This is the tail end of a really long fight between Stomper/Shzrei/Mephistopheles/Malf and Melosa/me. We battled throughout Andor, from Whitebridge to Caemlyn to Braem and back. We killed Shzrei early but Stomper looted and he came back.
Log picks up when we get beaten up and are back in Whitebridge.
Melosa narrates 'cant fight this'
* R HP:Beaten SP:Strong MV:Tiring >
You narrate '1e mag tallanvor'
* R HP:Beaten SP:Strong MV:Tiring >
weav
The weaves you have maintained are:
1. Isela tied WARDING VS DMG
2. Isela tied ARMOR
* R HP:Beaten SP:Strong MV:Tiring >
save
where
Saving Isela.
* R HP:Beaten SP:Strong MV:Tiring >
Players in your Zone
--------------------
Isela - Stone Street
* R HP:Beaten SP:Strong MV:Tiring >
Melosa narrates 'nods'
l
* R HP:Beaten SP:Strong MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
* HP:Beaten SP:Strong MV:Tiring >
a
diagnose h.dark
An old woman leaves south.
The Watchman says 'You Stomper!!! You will die before your time!! '
The Watchman tries to slash Stomper, but he deflects the blow.
A determined Queen's Guard soldier joins the Watchman's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
The Watchman stops using a lantern.
The Watchman joins a determined Queen's Guard soldier's fight!
The Watchman tries to slash Stomper, but he deflects the blow.
Captain Martyn Tallanvor slashes Stomper's left arm.
A determined Queen's Guard soldier slashes Stomper's right leg.
A determined Queen's Guard soldier barely slashes Stomper's body.
A determined Queen's Guard soldier slashes Stomper's body.
A determined Queen's Guard soldier barely slashes Stomper's head.
*Stomper* gazes deeply at a determined Queen's Guard soldier...
A determined Queen's Guard soldier looks very strange, glaring about with a sense of panic.
*Stomper* gazes deeply at a determined Queen's Guard soldier...
The gaze of *Stomper* fails to affect a determined Queen's Guard soldier.
*Stomper* gazes deeply at Captain Martyn Tallanvor...
The gaze of *Stomper* fails to affect Captain Martyn Tallanvor.
*Stomper* tries to slash the Watchman, but he deflects the blow.
The Watchman slashes Stomper's body.
Your white aura has faded.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.385 seconds.
Stomper has quite a few wounds.
* HP:Beaten SP:Full MV:Strong >
*Stomper* panics, and attempts to flee!
* HP:Beaten SP:Full MV:Strong >
r
[k dark]
They aren't here.
* HP:Beaten SP:Full MV:Strong >
The ratter bellows 'Paying out for scalps of the shadow at Paved Stone Street.'
* HP:Beaten SP:Full MV:Strong >
The Watchman leaves south.
Captain Martyn Tallanvor leaves south.
A determined Queen's Guard soldier leaves south.
A determined Queen's Guard soldier leaves south.
A determined Queen's Guard soldier leaves south.
A determined Queen's Guard soldier leaves south.
The Watchman leaves south.
* HP:Beaten SP:Full MV:Strong >
nar on stmoper
You narrate 'on stmoper'
* HP:Beaten SP:Full MV:Strong >
w
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A small purse is here.
A soft leather pouch has been discarded here. [5]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
A warhorse has arrived from the east.
* HP:Beaten SP:Full MV:Strong >
n
w
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse has arrived from the south.
* HP:Beaten SP:Full MV:Strong >
The Master Blacksmith's of Whitebridge
The smithy is a very simple arrangement with only a forge, anvil and a work
bench, somewhat cluttered with various pieces of iron and steel strewn over
it, all ready to be reshaped into the finest weapons. The various precious
metals in wooden crates round the walls indicate this smithy is a place for
quality weapons only. The blackened forge in the center of the smithy has a
fire in a hearth fuelled by scorching charcoal, which is raised off the
ground in a shallow clay bowl at waist height.
[ obvious exits: E ]
Zone: Whitebridge
The master blacksmith's forge is here, blasted by a fierce fire.
A retired guardsman lounges around near a rack of weapons.
An attendant runs errands for his master here.
A master blacksmith is here, hard at work.
A warhorse has arrived from the east.
em
* HP:Beaten SP:Full MV:Strong >
[embrace ]
You feel the flows of saidar coursing through your body.
wvd
channel 'warding vs damage' Isela
* HP:Beaten SP:Full MV:Strong >
You begin to weave the appropriate flows...
-=+**+=- -=+**+=- -=+*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!
* HP:Beaten SP:Strong MV:Strong >
rel
e
Ok.
s
* HP:Beaten SP:Strong MV:Strong >
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse has arrived from the west.
* HP:Beaten SP:Strong MV:Strong >
e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A small purse is here.
A soft leather pouch has been discarded here. [5]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
A warhorse has arrived from the north.
* HP:Beaten SP:Strong MV:Strong >
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse has arrived from the west.
* HP:Beaten SP:Strong MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse has arrived from the west.
* HP:Beaten SP:Strong MV:Tiring >
w
s
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse has arrived from the east.
r
* HP:Beaten SP:Strong MV:Tiring >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
An old woman smiles kindly.
A town watchman is here, patrolling the city.
A warhorse has arrived from the north.
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* HP:Beaten SP:Strong MV:Tiring >
s
Melosa narrates 'on 1w'
r
* HP:Beaten SP:Strong MV:Tiring >
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A warhorse has arrived from the north.
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* HP:Beaten SP:Strong MV:Tiring >
where
Players in your Zone
--------------------
Isela - Bend in the Alley
Melosa - Inside the Gate
* HP:Beaten SP:Strong MV:Tiring >
scan w
Mirielle stands in the bakery, her wise gaze surveying the surroundings.
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Beaten SP:Strong MV:Tiring >
e
e
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse has arrived from the west.
ri
* HP:Beaten SP:Strong MV:Tiring >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse has arrived from the west.
* HP:Beaten SP:Strong MV:Tiring >
A warhorse stops following you.
You start riding him.
n
* R HP:Beaten SP:Strong MV:Tiring >
n
r
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
A little girl plays here.
Melosa narrates 'e gate'
* R HP:Beaten SP:Strong MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Stomper.
*Stomper* is here, fighting Melosa, riding a shadow stallion.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
You try to strike *Stomper*, but he parries successfully.
Melosa panics, and attempts to flee!
* R HP:Beaten SP:Strong MV:Tiring - Melosa: Battered - Stomper: Battered >
Melosa leaves north.
em
* R HP:Beaten SP:Strong MV:Tiring >
[embrace ]
You feel the flows of saidar coursing through your body.
fbd
* R HP:Beaten SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
Nobody here by that name.
* R HP:Beaten SP:Strong MV:Tiring >
*Stomper* has arrived from the south, riding a shadow stallion.
* R HP:Beaten SP:Strong MV:Tiring >
*Stomper* leaves west riding a shadow stallion.
* R HP:Beaten SP:Strong MV:Tiring >
fbd
Melosa has arrived from the north.
* R HP:Beaten SP:Strong MV:Tiring >
Melosa leaves west.
You follow Melosa.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
*Stomper* is standing here, riding a shadow stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Beaten SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
Melosa tries to strike *Stomper*, but he deflects the blow.
You sense Melosa is channeling saidar.
-
The Watchman joins Melosa's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman slashes Stomper's body.
*Stomper* panics, and attempts to flee!
*Stomper* tries to flee, but is too exhausted!
The Watchman slashes Stomper's right hand.
*Stomper* panics, and attempts to flee!
The Watchman slashes Stomper's head.
=+**
*Stomper* leaves west riding a shadow stallion.
+
The Watchman leaves west.
The Watchman leaves west.
The Watchman leaves west.
=- -=+
Your target is no longer here!
* R HP:Beaten SP:Strong MV:Tiring >
fbd
r
[channel 'fireball' h.dark]
Nobody here by that name.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
Melosa leaves west.
You follow Melosa.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
* R HP:Beaten SP:Strong MV:Tiring >
weat
r
The temperature is about 50 degrees.
The sky is cloudless, and a mild wind comes from the south.
* R HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
Melosa leaves east.
You follow Melosa.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
nod
You nod in agreement.
* R HP:Beaten SP:Strong MV:Tiring >
w
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
e
r
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
Melosa leaves east.
You follow Melosa.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
A warhorse is here, stamping his feet impatiently.
* R HP:Beaten SP:Strong MV:Tiring >
Melosa starts riding a warhorse.
stat
* R HP:Beaten SP:Strong MV:Tiring >
A warhorse seems too exhausted to obey Melosa's commands.
r
* R HP:Beaten SP:Strong MV:Tiring >
You are subjected to the following effects:
- SOURCE
- WARDING VS DMG
- NOTICE
- ARMOR
- NO QUIT
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
Melosa stops riding a warhorse.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
Melosa tries to lead a warhorse.
A warhorse has an indifferent look.
r
* R HP:Beaten SP:Strong MV:Tiring >
Melosa starts leading a warhorse.
A warhorse now follows Melosa.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
Melosa leaves west.
A warhorse leaves west.
You follow Melosa.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
* R HP:Beaten SP:Strong MV:Tiring >
r
r
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
r
r
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
You try to strike *Shzrei*, but he deflects the blow.
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Wounded >
where
You barely tickle *Shzrei*'s body with your strike.
Players in your Zone
--------------------
Isela - Stone Street
Melosa - Stone Street
r
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Wounded >
Melosa rolls her eyes...sheesh!..
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Wounded >
[k dark]
You do the best you can!
em
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Wounded >
[embrace ]
You are already in touch with saidar, can't you feel it?
Melosa tickles *Shzrei*'s right hand with her strike.
fbd
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Wounded >
You sense Melosa connecting to the True Source.
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Wounded >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
You sense Melosa is channeling saidar.
-=
+
*Shzrei* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Wounded >
*Shzrei* crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You can't ride in there.
You tickle *Shzrei*'s left leg with your strike.
*Mephistopheles* has arrived from the east, riding a shadow stallion.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Wounded >
*Mephistopheles* tries to slash Melosa, but she parries successfully.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Wounded >
Melosa throws a fireball at *Shzrei*, who screams in pain.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Battered >
Melosa tickles *Shzrei*'s right hand with her strike.
*Shzrei* crushes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You can't ride in there.
You tickle *Shzrei*'s body with your strike.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Battered >
You sense Melosa is channeling saidar.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Battered >
mw
change mood wimpy
*Shzrei* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Melosa avoids being bashed by *Mephistopheles* who loses his balance and falls!
f
You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Wimpy
s
* R HP:Critical SP:Strong MV:Winded >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is here, fighting Melosa, riding a shadow stallion.
*Shzrei* is here, fighting Melosa.
A warhorse is here, stamping his feet impatiently.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Shzrei.
s
* R HP:Critical SP:Strong MV:Winded >
You can't ride in there.
* R HP:Critical SP:Strong MV:Winded >
You can't ride in there.
*Stomper* has arrived from the east, riding a shadow stallion.
* R HP:Critical SP:Strong MV:Winded >
*Stomper* tries to slash you, but you parry successfully.
e
* R HP:Critical SP:Strong MV:Winded - Stomper: Battered >
Melosa panics, and attempts to flee!
e
* R HP:Critical SP:Strong MV:Winded - Stomper: Battered >
No way! You're fighting for your life!
* R HP:Critical SP:Strong MV:Winded - Stomper: Battered >
No way! You're fighting for your life!
f
* R HP:Critical SP:Strong MV:Winded - Stomper: Battered >
*Shzrei* panics, and attempts to flee!
* R HP:Critical SP:Strong MV:Winded - Stomper: Battered >
You panic and attempt to flee!
Melosa leaves west.
*Mephistopheles* assumes an offensive striking posture.
(tic_timer): Tic in 7 seconds!
*Mephistopheles* tries to slash you, but you deflect the blow.
*Shzrei* leaves east.
s
s
You flee head over heels.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
A little girl plays here.
* R HP:Critical SP:Strong MV:Winded >
rel
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
* R HP:Critical SP:Strong MV:Winded >
e
Ok.
* R HP:Critical SP:Strong MV:Winded >
s
Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
w
* R HP:Critical SP:Strong MV:Winded >
w
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
sc
* R HP:Critical SP:Strong MV:Winded > Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
w
* R HP:Critical SP:Strong MV:Winded >
You have 16(263) hit and 65(150) movement points.
You have scored 108707643 experience points and 154 quest points.
You need 1727111720 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
w
* R HP:Critical SP:Strong MV:Winded >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A rat scurries around trying to get out of sight.
* R HP:Critical SP:Strong MV:Winded >
The Garden
The garden is a wide array of carefully arranged flowers and bushes in the
center of Whitebridge's park. The garden continues to the south, and the park
extends to the north. A wide field lies to the east, and an open road to the
west.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Winded >
nar 16
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.060 seconds.
You are thirsty.
You narrate '16'
* R HP:Critical SP:Full MV:Tiring >
w
n
Open Road
The open road heads off to the north, and you see a small bank to the south.
There is a pretty garden at the center of the park to the east.
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
* R HP:Critical SP:Full MV:Tiring >
*Shzrei* has arrived from the east.
* R HP:Critical SP:Full MV:Tiring >
Open Road
The road opens here to the east into a large park of green grass. To the west
the road curves around a bend and follows the river bank. The park extends to
the east, and the path continues to the south.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Full MV:Tiring >
w
n
n
Bend Along the Wall
The Wharf road bends here to the north and east. The road runs along the river
bank to the north, and extends into an open area to the east.
[ obvious exits: N E ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tinker woman stands here surveying the area with caution.
n
* R HP:Critical SP:Full MV:Tiring >
Wharf Road
The Wharf Road continues here to the north and south. To the south the road
curves away from the river and around the city. A small pet store lies to the
east. The White Bridge dominates the city from any vantage-point, and this
location is no exception.
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Critical SP:Full MV:Tiring >
Wharf Road
The Wharf Road runs along the banks of the river Arinelle, which is
just to the west. You can see the docks to the north. The looming arch of the
White Bridge hangs high overhead as it spans the river. A side road leads off
into the city to the east.
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Full MV:Tiring >
Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
* R HP:Critical SP:Full MV:Tiring >
Wharf Road
Wharf road runs north and south along the east bank of the River Arinelle.
River trade being essential to the livelihood of Whitebridge, the docks of
the city, to the south and west, are well-maintained and often quite busy.
The road is also host to a wide array of warehouses that have been erected
to the east, beginning what is a prime real estate district for traders,
due to its proximity to the docks. The beautiful span of the White Bridge
looms to the south, arching majetstically over the river to the west.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Critical SP:Full MV:Tiring >
e
Coach Stop at a Wharf Road
Smells of mud and river permeate the area, where the Arinelle river flows
from the north, along the western border of the road. A large shoulder of
granite borders the river just to the north. Wharf road borders the river
on the western side, while the eastern side contains the city's warehouse
district. Numerous large warehouses line the road along the eastern edge of
the street, most clearly marked as the property of one merchant or another.
Wharf road continues south towards the Whitebridge docks, while further
east, Wharf road begins to turn north, towards the city wall.
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black and tan bloodhound stands nearby.
A worker busily earns a day's pay.
A bearded coachman stands here, waiting for passengers.
* R HP:Critical SP:Full MV:Tiring >
n
Twist in the Road
A rocky promontory extends from the north, along the sides of the Arinelle
river, by the watery sounds which waft over the top of the granite wall.
Whitebridge's perimeter road turns from north to west, hugging the stone
barrier. Battered warehouses and small, mean offices cover every inch of
the interior of the street. The warehouses seem to be predominantly
spacious, one-storey buildings, though a few have a second level. The
cobbles underfoot are rough, uneven, and caked with a thick layer of mud.
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Critical SP:Full MV:Winded >
e
Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical SP:Full MV:Winded >
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
A sailor is here.
A ratter is here, hunting shadoweyes.
g
* R HP:Critical SP:Full MV:Winded >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Critical SP:Full MV:Winded >
[open gate]
Ok.
c
* R HP:Critical SP:Full MV:Winded >
Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Critical SP:Full MV:Winded >
[close gate]
Ok.
* R HP:Critical SP:Full MV:Winded >
Melosa narrates 'go tall'
* R HP:Critical SP:Full MV:Winded >
Melosa narrates 'where he'
* R HP:Critical SP:Full MV:Winded >
not
You stop paying increased attention to your surroundings.
sc
The gate seems to be closed.
* R HP:Critical SP:Full MV:Winded >
s
s
You have 35(263) hit and 66(150) movement points.
You have scored 108707643 experience points and 154 quest points.
You need 1727111720 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* R HP:Critical SP:Full MV:Winded >
s
The gate seems to be closed.
50
* R HP:Critical SP:Full MV:Winded >
The gate seems to be closed.
* R HP:Critical SP:Full MV:Winded >
[change wimpy 50]
You will now flee if you go below 50 hit points.
* R HP:Critical SP:Full MV:Winded >
sc
You have 35(263) hit and 66(150) movement points.
You have scored 108707643 experience points and 154 quest points.
You need 1727111720 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* R HP:Critical SP:Full MV:Winded >
g
s
[open gate]
Ok.
c
e
* R HP:Critical SP:Full MV:Winded > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Full MV:Winded >
e
[close gate]
Ok.
e
* R HP:Critical SP:Full MV:Winded >
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.
* R HP:Critical SP:Full MV:Winded >
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Full MV:Winded >
Alas, you cannot go that way...
* R HP:Critical SP:Full MV:Winded >
w
w
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.
s
* R HP:Critical SP:Full MV:Winded >
s
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical SP:Full MV:Winded >
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical SP:Full MV:Winded >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A small purse is here.
A soft leather pouch has been discarded here. [5]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
*Stomper* has arrived from the east, riding a shadow stallion.
* R HP:Critical SP:Full MV:Winded >
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A pile of copper pennies lies here.
A pair of boots with a leather harness stands here.
A sailor's pair of leather trousers has been left here.
A length of thick rope is looped into a coil.
A torch is here on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
(tic_timer): Tic in 7 seconds!
* R HP:Critical SP:Full MV:Winded >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
* R HP:Critical SP:Full MV:Winded >
s
s
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Critical SP:Full MV:Winded >
s
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Critical SP:Full MV:Winded >
e
You can't ride in there.
e
* R HP:Critical SP:Full MV:Winded >
e
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
* R HP:Critical SP:Full MV:Winded >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
* R HP:Critical SP:Full MV:Winded >
n
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Critical SP:Full MV:Winded >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
A town watchman is here, patrolling the city.
* R HP:Critical SP:Full MV:Winded >
n
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
A little girl plays here.
* R HP:Critical SP:Full MV:Winded >
The Watchman stops using a lantern.
The Watchman leaves south.
The Watchman leaves south.
* R HP:Beaten SP:Bursting MV:Tiring >
Melosa narrates 'caare'
* R HP:Beaten SP:Bursting MV:Tiring >
nar i tallanvor
You narrate 'i tallanvor'
* R HP:Beaten SP:Bursting MV:Tiring >
dism
You stop riding him.
stat
* HP:Beaten SP:Bursting MV:Tiring >
You are subjected to the following effects:
- WARDING VS DMG
- ARMOR
- NO QUIT
* HP:Beaten SP:Bursting MV:Tiring >
l
Melosa has arrived from the south, riding a warhorse.
* HP:Beaten SP:Bursting MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little boy plays here.
A little girl plays here.
* HP:Beaten SP:Bursting MV:Tiring >
em
[embrace ]
You feel the flows of saidar coursing through your body.
* HP:Beaten SP:Bursting MV:Tiring >
Melosa nods in agreement.
not
* HP:Beaten SP:Bursting MV:Tiring >
You start paying increased attention to your surroundings.
l
* HP:Beaten SP:Bursting MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little boy plays here.
A little girl plays here.
* HP:Beaten SP:Bursting MV:Tiring >
weav
The weaves you have maintained are:
1. Isela tied WARDING VS DMG
2. Isela tied ARMOR
* HP:Beaten SP:Bursting MV:Tiring >
sc
You have 45(263) hit, 163(163) saidar and 86(150) movement points.
You have scored 108707643 experience points and 154 quest points.
You need 1727111720 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* HP:Beaten SP:Bursting MV:Tiring >
change wimpy 44
You will now flee if you go below 44 hit points.
* HP:Beaten SP:Bursting MV:Tiring >
*Mephistopheles* has arrived from the north, riding a shadow stallion.
l
* HP:Beaten SP:Bursting MV:Tiring >
*Mephistopheles* tries to slash Melosa, but she deflects the blow.
* HP:Beaten SP:Bursting MV:Tiring > Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
*Shzrei* is standing here.
*Mephistopheles* is here, fighting Melosa, riding a shadow stallion.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Mephistopheles, riding a
warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little boy plays here.
A little girl plays here.
* HP:Beaten SP:Bursting MV:Tiring >
Melosa tries to strike *Mephistopheles*, but he deflects the blow.
A determined Queen's Guard soldier joins Melosa's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
A little boy screams 'Eeek, a trolloc! Get me out of here!!!'
A little boy panics, and attempts to flee!
A little boy leaves south.
*Mephistopheles* tries to slash Melosa, but she deflects the blow.
* HP:Beaten SP:Bursting MV:Tiring >
fbd
Melosa panics, and attempts to flee!
* HP:Beaten SP:Bursting MV:Tiring >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
Melosa leaves north riding a warhorse.
Melosa has arrived from the north, riding a warhorse.
You sense Melosa connecting to the True Source.
*Shzrei* panics, and attempts to flee!
*Shzrei* leaves south.
-
You sense Melosa is channeling saidar.
=+*
Captain Martyn Tallanvor slashes Mephistopheles's body.
A determined Queen's Guard soldier barely slashes Mephistopheles's body.
A determined Queen's Guard soldier barely slashes Mephistopheles's body.
A determined Queen's Guard soldier slashes Mephistopheles's body.
A determined Queen's Guard soldier barely slashes Mephistopheles's body.
*
*Mephistopheles* sends Melosa sprawling with a powerful bash!
+=- -=+
Your target is no longer here!
* HP:Beaten SP:Bursting MV:Tiring >
r
*Stomper* has arrived from the north, riding a shadow stallion.
* HP:Beaten SP:Bursting MV:Tiring >
*Mephistopheles* gazes deeply at Melosa...
Melosa looks very strange, glaring about with a sense of panic.
*Mephistopheles* gazes deeply at a determined Queen's Guard soldier...
A determined Queen's Guard soldier looks very strange, glaring about with a sense of panic.
*Mephistopheles* gazes deeply at a determined Queen's Guard soldier...
A determined Queen's Guard soldier looks very strange, glaring about with a sense of panic.
*Mephistopheles* slashes Melosa's left arm into bloody fragments!
Captain Martyn Tallanvor barely slashes Mephistopheles's body.
A determined Queen's Guard soldier slashes Mephistopheles's left hand.
A determined Queen's Guard soldier slashes Mephistopheles's right arm.
A determined Queen's Guard soldier tries to slash Mephistopheles, but he deflects the blow.
A determined Queen's Guard soldier mounts an attack against Mephistopheles, but weak nerves get the
better of him.
[k dark]
You try to strike *Stomper*, but he parries successfully.
* HP:Beaten SP:Bursting MV:Tiring - Stomper: Wounded >
fbd
*Mephistopheles* assumes an offensive striking posture.
* HP:Beaten SP:Bursting MV:Tiring - Stomper: Wounded >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=+
*Stomper* panics, and attempts to flee!
l*
*Stomper* leaves north riding a shadow stallion.
*Shzrei* tries to crush you, but you deflect the blow.
Cancelled.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
*Shzrei* is here, fighting YOU!
Melosa Beshar, Accepted and Apprentice to the Green Ajah is sitting here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
*Mephistopheles* is here, fighting Melosa, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
Captain Martyn Tallanvor is here, fighting Mephistopheles.
A little girl plays here.
* HP:Beaten SP:Bursting MV:Tiring - Shzrei: Battered >
You try to strike *Shzrei*, but he deflects the blow.
*Shzrei* tries to crush you, but you deflect the blow.
*Mephistopheles* slashes Melosa's left arm into bloody fragments!
Melosa panics, and attempts to flee!
Captain Martyn Tallanvor slashes Mephistopheles's left leg hard.
A determined Queen's Guard soldier mounts an attack against Mephistopheles, but weak nerves get the
better of him.
A determined Queen's Guard soldier slashes Mephistopheles's right leg.
A determined Queen's Guard soldier slashes Mephistopheles's right leg.
A determined Queen's Guard soldier mounts an attack against Mephistopheles, but weak nerves get the
better of him.
* HP:Beaten SP:Bursting MV:Tiring - Shzrei: Battered >
fbd
You sense Melosa is channeling saidar.
* HP:Beaten SP:Bursting MV:Tiring - Shzrei: Battered >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-
*Mephistopheles* panics, and attempts to flee!
=
*Mephistopheles* leaves south riding a shadow stallion.
+*
*Shzrei* panics, and attempts to flee!
*Stomper* has arrived from the north, riding a shadow stallion.
*+
*Stomper* tries to slash Melosa, but she deflects the blow.
*Shzrei* leaves north.
=
*Stomper* tries to slash Melosa, but she parries successfully.
A determined Queen's Guard soldier joins Melosa's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
-
*Mephistopheles* has arrived from the south, riding a shadow stallion.
*Mephistopheles* leaves north riding a shadow stallion.
-=+
Your target is no longer here!
* HP:Beaten SP:Bursting MV:Tiring >
*Stomper* panics, and attempts to flee!
r
* HP:Beaten SP:Bursting MV:Tiring >
[k dark]
You barely strike *Stomper*'s right leg.
* HP:Beaten SP:Bursting MV:Tiring - Melosa: Battered - Stomper: Wounded >
Melosa panics, and attempts to flee!
* HP:Beaten SP:Bursting MV:Tiring - Melosa: Battered - Stomper: Wounded >
*Stomper* leaves south riding a shadow stallion.
r
* HP:Beaten SP:Bursting MV:Tiring >
*Mephistopheles* has arrived from the north, riding a shadow stallion.
*Shzrei* tries to crush Melosa, but she parries successfully.
* HP:Beaten SP:Bursting MV:Tiring >
[k dark]
You try to strike *Mephistopheles*, but he parries successfully.
Melosa leaves south riding a warhorse.
* HP:Beaten SP:Bursting MV:Tiring - Mephistopheles: Hurt >
r
[k dark]
You do the best you can!
* HP:Beaten SP:Bursting MV:Tiring - Mephistopheles: Hurt >
*Shzrei* leaves north.
fb shzrei
* HP:Beaten SP:Bursting MV:Tiring - Mephistopheles: Hurt >
[channel 'fireball']
Nobody here by that name.
* HP:Beaten SP:Bursting MV:Tiring - Mephistopheles: Hurt >
Captain Martyn Tallanvor slashes Mephistopheles's right leg hard.
Captain Martyn Tallanvor slashes Mephistopheles's right arm.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
You tickle *Mephistopheles*'s body with your strike.
* HP:Beaten SP:Bursting MV:Tiring - Mephistopheles: Hurt >
Melosa has arrived from the south, riding a warhorse.
* HP:Beaten SP:Bursting MV:Tiring - Mephistopheles: Hurt >
Melosa strikes *Mephistopheles*'s body.
*Mephistopheles* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten SP:Bursting MV:Tiring - Mephistopheles: Wounded >
fb shzrei
You sense Melosa is channeling saidar.
* HP:Beaten SP:Bursting MV:Tiring - Mephistopheles: Wounded >
A determined Queen's Guard soldier barely slashes Mephistopheles's body.
A determined Queen's Guard soldier slashes Mephistopheles's left leg.
A determined Queen's Guard soldier slashes Mephistopheles's body.
A determined Queen's Guard soldier slashes Mephistopheles's right arm hard.
Captain Martyn Tallanvor slashes Mephistopheles's body hard.
*Mephistopheles* slashes your right foot extremely hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You tickle *Mephistopheles*'s left foot with your strike.
You flee head over heels.
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A little boy plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
A town watchman is here, patrolling the city.
[channel 'fireball']
Nobody here by that name.
* HP:Critical SP:Bursting MV:Tiring >
n
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
*Shzrei* is here, fighting Melosa.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Mephistopheles, riding a
warhorse.
Melosa is surrounded by a shimmering white aura!
*Mephistopheles* is here, fighting Melosa, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
Captain Martyn Tallanvor is here, fighting Mephistopheles.
A little girl plays here.
* HP:Critical SP:Bursting MV:Tiring >
*Mephistopheles* panics, and attempts to flee!
*Shzrei* panics, and attempts to flee!
* HP:Critical SP:Bursting MV:Tiring >
*Mephistopheles* tries to slash Melosa, but she parries successfully.
A determined Queen's Guard soldier tickles Mephistopheles's body with his slash.
A determined Queen's Guard soldier slashes Mephistopheles's left foot.
A determined Queen's Guard soldier slashes Mephistopheles's body.
A determined Queen's Guard soldier mounts an attack against Mephistopheles, but weak nerves get the
better of him.
Captain Martyn Tallanvor slashes Mephistopheles's body.
* HP:Critical SP:Bursting MV:Tiring >
Melosa throws a fireball at *Mephistopheles*, who screams in pain.
*Shzrei* leaves north.
* HP:Critical SP:Bursting MV:Tiring >
*Mephistopheles* panics, and attempts to flee!
fbd
* HP:Critical SP:Bursting MV:Tiring >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
*Mephistopheles* leaves north riding a shadow stallion.
-=+**+=-
Melosa leaves south riding a warhorse.
You follow Melosa.
-=+
Your target is no longer here!
* HP:Critical SP:Bursting MV:Tiring >
nar ffs
You narrate 'ffs'
Melosa has arrived from the south, riding a warhorse.
* HP:Critical SP:Bursting MV:Tiring >
sc
You have 29(263) hit, 163(163) saidar and 80(150) movement points.
You have scored 108706177 experience points and 154 quest points.
You need 1727113186 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
r
* HP:Critical SP:Bursting MV:Tiring >
[k dark]
They aren't here.
* HP:Critical SP:Bursting MV:Tiring >
nar 29
You narrate '29'
* HP:Critical SP:Bursting MV:Tiring >
r
l
[k dark]
They aren't here.
Melosa narrates '?'
* HP:Critical SP:Bursting MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.
* HP:Critical SP:Bursting MV:Tiring >
sc
You have 29(263) hit, 163(163) saidar and 80(150) movement points.
You have scored 108706177 experience points and 154 quest points.
You need 1727113186 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* HP:Critical SP:Bursting MV:Tiring >
stat
r
You are subjected to the following effects:
- NOTICE
- SOURCE
- WARDING VS DMG
- ARMOR
- NO QUIT
* HP:Critical SP:Bursting MV:Tiring >
[k dark]
They aren't here.
Melosa narrates 'nods'
* HP:Critical SP:Bursting MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.
* HP:Critical SP:Bursting MV:Tiring >
Captain Martyn Tallanvor slashes Shzrei's body.
Melosa tickles *Shzrei*'s left foot with her strike.
* HP:Critical SP:Bursting MV:Tiring >
r
[k dark]
You tickle *Shzrei*'s right arm with your strike.
* HP:Critical SP:Bursting MV:Tiring - Captain Martyn Tallanvor: Healthy - Shzrei: Battered >
You tickle *Shzrei*'s left foot with your strike.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
Melosa barely strikes *Shzrei*'s body.
Captain Martyn Tallanvor barely slashes Shzrei's body.
* HP:Critical SP:Bursting MV:Tiring - Captain Martyn Tallanvor: Healthy - Shzrei: Battered >
fbd
You sense Melosa connecting to the True Source.
* HP:Critical SP:Bursting MV:Tiring - Captain Martyn Tallanvor: Healthy - Shzrei: Battered >
You sense Melosa is channeling saidar.
* HP:Critical SP:Bursting MV:Tiring - Captain Martyn Tallanvor: Healthy - Shzrei: Battered >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
*Stomper* tries to slash you, but you parry successfully.
*Shzrei* panics, and attempts to flee!
-=+*
*Shzrei* leaves south.
*
*Mephistopheles* has arrived from the north, riding a shadow stallion.
+
*Stomper* tries to slash you, but you parry successfully.
Captain Martyn Tallanvor slashes Mephistopheles's left arm hard.
=- -=
Melosa throws a fireball at *Stomper*, who screams in pain.
+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Stomper*.
* HP:Critical SP:Full MV:Tiring - Stomper: Beaten >
*Stomper* panics, and attempts to flee!
*Mephistopheles* panics, and attempts to flee!
* HP:Critical SP:Full MV:Tiring - Stomper: Beaten >
(tic_timer): Tic in 7 seconds!
Melosa tries to strike *Stomper*, but he parries successfully.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
*Mephistopheles* slashes Captain Martyn Tallanvor's head into bloody fragments!
Captain Martyn Tallanvor slashes Mephistopheles's head.
You try to strike *Stomper*, but he deflects the blow.
*Mephistopheles* leaves north riding a shadow stallion.
* HP:Critical SP:Full MV:Tiring - Stomper: Beaten >
*Stomper* leaves south riding a shadow stallion.
* HP:Critical SP:Full MV:Tiring >
fbd
*Shzrei* has arrived from the north.
* HP:Critical SP:Full MV:Tiring >
*Shzrei* tries to crush Melosa, but she parries successfully.
s
* HP:Critical SP:Full MV:Tiring >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
r
Cancelled.
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A little boy plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
A town watchman is here, patrolling the city.
* HP:Critical SP:Full MV:Tiring >
[k dark]
They aren't here.
* HP:Critical SP:Full MV:Tiring >
r
[k dark]
They aren't here.
* HP:Critical SP:Full MV:Tiring >
r
n
A little boy leaves south.
(tic_timer): Tic length updated to: 61.752 seconds.
The Watchman stops using a lantern.
Your white aura has faded.
[k dark]
They aren't here.
r
* HP:Critical SP:Full MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
*Shzrei* is here, fighting Melosa.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Shzrei, riding a
warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A determined Queen's Guard soldier is here, fighting Shzrei.
A determined Queen's Guard soldier is here, fighting Shzrei.
A determined Queen's Guard soldier is here, fighting Shzrei.
A determined Queen's Guard soldier is here, fighting Shzrei.
Captain Martyn Tallanvor is here, fighting Shzrei.
A little girl plays here.
* HP:Critical SP:Full MV:Tiring >
[k dark]
You strike *Shzrei*'s right arm.
Melosa leaves south riding a warhorse.
fbd
* HP:Critical SP:Full MV:Tiring - Shzrei: Battered >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-
*Shzrei* leaves south.
=+*
Melosa has arrived from the south, riding a warhorse.
wvd
channel 'warding vs damage' Isela
Cancelled.
You begin to weave the appropriate flows...
-=
Melosa leaves south riding a warhorse.
You follow Melosa.
+**+=- -
Melosa has arrived from the south, riding a warhorse.
=+**+=- -=+*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!
Melosa draws on the True Source deeply, and still more deeply, straining to draw more.
* HP:Critical SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.
* HP:Critical SP:Strong MV:Tiring >
sa lol
You say 'lol'
* HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
fbd
Melosa narrates 'how low'
* HP:Critical SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
sc
* HP:Critical SP:Strong MV:Tiring >
You have 38(263) hit, 122(163) saidar and 93(150) movement points.
You have scored 108706177 experience points and 154 quest points.
You need 1727113186 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* HP:Critical SP:Strong MV:Tiring >
Melosa narrates 'are they?'
* HP:Critical SP:Strong MV:Tiring >
nar stomper beat
You narrate 'stomper beat'
* HP:Critical SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.
* HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
Melosa narrates 'stomper beaten'
* HP:Critical SP:Strong MV:Tiring >
Melosa strokes her chin thoughtfully.
* HP:Critical SP:Strong MV:Tiring >
fb stomper
[channel 'fireball']
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
sc
You have 38(263) hit, 122(163) saidar and 93(150) movement points.
You have scored 108706177 experience points and 154 quest points.
You need 1727113186 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* HP:Critical SP:Strong MV:Tiring >
l
Melosa says 'failed flee will kill me'
* HP:Critical SP:Strong MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.
* HP:Critical SP:Strong MV:Tiring >
Melosa snickers softly.
* HP:Beaten SP:Strong MV:Tiring >
sa same
You say 'same'
* HP:Beaten SP:Strong MV:Tiring >
rel
where
Ok.
* HP:Beaten SP:Strong MV:Tiring >
Players in your Zone
--------------------
Melosa - Eastbridge Avenue
Isela - Eastbridge Avenue
* HP:Beaten SP:Strong MV:Tiring >
weat
The temperature is about 50 degrees.
The sky is cloudless, and a calm wind comes from the south.
* HP:Beaten SP:Strong MV:Tiring >
mw
change mood wimpy
Melosa says '130 tho'
* HP:Beaten SP:Strong MV:Tiring >
Mood changed to: Wimpy
* HP:Beaten SP:Strong MV:Tiring >
dia melosa
Melosa has quite a few wounds.
* HP:Beaten SP:Strong MV:Tiring >
sc
You have 47(263) hit and 93(150) movement points.
You have scored 108706177 experience points and 154 quest points.
You need 1727113186 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
Melosa stops riding a warhorse.
* HP:Beaten SP:Strong MV:Tiring >
Melosa panics, and attempts to flee!
Melosa leaves north.
* HP:Beaten SP:Strong MV:Tiring >
em
[embrace ]
You feel the flows of saidar coursing through your body.
* HP:Beaten SP:Strong MV:Tiring >
scan n
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Mephistopheles.
Melosa is surrounded by a shimmering white aura!
*Mephistopheles* is here, fighting Melosa, riding a shadow stallion.
* HP:Beaten SP:Strong MV:Tiring >
em
Melosa has arrived from the north.
* HP:Beaten SP:Strong MV:Tiring >
[embrace ]
You are already in touch with saidar, can't you feel it?
* HP:Beaten SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Beaten SP:Strong MV:Tiring >
Melosa starts riding a warhorse.
fbd
* HP:Beaten SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Beaten SP:Strong MV:Tiring >
fbd
Melosa says 'lol'
* HP:Beaten SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Beaten SP:Strong MV:Tiring >
scan n
Melosa says 'smart'
* HP:Beaten SP:Strong MV:Tiring >
*Shzrei* is standing here.
*Stomper* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Beaten SP:Strong MV:Tiring >
fbd
Melosa says 'no engage'
* HP:Beaten SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Beaten SP:Strong MV:Tiring >
Melosa snickers softly.
* HP:Beaten SP:Strong MV:Tiring >
rel
Ok.
* HP:Beaten SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.
* HP:Beaten SP:Strong MV:Tiring >
Melosa giggles.
stat
* HP:Beaten SP:Strong MV:Tiring >
a
diagnose h.dark
You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- ARMOR
- NO QUIT
* HP:Beaten SP:Strong MV:Tiring >
No-one by that name here.
Melosa sits down and rests.
* HP:Beaten SP:Strong MV:Tiring >
weat
re
The temperature is about 50 degrees.
The sky is cloudless, and a calm wind comes from the south.
* HP:Beaten SP:Strong MV:Tiring >
You sit down and rest your tired bones.
* HP:Beaten SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.
* HP:Beaten SP:Strong MV:Strong >
st
You stop resting, and stand up.
* HP:Beaten SP:Strong MV:Strong >
stat
Melosa stops resting, and clambers on her feet.
* HP:Beaten SP:Strong MV:Strong >
where
You sense Melosa connecting to the True Source.
* HP:Beaten SP:Strong MV:Strong >
You are subjected to the following effects:
- WARDING VS DMG
- ARMOR
- NO QUIT
You sense Melosa is channeling saidar.
* HP:Beaten SP:Strong MV:Strong >
Players in your Zone
--------------------
Melosa - Eastbridge Avenue
Isela - Eastbridge Avenue
* HP:Beaten SP:Strong MV:Strong >
not
l
You start paying increased attention to your surroundings.
* HP:Beaten SP:Strong MV:Strong >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.
* HP:Beaten SP:Strong MV:Strong >
1
save
where
Saving Isela.
* HP:Beaten SP:Strong MV:Strong >
Players in your Zone
--------------------
Melosa - Eastbridge Avenue
Isela - Eastbridge Avenue
* HP:Beaten SP:Strong MV:Strong >
sc
You have 57(263) hit and 113(150) movement points.
You have scored 108706177 experience points and 154 quest points.
You need 1727113186 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* HP:Beaten SP:Strong MV:Strong >
stat
You are subjected to the following effects:
- NOTICE
- WARDING VS DMG
- ARMOR
- NO QUIT
* HP:Beaten SP:Strong MV:Strong >
Melosa forms a beautiful weave of white light about Melosa's body.
* HP:Beaten SP:Strong MV:Strong >
Melosa avoids being bashed by *Shzrei* who loses his balance and falls!
* HP:Beaten SP:Strong MV:Strong >
Melosa barely strikes *Shzrei*'s right leg.
A determined Queen's Guard soldier joins Melosa's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
scan n
* HP:Beaten SP:Strong MV:Strong >
*Stomper* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Beaten SP:Strong MV:Strong >
em
[embrace ]
You feel the flows of saidar coursing through your body.
* HP:Beaten SP:Strong MV:Strong >
You sense Melosa is channeling saidar.
* HP:Beaten SP:Strong MV:Strong >
fsd
Captain Martyn Tallanvor barely slashes Shzrei's left leg.
A determined Queen's Guard soldier tickles Shzrei's body with his slash.
A determined Queen's Guard soldier slashes Shzrei's left leg.
A determined Queen's Guard soldier barely slashes Shzrei's left leg.
A determined Queen's Guard soldier slashes Shzrei's left foot.
*Shzrei* tries to crush Melosa, but she parries successfully.
*Shzrei* panics, and attempts to flee!
* HP:Beaten SP:Strong MV:Strong >
[channel 'flame strike' h.dark]
You begin to weave the appropriate flows...
*Shzrei* leaves south.
r-
r=
r
Cancelled.
[k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Strong >
Captain Martyn Tallanvor leaves south.
A determined Queen's Guard soldier leaves south.
A determined Queen's Guard soldier leaves south.
A determined Queen's Guard soldier leaves south.
A determined Queen's Guard soldier leaves south.
[k dark]
They aren't here.
r
r
* HP:Beaten SP:Strong MV:Strong >
[k dark]
They aren't here.
* HP:Beaten SP:Strong MV:Strong >
r
[k dark]
They aren't here.
Melosa leaves south riding a warhorse.
You follow Melosa.
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little boy plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
A town watchman is here, patrolling the city.
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Tiring >
Captain Martyn Tallanvor leaves north.
A determined Queen's Guard soldier leaves north.
A determined Queen's Guard soldier leaves north.
A determined Queen's Guard soldier leaves north.
A determined Queen's Guard soldier leaves north.
[k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Tiring > [k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
r
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
* HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
Melosa leaves north riding a warhorse.
You follow Melosa.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
r
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
Melosa stops riding a warhorse.
snap
* HP:Beaten SP:Strong MV:Tiring >
*SNAP*
* HP:Beaten SP:Strong MV:Tiring >
scan n
r
*Stomper* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* HP:Beaten SP:Strong MV:Tiring >
r
Melosa strokes her chin thoughtfully.
r
* HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* HP:Beaten SP:Strong MV:Tiring >
l
[k dark]
They aren't here.
* HP:Beaten SP:Strong MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Beaten SP:Strong MV:Tiring >
scan n
*Shzrei* is standing here.
*Stomper* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
l
* HP:Beaten SP:Strong MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Beaten SP:Strong MV:Tiring >
Melosa says 'am feared'
* HP:Beaten SP:Strong MV:Tiring >
Melosa says 'else'
* HP:Beaten SP:Strong MV:Tiring >
sa gonnna go quake like a boss
You say 'gonnna go quake like a boss'
* HP:Beaten SP:Strong MV:Tiring >
scan n
*Shzrei* is resting here.
*Stomper* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Beaten SP:Strong MV:Tiring >
Melosa says 'could try'
* HP:Beaten SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Beaten SP:Strong MV:Tiring >
where
Players in your Zone
--------------------
Isela - Eastbridge Avenue
Melosa - Eastbridge Avenue
* HP:Beaten SP:Strong MV:Tiring >
Melosa says 'try'
n
* HP:Beaten SP:Strong MV:Tiring >
q
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Shzrei* is resting here.
*Stomper* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
*Mephistopheles* tries to slash you, but you parry successfully.
* HP:Beaten SP:Strong MV:Tiring - Mephistopheles: Wounded >
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+*
*Stomper* tries to slash you, but you parry successfully.
*Shzrei* stops resting, and clambers on his feet.
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Shzrei* vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Stomper* vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mephistopheles* vibrates and is knocked about.
*Shzrei* leaves north.
* HP:Beaten SP:Strong MV:Tiring - Mephistopheles: Battered >
f
*Stomper* tries to slash you, but you parry successfully.
You try to strike *Mephistopheles*, but he parries successfully.
* HP:Beaten SP:Strong MV:Tiring - Mephistopheles: Battered >
You panic and attempt to flee!
You flee head over heels.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Beaten SP:Strong MV:Tiring >
Melosa leaves north.
You follow Melosa.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
*Stomper* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Beaten SP:Strong MV:Tiring >
*Stomper* tries to slash you, but you deflect the blow.
* HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
You sense Melosa connecting to the True Source.
* HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
You sense Melosa is channeling saidar.
* HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
*Mephistopheles* sends Melosa sprawling with a powerful bash!
* HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
r
Melosa tries to strike *Mephistopheles*, but he deflects the blow.
*Mephistopheles* tries to slash Melosa, but she parries successfully.
*Stomper* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
*Mephistopheles* assumes an offensive striking posture.
*Shzrei* has arrived from the north.
* HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
You sense Melosa is channeling saidar.
*Shzrei* tries to crush Melosa, but she deflects the blow.
* HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
*Shzrei* tries to crush Melosa, but she deflects the blow.
*Mephistopheles* tries to slash Melosa, but she deflects the blow.
*Stomper* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
[k dark]
They aren't here.
* HP:Critical SP:Strong MV:Tiring >
nar ugh
The earth trembles and shivers beneath your feet..!
* HP:Critical SP:Strong MV:Tiring > You narrate 'ugh'
* HP:Critical SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
sc
* HP:Critical SP:Strong MV:Tiring >
*Shzrei* has arrived from the north.
r
* HP:Critical SP:Strong MV:Tiring >
You have 27(263) hit, 125(163) saidar and 95(150) movement points.
You have scored 108703245 experience points and 154 quest points.
You need 1727116118 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* HP:Critical SP:Strong MV:Tiring >
[k dark]
You barely strike *Shzrei*'s right foot.
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
*Shzrei* tries to crush you, but you deflect the blow.
Captain Martyn Tallanvor slashes Shzrei's left hand.
You tickle *Shzrei*'s body with your strike.
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
The earth trembles and shivers beneath your feet..!
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
*Shzrei* panics, and attempts to flee!
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
fbd
*Stomper* has arrived from the north, riding a shadow stallion.
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
(tic_timer): Tic in 7 seconds!
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=
*Shzrei* leaves north.
+*
*Stomper* leaves south riding a shadow stallion.
*+=- -=
rel+
Your target is no longer here!
* HP:Critical SP:Strong MV:Tiring >
r
Ok.
* HP:Critical SP:Strong MV:Tiring > [k dark]
They aren't here.
* HP:Critical SP:Strong MV:Tiring >
re
You sit down and rest your tired bones.
* HP:Critical SP:Strong MV:Tiring >
nar 20 hp
You narrate '20 hp'
sc
* HP:Critical SP:Strong MV:Tiring >
You have 27(263) hit and 95(150) movement points.
You have scored 108703245 experience points and 154 quest points.
You need 1727116118 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* HP:Critical SP:Strong MV:Strong >
Melosa has arrived from the north.
* HP:Critical SP:Strong MV:Strong >
sc
Melosa starts riding a warhorse.
* HP:Critical SP:Strong MV:Strong > You have 37(263) hit and 115(150) movement points.
You have scored 108703245 experience points and 154 quest points.
You need 1727116118 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* HP:Critical SP:Strong MV:Strong >
st
You stop resting, and stand up.
stat
* HP:Critical SP:Strong MV:Strong >
where
You are subjected to the following effects:
- WARDING VS DMG
- ARMOR
- NO QUIT
* HP:Critical SP:Strong MV:Strong >
Players in your Zone
--------------------
Melosa - Eastbridge Avenue
Isela - Eastbridge Avenue
Melosa narrates 'mm'
* HP:Critical SP:Strong MV:Strong >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Critical SP:Strong MV:Strong >
not
l
You start paying increased attention to your surroundings.
* HP:Critical SP:Strong MV:Strong >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Critical SP:Strong MV:Strong >
The Starling arrives at the docks.
* HP:Critical SP:Strong MV:Strong >
scan n
Melosa narrates 'need food'
* HP:Critical SP:Strong MV:Strong >
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Critical SP:Strong MV:Strong >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Critical SP:Strong MV:Strong >
rel
i
You aren't in touch with saidar to release anything.
* HP:Critical SP:Strong MV:Strong >
You are carrying:
the severed head of Shzrei the Trolloc slain in Andor
fifteen copper pennys
six gold crowns
* HP:Critical SP:Strong MV:Strong >
Melosa stops riding a warhorse.
* HP:Critical SP:Strong MV:Strong >
Melosa leaves north.
You follow Melosa.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
*Shzrei* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
sa have nnone
* HP:Critical SP:Strong MV:Tiring >
You sense Melosa connecting to the True Source.
* HP:Critical SP:Strong MV:Tiring > You say 'have nnone'
You sense Melosa is channeling saidar.
* HP:Critical SP:Strong MV:Tiring >
*Mephistopheles* tries to slash you, but you parry successfully.
* HP:Critical SP:Strong MV:Tiring - Mephistopheles: Battered >
s
No way! You're fighting for your life!
*Shzrei* leaves north.
f
* HP:Critical SP:Strong MV:Tiring - Mephistopheles: Battered >
You try to strike *Mephistopheles*, but he deflects the blow.
You panic and attempt to flee!
You flee head over heels.
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
* HP:Critical SP:Strong MV:Tiring >
em
[embrace ]
You feel the flows of saidar coursing through your body.
fbd
* HP:Critical SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
s;fbd
*Shzrei* has arrived from the north.
* HP:Critical SP:Strong MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Stomper* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here, riding a shadow stallion.
*Stomper* tries to slash you, but you deflect the blow.
*Mephistopheles* tries to slash you, but you parry successfully.
*Shzrei* has arrived from the north.
* HP:Critical SP:Strong MV:Tiring - Stomper: Beaten >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=
*Mephistopheles* assumes an offensive striking posture.
*Mephistopheles* tries to slash you, but you parry successfully.
*Stomper* slashes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Melosa narrates 'sorry'
f
You flee head over heels.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Critical SP:Strong MV:Tiring >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
A town watchman is here, patrolling the city.
* HP:Critical SP:Strong MV:Tiring >
sc
You have 16(263) hit, 143(163) saidar and 100(150) movement points.
You have scored 108700313 experience points and 154 quest points.
You need 1727119050 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* HP:Critical SP:Strong MV:Tiring >
n
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring >
scan n
Melosa narrates 'dung'
* HP:Critical SP:Strong MV:Tiring >
*Stomper* is standing here, riding a shadow stallion.
*Shzrei* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Critical SP:Strong MV:Tiring >
nar 16
s
You narrate '16'
* HP:Critical SP:Strong MV:Tiring >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
A town watchman is here, patrolling the city.
* HP:Critical SP:Strong MV:Tiring >
rel
Ok.
* HP:Critical SP:Strong MV:Tiring >
w
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
Melosa narrates 'sorry'
* HP:Critical SP:Strong MV:Tiring >
w
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
* HP:Critical SP:Strong MV:Tiring >
cdw
close door w
Ok.
* HP:Critical SP:Strong MV:Tiring >
w
The door seems to be closed.
* HP:Critical SP:Strong MV:Tiring >
odw
open door w
w
Ok.
cde
close door e
* HP:Critical SP:Strong MV:Tiring >
The Bakery
This small bakery has the misfortune of being located next door to the city
stables. It is the only bakery you have ever seen which has its windows closed,
and the door firmly shut after each customer. Once inside however, the aroma
of the baked delights is overpowering.
[ obvious exits: E ]
Zone: Whitebridge
Door east: door
Mirielle stands in the bakery, her wise gaze surveying the surroundings.
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Critical SP:Strong MV:Tiring >
cde
close door e
Ok.
* HP:Critical SP:Strong MV:Tiring >
It's already closed!
* HP:Critical SP:Strong MV:Tiring >
cde
close door e
cde
close door e
It's already closed!
e
* HP:Critical SP:Strong MV:Tiring > It's already closed!
e
* HP:Critical SP:Strong MV:Tiring > The door seems to be closed.
e
* HP:Critical SP:Strong MV:Tiring >
The door seems to be closed.
* HP:Critical SP:Strong MV:Tiring >
The door seems to be closed.
* HP:Critical SP:Strong MV:Tiring >
list
You can buy:
A loaf of bread for 5 coppers.
A slice of bread for 1 copper.
A soft honeycake for 3 coppers.
A cinnamon honeycake for 3 coppers.
A spicy muffin for 4 coppers.
* HP:Critical SP:Strong MV:Tiring >
The door is opened from the other side.
buy bread
* HP:Critical SP:Strong MV:Tiring >
A baker tells you 'Careful! It's still hot!'
You now have a loaf of bread.
A baker puts some coins in a soft leather pouch.
e
* HP:Critical SP:Strong MV:Tiring >
e
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
*Shzrei* is standing here.
* HP:Critical SP:Strong MV:Tiring >
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
* HP:Critical SP:Strong MV:Tiring >
e
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little boy plays here.
* HP:Critical SP:Strong MV:Tiring >
r
r
[k dark]
You barely strike *Shzrei*'s left arm.
r
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
[k dark]
You do the best you can!
r
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
[k dark]
You do the best you can!
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
[k dark]
You do the best you can!
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
em
[embrace ]
You feel the flows of saidar coursing through your body.
*Shzrei* panics, and attempts to flee!
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
Melosa has arrived from the south.
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
Melosa leaves north.
r
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
*Shzrei* leaves west.
r
* HP:Critical SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
* HP:Critical SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
r
* HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
* HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
w
* HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* HP:Critical SP:Strong MV:Tiring >
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
*Shzrei* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.
* HP:Critical SP:Strong MV:Tiring >
fbd
[k dark]
You barely strike *Shzrei*'s body.
* HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=+
*Shzrei* panics, and attempts to flee!
**+=-
*Shzrei* leaves east.
-=+
The Watchman stops using a lantern.
The Watchman leaves east.
Your target is no longer here!
* HP:Critical SP:Strong MV:Tiring >
e
r
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
The Watchman is here, fighting Mephistopheles.
*Mephistopheles* is here, fighting Melosa, riding a shadow stallion.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Mephistopheles, riding a
warhorse.
Melosa is surrounded by a shimmering white aura!
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
A determined Queen's Guard soldier is here, fighting Mephistopheles.
Captain Martyn Tallanvor is here, fighting Mephistopheles.
A little boy plays here.
* HP:Critical SP:Strong MV:Winded >
Captain Martyn Tallanvor slashes Mephistopheles's left leg.
A determined Queen's Guard soldier slashes Mephistopheles's right arm.
A determined Queen's Guard soldier slashes Mephistopheles's right arm.
A determined Queen's Guard soldier slashes Mephistopheles's head.
A determined Queen's Guard soldier tries to slash Mephistopheles, but he parries successfully.
The Watchman slashes Mephistopheles's body.
*Mephistopheles* gazes deeply at the Watchman...
The Watchman looks very strange, glaring about with a sense of panic.
*Mephistopheles* tries to slash Melosa, but she deflects the blow.
[k dark]
You tickle *Mephistopheles*'s body with your strike.
* HP:Critical SP:Strong MV:Winded - Melosa: Wounded - Mephistopheles: Beaten >
*Mephistopheles* panics, and attempts to flee!
* HP:Critical SP:Strong MV:Winded - Melosa: Wounded - Mephistopheles: Beaten >
fbd
*Mephistopheles* leaves north riding a shadow stallion.
* HP:Critical SP:Strong MV:Winded >
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Winded >
Captain Martyn Tallanvor leaves north.
A determined Queen's Guard soldier leaves north.
A determined Queen's Guard soldier leaves north.
A determined Queen's Guard soldier leaves north.
A determined Queen's Guard soldier leaves north.
* HP:Critical SP:Strong MV:Winded >
fbd
(tic_timer): Tic in 7 seconds!
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Winded >
Melosa leaves north riding a warhorse.
You follow Melosa.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
*Mephistopheles* is standing here, riding a shadow stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
*Mephistopheles* leaves north riding a shadow stallion.
n
* HP:Critical SP:Strong MV:Winded >
r
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical SP:Strong MV:Winded >
[k dark]
They aren't here.
fbd
* HP:Critical SP:Strong MV:Winded >
[channel 'fireball' h.dark]
Nobody here by that name.
* HP:Critical SP:Strong MV:Winded >
s
r
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Critical SP:Strong MV:Winded >
[k dark]
They aren't here.
rel
* HP:Critical SP:Strong MV:Winded >
r
Ok.
Melosa stops riding a warhorse.
* HP:Critical SP:Strong MV:Winded > [k dark]
They aren't here.
Melosa leaves north.
You follow Melosa.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
* HP:Critical SP:Strong MV:Winded >
r
[k dark]
They aren't here.
Melosa leaves south.
You follow Melosa.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently.
A little girl plays here.
* HP:Critical SP:Strong MV:Winded >
r
[k dark]
They aren't here.
ri
* HP:Critical SP:Strong MV:Winded >
Melosa starts riding a warhorse.
* HP:Critical SP:Strong MV:Winded >
You start riding him.
* R HP:Critical SP:Strong MV:Winded >
stat
You are subjected to the following effects:
- NOTICE
- WARDING VS DMG
- ARMOR
- NO QUIT
* R HP:Critical SP:Strong MV:Winded >
l
A little girl leaves south.
(tic_timer): Tic length updated to: 61.985 seconds.
The Watchman stops using a lantern.
Your white aura has faded.
Your heartbeat calms down more as you feel less panicked.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Full MV:Tiring >
re
You sit down and rest your tired bones.
* R HP:Critical SP:Full MV:Tiring >
st
em
You stop resting, and stand up.
You sense Melosa is channeling saidar.
* R HP:Critical SP:Full MV:Tiring >
[embrace ]
You feel the flows of saidar coursing through your body.
wvd
channel 'warding vs damage' Isela
* R HP:Critical SP:Full MV:Tiring >
You begin to weave the appropriate flows...
Melosa fails to pull together whatever flows she was trying to weave.
-=+*
You sense Melosa is channeling saidar.
*+=-
The room becomes brighter as Melosa creates a ball of light above her hand.
-=+*
You sense Melosa is channeling saidar.
*+=-
Melosa gestures briefly at Melosa, who now appears more impressive somehow.
-=+*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!
* R HP:Critical SP:Strong MV:Tiring >
sa so low lol
You say 'so low lol'
* R HP:Critical SP:Strong MV:Tiring >
rel
Ok.
sc
* R HP:Critical SP:Strong MV:Tiring >
You have 35(263) hit and 77(150) movement points.
You have scored 108700313 experience points and 154 quest points.
You need 1727119050 exp to level and -4 qp to rank.
You have amassed 48 Turn points to date.
You have played 22 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* R HP:Critical SP:Strong MV:Tiring >
stat
You are subjected to the following effects:
- WARDING VS DMG
- ARMOR
- NO QUIT
Melosa grins evilly.
* R HP:Critical SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa stops riding a warhorse.
* R HP:Critical SP:Strong MV:Tiring >
Melosa panics, and attempts to flee!
Melosa leaves south.
* R HP:Critical SP:Strong MV:Tiring >
change wimpy 30
1
save
where
You will now flee if you go below 30 hit points.
* R HP:Critical SP:Strong MV:Tiring >
Saving Isela.
* R HP:Critical SP:Strong MV:Tiring > Players in your Zone
--------------------
Melosa - Back Alley
Isela - Eastbridge Avenue
* R HP:Critical SP:Strong MV:Tiring >
scan n
* R HP:Critical SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring >
scan n
* R HP:Critical SP:Strong MV:Tiring >
stat
You are subjected to the following effects:
- WARDING VS DMG
- ARMOR
- NO QUIT
* R HP:Critical SP:Strong MV:Tiring >
not
t
You start paying increased attention to your surroundings.
* R HP:Critical SP:Strong MV:Tiring >
[k h.dark]
They aren't here.
l
* R HP:Critical SP:Strong MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring >
1
save
where
You have already saved during this tic.
* R HP:Critical SP:Strong MV:Tiring > Players in your Zone
--------------------
Melosa - Eastbridge Avenue
Isela - Eastbridge Avenue
* R HP:Critical SP:Strong MV:Tiring >
Melosa has arrived from the north.
* R HP:Critical SP:Strong MV:Tiring >
dism
You stop riding him.
stat
* HP:Critical SP:Strong MV:Tiring >
a
diagnose h.dark
You are subjected to the following effects:
- NOTICE
- WARDING VS DMG
- ARMOR
- NO QUIT
* HP:Critical SP:Strong MV:Tiring >
No-one by that name here.
* HP:Critical SP:Strong MV:Tiring >
Melosa starts riding a warhorse.
scan n
* HP:Critical SP:Strong MV:Tiring >
* HP:Critical SP:Strong MV:Tiring >
Melosa says 'they moved'
* HP:Critical SP:Strong MV:Tiring >
scan w
* HP:Critical SP:Strong MV:Tiring >
ri
You start riding him.
* R HP:Critical SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
1
save
where
You have already saved during this tic.
* R HP:Beaten SP:Strong MV:Tiring >
Players in your Zone
--------------------
Melosa - Eastbridge Avenue
Isela - Eastbridge Avenue
* R HP:Beaten SP:Strong MV:Tiring >
weat
Melosa tuts disapprovingly.
* R HP:Beaten SP:Strong MV:Tiring >
The temperature is about 50 degrees.
The sky is cloudless, and a calm wind comes from the south.
* R HP:Beaten SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
rel
You aren't in touch with saidar to release anything.
* R HP:Beaten SP:Strong MV:Tiring >
Melosa says 'was going to quake'
scan n
* R HP:Beaten SP:Strong MV:Tiring >
* R HP:Beaten SP:Strong MV:Tiring >
a
diagnose h.dark
No-one by that name here.
* R HP:Beaten SP:Strong MV:Tiring >
l
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
Melosa snickers softly.
* R HP:Beaten SP:Strong MV:Tiring >
scan n
* R HP:Beaten SP:Strong MV:Tiring >
n
s
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Beaten SP:Strong MV:Winded >
where
Players in your Zone
--------------------
Isela - Eastbridge Avenue
Melosa - Eastbridge Avenue
* R HP:Beaten SP:Strong MV:Winded >
stro
Melosa says 'think we can hit?'
* R HP:Beaten SP:Strong MV:Winded >
You stroke your chin thoughtfully.
* R HP:Beaten SP:Strong MV:Winded >
Melosa sits down and rests.
rel
* R HP:Beaten SP:Strong MV:Winded >
You aren't in touch with saidar to release anything.
* R HP:Beaten SP:Strong MV:Winded >
sa sure
You say 'sure'
* R HP:Beaten SP:Strong MV:Winded >
sa not for long tho
You say 'not for long tho'
* R HP:Beaten SP:Strong MV:Winded >
where
Players in your Zone
--------------------
Isela - Eastbridge Avenue
Melosa - Eastbridge Avenue
* R HP:Beaten SP:Strong MV:Winded >
Melosa says 'on tixc'
l
* R HP:Beaten SP:Strong MV:Winded >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is resting here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Beaten SP:Strong MV:Winded >
(tic_timer): Tic in 7 seconds!
re
You sit down and rest your tired bones.
* R HP:Beaten SP:Strong MV:Winded >
not
l
You start paying increased attention to your surroundings.
* R HP:Beaten SP:Strong MV:Winded >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is resting here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Melosa says 'weave meph?'
* R HP:Beaten SP:Strong MV:Winded >
nod
Melosa lies down and falls asleep.
* R HP:Beaten SP:Strong MV:Winded >
The sun rises.
(tic_timer): Tic length updated to: 61.819 seconds.
You nod in agreement.
* R HP:Beaten SP:Full MV:Tiring >
Melosa awakens.
* R HP:Beaten SP:Full MV:Tiring >
Melosa rests.
* R HP:Beaten SP:Full MV:Tiring >
t3 mephistopheles
Target 3 set to: mephistopheles
tCurrent target set to: mephistopheles
Melosa stops resting, and clambers on her feet.
l
* R HP:Beaten SP:Full MV:Tiring >
You sense Melosa connecting to the True Source.
* R HP:Beaten SP:Full MV:Tiring >
st
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here, riding a warhorse.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
You sense Melosa is channeling saidar.
* R HP:Beaten SP:Full MV:Tiring >
You stop resting, and stand up.
* R HP:Beaten SP:Full MV:Tiring >
where
* R HP:Beaten SP:Full MV:Tiring >
Players in your Zone
--------------------
Isela - Eastbridge Avenue
Melosa - Eastbridge Avenue
* R HP:Beaten SP:Full MV:Tiring >
em
[embrace ]
You feel the flows of saidar coursing through your body.
* R HP:Beaten SP:Full MV:Tiring >
zz
channel 'fireball' h.mephistopheles
Nobody here by that name.
* R HP:Beaten SP:Full MV:Tiring >
weat
The temperature is about 50 degrees.
The sky is cloudless, and a calm wind comes from the south.
zz
channel 'fireball' h.mephistopheles
* R HP:Beaten SP:Full MV:Tiring >
Melosa forms a beautiful weave of white light about Melosa's body.
* R HP:Beaten SP:Full MV:Tiring >
Nobody here by that name.
* R HP:Beaten SP:Full MV:Tiring >
zz
channel 'fireball' h.mephistopheles
The Watchman has arrived from the south.
Nobody here by that name.
* R HP:Beaten SP:Full MV:Tiring >
zz
channel 'fireball' h.mephistopheles
Nobody here by that name.
* R HP:Beaten SP:Full MV:Tiring >
zz
channel 'fireball' h.mephistopheles
Melosa says 'weave meph you think?'
* R HP:Beaten SP:Full MV:Tiring >
Nobody here by that name.
* R HP:Beaten SP:Full MV:Tiring >
nod
You nod in agreement.
* R HP:Beaten SP:Full MV:Tiring >
z
channel 'flame strike' h.mephistopheles
Nobody here by that name.
* R HP:Beaten SP:Full MV:Tiring >
z
channel 'flame strike' h.mephistopheles
Melosa nods in agreement.
* R HP:Beaten SP:Full MV:Tiring >
Nobody here by that name.
Melosa stops riding a warhorse.
z
channel 'flame strike' h.mephistopheles
* R HP:Beaten SP:Full MV:Tiring >
Nobody here by that name.
* R HP:Beaten SP:Full MV:Tiring >
z
channel 'flame strike' h.mephistopheles
Melosa says 'going'
* R HP:Beaten SP:Full MV:Tiring >
Melosa leaves north.
You follow Melosa.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
A city lamplighter is here, fighting Stomper.
*Stomper* is here, fighting a city lamplighter, riding a shadow stallion.
*Shzrei* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.
* R HP:Beaten SP:Full MV:Tiring >
You begin to weave the appropriate flows...
A city lamplighter barely hits Stomper's body.
*Mephistopheles* tries to slash you, but you parry successfully.
-
You sense Melosa connecting to the True Source.
=
You sense Melosa is channeling saidar.
+*
*Stomper* panics, and attempts to flee!
*Shzrei* leaves north.
*
z
channel 'flame strike' h.mephistopheles+=
Ok.
Streaks of fire flow from your hands, burning *Mephistopheles*.
*Stomper* panics, and attempts to flee!
* R HP:Beaten SP:Strong MV:Tiring - Mephistopheles: Beaten >
You begin to weave the appropriate flows...
-=+
*Stomper* has arrived from the south, riding a shadow stallion.
*
Melosa throws a fireball at *Mephistopheles*, who screams in pain.
*
*Mephistopheles* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Ouch! You couldn't maintain the flows.
* R HP:Beaten SP:Strong MV:Tiring - Mephistopheles: Beaten >
You sense Melosa is channeling saidar.
* R HP:Beaten SP:Strong MV:Tiring - Mephistopheles: Beaten >
*Mephistopheles* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A city lamplighter joins Melosa's fight!
You flee head over heels.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A dragon's fang has been hastily scrawled into the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* R HP:Critical SP:Strong MV:Tiring >
z
channel 'flame strike' h.mephistopheles
Nobody here by that name.
* R HP:Critical SP:Strong MV:Tiring >
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
z
channel 'flame strike' h.mephistopheles
* R HP:Critical SP:Strong MV:Tiring >
Nobody here by that name.
* R HP:Critical SP:Strong MV:Tiring >
w
w
z
channel 'flame strike' h.mephistopheles
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A dragon's fang has been hastily scrawled into the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* R HP:Critical SP:Strong MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of Mephistopheles is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stomper* is standing here, riding a shadow stallion.
*Shzrei* is here, fighting Melosa.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Shzrei.
Melosa is surrounded by a shimmering white aura!
A city lamplighter is here, fighting Shzrei.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Stomper* tries to slash you, but you parry successfully.
* R HP:Critical SP:Strong MV:Tiring - Stomper: Battered >
Nobody here by that name.
* R HP:Critical SP:Strong MV:Tiring - Stomper: Battered >
f
z
channel 'flame strike' h.mephistopheles
Melosa gets a pair of gleaming metal boots from the corpse of Mephistopheles.
Melosa gets a pair of thick, gold-plated greaves from the corpse of Mephistopheles.
Melosa gets a belt pack from the corpse of Mephistopheles.
Melosa gets a shiny copper dagger from the corpse of Mephistopheles.
Melosa gets a bronze belt of odd design from the corpse of Mephistopheles.
Melosa gets the Sword of Kirukan from the corpse of Mephistopheles.
Melosa gets a polished onyx-inlaid shield from the corpse of Mephistopheles.
Melosa gets a jeweled wristcuff from the corpse of Mephistopheles.
Melosa gets a jeweled wristcuff from the corpse of Mephistopheles.
Melosa gets a sturdy pair of full leather gauntlets from the corpse of Mephistopheles.
Melosa gets a pair of polished, gold-plated vambraces from the corpse of Mephistopheles.
Melosa gets a heron-engraved scabbard from the corpse of Mephistopheles.
Melosa gets a shimmering chain of gold from the corpse of Mephistopheles.
Melosa gets a silver medallion from the corpse of Mephistopheles.
Melosa gets a gold-chased morion with an engraved silver comb from the corpse of Mephistopheles.
Melosa gets a jade signet ring from the corpse of Mephistopheles.
Melosa gets a jade signet ring from the corpse of Mephistopheles.
*Shzrei* kicks Melosa in solar plexus, Melosa is rendered breathless!
* R HP:Critical SP:Strong MV:Tiring - Stomper: Battered > You panic and attempt
to flee!
Melosa panics, and attempts to flee!
You flee head over heels.
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.
Melosa narrates 'rip'
* R HP:Critical SP:Strong MV:Tiring >
s
z
channel 'flame strike' h.mephistopheles
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of Mephistopheles is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is here, fighting Stomper.
Melosa is surrounded by a shimmering white aura!
*Stomper* is here, fighting Melosa, riding a shadow stallion.
*Shzrei* is here, fighting a city lamplighter.
A city lamplighter is here, fighting Shzrei.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Shzrei* leaves east.
* R HP:Critical SP:Strong MV:Tiring >
Nobody here by that name.
Melosa leaves east.
Melosa has arrived from the east.
* R HP:Critical SP:Strong MV:Tiring >
Melosa leaves west.
You follow Melosa.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted and Apprentice to the Green Ajah is standing here.
Melosa is surrounded by a shimmering white aura!
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
fbd
* R HP:Critical SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
Nobody here by that name.
Melosa narrates 'looted'
* R HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
Nobody here by that name.
Melosa tries to strike *Stomper*, but he parries successfully.
* R HP:Critical SP:Strong MV:Tiring >
fbd
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=
*Stomper* panics, and attempts to flee!
You sense Melosa is channeling saidar.
+*
*Stomper* tries to slash Melosa, but she deflects the blow.
The Watchman joins Melosa's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
*Stomper* leaves east riding a shadow stallion.
*+=-
e -
r=
Cancelled.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of Mephistopheles is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
fbd
* R HP:Critical SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Critical SP:Strong MV:Tiring >
[channel 'fireball' h.dark]
Nobody here by that name.
* R HP:Critical SP:Strong MV:Tiring >
e
r
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A dragon's fang has been hastily scrawled into the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical SP:Strong MV:Tiring >
e
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical SP:Strong MV:Tiring >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
A rat scurries around trying to get out of sight.
* R HP:Critical SP:Strong MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
not
* R HP:Critical SP:Strong MV:Tiring >
You stop paying increased attention to your surroundings.
r
* R HP:Critical SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
r
* R HP:Critical SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
w
* R HP:Critical SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
* R HP:Critical SP:Strong MV:Tiring >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
You barely strike *Shzrei*'s right leg.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Beaten >
fbd
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
*Shzrei* tries to crush you, but you deflect the blow.
-=+**+=- -
*Shzrei* panics, and attempts to flee!
=+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Shzrei*.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
em
r
r
[embrace ]
You are already in touch with saidar, can't you feel it?
Melosa narrates 'rofl'
*Shzrei* leaves south.
* R HP:Critical SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
s
(tic_timer): Tic in 7 seconds!
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Critical SP:Strong MV:Tiring >
r
Small Clearing Off the Road
This small clearing is a bright spot of green grass in a lightly wooded
region. You can see a city off to the not-so-distant north-west. The
unmistakable shape of Caemlyn Road can be clearly seen through some trees to
the north. A space in the trees also leads west.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
* R HP:Critical SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
r
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
r
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
They aren't here.
rel
* R HP:Critical SP:Strong MV:Tiring >
[k dark]
You tickle *Shzrei*'s body with your strike.
r
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
[k dark]
You do the best you can!
r
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
Ok.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
You barely strike *Shzrei*'s body.
[k dark]
You do the best you can!
Melosa narrates 'call W?'
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
[k dark]
You do the best you can!
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
r
r
[k dark]
You do the best you can!
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
em
[k dark]
You do the best you can!
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
r
[embrace ]
You feel the flows of saidar coursing through your body.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
[k dark]
You do the best you can!
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
r
[k dark]
You do the best you can!
Melosa narrates 'K sword'
You dodge a bash from *Shzrei* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
You tickle *Shzrei*'s body with your strike.
* R HP:Critical SP:Strong MV:Tiring - Shzrei: Critical >
fs
*Shzrei* tries to crush you, but you parry successfully.
You try to strike *Shzrei*, but he deflects the blow.
The day has begun.
(tic_timer): Tic length updated to: 61.819 seconds.
[channel 'flame strike']
You begin to weave the appropriate flows...
*Stomper* tries to slash you, but you parry successfully.
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
Oof! You are rudely interrupted!
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
f
You panic and attempt to flee!
You flee head over heels.
Clearing
This is a small clearing in a lightly wooded area. There is a large city to
the north, although you can't see any direct path through the city wall.
You can hear the sound of water rushing nearby. Peering through a clump of
trees you see a swift river flowing to the west. You could likely press
through to reach the bank. Another space in the trees leads out of the
clearing to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
e
q
Small Clearing Off the Road
This small clearing is a bright spot of green grass in a lightly wooded
region. You can see a city off to the not-so-distant north-west. The
unmistakable shape of Caemlyn Road can be clearly seen through some trees to
the north. A space in the trees also leads west.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stomper* is standing here, riding a shadow stallion.
A draft horse is here.
You dodge a bash from *Stomper* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten SP:Strong MV:Tiring - Stomper: Battered > [channel 'earthquake']
You begin to weave the appropriate flows...
-=+**
f+
Ok.
The earth trembles and shivers beneath your feet..!
A shadow stallion vibrates and is knocked about.
*Stomper* vibrates and is knocked about.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A draft horse vibrates and is knocked about.
* R HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
You panic and attempt to flee!
*Stomper* assumes an offensive striking posture.
You flee head over heels.
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
e
* R HP:Beaten SP:Strong MV:Tiring >
rel
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
e
e
Ok.
* R HP:Beaten SP:Strong MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Beaten SP:Strong MV:Tiring >
Melosa narrates 'where'
* R HP:Beaten SP:Strong MV:Tiring >
nar shzrei so crit
r
You narrate 'shzrei so crit'
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
nar e
r
r
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
You narrate 'e'
Melosa narrates 'still on?'
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
w
w
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
r
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
nar nod
* R HP:Beaten SP:Strong MV:Tiring >
w
You narrate 'nod'
r
* R HP:Beaten SP:Strong MV:Tiring >
r
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa has arrived from the west, riding a warhorse.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring > [k dark]
They aren't here.
s
* R HP:Beaten SP:Strong MV:Tiring >
r
r
Small Clearing Off the Road
This small clearing is a bright spot of green grass in a lightly wooded
region. You can see a city off to the not-so-distant north-west. The
unmistakable shape of Caemlyn Road can be clearly seen through some trees to
the north. A space in the trees also leads west.
[ obvious exits: N S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
w
* R HP:Beaten SP:Strong MV:Tiring >
w
Clearing
This is a small clearing in a lightly wooded area. There is a large city to
the north, although you can't see any direct path through the city wall.
You can hear the sound of water rushing nearby. Peering through a clump of
trees you see a swift river flowing to the west. You could likely press
through to reach the bank. Another space in the trees leads out of the
clearing to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten SP:Strong MV:Tiring >
Coach Stop by a Bank of the River Arinelle
The small woods open up completely here to expose the raging waters of the
Arinelle River. The earth is soft and moist, and you leave clear tracks in
the sod. The river makes a comforting noise as the water splashes in its bed.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A bearded coachman stands here, waiting for passengers.
* R HP:Beaten SP:Strong MV:Tiring >
e
s
Clearing
This is a small clearing in a lightly wooded area. There is a large city to
the north, although you can't see any direct path through the city wall.
You can hear the sound of water rushing nearby. Peering through a clump of
trees you see a swift river flowing to the west. You could likely press
through to reach the bank. Another space in the trees leads out of the
clearing to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Beaten SP:Strong MV:Tiring >
s
Clearing Near the River Arinelle
This forest clearing opens to the north and east, both directions
proceeding deeper into the woods. To your west, the River Arinelle appears
easily accessible, and you can make out the length of the river proceeding
out of sight to the south.
[ obvious exits: N E W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
A wild hog snorts angrily, pawing at the ground.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Beaten SP:Strong MV:Tiring >
Alas, you cannot go that way...
* R HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
You tickle *Shzrei*'s left hand with your strike.
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
em
*Shzrei* tries to crush you, but you parry successfully.
You tickle *Shzrei*'s left leg with your strike.
[embrace ]
You feel the flows of saidar coursing through your body.
*Shzrei* panics, and attempts to flee!
z
channel 'flame strike' h.mephistopheles
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
Nobody here by that name.
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
*Shzrei* panics, and attempts to flee!
e
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
r
No way! You're fighting for your life!
*Shzrei* panics, and attempts to flee!
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
r
r
[k dark]
You do the best you can!
e
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
[k dark]
You do the best you can!
r
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
[k dark]
You do the best you can!
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
No way! You're fighting for your life!
e
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
[k dark]
You do the best you can!
*Shzrei* leaves north.
r
* R HP:Beaten SP:Strong MV:Tiring >
Thicket in the Woods
The woods form a fairly dense thicket here, but a way can be forced through the
brush in almost any direction. Off to the west, the sounds of running water can
be clearly heard. To the southwest, an extremely large tree towers above the others.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.
e
* R HP:Beaten SP:Strong MV:Tiring >
r
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
Thicket near the Road
The woods grow less thickly here, and the Caemlyn Road is clearly visible
to the north. To the east and west the forest terrain continues, and a well
trodden path has been formed from constant use and leads south.
[ obvious exits: E S W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
n
* R HP:Beaten SP:Strong MV:Tiring >
Alas, you cannot go that way...
* R HP:Beaten SP:Strong MV:Tiring >
w
n
n
Thicket in the Woods
The woods form a fairly dense thicket here, but a way can be forced through the
brush in almost any direction. Off to the west, the sounds of running water can
be clearly heard. To the southwest, an extremely large tree towers above the others.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten SP:Strong MV:Tiring >
r
Small Clearing Off the Road
This small clearing is a bright spot of green grass in a lightly wooded
region. You can see a city off to the not-so-distant north-west. The
unmistakable shape of Caemlyn Road can be clearly seen through some trees to
the north. A space in the trees also leads west.
[ obvious exits: N S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
A raven has arrived from the south.
A raven has arrived from the south.
r
* R HP:Beaten SP:Strong MV:Tiring > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
e
e
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stomper* is standing here, riding a shadow stallion.
*Shzrei* is standing here.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Beaten SP:Strong MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
rel
* R HP:Beaten SP:Strong MV:Tiring >
r
Ok.
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten SP:Strong MV:Tiring >
em
Melosa narrates 'no see'
r
* R HP:Beaten SP:Strong MV:Tiring > [embrace ]
You feel the flows of saidar coursing through your body.
r
* R HP:Beaten SP:Strong MV:Tiring >
[k dark]
You try to strike *Shzrei*, but he parries successfully.
w
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
r
q
*Shzrei* tries to crush you, but you deflect the blow.
You tickle *Shzrei*'s left leg with your strike.
No way! You're fighting for your life!
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
*Shzrei* vibrates and is knocked about.
A raven stops following you.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following you.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
Someone vibrates and is knocked about.
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
You tickle *Shzrei*'s body with your strike.
*Shzrei* is stunned, but will probably regain consciousness...
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Critical >
nar rip shzrei
You tickle *Shzrei*'s right leg with your strike.
*Shzrei* is mortally wounded, and will die soon, if not aided.
get all corpse
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Incapacitated >
You narrate 'rip shzrei'
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Incapacitated >
The corpse of a raven seems to be empty.
get all corpse
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Incapacitated >
get all corpse
The corpse of a raven seems to be empty.
get all corpse
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Incapacitated >
The corpse of a raven seems to be empty.
get all corpse
* R HP:Beaten SP:Strong MV:Tiring - Shzrei: Incapacitated >
get all corpse
You strike *Shzrei*'s body.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
You get a pair of thick metal boots from the corpse of Shzrei.
You get a pair of steel-plated greaves from the corpse of Shzrei.
You get a small purse from the corpse of Shzrei.
You get a shiny copper dagger from the corpse of Shzrei.
You get a belt with a buckle of cuendillar from the corpse of Shzrei.
You get a massive war maul from the corpse of Shzrei.
You get a jeweled wristcuff from the corpse of Shzrei.
You get a jeweled wristcuff from the corpse of Shzrei.
You get a pair of heavy metal gauntlets from the corpse of Shzrei.
You get a pair of ebony-steel plate vambraces from the corpse of Shzrei.
You get a black, silver-embroidered cape from the corpse of Shzrei.
a shining steel breastplate: You can't carry that much weight.
You get a necklace of bloody human skulls from the corpse of Shzrei.
You get a necklace of bloody human skulls from the corpse of Shzrei.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring from the corpse of Shzrei.
You get a gold ring from the corpse of Shzrei.
You get a badge emblazoned with an iron fist from the corpse of Shzrei.
* R HP:Beaten SP:Strong MV:Tiring > a shining steel breastplate: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
* R HP:Beaten SP:Strong MV:Tiring >
a shining steel breastplate: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
*Stomper* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten SP:Strong MV:Tiring - Stomper: Battered >
rel
*Stomper* slashes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
You don't have a corpse.
* R HP:Critical SP:Strong MV:Tiring >
And we zoom away
Fireballs in Whitebridge
Re: Fireballs in Whitebridge
Great log. Thanks for sharing. It's what my Sedai dreams of but she usually goes POOF.