In baerlon, seanchan controled, while on a human at room east of herbalist.
Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > search west
Its wide open. You could search for hours...
* HP:Healthy MV:Strong > ex
Obvious exits:
North - Central Street
East - Baerlon Bank
South - Too dark to tell
* HP:Healthy MV:Strong > w
It seems to be closed.
* HP:Healthy MV:Strong > open door west
doorName is now set as: door west
That's impossible, I'm afraid.
* HP:Healthy MV:Strong > w
It seems to be closed.
FIXED: baerlon door
Moderator: Aureus
Re: baerlon door
I also have seen this today...
* HP:Battered MV:Full >
search west
Its wide open. You could search for hours...
* HP:Battered MV:Full >
w
It seems to be closed.
* HP:Battered MV:Full >
l
Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
Zone: Baerlon
Door east: door
Door west: smalldoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A wild stallion bucks madly.
* HP:Battered MV:Full >
search west
Its wide open. You could search for hours...
* HP:Battered MV:Full >
w
It seems to be closed.
* HP:Battered MV:Full >
l
Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
Zone: Baerlon
Door east: door
Door west: smalldoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A wild stallion bucks madly.
Re: FIXED: baerlon door
gate wont open for me this has happened a lot when it is different LS factions
Gate Road
Heavy flagstone tiles line the road in front of you, stretching on as far as
your eye can see. A wooden ladder, leading up to the catwalks and guard house,
rests firmly along the fence, just off the ground. Row upon row of houses and
establishments fill the area around you, with no end in sight.
[ obvious exits: E W U ]
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
* HP:Healthy SP:Full MV:Full > call e
You call for the citygate to be opened.
* HP:Healthy SP:Full MV:Full > open citygate
open citygate
It seems to be locked.
* HP:Healthy SP:Full MV:Full > It seems to be locked.
* HP:Healthy SP:Full MV:Full > time
It is 12 o'clock pm, on the 10th day of the month of Adar, year 1480.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!
(Server: Sun Oct 23 16:18:01 2022 EST, last rebooted 16 hours, 14 minutes ago)
Gate Road
Heavy flagstone tiles line the road in front of you, stretching on as far as
your eye can see. A wooden ladder, leading up to the catwalks and guard house,
rests firmly along the fence, just off the ground. Row upon row of houses and
establishments fill the area around you, with no end in sight.
[ obvious exits: E W U ]
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
* HP:Healthy SP:Full MV:Full > call e
You call for the citygate to be opened.
* HP:Healthy SP:Full MV:Full > open citygate
open citygate
It seems to be locked.
* HP:Healthy SP:Full MV:Full > It seems to be locked.
* HP:Healthy SP:Full MV:Full > time
It is 12 o'clock pm, on the 10th day of the month of Adar, year 1480.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!
(Server: Sun Oct 23 16:18:01 2022 EST, last rebooted 16 hours, 14 minutes ago)