
The majority of abs weapons go above and beyond those numbers. So it’s kind of disingenuous to phrase it in a way that makes it seem like abs isn’t keeping up in the field of damage when it’s actually over performing in comparison.
lol it is an issue though. Combo and dodge use all 3/3 of those physical stats heavily, abs really only gives a dung about 2/3. I promise you if you keep everything the same but the guy who is 19 16 19 suddenly the only character type with 415+ hps and everybody you currently see in combo/dodge have sub 370 hps (because they've sacrificed the hps to max out str/dex), you will absolutely notice it. Cap flee lag reduction/build up rate at the 12 wil tier and even more. You can't balance equipment purely on the limited equipment dimensions that exist on this game - there's a reason why most games have stats that play a role in the character's build and we've just trivialized it completely over the years to the point where nothing we do to try to balance the equipment itself will actually work out because, hey, guess what, my 420 hp rogue is going to probably be much harder to kill and even be more offensively viable than your 420 hp abser.
I'd recommend upping the bash maximum from 60% to 73% for 2h weapons.Kryyg wrote: ↑Mon Jul 01, 2024 10:35 pmThe abs weapons chortlesnorfling suck. The bash % landing is basically the same as combo. The damage is basically the same as combo. Abs items need to give OB bonus or HP regen bonus. Or something to make it viable. Abs weapons need two extra dice across the board. When you land a bash or hit. It should hurt the same as 2-3 combo hits.
Make murgoz equipment have stats on par with actual rare equipment. Tie it exclusively to the chest to give extra abs to everything else, and also reduce abs decay rate -- 88% abs with full mend in a full abs set, and without the additional OB/PB penalties from extra weight that murgoz currently has.
Yea that sacred cow needs to get sent to the chop shop. Open bash calc for different OB/PB/weight weightings, and more notable differences between 1h and 2h set ups with respect to bashing -- such as my bash max recommendation.
Simply not true. Even if I was 18 15 19. I’d still go combo and be way ahead of an abser. I know this because I did it. No one mains an an abser and most of you never did because combo and dodge became so plentiful there is a generation of players who never played abs. Everyone fades a rogue.reil wrote: ↑Mon Jul 01, 2024 11:06 pmlol it is an issue though. Combo and dodge use all 3/3 of those physical stats heavily, abs really only gives a dung about 2/3. I promise you if you keep everything the same but the guy who is 19 16 19 suddenly the only character type with 415+ hps and everybody you currently see in combo/dodge have sub 370 hps (because they've sacrificed the hps to max out str/dex), you will absolutely notice it. Cap flee lag reduction/build up rate at the 12 wil tier and even more. You can't balance equipment purely on the limited equipment dimensions that exist on this game - there's a reason why most games have stats that play a role in the character's build and we've just trivialized it completely over the years to the point where nothing we do to try to balance the equipment itself will actually work out because, hey, guess what, my 420 hp rogue is going to probably be much harder to kill and even be more offensively viable than your 420 hp abser.
Also as an abser, if I'm fighting, I'm not at all concerned by combo or combo weapons. It's the dodgers with attack that are waaaaaaay more detrimental. You down combo, you intrinsically up them and provide even more perverse incentive for dodge/short blades set ups and channelers. I'm more concerned about that than any kind of need for combo to actually be insane (which it absolutely is with top-end rare weapons, but I don't remember the last time a non-rare combo weapon moved the meter for me on any character).
Best fix to ABS itself is figuring out the quirks with rank damage. Just don't do something dumb and add even more discrepancy between warriors and hunters when it comes to playing abs - you have to be on a different planet not to recognize +5 ob (on top of 21 str for DS warriors) and damage mitigation against every patrol and city is a massive, massive innate bonus that makes it hard to balance equipment across all the classes.
And all this being said, I don't think balance is in the direst state I've seen it in the past 4 years. I think everything is playable if you're not used to combo fade like Matheus. That was definitely when you could bash somebody and watch yourself miss bashed hits on them pretty consistently because everyone had 200 parry, or that time warriors were just invincible for several months.
Maybe if the abser is also you. But let's pretend 18 15 19 is intrinsically worse in combo than 19 18 19 or 18 19 19 and there's some sacrifice in defense being made there and you're going to get your ass shredded easily by 2+ people. Besides, I'm not suggesting we *only* balance with stats.
Stop projecting, most people have mained and mastered more absers than you've played characters. Probably because they've played something besides fade and combo attacking melee weapon paired with Kajin-baiting in the two decades. smdh.No one mains an an abser and most of you never did because combo and dodge became so plentiful there is a generation of players who never played abs. Everyone fades a rogue.
Just make abs craftable weapons cheaper then or just rebalance regular abs weapons to perform like current craftable abs weapons. I personally don't want to up the survivability on anything (dodge/abs/combo) or turn any weapons into tickle sticks. I'd rather up normal abs weapons and let the advantage of abs be that it's the one set up you can grab basics, a weapon, and a vial and still be pretty competitive.I do agree the balance isn’t terrible in today’s game. The problem with making everything so plentiful is that rare combo weapons aren’t actually rare anymore. They have become the standard. Which is fine but rare abs weapons are not significantly better and by nature will never be more plentiful because no one is going to craft them. If the cost is similar. Everyone will get combo weapons. It just makes sense. You will survive longer and enjoy it longer. Probably kill more too.
I'm glad we agree and I'm sure we also agree that we simply must demort Jestin back to rogue in this scenario.I agree. Rogue con should be capped at 16.