The Daily Pays Off

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Everesta
Posts: 101
Joined: Tue Aug 09, 2016 11:24 am

The Daily Pays Off

Post by Everesta » Wed Feb 08, 2023 11:24 am

Logged on to do a daily on a laptop I don't use a ton since I'm isolating. Nevaeh was way too fleelagged to start, but was just an interesting experience. Never figured out mudlet so only thing I got from it was the open door stuff, but didn't have enough room for aliases.


The Peaceful Knight's Rest
[ obvious exits: S ]
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.

You were rented for 0.97 days.
Your last allowance of 15 gold crowns and 12 coppers per day covers all charges.

* HP:Healthy SP:Bursting MV:Strong >
ww
i
[where ]
Players in your Zone
--------------------
Everesta - The Peaceful Knight's Rest
You sense shadowspawn nearby.

s
* HP:Healthy SP:Bursting MV:Strong > You are carrying:
Nothing.

rh
* HP:Healthy SP:Bursting MV:Strong > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Healthy SP:Bursting MV:Strong > [rid horse]
They're not here to be ridden.

* HP:Healthy SP:Bursting MV:Strong >
not
You start paying increased attention to your surroundings.

* HP:Healthy SP:Bursting MV:Strong >
e
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.

scan n
* HP:Healthy SP:Bursting MV:Strong > The Fal Dara alarm horn sounds loudly.

w
* HP:Healthy SP:Bursting MV:Strong >
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

w
* HP:Healthy SP:Bursting MV:Strong >
An Empty Square
[ obvious exits: N E S W ]
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Nevaeh* has arrived from the south, riding a shadow stallion.
*Nevaeh* leaves south riding a shadow stallion.

s
* HP:Healthy SP:Bursting MV:Strong >
The Lord's Stable
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
*Nevaeh* is standing here, riding a shadow stallion.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
*Nevaeh* panics, and attempts to flee!

* HP:Healthy SP:Bursting MV:Strong >
k dark
n
Wimpy reset to: 140 hit points.
You try to strike *Nevaeh*, but she deflects the blow.

w
* HP:Healthy SP:Bursting MV:Strong - Nevaeh: Hurt > No way! You're fighting for your life!

* HP:Healthy SP:Bursting MV:Strong - Nevaeh: Hurt >
No way! You're fighting for your life!

f
* HP:Healthy SP:Bursting MV:Strong - Nevaeh: Hurt >
e
You panic and attempt to flee!
*Nevaeh* panics, and attempts to flee!

You flee head over heels.
An Empty Square
[ obvious exits: N E S W ]
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

k dark
* HP:Healthy SP:Bursting MV:Tiring >
k dark
k dark
They aren't here.

k dark
* HP:Healthy SP:Bursting MV:Tiring >
They aren't here.

w
* HP:Healthy SP:Bursting MV:Tiring > They aren't here.

w
* HP:Healthy SP:Bursting MV:Tiring > They aren't here.

n
* HP:Healthy SP:Bursting MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

n
* HP:Healthy SP:Bursting MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy SP:Bursting MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Nevaeh* is standing here, riding a shadow stallion.

* HP:Healthy SP:Bursting MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

k dark
* HP:Healthy SP:Bursting MV:Tiring >
*Nevaeh* has arrived from the south, riding a shadow stallion.

k dark
* HP:Healthy SP:Bursting MV:Tiring > *Nevaeh* swiftly dodges your attempt to strike her.

s
* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Hurt > You do the best you can!

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Hurt > A Shienaran gate guard bellows 'Argh! The foul
beast Nevaeh has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh has been spotted!'
No way! You're fighting for your life!

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Hurt >

*Nevaeh* tries to strike you, but you parry successfully.
The Shienaran gatekeeper joins your fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
You try to strike *Nevaeh*, but she dodges the attack.

cl gate
* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Hurt >
*Nevaeh* panics, and attempts to flee!

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Hurt > It's already closed!

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Hurt >

*Nevaeh* panics, and attempts to flee!

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Hurt >

Large rocks shower down from above!
A large grey rock thrown from above smashes into *Nevaeh*!

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Wounded >

A Shienaran gate guard tries to slash Nevaeh, but she parries successfully.
A Shienaran gate guard slashes Nevaeh's right hand very hard.
A Shienaran gate guard tries to slash Nevaeh, but she deflects the blow.
The Shienaran gatekeeper slashes Nevaeh's left foot hard.
*Nevaeh* swiftly dodges your attempt to strike her.

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Wounded >
*Nevaeh* leaves north riding a shadow stallion.

ali qq chann 'flame' dark
* HP:Healthy SP:Bursting MV:Tiring >
You must remove an old alias first.

n
1
* HP:Healthy SP:Bursting MV:Tiring >
n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Nevaeh* is standing here, riding a shadow stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.

1
* HP:Healthy SP:Bursting MV:Tiring > [k dark]
You try to strike *Nevaeh*, but she dodges the attack.

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Wounded > No way! You're fighting for your life!

e
* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Wounded > [k dark]
You do the best you can!

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Wounded > No way! You're fighting for your life!

sei
* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Wounded >
*Nevaeh* panics, and attempts to flee!

fs
* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Wounded > [embrace ]
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Tiring - Nevaeh: Wounded > You try to strike
*Nevaeh*, but she deflects the blow.
The grizzled veteran joins your fight!
[chann 'flam']
You begin to weave the appropriate flows...


-=
+*

*Nevaeh* leaves south riding a shadow stallion.

1
*
n
+Cancelled.
[k dark]
They aren't here.

s
* HP:Healthy SP:Bursting MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
* HP:Healthy SP:Bursting MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.

1
* HP:Healthy SP:Bursting MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

s
* HP:Healthy SP:Bursting MV:Tiring > [k dark]
They aren't here.

s
* HP:Healthy SP:Bursting MV:Tiring > A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh has
been spotted!'
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

e
* HP:Healthy SP:Bursting MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
* HP:Healthy SP:Bursting MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

e
* HP:Healthy SP:Bursting MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

1
* HP:Healthy SP:Bursting MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.

* HP:Healthy SP:Bursting MV:Winded > [k dark]
They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
e
1
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A black cat meanders to an unknown destination.
A gleeman is here, wearing a cloak of different colored patches.
A grizzled Shienaran veteran looks on.

w
* HP:Healthy SP:Bursting MV:Winded > [k dark]
They aren't here.

scan
* HP:Healthy SP:Bursting MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.

n
* HP:Healthy SP:Bursting MV:Winded > East: An elite Shienaran guard attends his duties.
South: A mangy cat scurries around trying not to get stepped on.
West: A mangy cat scurries around trying not to get stepped on.

1
* HP:Healthy SP:Bursting MV:Winded > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
You notice a sharp pickaxe is hidden here.

fs
* HP:Healthy SP:Bursting MV:Winded > [k dark]
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > [chann 'flam']
Who or what should the weave be cast upon?

s
* HP:Healthy SP:Bursting MV:Winded >
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.

scan
* HP:Healthy SP:Bursting MV:Winded >
s
East: An elite Shienaran guard attends his duties.
South: A mangy cat scurries around trying not to get stepped on.
West: A mangy cat scurries around trying not to get stepped on.

s
* HP:Healthy SP:Bursting MV:Winded > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.

* HP:Healthy SP:Bursting MV:Winded > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

scan
* HP:Healthy SP:Bursting MV:Winded >
s
North: A mangy cat scurries around trying not to get stepped on.
South: A grizzled Shienaran veteran looks on.
West: A merchant guard eyes you warily, intent on keeping order.

scan
* HP:Healthy SP:Bursting MV:Winded > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A man is here.
The fishmonger is here, hoping to buy your catch.

* HP:Healthy SP:Bursting MV:Winded > North: A grizzled Shienaran veteran looks on.
East: An artifact collector stands here, searching specific items.
South: A city lamplighter stands nearby, attending his duties.
West: A footman stands here, waiting to serve.

e
* HP:Healthy SP:Bursting MV:Winded >
The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a brush wagon.
An artifact collector stands here, searching specific items.
A young blacksmith is here, looking for work.

scan
* HP:Healthy SP:Bursting MV:Winded >
s
A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh has been spotted!'
North: A banker counts several coins in a purse.
East: A tough Shienaran soldier waits here.
South: A young man grooms a fine horse here.
West: A grizzled Shienaran veteran looks on.

* HP:Healthy SP:Bursting MV:Winded > Town Stables
[ obvious exits: N ]
A hanging lantern lights the path.
A young man grooms a fine horse here.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A draft horse is here.
A draft horse is here.

* HP:Healthy SP:Bursting MV:Weary >
rid horse
n
You start riding her.

w
n
* R HP:Healthy SP:Bursting MV:Weary > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a brush wagon.
A dun mare is here, snorting angrily, being ridden by you.
An artifact collector stands here, searching specific items.
A young blacksmith is here, looking for work.

n
* R HP:Healthy SP:Bursting MV:Weary > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A grizzled Shienaran veteran looks on.
A man is here.
The fishmonger is here, hoping to buy your catch.

* R HP:Healthy SP:Bursting MV:Weary > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A grizzled Shienaran veteran looks on.

not
* R HP:Healthy SP:Bursting MV:Weary > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A mangy cat scurries around trying not to get stepped on.

e
* R HP:Healthy SP:Bursting MV:Weary > You stop paying increased attention to your surroundings.

* R HP:Healthy SP:Bursting MV:Weary > Alas, you cannot go that way...

n
e
* R HP:Healthy SP:Bursting MV:Weary >
e
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A dun mare is here, snorting angrily, being ridden by you.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy SP:Bursting MV:Weary > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
An elite Shienaran guard attends his duties.
A black cat meanders to an unknown destination.
A gleeman is here, wearing a cloak of different colored patches.
A grizzled Shienaran veteran looks on.

* R HP:Healthy SP:Bursting MV:Weary > End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A tough Shienaran soldier waits here.
A figure stands here, ready to collect unwanted things.
A black cat meanders to an unknown destination.
A man meanders here, quietly speaking to himself.

ww
* R HP:Healthy SP:Bursting MV:Weary >
e
[where ]
Players in your Zone
--------------------
Everesta - End of Merchant's Row
You sense shadowspawn nearby.

n
* R HP:Healthy SP:Bursting MV:Weary > Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.

n
* R HP:Healthy SP:Bursting MV:Weary > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.

n
* R HP:Healthy SP:Bursting MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.

n
* R HP:Healthy SP:Bursting MV:Weary > Inside the East Gate
[ obvious exits: N E S ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

w
* R HP:Healthy SP:Bursting MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
An elite Shienaran guard attends his duties.

w
* R HP:Healthy SP:Bursting MV:Weary > Alas, you cannot go that way...

w
* R HP:Healthy SP:Bursting MV:Weary > Alas, you cannot go that way...

1
* R HP:Healthy SP:Bursting MV:Weary > Alas, you cannot go that way...

n
* R HP:Healthy SP:Bursting MV:Weary > [k dark]
They aren't here.

w
* R HP:Healthy SP:Bursting MV:Weary > Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A run-down looking man wanders aimlessly, collecting lost belongings.

w
* R HP:Healthy SP:Bursting MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard is here, fighting Nevaeh.
*Nevaeh* is here, fighting a Shienaran guard, riding a shadow stallion.
A man is here.

w
* R HP:Healthy SP:Bursting MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.

1
* R HP:Healthy SP:Bursting MV:Weary > Malkier Gate
[ obvious exits: N E W ]
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A dun mare is here, snorting angrily, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A chestnut stallion trots about.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

e
* R HP:Healthy SP:Bursting MV:Weary > [k dark]
They aren't here.

e
* R HP:Healthy SP:Bursting MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Healthy SP:Bursting MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard is here, fighting Nevaeh.
*Nevaeh* is here, fighting a Shienaran guard, riding a shadow stallion.
A man is here.

1
* R HP:Healthy SP:Bursting MV:Weary >
sei
[k dark]
You try to strike *Nevaeh*, but she parries successfully.

* R HP:Healthy SP:Bursting MV:Weary - a Shienaran guard: Healthy - Nevaeh: Wounded > [embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Healthy SP:Bursting MV:Weary - a Shienaran guard: Healthy - Nevaeh: Wounded >
fs dark
You try to strike *Nevaeh*, but she parries successfully.
A Shienaran guard tries to slash Nevaeh, but she deflects the blow.
[chann 'flam']
You begin to weave the appropriate flows...


-=
*Nevaeh* leaves west riding a shadow stallion.
*Nevaeh* has arrived from the west, riding a shadow stallion.

+
*Nevaeh* leaves east riding a shadow stallion.

*
e
1
*Cancelled.
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A run-down looking man wanders aimlessly, collecting lost belongings.

s
* R HP:Healthy SP:Bursting MV:Weary > [k dark]
They aren't here.

s
s
* R HP:Healthy SP:Bursting MV:Weary > A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh
has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh has been spotted!'
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
An elite Shienaran guard attends his duties.

s
* R HP:Healthy SP:Bursting MV:Weary > Inside the East Gate
[ obvious exits: N E S ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

s
* R HP:Healthy SP:Bursting MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.

1
* R HP:Healthy SP:Bursting MV:Weary > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy SP:Bursting MV:Weary > Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.

fs dark
* R HP:Healthy SP:Bursting MV:Weary > [k dark]
They aren't here.

* R HP:Healthy SP:Bursting MV:Weary > [chann 'flam']
Nobody here by that name.

w
* R HP:Healthy SP:Bursting MV:Weary >
w
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A tough Shienaran soldier waits here.
A figure stands here, ready to collect unwanted things.
A black cat meanders to an unknown destination.
A man meanders here, quietly speaking to himself.

w
* R HP:Healthy SP:Bursting MV:Weary > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
An elite Shienaran guard attends his duties.
A black cat meanders to an unknown destination.
A gleeman is here, wearing a cloak of different colored patches.
A grizzled Shienaran veteran looks on.

1
* R HP:Healthy SP:Bursting MV:Weary > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A dun mare is here, snorting angrily, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Nevaeh* is standing here, riding a shadow stallion.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy SP:Bursting MV:Weary > [k dark]
*Nevaeh* swiftly dodges your attempt to strike her.

w
* R HP:Healthy SP:Bursting MV:Weary - Nevaeh: Wounded >
No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Weary - Nevaeh: Wounded >
*Nevaeh* tries to strike you, but you deflect the blow.
You try to strike *Nevaeh*, but she deflects the blow.

fs dark
* R HP:Healthy SP:Bursting MV:Weary - Nevaeh: Wounded >

*Nevaeh* panics, and attempts to flee!

* R HP:Healthy SP:Bursting MV:Weary - Nevaeh: Wounded > [chann 'flam']
You begin to weave the appropriate flows...


-=
+*
*+
=
You try to strike *Nevaeh*, but she dodges the attack.
Ok.
Streaks of fire flow from your hands, burning *Nevaeh*.

* R HP:Healthy SP:Full MV:Weary - Nevaeh: Wounded >
*Nevaeh* leaves west riding a shadow stallion.

1
1
* R HP:Healthy SP:Full MV:Weary >
[k dark]
They aren't here.

w
* R HP:Healthy SP:Full MV:Weary > [k dark]
They aren't here.

1
* R HP:Healthy SP:Full MV:Weary > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.

w
1
* R HP:Healthy SP:Full MV:Weary > [k dark]
You try to strike *Nevaeh*, but she deflects the blow.

* R HP:Healthy SP:Full MV:Weary - Nevaeh: Wounded > No way! You're fighting for your life!

scan
* R HP:Healthy SP:Full MV:Weary - Nevaeh: Wounded > [k dark]
You do the best you can!

* R HP:Healthy SP:Full MV:Weary - Nevaeh: Wounded > North: A gleeman is here, playing a lute.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: An elite Shienaran guard attends his duties.
West: A gleeman is here, wearing a cloak of different colored patches.

fs dark
* R HP:Healthy SP:Full MV:Weary - Nevaeh: Wounded >

*Nevaeh* panics, and attempts to flee!

* R HP:Healthy SP:Full MV:Weary - Nevaeh: Wounded > You try to strike *Nevaeh*,
but she dodges the attack.
A Shienaran guard joins your fight!
[chann 'flam']
You begin to weave the appropriate flows...


-=
+*
*+
=
Ok.
Streaks of fire flow from your hands, burning *Nevaeh*.

1
* R HP:Healthy SP:Strong MV:Weary - Nevaeh: Battered >

*Nevaeh* leaves west riding a shadow stallion.

1
1
* R HP:Healthy SP:Strong MV:Weary >
w
1
The Fal Dara alarm horn sounds loudly.
[k dark]
They aren't here.

w
* R HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

1
* R HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

n
* R HP:Healthy SP:Strong MV:Winded > An Empty Square
[ obvious exits: N E S W ]
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Nevaeh* is here, fighting a hunter for the horn.
The gleeman is here, fighting Nevaeh.
A black cat meanders to an unknown destination.
A hunter for the horn is here, fighting Nevaeh.
A run-down looking man wanders aimlessly, collecting lost belongings.

n
* R HP:Healthy SP:Strong MV:Winded > [k dark]
*Nevaeh* swiftly dodges your attempt to strike her.

n
* R HP:Healthy SP:Strong MV:Winded - a hunter for the horn: Scratched - Nevaeh: Battered > No way!
You're fighting for your life!
*Nevaeh* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Winded - a hunter for the horn: Scratched - Nevaeh: Battered > [k dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Winded - a hunter for the horn: Scratched - Nevaeh: Battered > No way!
You're fighting for your life!

fs dark
* R HP:Healthy SP:Strong MV:Winded - a hunter for the horn: Scratched - Nevaeh: Battered > The
gleeman tries to pierce Nevaeh, but she parries successfully.
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Winded - a hunter for the horn: Scratched - Nevaeh: Battered > No way!
You're fighting for your life!

* R HP:Healthy SP:Strong MV:Winded - a hunter for the horn: Scratched - Nevaeh: Battered >
[chann 'flam']
You begin to weave the appropriate flows...
*Nevaeh* leaves east.


odn
open olddoor n
-=
e
Cancelled.
Ok.

1
* R HP:Healthy SP:Strong MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.

scan
* R HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

e
* R HP:Healthy SP:Strong MV:Winded >
North: A gleeman is here, playing a lute.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: An elite Shienaran guard attends his duties.
West: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

scan
* R HP:Healthy SP:Strong MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A dun mare is here, snorting angrily, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy SP:Strong MV:Winded > East: An elite Shienaran guard attends his duties.
South: A mangy cat scurries around trying not to get stepped on.
West: A mangy cat scurries around trying not to get stepped on.

w
* R HP:Healthy SP:Strong MV:Winded >
dism
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.

s
* R HP:Healthy SP:Strong MV:Winded > You stop riding her.

* HP:Healthy SP:Strong MV:Winded > The Stooping Hawk
[ obvious exits: N E ]
An elite Shienaran guard attends his duties.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

scan e
* HP:Healthy SP:Strong MV:Winded >
1
*Nevaeh* is standing here.
A ratter is here, hunting shadoweyes.

* HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

n
* HP:Healthy SP:Strong MV:Winded >
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.

s
1
* HP:Healthy SP:Strong MV:Winded >
e
The Stooping Hawk
[ obvious exits: N E ]
An elite Shienaran guard attends his duties.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

1
* HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Healthy SP:Strong MV:Winded > The Kitchen of the Stooping Hawk
[ obvious exits: W ]
An oven stands here, radiating a dry heat.
*Nevaeh* is standing here.
A ratter is here, hunting shadoweyes.
*Nevaeh* tries to strike you, but you deflect the blow.

* HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered > [k dark]
You do the best you can!

fs dark
* HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered > You try to strike
*Nevaeh*, but she dodges the attack.
You swiftly dodge *Nevaeh*'s attempt to strike you.
[chann 'flam']
You begin to weave the appropriate flows...


-=
*Nevaeh* panics, and attempts to flee!

+
*
*
*Nevaeh* panics, and attempts to flee!

f
+
=
Ok.
Streaks of fire flow from your hands, burning *Nevaeh*.

* HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered > PANIC! You couldn't escape!

n
* HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered >
1
You try to strike *Nevaeh*, but she parries successfully.
No way! You're fighting for your life!

f
* HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered > [k dark]
You do the best you can!

n
* HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered > You panic and attempt to
flee!
*Nevaeh* leaves west.

1
1
You flee head over heels.
The Stooping Hawk
[ obvious exits: N E ]
An elite Shienaran guard attends his duties.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.

* HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

scan
* HP:Healthy SP:Strong MV:Winded >
North: A gleeman is here, playing a lute.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: An elite Shienaran guard attends his duties.
West: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

rh
w
* HP:Healthy SP:Strong MV:Winded >
[rid horse]
You start riding her.

scan
* R HP:Healthy SP:Strong MV:Winded > An Empty Square
[ obvious exits: N E S W ]
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

w
* R HP:Healthy SP:Strong MV:Winded > A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh has
been spotted!'
North: Weary and coated in dust, a merchant stands here.
East: A mangy cat scurries around trying not to get stepped on.
South: A man walks among the horses here feeding them and rubbing them down.
West: A Shienaran guard patrols here, watching you carefully.

n
* R HP:Healthy SP:Strong MV:Winded > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

n
* R HP:Healthy SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

1
* R HP:Healthy SP:Strong MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Winded >
n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.

n
n
* R HP:Healthy SP:Strong MV:Winded >
e
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.

e
* R HP:Healthy SP:Strong MV:Winded > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

e
* R HP:Healthy SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.

1
* R HP:Healthy SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.

e
* R HP:Healthy SP:Strong MV:Winded > Malkier Gate
[ obvious exits: N E W ]
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A dun mare is here, snorting angrily, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A chestnut stallion trots about.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Nevaeh* has arrived from the east.

1
* R HP:Healthy SP:Strong MV:Winded > [k dark]
You try to strike *Nevaeh*, but she deflects the blow.

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered > No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered > [k dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered >

*Nevaeh* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered >
cl gate
A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh has been spotted!'
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
It's already closed!

e
* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered >
1
No way! You're fighting for your life!
The Malkiergate is opened from the other side.

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered > [k dark]
You do the best you can!

e
* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Battered >
A Shienaran gate guard slashes Nevaeh's right leg extremely hard.
A Shienaran gate guard tries to slash Nevaeh, but she deflects the blow.
A Shienaran gate guard slashes Nevaeh's left hand hard.
A Shienaran gate guard tries to slash Nevaeh, but she parries successfully.
*Nevaeh* swiftly dodges your attempt to strike her.

1
* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Beaten > No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Beaten > [k dark]
You do the best you can!
*Nevaeh* leaves east.

* R HP:Healthy SP:Strong MV:Winded >
cl gate
e
Ok.

1
* R HP:Healthy SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
*Nevaeh* is standing here.

* R HP:Healthy SP:Strong MV:Winded > [k dark]
You try to strike *Nevaeh*, but she deflects the blow.

odu
open towertrap u
* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Beaten >
Ok.

fs
* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Beaten >
*Nevaeh* tries to strike you, but you parry successfully.
You try to strike *Nevaeh*, but she deflects the blow.
[chann 'flam']
You begin to weave the appropriate flows...
*Nevaeh* panics, and attempts to flee!


-=
+*
*+
=
Ok.
*Nevaeh* panics, and attempts to flee!
*Nevaeh* leaves east.
Streaks of fire flow from your hands, burning *Nevaeh*.
*Nevaeh* has arrived from the east.

* R HP:Healthy SP:Strong MV:Winded >
*Nevaeh* leaves west.

w
* R HP:Healthy SP:Strong MV:Winded >
1
Malkier Gate
[ obvious exits: N E W ]
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A dun mare is here, snorting angrily, being ridden by you.
*Nevaeh* is standing here.
*Zangief* is standing here, riding a shadow stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
A chestnut stallion trots about.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

w
* R HP:Healthy SP:Strong MV:Winded > [k dark]
You try to strike *Nevaeh*, but she dodges the attack.

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Critical > A Shienaran gate guard bellows 'Argh! The
foul beast Zangief has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Nevaeh has been spotted!'
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Critical >
fs dark

*Nevaeh* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Winded - Nevaeh: Critical > [chann 'flam']
You begin to weave the appropriate flows...


*Zangief* tries to scythe you, but you deflect the blow.

-
=+
*
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The grizzled veteran has arrived from the west.
The grizzled veteran scythes Zangief's right leg.
The grizzled veteran tries to scythe Zangief, but he parries successfully.
A Shienaran gate guard slashes Nevaeh's right leg hard.
A Shienaran gate guard slashes Zangief's body.
A Shienaran gate guard tries to slash Nevaeh, but she deflects the blow.
A Shienaran gate guard slashes Zangief's body.
*Zangief* tries to scythe you, but you parry successfully.

*+
=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Nevaeh*, leaving only a blackened corpse.
*Nevaeh* is dead! R.I.P.
Your blood freezes as you hear *Nevaeh*'s death cry.

g all corpse
g all corpse
* R HP:Healthy SP:Strong MV:Winded >
w

*Zangief* gets a cup of thready brown tea from the corpse of Nevaeh.
*Zangief* gets a black pair of silver-tooled boots from the corpse of Nevaeh.
*Zangief* gets a pair of earthen colored breeches from the corpse of Nevaeh.
*Zangief* gets a heron-engraved scabbard from the corpse of Nevaeh.
*Zangief* gets a heron-engraved scabbard from the corpse of Nevaeh.
*Zangief* gets a belt bearing a dragon worked in silver from the corpse of Nevaeh.
*Zangief* gets a shocklance from the corpse of Nevaeh.
*Zangief* gets a jeweled wristcuff from the corpse of Nevaeh.
*Zangief* gets a jeweled wristcuff from the corpse of Nevaeh.
*Zangief* gets a pair of dark gloves from the corpse of Nevaeh.
*Zangief* gets a set of cloth sleeves from the corpse of Nevaeh.
*Zangief* gets an embroidered, cotton shoulder bag from the corpse of Nevaeh.
*Zangief* gets a gown of exquisite design from the corpse of Nevaeh.
*Zangief* gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Nevaeh.
*Zangief* gets a small cage of golden wire and glowing crystal from the corpse of Nevaeh.
*Zangief* gets a silver medallion from the corpse of Nevaeh.
*Zangief* gets a camouflaged hood from the corpse of Nevaeh.
*Zangief* gets a gold ring from the corpse of Nevaeh.
*Zangief* gets a gold ring from the corpse of Nevaeh.

* R HP:Healthy SP:Strong MV:Winded > The corpse of Nevaeh seems to be empty.

* R HP:Healthy SP:Strong MV:Winded > The corpse of Nevaeh seems to be empty.

* R HP:Healthy SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy SP:Strong MV:Winded >
e
1
Malkier Gate
[ obvious exits: N E W ]
Door north: Malkiergate
The corpse of Nevaeh is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A dun mare is here, snorting angrily, being ridden by you.
The grizzled veteran is here, fighting Zangief.
*Zangief* is here, fighting the grizzled veteran, riding a shadow stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
A chestnut stallion trots about.
A gray palfrey prances skittishly nearby.
A Shienaran gate guard is here, fighting Zangief.
A Shienaran gate guard is here, fighting Zangief.
A Shienaran gate guard is here, fighting Zangief.
A Shienaran gate guard is here, fighting Zangief.

* R HP:Healthy SP:Strong MV:Winded > [k dark]
You try to strike *Zangief*, but he parries successfully.
*Zangief* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Winded - the grizzled veteran: Scratched - Zangief: Scratched >
*Zangief* leaves north riding a shadow stallion.

Zangief
Posts: 189
Joined: Fri Apr 10, 2015 1:17 am

Re: The Daily Pays Off

Post by Zangief » Wed Feb 08, 2023 11:28 am

Yeah DS was dead so we were seeing what we could stir up since it looked like there was a lot of humans online.

Nevaeh
Posts: 68
Joined: Fri Mar 31, 2017 8:04 am

Re: The Daily Pays Off

Post by Nevaeh » Wed Feb 08, 2023 11:28 am

Yeah, I was messing around with agelmar and fleeing around trying something. I then went to hit the horse trader to grab some cash and surprise you were there :P
I was way too fleelagged and just lagged. You see most of the rooms im there it takes me a while to even flee or im already engaged on goofy mobs like gleeman and dung. At the end Malkier was open but the commands didnt go through and i just sat there malk until you engaged and flamestriked me. Good kill regardless

Everesta
Posts: 101
Joined: Tue Aug 09, 2016 11:24 am

Re: The Daily Pays Off

Post by Everesta » Wed Feb 08, 2023 11:33 am

The amount of fleelag when it started that you already had surprised me. Otherwise, I don't think you are ever at risk there.

Sucks that you couldn't find PK though. Looked like a couple smob groups were out, but I just try to swap the winding CTF once a day.

Hieronymus
Posts: 129
Joined: Sun Apr 17, 2016 1:14 am

Re: The Daily Pays Off

Post by Hieronymus » Wed Feb 08, 2023 11:38 am

sei
[k dark]
You try to strike *Nevaeh*, but she parries successfully.

* R HP:Healthy SP:Bursting MV:Weary - a Shienaran guard: Healthy - Nevaeh: Wounded > [embrace ]
🧐

Natia
Posts: 62
Joined: Tue Feb 27, 2018 4:05 pm

Re: The Daily Pays Off

Post by Natia » Wed Feb 08, 2023 11:43 am

Daemon wrote:
Wed Feb 08, 2023 11:38 am
sei
[k dark]
You try to strike *Nevaeh*, but she parries successfully.

* R HP:Healthy SP:Bursting MV:Weary - a Shienaran guard: Healthy - Nevaeh: Wounded > [embrace ]
🧐
lol i do the same thing on my chars.

sei
[emb ]
You feel the flows of saidar coursing through your body.

Nevaeh
Posts: 68
Joined: Fri Mar 31, 2017 8:04 am

Re: The Daily Pays Off

Post by Nevaeh » Wed Feb 08, 2023 12:12 pm

This was an interesting find while I was testing things though. The no water or ice spikes rooms is an odd choice.

* HP:Hurt SP:Full MV:Strong >

A calm woman arrives from behind a tapestry.
A calm woman tries to strike you, but you parry successfully.
A calm woman's hands begin weaving crystals of water and air...
The shards of ice sent by a calm woman melt into nothingness.
An elite Shienaran guard joins a calm woman's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
Lord Agelmar says 'You Nevaeh!!! You will die before your time!! '

* HP:Hurt SP:Full MV:Strong - a calm woman: Healthy >
f
An elite Shienaran guard slashes your body hard.
A calm woman's hands begin weaving crystals of water and air...
The shards of ice sent by a calm woman melt into nothingness.
Lord Agelmar says 'You Nevaeh!!! You will die before your time!! '
An elite Shienaran guard tries to slash you, but you deflect the blow.
An elite Shienaran guard tries to slash you, but you parry successfully.
An elite Shienaran guard slashes your body very hard.
You try to strike a calm woman, but she deflects the blow.
A calm woman tries to strike you, but you parry successfully.
You panic and attempt to flee!

Asandra
Posts: 804
Joined: Mon May 13, 2019 11:30 am

Re: The Daily Pays Off

Post by Asandra » Wed Feb 08, 2023 2:58 pm

Natia wrote:
Wed Feb 08, 2023 11:43 am
Daemon wrote:
Wed Feb 08, 2023 11:38 am
sei
[k dark]
You try to strike *Nevaeh*, but she parries successfully.

* R HP:Healthy SP:Bursting MV:Weary - a Shienaran guard: Healthy - Nevaeh: Wounded > [embrace ]
🧐
lol i do the same thing on my chars.

sei
[emb ]
You feel the flows of saidar coursing through your body.
Yup, this is the way.

Aira
Posts: 758
Joined: Mon Feb 23, 2015 8:57 pm

Re: The Daily Pays Off

Post by Aira » Wed Feb 08, 2023 3:42 pm

Asandra wrote:
Wed Feb 08, 2023 2:58 pm
Natia wrote:
Wed Feb 08, 2023 11:43 am
Daemon wrote:
Wed Feb 08, 2023 11:38 am


🧐
lol i do the same thing on my chars.

sei
[emb ]
You feel the flows of saidar coursing through your body.
Yup, this is the way.
I used to have 'rel' aliased to 'say Walk in the Light!' on Aira.

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