Stab Thread
Re: Stab Thread
Crazy stab. He didn't even know what happened.
Re: Stab Thread
* S HP:Wounded MV:Winded - Divina: Scratched > look Divina
Unfaultered by age and experience, this woman is a shadow of her former self.
Intelligence muffled by arrogance radiates from her being yet you get the inner
sense of a deep caress for the world in which she prospers.
Divina has a few scratches.
Scratched
*Divina* is using:
<used as light> a sphere of the Source
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a coat bearing the ancient symbol of the Aes Sedai
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a heron mark blade
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
You attempt to peek at the inventory:
You can't see anything.
* S HP:Wounded MV:Winded - Divina: Scratched > change posture offensive
change mood brave
Posture changed to: Offensive
* S HP:Wounded MV:Winded - Divina: Scratched > Mood changed to: Brave
Wimpy reset to: 123 hit points.
l
* S HP:Wounded MV:Winded - Divina: Scratched >
You try to pierce *Divina*, but she deflects the blow.
A raven now follows Divina.
*Divina* slashes your body very hard.
* S HP:Wounded MV:Winded - Divina: Scratched > Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
* S HP:Wounded MV:Winded - Divina: Scratched > nar on divina
You narrate 'on divina'
* S HP:Wounded MV:Winded - Divina: Scratched >
You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you parry successfully.
* S HP:Wounded MV:Winded - Divina: Scratched > nar but.. can't touch
You narrate 'but.. can't touch'
* S HP:Wounded MV:Winded - Divina: Scratched > l
You try to pierce *Divina*, but she deflects the blow.
* S HP:Wounded MV:Winded - Divina: Scratched > Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
* S HP:Wounded MV:Winded - Divina: Scratched > where
You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you deflect the blow.
*Divina* looks at you.
Just made Divina the Auto-Look.
* S HP:Wounded MV:Winded - Divina: Scratched > who
Players in your Zone
--------------------
Scizzor - Outside Cairhien
You catch a smell of horses nearby.
* S HP:Wounded MV:Winded - Divina: Scratched > Players
-------
Tey Payson [Ko'bal]
Myrk the Purple People Eater
Greeve the Bearish Trolloc
Scizzor Travels at the Speed of Dark [Ko'bal Master]
Spyder the Myrddraal [Myrddraal]
5 Zangief the Dark General [Chosen Myrddraal]
Skewer the Putrid Larva [Dha'vol]
7 players displayed.
* S HP:Wounded MV:Winded - Divina: Scratched >
Tey narrates 'where abouts'
* S HP:Wounded MV:Winded - Divina: Scratched >
You try to pierce *Divina*, but she parries successfully.
*Divina* slashes your left arm very hard.
You pierce *Divina*'s right arm hard.
* S HP:Wounded MV:Winded - Divina: Scratched > nar cairhien
You narrate 'cairhien'
* S HP:Wounded MV:Winded - Divina: Scratched > nar :)
You narrate ':)'
* S HP:Wounded MV:Winded - Divina: Scratched >
You try to pierce *Divina*, but she parries successfully.
*Divina* slashes your right arm very hard.
* S HP:Wounded MV:Winded - Divina: Scratched > nar has a heron!
save
stat
score
You narrate 'has a heron!'
* S HP:Wounded MV:Winded - Divina: Scratched > Saving Scizzor.
* S HP:Wounded MV:Winded - Divina: Scratched > You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you deflect the blow.
You are a 260 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.46
You are carrying 0.0 lbs and wearing 48.1 lbs, very light. Total BMI: 32.01
Your base abilities are: Str:18 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 185, Dodging bonus: 84, Parrying bonus: 102, Defense: 186
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK
* S HP:Wounded MV:Winded - Divina: Scratched > HP:Wounded MP:Winded
You have scored 108500001 experience points and 1589 quest points.
You need 1727319362 exp to level and 1411 qp to rank.
You have acquired 654 alt qps to date.
You have amassed 866 Turn points to date.
You have played 75 days and 16 hours (real time).
This ranks you as Scizzor the Master Havoc [Ko'bal 7] (Level 51).
You are fighting Divina.
* S HP:Wounded MV:Winded - Divina: Scratched >
You pierce *Divina*'s right arm.
* S HP:Wounded MV:Winded - Divina: Scratched >
You pierce *Divina*'s body very hard.
*Divina* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
Tey narrates 'okie im inside fd i be out in a few'
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she parries successfully.
*Divina* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
You pierce *Divina*'s left foot.
*Divina* shrugs helplessly.
* S HP:Wounded MV:Winded - Divina: Hurt >
You pierce *Divina*'s body hard.
*Divina* slashes your left arm very hard.
* S HP:Wounded MV:Winded - Divina: Hurt > shrug
You shrug.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Wounded MV:Winded - Divina: Hurt > smile
You pierce *Divina*'s body hard.
*Divina* tries to slash you, but you deflect the blow.
You smile happily.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
*Divina* slashes your left leg hard.
* S HP:Wounded MV:Winded - Divina: Hurt > change wimpy 50
You will now flee if you go below 50 hit points.
* S HP:Wounded MV:Winded - Divina: Hurt > change posture offensive
change mood brave
Posture changed to: Offensive
* S HP:Wounded MV:Winded - Divina: Hurt > You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you deflect the blow.
Mood changed to: Brave
l
* S HP:Wounded MV:Winded - Divina: Hurt > Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
* S HP:Wounded MV:Winded - Divina: Hurt >
You pierce *Divina*'s body.
*Divina* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she parries successfully.
*Divina* slashes your body very hard.
* S HP:Wounded MV:Winded - Divina: Hurt >
*Divina* pouts.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Tiring - Divina: Hurt > cheeer
Arglebargle, glop-glyf!?!
* S HP:Wounded MV:Tiring - Divina: Hurt > cheer
You try to pierce *Divina*, but she parries successfully.
* S HP:Wounded MV:Tiring - Divina: Hurt > No way! You're fighting for your life!
Buffer Cleared
* S HP:Wounded MV:Tiring - Divina: Hurt >
You pierce *Divina*'s right hand hard.
*Divina* tries to slash you, but you parry successfully.
* S HP:Wounded MV:Tiring - Divina: Hurt >
You pierce *Divina*'s body hard.
* S HP:Wounded MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she deflects the blow.
*Divina* slashes your body hard.
* S HP:Wounded MV:Tiring - Divina: Wounded >
Divina assumes a defensive striking posture.
* S HP:Wounded MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she parries successfully.
*Divina* tries to slash you, but you parry successfully.
You try to pierce *Divina*, but she parries successfully.
* S HP:Wounded MV:Tiring - Divina: Wounded >
A brown deer panics, and attempts to flee!
A brown deer leaves north.
* S HP:Wounded MV:Tiring - Divina: Wounded >
You pierce *Divina*'s body hard.
* S HP:Wounded MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she parries successfully.
* S HP:Wounded MV:Tiring - Divina: Wounded > snicker
l
You gasp in pain as streaks of fire from *Divina* burn your body!
You snicker softly.
* S HP:Battered MV:Tiring - Divina: Wounded > You try to pierce *Divina*, but she parries successfully.
Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
* S HP:Battered MV:Tiring - Divina: Wounded >
You pierce *Divina*'s body hard.
* S HP:Battered MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Battered MV:Tiring - Divina: Wounded >
You gasp in pain as streaks of fire from *Divina* burn your body!
* S HP:Battered MV:Tiring - Divina: Wounded > shrug
l
You shrug.
* S HP:Battered MV:Tiring - Divina: Wounded > Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
* S HP:Battered MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Battered MV:Tiring - Divina: Wounded > change mood wimpy
Mood changed to: Wimpy
* S HP:Battered MV:Tiring - Divina: Wounded > change posture defensive
You gasp in pain as streaks of fire from *Divina* burn your body!
flee
* S HP:Battered MV:Tiring - Divina: Wounded > Posture changed to: Defensive
* S HP:Battered MV:Tiring - Divina: Wounded > You panic and attempt to flee!
You flee head over heels.
Before Cairhien's Eastern Gate
[ obvious exits: N E S W ]
Correcting map position after fleeing.
South: An elk with massive antlers eyes you with curiosity.
An iron lantern hangs from the wall above the gate.
* S HP:Battered MV:Tiring > n
hide
Outside Cairhien
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is standing here, riding a |1|.warhorse.
A raven is visible flying high in the sky.
backstab h.human
* S HP:Battered MV:Tiring > You attempt to hide yourself.
* S HP:Battered MV:Tiring > You silently approach your victim...
-
*Divina* leaves NORTH riding a warhorse..
A raven leaves north.
A raven leaves north.
=+**+=- -=+
*Divina* has arrived from the north, riding a |2|.warhorse.
A raven has arrived from the north.
*
*Divina* makes a strange sound as you place a dagger of green jade in her back!
This session you've landed 1 out of 1 stabs (100% landed). You landed: Wimpy
The Fool was added to People Stabbed! ShowStab to get list!
*Divina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Divina*'s death cry.
I'm sorry Divina! :(
Unfaultered by age and experience, this woman is a shadow of her former self.
Intelligence muffled by arrogance radiates from her being yet you get the inner
sense of a deep caress for the world in which she prospers.
Divina has a few scratches.
Scratched
*Divina* is using:
<used as light> a sphere of the Source
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a coat bearing the ancient symbol of the Aes Sedai
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a heron mark blade
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
You attempt to peek at the inventory:
You can't see anything.
* S HP:Wounded MV:Winded - Divina: Scratched > change posture offensive
change mood brave
Posture changed to: Offensive
* S HP:Wounded MV:Winded - Divina: Scratched > Mood changed to: Brave
Wimpy reset to: 123 hit points.
l
* S HP:Wounded MV:Winded - Divina: Scratched >
You try to pierce *Divina*, but she deflects the blow.
A raven now follows Divina.
*Divina* slashes your body very hard.
* S HP:Wounded MV:Winded - Divina: Scratched > Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
* S HP:Wounded MV:Winded - Divina: Scratched > nar on divina
You narrate 'on divina'
* S HP:Wounded MV:Winded - Divina: Scratched >
You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you parry successfully.
* S HP:Wounded MV:Winded - Divina: Scratched > nar but.. can't touch
You narrate 'but.. can't touch'
* S HP:Wounded MV:Winded - Divina: Scratched > l
You try to pierce *Divina*, but she deflects the blow.
* S HP:Wounded MV:Winded - Divina: Scratched > Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
* S HP:Wounded MV:Winded - Divina: Scratched > where
You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you deflect the blow.
*Divina* looks at you.
Just made Divina the Auto-Look.
* S HP:Wounded MV:Winded - Divina: Scratched > who
Players in your Zone
--------------------
Scizzor - Outside Cairhien
You catch a smell of horses nearby.
* S HP:Wounded MV:Winded - Divina: Scratched > Players
-------
Tey Payson [Ko'bal]
Myrk the Purple People Eater
Greeve the Bearish Trolloc
Scizzor Travels at the Speed of Dark [Ko'bal Master]
Spyder the Myrddraal [Myrddraal]
5 Zangief the Dark General [Chosen Myrddraal]
Skewer the Putrid Larva [Dha'vol]
7 players displayed.
* S HP:Wounded MV:Winded - Divina: Scratched >
Tey narrates 'where abouts'
* S HP:Wounded MV:Winded - Divina: Scratched >
You try to pierce *Divina*, but she parries successfully.
*Divina* slashes your left arm very hard.
You pierce *Divina*'s right arm hard.
* S HP:Wounded MV:Winded - Divina: Scratched > nar cairhien
You narrate 'cairhien'
* S HP:Wounded MV:Winded - Divina: Scratched > nar :)
You narrate ':)'
* S HP:Wounded MV:Winded - Divina: Scratched >
You try to pierce *Divina*, but she parries successfully.
*Divina* slashes your right arm very hard.
* S HP:Wounded MV:Winded - Divina: Scratched > nar has a heron!
save
stat
score
You narrate 'has a heron!'
* S HP:Wounded MV:Winded - Divina: Scratched > Saving Scizzor.
* S HP:Wounded MV:Winded - Divina: Scratched > You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you deflect the blow.
You are a 260 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.46
You are carrying 0.0 lbs and wearing 48.1 lbs, very light. Total BMI: 32.01
Your base abilities are: Str:18 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 185, Dodging bonus: 84, Parrying bonus: 102, Defense: 186
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK
* S HP:Wounded MV:Winded - Divina: Scratched > HP:Wounded MP:Winded
You have scored 108500001 experience points and 1589 quest points.
You need 1727319362 exp to level and 1411 qp to rank.
You have acquired 654 alt qps to date.
You have amassed 866 Turn points to date.
You have played 75 days and 16 hours (real time).
This ranks you as Scizzor the Master Havoc [Ko'bal 7] (Level 51).
You are fighting Divina.
* S HP:Wounded MV:Winded - Divina: Scratched >
You pierce *Divina*'s right arm.
* S HP:Wounded MV:Winded - Divina: Scratched >
You pierce *Divina*'s body very hard.
*Divina* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
Tey narrates 'okie im inside fd i be out in a few'
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she parries successfully.
*Divina* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
You pierce *Divina*'s left foot.
*Divina* shrugs helplessly.
* S HP:Wounded MV:Winded - Divina: Hurt >
You pierce *Divina*'s body hard.
*Divina* slashes your left arm very hard.
* S HP:Wounded MV:Winded - Divina: Hurt > shrug
You shrug.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Wounded MV:Winded - Divina: Hurt > smile
You pierce *Divina*'s body hard.
*Divina* tries to slash you, but you deflect the blow.
You smile happily.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
*Divina* slashes your left leg hard.
* S HP:Wounded MV:Winded - Divina: Hurt > change wimpy 50
You will now flee if you go below 50 hit points.
* S HP:Wounded MV:Winded - Divina: Hurt > change posture offensive
change mood brave
Posture changed to: Offensive
* S HP:Wounded MV:Winded - Divina: Hurt > You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you deflect the blow.
Mood changed to: Brave
l
* S HP:Wounded MV:Winded - Divina: Hurt > Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
* S HP:Wounded MV:Winded - Divina: Hurt >
You pierce *Divina*'s body.
*Divina* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she parries successfully.
*Divina* slashes your body very hard.
* S HP:Wounded MV:Winded - Divina: Hurt >
*Divina* pouts.
* S HP:Wounded MV:Winded - Divina: Hurt >
You try to pierce *Divina*, but she deflects the blow.
*Divina* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Tiring - Divina: Hurt > cheeer
Arglebargle, glop-glyf!?!
* S HP:Wounded MV:Tiring - Divina: Hurt > cheer
You try to pierce *Divina*, but she parries successfully.
* S HP:Wounded MV:Tiring - Divina: Hurt > No way! You're fighting for your life!
Buffer Cleared
* S HP:Wounded MV:Tiring - Divina: Hurt >
You pierce *Divina*'s right hand hard.
*Divina* tries to slash you, but you parry successfully.
* S HP:Wounded MV:Tiring - Divina: Hurt >
You pierce *Divina*'s body hard.
* S HP:Wounded MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she deflects the blow.
*Divina* slashes your body hard.
* S HP:Wounded MV:Tiring - Divina: Wounded >
Divina assumes a defensive striking posture.
* S HP:Wounded MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she parries successfully.
*Divina* tries to slash you, but you parry successfully.
You try to pierce *Divina*, but she parries successfully.
* S HP:Wounded MV:Tiring - Divina: Wounded >
A brown deer panics, and attempts to flee!
A brown deer leaves north.
* S HP:Wounded MV:Tiring - Divina: Wounded >
You pierce *Divina*'s body hard.
* S HP:Wounded MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she parries successfully.
* S HP:Wounded MV:Tiring - Divina: Wounded > snicker
l
You gasp in pain as streaks of fire from *Divina* burn your body!
You snicker softly.
* S HP:Battered MV:Tiring - Divina: Wounded > You try to pierce *Divina*, but she parries successfully.
Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
* S HP:Battered MV:Tiring - Divina: Wounded >
You pierce *Divina*'s body hard.
* S HP:Battered MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Battered MV:Tiring - Divina: Wounded >
You gasp in pain as streaks of fire from *Divina* burn your body!
* S HP:Battered MV:Tiring - Divina: Wounded > shrug
l
You shrug.
* S HP:Battered MV:Tiring - Divina: Wounded > Outside Cairhien
The road goes north past at a small wooden dock on the River Gaelin.
The high city wall of Cairhien looms to the west. The road around
Cairhien heads south where it eventually meets up with the Cairhien
Province. Travel is easy along the riverbank to the east.
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is here, fighting YOU!, riding a |1|.warhorse.
A raven is visible flying high in the sky.
* S HP:Battered MV:Tiring - Divina: Wounded >
You try to pierce *Divina*, but she deflects the blow.
* S HP:Battered MV:Tiring - Divina: Wounded > change mood wimpy
Mood changed to: Wimpy
* S HP:Battered MV:Tiring - Divina: Wounded > change posture defensive
You gasp in pain as streaks of fire from *Divina* burn your body!
flee
* S HP:Battered MV:Tiring - Divina: Wounded > Posture changed to: Defensive
* S HP:Battered MV:Tiring - Divina: Wounded > You panic and attempt to flee!
You flee head over heels.
Before Cairhien's Eastern Gate
[ obvious exits: N E S W ]
Correcting map position after fleeing.
South: An elk with massive antlers eyes you with curiosity.
An iron lantern hangs from the wall above the gate.
* S HP:Battered MV:Tiring > n
hide
Outside Cairhien
[ obvious exits: N E S ]
A raven is here, watching.
*Divina* is standing here, riding a |1|.warhorse.
A raven is visible flying high in the sky.
backstab h.human
* S HP:Battered MV:Tiring > You attempt to hide yourself.
* S HP:Battered MV:Tiring > You silently approach your victim...
-
*Divina* leaves NORTH riding a warhorse..
A raven leaves north.
A raven leaves north.
=+**+=- -=+
*Divina* has arrived from the north, riding a |2|.warhorse.
A raven has arrived from the north.
*
*Divina* makes a strange sound as you place a dagger of green jade in her back!
This session you've landed 1 out of 1 stabs (100% landed). You landed: Wimpy
The Fool was added to People Stabbed! ShowStab to get list!
*Divina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Divina*'s death cry.
I'm sorry Divina! :(
Re: Stab Thread
I was heading in after the bit at scorps ent. Figured that was going to happen. Kinda over the game so not even annoyed. Enjoy it.
Re: Stab Thread
Go back up north where people don't know how to pk!!!!!
Timber Line
Chill mountainous winds blow from the west through the Mountains of Mist.
The mountain ridge narrows to the north, rapidly sloping down in elevation.
The green crowns of the westwood forest can be seen to the east.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Battered MV:Full >
Gretchen narrates 'u ok?'
* S HP:Battered MV:Full > s
Mount Lookout
Looming to the west, tall gray stone giants etched of rock and earth mark
the peaks of the Mountains of Mist, the fog at their peaks seeming like the
beards of old men. Down below, a rock-hewn path marks the entrance into the
westwood, a feast of wildlife and activity. The peak continues north and
south.
[ obvious exits: N S W D ]
A burly lumberjack swings his axe here.
* S HP:Battered MV:Full > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving south.
Some clear recent tracks of a Trolloc leaving south.
Some almost day-old tracks of a Trolloc leaving north.
Some fresh tracks of a Trolloc leaving north.
* S HP:Battered MV:Full > nar yeah
A brown deer has arrived from the north.
You narrate 'yeah'
* S HP:Battered MV:Full > n
w
Timber Line
Chill mountainous winds blow from the west through the Mountains of Mist.
The mountain ridge narrows to the north, rapidly sloping down in elevation.
The green crowns of the westwood forest can be seen to the east.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Battered MV:Full > Timber Line
A sheer cliff face of slate-gray stone, falling down to the forests below, stop
any exploration in these directions. The forest continues to the east, and a
small logger's camp far below disturbs the sound of the forest occasionally.
[ obvious exits: E S ]
A cute brown deer eyes you nervously.
*Loathe* is here, fighting a burly lumberjack.
A cute brown deer eyes you nervously.
A burly lumberjack is here, fighting Loathe.
A gray palfrey prances skittishly nearby.
* S HP:Battered MV:Strong >
A burly lumberjack tries to cleave Loathe, but he parries successfully.
* S HP:Battered MV:Strong > h
[hide ]
You attempt to hide yourself.
backstab dark
* S HP:Battered MV:Strong > Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
*Loathe* slashes a burly lumberjack's body extremely hard.
A burly lumberjack tries to cleave Loathe, but he deflects the blow.
*Loathe* sends a burly lumberjack sprawling with a powerful bash!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
*Loathe* slashes a burly lumberjack's body extremely hard.
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
*Loathe* slashes a burly lumberjack's body very hard.
A burly lumberjack is dead! R.I.P.
Your blood freezes as you hear a burly lumberjack's death cry.
* S HP:Battered MV:Strong > backstab dark
You silently approach your victim...
*Loathe* makes a strange sound as you place a sharp, red stone dagger in his back!
*Loathe* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Loathe*'s death cry.
Timber Line
Chill mountainous winds blow from the west through the Mountains of Mist.
The mountain ridge narrows to the north, rapidly sloping down in elevation.
The green crowns of the westwood forest can be seen to the east.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Battered MV:Full >
Gretchen narrates 'u ok?'
* S HP:Battered MV:Full > s
Mount Lookout
Looming to the west, tall gray stone giants etched of rock and earth mark
the peaks of the Mountains of Mist, the fog at their peaks seeming like the
beards of old men. Down below, a rock-hewn path marks the entrance into the
westwood, a feast of wildlife and activity. The peak continues north and
south.
[ obvious exits: N S W D ]
A burly lumberjack swings his axe here.
* S HP:Battered MV:Full > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving south.
Some clear recent tracks of a Trolloc leaving south.
Some almost day-old tracks of a Trolloc leaving north.
Some fresh tracks of a Trolloc leaving north.
* S HP:Battered MV:Full > nar yeah
A brown deer has arrived from the north.
You narrate 'yeah'
* S HP:Battered MV:Full > n
w
Timber Line
Chill mountainous winds blow from the west through the Mountains of Mist.
The mountain ridge narrows to the north, rapidly sloping down in elevation.
The green crowns of the westwood forest can be seen to the east.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Battered MV:Full > Timber Line
A sheer cliff face of slate-gray stone, falling down to the forests below, stop
any exploration in these directions. The forest continues to the east, and a
small logger's camp far below disturbs the sound of the forest occasionally.
[ obvious exits: E S ]
A cute brown deer eyes you nervously.
*Loathe* is here, fighting a burly lumberjack.
A cute brown deer eyes you nervously.
A burly lumberjack is here, fighting Loathe.
A gray palfrey prances skittishly nearby.
* S HP:Battered MV:Strong >
A burly lumberjack tries to cleave Loathe, but he parries successfully.
* S HP:Battered MV:Strong > h
[hide ]
You attempt to hide yourself.
backstab dark
* S HP:Battered MV:Strong > Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
*Loathe* slashes a burly lumberjack's body extremely hard.
A burly lumberjack tries to cleave Loathe, but he deflects the blow.
*Loathe* sends a burly lumberjack sprawling with a powerful bash!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
*Loathe* slashes a burly lumberjack's body extremely hard.
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > backstab dark
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
*Loathe* slashes a burly lumberjack's body very hard.
A burly lumberjack is dead! R.I.P.
Your blood freezes as you hear a burly lumberjack's death cry.
* S HP:Battered MV:Strong > backstab dark
You silently approach your victim...
*Loathe* makes a strange sound as you place a sharp, red stone dagger in his back!
*Loathe* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Loathe*'s death cry.
Re: Stab Thread
I'll get my revenge :P
Edit: Revenge has been served.
Edit: Revenge has been served.
Re: Stab Thread
scan w
*Adael* is standing here, riding a white destrier.
*Tran* is standing here, riding a |1|.warhorse.
* S HP:Healthy MV:Weary > w
hide
back h.human
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Adael* is standing here, riding a white destrier.
*Tran* is standing here, riding a |1|.warhorse.
* S HP:Healthy MV:Weary > You attempt to hide yourself.
You silently approach your victim...
=
*Tran* tries to smite you, but you deflect the blow.
+
*Tran* tries to smite you, but you parry successfully.
Wimpy reset to: 195 hit points.
*Adael* makes a strange sound as you place a curved clear dagger in his back!
*Adael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Adael*'s death cry.
* S HP:Healthy MV:Haggard - Tran: Wounded > get all corpse
*Tran* gets a pair of lissome leather boots with metal capped toes from the corpse of Adael.
*Tran* gets a set of riveted chainmail leggings from the corpse of Adael.
*Tran* gets a belt pack from the corpse of Adael.
*Tran* gets a leather water flask from the corpse of Adael.
*Tran* gets a belt with a buckle of cuendillar from the corpse of Adael.
*Tran* gets a great pokeball from the corpse of Adael.
*Tran* gets a polished onyx-inlaid shield from the corpse of Adael.
*Tran* gets a silver Kandori wristcuff from the corpse of Adael.
*Tran* gets a silver Kandori wristcuff from the corpse of Adael.
*Tran* gets a sturdy pair of full leather gauntlets from the corpse of Adael.
*Tran* gets a pair of riveted chainmail sleeves from the corpse of Adael.
*Tran* gets a red tabard with a vivid red cloak from the corpse of Adael.
*Tran* gets a tunic of finely-crafted chain from the corpse of Adael.
*Tran* gets a shimmering chain of gold from the corpse of Adael.
*Tran* gets a shimmering chain of gold from the corpse of Adael.
*Tran* gets a rimmed round helmet from the corpse of Adael.
*Tran* gets a gold ring delicately carved with ivy from the corpse of Adael.
*Tran* gets a gold ring delicately carved with ivy from the corpse of Adael.
*Tran* gets an oilstone from the corpse of Adael.
*Tran* gets a crystal lightstick from the corpse of Adael.
* S HP:Healthy MV:Haggard - Tran: Wounded >
Byrg narrates 'LMAO'
* S HP:Healthy MV:Haggard - Tran: Wounded > narr adael rip
You try to pierce *Tran*, but he parries successfully.
*Tran* smites your body extremely hard.
The corpse of Adael seems to be empty.
* S HP:Scratched MV:Haggard - Tran: Wounded > You narrate 'adael rip'
*Adael* is standing here, riding a white destrier.
*Tran* is standing here, riding a |1|.warhorse.
* S HP:Healthy MV:Weary > w
hide
back h.human
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Adael* is standing here, riding a white destrier.
*Tran* is standing here, riding a |1|.warhorse.
* S HP:Healthy MV:Weary > You attempt to hide yourself.
You silently approach your victim...
=
*Tran* tries to smite you, but you deflect the blow.
+
*Tran* tries to smite you, but you parry successfully.
Wimpy reset to: 195 hit points.
*Adael* makes a strange sound as you place a curved clear dagger in his back!
*Adael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Adael*'s death cry.
* S HP:Healthy MV:Haggard - Tran: Wounded > get all corpse
*Tran* gets a pair of lissome leather boots with metal capped toes from the corpse of Adael.
*Tran* gets a set of riveted chainmail leggings from the corpse of Adael.
*Tran* gets a belt pack from the corpse of Adael.
*Tran* gets a leather water flask from the corpse of Adael.
*Tran* gets a belt with a buckle of cuendillar from the corpse of Adael.
*Tran* gets a great pokeball from the corpse of Adael.
*Tran* gets a polished onyx-inlaid shield from the corpse of Adael.
*Tran* gets a silver Kandori wristcuff from the corpse of Adael.
*Tran* gets a silver Kandori wristcuff from the corpse of Adael.
*Tran* gets a sturdy pair of full leather gauntlets from the corpse of Adael.
*Tran* gets a pair of riveted chainmail sleeves from the corpse of Adael.
*Tran* gets a red tabard with a vivid red cloak from the corpse of Adael.
*Tran* gets a tunic of finely-crafted chain from the corpse of Adael.
*Tran* gets a shimmering chain of gold from the corpse of Adael.
*Tran* gets a shimmering chain of gold from the corpse of Adael.
*Tran* gets a rimmed round helmet from the corpse of Adael.
*Tran* gets a gold ring delicately carved with ivy from the corpse of Adael.
*Tran* gets a gold ring delicately carved with ivy from the corpse of Adael.
*Tran* gets an oilstone from the corpse of Adael.
*Tran* gets a crystal lightstick from the corpse of Adael.
* S HP:Healthy MV:Haggard - Tran: Wounded >
Byrg narrates 'LMAO'
* S HP:Healthy MV:Haggard - Tran: Wounded > narr adael rip
You try to pierce *Tran*, but he parries successfully.
*Tran* smites your body extremely hard.
The corpse of Adael seems to be empty.
* S HP:Scratched MV:Haggard - Tran: Wounded > You narrate 'adael rip'
Re: Stab Thread
* R HP:Wounded MV:Winded >
follow tran
o
k h.dark
You now follow Tran.
* R HP:Wounded MV:Winded >
You are now a member of Tran's group.
p
k dark
* R HP:Wounded MV:Winded > They aren't here.
p
k dark
p
k dark
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded >
This is where I start typing out a tell to someone
Tran tries to smite *Tempest*, but he deflects the blow.
* R HP:Wounded MV:Winded >
Tran tries to smite *Tempest*, but he parries successfully.
see these lines and quickly try to backspace. Stupid I know, been a long day :P. Just a tad too slow...
p
k dark
* R HP:Wounded MV:Winded >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Tran.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A set of darkly shining chainmail leggings lies forgotten here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
p
k dark
p
k dark
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
st
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
follow tran
o
k h.dark
You now follow Tran.
* R HP:Wounded MV:Winded >
You are now a member of Tran's group.
p
k dark
* R HP:Wounded MV:Winded > They aren't here.
p
k dark
p
k dark
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded >
This is where I start typing out a tell to someone
Tran tries to smite *Tempest*, but he deflects the blow.
* R HP:Wounded MV:Winded >
Tran tries to smite *Tempest*, but he parries successfully.
see these lines and quickly try to backspace. Stupid I know, been a long day :P. Just a tad too slow...
p
k dark
* R HP:Wounded MV:Winded >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Tran.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A set of darkly shining chainmail leggings lies forgotten here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
p
k dark
p
k dark
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
st
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
Re: Stab Thread
I hope you gave aira a nice fat kiss :P
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
* R HP:Beaten DP:Bursting MV:Strong > c
[change mood brave]
Mood changed to: Brave
*Aira* has arrived from the east, riding a bloodstock stallion.
\\
* R HP:Beaten DP:Bursting MV:Strong > Najdeer the Highpriest bellows 'Im free! My bonds have been broken!'
Najdeer the Highpriest bellows 'Nothing can stop me now!'
A raven caws 'Pial is at Dark Forest'
A rat now follows Aira.
A rat squeaks 'Aira is at Path Before the Gate'
A raven caws 'Pial is at Dark Forest'
[k h.human]
You try to hack *Aira*, but she deflects the blow.
* R HP:Beaten DP:Bursting MV:Full - Aira: Battered > c
b
Equitant narrates 'sigh'
[change mood brave]
Mood changed to: Brave
*Aira* panics, and attempts to flee!
[bash ] ting MV:Full - Aira: Battered >
-
*Aira* leaves east riding a bloodstock stallion.
e
*Suddenly *someone* places a dagger of green jade in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.
Circle of Darkness
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
* R HP:Beaten DP:Bursting MV:Strong > c
[change mood brave]
Mood changed to: Brave
*Aira* has arrived from the east, riding a bloodstock stallion.
\\
* R HP:Beaten DP:Bursting MV:Strong > Najdeer the Highpriest bellows 'Im free! My bonds have been broken!'
Najdeer the Highpriest bellows 'Nothing can stop me now!'
A raven caws 'Pial is at Dark Forest'
A rat now follows Aira.
A rat squeaks 'Aira is at Path Before the Gate'
A raven caws 'Pial is at Dark Forest'
[k h.human]
You try to hack *Aira*, but she deflects the blow.
* R HP:Beaten DP:Bursting MV:Full - Aira: Battered > c
b
Equitant narrates 'sigh'
[change mood brave]
Mood changed to: Brave
*Aira* panics, and attempts to flee!
[bash ] ting MV:Full - Aira: Battered >
-
*Aira* leaves east riding a bloodstock stallion.
e
*Suddenly *someone* places a dagger of green jade in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.
Circle of Darkness
Re: Stab Thread
Well I certainly did give her a nice axe :)
Re: Stab Thread
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a myrddraal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
hide
back human
* S HP:Scratched DP:Strong MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a myrddraal leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
*Jasmin* is standing here, riding a |1|.warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Scratched DP:Strong MV:Tiring > You can't find anything to conceal yourself with.
* S HP:Scratched DP:Strong MV:Tiring > You silently approach your victim...
-=+**+=- -=+*
*Jasmin* makes a strange sound as you place a dagger of green jade in her back!
Since 3/11/15 you've landed 534 out of 1158 stabs (46% landed).
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Jasmin*'s death cry.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a myrddraal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
hide
back human
* S HP:Scratched DP:Strong MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a myrddraal leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
*Jasmin* is standing here, riding a |1|.warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Scratched DP:Strong MV:Tiring > You can't find anything to conceal yourself with.
* S HP:Scratched DP:Strong MV:Tiring > You silently approach your victim...
-=+**+=- -=+*
*Jasmin* makes a strange sound as you place a dagger of green jade in her back!
Since 3/11/15 you've landed 534 out of 1158 stabs (46% landed).
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Jasmin*'s death cry.