Crit kills
Re: Crit kills
* S HP:Beaten MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
* S HP:Beaten MV:Winded > w
hide
ba h.dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A tall, ramshorned trolloc is here, commanding.
*Byrg* is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
*Byrg* tries to pound you, but you parry successfully.
* S HP:Beaten MV:Winded - Byrg: Critical > You try to pierce *Byrg*, but he deflects the blow.
A ramshorned trolloc joins Byrg's fight!
A Dhai'mon trolloc joins Byrg's fight!
*Byrg* tries to pound you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Beaten MV:Winded - Byrg: Critical > No way! You're fighting for your life!
* S HP:Beaten MV:Winded - Byrg: Critical > close fence
flee
Ok.
* S HP:Beaten MV:Winded - Byrg: Critical > PANIC! Fear paralyzes you!
* S HP:Beaten MV:Winded - Byrg: Critical >
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
A ramshorned trolloc tries to lance you, but you parry successfully.
You try to pierce *Byrg*, but he parries successfully.
You pierce *Byrg*'s head.
You feel less paranoid.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
* S HP:Battered MV:Winded - Byrg: Critical > flee
You panic and attempt to flee!
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
Failed to correct map position after fleeing.
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
* S HP:Battered MV:Winded >
A Dhai'mon trolloc has arrived from the north.
n
* S HP:Battered MV:Winded > kill dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A tall, ramshorned trolloc is here, commanding.
*Byrg* is standing here, riding a shadow stallion.
* S HP:Battered MV:Winded > kill dark
You try to pierce *Byrg*, but he deflects the blow.
* S HP:Battered MV:Winded - Byrg: Critical > kill dark
You do the best you can!
* S HP:Battered MV:Winded - Byrg: Critical > You do the best you can!
*Byrg* opens the fence.
* S HP:Battered MV:Winded - Byrg: Critical >
A Dhai'mon trolloc has arrived from the south.
* S HP:Battered MV:Winded - Byrg: Critical > change mood brave
kill dark
kill dark
Mood changed to: Brave
* S HP:Battered MV:Winded - Byrg: Critical > You do the best you can!
close fence
* S HP:Battered MV:Winded - Byrg: Critical > You pierce *Byrg*'s right arm hard.
A Dhai'mon trolloc joins Byrg's fight!
A ramshorned trolloc joins Byrg's fight!
You do the best you can!
close fence
* S HP:Battered MV:Winded - Byrg: Critical > kill dark
Ok.
close fence
* S HP:Battered MV:Winded - Byrg: Critical > kill dark
It's already closed!
* S HP:Battered MV:Winded - Byrg: Critical > You do the best you can!
* S HP:Battered MV:Winded - Byrg: Critical > sheath
draw throwing
throw h.byrg
It's already closed!
* S HP:Battered MV:Winded - Byrg: Critical > You do the best you can!
* S HP:Battered MV:Winded - Byrg: Critical > You sheath a silver-winged basilard into a surcoat with exquisite embroidery.
* S HP:Battered MV:Winded - Byrg: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
You throw a throwing spike at *Byrg*.tical >
nded - Byrg: Critical >
A throwing spike arcs through the air.
*Byrg* sends you sprawling with a powerful bash!
nded - Byrg: Critical >
A ramshorned trolloc lances your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Dhai'mon trolloc hacks your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Byrg* pounds your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Byrg* spasms in excruciating pain as he is struck by a throwing spike.
You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
Failed to correct map position after fleeing.
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
East: A trolloc is here ruling a group of trollocs.
Up: A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o S HP:Critical MV:Winded > change mood wimpy
Mood changed to: Wimpy
e
o S HP:Critical MV:Winded > kill dark
A Dhai'mon trolloc has arrived from the east.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A tall, ramshorned trolloc is here, commanding.
*Byrg* is standing here, riding a shadow stallion.
*Byrg* opens the fence.
* S HP:Critical MV:Winded > You try to quietly draw a silver-winged basilard from a surcoat with exquisite embroidery.
You try to pierce *Byrg*, but he deflects the blow.
* S HP:Critical MV:Winded - Byrg: Critical > sheath
draw throwing
throw h.byrg
You sheath a silver-winged basilard into a surcoat with exquisite embroidery.
* S HP:Critical MV:Winded - Byrg: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
You throw a throwing spike at *Byrg*.tical >
* S HP:Critical MV:Winded - Byrg: Critical >
A Dhai'mon trolloc has arrived from the west.
* S HP:Critical MV:Winded - Byrg: Critical >
A throwing spike arcs through the air.
* S HP:Critical MV:Winded - Byrg: Critical > sheath
draw throwing
throw h.byrg
*Byrg* deflects a throwing spike that was thrown at him.
You are not wielding a weapon.
* S HP:Critical MV:Winded - Byrg: Critical > You try to quietly draw a throwing spike from a belt with a buckle of cuendillar.
You throw a throwing spike at *Byrg*.tical >
* S HP:Critical MV:Winded - Byrg: Critical >
A throwing spike arcs through the air.
nded - Byrg: Critical >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A throwing spike rips through *Byrg*'s guts as he collapses to the ground.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Byrg*'s death cry.
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
Multiple possible map positions after fleeing. Guessing...
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
* S HP:Critical MV:Winded > sc
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
* S HP:Beaten MV:Winded > w
hide
ba h.dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A tall, ramshorned trolloc is here, commanding.
*Byrg* is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
*Byrg* tries to pound you, but you parry successfully.
* S HP:Beaten MV:Winded - Byrg: Critical > You try to pierce *Byrg*, but he deflects the blow.
A ramshorned trolloc joins Byrg's fight!
A Dhai'mon trolloc joins Byrg's fight!
*Byrg* tries to pound you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Beaten MV:Winded - Byrg: Critical > No way! You're fighting for your life!
* S HP:Beaten MV:Winded - Byrg: Critical > close fence
flee
Ok.
* S HP:Beaten MV:Winded - Byrg: Critical > PANIC! Fear paralyzes you!
* S HP:Beaten MV:Winded - Byrg: Critical >
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
A ramshorned trolloc tries to lance you, but you parry successfully.
You try to pierce *Byrg*, but he parries successfully.
You pierce *Byrg*'s head.
You feel less paranoid.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
* S HP:Battered MV:Winded - Byrg: Critical > flee
You panic and attempt to flee!
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
Failed to correct map position after fleeing.
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
* S HP:Battered MV:Winded >
A Dhai'mon trolloc has arrived from the north.
n
* S HP:Battered MV:Winded > kill dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A tall, ramshorned trolloc is here, commanding.
*Byrg* is standing here, riding a shadow stallion.
* S HP:Battered MV:Winded > kill dark
You try to pierce *Byrg*, but he deflects the blow.
* S HP:Battered MV:Winded - Byrg: Critical > kill dark
You do the best you can!
* S HP:Battered MV:Winded - Byrg: Critical > You do the best you can!
*Byrg* opens the fence.
* S HP:Battered MV:Winded - Byrg: Critical >
A Dhai'mon trolloc has arrived from the south.
* S HP:Battered MV:Winded - Byrg: Critical > change mood brave
kill dark
kill dark
Mood changed to: Brave
* S HP:Battered MV:Winded - Byrg: Critical > You do the best you can!
close fence
* S HP:Battered MV:Winded - Byrg: Critical > You pierce *Byrg*'s right arm hard.
A Dhai'mon trolloc joins Byrg's fight!
A ramshorned trolloc joins Byrg's fight!
You do the best you can!
close fence
* S HP:Battered MV:Winded - Byrg: Critical > kill dark
Ok.
close fence
* S HP:Battered MV:Winded - Byrg: Critical > kill dark
It's already closed!
* S HP:Battered MV:Winded - Byrg: Critical > You do the best you can!
* S HP:Battered MV:Winded - Byrg: Critical > sheath
draw throwing
throw h.byrg
It's already closed!
* S HP:Battered MV:Winded - Byrg: Critical > You do the best you can!
* S HP:Battered MV:Winded - Byrg: Critical > You sheath a silver-winged basilard into a surcoat with exquisite embroidery.
* S HP:Battered MV:Winded - Byrg: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
You throw a throwing spike at *Byrg*.tical >
nded - Byrg: Critical >
A throwing spike arcs through the air.
*Byrg* sends you sprawling with a powerful bash!
nded - Byrg: Critical >
A ramshorned trolloc lances your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Dhai'mon trolloc hacks your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Byrg* pounds your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Byrg* spasms in excruciating pain as he is struck by a throwing spike.
You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
Failed to correct map position after fleeing.
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
East: A trolloc is here ruling a group of trollocs.
Up: A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o S HP:Critical MV:Winded > change mood wimpy
Mood changed to: Wimpy
e
o S HP:Critical MV:Winded > kill dark
A Dhai'mon trolloc has arrived from the east.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A tall, ramshorned trolloc is here, commanding.
*Byrg* is standing here, riding a shadow stallion.
*Byrg* opens the fence.
* S HP:Critical MV:Winded > You try to quietly draw a silver-winged basilard from a surcoat with exquisite embroidery.
You try to pierce *Byrg*, but he deflects the blow.
* S HP:Critical MV:Winded - Byrg: Critical > sheath
draw throwing
throw h.byrg
You sheath a silver-winged basilard into a surcoat with exquisite embroidery.
* S HP:Critical MV:Winded - Byrg: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
You throw a throwing spike at *Byrg*.tical >
* S HP:Critical MV:Winded - Byrg: Critical >
A Dhai'mon trolloc has arrived from the west.
* S HP:Critical MV:Winded - Byrg: Critical >
A throwing spike arcs through the air.
* S HP:Critical MV:Winded - Byrg: Critical > sheath
draw throwing
throw h.byrg
*Byrg* deflects a throwing spike that was thrown at him.
You are not wielding a weapon.
* S HP:Critical MV:Winded - Byrg: Critical > You try to quietly draw a throwing spike from a belt with a buckle of cuendillar.
You throw a throwing spike at *Byrg*.tical >
* S HP:Critical MV:Winded - Byrg: Critical >
A throwing spike arcs through the air.
nded - Byrg: Critical >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A throwing spike rips through *Byrg*'s guts as he collapses to the ground.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Byrg*'s death cry.
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
Multiple possible map positions after fleeing. Guessing...
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
* S HP:Critical MV:Winded > sc
Re: Crit kills
Would have been the perfect log if melee round had gone in first and you both died.
Then Sobek loots both corpses.
Then Sobek loots both corpses.
Re: Crit kills
* R HP:Critical MV:Winded >
sc
where
You have 28(421) hit and 59(153) movement points.
You have scored 112873782 experience points and 3062 quest points.
You need 5626218 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
Players in your Zone
--------------------
Achillies - The Yard Before the Monastery
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
q
k dark
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
sc
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
You have 28(421) hit and 59(153) movement points.
You have scored 112873782 experience points and 3062 quest points.
You need 5626218 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
where
q
k dark
* R HP:Critical MV:Winded >
q
k dark
Players in your Zone
--------------------
Achillies - The Yard Before the Monastery
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
A viper leaves east. >>
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
The rain stops.
(tic_timer): Tic length updated to: 61.216 seconds.
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring >
q
k dark
They aren't here.
sc
* R HP:Critical MV:Tiring >
They aren't here.
* R HP:Critical MV:Tiring >
q
k dark
You have 42(421) hit and 77(153) movement points.
You have scored 112873782 experience points and 3062 quest points.
You need 5626218 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
* R HP:Critical MV:Tiring >
They aren't here.
* R HP:Critical MV:Tiring >
n;q;v
k dark
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
*Byrg* tries to strike you, but you parry successfully.
* R HP:Critical MV:Tiring - Byrg: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Byrg: Critical >
[bash ]
-=+
*Byrg* tries to strike you, but you deflect the blow.
**+=-
*Byrg* panics, and attempts to flee!
-
*Byrg* leaves north riding a shadow stallion. ^^
=
They're not here anymore!
* R HP:Critical MV:Tiring >
s
q
k dark
b
bash h.dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Tiring >
A watersnake has arrived from the north.
They aren't here.
* R HP:Critical MV:Tiring >
n
Bash who?
* R HP:Critical MV:Winded >
n
q
k dark
v
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
* R HP:Critical MV:Winded >
You try to slash *Byrg*, but he deflects the blow.
*Byrg* assumes an offensive striking posture.
* R HP:Critical MV:Winded - Byrg: Critical > [bash ]
*Byrg* tries to strike you, but you parry successfully.
-=+**+=- -=
You slash *Byrg*'s body hard.
Your bash at *Byrg* sends him sprawling!
* R HP:Critical MV:Winded - Byrg: Critical >
You try to slash *Byrg*, but he parries successfully.
* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* tries to strike you, but you deflect the blow.
You slash *Byrg*'s body very hard.
w;q;
k dark
* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* panics, and attempts to flee!
* R HP:Critical MV:Winded - Byrg: Critical >
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Byrg: Critical > You do the best you can!
* R HP:Critical MV:Winded >
w;q;
k dark
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Winded > You try to slash *Byrg*, but he deflects the blow.
* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* tries to strike you, but you deflect the blow.
The writhing grass tries to hit you, but you parry successfully.
You try to slash *Byrg*, but he parries successfully.
* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* panics, and attempts to flee!
* R HP:Critical MV:Winded - Byrg: Critical >
w
*Byrg* leaves west riding a shadow stallion. <<
q
k dark
v
* R HP:Critical MV:Winded - the writhing grass: Scratched >
No way! You're fighting for your life!
* R HP:Critical MV:Winded - the writhing grass: Scratched >
They aren't here.
* R HP:Critical MV:Winded - the writhing grass: Scratched >
f
You slash the writhing grass's trunk very hard.
The writhing grass tries to hit you, but you deflect the blow.
[bash ]
-
Cancelled.
You panic and attempt to flee!
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
tr
-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
* R HP:Critical MV:Winded >
sc
You have 55(421) hit and 73(153) movement points.
You have scored 112876630 experience points and 3062 quest points.
You need 5623370 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
where
* R HP:Critical MV:Winded >
w
Players in your Zone
--------------------
Achillies - A Pile of Lumber
w
* R HP:Critical MV:Winded > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
* R HP:Critical MV:Winded >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Winded >
tr
-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving north.
* R HP:Critical MV:Winded >
w
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded >
w
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
w
* R HP:Critical MV:Winded >
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
tr
* R HP:Critical MV:Winded >
-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
* R HP:Critical MV:Winded >
n
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
sc
* R HP:Critical MV:Winded >
where
You have 55(421) hit and 69(153) movement points.
You have scored 112876630 experience points and 3062 quest points.
You need 5623370 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
* R HP:Critical MV:Winded >
Players in your Zone
--------------------
Achillies - Among the Blighted Trees
* R HP:Critical MV:Winded >
sc
You have 55(421) hit and 69(153) movement points.
You have scored 112876630 experience points and 3062 quest points.
You need 5623370 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
where
* R HP:Critical MV:Winded >
Players in your Zone
--------------------
Achillies - Among the Blighted Trees
* R HP:Critical MV:Winded >
n
q
k dark
f
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Critical MV:Winded > You try to slash *Byrg*, but he parries successfully.
* R HP:Critical MV:Winded - Byrg: Critical >
You panic and attempt to flee!
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
q
k dark
* R HP:Critical MV:Winded >
(tic_timer): Tic in 7 seconds!
sc
They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
where
You have 55(421) hit and 69(153) movement points.
You have scored 112875164 experience points and 3062 quest points.
You need 5624836 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
q
k dark
* R HP:Critical MV:Winded >
Players in your Zone
--------------------
Achillies - Near the Edge of the Blighted Forest
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
sc
They aren't here.
* R HP:Critical MV:Winded >
where
You have 55(421) hit and 69(153) movement points.
You have scored 112875164 experience points and 3062 quest points.
You need 5624836 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
q
k dark
* R HP:Critical MV:Winded >
q
k dark
Players in your Zone
--------------------
Achillies - Near the Edge of the Blighted Forest
* R HP:Critical MV:Winded >
q
k dark
q
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.155 seconds.
They aren't here.
* R HP:Beaten MV:Tiring >
They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
q
k dark
They aren't here.
s
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Beaten MV:Tiring > You try to slash *Byrg*, but he parries successfully.
* R HP:Beaten MV:Tiring - Byrg: Critical >
f
You slash *Byrg*'s left leg hard.
A Dha'vol trolloc joins Byrg's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You panic and attempt to flee!
You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
n
* R HP:Beaten MV:Tiring >
q
k dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Beaten MV:Tiring >
You try to slash *Byrg*, but he deflects the blow.
*Byrg* stops riding a shadow stallion.
* R HP:Beaten MV:Tiring - Byrg: Critical >
f
A Dha'vol trolloc joins Byrg's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
* R HP:Beaten MV:Tiring - Byrg: Critical > You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
cpo
change posture offensive
0
change mood brave
Posture changed to: Offensive
* R HP:Beaten MV:Tiring >
w
Mood changed to: Brave
* R HP:Beaten MV:Tiring >
q
k dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Beaten MV:Tiring >
They aren't here.
* R HP:Beaten MV:Tiring >
j
change mood wimpy
f
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring >
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Tiring >
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
tr
-=+
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
* R HP:Beaten MV:Tiring >
dism
n
You stop riding him.
w
q
k dark
* HP:Beaten MV:Tiring > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* HP:Beaten MV:Tiring >
v
Under the Big Tree
The earth is hollowed under the big tree, making it possible to stand here.
It has no walls, like in a room, but is shaped more like a den of some
sort. The floor is covered with dead grass and there are some very small
tunnels running off in various directions. The only exit is east, out into
the forest.
[ obvious exits: E ]
Zone: Decayed Forest
Door east: deadroots
*Byrg* is standing here.
A raven is here flying around.
*Byrg* tries to strike you, but you parry successfully.
* HP:Beaten MV:Tiring - Byrg: Critical >
You do the best you can!
* HP:Beaten MV:Tiring - Byrg: Critical > You slash *Byrg*'s body.
A raven starts following you.
*Byrg* tries to strike you, but you deflect the blow.
[bash ]
-=
*Byrg* closes the deadroots.
+**+=- -=
Your bash at *Byrg* sends him sprawling!
* HP:Beaten MV:Tiring - Byrg: Critical >
cde
close deadroots e
You slash *Byrg*'s right arm very hard.
cde
close deadroots e
cde
close deadroots e
* HP:Beaten MV:Tiring - Byrg: Critical >
It's already closed!
* HP:Beaten MV:Tiring - Byrg: Critical > It's already closed!
* HP:Beaten MV:Tiring - Byrg: Critical >
It's already closed!
* HP:Beaten MV:Tiring - Byrg: Critical >
8
[change mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Tiring - Byrg: Critical >
You slash *Byrg*'s left leg very hard.
* HP:Beaten MV:Tiring - Byrg: Critical >
You slash *Byrg*'s body hard.
*Byrg* is mortally wounded, and will die soon, if not aided.
* HP:Beaten MV:Tiring - Byrg: Critical >
You slash *Byrg*'s left leg into bloody fragments!
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Byrg*'s death cry.
* HP:Beaten MV:Tiring >
nar rip byrg
You narrate 'rip byrg'
* HP:Beaten MV:Tiring >
scalp
You lean over and sever the bloody head from the corpse of Byrg.
* HP:Beaten MV:Tiring >
g
get all corpse
cpd
change posture defensive
j
change mood wimpy
j
change mood wimpy
j
change mood wimpy
You get a pair of gleaming metal boots from the corpse of Byrg.
You get a pair of thick, gold-plated greaves from the corpse of Byrg.
You get a belt pack from the corpse of Byrg.
You get a long, heavy knife from the corpse of Byrg.
You get a belt with a buckle of cuendillar from the corpse of Byrg.
You get a red and gold tasseled spear from the corpse of Byrg.
You get a sungwood bracelet from the corpse of Byrg.
You get a sungwood bracelet from the corpse of Byrg.
You get a sturdy pair of full leather gauntlets from the corpse of Byrg.
You get a pair of polished, gold-plated vambraces from the corpse of Byrg.
You get an inky black cloak from the corpse of Byrg.
You get a shirt of overlapping black scales from the corpse of Byrg.
You get a shimmering chain of gold from the corpse of Byrg.
You get a silver medallion from the corpse of Byrg.
You get a gold-chased morion with an engraved silver comb from the corpse of Byrg.
You get a jade signet ring from the corpse of Byrg.
You get a jade signet ring from the corpse of Byrg.
You get an oilstone from the corpse of Byrg.
* HP:Beaten MV:Tiring > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
Posture changed to: Defensive
* HP:Beaten MV:Tiring > You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
j
change mood wimpy
[change mood wimpy]
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
[change mood wimpy]
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
od
First door not set!
'setdoor xxx' to set first door.
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
(tic_timer): Tic in 7 seconds!
e
[change mood wimpy]
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring > You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
[change mood wimpy]
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
sc
where
You have 28(421) hit and 59(153) movement points.
You have scored 112873782 experience points and 3062 quest points.
You need 5626218 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
Players in your Zone
--------------------
Achillies - The Yard Before the Monastery
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
q
k dark
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
sc
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
You have 28(421) hit and 59(153) movement points.
You have scored 112873782 experience points and 3062 quest points.
You need 5626218 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
where
q
k dark
* R HP:Critical MV:Winded >
q
k dark
Players in your Zone
--------------------
Achillies - The Yard Before the Monastery
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
A viper leaves east. >>
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
The rain stops.
(tic_timer): Tic length updated to: 61.216 seconds.
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring >
q
k dark
They aren't here.
sc
* R HP:Critical MV:Tiring >
They aren't here.
* R HP:Critical MV:Tiring >
q
k dark
You have 42(421) hit and 77(153) movement points.
You have scored 112873782 experience points and 3062 quest points.
You need 5626218 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
* R HP:Critical MV:Tiring >
They aren't here.
* R HP:Critical MV:Tiring >
n;q;v
k dark
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
*Byrg* tries to strike you, but you parry successfully.
* R HP:Critical MV:Tiring - Byrg: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Byrg: Critical >
[bash ]
-=+
*Byrg* tries to strike you, but you deflect the blow.
**+=-
*Byrg* panics, and attempts to flee!
-
*Byrg* leaves north riding a shadow stallion. ^^
=
They're not here anymore!
* R HP:Critical MV:Tiring >
s
q
k dark
b
bash h.dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Tiring >
A watersnake has arrived from the north.
They aren't here.
* R HP:Critical MV:Tiring >
n
Bash who?
* R HP:Critical MV:Winded >
n
q
k dark
v
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
* R HP:Critical MV:Winded >
You try to slash *Byrg*, but he deflects the blow.
*Byrg* assumes an offensive striking posture.
* R HP:Critical MV:Winded - Byrg: Critical > [bash ]
*Byrg* tries to strike you, but you parry successfully.
-=+**+=- -=
You slash *Byrg*'s body hard.
Your bash at *Byrg* sends him sprawling!
* R HP:Critical MV:Winded - Byrg: Critical >
You try to slash *Byrg*, but he parries successfully.
* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* tries to strike you, but you deflect the blow.
You slash *Byrg*'s body very hard.
w;q;
k dark
* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* panics, and attempts to flee!
* R HP:Critical MV:Winded - Byrg: Critical >
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Byrg: Critical > You do the best you can!
* R HP:Critical MV:Winded >
w;q;
k dark
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Winded > You try to slash *Byrg*, but he deflects the blow.
* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* tries to strike you, but you deflect the blow.
The writhing grass tries to hit you, but you parry successfully.
You try to slash *Byrg*, but he parries successfully.
* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* panics, and attempts to flee!
* R HP:Critical MV:Winded - Byrg: Critical >
w
*Byrg* leaves west riding a shadow stallion. <<
q
k dark
v
* R HP:Critical MV:Winded - the writhing grass: Scratched >
No way! You're fighting for your life!
* R HP:Critical MV:Winded - the writhing grass: Scratched >
They aren't here.
* R HP:Critical MV:Winded - the writhing grass: Scratched >
f
You slash the writhing grass's trunk very hard.
The writhing grass tries to hit you, but you deflect the blow.
[bash ]
-
Cancelled.
You panic and attempt to flee!
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
tr
-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
* R HP:Critical MV:Winded >
sc
You have 55(421) hit and 73(153) movement points.
You have scored 112876630 experience points and 3062 quest points.
You need 5623370 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
where
* R HP:Critical MV:Winded >
w
Players in your Zone
--------------------
Achillies - A Pile of Lumber
w
* R HP:Critical MV:Winded > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
* R HP:Critical MV:Winded >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Winded >
tr
-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving north.
* R HP:Critical MV:Winded >
w
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded >
w
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
w
* R HP:Critical MV:Winded >
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
tr
* R HP:Critical MV:Winded >
-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
* R HP:Critical MV:Winded >
n
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
sc
* R HP:Critical MV:Winded >
where
You have 55(421) hit and 69(153) movement points.
You have scored 112876630 experience points and 3062 quest points.
You need 5623370 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
* R HP:Critical MV:Winded >
Players in your Zone
--------------------
Achillies - Among the Blighted Trees
* R HP:Critical MV:Winded >
sc
You have 55(421) hit and 69(153) movement points.
You have scored 112876630 experience points and 3062 quest points.
You need 5623370 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
where
* R HP:Critical MV:Winded >
Players in your Zone
--------------------
Achillies - Among the Blighted Trees
* R HP:Critical MV:Winded >
n
q
k dark
f
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Critical MV:Winded > You try to slash *Byrg*, but he parries successfully.
* R HP:Critical MV:Winded - Byrg: Critical >
You panic and attempt to flee!
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
q
k dark
* R HP:Critical MV:Winded >
(tic_timer): Tic in 7 seconds!
sc
They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
where
You have 55(421) hit and 69(153) movement points.
You have scored 112875164 experience points and 3062 quest points.
You need 5624836 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
q
k dark
* R HP:Critical MV:Winded >
Players in your Zone
--------------------
Achillies - Near the Edge of the Blighted Forest
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
q
k dark
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Critical MV:Winded >
They aren't here.
* R HP:Critical MV:Winded >
sc
They aren't here.
* R HP:Critical MV:Winded >
where
You have 55(421) hit and 69(153) movement points.
You have scored 112875164 experience points and 3062 quest points.
You need 5624836 exp to level and 6938 qp to rank.
You have amassed 188 Turn points to date.
You have played 197 days and 8 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
q
k dark
* R HP:Critical MV:Winded >
q
k dark
Players in your Zone
--------------------
Achillies - Near the Edge of the Blighted Forest
* R HP:Critical MV:Winded >
q
k dark
q
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.155 seconds.
They aren't here.
* R HP:Beaten MV:Tiring >
They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
q
k dark
They aren't here.
s
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Beaten MV:Tiring > You try to slash *Byrg*, but he parries successfully.
* R HP:Beaten MV:Tiring - Byrg: Critical >
f
You slash *Byrg*'s left leg hard.
A Dha'vol trolloc joins Byrg's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You panic and attempt to flee!
You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
n
* R HP:Beaten MV:Tiring >
q
k dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Beaten MV:Tiring >
You try to slash *Byrg*, but he deflects the blow.
*Byrg* stops riding a shadow stallion.
* R HP:Beaten MV:Tiring - Byrg: Critical >
f
A Dha'vol trolloc joins Byrg's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
* R HP:Beaten MV:Tiring - Byrg: Critical > You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Tiring >
q
k dark
q
k dark
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
cpo
change posture offensive
0
change mood brave
Posture changed to: Offensive
* R HP:Beaten MV:Tiring >
w
Mood changed to: Brave
* R HP:Beaten MV:Tiring >
q
k dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Beaten MV:Tiring >
They aren't here.
* R HP:Beaten MV:Tiring >
j
change mood wimpy
f
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring >
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Tiring >
q
k dark
They aren't here.
* R HP:Beaten MV:Tiring >
tr
-=+
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
* R HP:Beaten MV:Tiring >
dism
n
You stop riding him.
w
q
k dark
* HP:Beaten MV:Tiring > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* HP:Beaten MV:Tiring >
v
Under the Big Tree
The earth is hollowed under the big tree, making it possible to stand here.
It has no walls, like in a room, but is shaped more like a den of some
sort. The floor is covered with dead grass and there are some very small
tunnels running off in various directions. The only exit is east, out into
the forest.
[ obvious exits: E ]
Zone: Decayed Forest
Door east: deadroots
*Byrg* is standing here.
A raven is here flying around.
*Byrg* tries to strike you, but you parry successfully.
* HP:Beaten MV:Tiring - Byrg: Critical >
You do the best you can!
* HP:Beaten MV:Tiring - Byrg: Critical > You slash *Byrg*'s body.
A raven starts following you.
*Byrg* tries to strike you, but you deflect the blow.
[bash ]
-=
*Byrg* closes the deadroots.
+**+=- -=
Your bash at *Byrg* sends him sprawling!
* HP:Beaten MV:Tiring - Byrg: Critical >
cde
close deadroots e
You slash *Byrg*'s right arm very hard.
cde
close deadroots e
cde
close deadroots e
* HP:Beaten MV:Tiring - Byrg: Critical >
It's already closed!
* HP:Beaten MV:Tiring - Byrg: Critical > It's already closed!
* HP:Beaten MV:Tiring - Byrg: Critical >
It's already closed!
* HP:Beaten MV:Tiring - Byrg: Critical >
8
[change mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Tiring - Byrg: Critical >
You slash *Byrg*'s left leg very hard.
* HP:Beaten MV:Tiring - Byrg: Critical >
You slash *Byrg*'s body hard.
*Byrg* is mortally wounded, and will die soon, if not aided.
* HP:Beaten MV:Tiring - Byrg: Critical >
You slash *Byrg*'s left leg into bloody fragments!
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Byrg*'s death cry.
* HP:Beaten MV:Tiring >
nar rip byrg
You narrate 'rip byrg'
* HP:Beaten MV:Tiring >
scalp
You lean over and sever the bloody head from the corpse of Byrg.
* HP:Beaten MV:Tiring >
g
get all corpse
cpd
change posture defensive
j
change mood wimpy
j
change mood wimpy
j
change mood wimpy
You get a pair of gleaming metal boots from the corpse of Byrg.
You get a pair of thick, gold-plated greaves from the corpse of Byrg.
You get a belt pack from the corpse of Byrg.
You get a long, heavy knife from the corpse of Byrg.
You get a belt with a buckle of cuendillar from the corpse of Byrg.
You get a red and gold tasseled spear from the corpse of Byrg.
You get a sungwood bracelet from the corpse of Byrg.
You get a sungwood bracelet from the corpse of Byrg.
You get a sturdy pair of full leather gauntlets from the corpse of Byrg.
You get a pair of polished, gold-plated vambraces from the corpse of Byrg.
You get an inky black cloak from the corpse of Byrg.
You get a shirt of overlapping black scales from the corpse of Byrg.
You get a shimmering chain of gold from the corpse of Byrg.
You get a silver medallion from the corpse of Byrg.
You get a gold-chased morion with an engraved silver comb from the corpse of Byrg.
You get a jade signet ring from the corpse of Byrg.
You get a jade signet ring from the corpse of Byrg.
You get an oilstone from the corpse of Byrg.
* HP:Beaten MV:Tiring > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
Posture changed to: Defensive
* HP:Beaten MV:Tiring > You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
j
change mood wimpy
[change mood wimpy]
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
[change mood wimpy]
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
od
First door not set!
'setdoor xxx' to set first door.
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
(tic_timer): Tic in 7 seconds!
e
[change mood wimpy]
You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring > You feel some dark power draining your life force...
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Critical MV:Tiring >
[change mood wimpy]
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
Re: Crit kills
* S HP:Critical MV:Full - Kryyg: Critical >
6
You barely pierce *Kryyg*'s body.
A member of the Lancer cavalry tries to slash Evilynn, but she dodges the
attack.
Kaalef lances *Shugerpuf*'s body hard.
A member of the Lancer cavalry slashes Shugerpuf's body hard.
*Shugerpuf* panics, and attempts to flee!
A member of the Lancer cavalry tries to slash Evilynn, but she deflects the
blow.
A member of the Lancer cavalry tries to slash Evilynn, but she parries
successfully.
Lord Kajin cleaves Shugerpuf's body hard.
*Shugerpuf* is incapacitated and will slowly die, if not aided.
*Byrg* tries to scythe Kaalef, but he parries successfully.
[k dark]
You do the best you can!
* S HP:Critical MV:Full - Kryyg: Critical >
dk
sheath;draw throwing
[k dark]
You do the best you can!
,
* S HP:Critical MV:Full - Kryyg: Critical >
You sheath a throwing knife into a jeweled wristcuff.
* S HP:Critical MV:Full - Kryyg: Critical >
You try to quietly draw a throwing knife from a jeweled wristcuff.
*Evilynn* leaves east.
gg
* S HP:Critical MV:Full - Kryyg: Critical >
[throw ]
You throw a throwing knife at *Kryyg*.
* S HP:Critical MV:Full - Kryyg: Critical >
A throwing knife arcs through the air.
* S HP:Critical MV:Full - Kryyg: Critical >
*Byrg* panics, and attempts to flee!
* S HP:Critical MV:Full - Kryyg: Critical >
Kaalef lances *Shugerpuf*'s right foot into bloody fragments!
*Shugerpuf* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Shugerpuf*'s death cry.
* S HP:Critical MV:Full - Kryyg: Critical >
*Kryyg* spasms in excruciating pain as he is struck by a throwing knife.
Kaalef tries to lance *Evilynn*, but she parries successfully.
* S HP:Critical MV:Full - Kryyg: Critical >
*Evilynn* tries to pierce Kaalef, but he parries successfully.
Lord Kajin says 'You Evilynn!!! You will die before your time!! '
Lord Kajin cleaves Kryyg's right arm.
Kaalef tries to lance *Evilynn*, but she parries successfully.
*Kryyg* tries to pound you, but you parry successfully.
* S HP:Critical MV:Full - Kryyg: Critical >
gg
dk
sheath;draw throwing
[take all corpse]
You get a skin of human flesh from the corpse of Shugerpuf.
You get a plate of roast beef and jacket potatoes from the corpse of
Shugerpuf.
You get a plate of roast beef and jacket potatoes from the corpse of
Shugerpuf.
You get a plate of vegetables in tangy sauce from the corpse of Shugerpuf.
You get a tunic of finely-crafted chain from the corpse of Shugerpuf.
You get a cloak of shifting colors from the corpse of Shugerpuf.
You get a pair of gleaming metal boots from the corpse of Shugerpuf.
You get a set of riveted chainmail leggings from the corpse of Shugerpuf.
You get a water skin from the corpse of Shugerpuf.
You get a sharp, red stone dagger from the corpse of Shugerpuf.
You get a bronze belt of odd design from the corpse of Shugerpuf.
You get a darkened steel trident from the corpse of Shugerpuf.
You get a sungwood bracelet from the corpse of Shugerpuf.
You get a sungwood bracelet from the corpse of Shugerpuf.
You get a sturdy pair of full leather gauntlets from the corpse of Shugerpuf.
You get a pair of riveted chainmail sleeves from the corpse of Shugerpuf.
You get a backpack from the corpse of Shugerpuf.
a backpack: You can't carry that much weight.
You get a black, silver-embroidered cape from the corpse of Shugerpuf.
You get an engraved gold-plated breastplate from the corpse of Shugerpuf.
You get a Kandori snowflake necklace from the corpse of Shugerpuf.
You get a torc of gleaming steel from the corpse of Shugerpuf.
You get a gold-chased morion with an engraved silver comb from the corpse of
Shugerpuf.
You get a gold ring delicately carved with ivy from the corpse of Shugerpuf.
You get a gold ring delicately carved with ivy from the corpse of Shugerpuf.
You get an oilstone from the corpse of Shugerpuf.
* S HP:Critical MV:Full - Kryyg: Critical >
,
[take all corpse]
a backpack: You can't carry that much weight.
Kaalef gets a backpack from the corpse of Shugerpuf.
* S HP:Critical MV:Full - Kryyg: Critical >
*Byrg* scythes Kaalef's left leg very hard.
You are not wielding a weapon.
* S HP:Critical MV:Full - Kryyg: Critical >
You try to quietly draw a throwing knife from a belt bearing a dragon worked
in silver.
Kaalef narrates 'rip'
* S HP:Critical MV:Full - Kryyg: Critical >
[throw ]
You throw a throwing knife at *Kryyg*.
* S HP:Critical MV:Full - Kryyg: Critical >
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
* S HP:Critical MV:Full - Kryyg: Critical >
A throwing knife arcs through the air.
* S HP:Critical MV:Full - Kryyg: Critical >
A throwing knife rips through *Kryyg*'s guts as he collapses to the ground.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
6
You barely pierce *Kryyg*'s body.
A member of the Lancer cavalry tries to slash Evilynn, but she dodges the
attack.
Kaalef lances *Shugerpuf*'s body hard.
A member of the Lancer cavalry slashes Shugerpuf's body hard.
*Shugerpuf* panics, and attempts to flee!
A member of the Lancer cavalry tries to slash Evilynn, but she deflects the
blow.
A member of the Lancer cavalry tries to slash Evilynn, but she parries
successfully.
Lord Kajin cleaves Shugerpuf's body hard.
*Shugerpuf* is incapacitated and will slowly die, if not aided.
*Byrg* tries to scythe Kaalef, but he parries successfully.
[k dark]
You do the best you can!
* S HP:Critical MV:Full - Kryyg: Critical >
dk
sheath;draw throwing
[k dark]
You do the best you can!
,
* S HP:Critical MV:Full - Kryyg: Critical >
You sheath a throwing knife into a jeweled wristcuff.
* S HP:Critical MV:Full - Kryyg: Critical >
You try to quietly draw a throwing knife from a jeweled wristcuff.
*Evilynn* leaves east.
gg
* S HP:Critical MV:Full - Kryyg: Critical >
[throw ]
You throw a throwing knife at *Kryyg*.
* S HP:Critical MV:Full - Kryyg: Critical >
A throwing knife arcs through the air.
* S HP:Critical MV:Full - Kryyg: Critical >
*Byrg* panics, and attempts to flee!
* S HP:Critical MV:Full - Kryyg: Critical >
Kaalef lances *Shugerpuf*'s right foot into bloody fragments!
*Shugerpuf* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Shugerpuf*'s death cry.
* S HP:Critical MV:Full - Kryyg: Critical >
*Kryyg* spasms in excruciating pain as he is struck by a throwing knife.
Kaalef tries to lance *Evilynn*, but she parries successfully.
* S HP:Critical MV:Full - Kryyg: Critical >
*Evilynn* tries to pierce Kaalef, but he parries successfully.
Lord Kajin says 'You Evilynn!!! You will die before your time!! '
Lord Kajin cleaves Kryyg's right arm.
Kaalef tries to lance *Evilynn*, but she parries successfully.
*Kryyg* tries to pound you, but you parry successfully.
* S HP:Critical MV:Full - Kryyg: Critical >
gg
dk
sheath;draw throwing
[take all corpse]
You get a skin of human flesh from the corpse of Shugerpuf.
You get a plate of roast beef and jacket potatoes from the corpse of
Shugerpuf.
You get a plate of roast beef and jacket potatoes from the corpse of
Shugerpuf.
You get a plate of vegetables in tangy sauce from the corpse of Shugerpuf.
You get a tunic of finely-crafted chain from the corpse of Shugerpuf.
You get a cloak of shifting colors from the corpse of Shugerpuf.
You get a pair of gleaming metal boots from the corpse of Shugerpuf.
You get a set of riveted chainmail leggings from the corpse of Shugerpuf.
You get a water skin from the corpse of Shugerpuf.
You get a sharp, red stone dagger from the corpse of Shugerpuf.
You get a bronze belt of odd design from the corpse of Shugerpuf.
You get a darkened steel trident from the corpse of Shugerpuf.
You get a sungwood bracelet from the corpse of Shugerpuf.
You get a sungwood bracelet from the corpse of Shugerpuf.
You get a sturdy pair of full leather gauntlets from the corpse of Shugerpuf.
You get a pair of riveted chainmail sleeves from the corpse of Shugerpuf.
You get a backpack from the corpse of Shugerpuf.
a backpack: You can't carry that much weight.
You get a black, silver-embroidered cape from the corpse of Shugerpuf.
You get an engraved gold-plated breastplate from the corpse of Shugerpuf.
You get a Kandori snowflake necklace from the corpse of Shugerpuf.
You get a torc of gleaming steel from the corpse of Shugerpuf.
You get a gold-chased morion with an engraved silver comb from the corpse of
Shugerpuf.
You get a gold ring delicately carved with ivy from the corpse of Shugerpuf.
You get a gold ring delicately carved with ivy from the corpse of Shugerpuf.
You get an oilstone from the corpse of Shugerpuf.
* S HP:Critical MV:Full - Kryyg: Critical >
,
[take all corpse]
a backpack: You can't carry that much weight.
Kaalef gets a backpack from the corpse of Shugerpuf.
* S HP:Critical MV:Full - Kryyg: Critical >
*Byrg* scythes Kaalef's left leg very hard.
You are not wielding a weapon.
* S HP:Critical MV:Full - Kryyg: Critical >
You try to quietly draw a throwing knife from a belt bearing a dragon worked
in silver.
Kaalef narrates 'rip'
* S HP:Critical MV:Full - Kryyg: Critical >
[throw ]
You throw a throwing knife at *Kryyg*.
* S HP:Critical MV:Full - Kryyg: Critical >
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
* S HP:Critical MV:Full - Kryyg: Critical >
A throwing knife arcs through the air.
* S HP:Critical MV:Full - Kryyg: Critical >
A throwing knife rips through *Kryyg*'s guts as he collapses to the ground.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Re: Crit kills
The blighted tree tries to hit Kyson, but he dodges the attack.
The blighted tree tries to hit Kyson, but he deflects the blow.
The rabid bear tries to hit Kyson, but he deflects the blow.
*Kyson* scythes your body.
You wish that your wounds would stop BLEEDING so much!
Weak light is cast through the grove as the sun rises.
(tic_timer): Tic length updated to: 62.811 seconds.
Your heartbeat calms down more as you feel less panicked.
b
bash
* HP:Beaten MV:Fresh - Kyson: Battered >
Kyson swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Kyson, but he deflects the blow.
The rabid bear tries to hit Kyson, but he parries successfully.
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Fresh - Kyson: Battered >
The blighted tree tries to hit Kyson, but he deflects the blow.
The blighted tree tries to hit Kyson, but he deflects the blow.
The rabid bear barely tickles Kyson's body with its hit.
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You crush *Kyson*'s left arm very hard.
-=+**+=-
The blighted tree tries to hit Kyson, but he dodges the attack.
The blighted tree tries to hit Kyson, but he deflects the blow.
The rabid bear tries to hit Kyson, but he dodges the attack.
*Kyson* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Kyson* panics, and attempts to flee!
You flee head over heels.
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
*Kyson* has arrived from the east, riding a warhorse.
* HP:Critical MV:Full >
n
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
n
* HP:Critical MV:Full >
The Blighted Woods
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of an animal leaving north.
n
* HP:Critical MV:Full >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving north.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
The lone wolf is slinking about in the shadows.
A raven is here, watching.
A red-eyed raven is visible flying high in the sky.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
e
* HP:Critical MV:Full >
Near the Thicket
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some tracks of a RIDDEN MOUNT leaving west. <<
s
* HP:Critical MV:Full >
The brokengate seems to be closed.
* HP:Critical MV:Full >
ods
open brokengate s
s
cdn
close brokengate n
Ok.
* HP:Critical MV:Full >
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Critical MV:Full >
e
Ok.
o HP:Critical MV:Full >
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
sc
o HP:Critical MV:Full >
You have 56(409) hit and 248(262) movement points.
You have scored 104487381 experience points and 0 quest points.
You need 4012619 exp to reach the next level.
You have amassed 262 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
o HP:Critical MV:Full >
wi 30
p
k light
[change wimpy]
You will now flee if you go below 30 hit points.
o HP:Critical MV:Full >
They aren't here.
o HP:Critical MV:Full >
p
k light
They aren't here.
w
o HP:Critical MV:Full >
p
k light
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
p
k light
o HP:Critical MV:Full >
They aren't here.
o HP:Critical MV:Full >
They aren't here.
p
k light
o HP:Critical MV:Full >
p
k light
They aren't here.
o HP:Critical MV:Full >
They aren't here.
o HP:Critical MV:Full >
p
k light
They aren't here.
p
k light
o HP:Critical MV:Full >
They aren't here.
The brokengate is opened from the other side.
p
k light
o HP:Critical MV:Full >
*Kyson* has arrived from the north, riding a warhorse.
* HP:Critical MV:Full >
p
k light
You try to crush *Kyson*, but he parries successfully.
* HP:Critical MV:Full - Kyson: Battered >
b
bash
You do the best you can!
* HP:Critical MV:Full - Kyson: Battered >
A Dha'vol trolloc joins your fight!
A hideous trolloc joins your fight!
-=+*
A hideous trolloc tries to cleave Kyson, but he deflects the blow.
A Dha'vol trolloc tries to cleave Kyson, but he deflects the blow.
*Kyson* scythes your body.
You wish that your wounds would stop BLEEDING so much!
*Kyson* closes the brokengate.
*
*Kyson* panics, and attempts to flee!
+=-
*Kyson* panics, and attempts to flee!
-=
Your bash at *Kyson* sends him sprawling!
* HP:Critical MV:Full - Kyson: Battered >
A hideous trolloc cleaves Kyson's body hard.
A Dha'vol trolloc cleaves Kyson's left leg hard.
You crush *Kyson*'s body hard.
* HP:Critical MV:Full - Kyson: Beaten >
cdn
close brokengate n
It's already closed!
b
bash
* HP:Critical MV:Full - Kyson: Beaten >
They already seem to be stunned.
* HP:Critical MV:Full - Kyson: Beaten >
A hideous trolloc cleaves Kyson's body hard.
A Dha'vol trolloc cleaves Kyson's body very hard.
You crush *Kyson*'s body very hard.
* HP:Critical MV:Full - Kyson: Critical >
b
bash
They already seem to be stunned.
* HP:Critical MV:Full - Kyson: Critical >
b
bash
They already seem to be stunned.
* HP:Critical MV:Full - Kyson: Critical >
b
bash
-
*Kyson* panics, and attempts to flee!
=+
A hideous trolloc barely cleaves Kyson's body.
A Dha'vol trolloc cleaves Kyson's body hard.
*
*Kyson* leaves east riding a warhorse. >>
*
e+
s=
Cancelled.
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
p
k light
o HP:Critical MV:Full >
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A trolloc is here ruling a group of trollocs.
* HP:Critical MV:Full >
b
bash
They aren't here.
* HP:Critical MV:Full >
w
Bash who?
w
* HP:Critical MV:Full >
w
Woods Near the Village
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
* HP:Critical MV:Full >
p
k light
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
b
bash
* HP:Critical MV:Full >
Alas, you cannot go that way...
* HP:Critical MV:Full >
They aren't here.
* HP:Critical MV:Full >
Bash who?
* HP:Critical MV:Strong >
sc
p
k light
You have 59(409) hit and 234(262) movement points.
You have scored 104490351 experience points and 0 quest points.
You need 4009649 exp to reach the next level.
You have amassed 262 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
* HP:Critical MV:Strong >
They aren't here.
*Kyson* has arrived from the east, riding a warhorse.
* HP:Critical MV:Strong >
p
k light
You try to crush *Kyson*, but he parries successfully.
b
bash
* HP:Critical MV:Strong - Kyson: Critical >
*Kyson* scythes your body.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tries to hit Kyson, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
-=
*Kyson* panics, and attempts to flee!
+**+=
*Kyson* leaves south riding a warhorse. vv
-
s
p
k light-
b
bash
Cancelled.
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
*Kyson* is standing here, riding a warhorse.
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kyson: Critical >
You do the best you can!
* HP:Critical MV:Strong - Kyson: Critical >
-=+**+=-
*Kyson* scythes your body.
You wish that your wounds would stop BLEEDING so much!
-=
Your bash at *Kyson* sends him sprawling!
*Kyson* panics, and attempts to flee!
* HP:Critical MV:Strong - Kyson: Critical >
You try to crush *Kyson*, but he parries successfully.
* HP:Critical MV:Strong - Kyson: Critical >
*Kyson* leaves north riding a warhorse. ^^
* HP:Critical MV:Strong >
n
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Kyson* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
p
k light
* HP:Critical MV:Strong >
b
bash
*Kyson* leaves south riding a warhorse. vv
* HP:Critical MV:Strong >
They aren't here.
* HP:Critical MV:Strong >
Bash who?
* HP:Critical MV:Strong >
e
e
e
Woods Near the Village
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
sc
* HP:Critical MV:Strong >
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.
* HP:Critical MV:Strong >
Dreary Cottage
[ obvious exits: W ]
Zone: Blighted Grove
Door west: rottendoor
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
o HP:Critical MV:Strong >
p
k light
You have 32(409) hit and 222(262) movement points.
You have scored 104490711 experience points and 0 quest points.
You need 4009289 exp to reach the next level.
You have amassed 262 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
o HP:Critical MV:Strong >
They aren't here.
p
k light
o HP:Critical MV:Strong >
They aren't here.
o HP:Critical MV:Strong >
n
Alas, you cannot go that way...
o HP:Critical MV:Strong >
p
k light
They aren't here.
p
k light
o HP:Critical MV:Strong >
w
They aren't here.
o HP:Critical MV:Strong >
p
k light
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc is here ruling a group of trollocs.
*Kyson* has arrived from the west, riding a warhorse.
p
k light
* HP:Critical MV:Strong >
You try to crush *Kyson*, but he deflects the blow.
p
k light
* HP:Critical MV:Strong - Kyson: Critical >
You do the best you can!
* HP:Critical MV:Strong - Kyson: Critical >
You do the best you can!
b
bash
* HP:Critical MV:Strong - Kyson: Critical >
(tic_timer): Tic in 7 seconds!
*Kyson* barely scythes your left foot.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Dhai'mon trolloc joins your fight!
You flee head over heels.
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Bash who?
o HP:Critical MV:Strong >
n
w
Alas, you cannot go that way...
o HP:Critical MV:Strong >
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
sc
o HP:Critical MV:Strong >
wi
You have 26(409) hit and 214(262) movement points.
You have scored 104489274 experience points and 0 quest points.
You need 4010726 exp to reach the next level.
You have amassed 262 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
o HP:Critical MV:Strong >
p
k light
[change wimpy]
You won't flee from any fight now.
o HP:Critical MV:Strong >
p
k light
They aren't here.
e
o HP:Critical MV:Strong >
They aren't here.
p
k light
o HP:Critical MV:Strong >
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
p
k light
o HP:Critical MV:Strong >
They aren't here.
o HP:Critical MV:Strong >
p
k light
p
k light
They aren't here.
o HP:Critical MV:Strong >
They aren't here.
p
k light
o HP:Critical MV:Strong >
They aren't here.
p
k light
o HP:Critical MV:Strong >
They aren't here.
o HP:Critical MV:Strong >
p
k light
They aren't here.
o HP:Critical MV:Strong >
*Kyson* has arrived from the south, riding a warhorse.
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
p
k light
* HP:Critical MV:Strong - Kyson: Critical >
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.571 seconds.
A shrill piercing scream reverberates through the area.
A wolfish trolloc joins your fight!
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal slashes Kyson's head.
*Kyson* panics, and attempts to flee!
A boarish trolloc barely cleaves Kyson's body.
A boarish trolloc tries to cleave Kyson, but he parries successfully.
A hideous trolloc tries to cleave Kyson, but he deflects the blow.
A hideous trolloc tries to cleave Kyson, but he parries successfully.
A wolfish trolloc tries to cleave Kyson, but he parries successfully.
You crush *Kyson*'s body very hard.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!
* HP:Critical MV:Fresh - Kyson: Critical >
You do the best you can!
* HP:Critical MV:Fresh - Kyson: Critical >
p
k light
p
k light
You do the best you can!
p
k light
* HP:Critical MV:Fresh - Kyson: Critical >
You do the best you can!
p
k light
* HP:Critical MV:Fresh - Kyson: Critical >
You do the best you can!
*Kyson* leaves west riding a warhorse. <<
o HP:Critical MV:Fresh >
p
k light
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
p
k light
o HP:Critical MV:Fresh >
They aren't here.
w
o HP:Critical MV:Fresh >
p
k light
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
*Kyson* is standing here, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
*Kyson* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
b
bash
* HP:Critical MV:Full - Kyson: Critical >
You do the best you can!
* HP:Critical MV:Full - Kyson: Critical >
-=+**+
*Kyson* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc joins your fight!
=- -=
Your bash at *Kyson* sends him sprawling!
*Kyson* panics, and attempts to flee!
* HP:Critical MV:Full - Kyson: Critical >
A hideous trolloc cleaves Kyson's body.
You crush *Kyson*'s right leg hard.
*Kyson* is incapacitated and will slowly die, if not aided.
A Dhai'mon trolloc has arrived from the east.
* HP:Critical MV:Full - Kyson: Critical >
odn
open brokengate n
Ok.
p
k light
* HP:Critical MV:Full - Kyson: Critical >
A Dhai'mon trolloc joins your fight!
You do the best you can!
* HP:Critical MV:Full - a Dhai'mon trolloc: Scratched - Kyson: Critical >
p
k light
You crush *Kyson*'s left foot into bloody fragments!
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kyson*'s death cry.
p
k light
o HP:Critical MV:Full >
They aren't here.
o HP:Critical MV:Full >
sc
You have 8(409) hit and 260(262) movement points.
You have scored 104495664 experience points and 0 quest points.
You need 4004336 exp to reach the next level.
You have amassed 303 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
o HP:Critical MV:Full >
cdn
close brokengate n
Ok.
o HP:Critical MV:Full >
9
[get all corpse]
You get nine copper pennys from the corpse of Kyson.
You get a plate of vegetables in tangy sauce from the corpse of Kyson.
You get a large number of gold crowns from the corpse of Kyson.
You get a pair of gleaming metal boots from the corpse of Kyson.
You get a pair of thick, gold-plated greaves from the corpse of Kyson.
You get a soft leather pouch from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get a wicked knife bladed axe from the corpse of Kyson.
You get a silver etched shield from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sturdy pair of full leather gauntlets from the corpse of Kyson.
You get a pair of riveted chainmail sleeves from the corpse of Kyson.
You get a backpack from the corpse of Kyson.
You get a black, silver-embroidered cape from the corpse of Kyson.
You get a tunic of finely-crafted chain from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a gold-chased morion with an engraved silver comb from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get an oilstone from the corpse of Kyson.
You get a brass storm lantern from the corpse of Kyson.
o HP:Critical MV:Full >
nar wow 8 hps
You narrate 'wow 8 hps'
The blighted tree tries to hit Kyson, but he deflects the blow.
The rabid bear tries to hit Kyson, but he deflects the blow.
*Kyson* scythes your body.
You wish that your wounds would stop BLEEDING so much!
Weak light is cast through the grove as the sun rises.
(tic_timer): Tic length updated to: 62.811 seconds.
Your heartbeat calms down more as you feel less panicked.
b
bash
* HP:Beaten MV:Fresh - Kyson: Battered >
Kyson swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Kyson, but he deflects the blow.
The rabid bear tries to hit Kyson, but he parries successfully.
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Fresh - Kyson: Battered >
The blighted tree tries to hit Kyson, but he deflects the blow.
The blighted tree tries to hit Kyson, but he deflects the blow.
The rabid bear barely tickles Kyson's body with its hit.
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You crush *Kyson*'s left arm very hard.
-=+**+=-
The blighted tree tries to hit Kyson, but he dodges the attack.
The blighted tree tries to hit Kyson, but he deflects the blow.
The rabid bear tries to hit Kyson, but he dodges the attack.
*Kyson* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Kyson* panics, and attempts to flee!
You flee head over heels.
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
*Kyson* has arrived from the east, riding a warhorse.
* HP:Critical MV:Full >
n
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
n
* HP:Critical MV:Full >
The Blighted Woods
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of an animal leaving north.
n
* HP:Critical MV:Full >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving north.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
The lone wolf is slinking about in the shadows.
A raven is here, watching.
A red-eyed raven is visible flying high in the sky.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
e
* HP:Critical MV:Full >
Near the Thicket
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some tracks of a RIDDEN MOUNT leaving west. <<
s
* HP:Critical MV:Full >
The brokengate seems to be closed.
* HP:Critical MV:Full >
ods
open brokengate s
s
cdn
close brokengate n
Ok.
* HP:Critical MV:Full >
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Critical MV:Full >
e
Ok.
o HP:Critical MV:Full >
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
sc
o HP:Critical MV:Full >
You have 56(409) hit and 248(262) movement points.
You have scored 104487381 experience points and 0 quest points.
You need 4012619 exp to reach the next level.
You have amassed 262 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
o HP:Critical MV:Full >
wi 30
p
k light
[change wimpy]
You will now flee if you go below 30 hit points.
o HP:Critical MV:Full >
They aren't here.
o HP:Critical MV:Full >
p
k light
They aren't here.
w
o HP:Critical MV:Full >
p
k light
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
p
k light
o HP:Critical MV:Full >
They aren't here.
o HP:Critical MV:Full >
They aren't here.
p
k light
o HP:Critical MV:Full >
p
k light
They aren't here.
o HP:Critical MV:Full >
They aren't here.
o HP:Critical MV:Full >
p
k light
They aren't here.
p
k light
o HP:Critical MV:Full >
They aren't here.
The brokengate is opened from the other side.
p
k light
o HP:Critical MV:Full >
*Kyson* has arrived from the north, riding a warhorse.
* HP:Critical MV:Full >
p
k light
You try to crush *Kyson*, but he parries successfully.
* HP:Critical MV:Full - Kyson: Battered >
b
bash
You do the best you can!
* HP:Critical MV:Full - Kyson: Battered >
A Dha'vol trolloc joins your fight!
A hideous trolloc joins your fight!
-=+*
A hideous trolloc tries to cleave Kyson, but he deflects the blow.
A Dha'vol trolloc tries to cleave Kyson, but he deflects the blow.
*Kyson* scythes your body.
You wish that your wounds would stop BLEEDING so much!
*Kyson* closes the brokengate.
*
*Kyson* panics, and attempts to flee!
+=-
*Kyson* panics, and attempts to flee!
-=
Your bash at *Kyson* sends him sprawling!
* HP:Critical MV:Full - Kyson: Battered >
A hideous trolloc cleaves Kyson's body hard.
A Dha'vol trolloc cleaves Kyson's left leg hard.
You crush *Kyson*'s body hard.
* HP:Critical MV:Full - Kyson: Beaten >
cdn
close brokengate n
It's already closed!
b
bash
* HP:Critical MV:Full - Kyson: Beaten >
They already seem to be stunned.
* HP:Critical MV:Full - Kyson: Beaten >
A hideous trolloc cleaves Kyson's body hard.
A Dha'vol trolloc cleaves Kyson's body very hard.
You crush *Kyson*'s body very hard.
* HP:Critical MV:Full - Kyson: Critical >
b
bash
They already seem to be stunned.
* HP:Critical MV:Full - Kyson: Critical >
b
bash
They already seem to be stunned.
* HP:Critical MV:Full - Kyson: Critical >
b
bash
-
*Kyson* panics, and attempts to flee!
=+
A hideous trolloc barely cleaves Kyson's body.
A Dha'vol trolloc cleaves Kyson's body hard.
*
*Kyson* leaves east riding a warhorse. >>
*
e+
s=
Cancelled.
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
p
k light
o HP:Critical MV:Full >
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A trolloc is here ruling a group of trollocs.
* HP:Critical MV:Full >
b
bash
They aren't here.
* HP:Critical MV:Full >
w
Bash who?
w
* HP:Critical MV:Full >
w
Woods Near the Village
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
* HP:Critical MV:Full >
p
k light
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
b
bash
* HP:Critical MV:Full >
Alas, you cannot go that way...
* HP:Critical MV:Full >
They aren't here.
* HP:Critical MV:Full >
Bash who?
* HP:Critical MV:Strong >
sc
p
k light
You have 59(409) hit and 234(262) movement points.
You have scored 104490351 experience points and 0 quest points.
You need 4009649 exp to reach the next level.
You have amassed 262 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
* HP:Critical MV:Strong >
They aren't here.
*Kyson* has arrived from the east, riding a warhorse.
* HP:Critical MV:Strong >
p
k light
You try to crush *Kyson*, but he parries successfully.
b
bash
* HP:Critical MV:Strong - Kyson: Critical >
*Kyson* scythes your body.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tries to hit Kyson, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
-=
*Kyson* panics, and attempts to flee!
+**+=
*Kyson* leaves south riding a warhorse. vv
-
s
p
k light-
b
bash
Cancelled.
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
*Kyson* is standing here, riding a warhorse.
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kyson: Critical >
You do the best you can!
* HP:Critical MV:Strong - Kyson: Critical >
-=+**+=-
*Kyson* scythes your body.
You wish that your wounds would stop BLEEDING so much!
-=
Your bash at *Kyson* sends him sprawling!
*Kyson* panics, and attempts to flee!
* HP:Critical MV:Strong - Kyson: Critical >
You try to crush *Kyson*, but he parries successfully.
* HP:Critical MV:Strong - Kyson: Critical >
*Kyson* leaves north riding a warhorse. ^^
* HP:Critical MV:Strong >
n
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Kyson* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
p
k light
* HP:Critical MV:Strong >
b
bash
*Kyson* leaves south riding a warhorse. vv
* HP:Critical MV:Strong >
They aren't here.
* HP:Critical MV:Strong >
Bash who?
* HP:Critical MV:Strong >
e
e
e
Woods Near the Village
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
sc
* HP:Critical MV:Strong >
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.
* HP:Critical MV:Strong >
Dreary Cottage
[ obvious exits: W ]
Zone: Blighted Grove
Door west: rottendoor
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
o HP:Critical MV:Strong >
p
k light
You have 32(409) hit and 222(262) movement points.
You have scored 104490711 experience points and 0 quest points.
You need 4009289 exp to reach the next level.
You have amassed 262 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
o HP:Critical MV:Strong >
They aren't here.
p
k light
o HP:Critical MV:Strong >
They aren't here.
o HP:Critical MV:Strong >
n
Alas, you cannot go that way...
o HP:Critical MV:Strong >
p
k light
They aren't here.
p
k light
o HP:Critical MV:Strong >
w
They aren't here.
o HP:Critical MV:Strong >
p
k light
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc is here ruling a group of trollocs.
*Kyson* has arrived from the west, riding a warhorse.
p
k light
* HP:Critical MV:Strong >
You try to crush *Kyson*, but he deflects the blow.
p
k light
* HP:Critical MV:Strong - Kyson: Critical >
You do the best you can!
* HP:Critical MV:Strong - Kyson: Critical >
You do the best you can!
b
bash
* HP:Critical MV:Strong - Kyson: Critical >
(tic_timer): Tic in 7 seconds!
*Kyson* barely scythes your left foot.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Dhai'mon trolloc joins your fight!
You flee head over heels.
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Bash who?
o HP:Critical MV:Strong >
n
w
Alas, you cannot go that way...
o HP:Critical MV:Strong >
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
sc
o HP:Critical MV:Strong >
wi
You have 26(409) hit and 214(262) movement points.
You have scored 104489274 experience points and 0 quest points.
You need 4010726 exp to reach the next level.
You have amassed 262 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
o HP:Critical MV:Strong >
p
k light
[change wimpy]
You won't flee from any fight now.
o HP:Critical MV:Strong >
p
k light
They aren't here.
e
o HP:Critical MV:Strong >
They aren't here.
p
k light
o HP:Critical MV:Strong >
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
p
k light
o HP:Critical MV:Strong >
They aren't here.
o HP:Critical MV:Strong >
p
k light
p
k light
They aren't here.
o HP:Critical MV:Strong >
They aren't here.
p
k light
o HP:Critical MV:Strong >
They aren't here.
p
k light
o HP:Critical MV:Strong >
They aren't here.
o HP:Critical MV:Strong >
p
k light
They aren't here.
o HP:Critical MV:Strong >
*Kyson* has arrived from the south, riding a warhorse.
*Kyson* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
p
k light
* HP:Critical MV:Strong - Kyson: Critical >
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.571 seconds.
A shrill piercing scream reverberates through the area.
A wolfish trolloc joins your fight!
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal slashes Kyson's head.
*Kyson* panics, and attempts to flee!
A boarish trolloc barely cleaves Kyson's body.
A boarish trolloc tries to cleave Kyson, but he parries successfully.
A hideous trolloc tries to cleave Kyson, but he deflects the blow.
A hideous trolloc tries to cleave Kyson, but he parries successfully.
A wolfish trolloc tries to cleave Kyson, but he parries successfully.
You crush *Kyson*'s body very hard.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!
* HP:Critical MV:Fresh - Kyson: Critical >
You do the best you can!
* HP:Critical MV:Fresh - Kyson: Critical >
p
k light
p
k light
You do the best you can!
p
k light
* HP:Critical MV:Fresh - Kyson: Critical >
You do the best you can!
p
k light
* HP:Critical MV:Fresh - Kyson: Critical >
You do the best you can!
*Kyson* leaves west riding a warhorse. <<
o HP:Critical MV:Fresh >
p
k light
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
p
k light
o HP:Critical MV:Fresh >
They aren't here.
w
o HP:Critical MV:Fresh >
p
k light
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
*Kyson* is standing here, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
*Kyson* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
b
bash
* HP:Critical MV:Full - Kyson: Critical >
You do the best you can!
* HP:Critical MV:Full - Kyson: Critical >
-=+**+
*Kyson* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc joins your fight!
=- -=
Your bash at *Kyson* sends him sprawling!
*Kyson* panics, and attempts to flee!
* HP:Critical MV:Full - Kyson: Critical >
A hideous trolloc cleaves Kyson's body.
You crush *Kyson*'s right leg hard.
*Kyson* is incapacitated and will slowly die, if not aided.
A Dhai'mon trolloc has arrived from the east.
* HP:Critical MV:Full - Kyson: Critical >
odn
open brokengate n
Ok.
p
k light
* HP:Critical MV:Full - Kyson: Critical >
A Dhai'mon trolloc joins your fight!
You do the best you can!
* HP:Critical MV:Full - a Dhai'mon trolloc: Scratched - Kyson: Critical >
p
k light
You crush *Kyson*'s left foot into bloody fragments!
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kyson*'s death cry.
p
k light
o HP:Critical MV:Full >
They aren't here.
o HP:Critical MV:Full >
sc
You have 8(409) hit and 260(262) movement points.
You have scored 104495664 experience points and 0 quest points.
You need 4004336 exp to reach the next level.
You have amassed 303 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Nito the Dha'vol Grunt (Level 50).
You are standing.
o HP:Critical MV:Full >
cdn
close brokengate n
Ok.
o HP:Critical MV:Full >
9
[get all corpse]
You get nine copper pennys from the corpse of Kyson.
You get a plate of vegetables in tangy sauce from the corpse of Kyson.
You get a large number of gold crowns from the corpse of Kyson.
You get a pair of gleaming metal boots from the corpse of Kyson.
You get a pair of thick, gold-plated greaves from the corpse of Kyson.
You get a soft leather pouch from the corpse of Kyson.
You get a shiny copper dagger from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get a wicked knife bladed axe from the corpse of Kyson.
You get a silver etched shield from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sturdy pair of full leather gauntlets from the corpse of Kyson.
You get a pair of riveted chainmail sleeves from the corpse of Kyson.
You get a backpack from the corpse of Kyson.
You get a black, silver-embroidered cape from the corpse of Kyson.
You get a tunic of finely-crafted chain from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a gold-chased morion with an engraved silver comb from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get an oilstone from the corpse of Kyson.
You get a brass storm lantern from the corpse of Kyson.
o HP:Critical MV:Full >
nar wow 8 hps
You narrate 'wow 8 hps'
Re: Crit kills
*Skewer* sends you sprawling with a powerful bash!
wimpy
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
*Skewer* pounds your left arm into bloody fragments!
A Ko'bal trolloc crushes your left leg into bloody fragments!
*Skewer* opens the fence.
* R HP:Beaten MV:Full - a Ko'bal trolloc: Hurt >
*Skewer* pounds your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc crushes your right hand extremely hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - a Ko'bal trolloc: Hurt >
f
s
e
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - a Ko'bal trolloc: Hurt >
You panic and attempt to flee!
*Skewer* tries to pound you, but you deflect the blow.
You slash a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush you, but you dodge the attack.
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full >
n
e
Thinning Woods
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* has arrived from the west.
e
* R HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
* R HP:Beaten MV:Full >
e
Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
e
* R HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A raven is here, watching.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
e
* R HP:Beaten MV:Full >
e
Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > A Path Through the Thinning Woods
[ obvious exits: N S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
w
* R HP:Beaten MV:Strong >
*Skewer* has arrived from the west.
w
x
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A raven is here, watching.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
b
bash
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > Bash who?
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
brave
x
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
x
* R HP:Beaten MV:Strong > A raven starts following you.
[k dark]
They aren't here.
x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
*Skewer* has arrived from the east.
e
x
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven has arrived from the west.
b
bash
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
w
* R HP:Beaten MV:Strong > Bash who?
x
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
A raven has arrived from the east.
*Skewer* has arrived from the west.
b
bash
* R HP:Beaten MV:Strong > [k dark]
You try to slash *Skewer*, but he deflects the blow.
* R HP:Beaten MV:Strong - Skewer: Wounded >
-=+
*thwamp* the arrow soars up towards a raven.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following you.
A soldier spits over his shoulder.
*thwamp* the arrow soars up towards a raven.
A soldier spits over his shoulder.
*thwamp* the arrow soars up towards a raven.
A soldier spits over his shoulder.
**+=- -=
Your bash at *Skewer* sends him sprawling!
* R HP:Beaten MV:Strong - Skewer: Wounded >
You slash *Skewer*'s right arm very hard.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
* R HP:Beaten MV:Strong - Skewer: Battered >
The grizzled veteran scythes Skewer's body.
A soldier scythes Skewer's body.
A soldier scythes Skewer's right arm hard.
A soldier scythes Skewer's left leg hard.
You slash *Skewer*'s left arm very hard.
* R HP:Beaten MV:Strong - Skewer: Battered >
b
bash
*Skewer* panics, and attempts to flee!
-
The grizzled veteran scythes Skewer's body.
A soldier tries to scythe Skewer, but he deflects the blow.
A soldier scythes Skewer's left leg.
A soldier scythes Skewer's body.
*Skewer* tries to pound you, but you parry successfully.
*Skewer* leaves east. >>
=+**
*Skewer* has arrived from the east.
+
*Skewer* tries to pound you, but you parry successfully.
=- -=
Your bash at *Skewer* sends him sprawling!
* R HP:Beaten MV:Strong - Skewer: Beaten >
You slash *Skewer*'s head hard.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
* R HP:Beaten MV:Strong - Skewer: Beaten >
brave
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong - Skewer: Beaten >
The grizzled veteran scythes Skewer's body.
A soldier scythes Skewer's body.
A soldier scythes Skewer's body.
A soldier scythes Skewer's body.
You slash *Skewer*'s body hard.
* R HP:Beaten MV:Full - Skewer: Beaten >
The grizzled veteran tries to scythe Skewer, but he parries successfully.
A soldier barely scythes Skewer's left leg.
A soldier tries to scythe Skewer, but he parries successfully.
A soldier tries to scythe Skewer, but he parries successfully.
You slash *Skewer*'s body hard.
*Skewer* tries to pound you, but you parry successfully.
*Skewer* panics, and attempts to flee!
* R HP:Beaten MV:Full - Skewer: Critical >
*Skewer* leaves east. >>
* R HP:Beaten MV:Full >
e
x
b
bash
Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > Bash who?
e
x
* R HP:Beaten MV:Full >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
b
bash
* R HP:Beaten MV:Full > [k dark]
They aren't here.
n
* R HP:Beaten MV:Full > Bash who?
n
* R HP:Beaten MV:Full > A Path Through the Thinning Woods
[ obvious exits: N S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving west.
There are some tracks of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
* R HP:Beaten MV:Full > A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Beaten MV:Full >
n
Alas, you cannot go that way...
w
* R HP:Beaten MV:Full > A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > A Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
* R HP:Beaten MV:Strong >
w
w
A Dead Forest
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
w
* R HP:Beaten MV:Strong > A Dead Forest
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A young and strong buck is here, munching some grass.
w
* R HP:Beaten MV:Strong > A Dead Forest
[ obvious exits: N E S ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
s
* R HP:Beaten MV:Strong >
s
s
Thinning Woods
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
* R HP:Beaten MV:Strong >
brave
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
w
s
w
Thinning Woods
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
x
* R HP:Beaten MV:Strong > Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Skewer* tries to pound you, but you deflect the blow.
b
bash
* R HP:Beaten MV:Strong - Skewer: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Skewer: Critical > [k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Skewer: Critical >
-=+**+=- -
=
As *Skewer* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong >
*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Strong - Skewer: Critical >
wimpy
*Skewer* pounds your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A fade joins Skewer's fight!
A ramshorned trolloc joins Skewer's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
* R HP:Critical MV:Strong - Skewer: Critical >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Strong - Skewer: Critical >
A ramshorned trolloc cleaves your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
Someone slashes your right arm very hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
wimpy
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
*Skewer* pounds your left arm into bloody fragments!
A Ko'bal trolloc crushes your left leg into bloody fragments!
*Skewer* opens the fence.
* R HP:Beaten MV:Full - a Ko'bal trolloc: Hurt >
*Skewer* pounds your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc crushes your right hand extremely hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - a Ko'bal trolloc: Hurt >
f
s
e
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - a Ko'bal trolloc: Hurt >
You panic and attempt to flee!
*Skewer* tries to pound you, but you deflect the blow.
You slash a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush you, but you dodge the attack.
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full >
n
e
Thinning Woods
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* has arrived from the west.
e
* R HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
* R HP:Beaten MV:Full >
e
Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
e
* R HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A raven is here, watching.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
e
* R HP:Beaten MV:Full >
e
Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > A Path Through the Thinning Woods
[ obvious exits: N S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
w
* R HP:Beaten MV:Strong >
*Skewer* has arrived from the west.
w
x
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A raven is here, watching.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
b
bash
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > Bash who?
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
brave
x
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
x
* R HP:Beaten MV:Strong > A raven starts following you.
[k dark]
They aren't here.
x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
*Skewer* has arrived from the east.
e
x
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven has arrived from the west.
b
bash
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
w
* R HP:Beaten MV:Strong > Bash who?
x
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
A raven has arrived from the east.
*Skewer* has arrived from the west.
b
bash
* R HP:Beaten MV:Strong > [k dark]
You try to slash *Skewer*, but he deflects the blow.
* R HP:Beaten MV:Strong - Skewer: Wounded >
-=+
*thwamp* the arrow soars up towards a raven.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following you.
A soldier spits over his shoulder.
*thwamp* the arrow soars up towards a raven.
A soldier spits over his shoulder.
*thwamp* the arrow soars up towards a raven.
A soldier spits over his shoulder.
**+=- -=
Your bash at *Skewer* sends him sprawling!
* R HP:Beaten MV:Strong - Skewer: Wounded >
You slash *Skewer*'s right arm very hard.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
* R HP:Beaten MV:Strong - Skewer: Battered >
The grizzled veteran scythes Skewer's body.
A soldier scythes Skewer's body.
A soldier scythes Skewer's right arm hard.
A soldier scythes Skewer's left leg hard.
You slash *Skewer*'s left arm very hard.
* R HP:Beaten MV:Strong - Skewer: Battered >
b
bash
*Skewer* panics, and attempts to flee!
-
The grizzled veteran scythes Skewer's body.
A soldier tries to scythe Skewer, but he deflects the blow.
A soldier scythes Skewer's left leg.
A soldier scythes Skewer's body.
*Skewer* tries to pound you, but you parry successfully.
*Skewer* leaves east. >>
=+**
*Skewer* has arrived from the east.
+
*Skewer* tries to pound you, but you parry successfully.
=- -=
Your bash at *Skewer* sends him sprawling!
* R HP:Beaten MV:Strong - Skewer: Beaten >
You slash *Skewer*'s head hard.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
* R HP:Beaten MV:Strong - Skewer: Beaten >
brave
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong - Skewer: Beaten >
The grizzled veteran scythes Skewer's body.
A soldier scythes Skewer's body.
A soldier scythes Skewer's body.
A soldier scythes Skewer's body.
You slash *Skewer*'s body hard.
* R HP:Beaten MV:Full - Skewer: Beaten >
The grizzled veteran tries to scythe Skewer, but he parries successfully.
A soldier barely scythes Skewer's left leg.
A soldier tries to scythe Skewer, but he parries successfully.
A soldier tries to scythe Skewer, but he parries successfully.
You slash *Skewer*'s body hard.
*Skewer* tries to pound you, but you parry successfully.
*Skewer* panics, and attempts to flee!
* R HP:Beaten MV:Full - Skewer: Critical >
*Skewer* leaves east. >>
* R HP:Beaten MV:Full >
e
x
b
bash
Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > Bash who?
e
x
* R HP:Beaten MV:Full >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
b
bash
* R HP:Beaten MV:Full > [k dark]
They aren't here.
n
* R HP:Beaten MV:Full > Bash who?
n
* R HP:Beaten MV:Full > A Path Through the Thinning Woods
[ obvious exits: N S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving west.
There are some tracks of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
* R HP:Beaten MV:Full > A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Beaten MV:Full >
n
Alas, you cannot go that way...
w
* R HP:Beaten MV:Full > A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > A Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
* R HP:Beaten MV:Strong >
w
w
A Dead Forest
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
w
* R HP:Beaten MV:Strong > A Dead Forest
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A young and strong buck is here, munching some grass.
w
* R HP:Beaten MV:Strong > A Dead Forest
[ obvious exits: N E S ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
s
* R HP:Beaten MV:Strong >
s
s
Thinning Woods
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
* R HP:Beaten MV:Strong >
brave
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
w
s
w
Thinning Woods
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
x
* R HP:Beaten MV:Strong > Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Skewer* tries to pound you, but you deflect the blow.
b
bash
* R HP:Beaten MV:Strong - Skewer: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Skewer: Critical > [k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Skewer: Critical >
-=+**+=- -
=
As *Skewer* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong >
*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Strong - Skewer: Critical >
wimpy
*Skewer* pounds your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A fade joins Skewer's fight!
A ramshorned trolloc joins Skewer's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
* R HP:Critical MV:Strong - Skewer: Critical >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Strong - Skewer: Critical >
A ramshorned trolloc cleaves your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
Someone slashes your right arm very hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Crit kills
q
* R HP:Critical SP:Fading MV:Fresh >
*Jestin* has arrived from the east, riding a shadow stallion.
[channel 'earthquake']
You begin to weave the appropriate flows...
*Jestin* tries to strike you, but you parry successfully.
-=+*
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.
* R HP:Critical SP:Fading MV:Fresh - Jestin: Critical >
f
q
You panic and attempt to flee!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
You gasp in pain as streaks of fire from *Jestin* burn your body!
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+*
*Jestin* has arrived from the west, riding a shadow stallion.
*Jestin* tries to strike you, but you parry successfully.
*+
Ok.
The earth trembles and shivers beneath your feet..!
A shadow stallion vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
The vibrations are so incredible, *Jestin* is shaken into little pieces.
*Jestin* is dead! R.I.P.
Your blood freezes as you hear *Jestin*'s death cry.
* R HP:Critical SP:Fading MV:Fresh >
rel
Ok.
* R HP:Critical SP:Fading MV:Fresh >
sc
You have 4(263) hit and 150(150) movement points.
* R HP:Critical SP:Fading MV:Fresh >
*Jestin* has arrived from the east, riding a shadow stallion.
[channel 'earthquake']
You begin to weave the appropriate flows...
*Jestin* tries to strike you, but you parry successfully.
-=+*
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.
* R HP:Critical SP:Fading MV:Fresh - Jestin: Critical >
f
q
You panic and attempt to flee!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
You gasp in pain as streaks of fire from *Jestin* burn your body!
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+*
*Jestin* has arrived from the west, riding a shadow stallion.
*Jestin* tries to strike you, but you parry successfully.
*+
Ok.
The earth trembles and shivers beneath your feet..!
A shadow stallion vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
The vibrations are so incredible, *Jestin* is shaken into little pieces.
*Jestin* is dead! R.I.P.
Your blood freezes as you hear *Jestin*'s death cry.
* R HP:Critical SP:Fading MV:Fresh >
rel
Ok.
* R HP:Critical SP:Fading MV:Fresh >
sc
You have 4(263) hit and 150(150) movement points.
Re: Crit kills
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
*Kryyg* is standing here, riding a shadow stallion.
*Denji* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Eol has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Kyson has arrived from the east, riding a warhorse.
Kyson lances *Kryyg*'s body hard.
* R HP:Beaten MV:Full > *Denji* hacks your right hand.
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Denji: Battered > You try to blast *Denji*, but he parries successfully.
A raven now follows Kyson.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
*Denji* hacks your left leg hard.
*Kryyg* pounds Kyson's body hard.
Kyson tries to lance *Kryyg*, but he deflects the blow.
[bash ]
-=
*Denji* panics, and attempts to flee!
+*
*Denji* leaves west.
Eol panics, and attempts to flee!
*
Eol leaves north riding a warhorse.
+
A sickly, blighted deer has arrived from the north.
A Dha'vol trolloc joins a hooded myrddraal's fight!
=-
*Denji* has arrived from the west.
-
A Dha'vol trolloc tickles your body with his crush.
A hooded myrddraal slashes Kyson's body hard.
A ramshorned trolloc tickles your body with his cleave.
*Denji* hacks your body.
You wish that your wounds would stop BLEEDING so much!
=
As *Denji* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
Kyson avoids being bashed by *Kryyg* who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
*Denji* panics, and attempts to flee!
Kyson sends *Kryyg* sprawling with a powerful bash!
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
r
f
*Denji* leaves north.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
Eol has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
A Dha'vol trolloc barely crushes your right leg.
You wish that your wounds would stop BLEEDING so much!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A hooded myrddraal tries to slash Kyson, but he deflects the blow.
A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
Kyson lances *Kryyg*'s head very hard.
Eol slashes *Kryyg*'s body very hard.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > You can't ride in there.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
*Denji* has arrived from the north.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
A Dha'vol trolloc gesticulates strangely.
*Denji* tries to hack Eol, but he parries successfully.
f
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
sc
q
You have 66(412) hit and 155(166) movement points.
You have scored 86959061 experience points and 1023 quest points.
You need 1540939 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full >
west
3
b
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is here, fighting Eol.
Lord Eol the Lieutenant is here, fighting Kryyg, riding a warhorse.
A sickly, skinny deer stands here in a daze.
Kyson the Cavalryman is here, fighting Kryyg, riding a warhorse.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
*Kryyg* is here, fighting Kyson, riding a shadow stallion.
A Dha'vol trolloc is here, fighting Eol.
A ramshorned trolloc is here, fighting Eol.
A hooded myrddraal is here, fighting Kyson.
* R HP:Beaten MV:Full > *Kryyg* sends Kyson sprawling with a powerful bash!
*Denji* leaves east.
[k dark]
You blast *Kryyg*'s left arm very hard.
* R HP:Beaten MV:Full - Kyson: Battered - Kryyg: Battered > [bash ]
-=+
*Denji* has arrived from the east.
*
The deathchant of the Dha'vol drifts menacingly in the air!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Eol, but he parries successfully.
A sickly, blighted deer leaves south.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
A hooded myrddraal slashes Kyson's right leg.
*Kryyg* pounds Kyson's body extremely hard.
*Denji* hacks your right arm.
You wish that your wounds would stop BLEEDING so much!
*+=
Eol sends *Denji* sprawling with a powerful bash!
- -=
Your bash at *Kryyg* sends him sprawling!
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Battered >
You blast *Kryyg*'s body very hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Eol, but he deflects the blow.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
Eol slashes *Kryyg*'s body very hard.
A hooded myrddraal slashes Kyson's body.
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Battered >
Kyson panics, and attempts to flee!
Kyson tries to flee, but is too exhausted!
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Battered >
cd w
You blast *Kryyg*'s body very hard.
A ramshorned trolloc tries to cleave Eol, but he deflects the blow.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
Eol slashes *Kryyg*'s body hard.
A hooded myrddraal slashes Kyson's left arm.
Kyson lances *Kryyg*'s left leg hard.
[close door]
Ok.
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Beaten >
Kyson panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Beaten >
r
Kyson leaves east riding a warhorse.
* R HP:Beaten MV:Fresh - Kryyg: Beaten >
f
q
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Fresh - Kryyg: Beaten > You panic and attempt to flee!
3
You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is standing here, riding a warhorse.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full >
sc
3
Kyson leaves west riding a warhorse.
3
* R HP:Beaten MV:Full > You have 71(412) hit and 165(166) movement points.
You have scored 86960519 experience points and 1023 quest points.
You need 1539481 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full >
west
3
b
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is here, fighting Denji, riding a warhorse.
*Denji* is here, fighting Kyson.
Lord Eol the Lieutenant is here, fighting Kryyg, riding a warhorse.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
*Kryyg* is here, fighting Eol, riding a shadow stallion.
A Dha'vol trolloc is here, fighting Eol.
A ramshorned trolloc is here, fighting Eol.
A hooded myrddraal is here, fighting Eol.
* R HP:Beaten MV:Full > [k dark]
You try to blast *Kryyg*, but he deflects the blow.
* R HP:Beaten MV:Full - Eol: Healthy - Kryyg: Beaten > [bash ]
-=
*Denji* panics, and attempts to flee!
+
A hooded myrddraal tries to slash Eol, but he deflects the blow.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Eol, but he parries successfully.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
*
*Kryyg* avoids being bashed by Eol who loses his balance and falls!
*Kryyg* panics, and attempts to flee!
*
*Denji* leaves south.
+=- -=
Your bash at *Kryyg* sends him sprawling!
Kyson leaves south riding a warhorse.
A raven leaves south.
* R HP:Beaten MV:Full - Kryyg: Beaten >
You blast *Kryyg*'s left hand very hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A hooded myrddraal slashes Eol's body.
A ramshorned trolloc tries to cleave Eol, but he deflects the blow.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
* R HP:Beaten MV:Full - Kryyg: Beaten >
Eol panics, and attempts to flee!
Kyson has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full - Kryyg: Beaten >
Eol leaves north riding a warhorse.
Kyson lances *Kryyg*'s right arm extremely hard.
*Kryyg* panics, and attempts to flee!
* R HP:Beaten MV:Full - Kryyg: Critical >
nar bashed
You narrate 'bashed'
* R HP:Beaten MV:Full - Kryyg: Critical >
Kyson lances *Kryyg*'s body very hard.
*Kryyg* panics, and attempts to flee!
A Dha'vol trolloc tries to crush Kyson, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You blast *Kryyg*'s body very hard.
*Kryyg* panics, and attempts to flee!
* R HP:Beaten MV:Full - Kryyg: Critical >
Eol has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full - Kryyg: Critical >
r
Eol slashes *Kryyg*'s left arm very hard.
*Kryyg* panics, and attempts to flee!
* R HP:Beaten MV:Full - Kryyg: Critical >
f
[change mood wimpy]
Mood changed to: Wimpy
3
* R HP:Beaten MV:Full - Kryyg: Critical >
q
You panic and attempt to flee!
3
A hooded myrddraal hisses 'This is the will of the Great Lord.'
*Kryyg* leaves north riding a shadow stallion.
You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full >
west
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
3
3
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
Lord Eol the Lieutenant is here, fighting a ramshorned trolloc, riding a warhorse.
A raven is visible flying high in the sky.
Kyson the Cavalryman is here, fighting a Dha'vol trolloc, riding a warhorse.
A raven is visible flying high in the sky.
A Dha'vol trolloc is here, fighting Kyson.
A ramshorned trolloc is here, fighting Eol.
A hooded myrddraal is here, fighting Kyson.
* R HP:Beaten MV:Full >
north
*Denji* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!
[k dark]
You do the best you can!
* R HP:Critical MV:Full - Denji: Battered > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Denji: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Full - Denji: Battered >
r
f
q
[change mood wimpy]
Mood changed to: Wimpy
Kyson panics, and attempts to flee!
* R HP:Critical MV:Full - Denji: Battered > You panic and attempt to flee!
3
Kyson leaves east riding a warhorse.
sc
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full > [k dark]
They aren't here.
* R HP:Critical MV:Full > You have 57(412) hit and 161(166) movement points.
You have scored 86960277 experience points and 1023 quest points.
You need 1539723 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Critical MV:Full >
Eol has arrived from the south, riding a warhorse.
* R HP:Critical MV:Full >
north
north
east
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Eol has arrived from the south, riding a warhorse.
north
* R HP:Critical MV:Full > Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.
Eol has arrived from the south, riding a warhorse.
* R HP:Critical MV:Full > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
Eol has arrived from the west, riding a warhorse.
* R HP:Critical MV:Full > The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
Eol has arrived from the south, riding a warhorse.
* R HP:Critical MV:Full >
north
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eol has arrived from the south, riding a warhorse.
east
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full >
ts
[track shadow]
-=
Eol leaves south riding a warhorse.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Kyson narrates 'sat'
* R HP:Critical MV:Full >
south
west
south
south
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
* R HP:Beaten MV:Full >
south
Alas, you cannot go that way...
* R HP:Beaten MV:Full > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is here, fighting a blight-bear, riding a warhorse.
A blight-bear is here, fighting Eol.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > Alas, you cannot go that way...
west
* R HP:Beaten MV:Full >
south
A blight-bear tries to hit Eol, but he deflects the blow.
Eol leaves north riding a warhorse.
south
* R HP:Beaten MV:Full > Eol has arrived from the north, riding a warhorse.
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eol has arrived from the east, riding a warhorse.
south
* R HP:Beaten MV:Full > Eol leaves south riding a warhorse.
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is standing here, riding a warhorse.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Beaten MV:Full >
3
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
Eol has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is here, fighting Denji, riding a warhorse.
*Denji* is sitting here.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A Dha'vol trolloc is here, fighting Kyson.
A ramshorned trolloc is here, fighting Kyson.
A hooded myrddraal is here, fighting Kyson.
Eol has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > [k dark]
You blast *Denji*'s left leg very hard.
* R HP:Beaten MV:Strong - Kyson: Battered - Denji: Beaten >
Eol leaves south riding a warhorse.
*Denji* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Kyson: Battered - Denji: Beaten >
Eol has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Strong - Kyson: Battered - Denji: Beaten >
You blast *Denji*'s left foot hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A hooded myrddraal slashes Kyson's right leg.
Kyson panics, and attempts to flee!
A ramshorned trolloc tries to cleave Kyson, but he parries successfully.
A Dha'vol trolloc tries to crush Kyson, but he deflects the blow.
Eol slashes *Denji*'s left arm very hard.
* R HP:Beaten MV:Strong - Kyson: Beaten - Denji: Critical >
*Denji* leaves east.
* R HP:Beaten MV:Strong >
od w
r
[open door]
Ok.
Kyson leaves east riding a warhorse.
* R HP:Beaten MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Kyson has arrived from the east, riding a warhorse.
east
* R HP:Beaten MV:Strong >
east
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eol has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Strong > Eol leaves east riding a warhorse.
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is standing here, riding a warhorse.
A lynx creeps low to the ground, hunting for food.
A baby lizard scampers about.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Strong >
east
south
Alas, you cannot go that way...
south
* R HP:Beaten MV:Strong >
east
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
Eol has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Kyson has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Strong >
east
Eol leaves east riding a warhorse.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
Kyson has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Strong > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Strong >
east
Eol has arrived from the north, riding a warhorse.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A falcon with long, brown feathers circles in a slow hunting pattern.
Eol has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
A raven has arrived from the west.
east
* R HP:Beaten MV:Strong > Eol leaves east riding a warhorse.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
A raven has arrived from the west.
east
* R HP:Beaten MV:Strong > The blighted tree tries to hit Kyson, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
Eol leaves south riding a warhorse.
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - the blighted tree: Scratched > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - the blighted tree: Scratched >
r
f
* R HP:Beaten MV:Strong - the blighted tree: Scratched > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - the blighted tree: Scratched >
not
You panic and attempt to flee!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
Kyson lances the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Kyson, but he parries successfully.
Eol has arrived from the south, riding a warhorse.
Eol leaves east riding a warhorse.
Kyson panics, and attempts to flee!
You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
You stop paying increased attention to your surroundings.
sc
* R HP:Beaten MV:Strong > You have 67(412) hit and 140(166) movement points.
You have scored 86961117 experience points and 1023 quest points.
You need 1538883 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Beaten MV:Strong >
south
east
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
* R HP:Beaten MV:Strong > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
east
north
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
north
* R HP:Beaten MV:Strong > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
east
* R HP:Beaten MV:Strong > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
east
* R HP:Beaten MV:Strong > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Strong >
north
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Strong >
west
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
north
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
scan n
* R HP:Beaten MV:Strong >
Kyson has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Strong >
Kyson leaves north riding a warhorse.
* R HP:Beaten MV:Strong >
nar damn it
You narrate 'damn it'
where
* R HP:Beaten MV:Strong >
q
Players in your Zone
--------------------
Kyson - The Blight
Dixon - The Blight
Eol - The Blight
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
dia horse
A warhorse is in excellent condition.
A warhorse is winded.
where
* R HP:Beaten MV:Strong >
q
Players in your Zone
--------------------
Eol - The Blight
Kyson - The Blight
Dixon - The Blight
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
sc
You have 67(412) hit and 140(166) movement points.
You have scored 86961117 experience points and 1023 quest points.
You need 1538883 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Beaten MV:Strong >
r
north
north
[change mood wimpy]
Mood changed to: Wimpy
north
* R HP:Beaten MV:Strong >
north
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
north
east
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
east
Your heartbeat calms down more as you feel less panicked.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Beaten MV:Full >
west
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Full >
north
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
north
* R HP:Beaten MV:Full >
west
Eol narrates 'denji in'
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
north
east
east
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
* R HP:Beaten MV:Full >
east
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.
* R HP:Beaten MV:Full > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
* R HP:Beaten MV:Full > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
east
* R HP:Beaten MV:Full >
east
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Kyson panics, and attempts to flee!
Kyson leaves west riding a warhorse.
* R HP:Beaten MV:Full > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Beaten MV:Full >
north
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R HP:Beaten MV:Full >
north
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
* R HP:Beaten MV:Full >
Kyson narrates 'rock'
* R HP:Beaten MV:Full >
south
south
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R HP:Beaten MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
west
west
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is standing here, riding a warhorse.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Beaten MV:Full >
Kyson leaves east riding a warhorse.
west
* R HP:Beaten MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
The blighted tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree joins the blighted tree's fight!
Eol narrates 'kryyg was crit'
*Kryyg* has arrived from the west, riding a shadow stallion.
east
* R HP:Beaten MV:Full - the blighted tree: Healthy >
*Kryyg* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - the blighted tree: Healthy > No way! You're fighting for your life!
* R HP:Beaten MV:Full - the blighted tree: Healthy >
f
You panic and attempt to flee!
nar rock
*Kryyg* barely pounds your left foot.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You blast the blighted tree's crown into bloody fragments!
The blighted tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > You narrate 'rock'
* R HP:Critical MV:Full >
q
3
[change mood brave]
Mood changed to: Brave
3
* R HP:Critical MV:Full > [k dark]
You try to blast *Kryyg*, but he parries successfully.
Kyson narrates 'kryyg kere'
* R HP:Critical MV:Full - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Kryyg: Critical >
nar 1w
You narrate '1w'
* R HP:Critical MV:Full - Kryyg: Critical >
b
[bash ]
*Kryyg* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!
-=
*Kryyg* panics, and attempts to flee!
+*
*Kryyg* leaves north riding a shadow stallion.
*
north
+=
3
b
Cancelled.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R HP:Critical MV:Full >
*Kryyg* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You try to blast *Kryyg*, but he deflects the blow.
A huge darkhound joins Kryyg's fight!
A Ko'bal trolloc joins Kryyg's fight!
*Kryyg* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You flee head over heels.
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
[k dark]
They aren't here.
* R HP:Critical MV:Full > [bash ]
Bash who?
* R HP:Critical MV:Full >
west
west
south
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
south
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A spider-legged beast is here, most of it teeth.
* R HP:Critical MV:Full > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Eol, riding a shadow stallion.
Kyson the Cavalryman is standing here, riding a warhorse.
* R HP:Critical MV:Full >
Kyson tries to lance *Kryyg*, but he parries successfully.
* R HP:Critical MV:Full >
Kyson tries to lance *Kryyg*, but he deflects the blow.
Eol slashes *Kryyg*'s head hard.
*Kryyg* panics, and attempts to flee!
3
* R HP:Critical MV:Full >
q
3
[k dark]
You blast *Kryyg*'s left leg hard.
*Kryyg* panics, and attempts to flee!
*Kryyg* leaves south riding a shadow stallion.
* R HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.
3
* R HP:Critical MV:Full > [k dark]
They aren't here.
* R HP:Critical MV:Full >
south
[k dark]
They aren't here.
* R HP:Critical MV:Full >
3
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Eol has arrived from the north, riding a warhorse.
Kyson has arrived from the north, riding a warhorse.
Kyson leaves east riding a warhorse.
* R HP:Critical MV:Full > [k dark]
They aren't here.
* R HP:Critical MV:Full >
east
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Kyson, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
Eol has arrived from the west, riding a warhorse.
* R HP:Critical MV:Full > *Kryyg* tries to pound Kyson, but he parries successfully.
A Dhai'mon trolloc joins Kryyg's fight!
Kyson tries to lance *Kryyg*, but he parries successfully.
Eol tries to slash *Kryyg*, but he parries successfully.
*Kryyg* panics, and attempts to flee!
No way! You're fighting for your life!
* R HP:Critical MV:Full - a Dhai'mon trolloc: Scratched >
north
No way! You're fighting for your life!
* R HP:Critical MV:Full - a Dhai'mon trolloc: Scratched >
r
f
q
[change mood wimpy]
Mood changed to: Wimpy
3
* R HP:Critical MV:Full - a Dhai'mon trolloc: Scratched > You panic and attempt to flee!
*Kryyg* leaves north riding a shadow stallion.
3
3
You flee head over heels.
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full > [k dark]
They aren't here.
* R HP:Critical MV:Full > [k dark]
They aren't here.
north
* R HP:Critical MV:Full >
north
[k dark]
They aren't here.
* R HP:Critical MV:Full >
3
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
* R HP:Critical MV:Full >
3
The Blight
The Blight opens here onto a small clearing. The twitching forest lies in a
circle about the clearing, but you are momentarily free from the dark shapes in
this clearing. Several stones are piled here, in what looks like the remains of
a campfire. A pile of ash lies in the center of the stones.
[ obvious exits: S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is here, fighting Kryyg, riding a warhorse.
Lord Eol the Lieutenant is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Eol, riding a shadow stallion.
A giant blight beetle is here, scurrying about.
* R HP:Critical MV:Full > [k dark]
You blast *Kryyg*'s body hard.
*Kryyg* panics, and attempts to flee!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
*Kryyg* panics, and attempts to flee!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
3
3
[k dark]
You do the best you can!
3
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > *Kryyg* panics, and attempts to flee!
[k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
A shrill piercing scream reverberates through the area.
The giant blight beetle tries to hit Kyson, but he parries successfully.
A Dhai'mon trolloc has arrived from the south.
A Dhai'mon trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A Dhai'mon trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Kyson swiftly dodges the giant blight beetle's attempt to hit him.
You try to blast *Kryyg*, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
[k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
r
f
[change mood wimpy]
Mood changed to: Wimpy
*Kryyg* avoids being bashed by Kyson who loses his balance and falls!
q
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
PANIC! You couldn't escape!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > Eol sends *Kryyg* sprawling with a powerful bash!
[k dark]
You do the best you can!
sc
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
HP:Critical MP:Full
You have scored 86962552 experience points and 1023 quest points.
You need 1537448 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are fighting Kryyg.
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
A Dhai'mon trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The giant blight beetle tries to hit Kyson, but he deflects the blow.
You blast *Kryyg*'s body hard.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kryyg*'s death cry.
* R HP:Critical MV:Full >
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eol has arrived from the north, riding a warhorse.
Kyson has arrived from the north, riding a warhorse.
* R HP:Critical MV:Full >
A Dhai'mon trolloc has arrived from the north.
Eol narrates 'rip kryyg'
sc
* R HP:Critical MV:Full > You have 6(412) hit and 153(166) movement points.
You have scored 87165077 experience points and 1023 quest points.
You need 1334923 exp to level and 1977 qp to rank.
You have amassed 155 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
*Kryyg* is standing here, riding a shadow stallion.
*Denji* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Eol has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Kyson has arrived from the east, riding a warhorse.
Kyson lances *Kryyg*'s body hard.
* R HP:Beaten MV:Full > *Denji* hacks your right hand.
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Denji: Battered > You try to blast *Denji*, but he parries successfully.
A raven now follows Kyson.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
*Denji* hacks your left leg hard.
*Kryyg* pounds Kyson's body hard.
Kyson tries to lance *Kryyg*, but he deflects the blow.
[bash ]
-=
*Denji* panics, and attempts to flee!
+*
*Denji* leaves west.
Eol panics, and attempts to flee!
*
Eol leaves north riding a warhorse.
+
A sickly, blighted deer has arrived from the north.
A Dha'vol trolloc joins a hooded myrddraal's fight!
=-
*Denji* has arrived from the west.
-
A Dha'vol trolloc tickles your body with his crush.
A hooded myrddraal slashes Kyson's body hard.
A ramshorned trolloc tickles your body with his cleave.
*Denji* hacks your body.
You wish that your wounds would stop BLEEDING so much!
=
As *Denji* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
Kyson avoids being bashed by *Kryyg* who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
*Denji* panics, and attempts to flee!
Kyson sends *Kryyg* sprawling with a powerful bash!
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
r
f
*Denji* leaves north.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
Eol has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
A Dha'vol trolloc barely crushes your right leg.
You wish that your wounds would stop BLEEDING so much!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A hooded myrddraal tries to slash Kyson, but he deflects the blow.
A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
Kyson lances *Kryyg*'s head very hard.
Eol slashes *Kryyg*'s body very hard.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > You can't ride in there.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
*Denji* has arrived from the north.
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched >
A Dha'vol trolloc gesticulates strangely.
*Denji* tries to hack Eol, but he parries successfully.
f
* R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
sc
q
You have 66(412) hit and 155(166) movement points.
You have scored 86959061 experience points and 1023 quest points.
You need 1540939 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full >
west
3
b
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is here, fighting Eol.
Lord Eol the Lieutenant is here, fighting Kryyg, riding a warhorse.
A sickly, skinny deer stands here in a daze.
Kyson the Cavalryman is here, fighting Kryyg, riding a warhorse.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
*Kryyg* is here, fighting Kyson, riding a shadow stallion.
A Dha'vol trolloc is here, fighting Eol.
A ramshorned trolloc is here, fighting Eol.
A hooded myrddraal is here, fighting Kyson.
* R HP:Beaten MV:Full > *Kryyg* sends Kyson sprawling with a powerful bash!
*Denji* leaves east.
[k dark]
You blast *Kryyg*'s left arm very hard.
* R HP:Beaten MV:Full - Kyson: Battered - Kryyg: Battered > [bash ]
-=+
*Denji* has arrived from the east.
*
The deathchant of the Dha'vol drifts menacingly in the air!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Eol, but he parries successfully.
A sickly, blighted deer leaves south.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
A hooded myrddraal slashes Kyson's right leg.
*Kryyg* pounds Kyson's body extremely hard.
*Denji* hacks your right arm.
You wish that your wounds would stop BLEEDING so much!
*+=
Eol sends *Denji* sprawling with a powerful bash!
- -=
Your bash at *Kryyg* sends him sprawling!
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Battered >
You blast *Kryyg*'s body very hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Eol, but he deflects the blow.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
Eol slashes *Kryyg*'s body very hard.
A hooded myrddraal slashes Kyson's body.
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Battered >
Kyson panics, and attempts to flee!
Kyson tries to flee, but is too exhausted!
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Battered >
cd w
You blast *Kryyg*'s body very hard.
A ramshorned trolloc tries to cleave Eol, but he deflects the blow.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
Eol slashes *Kryyg*'s body hard.
A hooded myrddraal slashes Kyson's left arm.
Kyson lances *Kryyg*'s left leg hard.
[close door]
Ok.
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Beaten >
Kyson panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Kyson: Battered - Kryyg: Beaten >
r
Kyson leaves east riding a warhorse.
* R HP:Beaten MV:Fresh - Kryyg: Beaten >
f
q
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Fresh - Kryyg: Beaten > You panic and attempt to flee!
3
You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is standing here, riding a warhorse.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full >
sc
3
Kyson leaves west riding a warhorse.
3
* R HP:Beaten MV:Full > You have 71(412) hit and 165(166) movement points.
You have scored 86960519 experience points and 1023 quest points.
You need 1539481 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full >
west
3
b
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is here, fighting Denji, riding a warhorse.
*Denji* is here, fighting Kyson.
Lord Eol the Lieutenant is here, fighting Kryyg, riding a warhorse.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
*Kryyg* is here, fighting Eol, riding a shadow stallion.
A Dha'vol trolloc is here, fighting Eol.
A ramshorned trolloc is here, fighting Eol.
A hooded myrddraal is here, fighting Eol.
* R HP:Beaten MV:Full > [k dark]
You try to blast *Kryyg*, but he deflects the blow.
* R HP:Beaten MV:Full - Eol: Healthy - Kryyg: Beaten > [bash ]
-=
*Denji* panics, and attempts to flee!
+
A hooded myrddraal tries to slash Eol, but he deflects the blow.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Eol, but he parries successfully.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
*
*Kryyg* avoids being bashed by Eol who loses his balance and falls!
*Kryyg* panics, and attempts to flee!
*
*Denji* leaves south.
+=- -=
Your bash at *Kryyg* sends him sprawling!
Kyson leaves south riding a warhorse.
A raven leaves south.
* R HP:Beaten MV:Full - Kryyg: Beaten >
You blast *Kryyg*'s left hand very hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A hooded myrddraal slashes Eol's body.
A ramshorned trolloc tries to cleave Eol, but he deflects the blow.
A Dha'vol trolloc tries to crush Eol, but he deflects the blow.
* R HP:Beaten MV:Full - Kryyg: Beaten >
Eol panics, and attempts to flee!
Kyson has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full - Kryyg: Beaten >
Eol leaves north riding a warhorse.
Kyson lances *Kryyg*'s right arm extremely hard.
*Kryyg* panics, and attempts to flee!
* R HP:Beaten MV:Full - Kryyg: Critical >
nar bashed
You narrate 'bashed'
* R HP:Beaten MV:Full - Kryyg: Critical >
Kyson lances *Kryyg*'s body very hard.
*Kryyg* panics, and attempts to flee!
A Dha'vol trolloc tries to crush Kyson, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You blast *Kryyg*'s body very hard.
*Kryyg* panics, and attempts to flee!
* R HP:Beaten MV:Full - Kryyg: Critical >
Eol has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full - Kryyg: Critical >
r
Eol slashes *Kryyg*'s left arm very hard.
*Kryyg* panics, and attempts to flee!
* R HP:Beaten MV:Full - Kryyg: Critical >
f
[change mood wimpy]
Mood changed to: Wimpy
3
* R HP:Beaten MV:Full - Kryyg: Critical >
q
You panic and attempt to flee!
3
A hooded myrddraal hisses 'This is the will of the Great Lord.'
*Kryyg* leaves north riding a shadow stallion.
You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full >
west
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
3
3
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
Lord Eol the Lieutenant is here, fighting a ramshorned trolloc, riding a warhorse.
A raven is visible flying high in the sky.
Kyson the Cavalryman is here, fighting a Dha'vol trolloc, riding a warhorse.
A raven is visible flying high in the sky.
A Dha'vol trolloc is here, fighting Kyson.
A ramshorned trolloc is here, fighting Eol.
A hooded myrddraal is here, fighting Kyson.
* R HP:Beaten MV:Full >
north
*Denji* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!
[k dark]
You do the best you can!
* R HP:Critical MV:Full - Denji: Battered > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Denji: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Full - Denji: Battered >
r
f
q
[change mood wimpy]
Mood changed to: Wimpy
Kyson panics, and attempts to flee!
* R HP:Critical MV:Full - Denji: Battered > You panic and attempt to flee!
3
Kyson leaves east riding a warhorse.
sc
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full > [k dark]
They aren't here.
* R HP:Critical MV:Full > You have 57(412) hit and 161(166) movement points.
You have scored 86960277 experience points and 1023 quest points.
You need 1539723 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Critical MV:Full >
Eol has arrived from the south, riding a warhorse.
* R HP:Critical MV:Full >
north
north
east
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Eol has arrived from the south, riding a warhorse.
north
* R HP:Critical MV:Full > Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.
Eol has arrived from the south, riding a warhorse.
* R HP:Critical MV:Full > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
Eol has arrived from the west, riding a warhorse.
* R HP:Critical MV:Full > The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
Eol has arrived from the south, riding a warhorse.
* R HP:Critical MV:Full >
north
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eol has arrived from the south, riding a warhorse.
east
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full >
ts
[track shadow]
-=
Eol leaves south riding a warhorse.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Kyson narrates 'sat'
* R HP:Critical MV:Full >
south
west
south
south
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
* R HP:Beaten MV:Full >
south
Alas, you cannot go that way...
* R HP:Beaten MV:Full > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is here, fighting a blight-bear, riding a warhorse.
A blight-bear is here, fighting Eol.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > Alas, you cannot go that way...
west
* R HP:Beaten MV:Full >
south
A blight-bear tries to hit Eol, but he deflects the blow.
Eol leaves north riding a warhorse.
south
* R HP:Beaten MV:Full > Eol has arrived from the north, riding a warhorse.
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eol has arrived from the east, riding a warhorse.
south
* R HP:Beaten MV:Full > Eol leaves south riding a warhorse.
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is standing here, riding a warhorse.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Beaten MV:Full >
3
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
Eol has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is here, fighting Denji, riding a warhorse.
*Denji* is sitting here.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A Dha'vol trolloc is here, fighting Kyson.
A ramshorned trolloc is here, fighting Kyson.
A hooded myrddraal is here, fighting Kyson.
Eol has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > [k dark]
You blast *Denji*'s left leg very hard.
* R HP:Beaten MV:Strong - Kyson: Battered - Denji: Beaten >
Eol leaves south riding a warhorse.
*Denji* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Kyson: Battered - Denji: Beaten >
Eol has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Strong - Kyson: Battered - Denji: Beaten >
You blast *Denji*'s left foot hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A hooded myrddraal slashes Kyson's right leg.
Kyson panics, and attempts to flee!
A ramshorned trolloc tries to cleave Kyson, but he parries successfully.
A Dha'vol trolloc tries to crush Kyson, but he deflects the blow.
Eol slashes *Denji*'s left arm very hard.
* R HP:Beaten MV:Strong - Kyson: Beaten - Denji: Critical >
*Denji* leaves east.
* R HP:Beaten MV:Strong >
od w
r
[open door]
Ok.
Kyson leaves east riding a warhorse.
* R HP:Beaten MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Kyson has arrived from the east, riding a warhorse.
east
* R HP:Beaten MV:Strong >
east
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eol has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Strong > Eol leaves east riding a warhorse.
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is standing here, riding a warhorse.
A lynx creeps low to the ground, hunting for food.
A baby lizard scampers about.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Strong >
east
south
Alas, you cannot go that way...
south
* R HP:Beaten MV:Strong >
east
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
Eol has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Kyson has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Strong >
east
Eol leaves east riding a warhorse.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
Kyson has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Strong > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Strong >
east
Eol has arrived from the north, riding a warhorse.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A falcon with long, brown feathers circles in a slow hunting pattern.
Eol has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
A raven has arrived from the west.
east
* R HP:Beaten MV:Strong > Eol leaves east riding a warhorse.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the west.
Kyson has arrived from the west, riding a warhorse.
A raven has arrived from the west.
east
* R HP:Beaten MV:Strong > The blighted tree tries to hit Kyson, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
Eol leaves south riding a warhorse.
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - the blighted tree: Scratched > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - the blighted tree: Scratched >
r
f
* R HP:Beaten MV:Strong - the blighted tree: Scratched > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - the blighted tree: Scratched >
not
You panic and attempt to flee!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
Kyson lances the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Kyson, but he parries successfully.
Eol has arrived from the south, riding a warhorse.
Eol leaves east riding a warhorse.
Kyson panics, and attempts to flee!
You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
You stop paying increased attention to your surroundings.
sc
* R HP:Beaten MV:Strong > You have 67(412) hit and 140(166) movement points.
You have scored 86961117 experience points and 1023 quest points.
You need 1538883 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Beaten MV:Strong >
south
east
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
* R HP:Beaten MV:Strong > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
east
north
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
north
* R HP:Beaten MV:Strong > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
east
* R HP:Beaten MV:Strong > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
east
* R HP:Beaten MV:Strong > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Strong >
north
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Strong >
west
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
north
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
scan n
* R HP:Beaten MV:Strong >
Kyson has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Strong >
Kyson leaves north riding a warhorse.
* R HP:Beaten MV:Strong >
nar damn it
You narrate 'damn it'
where
* R HP:Beaten MV:Strong >
q
Players in your Zone
--------------------
Kyson - The Blight
Dixon - The Blight
Eol - The Blight
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
dia horse
A warhorse is in excellent condition.
A warhorse is winded.
where
* R HP:Beaten MV:Strong >
q
Players in your Zone
--------------------
Eol - The Blight
Kyson - The Blight
Dixon - The Blight
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
sc
You have 67(412) hit and 140(166) movement points.
You have scored 86961117 experience points and 1023 quest points.
You need 1538883 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
* R HP:Beaten MV:Strong >
r
north
north
[change mood wimpy]
Mood changed to: Wimpy
north
* R HP:Beaten MV:Strong >
north
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
north
east
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
east
Your heartbeat calms down more as you feel less panicked.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Beaten MV:Full >
west
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Full >
north
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
north
* R HP:Beaten MV:Full >
west
Eol narrates 'denji in'
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
north
east
east
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
* R HP:Beaten MV:Full >
east
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.
* R HP:Beaten MV:Full > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
* R HP:Beaten MV:Full > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
east
* R HP:Beaten MV:Full >
east
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Kyson panics, and attempts to flee!
Kyson leaves west riding a warhorse.
* R HP:Beaten MV:Full > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Beaten MV:Full >
north
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R HP:Beaten MV:Full >
north
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
* R HP:Beaten MV:Full >
Kyson narrates 'rock'
* R HP:Beaten MV:Full >
south
south
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R HP:Beaten MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
west
west
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is standing here, riding a warhorse.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Beaten MV:Full >
Kyson leaves east riding a warhorse.
west
* R HP:Beaten MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
The blighted tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree joins the blighted tree's fight!
Eol narrates 'kryyg was crit'
*Kryyg* has arrived from the west, riding a shadow stallion.
east
* R HP:Beaten MV:Full - the blighted tree: Healthy >
*Kryyg* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - the blighted tree: Healthy > No way! You're fighting for your life!
* R HP:Beaten MV:Full - the blighted tree: Healthy >
f
You panic and attempt to flee!
nar rock
*Kryyg* barely pounds your left foot.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You blast the blighted tree's crown into bloody fragments!
The blighted tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > You narrate 'rock'
* R HP:Critical MV:Full >
q
3
[change mood brave]
Mood changed to: Brave
3
* R HP:Critical MV:Full > [k dark]
You try to blast *Kryyg*, but he parries successfully.
Kyson narrates 'kryyg kere'
* R HP:Critical MV:Full - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Kryyg: Critical >
nar 1w
You narrate '1w'
* R HP:Critical MV:Full - Kryyg: Critical >
b
[bash ]
*Kryyg* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!
-=
*Kryyg* panics, and attempts to flee!
+*
*Kryyg* leaves north riding a shadow stallion.
*
north
+=
3
b
Cancelled.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R HP:Critical MV:Full >
*Kryyg* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You try to blast *Kryyg*, but he deflects the blow.
A huge darkhound joins Kryyg's fight!
A Ko'bal trolloc joins Kryyg's fight!
*Kryyg* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You flee head over heels.
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
[k dark]
They aren't here.
* R HP:Critical MV:Full > [bash ]
Bash who?
* R HP:Critical MV:Full >
west
west
south
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
south
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A spider-legged beast is here, most of it teeth.
* R HP:Critical MV:Full > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Eol the Lieutenant is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Eol, riding a shadow stallion.
Kyson the Cavalryman is standing here, riding a warhorse.
* R HP:Critical MV:Full >
Kyson tries to lance *Kryyg*, but he parries successfully.
* R HP:Critical MV:Full >
Kyson tries to lance *Kryyg*, but he deflects the blow.
Eol slashes *Kryyg*'s head hard.
*Kryyg* panics, and attempts to flee!
3
* R HP:Critical MV:Full >
q
3
[k dark]
You blast *Kryyg*'s left leg hard.
*Kryyg* panics, and attempts to flee!
*Kryyg* leaves south riding a shadow stallion.
* R HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.
3
* R HP:Critical MV:Full > [k dark]
They aren't here.
* R HP:Critical MV:Full >
south
[k dark]
They aren't here.
* R HP:Critical MV:Full >
3
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Eol has arrived from the north, riding a warhorse.
Kyson has arrived from the north, riding a warhorse.
Kyson leaves east riding a warhorse.
* R HP:Critical MV:Full > [k dark]
They aren't here.
* R HP:Critical MV:Full >
east
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Kyson, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
Eol has arrived from the west, riding a warhorse.
* R HP:Critical MV:Full > *Kryyg* tries to pound Kyson, but he parries successfully.
A Dhai'mon trolloc joins Kryyg's fight!
Kyson tries to lance *Kryyg*, but he parries successfully.
Eol tries to slash *Kryyg*, but he parries successfully.
*Kryyg* panics, and attempts to flee!
No way! You're fighting for your life!
* R HP:Critical MV:Full - a Dhai'mon trolloc: Scratched >
north
No way! You're fighting for your life!
* R HP:Critical MV:Full - a Dhai'mon trolloc: Scratched >
r
f
q
[change mood wimpy]
Mood changed to: Wimpy
3
* R HP:Critical MV:Full - a Dhai'mon trolloc: Scratched > You panic and attempt to flee!
*Kryyg* leaves north riding a shadow stallion.
3
3
You flee head over heels.
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full > [k dark]
They aren't here.
* R HP:Critical MV:Full > [k dark]
They aren't here.
north
* R HP:Critical MV:Full >
north
[k dark]
They aren't here.
* R HP:Critical MV:Full >
3
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
* R HP:Critical MV:Full >
3
The Blight
The Blight opens here onto a small clearing. The twitching forest lies in a
circle about the clearing, but you are momentarily free from the dark shapes in
this clearing. Several stones are piled here, in what looks like the remains of
a campfire. A pile of ash lies in the center of the stones.
[ obvious exits: S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kyson the Cavalryman is here, fighting Kryyg, riding a warhorse.
Lord Eol the Lieutenant is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Eol, riding a shadow stallion.
A giant blight beetle is here, scurrying about.
* R HP:Critical MV:Full > [k dark]
You blast *Kryyg*'s body hard.
*Kryyg* panics, and attempts to flee!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
*Kryyg* panics, and attempts to flee!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
3
3
[k dark]
You do the best you can!
3
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > *Kryyg* panics, and attempts to flee!
[k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
A shrill piercing scream reverberates through the area.
The giant blight beetle tries to hit Kyson, but he parries successfully.
A Dhai'mon trolloc has arrived from the south.
A Dhai'mon trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A Dhai'mon trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Kyson swiftly dodges the giant blight beetle's attempt to hit him.
You try to blast *Kryyg*, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
[k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
r
f
[change mood wimpy]
Mood changed to: Wimpy
*Kryyg* avoids being bashed by Kyson who loses his balance and falls!
q
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
PANIC! You couldn't escape!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > Eol sends *Kryyg* sprawling with a powerful bash!
[k dark]
You do the best you can!
sc
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
3
HP:Critical MP:Full
You have scored 86962552 experience points and 1023 quest points.
You need 1537448 exp to level and 1977 qp to rank.
You have amassed 118 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are fighting Kryyg.
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Full - Eol: Scratched - Kryyg: Critical >
A Dhai'mon trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The giant blight beetle tries to hit Kyson, but he deflects the blow.
You blast *Kryyg*'s body hard.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kryyg*'s death cry.
* R HP:Critical MV:Full >
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eol has arrived from the north, riding a warhorse.
Kyson has arrived from the north, riding a warhorse.
* R HP:Critical MV:Full >
A Dhai'mon trolloc has arrived from the north.
Eol narrates 'rip kryyg'
sc
* R HP:Critical MV:Full > You have 6(412) hit and 153(166) movement points.
You have scored 87165077 experience points and 1023 quest points.
You need 1334923 exp to level and 1977 qp to rank.
You have amassed 155 Turn points to date.
You have played 19 days and 21 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.
Re: Crit kills
S HP:Critical MV:Tiring >
*Zoha* has arrived from the east.
[k light]
You try to smite *Zoha*, but she deflects the blow.
* S HP:Critical MV:Tiring - Zoha: Beaten >
a
HP:Critical MP:Tiring
You have scored 107632526 experience points and 1146 quest points.
You need 867474 exp to level and 1854 qp to rank.
You have acquired 188 alt qps to date.
You have amassed 117 Turn points to date.
You have played 220 days and 1 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are fighting Zoha.
a
* S HP:Critical MV:Tiring - Zoha: Beaten >
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten > [k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
b
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[bash ]
-
=
+
*
*Zoha* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
A shivering tree tries to hit Zoha, but she dodges the attack.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
*
+=
-
-
=
As *Zoha* avoids your bash, you topple over and fall to the ground!
*Zoha* panics, and attempts to flee!
* S HP:Critical MV:Tiring >
st
a
A shivering tree tries to hit Zoha, but she parries successfully.
A shivering tree tries to hit Zoha, but she dodges the attack.
Zoha swiftly dodges a shivering tree's attempt to hit her.
a
* S HP:Critical MV:Tiring >
b
*Zoha* leaves north.
o S HP:Critical MV:Tiring >
a
*Zoha* has arrived from the north.
a
b
* S HP:Critical MV:Tiring >
*Zoha* tickles your body with her slash.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Zoha: Beaten >
Do you not consider fighting as standing?
* S HP:Critical MV:Tiring - Zoha: Beaten >
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[bash ]
Cancelled.
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
Someone squeaks 'Zoha is at Near the Glade'
A shivering tree hits Zoha's body.
*Zoha* panics, and attempts to flee!
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Zoha, but she dodges the attack.
A shivering tree tries to hit Zoha, but she dodges the attack.
A shivering tree tries to hit Zoha, but she parries successfully.
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[bash ]
-=
+
*
*Zoha* leaves east.
*
+
=
-
-
*Zoha* has arrived from the east.
=
*Zoha* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Zoha* sends her sprawling!
*Zoha* panics, and attempts to flee!
* S HP:Critical MV:Tiring - Zoha: Beaten >
a
a
a
[k light]
You do the best you can!
a
* S HP:Critical MV:Tiring - Zoha: Beaten > You smite *Zoha*'s body into bloody fragments!
A shivering tree hits Zoha's left leg.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Critical >
[k light]
You do the best you can!
a
* S HP:Critical MV:Tiring - Zoha: Critical >
a
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Critical >
*Zoha* leaves north.
o S HP:Critical MV:Tiring >
a
a
[k light]
They aren't here.
o S HP:Critical MV:Tiring >
[k light]
They aren't here.
o S HP:Critical MV:Tiring >
[k light]
They aren't here.
o S HP:Critical MV:Tiring >
[k light]
They aren't here.
n
o S HP:Critical MV:Tiring >
a
b
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
*Zoha* is standing here.
A wild stallion bucks madly.
* S HP:Critical MV:Tiring >
*Zoha* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Critical >
You try to smite *Zoha*, but she parries successfully.
*Zoha* tickles your body with her slash.
You wish that your wounds would stop BLEEDING so much!
[bash ]
-=
+
*
*
+
=
-
-
*Zoha* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Zoha* sends her sprawling!
*Zoha* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Tiring - Zoha: Critical >
You smite *Zoha*'s body into bloody fragments!
*Zoha* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Zoha*'s death cry.
*Zoha* has arrived from the east.
[k light]
You try to smite *Zoha*, but she deflects the blow.
* S HP:Critical MV:Tiring - Zoha: Beaten >
a
HP:Critical MP:Tiring
You have scored 107632526 experience points and 1146 quest points.
You need 867474 exp to level and 1854 qp to rank.
You have acquired 188 alt qps to date.
You have amassed 117 Turn points to date.
You have played 220 days and 1 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are fighting Zoha.
a
* S HP:Critical MV:Tiring - Zoha: Beaten >
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten > [k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
b
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[bash ]
-
=
+
*
*Zoha* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
A shivering tree tries to hit Zoha, but she dodges the attack.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
*
+=
-
-
=
As *Zoha* avoids your bash, you topple over and fall to the ground!
*Zoha* panics, and attempts to flee!
* S HP:Critical MV:Tiring >
st
a
A shivering tree tries to hit Zoha, but she parries successfully.
A shivering tree tries to hit Zoha, but she dodges the attack.
Zoha swiftly dodges a shivering tree's attempt to hit her.
a
* S HP:Critical MV:Tiring >
b
*Zoha* leaves north.
o S HP:Critical MV:Tiring >
a
*Zoha* has arrived from the north.
a
b
* S HP:Critical MV:Tiring >
*Zoha* tickles your body with her slash.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Zoha: Beaten >
Do you not consider fighting as standing?
* S HP:Critical MV:Tiring - Zoha: Beaten >
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[bash ]
Cancelled.
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
Someone squeaks 'Zoha is at Near the Glade'
A shivering tree hits Zoha's body.
*Zoha* panics, and attempts to flee!
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Zoha, but she dodges the attack.
A shivering tree tries to hit Zoha, but she dodges the attack.
A shivering tree tries to hit Zoha, but she parries successfully.
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Beaten >
[bash ]
-=
+
*
*Zoha* leaves east.
*
+
=
-
-
*Zoha* has arrived from the east.
=
*Zoha* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Zoha* sends her sprawling!
*Zoha* panics, and attempts to flee!
* S HP:Critical MV:Tiring - Zoha: Beaten >
a
a
a
[k light]
You do the best you can!
a
* S HP:Critical MV:Tiring - Zoha: Beaten > You smite *Zoha*'s body into bloody fragments!
A shivering tree hits Zoha's left leg.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Critical >
[k light]
You do the best you can!
a
* S HP:Critical MV:Tiring - Zoha: Critical >
a
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Critical >
*Zoha* leaves north.
o S HP:Critical MV:Tiring >
a
a
[k light]
They aren't here.
o S HP:Critical MV:Tiring >
[k light]
They aren't here.
o S HP:Critical MV:Tiring >
[k light]
They aren't here.
o S HP:Critical MV:Tiring >
[k light]
They aren't here.
n
o S HP:Critical MV:Tiring >
a
b
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
*Zoha* is standing here.
A wild stallion bucks madly.
* S HP:Critical MV:Tiring >
*Zoha* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Zoha: Critical >
You try to smite *Zoha*, but she parries successfully.
*Zoha* tickles your body with her slash.
You wish that your wounds would stop BLEEDING so much!
[bash ]
-=
+
*
*
+
=
-
-
*Zoha* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Zoha* sends her sprawling!
*Zoha* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Tiring - Zoha: Critical >
You smite *Zoha*'s body into bloody fragments!
*Zoha* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Zoha*'s death cry.