Rolling the dice

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Rolling the dice

Post by Kryyg » Sat Jan 25, 2025 6:37 pm

* R S HP:Battered DP:Bursting MV:Strong > You try to slash *Lisette*, but she parries successfully.

open deadroots
* R S HP:Battered DP:Bursting MV:Strong - Lisette: Wounded > 0
Ok.

[bash ] Bursting MV:Strong - Lisette: Wounded >

*
Your body is pierced by razor sharp ice spikes sent by *Lisette*!

-
*Lisette* panics, and attempts to flee!
*Lisette* tries to flee, but is too exhausted!

=
*Lisette* tries to strike you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You slash *Lisette*'s right leg into bloody fragments!
Your bash at *Lisette* sends her sprawling!

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Wounded > berk
r
[change mood berserk]
Mood changed to: Berserk

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Wounded > [rem shield]
You stop using a silver etched shield.
You grip a shining silver plated sword with both hands.

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Wounded >
You slash *Lisette*'s body into bloody fragments!

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Wounded >
A hooded myrddraal slashes Lisette's right leg into bloody fragments!
A ramshorned trolloc cleaves Lisette's body hard.
A Dha'vol trolloc crushes Lisette's body into bloody fragments!
*Lisette* panics, and attempts to flee!
You slash *Lisette*'s right arm into bloody fragments!

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Beaten >
*Lisette* leaves south riding a warhorse.


_______________________

* R S HP:Battered DP:Bursting MV:Tiring > 0
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Lisette* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R S HP:Battered DP:Bursting MV:Tiring > You try to slash *Lisette*, but she deflects the blow.

[bash ] Bursting MV:Tiring - Lisette: Critical >

-
*Lisette* forms a beautiful weave of white light about *Lisette*'s body.

*
*Lisette* panics, and attempts to flee!


A Shienaran forward scout joins Lisette's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slices your body hard.
A rat squeaks 'Lisette is at The Yard Before the Monastery'
A Shienaran forward scout slashes your head.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout slashes your body.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash you, but you parry successfully.
The day has begun.
*Lisette* coughs and shivers.

=
Your bash at *Lisette* sends her sprawling!
*Lisette* panics, and attempts to flee!
*Lisette* leaves south riding a warhorse.

* R S HP:Battered DP:Bursting MV:Strong - a Shienaran forward scout: Scratched > nar abshed
1
You narrate 'abshed'

fg
* R S HP:Battered DP:Bursting MV:Strong - a Shienaran forward scout: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R S HP:Battered DP:Bursting MV:Strong - a Shienaran forward scout: Scratched > Arglebargle, glop-glyf!?!

nar 1s ragan Bursting MV:Strong - a Shienaran forward scout: Scratched >

You slash a Shienaran forward scout's head extremely hard.
Ragan tries to slice you, but you parry successfully.
A Shienaran forward scout slashes your body hard.
You panic and attempt to flee!
A Shienaran forward scout slashes your body.
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A bundle of chainmail lies on the ground.
A well crafted hauberk of darkly shining mail has been abandoned here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.

* R S HP:Beaten DP:Bursting MV:Strong > You narrate '1s ragan'

2
* R S HP:Beaten DP:Bursting MV:Strong > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

w
* R S HP:Beaten DP:Bursting MV:Strong > s
[change posture offensive]
Posture changed to: Offensive

kill light
* R S HP:Beaten DP:Bursting MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R S HP:Beaten DP:Bursting MV:Strong > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Lisette* is sitting here, riding a warhorse.
*Lisette* is surrounded by a shimmering white aura!

* R S HP:Beaten DP:Bursting MV:Strong > You try to slash *Lisette*, but she parries successfully.

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Critical > berk

Meren tries to slash *Lisette*, but she parries successfully.

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Critical > Meren tries to slash *Lisette*, but she deflects the blow.
You try to slash *Lisette*, but she parries successfully.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Critical >
*Lisette* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Strong - Lisette: Critical > kill light
kill light
kill light
Ok.
*Lisette* leaves east riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Strong > kill light
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

s
* R S HP:Beaten DP:Bursting MV:Strong > They aren't here.
*Achillies* has arrived from the east, riding a warhorse.
*Sato* has arrived from the east, riding a Domani razor.
Meren tries to slash *Sato*, but he deflects the blow.

kill light
* R S HP:Beaten DP:Bursting MV:Strong > At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 2
2
2
A rat squeaks 'Achillies is at The Yard Before the Monastery'
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

2
* R S HP:Beaten DP:Bursting MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

2
* R S HP:Beaten DP:Bursting MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.


________________________

o S HP:Battered DP:Bursting MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Battered DP:Bursting MV:Strong > e
[ride shadow]
You start riding it.

* R S HP:Battered DP:Bursting MV:Strong > b
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Lisette* is standing here, riding a warhorse.

[bash h.human] Bursting MV:Strong >

-
Meren narrates '1e i can try bash'

*
*Lisette* forms a beautiful weave of white light about *Lisette*'s body.

=
Your bash at *Lisette* sends her sprawling!
*Lisette* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Strong - Lisette: Beaten > nar 1e pat on

You slash *Lisette*'s right hand hard.

* R S HP:Battered DP:Bursting MV:Strong - Lisette: Beaten > You narrate '1e pat on'
Meren slashes *Lisette*'s left leg hard.

* R S HP:Battered DP:Bursting MV:Strong - Lisette: Critical > nar bashed
r
You narrate 'bashed'

* R S HP:Battered DP:Bursting MV:Strong - Lisette: Critical > berk
[rem shield]
You stop using a silver etched shield.
You grip a shining silver plated sword with both hands.

* R S HP:Battered DP:Bursting MV:Strong - Lisette: Critical > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R S HP:Battered DP:Bursting MV:Strong - Lisette: Critical >
Meren slashes *Lisette*'s right leg extremely hard.
You slash *Lisette*'s body very hard.
*Lisette* is mortally wounded, and will die soon, if not aided.

* R S HP:Battered DP:Bursting MV:Strong - Lisette: Incapacitated >
You slash *Lisette*'s left leg into bloody fragments!
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Lisette*'s death cry.

* R S HP:Battered DP:Full MV:Strong > nod
2
You nod in agreement.

2
_______________________

R S HP:Critical DP:Bursting MV:Tiring > s
n
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Achillies* is standing here, riding a warhorse.

* R S HP:Critical DP:Bursting MV:Tiring > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
A short, well balanced knife lies here, both edges glinting.
Several blackberries grow on a nearby vine. [3]
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Meren the Myrddraal is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R S HP:Critical DP:Bursting MV:Tiring > say gonna bash1s
2
of
You hiss 'gonna bash1s'

* R S HP:Critical DP:Bursting MV:Tiring > stat
[change mood brave]
Mood changed to: Brave

l
* R S HP:Critical DP:Bursting MV:Tiring > [change posture offensive]
Posture changed to: Offensive

* R S HP:Critical DP:Bursting MV:Tiring > You are a 598 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 187, Dodging bonus: 81, Parrying bonus: 142
Your mood is: Brave. You will flee below: 30 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* R S HP:Critical DP:Bursting MV:Tiring > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
A short, well balanced knife lies here, both edges glinting.
Several blackberries grow on a nearby vine. [3]
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Meren the Myrddraal is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R S HP:Critical DP:Bursting MV:Tiring > s
b
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Achillies* is standing here, riding a warhorse.

[bash h.human] Bursting MV:Tiring >

=
Your bash at *Achillies* sends him sprawling!

* R S HP:Critical DP:Bursting MV:Tiring - Achillies: Beaten > nar bashed
r
You try to slash *Achillies*, but he deflects the blow.
You narrate 'bashed'
Meren has arrived from the north, riding a shadow stallion.

* R S HP:Critical DP:Bursting MV:Tiring - Achillies: Battered > 2
[rem shield]
You stop using a silver etched shield.
You grip a shining silver plated sword with both hands.
Meren slashes *Achillies*'s left leg very hard.

* R S HP:Critical DP:Bursting MV:Tiring - Achillies: Beaten > of
[change mood brave]
Mood changed to: Brave

* R S HP:Critical DP:Bursting MV:Tiring - Achillies: Beaten > [change posture offensive]
Posture changed to: Offensive

* R S HP:Critical DP:Bursting MV:Tiring - Achillies: Beaten > berk
[change mood berserk]
Mood changed to: Berserk

* R S HP:Critical DP:Bursting MV:Tiring - Achillies: Beaten >
Meren slashes *Achillies*'s body hard.
You slash *Achillies*'s head very hard.

* R S HP:Critical DP:Bursting MV:Tiring - Achillies: Beaten >
You slash *Achillies*'s body very hard.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Beaten >
Achillies bellows 'bashed and you parried both'

* R S HP:Critical DP:Full MV:Tiring - Achillies: Beaten >
*Achillies* slashes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Achillies*, but he deflects the blow.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Beaten > 0
[bash ]

*
*Sato* has arrived from the west, riding a Domani razor.


Meren sends *Achillies* sprawling with a powerful bash!

*
Meren slashes *Achillies*'s right leg hard.
*Sato* tries to pierce Meren, but he parries successfully.

=
They already seem to be stunned.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
*Sato* pierces Meren's body hard.
Meren panics, and attempts to flee!
You slash *Achillies*'s body hard.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
Meren leaves west riding a shadow stallion.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
You slash *Achillies*'s body very hard.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
*Sato* sheathes a silver sai into a surcoat with exquisite embroidery.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical > achillies is now set as your target.

*Sato* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical > nar et on horse
You narrate 'et on horse'

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
*Sato* tries to pierce you, but you parry successfully.
You try to slash *Achillies*, but he parries successfully.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
*Sato* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Achillies*, but he parries successfully.
Meren has arrived from the west, riding a shadow stallion.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
Meren slashes *Sato*'s body extremely hard.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
*Sato* sheathes a throwing knife into a jeweled wristcuff.

0
[bash ] Full MV:Tiring - Achillies: Critical >


You dodge a bash from *Achillies* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


+
Meren tries to slash *Sato*, but he deflects the blow.
*Sato* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

*Sato* pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Achillies* sends him sprawling!

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical > nar get on horse
You narrate 'get on horse'

nar get on horse
* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical > You narrate 'get on horse'

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
*Sato* sheathes a throwing knife into a jeweled wristcuff.

* R S HP:Critical DP:Full MV:Tiring - Achillies: Critical >
Meren tries to slash *Sato*, but he parries successfully.
*someone* barely pierces your body.
You are incapacitated and will slowly die, if not aided.

S HP:Critical DP:Full MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.

achillies
Posts: 115
Joined: Sat Sep 24, 2016 8:22 pm

Re: Rolling the dice

Post by achillies » Sat Jan 25, 2025 6:52 pm

It seriously felt like the two of you had a gazillion hps - was getting so frustrated that we couldnt finish you

Fun fight though

* R HP:Critical MV:Strong >
You have 19(421) hit and 130(153) movement points.
You have scored 111186635 experience points and 3043 quest points.
You need 7313365 exp to level and 6957 qp to rank.
You have amassed 250 Turn points to date.
You have played 195 days and 5 hours (real time).
This ranks you as Achillies the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.

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