,sblade,backstab... 0 for 6 in pk stabs.

Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
The corpse of the lone wolf is lying here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kill dark
* S HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > Byrg bellows 'i just'
They aren't here.

* S HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > kill dark
They aren't here.

* S HP:Beaten MV:Tiring >
Byrg bellows 'dont get rogue pk'

yel ?
kill dark
* S HP:Beaten MV:Tiring > You bellow '?'

* S HP:Beaten MV:Tiring > kill dark
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.
l
* S HP:Beaten MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
The corpse of the lone wolf is lying here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring > s
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

h
* S HP:Beaten MV:Tiring > bac h.dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > Backstab who?

* S HP:Beaten MV:Tiring > s
h
bac h.dark
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
*Byrg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Beaten MV:Tiring - Byrg: Beaten >

Gnarbage
Posts: 7
Joined: Thu Nov 28, 2024 10:24 am

Re: Fail!

Post by Gnarbage » Wed Mar 26, 2025 9:16 am

They aren't here.

* HP:Beaten MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.

* HP:Beaten MV:Fresh - Geom: Beaten >
You do the best you can!

* HP:Beaten MV:Fresh - Geom: Beaten >
*Geom* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You try to scythe *Geom*, but he parries successfully.
You do the best you can!

* HP:Beaten MV:Fresh - Geom: Beaten >
You do the best you can!

* HP:Beaten MV:Fresh - Geom: Beaten >
[bash light]


*Geom* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


-
=
+
*
*
*Geom* PANICS, AND ATTEMPTS TO FLEE!

+
=
A hooded myrddraal slashes Geom's head very hard.
A ramshorned trolloc tries to cleave Geom, but he deflects the blow.
A Dha'vol trolloc tries to crush Geom, but he dodges the attack.

-
*Geom* leaves east. >>


-
=
They're not here anymore!

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
You have 48(379) hit and 253(253) movement points.
You have scored 118498386 experience points and 898 quest points.
You need 1614 exp to level and 102 qp to rank.
You have amassed 33 Turn points to date.
You have played 6 days and 8 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.


(tic_timer): Tic in 7 seconds!
* HP:Critical MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.

* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!

* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!

* HP:Critical MV:Fresh - Geom: Beaten >

*Geom* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Geom: Beaten >


-
=
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

+
*
*
+
*Geom* PANICS, AND ATTEMPTS TO FLEE!

=
-

-
*Geom* leaves east. >>

=
They're not here anymore!

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
You have 33(379) hit and 253(253) movement points.
You have scored 118498386 experience points and 898 quest points.
You need 1614 exp to level and 102 qp to rank.
You have amassed 33 Turn points to date.
You have played 6 days and 8 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh >
A watersnake leaves north. ^^
They aren't here.

* HP:Critical MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.

* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!

* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!

* HP:Critical MV:Fresh - Geom: Beaten >


-
=
+
*
*
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

+
=
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!


-

*Geom* PANICS, AND ATTEMPTS TO FLEE!

-
=
Your bash at *Geom* sends him sprawling!
*Geom* PANICS, AND ATTEMPTS TO FLEE!
*Geom* leaves south. vv

Jestin
Posts: 300
Joined: Mon Jul 10, 2017 11:15 am

Re: Fail!

Post by Jestin » Mon Apr 07, 2025 12:44 pm

haha bad series of events!

*Isela* has arrived from the north, riding a
bloodstock stallion.
Passing Some Tombstones
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.

* R HP:Battered SP:Fading MV:Winded > Nobody here by that name.

* R HP:Battered SP:Fading MV:Winded > e
j
b
Under the Angel
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
A crow is here flying around.

* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.

* R HP:Battered SP:Fading MV:Winded > s
Nobody here by that name.

* R HP:Battered SP:Fading MV:Winded > j
bA Circle of Stones
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.

* R HP:Battered SP:Fading MV:Winded > w
Nobody here by that name.

* R HP:Battered SP:Fading MV:Winded > j
b
At the Corner of a Burial Site
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
You sense a hidden life form in the area...
A small grasshopper hops from place to place.

* R HP:Battered SP:Fading MV:Winded > [kill h.light]
You try to strike *Arjuna*, but he dodges the attack.

* R HP:Battered SP:Fading MV:Winded - Arjuna: Critical > You begin to weave the appropriate flows...


You swiftly dodge *Arjuna*'s attempt to pierce you.

- =
*Arjuna* panics, and attempts to flee!

+ *
*Isela* has arrived from the east, riding a bloodstock stallion.
*Arjuna* panics, and attempts to flee!


*Isela* tries to strike you, but you deflect the blow.

*
*Isela* tries to strike you, but you dodge the attack.

+ =
Ok.
Streaks of fire flow from your hands, burning *Arjuna*.

* R HP:Battered SP:Trickling MV:Winded - Arjuna: Critical > f

*Arjuna* leaves north.

* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > You panic and attempt to flee!


You flee head over heels.
A Circle of Stones
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

j
* R HP:Battered SP:Trickling MV:Winded > b
[kill h.light]
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > Venum narrates 'brb'
You begin to weave the appropriate flows...


*Arjuna* leaves west.

na- n= +g *
w
j
Cancelled.
You stop using a jade carving of an old man.

* R HP:Battered SP:Trickling MV:Winded > bYou put a jade carving of an old man in
a soft leather pouch.


* R HP:Battered SP:Trickling MV:Winded > At the Corner of a Burial Site
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Arjuna* is standing here.
A small grasshopper hops from place to place.

* R HP:Battered SP:Trickling MV:Winded > [kill h.light]
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > rel e Nobody here by that name.

* R HP:Battered SP:Trickling MV:Winded > ase
n
Ok.

* R HP:Battered SP:Trickling MV:Winded > Passing Some Tombstones
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.

* R HP:Battered SP:Trickling MV:Winded >
*Isela* tries to strike you, but you deflect the blow.

* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > n
f
No way! You're
fighting for your life!

* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > You panic and attempt to flee!


You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

n* R HP:Battered SP:Trickling MV:Winded > a he
n
nYou narrate 'he'

a* R HP:Battered SP:Trickling MV:Winded > s*Isela* has arrived from the south,
riding a bloodstock stallion.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

upe* R HP:Battered SP:Trickling MV:Winded > r cxrit
l
A watersnake has arrived from the
north.
*Isela* has arrived from the south, riding a bloodstock stallion.
You narrate 'super cxrit'

* R HP:Battered SP:Trickling MV:Winded > e
*Isela* leaves north riding a bloodstock stallion.


* R HP:Battered SP:Trickling MV:Winded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered SP:Trickling MV:Winded > A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Winded > dism
You stop riding him.

* HP:Battered SP:Trickling MV:Winded > w

*Isela* has arrived from the west, riding a bloodstock stallion.

r* HP:Battered SP:Trickling MV:Winded > id*Isela* tries to strike you, but you dodge
the attack.
No way! You're fighting for your life!

* HP:Battered SP:Trickling MV:Winded - Isela: Battered > e
[ride shadow]
No way! You're fighting for your life!

f
* HP:Battered SP:Trickling MV:Winded - Isela: Battered > ri d You panic and attempt to flee!

e
You swiftly dodge *Isela*'s attempt to strike you.



*Isela* panics, and attempts to flee!

You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
[ride shadow]
You start riding it.

* R HP:Battered SP:Trickling MV:Winded > s

*Isela* has arrived from the east, riding a bloodstock stallion.
*Isela* tries to strike you, but you dodge the attack.

s
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > No way! You're
fighting for your life!

* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > No way! You're
fighting for your life!

* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > f
You panic and attempt to flee!


You swiftly dodge *Isela*'s attempt to strike you.


*Isela* panics, and attempts to flee!


You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered SP:Trickling MV:Winded > e
On the Stone Steps
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A squirrel is here, chittering.
A raven is here, watching, surrounded by a dark aura.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered SP:Trickling MV:Winded > not
l
Your heartbeat calms down more as you
feel less panicked.
You are thirsty.
You stop paying increased attention to your surroundings.

di* R HP:Battered SP:Fading MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A squirrel is here, chittering.
A raven is here, watching, surrounded by a dark aura.
A lynx creeps low to the ground, hunting for food.

i* R HP:Battered SP:Fading MV:Winded >
w
Arglebargle, glop-glyf!?!

s
* R HP:Battered SP:Fading MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered SP:Fading MV:Winded > em
Passing Some Tombstones
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Fading MV:Winded > j
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Fading MV:Winded > l
[kill h.light]
They aren't here.

* R HP:Battered SP:Fading MV:Winded > sc
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

an* R HP:Battered SP:Fading MV:Winded > You have 121(280) hit, 39(193) saidin and
71(149) movement points.
You have scored 109341090 experience points and 625 quest points.
You need 9158910 exp to level and 375 qp to rank.
You have amassed 313 Turn points to date, ranking you Reaver Fourth.
You have played 90 days and 14 hours (real time).
This ranks you as Jestin the al'Shadar [Dreadlord 4] (Level 51).
You are standing.
You are thirsty.

g* R HP:Battered SP:Fading MV:Winded >
l
You get a jade carving of an old man from
a soft leather pouch.

* R HP:Battered SP:Fading MV:Winded > You grab a jade carving of an old man.

* R HP:Battered SP:Fading MV:Winded > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Fading MV:Winded > n
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered SP:Fading MV:Winded > notPath Before the Gate
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.


* R HP:Battered SP:Fading MV:Winded > wYou start paying increased attention to
your surroundings.


* R HP:Battered SP:Fading MV:Winded > n
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

dri* R HP:Battered SP:Fading MV:Winded > wBy the Deserted Well
[ obvious exits: N S ]
The corpse of a watersnake is lying here.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

el* R HP:Battered SP:Fading MV:Winded > l
not
You drink the water.

* R HP:Battered SP:Fading MV:Winded > You stop paying increased attention to
your surroundings.

* R HP:Battered SP:Fading MV:Winded > dri well
s
You drink the water.
You don't feel thirsty any more.

* R HP:Battered SP:Fading MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered SP:Fading MV:Winded >
*Isela* tries to strike you, but you parry successfully.

* R HP:Battered SP:Fading MV:Winded - Isela: Battered > e
f
No way! You're fighting
for your life!

* R HP:Battered SP:Fading MV:Winded - Isela: Battered > You panic and attempt to flee!


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Fading MV:Winded > w
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o* R HP:Battered SP:Fading MV:Winded > v
*Isela* leaves east riding a bloodstock stallion.

* R HP:Battered SP:Fading MV:Winded > er
n
[overchannel ]
You draw on the True Source deeply, and still more deeply, like a person dying
of thirst.
Your skin feels as if it were aflame.
Your mind reels as the True Source slips from your grasp.


*Isela* has arrived from the east, riding a bloodstock stallion.

... you collapse, unable to channel so much of the One Power.
Nah... You feel too relaxed to do that..

* R HP:Battered SP:None MV:Haggard >
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You are too exhausted.
Your body is burned by a tremendous fireball sent by *Isela*!

* R HP:Beaten SP:None MV:Haggard - Isela: Battered > st
Do you not consider
fighting as standing?

e* R HP:Beaten SP:None MV:Haggard - Isela: Battered >
f
No way! You're fighting
for your life!

* R HP:Beaten SP:None MV:Haggard - Isela: Battered > *Isela* tries to strike you,
but you parry successfully.
You try to strike *Isela*, but she dodges the attack.
Venum narrates 'back'
You are too exhausted.

* R HP:Beaten SP:None MV:Haggard - Isela: Battered > s
get No way! You're fighting
for your life!

vi* R HP:Beaten SP:None MV:Haggard - Isela: Battered > al pouch
quff There doesn't seem to be a
vial in a soft leather pouch.

v* R HP:Beaten SP:None MV:Haggard - Isela: Battered > i
*Isela* swiftly dodges your attempt to strike her.

al
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > f
Arglebargle, glop-glyf!?!

* R HP:Beaten SP:None MV:Haggard - Isela: Battered > You feel the Weave of the
Wheel loosen from you.
You feel a sense of shame at your loss.
A flash of bright red fire sent by Isela is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...

You've forgotten everything you've learned!

Sorvitor
Posts: 72
Joined: Sat Apr 30, 2016 7:00 pm

Re: Fail!

Post by Sorvitor » Tue Apr 29, 2025 9:15 pm

somehow Un parries 3 of 4 in dodge while bashed and i'm rocking 214 ob. then somehow they flee off and re-enter 2x and works don't go off. RNG rip if i've ever had one

A plump pheasant leaves south.
You try to slash *Un*, but she parries successfully.
Mood changed to: Berserk

* R S HP:Battered DP:Full MV:Strong - Un: Battered >
[remove shield]
You stop using a polished onyx-inlaid shield.
You grip a heron-mark blade with both hands.

* R S HP:Battered DP:Full MV:Strong - Un: Battered >

You slash *Un*'s body into bloody fragments!

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >
g

You try to slash *Un*, but she parries successfully.

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >
[k h.light]
Ok.

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >

You try to slash *Un*, but she parries successfully.

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >
g
,
[k h.light]
Ok.

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >
[bash ]


-
=
+
*
You dodge a bash from *Un* who loses her balance and falls!

*
+
=
-

-
=
As *Un* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >
ws
,

*Bryndyn* has arrived from the west, riding a Domani razor.

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >
[wear shield]
You shift a heron-mark blade to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >
*Bryndyn* pierces your body.
[bash ]


-
=
+

*Un* sends you sprawling with a powerful bash!

* R S HP:Battered DP:Full MV:Strong - Un: Beaten >

*Bryndyn* pierces your left arm hard.
*Un* lances your body.

* R S HP:Beaten DP:Full MV:Strong - Un: Beaten >
,

*Bryndyn* pierces your body.
*Un* lances your body hard.

* R S HP:Beaten DP:Full MV:Strong - Un: Beaten >

*Bryndyn* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Full MV:Strong - Un: Beaten >
[bash ]


*Bryndyn* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*Un* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!


-
=
+
*
*
+
=
*Bryndyn* pierces your body.
You wish that your wounds would stop BLEEDING so much!



(tic_timer): Tic in 7 seconds!
-

-
=
*Bryndyn* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Un*, but she deflects the blow.
Your bash at *Un* sends her sprawling!

* R S HP:Critical DP:Full MV:Strong - Un: Beaten >
uf
take fireworks pack;use fireworks
You get a bunch of fireworks from a belt pack.

* R S HP:Critical DP:Full MV:Strong - Un: Beaten >
You light the fuse on the fireworks and set them down.
The fuse slowly burns...
You do not hold that item in your hand.

* R S HP:Critical DP:Full MV:Strong - Un: Beaten >

You try to slash *Un*, but she parries successfully.

* R S HP:Critical DP:Full MV:Strong - Un: Beaten >

*Bryndyn* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You slash *Un*'s right foot into bloody fragments!
*Un* panics, and attempts to flee!
*Un* leaves east riding a Domani razor.

* R S HP:Critical DP:Full MV:Strong - Bryndyn: Hurt >
4
kill un
4
kill un
They aren't here.

* R S HP:Critical DP:Full MV:Strong - Bryndyn: Hurt >
They aren't here.

* R S HP:Critical DP:Full MV:Strong - Bryndyn: Hurt >
tar un
tar1 set to un
,

A green woodpecker flaps his wings and begins to fly.
(tic_timer): Tic length updated to: 61.660 seconds.
You slash *Bryndyn*'s body very hard.
A green woodpecker leaves south.
*Bryndyn* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You slash *Bryndyn*'s left leg hard.
*Bryndyn* tries to pierce you, but you parry successfully.
The snow stops.
You are hungry.

[bash ]


*Un* has arrived from the east, riding a Domani razor.

-
*Un* tries to lance you, but you parry successfully.
*Kyson* has arrived from the west, riding a warhorse.

=
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


+
*
*
+
=
-


*Un* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your left leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Gryb the Wretched Predator (Linkless) is resting here.

Gnarbage
Posts: 7
Joined: Thu Nov 28, 2024 10:24 am

Re: Fail!

Post by Gnarbage » Tue May 20, 2025 12:46 pm

* R HP:Critical MV:Winded >
Nobody here by that name.

* R HP:Critical MV:Winded >
Nobody here by that name.

* R HP:Critical MV:Winded >

Ibaka leaves west riding a chestnut stallion.
You follow Ibaka.

Forested Borderlands
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
Ibaka Ivera is standing here, riding a chestnut stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Winded >
Ok.

* R HP:Critical MV:Winded >

*Mephistopheles* tries to pierce you, but you deflect the blow.
Ibaka leaves south riding a chestnut stallion.

* R HP:Critical MV:Winded - Mephistopheles: Scratched >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
*Mephistopheles* is here, fighting YOU!, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Winded - Mephistopheles: Scratched >

You try to strike *Mephistopheles*, but he parries successfully.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree joins a shivering tree's fight!
*Mephistopheles* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! Fear paralyzes you!

* R HP:Critical MV:Winded - Mephistopheles: Scratched >
PANIC! Fear paralyzes you!

* R HP:Critical MV:Winded - Mephistopheles: Scratched >
You panic and attempt to flee!


Ibaka narrates 'woops'

A shivering tree tries to hit you, but you parry successfully.
You swiftly dodge a shivering tree's attempt to hit you.
You mount an attack against *Mephistopheles*, but weak nerves get the better of you.
*someone* pierces your head hard.
You are mortally wounded, and will die soon, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

Kokoro
Posts: 2
Joined: Sat Feb 17, 2024 2:16 am

Re: Fail!

Post by Kokoro » Thu May 22, 2025 11:56 pm

Possibly the worst wimpy auto flee ever




* R HP:Beaten MV:Strong >
not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
nar see pat?
1
You narrate 'see pat?'

* R HP:Beaten MV:Strong >
1
1
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

not
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

1
* R HP:Beaten MV:Strong >
You start paying increased attention to your surroundings.

1
1
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >

Waylon narrates '1e ent'

1
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

1
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
w
w

Waylon narrates 'now'

Tic in 7 seconds!
* R HP:Beaten MV:Strong > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.

* R HP:Beaten MV:Strong >
s
s
s
1
2
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A giant bee preys on small animals.

* R HP:Beaten MV:Strong > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A jaguar, chewing on its prey, looks at you.

* R HP:Beaten MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Akka* is here, fighting Waylon.
*Byrg* is here, fighting Waylon, riding a shadow stallion.
The lone wolf is slinking about in the shadows.
The lone wolf is here, fighting Byrg.
Waylon the Rambling Warder is here, fighting Akka, riding a bloodstock stallion.
A soldier is here, fighting Byrg.
A soldier is here, fighting Akka.
A soldier is here, fighting Akka.
The grizzled veteran is here, fighting Byrg.

* R HP:Beaten MV:Strong > [k dark]
You try to pound *Byrg*, but he parries successfully.

* R HP:Beaten MV:Strong - Waylon: Critical - Byrg: Battered > [bash ]


-
=+
*
Waylon leaves east riding a bloodstock stallion.


*Trill* tries to pierce you, but you deflect the blow.

*+
*Trill* pierces your left hand.
The lone wolf joins the lone wolf's fight!
*Akka* pierces a soldier's body.
The grizzled veteran tries to scythe Byrg, but he deflects the blow.
A soldier tries to scythe Akka, but he deflects the blow.
A soldier tries to scythe Akka, but he dodges the attack.
A soldier tries to scythe Byrg, but he parries successfully.
The lone wolf tries to hit Byrg, but he dodges the attack.
*Byrg* slashes your body hard.

=
*Trill* assumes an offensive striking posture.

-

-=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Strong - Byrg: Battered >
Waylon has arrived from the east, riding a bloodstock stallion.
*Trill* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Byrg: Battered >
Waylon tries to slice *Trill*, but he deflects the blow.

* R HP:Beaten MV:Strong - Byrg: Battered >
*Akka* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Byrg: Battered >
*Trill* leaves east. >>

* R HP:Beaten MV:Strong - Byrg: Battered >

*Akka* leaves west. <<

* R HP:Beaten MV:Strong - Byrg: Battered >
The lone wolf joins the lone wolf's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier scythes Byrg's body hard.
A soldier scythes Byrg's left leg very hard.
The lone wolf hits Byrg's left leg hard.
You pound *Byrg*'s body into bloody fragments!
The grizzled veteran scythes Byrg's body very hard.
A soldier scythes Byrg's right foot very hard.
The lone wolf hits Byrg's right leg hard.

* R HP:Beaten MV:Strong - Byrg: Beaten >

Waylon tries to slice *Akka*, but he parries successfully.

* R HP:Beaten MV:Strong - Byrg: Beaten >

Waylon narrates 'am crit'

* R HP:Beaten MV:Strong - Byrg: Beaten >

*Trill* pierces your body.

* R HP:Beaten MV:Strong - Byrg: Beaten >
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

*Akka* tries to pierce Waylon, but he parries successfully.
A soldier scythes Byrg's left foot very hard.
A soldier scythes Byrg's left arm very hard.
The lone wolf hits Byrg's body.
You pound *Byrg*'s body into bloody fragments!
The grizzled veteran tries to scythe Byrg, but he parries successfully.
A soldier scythes Byrg's left arm hard.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.
*Trill* tries to pierce you, but you deflect the blow.
*Akka* pierces Waylon's left arm.

* R HP:Beaten MV:Strong - Trill: Battered >
bash

*Trill* assumes an offensive striking posture.

* R HP:Beaten MV:Strong - Trill: Battered >
g
get all corpse


Waylon gets a black pair of silver-tooled boots from the corpse of Byrg.
Waylon gets a pair of earthen colored breeches from the corpse of Byrg.
Waylon gets a belt pack from the corpse of Byrg.
Waylon gets a jeweled dagger from the corpse of Byrg.
Waylon gets a belt with a buckle of cuendillar from the corpse of Byrg.
Waylon gets the Sword of Kirukan from the corpse of Byrg.
Waylon gets a polished onyx-inlaid shield from the corpse of Byrg.
Waylon gets a jeweled wristcuff from the corpse of Byrg.
Waylon gets a jeweled wristcuff from the corpse of Byrg.
Waylon gets a pair of dark gloves from the corpse of Byrg.
Waylon gets a set of cloth sleeves from the corpse of Byrg.
Waylon gets an inky black cloak from the corpse of Byrg.
Waylon gets a bearskin tunic from the corpse of Byrg.
Waylon gets a shimmering pendant of obsidian from the corpse of Byrg.
Waylon gets a shimmering pendant of obsidian from the corpse of Byrg.
Waylon gets a camouflaged hood from the corpse of Byrg.
Waylon gets a gold ring from the corpse of Byrg.
Waylon gets a gold ring from the corpse of Byrg.
Waylon gets an oilstone from the corpse of Byrg.

Cancelled.
Beads of cold sweat emerge from Waylon's face!
Waylon doesn't seem to look well as he turns pale.
Waylon panics, and attempts to flee!
Waylon doesn't seem to look well as he turns pale.
The corpse of Byrg seems to be empty.

* R HP:Beaten MV:Strong - Trill: Battered >
Waylon doesn't seem to look well as he turns pale.

* R HP:Beaten MV:Strong - Trill: Battered >
Waylon doesn't seem to look well as he turns pale.

* R HP:Beaten MV:Strong - Trill: Battered >
Tic in 7 seconds!
cw

*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The lone wolf tries to hit Trill, but he deflects the blow.
The grizzled veteran says 'You Trill!!! You will die before your time!! '
The grizzled veteran scythes Trill's left leg hard.
*Akka* pierces Waylon's left leg very hard.
Waylon is dead! R.I.P.
Your blood freezes as you hear Waylon's death cry.
You stop following Waylon.

1

You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

elara
Posts: 45
Joined: Tue Jan 09, 2024 12:40 pm

Re: Fail!

Post by elara » Sat May 24, 2025 10:02 am

Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Full MV:Tiring - Porka: Critical >
*Porka* struggles to open the hiddenhatch, but can't.

* HP:Wounded SP:Full MV:Tiring - Porka: Critical >
f

*Porka* panics, and attempts to flee!

* HP:Wounded SP:Full MV:Tiring - Porka: Critical >
fl
[channel 'flame strike']
You begin to weave the appropriate flows...



Galnorn sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
Ilsae slashes your right arm into bloody fragments!
Galnorn smites your body into bloody fragments!
*Porka* crushes your body into bloody fragments!
PANIC! You couldn't escape!

* HP:Battered SP:Full MV:Tiring - Porka: Critical >
fl

Ilsae slashes your right arm extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Galnorn smites your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Porka* crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


Ilsae's hands begin weaving a cyclone of air...
You're stunned, but will probably regain consciousness...
You're in no shape to flee!
All you can do right now is think about the stars!

HP:Critical SP:Full MV:Tiring >
You are dead! Sorry...
Ouch! You lose a level.

I would find a way to detonate in miraculous fashion after being gone for over a week or two.

plando
Posts: 133
Joined: Mon Sep 21, 2020 9:42 am

Re: Fail!

Post by plando » Mon Jun 02, 2025 9:21 am

boo. I'm old and slow now! Can't finish my meal! Chased this little guy from winding on over to camp by tracks trying to pull a fast one.

A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Borat* is standing here.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

b
bash
* HP:Battered MV:Strong > Alas, you cannot go that way...
*Borat* tries to crush you, but you parry successfully.

* HP:Battered MV:Strong - Borat: Critical > [k dark]
You do the best you can!

* HP:Battered MV:Strong - Borat: Critical >
-=+**+=
A boarish trolloc tries to hack you, but you deflect the blow.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A hideous trolloc joins a boarish trolloc's fight!
A hideous trolloc cleaves your left hand very hard.
A myrddraal slashes your body.
A boarish trolloc hacks your body.
A boarish trolloc hacks your right leg.
Your heartbeat calms down more as you feel less panicked.
- -=
Your bash at *Borat* sends him sprawling!

* HP:Battered MV:Strong - Borat: Critical >
wimpy
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Borat: Critical >
A hideous trolloc tries to cleave you, but you deflect the blow.
A myrddraal slashes your body hard.
A boarish trolloc tries to hack you, but you parry successfully.
A boarish trolloc hacks your body.
You lance *Borat*'s body.

* HP:Battered MV:Strong - Borat: Critical >

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east. >>

* HP:Battered MV:Strong - Borat: Critical >

A hideous trolloc cleaves your body.
A myrddraal slashes your body.
A boarish trolloc hacks your body.
A boarish trolloc hacks your body.
You lance *Borat*'s body hard.

* HP:Beaten MV:Strong - Borat: Critical >
f
You panic and attempt to flee!


You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A black messenger pigeon is here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* HP:Beaten MV:Strong >
n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Strong >
w
s
x
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a HUMAN leaving south. vv
There are some tracks of a humanoid leaving east.
A trolloc is here commanding a fist of troops.

* HP:Beaten MV:Strong > A Dha'vol trolloc tries to cleave you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Beaten MV:Strong - a Dha'vol trolloc: Healthy > [k dark]
They aren't here.

* HP:Beaten MV:Strong - a Dha'vol trolloc: Healthy >
f
You panic and attempt to flee!

s
x

A Dha'vol trolloc tries to cleave you, but you deflect the blow.

You flee head over heels.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Alas, you cannot go that way...

* HP:Beaten MV:Strong > [k dark]
They aren't here.

* HP:Beaten MV:Strong >
e
x
A Dha'vol trolloc has arrived from the north.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* HP:Beaten MV:Strong > [k dark]
They aren't here.

n
* HP:Beaten MV:Strong >
x
n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
*Borat* is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

x
* HP:Beaten MV:Strong > [k dark]
You lance *Borat*'s head.
*Borat* panics, and attempts to flee!

n
* HP:Beaten MV:Strong - Borat: Critical > *Borat* tries to crush you, but you parry successfully.
A hideous trolloc tries to cleave you, but you deflect the blow.
A muzzled trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You lance *Borat*'s body.
*Borat* panics, and attempts to flee!
No way! You're fighting for your life!
*Borat* leaves north. ^^

* HP:Beaten MV:Strong - a hideous trolloc: Healthy > [k dark]
They aren't here.

* HP:Beaten MV:Strong - a hideous trolloc: Healthy > No way! You're fighting for your life!

* HP:Beaten MV:Strong - a hideous trolloc: Healthy >
*Borat* has arrived from the north.

* HP:Beaten MV:Strong - a hideous trolloc: Healthy >
f
A Dha'vol trolloc has arrived from the south.
You panic and attempt to flee!


*Borat* panics, and attempts to flee!
*Borat* leaves west. <<


You try to lance a hideous trolloc, but it deflects the blow.
A Dha'vol trolloc joins a hideous trolloc's fight!
A ramshorned trolloc barely cleaves your left arm.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc cleaves your right hand hard.
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a HUMAN leaving west. <<

* HP:Beaten MV:Strong >
w
w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a HUMAN leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A gray palfrey prances skittishly nearby.

x
* HP:Beaten MV:Strong > The master of scouts narrates 'Borat was spotted On a Hillside'
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
A beaked trolloc is here, scouting.

* HP:Beaten MV:Strong > [k dark]
They aren't here.

s
* HP:Beaten MV:Strong >
x
s
Alas, you cannot go that way...

e
* HP:Beaten MV:Strong > [k dark]
They aren't here.

s
x
* HP:Beaten MV:Strong > Alas, you cannot go that way...

s
* HP:Beaten MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a HUMAN leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby.

x
* HP:Beaten MV:Tiring > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a HUMAN leaving south. vv

* HP:Beaten MV:Tiring > [k dark]
They aren't here.

* HP:Beaten MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Borat* is standing here.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Borat* tries to crush you, but you deflect the blow.

* HP:Beaten MV:Tiring - Borat: Critical > [k dark]
You do the best you can!

e
* HP:Beaten MV:Tiring - Borat: Critical >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Borat: Critical >

You lance *Borat*'s left leg hard.
*Borat* panics, and attempts to flee!
A hideous trolloc cleaves your right leg.
A boarish trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!

* HP:Beaten MV:Tiring - Borat: Critical >
f
You panic and attempt to flee!
*Borat* leaves north. ^^

x

*Borat* has arrived from the north.

You lance a hideous trolloc's body hard.
A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

A boarish trolloc hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

A boarish trolloc hacks your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
[k dark]
They aren't here.

x
* HP:Critical MV:Tiring >
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
w
x
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Porka* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
*Borat* is standing here.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Porka* tries to crush you, but you deflect the blow.
*Mephistopheles* tries to slash you, but you deflect the blow.

* HP:Critical MV:Tiring - Porka: Beaten > [k dark]
You do the best you can!
*Borat* tries to crush you, but you deflect the blow.

* HP:Critical MV:Tiring - Porka: Beaten >
wimpy

A Dha'vol trolloc has arrived from the east.
*Borat* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Mephistopheles* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You lance *Porka*'s body.
*Porka* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!


f
* HP:Critical MV:Tiring - Porka: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Porka: Beaten > PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Porka: Beaten >

*Mephistopheles* assumes an offensive striking posture.

f
* HP:Critical MV:Tiring - Porka: Beaten >
You panic and attempt to flee!

n
e

*Mephistopheles* tries to slash you, but you parry successfully.
*Porka* tries to crush you, but you deflect the blow.


You dodge a bash from *Borat* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



*Mephistopheles* slashes your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring >
n
e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a HUMAN leaving west. <<

e
e
* HP:Critical MV:Tiring >
e
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a HUMAN leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

e
* HP:Critical MV:Tiring > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a HUMAN leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A handsome stag stands here, ready to run.
A wild boar runs through the forest.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Sat Jun 07, 2025 9:37 pm

Forgot to set wimpy after zerking, sad times


R HP:Battered DP:Strong MV:Fresh > nar r u okay shinsei
You narrate 'r u okay shinsei'

* R HP:Battered DP:Strong MV:Fresh >
Kyson calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Battered DP:Strong MV:Fresh >
The Malkiergate closes quietly.

* R HP:Battered DP:Strong MV:Fresh >
Shinsei narrates 'yes'

* R HP:Battered DP:Strong MV:Fresh > wher
Players in your Zone
--------------------
Gnarbage - The Dusty Road
Rig - Dusty Road by Fal Dara

* R HP:Battered DP:Strong MV:Fresh > who

Kyson calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Battered DP:Strong MV:Fresh > Players
-------
3 Rig the Shar'cor'sam [Myrddraal]
Ghast the Myrddraal [Myrddraal]
Shinsei the Darkling Master [Dha'vol Master]
Gnarbage the Master Torturer [Dhai'mon Master]

4 players displayed.
*Kyson* has arrived from the south, riding a |1|.warhorse.
*Hathoc* has arrived from the south, riding a |2|.bloodstock stallion.
*Maddy* has arrived from the south, riding a |3|.bloodstock stallion.
*Kitiara* has arrived from the south, riding a |4|.bloodstock stallion.
*Kitiara* tries to slash you, but you parry successfully.

* R HP:Battered DP:Strong MV:Fresh - Kitiara: Scratched >
You try to slash *Kitiara*, but she parries successfully.
*Kitiara* tries to slash you, but you deflect the blow.
*Kyson* tries to hack you, but you deflect the blow.
*Maddy* tries to strike you, but you parry successfully.

* R HP:Battered DP:Strong MV:Fresh - Kitiara: Scratched > nar good godo
You narrate 'good godo'

close door south
* R HP:Battered DP:Strong MV:Fresh - Kitiara: Scratched > f

*Hathoc* pounds your body.
You panic and attempt to flee!

w
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A squat border stone juts from the soil.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gnarbage the Master Torturer is standing here.
That's absurd!

* R HP:Battered DP:Strong MV:Fresh > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
An iron lantern hangs from the wall above the gate.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Kitiara* is standing here, riding a |1|.bloodstock stallion.
*Maddy* is standing here, riding a |2|.bloodstock stallion.
*Hathoc* is standing here, riding a |3|.bloodstock stallion.
*Kyson* is standing here, riding a |4|.warhorse.
*Hathoc* tries to pound you, but you parry successfully.

* R HP:Battered DP:Strong MV:Fresh - Hathoc: Hurt > You slash *Hathoc*'s left leg hard.
*Hathoc* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

rong MV:Fresh - Hathoc: Hurt >
*KYSON* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You panic and attempt to flee!

w

You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Maddy*!

w

You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Kitiara*!

*Maddy* strikes your left arm.
You wish that your wounds would stop BLEEDING so much!

*Kyson* hacks your body.
You wish that your wounds would stop BLEEDING so much!

*someone* pounds your right arm.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Nah... You feel too relaxed to do that..

Ghast
Posts: 102
Joined: Tue Aug 01, 2017 10:19 pm

Re: Fail!

Post by Ghast » Thu Jun 12, 2025 1:34 pm

o R S HP:Critical DP:Bursting MV:Full >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

o R S HP:Critical DP:Bursting MV:Full >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Full >

The large wolf hits your body. <-- woops, I'm zerk
You wish that your wounds would stop BLEEDING so much!


o R S HP:Critical DP:Bursting MV:Full - the large wolf: Scratched >
r

*Woodin* has arrived from the east, riding a bloodstock stallion.

* R S HP:Critical DP:Bursting MV:Full - the large wolf: Scratched >
*Woodin* leaves west riding a bloodstock stallion.
[k light]
They aren't here.

w
o R S HP:Critical DP:Bursting MV:Full - the large wolf: Scratched >
You gaze deeply into the soul of the large wolf.
Your gaze failed to paralyze your victim.
You smite the large wolf's body into bloody fragments!
The large wolf tickles your head with his hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

o R S HP:Critical DP:Full MV:Full - the large wolf: Wounded >
r
r
*Woodin* has arrived from the west, riding a bloodstock stallion.
[k light]
Ok.

r
* R S HP:Critical DP:Full MV:Full - the large wolf: Wounded >
*Woodin* slashes your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
Ok.

* R S HP:Critical DP:Full MV:Full - Woodin: Critical >
r
[k light]
Ok.

* R S HP:Critical DP:Full MV:Full - Woodin: Critical >
[k light]
Ok.

z
bash h.light
* R S HP:Critical DP:Full MV:Full - Woodin: Critical >
You try to smite *Woodin*, but he deflects the blow.
-=+
*Woodin* slashes your head.
You wish that your wounds would stop BLEEDING so much!

The large wolf hits your left leg.
You wish that your wounds would stop BLEEDING so much!

**+=- -=
Your bash at *Woodin* sends him sprawling!
*Woodin* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Full - Woodin: Critical >

You smite *Woodin*'s body into bloody fragments!
*Woodin* is incapacitated and will slowly die, if not aided.

* R S HP:Critical DP:Full MV:Full >

The large wolf barely hits your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Full - the large wolf: Wounded >
sc
HP:Critical DP:Strong MP:Full
You have scored 111035328 experience points and 346 quest points.
You need 7464672 exp to level and 254 qp to rank.
You have amassed 230 Turn points to date.
You have played 69 days and 11 hours (real time).
This ranks you as Ghast the Cor'conde [Myrddraal 3] (Level 51).
You are fighting the large wolf.

* R S HP:Critical DP:Full MV:Full - the large wolf: Wounded >

You smite the large wolf's body into bloody fragments!
Someone barely hits your right arm.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded, and will die soon, if not aided.

S HP:Critical DP:Full MV:Full >

You are dead! Sorry...

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