Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Ouch! That really did HURT!

Post by Tempest » Sat Jul 09, 2016 6:24 pm

This is how we do, team zarth and tempest!

A Small Cottage
Simple yet clean, this typical wisdom's home has all the telltale signs of a
busy owner. Glass jars containing every imaginable color of salve and cream
are arranged according to some mysterious scheme on the profusion of oak-hewn
shelves by one of the walls. The rest of the room is dominated by a large
well-stocked open fire nestled at the bottom of a tall brick chimney, which
reaches all the way up to the roof. Two ornately carved wooden benches with
embroidered cushions face the fireplace, perfectly positioned to give views
over the surrounding area through the large window. A large bell hangs in one
corner, which the Wisdom tolls when she holds a surgery.
[ obvious exits: E ]
East: Zarth the Dark Master is here, fighting Zizek.
An old bell hangs here.
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Tiring > scan e
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting a large black rat.
A large black rat is here, fighting the local wisdom.

* S HP:Critical MV:Tiring > scan e
*Zizek* is here, fighting Zarth, riding a |1|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting a large black rat.
A large black rat is here, fighting the local wisdom.

scan e
* S HP:Critical MV:Tiring > *Zizek* is here, fighting Zarth, riding a |2|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting a large black rat.
A large black rat is here, fighting the local wisdom.

scan e
* S HP:Critical MV:Tiring > *Zizek* is here, fighting Zarth, riding a |3|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting a large black rat.
A large black rat is here, fighting the local wisdom.

* S HP:Critical MV:Tiring > scan e
*Zizek* is here, fighting Zarth, riding a |4|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting a large black rat.
A large black rat is here, fighting the local wisdom.

* S HP:Critical MV:Tiring > scan e
*Zizek* is here, fighting Zarth, riding a |5|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting a large black rat.
A large black rat is here, fighting the local wisdom.

* S HP:Critical MV:Tiring > scan e
*Zizek* is here, fighting Zarth, riding a |6|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting a large black rat.
A large black rat is lying here, mortally wounded.

* S HP:Critical MV:Tiring > scan e
*Zizek* is here, fighting Zarth, riding a |7|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting a large black rat.
A large black rat is lying here, mortally wounded.

* S HP:Critical MV:Tiring > scan e

Zarth narrates '1e son'

* S HP:Critical MV:Tiring > *Zizek* is here, fighting Zarth, riding a |8|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, caring for the village.

* S HP:Critical MV:Tiring > scan e
*Zizek* is here, fighting Zarth, riding a |9|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting Zarth.

* S HP:Beaten MV:Tiring > narr i cant eat a weave :p

Zarth narrates 'nvm'

* S HP:Beaten MV:Tiring > You narrate 'i cant eat a weave :p'

* S HP:Beaten MV:Tiring >
Zarth narrates 'bashed'

* S HP:Beaten MV:Tiring > st
e
kill human
You stop resting, and stand up.

change mood brave
* S HP:Beaten MV:Tiring > Saldaea Street
This route runs north and south with the tall log palisade standing to the east
of the Street. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the west lies the small door leading to a humble cottage.
[ obvious exits: N S W ]
South: A raven is here flying around.
West: A trolloc is here, exhorting a group of trolloc raiders.
The corpse of a large black rat is lying here.
*Zizek* is sitting here, riding a |1|.bloodstock stallion.
Zarth the Dark Master is here, fighting Zizek.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting Zarth.
A Ko'bal trolloc has arrived from the west.

* S HP:Beaten MV:Tiring > change posture offensive
You pierce *Zizek*'s body into bloody fragments!

* S HP:Beaten MV:Tiring - Zarth: Hurt - Zizek: Wounded > *Zizek* swiftly dodges your attempt to pierce her.
A Ko'bal trolloc joins your fight!
The local wisdom barely tickles Zarth's body with her pierce.
*Zizek* strikes Zarth's body.
Mood changed to: Brave

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > Posture changed to: Offensive

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded >
You try to pierce *Zizek*, but she deflects the blow.

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded >
Vytrolyx narrates 'exp? '

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded >
*Zizek* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded >
*Zizek* leaves north riding a bloodstock stallion.

kill human
* S HP:Beaten MV:Tiring > kill human
They aren't here.

* S HP:Beaten MV:Tiring > kill human
Zarth pounds the local wisdom's left foot into bloody fragments!
A Ko'bal trolloc joins Zarth's fight!
The local wisdom barely pierces Zarth's right leg.
*Zizek* has arrived from the north, riding a |2|.bloodstock stallion.
You try to pierce *Zizek*, but she deflects the blow.

* S HP:Beaten MV:Tiring - Zizek: Wounded > You do the best you can!

* S HP:Beaten MV:Tiring - Zizek: Wounded > lo
You try to pierce *Zizek*, but she deflects the blow.
The local wisdom barely tickles Zarth's body with her pierce.
Saldaea Street
This route runs north and south with the tall log palisade standing to the east
of the Street. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the west lies the small door leading to a humble cottage.
[ obvious exits: N S W ]
South: A raven is here flying around.
The corpse of a large black rat is lying here.
*Zizek* is here, fighting YOU!, riding a |1|.bloodstock stallion.
A Ko'bal trolloc is here, fighting the local wisdom.
Zarth the Dark Master is here, fighting the local wisdom.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
The local wisdom is here, fighting Zarth.

* S HP:Beaten MV:Tiring - Zizek: Wounded > change posture defensive

Zarth panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Zizek: Wounded > change mood wimpy
f
Posture changed to: Defensive

* S HP:Beaten MV:Tiring - Zizek: Wounded > Mood changed to: Wimpy

You panic and attempt to flee!k: Wounded >

hide
back h.human

A Ko'bal trolloc slices the local wisdom's head very hard.
Zarth tries to pound the local wisdom, but she parries successfully.
The local wisdom tickles Zarth's body with her pierce.
Zarth panics, and attempts to flee!

You flee head over heels.
A Small Cottage
Simple yet clean, this typical wisdom's home has all the telltale signs of a
Correcting map position after fleeing.
busy owner. Glass jars containing every imaginable color of salve and cream
are arranged according to some mysterious scheme on the profusion of oak-hewn
shelves by one of the walls. The rest of the room is dominated by a large
well-stocked open fire nestled at the bottom of a tall brick chimney, which
reaches all the way up to the roof. Two ornately carved wooden benches with
embroidered cushions face the fireplace, perfectly positioned to give views
over the surrounding area through the large window. A large bell hangs in one
corner, which the Wisdom tolls when she holds a surgery.
[ obvious exits: E ]
East: An old bell hangs here.
You can't find anything to conceal yourself with.

* S HP:Beaten MV:Tiring > Backstab who?

* S HP:Beaten MV:Tiring > scan e

Zarth has arrived from the east.

where
* S HP:Beaten MV:Tiring >
*Zizek* has arrived from the east. The trap has been sprung!
A raven has arrived from the east.
A raven has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

* S HP:Beaten MV:Tiring > *Zizek* strikes Zarth's body.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Ko'bal trolloc is here, fighting the local wisdom.
The local wisdom is here, fighting a Ko'bal trolloc.

* S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Zarth - A Small Cottage
Tempest - A Small Cottage

* S HP:Beaten MV:Tiring > kill human
kill human
*Zizek* swiftly dodges your attempt to pierce her.

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > You do the best you can!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded >
*Zizek* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded >
You try to pierce *Zizek*, but she deflects the blow.

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded >
*Zizek* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > close door
close door
You try to pierce *Zizek*, but she deflects the blow.
Ok.

close door
close door
* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > change posture offensive
Zarth sends *Zizek* sprawling with a powerful bash!
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > change mood brave
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > close door
Posture changed to: Offensive

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Wounded > You pierce *Zizek*'s left arm into bloody fragments!
*Zizek* panics, and attempts to flee!
Zarth pounds *Zizek*'s left arm into bloody fragments!
*Zizek* panics, and attempts to flee!
Mood changed to: Brave

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Beaten > close door
close door
TICK IN 5 SECONDS.
You pierce *Zizek*'s right leg into bloody fragments!
*Zizek* panics, and attempts to flee!
Zarth pounds *Zizek*'s right leg into bloody fragments!
*Zizek* panics, and attempts to flee!
It's already closed!

close door
close door
* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

close door
* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
It's already closed!

* S HP:Beaten MV:Tiring - Zarth: Wounded - Zizek: Critical > close door
You pierce *Zizek*'s body into bloody fragments!
*Zizek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zizek*'s death cry.

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: Ouch! That really did HURT!

Post by Zarth » Sat Jul 09, 2016 9:16 pm

Tempest wrote:Tempest narrates 'I was crit! 1 fs from death!'
Tempest wrote:* S HP:Beaten MV:Tiring - Zizek: Wounded > Mood changed to: Wimpy

You panic and attempt to flee!k: Wounded >
Tempest wrote:* S HP:Beaten MV:Tiring - Zizek: Wounded >
Tempest wrote:* S HP:Beaten
Tempest wrote:HP:Beaten

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Ouch! That really did HURT!

Post by Tempest » Sat Jul 09, 2016 9:27 pm

Zarth was obviously trying to get me killed so he could have all the glory to himself

Paj

Re: Ouch! That really did HURT!

Post by Paj » Sun Jul 10, 2016 12:01 am

Getting in some last minute xp before boot. I had an dark grim axe i wasn't practiced in.

* R HP:Beaten MV:Fresh > Among the Massive Trees
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A plump pheasant is here flying around.
An enormous wolf with a thick mane crouches here, snarling ferociously.
A gray palfrey has arrived from the west.

* R HP:Beaten MV:Fresh > k wolf
You try to blast a maned wolf, but he deflects the blow.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched > sco
HP:Beaten MP:Fresh
You have scored 98292023 experience points and 1046 quest points.
You need 207977 exp to level and 1954 qp to rank.
You have amassed 166 Turn points to date.
You have played 194 days and 8 hours (real time).
This ranks you as Paj the Commander [Saldaean Cavalry 7] (Level 48).
You are fighting a maned wolf.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
A maned wolf tickles your left leg with his hit.
You try to blast a maned wolf, but he dodges the attack.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
You try to blast a maned wolf, but he parries successfully.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
A maned wolf barely hits your body.
You try to blast a maned wolf, but he dodges the attack.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
A maned wolf tickles your right leg with his hit.
You try to blast a maned wolf, but he parries successfully.
You try to blast a maned wolf, but he dodges the attack.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched > * R HP:Beaten MV:Fresh - a maned wolf: Scratched >
A maned wolf hits your right arm.
You try to blast a maned wolf, but he parries successfully.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched > * R HP:Beaten MV:Fresh - a maned wolf: Scratched >
A maned wolf tickles your body with his hit.
You try to blast a maned wolf, but he dodges the attack.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
A maned wolf swiftly dodges your attempt to blast him.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
A maned wolf barely hits your body.
You try to blast a maned wolf, but he deflects the blow.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

You blast a maned wolf's head into bloody fragments!

* R HP:Beaten MV:Fresh - a maned wolf: Hurt > b
[bash ]

+
A maned wolf barely hits your body.
You wish that your wounds would stop BLEEDING so much!



As a maned wolf avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh >
A maned wolf barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - a maned wolf: Hurt >
You try to blast a maned wolf, but he dodges the attack.
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - a maned wolf: Hurt >
A maned wolf swiftly dodges your attempt to blast him.

You try to blast a maned wolf, but he parries successfully.
A maned wolf barely hits your head.
You wish that your wounds would stop BLEEDING so much!

You reply to Arthonok 'could do fc master '

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
You try to blast a maned wolf, but he parries successfully.

* R HP:Beaten MV:Fresh - a maned wolf: Scratched >
You blast a maned wolf's right paw into bloody fragments!
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - a maned wolf: Hurt >
You try to blast a maned wolf, but he parries successfully.

* R HP:Beaten MV:Fresh - a maned wolf: Hurt >
You blast a maned wolf's body into bloody fragments!
A maned wolf barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - a maned wolf: Hurt >
You blast a maned wolf's body into bloody fragments!
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - a maned wolf: Wounded >
You try to blast a maned wolf, but he dodges the attack.

* R HP:Beaten MV:Fresh - a maned wolf: Wounded >
A maned wolf swiftly dodges your attempt to blast him.
A maned wolf tickles your head with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Wounded > * R HP:Critical MV:Fresh - a maned wolf: Wounded >
You try to blast a maned wolf, but he deflects the blow.
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Wounded >
** This weave of the Wheel ends in 2 minutes...

* R HP:Critical MV:Fresh - a maned wolf: Wounded >
You blast a maned wolf's body into bloody fragments!
A maned wolf barely hits your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Wounded >
You try to blast a maned wolf, but he deflects the blow.

* R HP:Critical MV:Fresh - a maned wolf: Wounded >
You try to blast a maned wolf, but he parries successfully.
A maned wolf tickles your right hand with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Wounded >
You blast a maned wolf's left foreleg into bloody fragments!

* R HP:Critical MV:Fresh - a maned wolf: Battered >
You try to blast a maned wolf, but he dodges the attack.
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Battered >
You blast a maned wolf's right foreleg into bloody fragments!

* R HP:Critical MV:Fresh - a maned wolf: Battered > chat crap,, a dodgey mob and i'm crit. hope i make boot
b

You try to blast a maned wolf, but he parries successfully.
A maned wolf barely hits your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Battered > * R HP:Critical MV:Fresh - a maned wolf: Battered >
You try to blast a maned wolf, but he deflects the blow.

* R HP:Critical MV:Fresh - a maned wolf: Battered >
You try to blast a maned wolf, but he parries successfully.
A maned wolf barely tickles your left leg with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Battered >
You blast a maned wolf's head into bloody fragments!

* R HP:Critical MV:Fresh - a maned wolf: Beaten >
A maned wolf swiftly dodges your attempt to blast him.
A maned wolf barely tickles your left hand with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Beaten > You chat 'crap,, a dodgey mob and i'm crit. hope i make boot'

[bash ] esh - a maned wolf: Beaten >

-
A maned wolf barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!



As a maned wolf avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh - a maned wolf: Beaten > b

A maned wolf barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!


[bash ] esh - a maned wolf: Beaten >

=
A maned wolf barely hits your right hand.
You wish that your wounds would stop BLEEDING so much!



As a maned wolf avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh > b

A maned wolf barely hits your body.
You wish that your wounds would stop BLEEDING so much!


[bash ] esh - a maned wolf: Beaten >

+
A maned wolf barely tickles your right foot with his hit.
You wish that your wounds would stop BLEEDING so much!



As a maned wolf avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh >
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

[bash ] esh - a maned wolf: Beaten >

*
A maned wolf barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!



As a maned wolf avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh - a maned wolf: Beaten >
A maned wolf barely hits your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Beaten >
A plump pheasant leaves east.
You blast a maned wolf's body into bloody fragments!
A maned wolf barely hits your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Beaten >
You try to blast a maned wolf, but he parries successfully.

* R HP:Critical MV:Fresh - a maned wolf: Beaten >
You try to blast a maned wolf, but he deflects the blow.
A maned wolf barely hits your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Beaten > b
[bash ]

=
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Beaten >
You blast a maned wolf's body very hard.

* R HP:Critical MV:Fresh - a maned wolf: Beaten >
You blast a maned wolf's right leg into bloody fragments!
A maned wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Critical >
** This weave of the Wheel ends in 1 minute...

* R HP:Critical MV:Fresh - a maned wolf: Critical >
You try to blast a maned wolf, but he deflects the blow.
A maned wolf tickles your right leg with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - a maned wolf: Critical >
You blast a maned wolf's body into bloody fragments!
A maned wolf is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a maned wolf's death cry.

* R HP:Critical MV:Fresh > sco
You have 2(40#) hit and 126(126) movement points.
You have scored 98409527 experience points and 1046 quest points.
You need 90473 exp to level and 1954 qp to rank.
You have amassed 166 Turn points to date.
You have played 194 days and 8 hours (real time).
This ranks you as Paj the Commander [Saldaean Cavalry 7] (Level 48).
You are standing.

Linkin
Posts: 46
Joined: Wed Apr 27, 2016 4:58 pm

Re: Ouch! That really did HURT!

Post by Linkin » Sun Jul 10, 2016 8:25 am

Intense log, did not expect that ending! Very lucky!

Tapatio
Posts: 18
Joined: Sat Mar 21, 2015 8:43 pm

Re: Ouch! That really did HURT!

Post by Tapatio » Fri Jul 15, 2016 5:55 pm

Had just logged on and went to join Toribio and a few more for some PK..


* HP:Scratched MV:Strong - a soldier: Wounded > wher
Players in your Zone
--------------------
Tempest - A Path
Devourer - Campsite
Toribio - Campsite
Mikhan - Burnt Wagons
Tapatio - Little Path
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Strong - a soldier: Wounded >
Toribio narrates 'cross'

* HP:Scratched MV:Strong - a soldier: Wounded >
You slash a soldier's right leg very hard.
A soldier tries to scythe you, but you deflect the blow.

* HP:Scratched MV:Strong - a soldier: Battered >
Tempest narrates 'kajin is campsite'

* HP:Scratched MV:Strong - a soldier: Battered > b
You slash a soldier's body extremely hard.
A soldier tries to scythe you, but you deflect the blow.
[bash ]

-
A soldier tries to scythe you, but you deflect the blow.

=
Your bash at a soldier sends him sprawling!
You have missed 313 and landed 393 bashes for a 55 % land rate this session.

* HP:Scratched MV:Strong - a soldier: Battered >
Toribio narrates '1e cross'
Devourer narrates 'damnit'

* HP:Scratched MV:Strong - a soldier: Battered >
You slash a soldier's right leg into bloody fragments!
The sun sets.
You are hungry.

* HP:Scratched MV:Full - a soldier: Battered >
*Petra* has arrived from the south, riding a bloodstock stallion.
*Karven* has arrived from the south, riding a wild stallion.
*Isktamost* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Full - a soldier: Battered > gmp

*Isktamost* scythes your right leg with Thistledown Floats on the Wind.
*Petra* leaves north riding a bloodstock stallion.
*Karven* leaves north riding a wild stallion.

* HP:Scratched MV:Full - a soldier: Battered > [ge meat pack]
There doesn't seem to be a meat in a backpack.

* HP:Scratched MV:Full - a soldier: Battered > cw
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!dier: Battered >


You slash a soldier's body hard.
You flee head over heels.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

* HP:Scratched MV:Full > nar 3 more
n
You narrate '3 more'

* HP:Scratched MV:Full > n
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
*Karven* is standing here, riding a wild stallion.
*Petra* is standing here, riding a bloodstock stallion.
*Petra* is surrounded by a shimmering white aura!
A tough Shienaran soldier waits here.
Tempest the Master Havoc is here, fighting a member of the Lancer cavalry.
*Farwil* is here, fighting Tempest, riding a bloodstock stallion.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
Lord Kajin is here, fighting Tempest, riding a black warhorse.
Toribio narrates 'off'

* HP:Scratched MV:Full > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
Toribio the Myrddraal is standing here, riding a shadow stallion.
Mikhan narrates 'many'

* HP:Scratched MV:Full > n
w
w
Alas, you cannot go that way...

* HP:Scratched MV:Full > Alas, you cannot go that way...

* HP:Scratched MV:Full > Alas, you cannot go that way...
Toribio assumes a defensive striking posture.

* HP:Scratched MV:Full > s
w
w
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
*Karven* is standing here, riding a wild stallion.
*Petra* is standing here, riding a bloodstock stallion.
*Petra* is surrounded by a shimmering white aura!
A tough Shienaran soldier waits here.
Tempest the Master Havoc is here, fighting a member of the Lancer cavalry.
*Farwil* is here, fighting Tempest, riding a bloodstock stallion.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
Lord Kajin is here, fighting Tempest, riding a black warhorse.
*Karven* tries to smite you, but you deflect the blow.

* HP:Scratched MV:Full - Karven: Scratched > No way! You're fighting for your life!

* HP:Scratched MV:Full - Karven: Scratched > No way! You're fighting for your life!
*Isktamost* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Full - Karven: Scratched >
Tempest narrates 'farwil stab'

f
* HP:Scratched MV:Full - Karven: Scratched >
Tempest panics, and attempts to flee!
Devourer has arrived from the east.

look:Scratched MV:Full - Karven: Scratched >
Preparing to find this room on the map.
You panic and attempt to flee!
Devourer leaves south.


*Isktamost* scythes your right leg.

You flee head over heels.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A weapon rack stands on the ground here, ready to store weapons.
A tough Shienaran soldier waits here.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A weapon rack stands on the ground here, ready to store weapons.
A tough Shienaran soldier waits here.

* HP:Scratched MV:Full >
Toribio narrates 'get no mob'

* HP:Scratched MV:Full > n
w
A soldier tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
Tempest narrates 'he low'
Devourer narrates 'all there'

* HP:Scratched MV:Full - a soldier: Healthy > No way! You're fighting for your life!
*Petra* has arrived from the west, riding a bloodstock stallion.
*Farwil* has arrived from the west, riding a bloodstock stallion.
*Karven* has arrived from the west, riding a wild stallion.
*Isktamost* has arrived from the west, riding a warhorse.
*Karven* tries to smite you, but you deflect the blow.
*Farwil* tries to slice you, but you deflect the blow.

* HP:Scratched MV:Full - a soldier: Healthy >
*Isktamost* scythes your body hard.

* HP:Scratched MV:Full - a soldier: Healthy > cw
f
[change mood wimpy]
Mood changed to: Wimpy

s HP:Scratched MV:Full - a soldier: Healthy >
You panic and attempt to flee!

s
s

*Farwil* slices your body hard.
*Karven* tries to smite you, but you deflect the blow.
A soldier scythes your body.

You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A weapon rack stands on the ground here, ready to store weapons.
*Isktamost* is standing here, riding a warhorse.
*Karven* is standing here, riding a wild stallion.
*Farwil* is standing here, riding a bloodstock stallion.
*Petra* is standing here, riding a bloodstock stallion.
*Petra* is surrounded by a shimmering white aura!
A tough Shienaran soldier waits here.
*Farwil* tries to slice you, but you deflect the blow.

* HP:Hurt MV:Full - Farwil: Beaten > No way! You're fighting for your life!
*Petra* leaves north riding a bloodstock stallion.
*Karven* leaves north riding a wild stallion.

* HP:Hurt MV:Full - Farwil: Beaten > No way! You're fighting for your life!

* HP:Hurt MV:Full - Farwil: Beaten > w
w
No way! You're fighting for your life!

f
* HP:Hurt MV:Full - Farwil: Beaten > No way! You're fighting for your life!

w
* HP:Hurt MV:Full - Farwil: Beaten > w
You panic and attempt to flee!


You dodge a bash from *Isktamost* who loses his balance and falls!

You try to slash *Farwil*, but he parries successfully.
A soldier tries to scythe you, but you parry successfully.
*Farwil* slices your left leg.
You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
*Karven* is standing here, riding a wild stallion.
*Petra* is standing here, riding a bloodstock stallion.
*Petra* is surrounded by a shimmering white aura!
*Petra* leaves south riding a bloodstock stallion.
*Karven* leaves south riding a wild stallion.

* HP:Hurt MV:Full > Alas, you cannot go that way...

* HP:Hurt MV:Full >
Devourer narrates 'and wvd'

* HP:Hurt MV:Full > s
w
w
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
*Karven* is standing here, riding a wild stallion.
*Petra* is standing here, riding a bloodstock stallion.
*Petra* is surrounded by a shimmering white aura!
A tough Shienaran soldier waits here.
*Karven* smites your body hard.
Tempest narrates 'am burnt'

* HP:Hurt MV:Full - Karven: Scratched > No way! You're fighting for your life!

* HP:Hurt MV:Full - Karven: Scratched > No way! You're fighting for your life!

* HP:Hurt MV:Full - Karven: Scratched >
*Petra* whips your right arm very hard.

f
You panic and attempt to flee!ratched >


*Karven* smites your left leg.
A soldier joins Petra's fight!


You flee head over heels.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A weapon rack stands on the ground here, ready to store weapons.
*Isktamost* is standing here, riding a warhorse.
*Farwil* is standing here, riding a bloodstock stallion.
A tough Shienaran soldier waits here.
*Isktamost* tries to scythe you, but you deflect the blow.

* HP:Hurt MV:Full - Isktamost: Hurt >
Mikhan narrates 'am burnt too'

* HP:Hurt MV:Full - Isktamost: Hurt > nar ffs

*Farwil* slices your body hard.

* HP:Wounded MV:Full - Isktamost: Hurt > cw
f
w
w
w
A soldier tries to scythe you, but you deflect the blow.
You narrate 'ffs'
Devourer narrates 'am 4e'

* HP:Wounded MV:Full - Isktamost: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Toribio narrates 'come burnt'

You panic and attempt to flee!st: Hurt >


A soldier tries to scythe you, but you parry successfully.
*Farwil* slices your left leg.


Devourer narrates 'ok'

You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
*Karven* is standing here, riding a wild stallion.
*Petra* is standing here, riding a bloodstock stallion.
*Petra* is surrounded by a shimmering white aura!
A tough Shienaran soldier waits here.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* HP:Wounded MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
A tough Shienaran soldier waits here.

* HP:Wounded MV:Strong > w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A large bag of seeds sits on the ground.
A mirrored lantern has been left here. [5]

w
* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong > Alas, you cannot go that way...
Tempest narrates 'farwil has to be crit'
Devourer narrates 'i be beurnt'

* HP:Wounded MV:Strong > s
s
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong > w
s

*Petra* has arrived from the north, riding a bloodstock stallion.
*Farwil* has arrived from the north, riding a bloodstock stallion.
*Karven* has arrived from the north, riding a wild stallion.
*Isktamost* has arrived from the north, riding a warhorse.
*Karven* tries to smite you, but you deflect the blow.
*Farwil* slices your body hard.

s
* HP:Wounded MV:Strong - Karven: Scratched > s
No way! You're fighting for your life!
*Isktamost* scythes your right arm very hard.
*Petra* leaves west riding a bloodstock stallion.

* HP:Wounded MV:Strong - Karven: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Strong - Karven: Scratched > No way! You're fighting for your life!

f
* HP:Wounded MV:Strong - Karven: Scratched > No way! You're fighting for your life!

w
* HP:Wounded MV:Strong - Karven: Scratched > w
You panic and attempt to flee!

s

*Petra* has arrived from the west, riding a bloodstock stallion.


*Isktamost* tries to scythe you, but you deflect the blow.
*Farwil* barely slices your head.
*Karven* smites your body.

You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A large bag of seeds sits on the ground.
A mirrored lantern has been left here. [5]
Alas, you cannot go that way...

* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong > s
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
*Petra* is standing here, riding a bloodstock stallion.
*Petra* is surrounded by a shimmering white aura!
*Isktamost* is standing here, riding a warhorse.
*Karven* is standing here, riding a wild stallion.
*Farwil* is standing here, riding a bloodstock stallion.
A Shienaran scout blends into the surroundings here.
*Isktamost* tries to scythe you, but you parry successfully.
*Karven* smites your body hard.

* HP:Wounded MV:Strong - Isktamost: Hurt > s
No way! You're fighting for your life!
*Farwil* tries to slice you, but you deflect the blow.

* HP:Wounded MV:Strong - Isktamost: Hurt > No way! You're fighting for your life!

* HP:Wounded MV:Strong - Isktamost: Hurt > w
f
No way! You're fighting for your life!

You panic and attempt to flee!most: Hurt >
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Petra*!


*Farwil* slices your body.
*Karven* smites your body hard.
*Isktamost* barely scythes your head.

e
e
e

Tempest narrates 'nice flee tor :)'

You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
*Petra* is standing here, riding a bloodstock stallion.
*Petra* is surrounded by a shimmering white aura!
*Isktamost* is standing here, riding a warhorse.
*Karven* is standing here, riding a wild stallion.
*Farwil* is standing here, riding a bloodstock stallion.
A Shienaran scout blends into the surroundings here.
*Karven* tries to smite you, but you parry successfully.

* HP:Beaten MV:Strong - Karven: Scratched > No way! You're fighting for your life!
*Isktamost* scythes your left foot very hard.
*Farwil* barely slices your body.

* HP:Beaten MV:Strong - Karven: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Strong - Karven: Scratched >
*Farwil* slices your body.
*Isktamost* tries to scythe you, but you deflect the blow.
You slash *Karven*'s left arm hard.
*Karven* smites your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Karven: Scratched > f
You panic and attempt to flee!


Toribio narrates 'he wasnt that low'


You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Petra*!


*someone* slices your left leg.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Toribio.


Pretty sexy way to lose Ksword :(

farwil
Posts: 36
Joined: Tue Jun 14, 2016 2:51 pm

Re: Ouch! That really did HURT!

Post by farwil » Fri Jul 15, 2016 6:35 pm

so many extra commands after trying to flee =/

Tapatio
Posts: 18
Joined: Sat Mar 21, 2015 8:43 pm

Re: Ouch! That really did HURT!

Post by Tapatio » Fri Jul 15, 2016 6:41 pm

3 directions... just trying to get out of the campsite area asap since you guys had plenty of humans to set up blocks and chase. =/

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Fri Jul 15, 2016 7:01 pm

Noooooooo NOT HOT SAUCE

Wept
Posts: 41
Joined: Sun Apr 19, 2015 11:36 am

Re: Ouch! That really did HURT!

Post by Wept » Mon Jul 18, 2016 7:53 pm

* R HP:Hurt SP:Strong MV:Full > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A draft horse is here, being ridden by you.
A black cat meanders to an unknown destination.

n* R HP:Hurt SP:Strong MV:Full >
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A draft horse is here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > who
Players
-------
Wept the Dreadlord [Dreadguard]
Scizzor ma' Nizzor [Myrddraal]
Ningishzidda the Inflicted Servant [Ghar'ghael]
Tempest the Master Havoc [Ko'bal Master]

4 players displayed.

* R HP:Hurt SP:Strong MV:Full >
*Isktamost* has arrived from the south, riding a gray palfrey.

* R HP:Hurt SP:Full MV:Fresh >
*Isktamost* leaves north riding a gray palfrey.

* R HP:Hurt SP:Full MV:Fresh >
*Isktamost* has arrived from the north, riding a gray palfrey.

* R HP:Hurt SP:Full MV:Fresh >
*Isktamost* tries to hack you, but you parry successfully.

* R HP:Hurt SP:Full MV:Fresh - Isktamost: Healthy >
You barely hit *Isktamost*'s head.
The Fal Dara alarm horn sounds loudly.

* R HP:Hurt SP:Full MV:Fresh - Isktamost: Scratched >
You dodge a bash from *Isktamost* who loses his balance and falls!

* R HP:Hurt SP:Full MV:Fresh - Isktamost: Scratched >
You barely hit *Isktamost*'s right leg.

* R HP:Hurt SP:Full MV:Fresh - Isktamost: Scratched >
You tickle *Isktamost*'s body with your hit.

V:Fresh - Isktamost: Scratched >
You tickle *Isktamost*'s right leg with your hit.
*Isktamost* tries to hack you, but you parry successfully.
*Isktamost* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Full MV:Fresh - Isktamost: Scratched >
*Isktamost* hacks your right leg into bloody fragments!

* R HP:Hurt SP:Full MV:Fresh - Isktamost: Scratched >
*Isktamost* flows effortlessly into The Wood Grouse Dances.
*Isktamost* hacks your body into bloody fragments!

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
You barely hit *Isktamost*'s right leg.

l MV:Fresh - Isktamost: Scratched >
*Isktamost* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
*Isktamost* hacks your body extremely hard.

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
*Isktamost* assumes Low Wind Rising.
*Isktamost* hacks your body extremely hard.

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
You barely tickle *Isktamost*'s body with your hit.

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
You dodge a bash from *Isktamost* who loses his balance and falls!

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
You hit *Isktamost*'s left leg.

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
You barely hit *Isktamost*'s body.

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
You dodge a bash from *Isktamost* who loses his balance and falls!

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
You tickle *Isktamost*'s left leg with your hit.

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Scratched >
You hit *Isktamost*'s right arm.

l MV:Fresh - Isktamost: Hurt >
*Isktamost* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Full MV:Fresh - Isktamost: Hurt >
*Isktamost* flows effortlessly into Whirlwind on the Mountain.
*Isktamost* hacks your right arm into bloody fragments!
PANIC! You couldn't escape!

ll MV:Fresh - Isktamost: Hurt >
*Isktamost* assumes Low Wind Rising.
*Isktamost* hacks your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A draft horse is here, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Battered SP:Full MV:Fresh > s

*Isktamost* has arrived from the north, riding a gray palfrey.

* R HP:Battered SP:Full MV:Fresh > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A draft horse is here, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
The bountyhunter stands here.
A ballot box records votes here.

* R HP:Battered SP:Full MV:Fresh > weather
n
nThe temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the north.


* R HP:Battered SP:Full MV:Fresh > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A draft horse is here, being ridden by you.
A black cat meanders to an unknown destination.
*Isktamost* has arrived from the north, riding a gray palfrey.

* R HP:Battered SP:Full MV:Fresh > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A draft horse is here, being ridden by you.

* R HP:Battered SP:Full MV:Fresh > y
The Fal Dara alarm horn sounds loudly.

el* R HP:Battered SP:Full MV:Fresh > l was
*Isktamost* has arrived from the south, riding a gray palfrey.

afk* R HP:Battered SP:Full MV:Fresh > :
*Isktamost* leaves north riding a gray palfrey.

* R HP:Battered SP:Full MV:Fresh > p
lYou bellow 'was afk :p'

h* R HP:Battered SP:Full MV:Fresh > uman
eYou do not see that here.

m
* R HP:Battered SP:Full MV:Fresh > x
[seize ]
You feel the flows of saidin coursing through your body.
*Isktamost* has arrived from the north, riding a gray palfrey.

[chann 'ice' h.human]ll MV:Fresh >
You begin to weave the appropriate flows...
*Isktamost* tries to hack you, but you deflect the blow.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Isktamost*.

ll MV:Fresh - Isktamost: Wounded > f
*Isktamost* sends you sprawling with a powerful bash!
You panic and attempt to flee!



*Isktamost* gracefully changes forms to Low Wind Rising.
*Isktamost* hacks your right arm into bloody fragments!

s
x
You barely hit *Isktamost*'s body.
*Isktamost* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A draft horse is here, being ridden by you.
Archers' arrows shower down from above.
An archer's arrow impales you!
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...

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