Previous to my nap I had decided to try out a lance.
* HP:Healthy MV:Tiring > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
* HP:Healthy MV:Tiring > Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Healthy MV:Tiring >
barrel (here) :
a pair of steel-backed gauntlets
a shining silver plated sword
a set of thin metal vambraces
a steel lance with crimson-red streamers
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a plain brown belt
a thick pair of leather work gloves
a pair of riveted chainmail sleeves
a dark green cape
a tunic of green scales
a rimmed round helmet
a clear diamond
a pair of thin metal boots
a plain weapons belt
a soft leather pouch
* HP:Healthy MV:Tiring >
You get a steel lance with crimson-red streamers from a wooden barrel.
* HP:Healthy MV:Strong >
It is a steel lance with crimson-red streamers.
It is a lance.
OB: 89 | PB: 0 | DMG: 5d6
It is in pristine condition.
You wake, and sit up.
* HP:Wounded MV:Tiring > You rest your tired bones.
* HP:Wounded MV:Tiring >
The librarydoor closes quietly.
* HP:Wounded MV:Tiring >
The master of scouts bellows 'Incoming message!!'
* HP:Wounded MV:Tiring >
The master of scouts bellows 'Shinsei was spotted On a Hillside'
* HP:Wounded MV:Tiring >
A scout narrates 'Call the banners! Shadowspawn sighted at Dark Forest!'
* HP:Wounded MV:Tiring >
A scout narrates 'Call the banners! Shadowspawn sighted at Dark Forest!'
* HP:Hurt MV:Fresh >
The master of scouts bellows 'Incoming message!!'
* HP:Scratched MV:Fresh >
The master of scouts bellows 'Trill was spotted The Dusty Road'
* HP:Scratched MV:Fresh >
You have been idle, and are pulled into a void.
* HP:Scratched MV:Fresh >
You are returned from the void.
You stop resting, and stand up.
* HP:Scratched MV:Fresh >
You say 'exit'
* HP:Scratched MV:Fresh >
The library door swings open.
* HP:Scratched MV:Fresh >
Upper Hall
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.
* HP:Scratched MV:Full >
Top of Western Stair
[ obvious exits: N E U D ]
A tough Shienaran soldier waits here.
* HP:Scratched MV:Full >
West Wing of the Castle
[ obvious exits: N E U ]
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
* HP:Scratched MV:Full >
Western Hall
[ obvious exits: E W ]
* HP:Scratched MV:Full >
Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
* HP:Scratched MV:Full > Players
-------
Sraeyn al'Sev [Saldaean Cavalry]
Pathos Tay'Ans, Knight of the Southren Marches [Saldaean Cavalry]
Halthan of Illian
Antonio Vincetti, |Queen's Guard Applicant| (Linkless) (Idle)
Spangle of the Malkieri Diaspora
Ted Ted "The Bear", Aspiring Lieutenant [Shienaran Lancer Blademaster]
Naphtali of the Malkieri Diaspora
Luiseach of Murandy
Judeau of Illian
Hilda of Kandor
Lorrayne of Arafel
11 players displayed.
* HP:Scratched MV:Full >
Eastern Hall
[ obvious exits: E W ]
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* HP:Scratched MV:Full > Alas, you cannot go that way...
* HP:Scratched MV:Full >
Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
* HP:Scratched MV:Full >
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
Sraeyn al'Sev is standing here.
A Shienaran guard patrols here, watching you carefully.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Scratched MV:Full >
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
* HP:Scratched MV:Full > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
* HP:Scratched MV:Full >
Players in your Zone
--------------------
Ted - On the Drawbridge
Sraeyn - Center of the Courtyard
* HP:Scratched MV:Full > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
An elite Shienaran guard attends his duties.
* HP:Scratched MV:Full >
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A ratter is here, hunting shadoweyes.
A man is here.
The Fal Dara town crier stands here, spreading the news.
* HP:Scratched MV:Strong > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Scratched MV:Strong > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Scratched MV:Strong >
You narrate 'scout reports of Trill and Shinsei dusty area'
* HP:Scratched MV:Strong >
Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A grizzled Shienaran veteran looks on.
* HP:Scratched MV:Strong >
The King's Gate
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Scratched MV:Strong >
Alas, you cannot go that way...
* HP:Scratched MV:Strong >
Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A grizzled Shienaran veteran looks on.
* HP:Scratched MV:Strong > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a brush wagon.
A black cat meanders to an unknown destination.
A figure stands here, ready to collect unwanted things.
A young blacksmith is here, looking for work.
* HP:Scratched MV:Strong >
They're not here to be led.
* HP:Scratched MV:Strong > Town Stables
[ obvious exits: N ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian searches for the fabled Horn of Valere.
An elite Shienaran guard attends his duties.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A draft horse is here.
A young man grooms a fine horse here.
A draft horse is here.
* HP:Scratched MV:Strong >
You start riding her.
* R HP:Scratched MV:Strong > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a brush wagon.
A dun mare is here, snorting angrily, being ridden by you.
A black cat meanders to an unknown destination.
A figure stands here, ready to collect unwanted things.
A young blacksmith is here, looking for work.
* R HP:Scratched MV:Strong >
Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
* R HP:Scratched MV:Strong >
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* R HP:Scratched MV:Strong >
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
* R HP:Scratched MV:Strong > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A dun mare is here, snorting angrily, being ridden by you.
A ratter is here, hunting shadoweyes.
A man is here.
The Fal Dara town crier stands here, spreading the news.
* R HP:Scratched MV:Strong > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
An elite Shienaran guard attends his duties.
* R HP:Scratched MV:Strong >
Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A dun mare is here, snorting angrily, being ridden by you.
A ratter is here, hunting shadoweyes.
A man is here.
The Fal Dara town crier stands here, spreading the news.
* R HP:Scratched MV:Strong >
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A gray palfrey prances skittishly nearby.
A man is here.
* R HP:Scratched MV:Strong >
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A grizzled Shienaran veteran looks on.
* R HP:Scratched MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Scratched MV:Strong >
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A draft horse is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Scratched MV:Strong > You don't see a closed gate.
* R HP:Scratched MV:Strong >
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A dun mare is here, snorting angrily, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A draft horse is here.
* R HP:Scratched MV:Strong >
On The Outskirts
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Scratched MV:Strong > Approaching Fal Dara
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
Approaching Fal Dara
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
* R HP:Scratched MV:Strong > Running A Cliff
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
The flock of ravens eye you briefly, then flap their wings.
* R HP:Scratched MV:Strong >
Approaching Fal Dara
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
* R HP:Scratched MV:Strong >
On The Outskirts
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
On The Outskirts
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Scratched MV:Strong > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A dun mare is here, snorting angrily, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A draft horse is here.
* R HP:Scratched MV:Strong >
They aren't here.
* R HP:Scratched MV:Strong > On The Outskirts
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Scratched MV:Strong >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.
A flock of ravens starts following you.
A flock of ravens stops following you.
You lance a flock of ravens's left foot into bloody fragments!
* R HP:Scratched MV:Strong - a flock of ravens: Wounded > #Ok. $berserk is now set to { HP}.
Sraeyn has arrived from the north, riding a gray palfrey.
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Scratched MV:Strong - a flock of ravens: Wounded >
Sraeyn leaves south riding a gray palfrey.
* R HP:Scratched MV:Strong - a flock of ravens: Wounded >
A flock of ravens barely tickles your right arm with its hit.
You lance a flock of ravens's body into bloody fragments!
* R HP:Scratched MV:Strong - a flock of ravens: Critical >
HP:Scratched MP:Strong
You have scored 103854191 experience points and 1008 quest points.
You need 4645809 exp to level and -8 qp to rank.
You have amassed 197 Turn points to date.
You have played 7 days and 11 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting a flock of ravens.
* R HP:Scratched MV:Strong - a flock of ravens: Critical >
A flock of ravens tries to hit you, but you dodge the attack.
You lance a flock of ravens's body into bloody fragments!
A flock of ravens is dead! R.I.P.
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a flock of ravens's death cry.
* R HP:Scratched MV:Strong >
Approaching Fal Dara
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
Approaching Fal Dara
No one coming from this way toward Fal Dara has a chance of approaching
unannounced. The land is oddly flat and the watchtowers of Fal Dara can be
seen to the east with ease. Hills begin a slow roll to the west and a cliff
seems visible in the distance to the north and south.
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
Approaching Fal Dara
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
* R HP:Scratched MV:Strong > Running A Cliff
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
Approaching Fal Dara
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
* R HP:Scratched MV:Strong > Forrested Ridge
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
Forrested Ridge
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
* R HP:Scratched MV:Strong > You have 402(411) hit and 112(142) movement points.
You have scored 103854687 experience points and 1008 quest points.
You need 4645313 exp to level and -8 qp to rank.
You have amassed 197 Turn points to date.
You have played 7 days and 11 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.
* R HP:Scratched MV:Strong >
Approaching A Ridge
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong >
Flattened Hills Of Fal Dara
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
* R HP:Scratched MV:Strong > Along The Outside Wall
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Scratched MV:Strong > Outside Fal Dara's Walls
[ obvious exits: S W ]
A dun mare is here, snorting angrily, being ridden by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
* R HP:Scratched MV:Strong >
You stop riding her.
* HP:Scratched MV:Strong >
You start riding him.
* R HP:Scratched MV:Strong >
Along The Outside Wall
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > Flattened Hills Of Fal Dara
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
* R HP:Scratched MV:Strong > Approaching A Ridge
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > Forrested Ridge
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
* R HP:Scratched MV:Strong >
#Ok. $target is now set to {dark}.
A Turn In The Trail
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > A Twist In The Trail
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong >
Cave in the Hillside
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > Players in your Zone
--------------------
Ted - Cave in the Hillside
* R HP:Scratched MV:Strong >
At a Bare Foundation
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > Winding Through the Hills
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > Among the Hills
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Strong > Nestled in the Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
The large dark wolf slinks here, eyes filled with an animal cunning.
An antelope blends into the scenery.
* R HP:Scratched MV:Strong >
On a Steep Hill
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Strong > Path Into the Foothills
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong >
Players in your Zone
--------------------
Ted - Path Into the Foothills
* R HP:Scratched MV:Strong > On the Long Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong >
Players in your Zone
--------------------
Ted - On the Long Road
* R HP:Scratched MV:Strong >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving north.
Some obvious almost day-old tracks of a gray palfrey (ridden) leaving south.
Some clear fairly recent tracks of Trill leaving east.
Some three day-old tracks of a dun mare (ridden) leaving north.
Some three day-old tracks of a warhorse (ridden) leaving west.
* R HP:Scratched MV:Strong >
You narrate 'it is snowing'
* R HP:Scratched MV:Strong >
Fal Dara Road
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > Road Around a Hill
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > Southward Bend
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > [track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving north.
Some clear fairly recent tracks of Trill leaving south.
* R HP:Scratched MV:Strong >
You narrate 'bloody tracks head north'
* R HP:Scratched MV:Strong >
On a Cliff
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong >
The snow lightens up a bit.
Break in the Hills
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong >
#Ok. $starget is now set to {dark}.
Beginning of a Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched MV:Strong > [track trolloc]
- = +
Some obvious recent bloody traces of a Trolloc leaving west.
* R HP:Scratched MV:Strong >
#Ok. $target is now set to {dark}.
Brown Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Strong > Green Hills
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A panther stalks through the wilderness.
* R HP:Scratched MV:Strong > Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
#Ok. $starget is now set to {dark}.
A Fallow Field
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Strong >
A Clear Stream
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven is here flying around.
A wild hog snorts angrily, pawing at the ground.
* R HP:Scratched MV:Strong > Forested Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
* R HP:Scratched MV:Strong >
Forested Hills
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Strong >
Low Slope
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Scratched MV:Strong > Alas, you cannot go that way...
* R HP:Scratched MV:Strong > Charge who?
* R HP:Scratched MV:Strong >
Angling Slope
[ obvious exits: N E S W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.
* R HP:Scratched MV:Strong >
On Top of the Tree
[ obvious exits: D ]
A pair of sturdy metal half-gauntlets has been set here.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Trill* is resting here.
* R HP:Scratched MV:Strong > You line up your charge...
- = + * *
Oops. Your lame efforts cause you to miss.
*Trill* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Trill: Battered >
*Trill* barely pierces your body.
* R HP:Scratched MV:Strong - Trill: Battered >
*Trill* pierces your body.
* R HP:Scratched MV:Strong - Trill: Battered >
*Trill* pierces your left hand.
* R HP:Scratched MV:Strong - Trill: Battered >
No way! You're fighting for your life!
* R HP:Scratched MV:Strong - Trill: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Scratched MV:Strong - Trill: Battered > - = + *
*Trill* pierces your right leg.
* +
*Trill* pierces your body.
= - - =
As *Trill* avoids your bash, you topple over and fall to the ground!
*Trill* panics, and attempts to flee!
* R HP:Hurt MV:Strong >
*Trill* leaves down.
* R HP:Hurt MV:Strong >
*Trill* has arrived from below.
* R HP:Hurt MV:Strong >
*Trill* pierces your right leg.
* R HP:Hurt MV:Strong - Trill: Battered > You start paying increased attention to your surroundings.
* R HP:Hurt MV:Strong - Trill: Battered > On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
A pair of sturdy metal half-gauntlets has been set here.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
*Trill* is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Strong - Trill: Battered > Do you not consider fighting as standing?
* R HP:Hurt MV:Strong - Trill: Battered > No way! You're fighting for your life!
* R HP:Hurt MV:Strong - Trill: Battered >
No way! You're fighting for your life!
* R HP:Hurt MV:Strong - Trill: Battered > -
*Trill* pierces your body.
= + * * + = - - =
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Hurt MV:Strong - Trill: Battered >
#Ok. $target is now set to {dark}.
#Ok. $starget is now set to {dark}.
*Trill* pierces your body.
* R HP:Hurt MV:Strong - Trill: Battered >
*Trill* pierces your body hard.
* R HP:Hurt MV:Strong - Trill: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
* R HP:Hurt MV:Strong - Trill: Battered > You try to lance *Trill*, but he deflects the blow.
*Trill* pierces your right arm.
PANIC! You couldn't escape!
* R HP:Hurt MV:Strong - Trill: Battered >
#SPEEDWALK IS NOW OFF.
*Trill* barely pierces your body.
* R HP:Hurt MV:Strong - Trill: Battered >
You panic and attempt to flee!
You flee head over heels.
Angling Slope
[ obvious exits: N E S W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A protective mother raccoon is here, watching over her kits.
* R HP:Hurt MV:Strong >
You are a 55 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 163, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 205 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Hurt MV:Strong > Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A protective mother raccoon is here, watching over her kits.
* R HP:Hurt MV:Strong >
*Trill* pierces your body.
* R HP:Hurt MV:Strong - Trill: Battered > Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
*Trill* is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A protective mother raccoon is here, watching over her kits.
* R HP:Hurt MV:Strong - Trill: Battered >
*Trill* pierces your head.
* R HP:Wounded MV:Strong - Trill: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Wounded MV:Strong - Trill: Battered >
You try to lance *Trill*, but he parries successfully.
*Trill* pierces your body.
- = + * * + = - -
*Trill* pierces your left arm.
=
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Strong >
*Trill* pierces your left leg.
*Trill* pierces your body.
*Trill* looks at you.
* R HP:Wounded MV:Strong - Trill: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
* R HP:Wounded MV:Strong - Trill: Battered > You panic and attempt to flee!
#Ok. $target is now set to {dark}.
You flee head over heels.
On Top of the Tree
[ obvious exits: D ]
A pair of sturdy metal half-gauntlets has been set here.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...
* R HP:Wounded MV:Strong >
Alas, you cannot go that way...
* R HP:Wounded MV:Strong > Alas, you cannot go that way...
* R HP:Wounded MV:Strong >
Angling Slope
[ obvious exits: N E S W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Trill* is standing here.
A handsome stag stands here, ready to run.
A protective mother raccoon is here, watching over her kits.
*Trill* pierces your right foot.
* R HP:Wounded MV:Strong - Trill: Battered >
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Trill: Battered > You try to lance *Trill*, but he deflects the blow.
*Trill* pierces your body.
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Trill: Battered >
You panic and attempt to flee!
You flee head over heels.
On Top of the Tree
[ obvious exits: D ]
A pair of sturdy metal half-gauntlets has been set here.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Strong >
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
A pair of sturdy metal half-gauntlets has been set here.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Strong >
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
A pair of sturdy metal half-gauntlets has been set here.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Strong >
You have 258(411) hit and 117(142) movement points.
You have scored 103850376 experience points and 1008 quest points.
You need 4649624 exp to level and -8 qp to rank.
You have amassed 197 Turn points to date.
You have played 7 days and 11 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.
* R HP:Wounded MV:Strong >
*Trill* has arrived from below.
* R HP:Wounded MV:Strong > You sit down and rest your tired bones.
*Trill* pierces your body hard.
* R HP:Wounded MV:Strong - Trill: Battered >
#Ok. $berserk is now set to { HP}.
You try to lance *Trill*, but he parries successfully.
*Trill* pierces your left leg.
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
* R HP:Wounded MV:Strong - Trill: Battered >
PANIC! You couldn't escape!
* R HP:Wounded MV:Strong - Trill: Battered >
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Trill: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Trill: Battered >
PANIC! You couldn't escape!
* R HP:Wounded MV:Strong - Trill: Battered >
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Trill: Battered > *Trill* pierces your left arm.
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Trill: Battered >
PANIC! You couldn't escape!
* R HP:Wounded MV:Strong - Trill: Battered >
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Trill: Battered > You try to lance *Trill*, but he deflects the blow.
*Trill* pierces your body hard.
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Trill: Battered >
You panic and attempt to flee!
#Ok. $target is now set to {dark}.
*Trill* barely pierces your body.
You flee head over heels.
Angling Slope
[ obvious exits: N E S W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A protective mother raccoon is here, watching over her kits.
Lightly Forested Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Stalking within the shadows, a man watches you in anger.
A wild hog snorts angrily, pawing at the ground.
* R HP:Wounded MV:Strong >
#Ok. $starget is now set to {dark}.
The gray wolf very fine person, gender being but a construct of society leaves east.
The hog leaves west.
The snow stops.
Your heartbeat calms down more as you feel less panicked.
Medium Forested Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
* R HP:Wounded MV:Full >
You are a 55 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 163, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 205 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Full >
A Small Clearing
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
* R HP:Wounded MV:Full >
Players in your Zone
--------------------
Ted - A Small Clearing
* R HP:Wounded MV:Full >
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Full >
A Small Clearing
At this spot, no leaves or branches block the view of the sky. In the middle
of the clearing, a huge trunk of a fallen tree lies half-buried and covered
by green mosses. At one end of the trunk, a rough hollow stump provides
nourishment for various moss and fungi. Surrounding trees provide a natural
wall against high wind.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
* R HP:Wounded MV:Full >
Densely Forested Hills
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Full >
Alas, you cannot go that way...
* R HP:Wounded MV:Full > Forested Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Full >
Densely Forested Hills
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Full >
They aren't here.
* R HP:Wounded MV:Full >
They aren't here.
* R HP:Wounded MV:Full >
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > [bash h.dark]
Bash who?
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong > Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
A brown deer leaves south.
Players in your Zone
--------------------
Ted - Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong > A gray palfrey is in excellent condition.
A gray palfrey is strong.
* R HP:Wounded MV:Strong > No-one by that name here.
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong >
Players in your Zone
--------------------
Ted - Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Medium Forested Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* R HP:Wounded MV:Strong > Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Low Slope
East - Forested Hills
South - A Small Clearing
West - Lightly Forested Hills
* R HP:Wounded MV:Strong >
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* R HP:Wounded MV:Strong >
Forested Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Obvious exits:
North - Forested Hills
East - A Clear Stream
South - Densely Forested Hills
West - Medium Forested Hills
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
[track trolloc]
- = +
Some obvious fresh tracks of Trill leaving south.
* R HP:Wounded MV:Strong >
A brown deer has arrived from the south.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
You are a 55 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Brave. You will flee below: 123 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
*Trill* has arrived from the south.
* R HP:Wounded MV:Strong > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong >
*Trill* pierces your head hard.
* R HP:Wounded MV:Strong - Trill: Battered >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
*Trill* is here, fighting YOU!
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Strong - Trill: Battered >
You try to lance *Trill*, but he parries successfully.
*Trill* barely pierces your body.
* R HP:Wounded MV:Strong - Trill: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Wounded MV:Strong - Trill: Battered > - = + * * + = -
*Trill* pierces your left arm.
- =
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Full >
#Ok. $target is now set to {dark}.
#Ok. $starget is now set to {dark}.
*Trill* barely pierces your body.
* R HP:Wounded MV:Full - Trill: Battered >
*Trill* looks at you.
- = + * * + =
*Trill* pierces your body.
*Trill* pierces your body.
- - =
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full >
*Trill* pierces your body.
* R HP:Battered MV:Full - Trill: Battered >
*Trill* pierces your body.
* R HP:Battered MV:Full - Trill: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
* R HP:Battered MV:Full - Trill: Battered > You panic and attempt to flee!
You flee head over heels.
Medium Forested Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* R HP:Battered MV:Full >
Low Slope
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Full > A Shady Valley
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A draft horse is here.
* R HP:Battered MV:Full >
A Gentle Slope
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A raven is here, watching.
A handsome stag stands here, ready to run.
* R HP:Battered MV:Full >
On Top of a Hill
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
* R HP:Battered MV:Strong >
On a Hillside
[ obvious exits: N E S W ]
The corpse of the gray wolf very fine person, gender being but a construct of society is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A young and strong buck is here, munching some grass.
* R HP:Battered MV:Strong >
Green Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
* R HP:Battered MV:Strong >
The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Strong > The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Strong >
The Dusty Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Strong > Players in your Zone
--------------------
Ted - The Dusty Road
* R HP:Battered MV:Strong >
Entrance to the Forest
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Strong >
The Dusty Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Strong > The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
* R HP:Battered MV:Strong > The Dusty Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Battered MV:Strong >
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Strong > Burnt Wagons
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong > You are a 55 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 163, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 205 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
You try.. but your arms are shorter than your dreams...
* R HP:Battered MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong > A gray palfrey is in excellent condition.
A gray palfrey is tiring.
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > A raven starts following you.
You have 187(411) hit and 115(142) movement points.
You have scored 103847502 experience points and 1008 quest points.
You need 4652498 exp to level and -8 qp to rank.
You have amassed 197 Turn points to date.
You have played 7 days and 11 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.
* R HP:Battered MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
*Trill* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
*Trill* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong >
*Trill* pierces your body.
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
[search dark]
-
Cancelled.
Alas, you cannot go that way...
* R HP:Battered MV:Strong >
Burnt Wagons
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Strong > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Strong > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Battered MV:Strong >
Branch in Hidden Path
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Battered MV:Strong >
Branch Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Strong >
Bend in the Path
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Strong > Bend in the Path
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Battered MV:Tiring > Path Junction
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
* R HP:Battered MV:Tiring >
You have 192(411) hit and 105(142) movement points.
You have scored 103846065 experience points and 1008 quest points.
You need 4653935 exp to level and -8 qp to rank.
You have amassed 197 Turn points to date.
You have played 7 days and 11 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.
* R HP:Battered MV:Tiring >
They aren't here.
* R HP:Battered MV:Tiring >
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring >
You will now flee if you go below 87 hit points.
* R HP:Battered MV:Tiring >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Tiring >
You have 192(411) hit and 105(142) movement points.
You have scored 103846065 experience points and 1008 quest points.
You need 4653935 exp to level and -8 qp to rank.
You have amassed 197 Turn points to date.
You have played 7 days and 11 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.
* R HP:Battered MV:Tiring >
They aren't here.
* R HP:Battered MV:Tiring >
*Trill* swiftly dodges your attempt to lance him.
* R HP:Battered MV:Tiring - Trill: Battered >
You do the best you can!
* R HP:Battered MV:Tiring - Trill: Battered > You do the best you can!
* R HP:Battered MV:Tiring - Trill: Battered >
*Trill* pierces your left arm hard.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
You try to lance *Trill*, but he dodges the attack.
You do the best you can!
* R HP:Battered MV:Tiring - Trill: Battered >
East: A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Tiring - Trill: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
* R HP:Battered MV:Tiring - Trill: Battered >
[bash h.dark]
- = + *
*Trill* pierces your right foot.
*Trill* panics, and attempts to flee!
*
A sergeant tries to pound Trill, but he parries successfully.
A sergeant tries to pound Trill, but he deflects the blow.
+ = -
*Trill* leaves north.
- =
A sergeant leaves north.
A sergeant leaves north.
They're not here anymore!
* R HP:Battered MV:Tiring >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring >
A sergeant is here, fighting Trill.
A Shienaran sergeant watches for the enemy here.
*Trill* is standing here.
* R HP:Battered MV:Tiring > A sergeant has arrived from the north.
A sergeant has arrived from the north.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A sergeant is here, fighting Trill.
A sergeant is here, fighting Trill.
*Trill* is standing here.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Trill* pierces your right leg.
* R HP:Battered MV:Tiring - Trill: Battered > You do the best you can!
* R HP:Battered MV:Tiring - Trill: Battered >
You do the best you can!
* R HP:Battered MV:Tiring - Trill: Battered >
- = + *
*Trill* pierces your left leg very hard.
A sergeant tries to pound Trill, but he parries successfully.
A sergeant tries to pound Trill, but he dodges the attack.
* + = -
*Trill* panics, and attempts to flee!
- =
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Tiring >
*Trill* leaves west.
* R HP:Battered MV:Tiring >
*Trill* pierces your body.
* R HP:Battered MV:Tiring - Trill: Battered >
You do the best you can!
* R HP:Battered MV:Tiring - Trill: Battered > Do you not consider fighting as standing?
* R HP:Battered MV:Tiring - Trill: Battered > You do the best you can!
* R HP:Battered MV:Tiring - Trill: Battered >
* R HP:Battered MV:Tiring - Trill: Battered > You do the best you can!
* R HP:Battered MV:Tiring - Trill: Battered > You try to lance *Trill*, but he deflects the blow.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
*Trill* pierces your left leg.
[bash h.dark]
- = + *
*Trill* pierces your head.
* + = -
*Trill* panics, and attempts to flee!
-
A sergeant tries to pound Trill, but he dodges the attack.
A sergeant tries to pound Trill, but he deflects the blow.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
=
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Trill: Wounded >
*Trill* leaves east.
* R HP:Battered MV:Strong >
A sergeant bellows 'Argh! The foul beast Trill has been spotted!'
A sergeant bellows 'Argh! The foul beast Trill has been spotted!'
* R HP:Battered MV:Strong >
*Trill* pierces your head.
* R HP:Battered MV:Strong - Trill: Wounded >
*Trill* pierces your right leg.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
* R HP:Beaten MV:Strong - Trill: Wounded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
*Trill* is here, fighting YOU!
A sergeant is here, fighting Trill.
A sergeant is here, fighting Trill.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong - Trill: Wounded > Do you not consider fighting as standing?
* R HP:Beaten MV:Strong - Trill: Wounded > [bash h.dark]
- = + * * + =
A sergeant tries to pound Trill, but he deflects the blow.
A sergeant tries to pound Trill, but he deflects the blow.
*Trill* pierces your body.
- - =
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong >
A sergeant tries to pound Trill, but he dodges the attack.
A sergeant tries to pound Trill, but he deflects the blow.
*Trill* barely pierces your body.
* R HP:Beaten MV:Strong - Trill: Wounded >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Trill: Wounded > You panic and attempt to flee!
You flee head over heels.
Bend in the Path
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Path Junction
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Trill* is here, fighting a sergeant.
A sergeant is here, fighting Trill.
A sergeant is here, fighting Trill.
A raven is here flying around.
* R HP:Beaten MV:Strong > End of Branch Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
* R HP:Beaten MV:Strong >
Campsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
Campsite
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A raven has arrived from the south.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Beaten MV:Strong >
You are a 55 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 163, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 87 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Strong >
You try to lance *Trill*, but he deflects the blow.
* R HP:Beaten MV:Strong - Trill: Wounded >
You do the best you can!
* R HP:Beaten MV:Strong - Trill: Wounded >
*Trill* barely pierces your body.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
You try to lance *Trill*, but he deflects the blow.
You do the best you can!
* R HP:Beaten MV:Strong - Trill: Wounded > You do the best you can!
* R HP:Beaten MV:Strong - Trill: Wounded >
You do the best you can!
* R HP:Beaten MV:Strong - Trill: Wounded >
You do the best you can!
* R HP:Beaten MV:Strong - Trill: Wounded > #Ok. $berserk is now set to {BERK HP}.
Mood changed to: Berserk
* RBERK HP:Beaten MV:Strong - Trill: Wounded > [bash h.dark]
- =
*Trill* panics, and attempts to flee!
+ * *
Trill swiftly dodges a member of the Lancer cavalry's attempt to slash him.
Trill swiftly dodges a member of the Lancer cavalry's attempt to slash him.
A member of the Lancer cavalry tries to slash Trill, but he parries successfully.
+ =
*Trill* leaves north.
- - =
Someone bellows 'Argh! The foul beast Trill has been spotted!'
They're not here anymore!
* RBERK HP:Beaten MV:Strong >
[bash h.dark]
Bash who?
* RBERK HP:Beaten MV:Strong >
[bash h.dark]
Bash who?
* RBERK HP:Beaten MV:Strong >
You try to lance *Trill*, but he deflects the blow.
* RBERK HP:Beaten MV:Strong - Trill: Wounded >
You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Wounded > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Wounded > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Wounded >
[bash h.dark]
- =
*Trill* pierces your left arm.
+ *
*Trill* barely pierces your right leg.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
*Trill* panics, and attempts to flee!
* + = - - =
As *Trill* avoids your bash, you topple over and fall to the ground!
*Trill* leaves east.
* RBERK HP:Beaten MV:Strong >
Maybe you should get on your feet first?
* RBERK HP:Beaten MV:Strong > Maybe you should get on your feet first?
* RBERK HP:Beaten MV:Strong > You stand up.
* RBERK HP:Beaten MV:Strong > [bash h.dark]
Bash who?
* RBERK HP:Beaten MV:Strong >
They aren't here.
* RBERK HP:Beaten MV:Strong > They aren't here.
* RBERK HP:Beaten MV:Strong >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* RBERK HP:Beaten MV:Strong > They aren't here.
* RBERK HP:Beaten MV:Strong >
They aren't here.
* RBERK HP:Beaten MV:Strong > They aren't here.
* RBERK HP:Beaten MV:Strong >
They aren't here.
* RBERK HP:Beaten MV:Strong >
You are a 55 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 203, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* RBERK HP:Beaten MV:Strong >
They aren't here.
* RBERK HP:Beaten MV:Strong >
You try to lance *Trill*, but he parries successfully.
* RBERK HP:Beaten MV:Strong - Trill: Wounded >
You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Wounded >
*Trill* pierces your body.
You chose to go berserk, now live or die with it!
* RBERK HP:Beaten MV:Strong - Trill: Wounded > You chose to go berserk, now live or die with it!
* RBERK HP:Beaten MV:Strong - Trill: Wounded > A soldier has arrived from the south.
[bash h.dark]
-
*Trill* panics, and attempts to flee!
= + *
A soldier tries to scythe Trill, but he deflects the blow.
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
* + = - - =
As *Trill* avoids your bash, you topple over and fall to the ground!
*Trill* leaves east.
* RBERK HP:Beaten MV:Strong >
They aren't here.
* RBERK HP:Beaten MV:Strong > You try to lance *Trill*, but he parries successfully.
* RBERK HP:Beaten MV:Strong - Trill: Wounded > Do you not consider fighting as standing?
* RBERK HP:Beaten MV:Strong - Trill: Wounded > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Wounded > [bash h.dark]
*Trill* pierces your left foot.
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
- =
*Trill* panics, and attempts to flee!
+ * * + = - - =
A member of the Lancer cavalry tries to slash Trill, but he parries successfully.
A member of the Lancer cavalry slashes Trill's body extremely hard.
A soldier tries to scythe Trill, but he dodges the attack.
You try to lance *Trill*, but he deflects the blow.
As *Trill* avoids your bash, you topple over and fall to the ground!
* RBERK HP:Beaten MV:Strong - Trill: Battered >
*Trill* leaves east.
* RBERK HP:Beaten MV:Strong >
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* RBERK HP:Beaten MV:Strong - Trill: Battered > You try to lance *Trill*, but he deflects the blow.
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
*Trill* pierces your head.
You wish that your wounds would stop BLEEDING so much!
Do you not consider fighting as standing?
* RBERK HP:Beaten MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered > [bash h.dark]
-
*Trill* panics, and attempts to flee!
= + *
A member of the Lancer cavalry tries to slash Trill, but he parries successfully.
A member of the Lancer cavalry tries to slash Trill, but he parries successfully.
A soldier tries to scythe Trill, but he dodges the attack.
* + = - - =
As *Trill* avoids your bash, you topple over and fall to the ground!
* RBERK HP:Beaten MV:Strong - Trill: Battered >
*Trill* leaves north.
* RBERK HP:Beaten MV:Strong >
Someone bellows 'Argh! The foul beast Trill has been spotted!'
* RBERK HP:Beaten MV:Strong > You are already standing.
* RBERK HP:Beaten MV:Strong > They aren't here.
* RBERK HP:Beaten MV:Strong > You try to lance *Trill*, but he deflects the blow.
* RBERK HP:Beaten MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered >
[bash h.dark]
Cancelled.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A soldier says 'You Trill!!! You will die before your time!! '
A member of the Lancer cavalry tries to slash Trill, but he parries successfully.
A soldier says 'You Trill!!! You will die before your time!! '
A member of the Lancer cavalry slashes Trill's left leg extremely hard.
*Trill* panics, and attempts to flee!
A member of the Lancer cavalry tries to slash Trill, but he deflects the blow.
You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered > [bash h.dark]
- = + * * + = -
A member of the Lancer cavalry tries to slash Trill, but he deflects the blow.
A member of the Lancer cavalry tries to slash Trill, but he parries successfully.
A member of the Lancer cavalry tries to slash Trill, but he dodges the attack.
- =
As *Trill* avoids your bash, you topple over and fall to the ground!
*Trill* panics, and attempts to flee!
*Trill* leaves east.
* RBERK HP:Beaten MV:Strong >
Lord Kajin leaves east. Ah, let's pray his autowimpy is still on.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
* RBERK HP:Beaten MV:Strong >
You are already standing.
*Trill* pierces your head.
You wish that your wounds would stop BLEEDING so much!
* RBERK HP:Beaten MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered > No way! You're fighting for your life!
* RBERK HP:Beaten MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Beaten MV:Strong - Trill: Battered >
- = +
*Trill* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!
A soldier joins your fight!
* * +
Lord Kajin has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
= - - =
As *Trill* avoids your bash, you topple over and fall to the ground!
*Trill* panics, and attempts to flee!
* RBERK HP:Beaten MV:Strong >
Trill swiftly dodges a member of the Lancer cavalry's attempt to slash him.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry slashes Trill's left foot.
A soldier tries to scythe Trill, but he dodges the attack.
* RBERK HP:Beaten MV:Strong >
*Trill* leaves east.
*Trill* has arrived from the east.
* RBERK HP:Beaten MV:Strong > You stand up.
* RBERK HP:Beaten MV:Strong > You try to calm down, but can't.
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* RBERK HP:Critical MV:Strong - Trill: Battered >
You chose to go berserk, now live or die with it!
* RBERK HP:Critical MV:Strong - Trill: Battered > You try to lance *Trill*, but he deflects the blow.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A soldier says 'You Trill!!! You will die before your time!! '
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You chose to go berserk, now live or die with it!
* RBERK HP:Critical MV:Strong - Trill: Battered > You do the best you can!
* RBERK HP:Critical MV:Strong - Trill: Battered > You chose to go berserk, now live or die with it!
* RBERK HP:Critical MV:Strong - Trill: Battered >
- = + * * +
A member of the Lancer cavalry tries to slash Trill, but he parries successfully.
Trill swiftly dodges a member of the Lancer cavalry's attempt to slash him.
A member of the Lancer cavalry tries to slash Trill, but he dodges the attack.
*Trill* tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
= - -
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Trill* sends him sprawling!
*Trill* panics, and attempts to flee!
* RBERK HP:Critical MV:Strong - Trill: Battered >
A member of the Lancer cavalry joins a member of the Lancer cavalry's
fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A sergeant has arrived from the north.
A sergeant pounds Trill's right leg into bloody fragments!
A soldier says 'You Trill!!! You will die before your time!! '
Do you not consider fighting as standing?
* RBERK HP:Critical MV:Strong - Trill: Battered >
You do the best you can!
* RBERK HP:Critical MV:Strong - Trill: Battered >
A sergeant pounds Trill's head into bloody fragments!
A soldier says 'You Trill!!! You will die before your time!! '
Lord Kajin blasts Trill's body into bloody fragments!
A member of the Lancer cavalry slashes Trill's body hard.
A member of the Lancer cavalry slashes Trill's body very hard.
A member of the Lancer cavalry slashes Trill's body very hard.
A member of the Lancer cavalry slashes Trill's body very hard.
You lance *Trill*'s body extremely hard.
*Trill* is incapacitated and will slowly die, if not aided.
You do the best you can!
* RBERK HP:Critical MV:Strong - Trill: Critical >
You do the best you can!
* RBERK HP:Critical MV:Strong - Trill: Critical >
A sergeant pounds Trill's left arm into bloody fragments!
*Trill* is dead! R.I.P.
Your blood freezes as you hear *Trill*'s death cry.
* R HP:Critical MV:Strong > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Critical MV:Strong >
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a heron-engraved scabbard from the corpse of Trill.
You get a heron-engraved scabbard from the corpse of Trill.
You get a belt bearing a dragon worked in silver from the corpse of Trill.
You get a silver sai from the corpse of Trill.
You get a polished onyx-inlaid shield from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a set of cloth sleeves from the corpse of Trill.
You get an embroidered, cotton shoulder bag from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
You get a black shirt trimmed with lace from the corpse of Trill.
You get a silver medallion from the corpse of Trill.
You get a silver medallion from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get an obsidian ring with a gold tree engraving from the corpse of Trill.
You get an obsidian ring with a gold tree engraving from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.
A Day on Patrol After a Quick Nap
Re: A Day on Patrol After a Quick Nap
I liked the part where you found the lance in the trash.
-
- Posts: 134
- Joined: Sun Apr 17, 2016 1:14 am
Re: A Day on Patrol After a Quick Nap
1/15 on bashes.