Fail!
Re: Fail!
Behind you...
Adael narrates <h> 'where noc at?'
* HP:Healthy SP:Bursting MV:Fresh >
Garett narrates <h> 'no idea'
* Healthy SP:Bursting MV:Fresh >
Adael narrates <h> 'kk'
* Healthy SP:Bursting MV:Fresh >
[ PK Adael killed by Nocturnal at Caemlyn Road by the Braem Wood ]
Adael narrates <h> 'where noc at?'
* HP:Healthy SP:Bursting MV:Fresh >
Garett narrates <h> 'no idea'
* Healthy SP:Bursting MV:Fresh >
Adael narrates <h> 'kk'
* Healthy SP:Bursting MV:Fresh >
[ PK Adael killed by Nocturnal at Caemlyn Road by the Braem Wood ]
Re: Fail!
* R HP:Battered MV:Winded > Deep in the Braem Wood
There is a very strong scent here, caused by the patches of wild thyme
growing on the side of the cliffs that tower over the trees to your east.
On the ground there are piles of stone-chippings, that must have fallen off
the cliffs as the centuries have passed. This deepest part of the
Braem Wood, dark and quiet, continues north, west and south of here.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.
s
* R HP:Battered MV:Winded >
Deep in the Braem Wood
Here, deep in the Braem Wood, the oak-trees have reached an incredible
height, and they must be hundreds of years old. Their roots traverse the
forest floor, which has vines, creepers and mosses all over it. As you are
in the south-eastern corner, north and west will take you further into this
part of the Braem Wood. There are cliffs south and east which, together with
the canopy, makes it dark and quiet. There is a path on these cliffs that
will take you to the higher Braem Wood above.
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
A handsome stag stands here, ready to run.
Garett narrates 'no idea'
u
* R HP:Battered MV:Winded >
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
There are some bloody traces of a trolloc leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
* R HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Adael - Higher Braem Wood
Akiran - Higher Braem Wood
* R HP:Battered MV:Winded >
nar kk
s
s
e
You narrate 'kk'
* R HP:Battered MV:Winded > Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Battered MV:Winded >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A set of darkly shining chainmail leggings lies forgotten here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Isktamost the Heart Guard is resting here.
Lady Alayla the Honored Sister is resting here.
A kind-faced figure stands here.
You've forgotten everything you've learned!
Yikes. :P
There is a very strong scent here, caused by the patches of wild thyme
growing on the side of the cliffs that tower over the trees to your east.
On the ground there are piles of stone-chippings, that must have fallen off
the cliffs as the centuries have passed. This deepest part of the
Braem Wood, dark and quiet, continues north, west and south of here.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.
s
* R HP:Battered MV:Winded >
Deep in the Braem Wood
Here, deep in the Braem Wood, the oak-trees have reached an incredible
height, and they must be hundreds of years old. Their roots traverse the
forest floor, which has vines, creepers and mosses all over it. As you are
in the south-eastern corner, north and west will take you further into this
part of the Braem Wood. There are cliffs south and east which, together with
the canopy, makes it dark and quiet. There is a path on these cliffs that
will take you to the higher Braem Wood above.
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
A handsome stag stands here, ready to run.
Garett narrates 'no idea'
u
* R HP:Battered MV:Winded >
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
There are some bloody traces of a trolloc leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
* R HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Adael - Higher Braem Wood
Akiran - Higher Braem Wood
* R HP:Battered MV:Winded >
nar kk
s
s
e
You narrate 'kk'
* R HP:Battered MV:Winded > Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Battered MV:Winded >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A set of darkly shining chainmail leggings lies forgotten here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Isktamost the Heart Guard is resting here.
Lady Alayla the Honored Sister is resting here.
A kind-faced figure stands here.
You've forgotten everything you've learned!
Yikes. :P
Re: Fail!
I'd like to say it's been awhile since I walked back into a bash... but I think we all know the truth!
* R HP:Beaten MV:Tiring > n
bash h.dark
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large wooden catapult has been erected here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A rat scurries around trying to get out of sight.
*Cravok* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
*Cravok* tries to pound you, but you deflect the blow.
*Cravok* tries to pound you, but you deflect the blow.
A strong trolloc blasts your right leg.
A strong trolloc blasts your body hard.
You barely slice *Cravok*'s body.
As *Cravok* avoids your bash, you topple over and fall to the ground! <--- :(
* R HP:Beaten MV:Tiring - Cravok: Critical >
You dodge a bash from *Cravok* who loses his balance and falls!
Change mood wimpy
flee
* R HP:Beaten MV:Tiring - Cravok: Critical > A strong trolloc blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
You tickle *Cravok*'s body with your slice.
Mood changed to: Wimpy
snic
You panic and attempt to flee!ok: Critical >
Change mood brave
You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You snicker softly.
* R HP:Beaten MV:Tiring > Mood changed to: Brave
* R HP:Beaten MV:Tiring > s
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A large wooden catapult has been erected here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A rat scurries around trying to get out of sight.
*Cravok* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Beaten MV:Tiring > kill h.dark
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Cravok: Critical > q
TICK IN 5 SECONDS.
*Cravok* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Cravok: Critical >
*Cravok* pounds your head very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Cravok: Critical > Change mood wimpy
flee
A strong trolloc blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Cravok* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Cravok: Critical > *someone* pounds your right leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A set of darkly shining chainmail leggings lies forgotten here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
* R HP:Beaten MV:Tiring > n
bash h.dark
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large wooden catapult has been erected here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A rat scurries around trying to get out of sight.
*Cravok* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
*Cravok* tries to pound you, but you deflect the blow.
*Cravok* tries to pound you, but you deflect the blow.
A strong trolloc blasts your right leg.
A strong trolloc blasts your body hard.
You barely slice *Cravok*'s body.
As *Cravok* avoids your bash, you topple over and fall to the ground! <--- :(
* R HP:Beaten MV:Tiring - Cravok: Critical >
You dodge a bash from *Cravok* who loses his balance and falls!
Change mood wimpy
flee
* R HP:Beaten MV:Tiring - Cravok: Critical > A strong trolloc blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
You tickle *Cravok*'s body with your slice.
Mood changed to: Wimpy
snic
You panic and attempt to flee!ok: Critical >
Change mood brave
You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You snicker softly.
* R HP:Beaten MV:Tiring > Mood changed to: Brave
* R HP:Beaten MV:Tiring > s
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A large wooden catapult has been erected here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A rat scurries around trying to get out of sight.
*Cravok* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Beaten MV:Tiring > kill h.dark
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Cravok: Critical > q
TICK IN 5 SECONDS.
*Cravok* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Cravok: Critical >
*Cravok* pounds your head very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Cravok: Critical > Change mood wimpy
flee
A strong trolloc blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Cravok* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Cravok: Critical > *someone* pounds your right leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A set of darkly shining chainmail leggings lies forgotten here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
Re: Fail!
PikaTaziar! I choose YOU!Paj wrote:I'm sure those scripties mudder(for shame) could come up with one that could count off when it is safe to walk back in based on being in a engaged status and opponent not hitting, minus a rough estimate of pulses tstarting at last opponent hit.
Always time for a little levity...ecthus wrote:I like the snicker dline!
Re: Fail!
You are a 532 year old male trolloc warrior.
Your height is 6 feet, 11 inches, and you weigh 244.0 lbs.
You are carrying 0.0 lbs and wearing 74.5 lbs, light.
Your base abilities are: Str:19 Int:8 Wil:9 Dex:17 Con:19.
Offensive bonus: 175, Dodging bonus: 17, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
x
o HP:Critical MV:Tiring > [kill human]
They aren't here.
*Walker* has arrived from the west, riding a bloodstock stallion.
x
* HP:Critical MV:Tiring > [kill human]
You try to smite *Walker*, but he parries successfully.
x
* HP:Critical MV:Tiring - Walker: Battered >
[kill human]
You do the best you can!
* HP:Critical MV:Tiring - Walker: Battered > [kill human]
You do the best you can!
* HP:Critical MV:Tiring - Walker: Battered >
Tempest tries to pierce *Walker*, but he dodges the attack.
* HP:Critical MV:Tiring - Walker: Battered >
mz
Tempest tries to pierce *Walker*, but he parries successfully.
*Walker* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
You try to smite *Walker*, but he parries successfully.
b
* HP:Critical MV:Tiring - Walker: Battered > [cha mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Tiring - Walker: Battered > Tempest tries to pierce *Walker*,
but he parries successfully.
You try to smite *Walker*, but he parries successfully.
Tempest assumes an offensive striking posture.
[bash ]
-
=+
*
*+
=-
Tempest tries to pierce *Walker*, but he parries successfully.
*Walker* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!
Tempest narrates 'o nu e'
-
*Walker* panics, and attempts to flee!
*Walker* tries to flee, but is too exhausted!
=
Your bash at *Walker* sends him sprawling!
* HP:Critical MV:Tiring - Walker: Battered >
You smite *Walker*'s left arm into bloody fragments!
*Walker* panics, and attempts to flee!
* HP:Critical MV:Tiring - Walker: Beaten >
Tempest narrates 'hit'
* HP:Critical MV:Tiring - Walker: Beaten >
x
x
x
x
[kill human]
You do the best you can!
x
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
x
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
x
x
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
x
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Tiring - Walker: Beaten > Tempest pierces *Walker*'s left leg into bloody
fragments!
*Walker* panics, and attempts to flee!
*someone* strikes your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Tempest.
Circle of Darkness
[ obvious exits: N E S W U D ]
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
Enok the Inflicted Servant is resting here.
Your height is 6 feet, 11 inches, and you weigh 244.0 lbs.
You are carrying 0.0 lbs and wearing 74.5 lbs, light.
Your base abilities are: Str:19 Int:8 Wil:9 Dex:17 Con:19.
Offensive bonus: 175, Dodging bonus: 17, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
x
o HP:Critical MV:Tiring > [kill human]
They aren't here.
*Walker* has arrived from the west, riding a bloodstock stallion.
x
* HP:Critical MV:Tiring > [kill human]
You try to smite *Walker*, but he parries successfully.
x
* HP:Critical MV:Tiring - Walker: Battered >
[kill human]
You do the best you can!
* HP:Critical MV:Tiring - Walker: Battered > [kill human]
You do the best you can!
* HP:Critical MV:Tiring - Walker: Battered >
Tempest tries to pierce *Walker*, but he dodges the attack.
* HP:Critical MV:Tiring - Walker: Battered >
mz
Tempest tries to pierce *Walker*, but he parries successfully.
*Walker* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
You try to smite *Walker*, but he parries successfully.
b
* HP:Critical MV:Tiring - Walker: Battered > [cha mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Tiring - Walker: Battered > Tempest tries to pierce *Walker*,
but he parries successfully.
You try to smite *Walker*, but he parries successfully.
Tempest assumes an offensive striking posture.
[bash ]
-
=+
*
*+
=-
Tempest tries to pierce *Walker*, but he parries successfully.
*Walker* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!
Tempest narrates 'o nu e'
-
*Walker* panics, and attempts to flee!
*Walker* tries to flee, but is too exhausted!
=
Your bash at *Walker* sends him sprawling!
* HP:Critical MV:Tiring - Walker: Battered >
You smite *Walker*'s left arm into bloody fragments!
*Walker* panics, and attempts to flee!
* HP:Critical MV:Tiring - Walker: Beaten >
Tempest narrates 'hit'
* HP:Critical MV:Tiring - Walker: Beaten >
x
x
x
x
[kill human]
You do the best you can!
x
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
x
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
x
x
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
x
* HP:Critical MV:Tiring - Walker: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Tiring - Walker: Beaten > Tempest pierces *Walker*'s left leg into bloody
fragments!
*Walker* panics, and attempts to flee!
*someone* strikes your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Tempest.
Circle of Darkness
[ obvious exits: N E S W U D ]
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
Enok the Inflicted Servant is resting here.
Re: Fail!
PAIN
* R HP:Battered MV:Tiring > v
On Almoth Plain
The everlasting sea of grass continues miles in every direction. The only
breaking in the landscape are small clusters of trees that are scattered
around the area. Somewhere to the south a small hill rises above the plains.
There seems to be a small waterhole to the east.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Adael* is here, fighting Talan.
*Falad* is here, fighting Talan.
Talan Din'Mabrei Khordai is here, fighting the Domani patrol commander, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
An eager Domani soldier is here, fighting Talan, riding a roan charger.
An eager Domani soldier is here, fighting Talan, riding a roan charger.
An eager Domani soldier is here, fighting Talan, riding a roan charger.
The Domani patrol commander is here, fighting Talan, riding a roan charger.
* R HP:Battered MV:Tiring > Talan leaves south riding a warhorse.
[k h.human]
You try to pierce *Adael*, but he deflects the blow.
* R HP:Battered MV:Winded - Adael: Critical >
You try to pierce *Adael*, but he parries successfully.
An eager Domani soldier joins Adael's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
The Domani patrol commander joins an eager Domani soldier's fight!
* R HP:Battered MV:Winded - Adael: Critical > v
v
*Falad* tries to pierce you, but you parry successfully.
* R HP:Battered MV:Winded - Adael: Critical > [k h.human]
You do the best you can!
* R HP:Battered MV:Winded - Adael: Critical > [k h.human]
You do the best you can!
* R HP:Battered MV:Winded - Adael: Critical > v
*Falad* pierces your body.
You try to pierce *Adael*, but he parries successfully.
* R HP:Battered MV:Tiring - Adael: Critical > Talan narrates 'ouchies'
[k h.human]
You do the best you can!
* R HP:Battered MV:Tiring - Adael: Critical > v
*Falad* pierces your left arm hard.
The Domani patrol commander tickles your head with his smite.
An eager Domani soldier tries to slash you, but you parry successfully.
An eager Domani soldier tries to slash you, but you parry successfully.
An eager Domani soldier tickles your left leg with his slash.
*Adael* tries to pierce you, but you parry successfully.
You try to pierce *Adael*, but he deflects the blow.
[k h.human]
You do the best you can!
* R HP:Battered MV:Tiring - Adael: Critical > v
v
[k h.human]
You do the best you can!
* R HP:Battered MV:Tiring - Adael: Critical > [k h.human]
You do the best you can!
* R HP:Battered MV:Tiring - Adael: Critical >
*Falad* pierces your right arm.
*Adael* pierces your right leg.
* R HP:Battered MV:Tiring - Adael: Critical >
Talan narrates 'am s'
* R HP:Battered MV:Tiring - Adael: Critical >
*Falad* pierces your body.
The Domani patrol commander smites your body.
An eager Domani soldier tries to slash you, but you parry successfully.
An eager Domani soldier barely slashes your body.
An eager Domani soldier tickles your body with his slash.
You try to pierce *Adael*, but he parries successfully.
* R HP:Beaten MV:Tiring - Adael: Critical > y
[change mood wimpy]
Mood changed to: Wimpy
f
* R HP:Beaten MV:Tiring - Adael: Critical > PANIC! You couldn't escape!
* R HP:Beaten MV:Tiring - Adael: Critical > f
You panic and attempt to flee!
*Falad* barely pierces your left leg.
*Adael* sends you sprawling with a powerful bash!
*Falad* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
The Domani patrol commander smites your body.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier slashes your right hand.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Adael* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
*Falad* pierces your body.
You wish that your wounds would stop BLEEDING so much!
The Domani patrol commander barely smites your left leg.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your body.
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee! NOW it goes through.....................
HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Talan.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.
The Eye of the World, city of legend and myth lies east through the mists,
ready to receive those who are new to this weave of the Wheel.
[ obvious exits: E S U D ]
Down: The bountyhunter stands here.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
You've forgotten everything you've learned!
* R HP:Battered MV:Tiring > v
On Almoth Plain
The everlasting sea of grass continues miles in every direction. The only
breaking in the landscape are small clusters of trees that are scattered
around the area. Somewhere to the south a small hill rises above the plains.
There seems to be a small waterhole to the east.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Adael* is here, fighting Talan.
*Falad* is here, fighting Talan.
Talan Din'Mabrei Khordai is here, fighting the Domani patrol commander, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
An eager Domani soldier is here, fighting Talan, riding a roan charger.
An eager Domani soldier is here, fighting Talan, riding a roan charger.
An eager Domani soldier is here, fighting Talan, riding a roan charger.
The Domani patrol commander is here, fighting Talan, riding a roan charger.
* R HP:Battered MV:Tiring > Talan leaves south riding a warhorse.
[k h.human]
You try to pierce *Adael*, but he deflects the blow.
* R HP:Battered MV:Winded - Adael: Critical >
You try to pierce *Adael*, but he parries successfully.
An eager Domani soldier joins Adael's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
The Domani patrol commander joins an eager Domani soldier's fight!
* R HP:Battered MV:Winded - Adael: Critical > v
v
*Falad* tries to pierce you, but you parry successfully.
* R HP:Battered MV:Winded - Adael: Critical > [k h.human]
You do the best you can!
* R HP:Battered MV:Winded - Adael: Critical > [k h.human]
You do the best you can!
* R HP:Battered MV:Winded - Adael: Critical > v
*Falad* pierces your body.
You try to pierce *Adael*, but he parries successfully.
* R HP:Battered MV:Tiring - Adael: Critical > Talan narrates 'ouchies'
[k h.human]
You do the best you can!
* R HP:Battered MV:Tiring - Adael: Critical > v
*Falad* pierces your left arm hard.
The Domani patrol commander tickles your head with his smite.
An eager Domani soldier tries to slash you, but you parry successfully.
An eager Domani soldier tries to slash you, but you parry successfully.
An eager Domani soldier tickles your left leg with his slash.
*Adael* tries to pierce you, but you parry successfully.
You try to pierce *Adael*, but he deflects the blow.
[k h.human]
You do the best you can!
* R HP:Battered MV:Tiring - Adael: Critical > v
v
[k h.human]
You do the best you can!
* R HP:Battered MV:Tiring - Adael: Critical > [k h.human]
You do the best you can!
* R HP:Battered MV:Tiring - Adael: Critical >
*Falad* pierces your right arm.
*Adael* pierces your right leg.
* R HP:Battered MV:Tiring - Adael: Critical >
Talan narrates 'am s'
* R HP:Battered MV:Tiring - Adael: Critical >
*Falad* pierces your body.
The Domani patrol commander smites your body.
An eager Domani soldier tries to slash you, but you parry successfully.
An eager Domani soldier barely slashes your body.
An eager Domani soldier tickles your body with his slash.
You try to pierce *Adael*, but he parries successfully.
* R HP:Beaten MV:Tiring - Adael: Critical > y
[change mood wimpy]
Mood changed to: Wimpy
f
* R HP:Beaten MV:Tiring - Adael: Critical > PANIC! You couldn't escape!
* R HP:Beaten MV:Tiring - Adael: Critical > f
You panic and attempt to flee!
*Falad* barely pierces your left leg.
*Adael* sends you sprawling with a powerful bash!
*Falad* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
The Domani patrol commander smites your body.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier slashes your right hand.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Adael* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
*Falad* pierces your body.
You wish that your wounds would stop BLEEDING so much!
The Domani patrol commander barely smites your left leg.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!
An eager Domani soldier barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your body.
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee! NOW it goes through.....................
HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Talan.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.
The Eye of the World, city of legend and myth lies east through the mists,
ready to receive those who are new to this weave of the Wheel.
[ obvious exits: E S U D ]
Down: The bountyhunter stands here.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
You've forgotten everything you've learned!