Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Pking Teveyl and Axxye and we got a nice surprise
You reply to Sarinda '4k'
whe
* R HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
l
* R HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Draz - A Dusty Road Through Four Kings
* R HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Scratched MV:Tiring >
whe
l
Players in your Zone
--------------------
Draz - A Dusty Road Through Four Kings
scan s
* R HP:Scratched MV:Strong > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse. I think this patrol shouldn't be able to move this far however if its here *shrug*
l
* R HP:Scratched MV:Strong >
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* R HP:Scratched MV:Strong >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Scratched MV:Strong >
dism
s
You stop riding him.
scan
* HP:Scratched MV:Strong > Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
Ack, you lost a Tower guard!
* HP:Scratched MV:Strong >
North:
* HP:Scratched MV:Strong >
ode
open BoundDoor e
It's already open!
scan e
* HP:Scratched MV:Strong >
* HP:Scratched MV:Strong >
u
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
scan
* HP:Scratched MV:Strong >
East: A long-eared rabbit is here, looking quite sick.
Down: Jak, the innkeeper's guard, is keeping an eye on things here.
* HP:Scratched MV:Strong >
ods
open door s
It's already open! Searching for Channelers
scan s
* HP:Scratched MV:Strong >
d
* HP:Scratched MV:Strong > Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* HP:Scratched MV:Strong >
u
cds
close door s
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
* HP:Scratched MV:Strong > Ok.
d
* HP:Scratched MV:Strong >
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
s
d
* HP:Scratched MV:Strong >
Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
u
* HP:Scratched MV:Tiring > Wine Cellar of the Dancing Cartman Inn
[ obvious exits: U ]
* HP:Scratched MV:Tiring > Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
* HP:Scratched MV:Tiring >
n
n
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
whe
* HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Draz - A Dusty Road Through Four Kings
Faith - Outside the Western Gate of Caemlyn
Sarinda - The Caemlyn Road
* HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Faith - The Caemlyn Road
Boboliosie - Outside the Western Gate of Caemlyn Ohhh maybe I can - wait no there are DS here
Sarinda - The Caemlyn Road
Draz - A Dusty Road Through Four Kings
* HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Faith - The Caemlyn Road
Sarinda - Bridge on the River Cary at Carysford
Boboliosie - The Caemlyn Road
Draz - A Dusty Road Through Four Kings
* HP:Scratched MV:Tiring >
s
s
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
Ack, you lost a Tower guard!
e
* HP:Scratched MV:Tiring > Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
e
* HP:Scratched MV:Tiring >
e
At the Well Behind the Inn
[ obvious exits: E W ]
Door west: Door
A large stone well is here.
* HP:Scratched MV:Tiring > A Dusty Field
[ obvious exits: N E W ]
* HP:Scratched MV:Tiring > Decaying Rubble
[ obvious exits: W ]
* HP:Scratched MV:Tiring >
w
n
n
A Dusty Field
[ obvious exits: N E W ]
* HP:Scratched MV:Tiring >
Path Between the Hedges
[ obvious exits: N S ]
e
* HP:Scratched MV:Tiring > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
* HP:Scratched MV:Tiring >
The Caemlyn Road
[ obvious exits: N W ]
* HP:Scratched MV:Tiring >
n
Sarinda has arrived from the north, riding a warhorse.
tr
* HP:Scratched MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ]
Boboliosie Corleonne, the Gingerbread Man is standing here, riding a gray palfrey.
Sarinda has arrived from the south, riding a warhorse.
Sarinda leaves west riding a warhorse.
* HP:Scratched MV:Tiring >
Boboliosie leaves west riding a gray palfrey.
-=
Some obvious fresh bloody traces of a HUMAN leaving east. >> Not sure if this was Faith or Sarinda
Some obvious recent bloody traces of a HUMAN leaving east. >>
Some obvious recent bloody traces of a HUMAN leaving east. >>
Some obvious recent bloody traces of a HUMAN leaving west. <<
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
* HP:Scratched MV:Tiring >
w
w
Upon a Hill Overlooking Four Kings
[ obvious exits: E S ]
Boboliosie Corleonne, the Gingerbread Man is standing here, riding a gray palfrey.
Sarinda din Rovan, Elder Sister is standing here, riding a warhorse.
Boboliosie leaves east riding a gray palfrey.
* HP:Scratched MV:Tiring > Alas, you cannot go that way...
s
* HP:Scratched MV:Tiring >
w
w
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Sarinda has arrived from the north, riding a warhorse.
* HP:Scratched MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: E W ]
A long-eared rabbit is here, looking quite sick.
Sarinda has arrived from the east, riding a warhorse.
* HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sarinda has arrived from the east, riding a warhorse.
* HP:Scratched MV:Tiring >
rr
whe
[ride 2.horse]
A Tower guard has beaten you to it.
* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Faith - The Caemlyn Road
Sarinda - A Dusty Road Through Four Kings
Draz - A Dusty Road Through Four Kings
Boboliosie - The Caemlyn Road
You sense shadowspawn nearby. DS are here!!
scan
* HP:Scratched MV:Tiring >
North: A woman is here, looking inviting in her silken dress.
East: A long-eared rabbit is here, looking quite sick.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West:
* HP:Scratched MV:Tiring >
ride 3.hrose
Horse is set as: 3.hrose.
ride 3.hrose
They're not here to be ridden.So I'm not very good under pressure
scan w
* HP:Scratched MV:Tiring >
*Byrg* is standing here, riding a shadow stallion.
A wild stallion bucks madly.
* HP:Scratched MV:Tiring >
ride 3.horse
Horse is set as: 3.horse.
ride 3.horse
You start riding him.
* R HP:Scratched MV:Tiring >
na ds
w
Faith has arrived from the east, riding a warhorse.
You narrate 'ds' Not actually the first time I've narrated this in this pk session
q
* R HP:Scratched MV:Tiring >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A wild stallion bucks madly.
Sarinda has arrived from the east, riding a warhorse.
A Tower guard has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Tiring > [charge h.dark]
There's not nearly enough room to maneuver your mount here! sad draz
* R HP:Scratched MV:Winded >
2
a
[kill dark]
You strike *Byrg*'s body.
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
Faith has arrived from the east, riding a warhorse.
[order towerguard bash h.dark]
Ok.
* R HP:Scratched MV:Winded - Byrg: Hurt > [kill dark]
Ok.
Sarinda strikes *Byrg*'s body.
* R HP:Scratched MV:Winded - Byrg: Hurt >
Sarinda strikes *Byrg*'s body.
A Tower guard joins your fight!
*Byrg* tries to cleave you, but you parry successfully.
You strike *Byrg*'s body.
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
2
[kill dark]
Ok.
*Byrg* panics, and attempts to flee!
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
Faith starts following you.
2
*2 R HP:Scratched MV:Winded > [kill dark]
They aren't here.
* R HP:Scratched MV:Winded > [kill dark]
They aren't here.
e
* R HP:Scratched MV:Winded >
[kill dark]
They aren't here.
2
2
* R HP:Scratched MV:Winded > [kill dark]
They aren't here.
2
* R HP:Scratched MV:Winded > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Faith has arrived from the west, riding a warhorse.
Sarinda has arrived from the west, riding a warhorse.
A Tower guard has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Winded > The Outskirts of Four Kings
[ obvious exits: E W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A long-eared rabbit is here, looking quite sick.
Faith has arrived from the west, riding a warhorse.
Sarinda has arrived from the west, riding a warhorse.
A Tower guard has arrived from the west, riding a warhorse.
A shadow stallion seems too exhausted to obey *Byrg*'s commands.
* R HP:Scratched MV:Winded > [kill dark]
You tickle *Byrg*'s body with your strike.
Sarinda narrates 'Byrg'
* R HP:Scratched MV:Winded - Byrg: Hurt > [kill dark]
Ok.
* R HP:Scratched MV:Winded - Byrg: Hurt >
Sarinda barely strikes *Byrg*'s left arm.
a
* R HP:Scratched MV:Winded - Byrg: Hurt >
2
Faith tickles *Byrg*'s body with her strike.
[order towerguard bash h.dark] shocklance bash sucks
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Hurt > [kill dark]
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Hurt > A Tower guard joins your fight!
[kill dark]
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
[kill dark]
Ok.
Sarinda looks at *Byrg*.
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
Sarinda strikes *Byrg*'s right leg.
*Byrg* tries to cleave you, but you parry successfully.
You strike *Byrg*'s body.
[kill dark]
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Wounded > [kill dark]
Ok.
*Byrg* panics, and attempts to flee!
A shadow stallion seems too exhausted to obey *Byrg*'s commands.
*Byrg* tries to flee, but is too exhausted!
* R HP:Scratched MV:Winded - Byrg: Wounded >
[kill dark]
Ok.
* R HP:Scratched MV:Winded - Byrg: Wounded >
2
A Tower guard sends Byrg sprawling with a powerful bash!
[kill dark]
Ok. overspam yes, but most fcs dont' spam when weaving..
* R HP:Scratched MV:Winded - Byrg: Wounded >
Faith unleashes a flurry of icy spikes at *Byrg*, who is stabbed repeatedly.
l
* R HP:Scratched MV:Winded - Byrg: Wounded >
A Tower guard blasts Byrg's head.
Faith tickles *Byrg*'s body with her strike.
You strike *Byrg*'s right leg hard.
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a shadow stallion.
A Tower guard is here, fighting Byrg, riding a warhorse.
Sarinda din Rovan, Elder Sister is here, fighting Byrg, riding a warhorse.
Faith the Tower Accepted is here, fighting Byrg, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is sitting here, riding a shadow stallion.
A long-eared rabbit is here, looking quite sick.
* R HP:Scratched MV:Winded - Byrg: Battered >
Faith narrates 'ok if i follow?' whyyyy be talking, note she got the melee hit in to do it, that saaaiiiiid
* R HP:Scratched MV:Winded - Byrg: Battered >
A Tower guard blasts Byrg's left arm very hard.
Sarinda strikes *Byrg*'s body.
You strike *Byrg*'s body.
na yes
* R HP:Scratched MV:Winded - Byrg: Battered >
You narrate 'yes'
w
* R HP:Scratched MV:Winded - Byrg: Battered >
2
No way! You're fighting for your life!
*Byrg* stops riding a shadow stallion.
w
* R HP:Scratched MV:Winded - Byrg: Battered > [kill dark]
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Battered >
Faith unleashes a flurry of icy spikes at *Byrg*, who is stabbed repeatedly. hell to the yes people who type their narrates while timers are rolling!
* R HP:Scratched MV:Winded - Byrg: Beaten > Hymdul narrates 'Where?'
No way! You're fighting for your life!
w
2
* R HP:Scratched MV:Winded - Byrg: Beaten > [kill dark]
Ok.
* R HP:Scratched MV:Winded - Byrg: Beaten >
w
2
w
A Tower guard blasts Byrg's left arm hard.
Faith barely strikes *Byrg*'s left leg.
You strike *Byrg*'s body.
Shadows descend upon the land as the sun drops behind the hills to the west.
No way! You're fighting for your life!
2
* R HP:Scratched MV:Tiring - Byrg: Beaten > [kill dark]
Ok.
Sarinda unleashes a flurry of icy spikes at *Byrg*, who is stabbed repeatedly.
w
* R HP:Scratched MV:Tiring - Byrg: Critical > No way! You're fighting for your life!
2
* R HP:Scratched MV:Tiring - Byrg: Critical > [kill dark]
Ok.
*Byrg* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Byrg: Critical > No way! You're fighting for your life!
*Byrg* leaves west. <<
w
2
* R HP:Scratched MV:Tiring > [kill dark]
They aren't here.
w
* R HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Ack, you lost Faith! and weaving again, no doubt a short weave, its fine we've got this.
Sarinda has arrived from the east, riding a warhorse.
A Tower guard has arrived from the east, riding a warhorse.
2
* R HP:Scratched MV:Tiring > [kill dark]
You strike *Byrg*'s right leg hard.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
You feel like you have lost something.
Your blood freezes as you hear *Byrg*'s death cry.
w
* R HP:Scratched MV:Tiring > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boboliosie Corleonne, the Gingerbread Man is standing here, riding a wild stallion. a lone and stationary figure surveys the junction
Sarinda has arrived from the east, riding a warhorse.
A Tower guard has arrived from the east, riding a warhorse.
You reply to Sarinda '4k'
whe
* R HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
l
* R HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Draz - A Dusty Road Through Four Kings
* R HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Scratched MV:Tiring >
whe
l
Players in your Zone
--------------------
Draz - A Dusty Road Through Four Kings
scan s
* R HP:Scratched MV:Strong > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse. I think this patrol shouldn't be able to move this far however if its here *shrug*
l
* R HP:Scratched MV:Strong >
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* R HP:Scratched MV:Strong >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Scratched MV:Strong >
dism
s
You stop riding him.
scan
* HP:Scratched MV:Strong > Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
Ack, you lost a Tower guard!
* HP:Scratched MV:Strong >
North:
* HP:Scratched MV:Strong >
ode
open BoundDoor e
It's already open!
scan e
* HP:Scratched MV:Strong >
* HP:Scratched MV:Strong >
u
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
scan
* HP:Scratched MV:Strong >
East: A long-eared rabbit is here, looking quite sick.
Down: Jak, the innkeeper's guard, is keeping an eye on things here.
* HP:Scratched MV:Strong >
ods
open door s
It's already open! Searching for Channelers
scan s
* HP:Scratched MV:Strong >
d
* HP:Scratched MV:Strong > Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* HP:Scratched MV:Strong >
u
cds
close door s
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
* HP:Scratched MV:Strong > Ok.
d
* HP:Scratched MV:Strong >
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
s
d
* HP:Scratched MV:Strong >
Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
u
* HP:Scratched MV:Tiring > Wine Cellar of the Dancing Cartman Inn
[ obvious exits: U ]
* HP:Scratched MV:Tiring > Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
* HP:Scratched MV:Tiring >
n
n
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
whe
* HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Draz - A Dusty Road Through Four Kings
Faith - Outside the Western Gate of Caemlyn
Sarinda - The Caemlyn Road
* HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Faith - The Caemlyn Road
Boboliosie - Outside the Western Gate of Caemlyn Ohhh maybe I can - wait no there are DS here
Sarinda - The Caemlyn Road
Draz - A Dusty Road Through Four Kings
* HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Faith - The Caemlyn Road
Sarinda - Bridge on the River Cary at Carysford
Boboliosie - The Caemlyn Road
Draz - A Dusty Road Through Four Kings
* HP:Scratched MV:Tiring >
s
s
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
Ack, you lost a Tower guard!
e
* HP:Scratched MV:Tiring > Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
e
* HP:Scratched MV:Tiring >
e
At the Well Behind the Inn
[ obvious exits: E W ]
Door west: Door
A large stone well is here.
* HP:Scratched MV:Tiring > A Dusty Field
[ obvious exits: N E W ]
* HP:Scratched MV:Tiring > Decaying Rubble
[ obvious exits: W ]
* HP:Scratched MV:Tiring >
w
n
n
A Dusty Field
[ obvious exits: N E W ]
* HP:Scratched MV:Tiring >
Path Between the Hedges
[ obvious exits: N S ]
e
* HP:Scratched MV:Tiring > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
* HP:Scratched MV:Tiring >
The Caemlyn Road
[ obvious exits: N W ]
* HP:Scratched MV:Tiring >
n
Sarinda has arrived from the north, riding a warhorse.
tr
* HP:Scratched MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ]
Boboliosie Corleonne, the Gingerbread Man is standing here, riding a gray palfrey.
Sarinda has arrived from the south, riding a warhorse.
Sarinda leaves west riding a warhorse.
* HP:Scratched MV:Tiring >
Boboliosie leaves west riding a gray palfrey.
-=
Some obvious fresh bloody traces of a HUMAN leaving east. >> Not sure if this was Faith or Sarinda
Some obvious recent bloody traces of a HUMAN leaving east. >>
Some obvious recent bloody traces of a HUMAN leaving east. >>
Some obvious recent bloody traces of a HUMAN leaving west. <<
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
* HP:Scratched MV:Tiring >
w
w
Upon a Hill Overlooking Four Kings
[ obvious exits: E S ]
Boboliosie Corleonne, the Gingerbread Man is standing here, riding a gray palfrey.
Sarinda din Rovan, Elder Sister is standing here, riding a warhorse.
Boboliosie leaves east riding a gray palfrey.
* HP:Scratched MV:Tiring > Alas, you cannot go that way...
s
* HP:Scratched MV:Tiring >
w
w
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Sarinda has arrived from the north, riding a warhorse.
* HP:Scratched MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: E W ]
A long-eared rabbit is here, looking quite sick.
Sarinda has arrived from the east, riding a warhorse.
* HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A Tower guard is here protecting the peace, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sarinda has arrived from the east, riding a warhorse.
* HP:Scratched MV:Tiring >
rr
whe
[ride 2.horse]
A Tower guard has beaten you to it.
* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Faith - The Caemlyn Road
Sarinda - A Dusty Road Through Four Kings
Draz - A Dusty Road Through Four Kings
Boboliosie - The Caemlyn Road
You sense shadowspawn nearby. DS are here!!
scan
* HP:Scratched MV:Tiring >
North: A woman is here, looking inviting in her silken dress.
East: A long-eared rabbit is here, looking quite sick.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West:
* HP:Scratched MV:Tiring >
ride 3.hrose
Horse is set as: 3.hrose.
ride 3.hrose
They're not here to be ridden.So I'm not very good under pressure
scan w
* HP:Scratched MV:Tiring >
*Byrg* is standing here, riding a shadow stallion.
A wild stallion bucks madly.
* HP:Scratched MV:Tiring >
ride 3.horse
Horse is set as: 3.horse.
ride 3.horse
You start riding him.
* R HP:Scratched MV:Tiring >
na ds
w
Faith has arrived from the east, riding a warhorse.
You narrate 'ds' Not actually the first time I've narrated this in this pk session
q
* R HP:Scratched MV:Tiring >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A wild stallion bucks madly.
Sarinda has arrived from the east, riding a warhorse.
A Tower guard has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Tiring > [charge h.dark]
There's not nearly enough room to maneuver your mount here! sad draz
* R HP:Scratched MV:Winded >
2
a
[kill dark]
You strike *Byrg*'s body.
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
Faith has arrived from the east, riding a warhorse.
[order towerguard bash h.dark]
Ok.
* R HP:Scratched MV:Winded - Byrg: Hurt > [kill dark]
Ok.
Sarinda strikes *Byrg*'s body.
* R HP:Scratched MV:Winded - Byrg: Hurt >
Sarinda strikes *Byrg*'s body.
A Tower guard joins your fight!
*Byrg* tries to cleave you, but you parry successfully.
You strike *Byrg*'s body.
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
2
[kill dark]
Ok.
*Byrg* panics, and attempts to flee!
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
Faith starts following you.
2
*2 R HP:Scratched MV:Winded > [kill dark]
They aren't here.
* R HP:Scratched MV:Winded > [kill dark]
They aren't here.
e
* R HP:Scratched MV:Winded >
[kill dark]
They aren't here.
2
2
* R HP:Scratched MV:Winded > [kill dark]
They aren't here.
2
* R HP:Scratched MV:Winded > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Faith has arrived from the west, riding a warhorse.
Sarinda has arrived from the west, riding a warhorse.
A Tower guard has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Winded > The Outskirts of Four Kings
[ obvious exits: E W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A long-eared rabbit is here, looking quite sick.
Faith has arrived from the west, riding a warhorse.
Sarinda has arrived from the west, riding a warhorse.
A Tower guard has arrived from the west, riding a warhorse.
A shadow stallion seems too exhausted to obey *Byrg*'s commands.
* R HP:Scratched MV:Winded > [kill dark]
You tickle *Byrg*'s body with your strike.
Sarinda narrates 'Byrg'
* R HP:Scratched MV:Winded - Byrg: Hurt > [kill dark]
Ok.
* R HP:Scratched MV:Winded - Byrg: Hurt >
Sarinda barely strikes *Byrg*'s left arm.
a
* R HP:Scratched MV:Winded - Byrg: Hurt >
2
Faith tickles *Byrg*'s body with her strike.
[order towerguard bash h.dark] shocklance bash sucks
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Hurt > [kill dark]
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Hurt > A Tower guard joins your fight!
[kill dark]
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
[kill dark]
Ok.
Sarinda looks at *Byrg*.
2
* R HP:Scratched MV:Winded - Byrg: Hurt >
Sarinda strikes *Byrg*'s right leg.
*Byrg* tries to cleave you, but you parry successfully.
You strike *Byrg*'s body.
[kill dark]
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Wounded > [kill dark]
Ok.
*Byrg* panics, and attempts to flee!
A shadow stallion seems too exhausted to obey *Byrg*'s commands.
*Byrg* tries to flee, but is too exhausted!
* R HP:Scratched MV:Winded - Byrg: Wounded >
[kill dark]
Ok.
* R HP:Scratched MV:Winded - Byrg: Wounded >
2
A Tower guard sends Byrg sprawling with a powerful bash!
[kill dark]
Ok. overspam yes, but most fcs dont' spam when weaving..
* R HP:Scratched MV:Winded - Byrg: Wounded >
Faith unleashes a flurry of icy spikes at *Byrg*, who is stabbed repeatedly.
l
* R HP:Scratched MV:Winded - Byrg: Wounded >
A Tower guard blasts Byrg's head.
Faith tickles *Byrg*'s body with her strike.
You strike *Byrg*'s right leg hard.
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a shadow stallion.
A Tower guard is here, fighting Byrg, riding a warhorse.
Sarinda din Rovan, Elder Sister is here, fighting Byrg, riding a warhorse.
Faith the Tower Accepted is here, fighting Byrg, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is sitting here, riding a shadow stallion.
A long-eared rabbit is here, looking quite sick.
* R HP:Scratched MV:Winded - Byrg: Battered >
Faith narrates 'ok if i follow?' whyyyy be talking, note she got the melee hit in to do it, that saaaiiiiid
* R HP:Scratched MV:Winded - Byrg: Battered >
A Tower guard blasts Byrg's left arm very hard.
Sarinda strikes *Byrg*'s body.
You strike *Byrg*'s body.
na yes
* R HP:Scratched MV:Winded - Byrg: Battered >
You narrate 'yes'
w
* R HP:Scratched MV:Winded - Byrg: Battered >
2
No way! You're fighting for your life!
*Byrg* stops riding a shadow stallion.
w
* R HP:Scratched MV:Winded - Byrg: Battered > [kill dark]
Ok.
2
* R HP:Scratched MV:Winded - Byrg: Battered >
Faith unleashes a flurry of icy spikes at *Byrg*, who is stabbed repeatedly. hell to the yes people who type their narrates while timers are rolling!
* R HP:Scratched MV:Winded - Byrg: Beaten > Hymdul narrates 'Where?'
No way! You're fighting for your life!
w
2
* R HP:Scratched MV:Winded - Byrg: Beaten > [kill dark]
Ok.
* R HP:Scratched MV:Winded - Byrg: Beaten >
w
2
w
A Tower guard blasts Byrg's left arm hard.
Faith barely strikes *Byrg*'s left leg.
You strike *Byrg*'s body.
Shadows descend upon the land as the sun drops behind the hills to the west.
No way! You're fighting for your life!
2
* R HP:Scratched MV:Tiring - Byrg: Beaten > [kill dark]
Ok.
Sarinda unleashes a flurry of icy spikes at *Byrg*, who is stabbed repeatedly.
w
* R HP:Scratched MV:Tiring - Byrg: Critical > No way! You're fighting for your life!
2
* R HP:Scratched MV:Tiring - Byrg: Critical > [kill dark]
Ok.
*Byrg* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Byrg: Critical > No way! You're fighting for your life!
*Byrg* leaves west. <<
w
2
* R HP:Scratched MV:Tiring > [kill dark]
They aren't here.
w
* R HP:Scratched MV:Tiring > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Ack, you lost Faith! and weaving again, no doubt a short weave, its fine we've got this.
Sarinda has arrived from the east, riding a warhorse.
A Tower guard has arrived from the east, riding a warhorse.
2
* R HP:Scratched MV:Tiring > [kill dark]
You strike *Byrg*'s right leg hard.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
You feel like you have lost something.
Your blood freezes as you hear *Byrg*'s death cry.
w
* R HP:Scratched MV:Tiring > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boboliosie Corleonne, the Gingerbread Man is standing here, riding a wild stallion. a lone and stationary figure surveys the junction
Sarinda has arrived from the east, riding a warhorse.
A Tower guard has arrived from the east, riding a warhorse.
Re: Ouch! That really did HURT!
Dont usually post but this death was pretty epic.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Kultunk the Myrddraal is standing here, riding a shadow stallion.
*Isela* is here, fighting the blighted tree, riding a bloodstock stallion.
*Lisette* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Lisette.
The blighted tree is here, fighting Isela.
* HP:Hurt MV:Tiring > nw
[k light]
You try to scythe *Lisette*, but she parries successfully.
Kultunk tries to blast *Isela*, but she parries successfully.
* HP:Hurt MV:Tiring - the blighted tree: Critical - Lisette: Hurt > ne
[bash ]
-
*Isela* strikes the blighted tree's branch very hard.
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
The blighted tree tries to hit Isela, but she dodges the attack.
Kultunk sends *Isela* sprawling with a powerful bash!
As *Lisette* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Tiring - Lisette: Hurt >
Kultunk blasts *Isela*'s right arm into bloody fragments!
The blighted tree tries to hit Isela, but she deflects the blow.
* HP:Hurt MV:Tiring - Lisette: Hurt >
Your body is burned by a tremendous fireball sent by *Lisette*!
* HP:Wounded MV:Tiring - Lisette: Hurt >
Kultunk bellows 'on 2 n of orch ent'
* HP:Wounded MV:Tiring - Lisette: Hurt > yell 1n orch
cmb
You bellow '1n orch'
* HP:Wounded MV:Tiring - Lisette: Hurt > Kultunk blasts *Isela*'s left arm into bloody fragments!
You try to scythe *Lisette*, but she deflects the blow.
The blighted tree tries to hit Isela, but she parries successfully.
[change mood brave]
Mood changed to: Brave
* HP:Wounded MV:Tiring - Lisette: Hurt > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!te: Hurt >
You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
Correcting map position after fleeing.
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
o HP:Wounded MV:Tiring >
Kultunk bellows 'bashed'
o HP:Wounded MV:Tiring > w
nw
ne
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
Kultunk the Myrddraal is here, fighting Isela, riding a shadow stallion.
*Isela* is sitting here, riding a bloodstock stallion.
*Lisette* is standing here, riding a warhorse.
The blighted tree is here, fighting Isela.
* HP:Wounded MV:Tiring > [k light]
You try to scythe *Lisette*, but she deflects the blow.
You try to scythe *Lisette*, but she parries successfully.
The blighted tree tries to hit Isela, but she dodges the attack.
[bash ]
-
*Isela* avoids being bashed by Kultunk who loses his balance and falls!
Your body is burned by a tremendous fireball sent by *Isela*!
Your body is burned by a tremendous fireball sent by *Lisette*!
-
A shrill piercing scream reverberates through the area.
*Lisette* strikes your body.
*Isela* strikes the blighted tree's branch hard.
Isela swiftly dodges the blighted tree's attempt to hit her.
Your heartbeat calms down more as you feel less panicked.
As *Lisette* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Strong >
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Kultunk.
Circle of Darkness
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Kultunk the Myrddraal is standing here, riding a shadow stallion.
*Isela* is here, fighting the blighted tree, riding a bloodstock stallion.
*Lisette* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Lisette.
The blighted tree is here, fighting Isela.
* HP:Hurt MV:Tiring > nw
[k light]
You try to scythe *Lisette*, but she parries successfully.
Kultunk tries to blast *Isela*, but she parries successfully.
* HP:Hurt MV:Tiring - the blighted tree: Critical - Lisette: Hurt > ne
[bash ]
-
*Isela* strikes the blighted tree's branch very hard.
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
The blighted tree tries to hit Isela, but she dodges the attack.
Kultunk sends *Isela* sprawling with a powerful bash!
As *Lisette* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Tiring - Lisette: Hurt >
Kultunk blasts *Isela*'s right arm into bloody fragments!
The blighted tree tries to hit Isela, but she deflects the blow.
* HP:Hurt MV:Tiring - Lisette: Hurt >
Your body is burned by a tremendous fireball sent by *Lisette*!
* HP:Wounded MV:Tiring - Lisette: Hurt >
Kultunk bellows 'on 2 n of orch ent'
* HP:Wounded MV:Tiring - Lisette: Hurt > yell 1n orch
cmb
You bellow '1n orch'
* HP:Wounded MV:Tiring - Lisette: Hurt > Kultunk blasts *Isela*'s left arm into bloody fragments!
You try to scythe *Lisette*, but she deflects the blow.
The blighted tree tries to hit Isela, but she parries successfully.
[change mood brave]
Mood changed to: Brave
* HP:Wounded MV:Tiring - Lisette: Hurt > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!te: Hurt >
You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
Correcting map position after fleeing.
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
o HP:Wounded MV:Tiring >
Kultunk bellows 'bashed'
o HP:Wounded MV:Tiring > w
nw
ne
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
Kultunk the Myrddraal is here, fighting Isela, riding a shadow stallion.
*Isela* is sitting here, riding a bloodstock stallion.
*Lisette* is standing here, riding a warhorse.
The blighted tree is here, fighting Isela.
* HP:Wounded MV:Tiring > [k light]
You try to scythe *Lisette*, but she deflects the blow.
You try to scythe *Lisette*, but she parries successfully.
The blighted tree tries to hit Isela, but she dodges the attack.
[bash ]
-
*Isela* avoids being bashed by Kultunk who loses his balance and falls!
Your body is burned by a tremendous fireball sent by *Isela*!
Your body is burned by a tremendous fireball sent by *Lisette*!
-
A shrill piercing scream reverberates through the area.
*Lisette* strikes your body.
*Isela* strikes the blighted tree's branch hard.
Isela swiftly dodges the blighted tree's attempt to hit her.
Your heartbeat calms down more as you feel less panicked.
As *Lisette* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Strong >
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Kultunk.
Circle of Darkness
Re: Ouch! That really did HURT!
Came back from reboot and found Mikhain fighting Isela in Fal Dara, with Gorthaur around. It is a winter month, so lightning was natively present in these zones. We nearly killed them near burnt, then chased them at low to the trolloc camp.
---------------------------------------------------------------------------------------------------
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Battered SP:Strong MV:Strong >
cw 93
change wimpy 93
n
You will now flee if you go below 93 hit points.
* HP:Battered SP:Strong MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Bellarose Deluca is standing here, riding a warhorse.
* HP:Battered SP:Strong MV:Strong >
weath
The temperature is about 40 degrees.
The sky is lit by flashes of lightning, and a strong wind comes from the south.
w;z
channel 'call lightning' h.dark
* HP:Battered SP:Strong MV:Strong >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
Isela has arrived from the west.
* HP:Battered SP:Strong MV:Tiring > Nobody here by that name.
Isela leaves east. >>
* HP:Battered SP:Strong MV:Tiring >
n;z
channel 'call lightning' h.dark
The fence seems to be closed.
*Mikhan* has arrived from the west.
*Gorthaur* has arrived from the west.
*Gorthaur* tries to pound you, but you deflect the blow.
* HP:Battered SP:Strong MV:Tiring - Gorthaur: Beaten > You begin to weave the
appropriate flows...
You swiftly dodge *Mikhan*'s attempt to strike you.
*Mikhan* tries to strike you, but you parry successfully.
*Gorthaur* tries to pound you, but you deflect the blow.
You cough and shiver.
-=
Isela narrates 'both baloncy'
+**+=-
Ok.
*Gorthaur* panics, and attempts to flee!
You call lightning from the sky which strikes *Gorthaur* dead on.
* HP:Battered SP:Strong MV:Tiring - Gorthaur: Critical >
q
channel 'earthquake'
*Gorthaur* leaves south. vv
* HP:Battered SP:Strong MV:Tiring - Mikhan: Beaten >
You try to strike *Mikhan*, but he dodges the attack.
A hideous trolloc joins Mikhan's fight!
*Mikhan* tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...
-=+*
*Gorthaur* has arrived from the south.
*Gorthaur* tries to pound you, but you deflect the blow.
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Gorthaur* panics, and attempts to flee!
*Gorthaur* vibrates and is knocked about.
*Mikhan* panics, and attempts to flee!
*Mikhan* vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
A hideous trolloc vibrates and is knocked about.
*Mikhan* leaves west. <<
* HP:Battered SP:Good MV:Tiring - Gorthaur: Critical >
q
channel 'earthquake'
*Mikhan* has arrived from the west.
* HP:Battered SP:Good MV:Tiring - Gorthaur: Critical >
You begin to weave the appropriate flows...
A hideous trolloc tries to cleave you, but you deflect the blow.
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
The vibrations are so incredible, *Mikhan* is shaken into little pieces.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
The vibrations are so incredible, *Gorthaur* is shaken into little pieces.
*Gorthaur* is dead! R.I.P.
Your blood freezes as you hear *Gorthaur*'s death cry.
A shadow stallion vibrates and is knocked about.
A hideous trolloc vibrates and is knocked about.
* HP:Battered SP:Good MV:Tiring - a shadow stallion: Scratched >
Isela has arrived from the east, riding a bloodstock stallion.
* HP:Battered SP:Good MV:Tiring - a shadow stallion: Scratched >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-
A shadow stallion tries to hit you, but you parry successfully.
A hideous trolloc tries to cleave you, but you parry successfully.
=+**+
Ok.
The earth trembles and shivers beneath your feet..!
A bloodstock stallion vibrates and is knocked about.
Isela panics, and attempts to flee!
Isela vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
A hideous trolloc vibrates and is knocked about.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
rel
Ok.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
A bloodstock stallion tries to hit you, but you deflect the blow.
You strike a shadow stallion's body very hard.
A shadow stallion tries to hit you, but you parry successfully.
A hideous trolloc tries to cleave you, but you deflect the blow.
z
channel 'call lightning' h.dark
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
Isela leaves east riding a bloodstock stallion. >>
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt > You aren't in touch with saidar to
channel it.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
emb
z
channel 'call lightning' h.dark
You feel the flows of saidar coursing through your body.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt > Nobody here by
that name.
Isela has arrived from the east, riding a bloodstock stallion.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
A shadow stallion swiftly dodges your attempt to strike it.
A shadow stallion tries to hit you, but you parry successfully.
A hideous trolloc tries to cleave you, but you deflect the blow.
l
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
The corpse of Gorthaur is lying here.
The corpse of Mikhan is lying here.
Isela Adelwhin, Tower Accepted is standing here, riding a bloodstock stallion.
Isela is surrounded by a shimmering white aura!
A shadow stallion is here, fighting YOU!
A hideous trolloc is here, fighting YOU!
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
Isela tells you 'nICE'
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
You strike a shadow stallion's left leg extremely hard.
You swiftly dodge a shadow stallion's attempt to hit you.
A hideous trolloc tries to cleave you, but you parry successfully.
narr rip both
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Wounded >
You narrate 'rip both'
f
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Wounded >
You panic and attempt to flee!
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A fade emerges from the shadows as you pass by.
* HP:Battered SP:Fading MV:Tiring >
rel
n
Ok.
* HP:Battered SP:Fading MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
The corpse of Gorthaur is lying here.
The corpse of Mikhan is lying here.
Isela Adelwhin, Tower Accepted is standing here, riding a bloodstock stallion.
Isela is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
* HP:Battered SP:Fading MV:Tiring >
Bellarose narrates 'damn'
* HP:Battered SP:Fading MV:Tiring >
gac
get all corpse
(tic_timer): Tic in 7 seconds!
Isela gets a set of soft velvet slippers from the corpse of Mikhan.
Isela gets a pair of earthen colored breeches from the corpse of Mikhan.
Isela gets a small purse from the corpse of Mikhan.
Isela gets a belt with a buckle of cuendillar from the corpse of Mikhan.
Isela gets a staff of sungwood from the corpse of Mikhan.
Isela gets a silver Kandori wristcuff from the corpse of Mikhan.
Isela gets a jeweled wristcuff from the corpse of Mikhan.
Isela gets a pair of dark gloves from the corpse of Mikhan.
Isela gets a set of cloth sleeves from the corpse of Mikhan.
Isela gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of Mikhan.
Isela gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Mikhan.
Isela gets a small cage of golden wire and glowing crystal from the corpse of Mikhan.
Isela gets a small cage of golden wire and glowing crystal from the corpse of Mikhan.
Isela gets a camouflaged hood from the corpse of Mikhan.
Isela gets an emerald ring from the corpse of Mikhan.
Isela gets an emerald ring from the corpse of Mikhan.
Isela gets a cross-braided leather carrying case from the corpse of Mikhan.
* HP:Battered SP:Fading MV:Tiring >
You get a pair of thick metal boots from the corpse of Gorthaur.
You get a pair of ebony-steel plate greaves from the corpse of Gorthaur.
You get a bronze belt of odd design from the corpse of Gorthaur.
You get a silver-banded war mallet from the corpse of Gorthaur.
You get a sungwood bracelet from the corpse of Gorthaur.
You get a sungwood bracelet from the corpse of Gorthaur.
You get a pair of heavy metal gauntlets from the corpse of Gorthaur.
You get a pair of steel-plated vambraces from the corpse of Gorthaur.
You get a backpack from the corpse of Gorthaur.
You get an earthen brown mantle from the corpse of Gorthaur.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Gorthaur.
You get a torc of gleaming steel from the corpse of Gorthaur.
You get a full metal helmet and visor from the corpse of Gorthaur.
You get a gold ring delicately carved with ivy from the corpse of Gorthaur.
You get a gold ring delicately carved with ivy from the corpse of Gorthaur.
You get a piece of sandstone from the corpse of Gorthaur.
---------------------------------------------------------------------------------------------------
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Battered SP:Strong MV:Strong >
cw 93
change wimpy 93
n
You will now flee if you go below 93 hit points.
* HP:Battered SP:Strong MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Bellarose Deluca is standing here, riding a warhorse.
* HP:Battered SP:Strong MV:Strong >
weath
The temperature is about 40 degrees.
The sky is lit by flashes of lightning, and a strong wind comes from the south.
w;z
channel 'call lightning' h.dark
* HP:Battered SP:Strong MV:Strong >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
Isela has arrived from the west.
* HP:Battered SP:Strong MV:Tiring > Nobody here by that name.
Isela leaves east. >>
* HP:Battered SP:Strong MV:Tiring >
n;z
channel 'call lightning' h.dark
The fence seems to be closed.
*Mikhan* has arrived from the west.
*Gorthaur* has arrived from the west.
*Gorthaur* tries to pound you, but you deflect the blow.
* HP:Battered SP:Strong MV:Tiring - Gorthaur: Beaten > You begin to weave the
appropriate flows...
You swiftly dodge *Mikhan*'s attempt to strike you.
*Mikhan* tries to strike you, but you parry successfully.
*Gorthaur* tries to pound you, but you deflect the blow.
You cough and shiver.
-=
Isela narrates 'both baloncy'
+**+=-
Ok.
*Gorthaur* panics, and attempts to flee!
You call lightning from the sky which strikes *Gorthaur* dead on.
* HP:Battered SP:Strong MV:Tiring - Gorthaur: Critical >
q
channel 'earthquake'
*Gorthaur* leaves south. vv
* HP:Battered SP:Strong MV:Tiring - Mikhan: Beaten >
You try to strike *Mikhan*, but he dodges the attack.
A hideous trolloc joins Mikhan's fight!
*Mikhan* tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...
-=+*
*Gorthaur* has arrived from the south.
*Gorthaur* tries to pound you, but you deflect the blow.
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Gorthaur* panics, and attempts to flee!
*Gorthaur* vibrates and is knocked about.
*Mikhan* panics, and attempts to flee!
*Mikhan* vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
A hideous trolloc vibrates and is knocked about.
*Mikhan* leaves west. <<
* HP:Battered SP:Good MV:Tiring - Gorthaur: Critical >
q
channel 'earthquake'
*Mikhan* has arrived from the west.
* HP:Battered SP:Good MV:Tiring - Gorthaur: Critical >
You begin to weave the appropriate flows...
A hideous trolloc tries to cleave you, but you deflect the blow.
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
The vibrations are so incredible, *Mikhan* is shaken into little pieces.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
The vibrations are so incredible, *Gorthaur* is shaken into little pieces.
*Gorthaur* is dead! R.I.P.
Your blood freezes as you hear *Gorthaur*'s death cry.
A shadow stallion vibrates and is knocked about.
A hideous trolloc vibrates and is knocked about.
* HP:Battered SP:Good MV:Tiring - a shadow stallion: Scratched >
Isela has arrived from the east, riding a bloodstock stallion.
* HP:Battered SP:Good MV:Tiring - a shadow stallion: Scratched >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-
A shadow stallion tries to hit you, but you parry successfully.
A hideous trolloc tries to cleave you, but you parry successfully.
=+**+
Ok.
The earth trembles and shivers beneath your feet..!
A bloodstock stallion vibrates and is knocked about.
Isela panics, and attempts to flee!
Isela vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
A hideous trolloc vibrates and is knocked about.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
rel
Ok.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
A bloodstock stallion tries to hit you, but you deflect the blow.
You strike a shadow stallion's body very hard.
A shadow stallion tries to hit you, but you parry successfully.
A hideous trolloc tries to cleave you, but you deflect the blow.
z
channel 'call lightning' h.dark
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
Isela leaves east riding a bloodstock stallion. >>
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt > You aren't in touch with saidar to
channel it.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
emb
z
channel 'call lightning' h.dark
You feel the flows of saidar coursing through your body.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt > Nobody here by
that name.
Isela has arrived from the east, riding a bloodstock stallion.
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
A shadow stallion swiftly dodges your attempt to strike it.
A shadow stallion tries to hit you, but you parry successfully.
A hideous trolloc tries to cleave you, but you deflect the blow.
l
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
The corpse of Gorthaur is lying here.
The corpse of Mikhan is lying here.
Isela Adelwhin, Tower Accepted is standing here, riding a bloodstock stallion.
Isela is surrounded by a shimmering white aura!
A shadow stallion is here, fighting YOU!
A hideous trolloc is here, fighting YOU!
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
Isela tells you 'nICE'
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Hurt >
You strike a shadow stallion's left leg extremely hard.
You swiftly dodge a shadow stallion's attempt to hit you.
A hideous trolloc tries to cleave you, but you parry successfully.
narr rip both
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Wounded >
You narrate 'rip both'
f
* HP:Battered SP:Fading MV:Tiring - a shadow stallion: Wounded >
You panic and attempt to flee!
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A fade emerges from the shadows as you pass by.
* HP:Battered SP:Fading MV:Tiring >
rel
n
Ok.
* HP:Battered SP:Fading MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
The corpse of Gorthaur is lying here.
The corpse of Mikhan is lying here.
Isela Adelwhin, Tower Accepted is standing here, riding a bloodstock stallion.
Isela is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
* HP:Battered SP:Fading MV:Tiring >
Bellarose narrates 'damn'
* HP:Battered SP:Fading MV:Tiring >
gac
get all corpse
(tic_timer): Tic in 7 seconds!
Isela gets a set of soft velvet slippers from the corpse of Mikhan.
Isela gets a pair of earthen colored breeches from the corpse of Mikhan.
Isela gets a small purse from the corpse of Mikhan.
Isela gets a belt with a buckle of cuendillar from the corpse of Mikhan.
Isela gets a staff of sungwood from the corpse of Mikhan.
Isela gets a silver Kandori wristcuff from the corpse of Mikhan.
Isela gets a jeweled wristcuff from the corpse of Mikhan.
Isela gets a pair of dark gloves from the corpse of Mikhan.
Isela gets a set of cloth sleeves from the corpse of Mikhan.
Isela gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of Mikhan.
Isela gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Mikhan.
Isela gets a small cage of golden wire and glowing crystal from the corpse of Mikhan.
Isela gets a small cage of golden wire and glowing crystal from the corpse of Mikhan.
Isela gets a camouflaged hood from the corpse of Mikhan.
Isela gets an emerald ring from the corpse of Mikhan.
Isela gets an emerald ring from the corpse of Mikhan.
Isela gets a cross-braided leather carrying case from the corpse of Mikhan.
* HP:Battered SP:Fading MV:Tiring >
You get a pair of thick metal boots from the corpse of Gorthaur.
You get a pair of ebony-steel plate greaves from the corpse of Gorthaur.
You get a bronze belt of odd design from the corpse of Gorthaur.
You get a silver-banded war mallet from the corpse of Gorthaur.
You get a sungwood bracelet from the corpse of Gorthaur.
You get a sungwood bracelet from the corpse of Gorthaur.
You get a pair of heavy metal gauntlets from the corpse of Gorthaur.
You get a pair of steel-plated vambraces from the corpse of Gorthaur.
You get a backpack from the corpse of Gorthaur.
You get an earthen brown mantle from the corpse of Gorthaur.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Gorthaur.
You get a torc of gleaming steel from the corpse of Gorthaur.
You get a full metal helmet and visor from the corpse of Gorthaur.
You get a gold ring delicately carved with ivy from the corpse of Gorthaur.
You get a gold ring delicately carved with ivy from the corpse of Gorthaur.
You get a piece of sandstone from the corpse of Gorthaur.
Re: Ouch! That really did HURT!
Color me impressed!Sarinda wrote: ↑Wed Sep 07, 2022 12:48 amq
channel 'earthquake'
*Mikhan* has arrived from the west.
* HP:Battered SP:Good MV:Tiring - Gorthaur: Critical >
You begin to weave the appropriate flows...
A hideous trolloc tries to cleave you, but you deflect the blow.
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
The vibrations are so incredible, *Mikhan* is shaken into little pieces.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
The vibrations are so incredible, *Gorthaur* is shaken into little pieces.
*Gorthaur* is dead! R.I.P.
Your blood freezes as you hear *Gorthaur*'s death cry.
A shadow stallion vibrates and is knocked about.
A hideous trolloc vibrates and is knocked about.
Re: Ouch! That really did HURT!
I missed Mikhain’s death in the spam and was so confused that I kept weaving for him a few more times before I announced it!
Re: Ouch! That really did HURT!
The Main Path Through Camp
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eran E'Garen is standing here, riding a warhorse.
Conway of Shienar is standing here.
*Neshaminy* is standing here.
Mhaliah has arrived from the west, riding a bloodstock stallion.
[k dark]
You try to hack *Neshaminy*, but he parries successfully.
Eran tries to scythe *Neshaminy*, but he parries successfully.
* R HP:Hurt MV:Tiring - Neshaminy: Battered > [k dark]
You do the best you can!
x
* R HP:Hurt MV:Tiring - Neshaminy: Battered > *Neshaminy* tickles your body with his pierce.
[k dark]
You do the best you can!
b
* R HP:Hurt MV:Tiring - Neshaminy: Battered >
[bash ]
*Neshaminy* panics, and attempts to flee!
-
=
+
Conway closes the eastfence.
Mhaliah leaves north riding a bloodstock stallion.
*Neshaminy* leaves south.
*
*
Conway closes the tentflap.
+
Eran tries to scythe *Neshaminy*, but he deflects the blow.
=
Conway tries to slash *Neshaminy*, but he parries successfully.
-
-
=
The fighting is too thick and heavy for you to enter the fray!
* R HP:Hurt MV:Tiring >
Myana has arrived from the west, riding a wild stallion.
* R HP:Hurt MV:Tiring >
Myana strikes *Neshaminy*'s body extremely hard.
love
* R HP:Hurt MV:Tiring >
x
You love the whole world.
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Hurt MV:Tiring > Conway slashes *Neshaminy*'s body into bloody fragments!
Eran scythes *Neshaminy*'s body into bloody fragments!
[k dark]
The fighting is too thick and heavy for you to enter the fray!
stand
* R HP:Hurt MV:Tiring >
x
You are already standing.
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring >
[k dark]
The fighting is too thick and heavy for you to enter the fray!
Myana's icy spikes shred *Neshaminy*, whose insides now flow freely to the ground.
*Neshaminy* is dead! R.I.P.
Your blood freezes as you hear *Neshaminy*'s death cry.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eran E'Garen is standing here, riding a warhorse.
Conway of Shienar is standing here.
*Neshaminy* is standing here.
Mhaliah has arrived from the west, riding a bloodstock stallion.
[k dark]
You try to hack *Neshaminy*, but he parries successfully.
Eran tries to scythe *Neshaminy*, but he parries successfully.
* R HP:Hurt MV:Tiring - Neshaminy: Battered > [k dark]
You do the best you can!
x
* R HP:Hurt MV:Tiring - Neshaminy: Battered > *Neshaminy* tickles your body with his pierce.
[k dark]
You do the best you can!
b
* R HP:Hurt MV:Tiring - Neshaminy: Battered >
[bash ]
*Neshaminy* panics, and attempts to flee!
-
=
+
Conway closes the eastfence.
Mhaliah leaves north riding a bloodstock stallion.
*Neshaminy* leaves south.
*
*
Conway closes the tentflap.
+
Eran tries to scythe *Neshaminy*, but he deflects the blow.
=
Conway tries to slash *Neshaminy*, but he parries successfully.
-
-
=
The fighting is too thick and heavy for you to enter the fray!
* R HP:Hurt MV:Tiring >
Myana has arrived from the west, riding a wild stallion.
* R HP:Hurt MV:Tiring >
Myana strikes *Neshaminy*'s body extremely hard.
love
* R HP:Hurt MV:Tiring >
x
You love the whole world.
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Hurt MV:Tiring > Conway slashes *Neshaminy*'s body into bloody fragments!
Eran scythes *Neshaminy*'s body into bloody fragments!
[k dark]
The fighting is too thick and heavy for you to enter the fray!
stand
* R HP:Hurt MV:Tiring >
x
You are already standing.
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* R HP:Hurt MV:Tiring >
[k dark]
The fighting is too thick and heavy for you to enter the fray!
Myana's icy spikes shred *Neshaminy*, whose insides now flow freely to the ground.
*Neshaminy* is dead! R.I.P.
Your blood freezes as you hear *Neshaminy*'s death cry.
Re: Ouch! That really did HURT!
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
Hybrid the Trolloc is standing here.
Erythnul the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Ghast.
Ghast the Myrddraal is standing here, riding a shadow stallion.
*Audre* is standing here.
o HP:Battered MV:Full >
Hybrid tries to pierce *Audre*, but she deflects the blow.
You slash *Audre*'s right leg into bloody fragments!
o HP:Battered MV:Full - Hybrid: Hurt - Audre: Wounded >
b
bash
Tempest narrates 'ent'
Erythnul tries to pierce *Audre*, but she parries successfully.
-
=
+
*
Erythnul tries to pierce *Audre*, but she parries successfully.
*
+
Erythnul pierces *Audre*'s right arm hard.
*Audre* tries to scythe Hybrid, but he deflects the blow.
Hybrid tries to pierce *Audre*, but she parries successfully.
=
-
*Audre* panics, and attempts to flee!
-
=
Your bash at *Audre* sends her sprawling!
o HP:Battered MV:Full - Hybrid: Hurt - Audre: Wounded >
Ghast strikes *Audre*'s body into bloody fragments!
o HP:Battered MV:Full - Hybrid: Hurt - Audre: Battered >
Ghast strikes *Audre*'s right hand into bloody fragments!
Erythnul pierces *Audre*'s right leg extremely hard.
You slash *Audre*'s body into bloody fragments!
Hybrid pierces *Audre*'s body extremely hard.
Erythnul pierces *Audre*'s body hard.
o HP:Battered MV:Full - Hybrid: Hurt - Audre: Beaten >
*Yaerin* has arrived from the east, riding a warhorse.
*Eran* has arrived from the east, riding a warhorse.
* HP:Battered MV:Full - Hybrid: Hurt - Audre: Beaten >
*Yaerin* hacks Ghast's body very hard.
*Eran* slashes your body hard.
* HP:Battered MV:Full - Hybrid: Hurt - Audre: Beaten >
*Eran* slashes your body.
Ghast strikes *Audre*'s left leg into bloody fragments!
Erythnul pierces *Audre*'s left leg very hard.
You slash *Audre*'s body into bloody fragments!
*Audre* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Audre*'s death cry.
Hybrid barely pierces *Yaerin*'s body.
Erythnul tickles *Eran*'s body with his pierce.
Was wild PK nice job everyone!
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
Hybrid the Trolloc is standing here.
Erythnul the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Ghast.
Ghast the Myrddraal is standing here, riding a shadow stallion.
*Audre* is standing here.
o HP:Battered MV:Full >
Hybrid tries to pierce *Audre*, but she deflects the blow.
You slash *Audre*'s right leg into bloody fragments!
o HP:Battered MV:Full - Hybrid: Hurt - Audre: Wounded >
b
bash
Tempest narrates 'ent'
Erythnul tries to pierce *Audre*, but she parries successfully.
-
=
+
*
Erythnul tries to pierce *Audre*, but she parries successfully.
*
+
Erythnul pierces *Audre*'s right arm hard.
*Audre* tries to scythe Hybrid, but he deflects the blow.
Hybrid tries to pierce *Audre*, but she parries successfully.
=
-
*Audre* panics, and attempts to flee!
-
=
Your bash at *Audre* sends her sprawling!
o HP:Battered MV:Full - Hybrid: Hurt - Audre: Wounded >
Ghast strikes *Audre*'s body into bloody fragments!
o HP:Battered MV:Full - Hybrid: Hurt - Audre: Battered >
Ghast strikes *Audre*'s right hand into bloody fragments!
Erythnul pierces *Audre*'s right leg extremely hard.
You slash *Audre*'s body into bloody fragments!
Hybrid pierces *Audre*'s body extremely hard.
Erythnul pierces *Audre*'s body hard.
o HP:Battered MV:Full - Hybrid: Hurt - Audre: Beaten >
*Yaerin* has arrived from the east, riding a warhorse.
*Eran* has arrived from the east, riding a warhorse.
* HP:Battered MV:Full - Hybrid: Hurt - Audre: Beaten >
*Yaerin* hacks Ghast's body very hard.
*Eran* slashes your body hard.
* HP:Battered MV:Full - Hybrid: Hurt - Audre: Beaten >
*Eran* slashes your body.
Ghast strikes *Audre*'s left leg into bloody fragments!
Erythnul pierces *Audre*'s left leg very hard.
You slash *Audre*'s body into bloody fragments!
*Audre* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Audre*'s death cry.
Hybrid barely pierces *Yaerin*'s body.
Erythnul tickles *Eran*'s body with his pierce.
Was wild PK nice job everyone!
Re: Ouch! That really did HURT!
North End of the Eastern Wing
[ obvious exits: N S W ]
Lyam Gallagher, Knight of the North is standing here.
*Smoker* is standing here.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
*Prykor* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Prykor.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Prykor.
A Shienaran guard is here, fighting Prykor.
Fal Dara Weaponguild
[ obvious exits: N E ]
Axxye the Forgotten Prince of Andor is here, fighting Morella.
Axxye is surrounded by a shimmering white aura!
Morella Byrne is here, fighting Axxye.
Morella is surrounded by a shimmering white aura!
A Shienaran sergeant watches for the enemy here.
A large one-eyed man stands here, glaring at nothing in particular.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Hurt MV:Strong >
Lyam has arrived from the east.
* HP:Hurt MV:Strong >
Morella panics, and attempts to flee!
Axxye panics, and attempts to flee!
x
* HP:Hurt MV:Strong >
x
Lyam tries to hack Axxye, but he parries successfully.
Morella leaves north.
[k dark]
You try to hack Axxye, but he deflects the blow.
* HP:Hurt MV:Strong - Lyam: Wounded - Axxye: Healthy > You try to hack Axxye, but he deflects the
blow.
Lyam hacks Axxye's right arm very hard.
An armorer bellows 'Darkfriend Scrat is attacking me!! Guards!'
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Lyam: Wounded - Axxye: Scratched >
x
A sergeant bellows 'Argh! The foul beast Smoker has been spotted!'
A sergeant bellows 'The myrddraal Scrat has been spotted!'
* HP:Hurt MV:Strong - Lyam: Wounded - Axxye: Scratched > Axxye leaves north.
[k dark]
They aren't here.
mb
b
* HP:Hurt MV:Strong >
[cha mood brave]
Mood changed to: Brave
* HP:Hurt MV:Strong > [bash ]
Bash who?
* HP:Hurt MV:Strong >
x
b
[k dark]
They aren't here.
* HP:Hurt MV:Strong > [bash ]
Bash who?
x
* HP:Hurt MV:Strong >
x
stat
A sergeant bellows 'The myrddraal Tempest has been spotted!'
A Shienaran guard bellows 'Trolloc found! Hybrid was found at North End of the Eastern Wing.'
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.
q
* HP:Hurt MV:Strong > [k dark]
They aren't here.
x
* HP:Hurt MV:Strong > You are a 335 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.2 lbs and wearing 80.4 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 175, Dodging bonus: 47, Parrying bonus: 30
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Morella - Outdoor Training Grounds
Lyam - Fal Dara Weaponguild
Yaerin - Fal Dara Weaponguild
scan e
* HP:Hurt MV:Strong > [k dark]
They aren't here.
x
* HP:Hurt MV:Strong > *Hybrid* is here, fighting a Shienaran guard.
*Tempest* is here, fighting a soldier.
A Shienaran guard is here, fighting Hybrid.
A soldier is here, fighting Tempest.
A sergeant is here, fighting Hybrid.
A Shienaran guard is here, fighting Hybrid.
A Shienaran guard is here, fighting Hybrid.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Hybrid.
x
* HP:Hurt MV:Strong > [k dark]
They aren't here.
* HP:Hurt MV:Strong > [k dark]
They aren't here.
* HP:Hurt MV:Strong >
x
[k dark]
They aren't here.
e
* HP:Hurt MV:Strong >
x
North End of the Eastern Wing
[ obvious exits: N S W ]
*Hybrid* is here, fighting a Shienaran guard.
*Tempest* is here, fighting a soldier.
A Shienaran guard is here, fighting Hybrid.
A soldier is here, fighting Tempest.
A sergeant is here, fighting Hybrid.
A Shienaran guard is here, fighting Hybrid.
A Shienaran guard is here, fighting Hybrid.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Hybrid.
*Hybrid* leaves west.
*Tempest* panics, and attempts to flee!
b
* HP:Hurt MV:Strong > [k dark]
You try to hack *Tempest*, but he deflects the blow.
* HP:Hurt MV:Strong - a soldier: Hurt - Tempest: Wounded >
[bash ]
*Tempest* leaves south.
-=
*Prykor* has arrived from the south.
+
Axxye has arrived from the west.
*
A sergeant bellows 'Argh! The foul beast Prykor has been spotted!'
A sergeant bellows 'The criminal Axxye shall pay for his crimes!'
*Prykor* leaves south.
x
*+
b
=
Cancelled.
Lyam has arrived from the west.
[k dark]
You try to hack Axxye, but he parries successfully.
* HP:Hurt MV:Strong - Axxye: Scratched > Lyam tries to hack Axxye, but he
parries successfully.
[bash ]
-
=
*Ghast* strikes Lyam's body.
+
Axxye panics, and attempts to flee!
*
The grizzled veteran has arrived from the west.
*
+
Axxye leaves south.
=
*Ghast* panics, and attempts to flee!
-
x
-
b
=
They're not here anymore!
* HP:Hurt MV:Strong > [k dark]
You hack *Ghast*'s body hard.
*Ghast* leaves north.
* HP:Hurt MV:Strong >
[bash ]
Bash who?
* HP:Hurt MV:Strong >
The grizzled veteran leaves south.
* HP:Hurt MV:Strong >
n
Lyam leaves north.
x
* HP:Hurt MV:Strong > The Keep Armory
[ obvious exits: N S ]
You notice a plain weapons belt is hidden here.
Lyam Gallagher, Knight of the North is here, fighting Ghast.
*Ghast* is here, fighting Lyam.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
b
* HP:Hurt MV:Strong > [k dark]
You hack *Ghast*'s right leg very hard.
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Hurt >
[bash ]
*Ghast* strikes Lyam's body.
-
=
*Ghast* panics, and attempts to flee!
+
*
*+
=-
*Ghast* leaves north.
-
n
=
They're not here anymore!
x
* HP:Hurt MV:Strong >
b
Around the Braziers
[ obvious exits: S ]
A high-cantled saddle crafted from durable, well-oiled leather lies here.
Iron horseshoes have been discarded here.
A slip of paper has been carelessly dropped upon the ground.
A brass storm lantern of Borderlander design lies here.
A bridle made of leather lies here.
*Ghast* is standing here.
A tough Shienaran soldier waits here.
The Borderguard blacksmith rests on a nearby stool.
* HP:Hurt MV:Strong > [k dark]
You try to hack *Ghast*, but he deflects the blow.
* HP:Hurt MV:Strong - Ghast: Hurt > [bash ]
-
=+
*Ghast* panics, and attempts to flee!
*
*+
=-
-
*Ghast* leaves south.
=
They're not here anymore!
* HP:Hurt MV:Strong >
s
x
A Shienaran guard bellows 'Myrddraal found! Ghast was found at North End of the Eastern Wing.'
The Keep Armory
[ obvious exits: N S ]
You notice a plain weapons belt is hidden here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
* HP:Hurt MV:Strong >
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
scna s
x
Arglebargle, glop-glyf!?!
* HP:Hurt MV:Strong > [k dark]
They aren't here.
* HP:Hurt MV:Strong >
s
x
b
North End of the Eastern Wing
[ obvious exits: N S W ]
Morella Byrne is standing here.
*Ghast* is here, fighting Lyam.
Lyam Gallagher, Knight of the North is here, fighting Ghast.
A Shienaran guard is here, fighting Ghast.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Ghast.
A Shienaran guard is here, fighting Ghast.
A Shienaran guard is here, fighting Ghast.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Hurt MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!
*Ghast* leaves west.
* HP:Hurt MV:Strong >
[bash ]
Bash who?
* HP:Hurt MV:Strong >
x
w
Lyam leaves west.
[k dark]
They aren't here.
x
* HP:Hurt MV:Strong > Fal Dara Weaponguild
[ obvious exits: N E ]
Lyam Gallagher, Knight of the North is here, fighting Ghast.
*Ghast* is here, fighting Lyam.
A Shienaran sergeant watches for the enemy here.
A large one-eyed man stands here, glaring at nothing in particular.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
Morella has arrived from the east.
b
* HP:Hurt MV:Strong > [k dark]
You try to hack *Ghast*, but he parries successfully.
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Hurt > [bash ]
-
A sergeant bellows 'The myrddraal Ghast has been spotted!'
*Ghast* panics, and attempts to flee!
=
+
*Ghast* panics, and attempts to flee!
*
*
+=-
-
Lyam sends *Ghast* sprawling with a powerful bash!
Morella throws a fireball at *Ghast*, who screams in pain.
=
They already seem to be stunned.
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Wounded >
mb
[cha mood brave]
Mood changed to: Brave
love
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Wounded > You hack *Ghast*'s left leg hard.
Lyam hacks *Ghast*'s right hand very hard.
You love the whole world.
x
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Wounded >
x
[k dark]
You do the best you can!
*Ghast* leaves north.
x
* HP:Hurt MV:Strong >
[k dark]
They aren't here.
x
* HP:Hurt MV:Strong >
[k dark]
They aren't here.
n
* HP:Hurt MV:Strong > [k dark]
They aren't here.
x
* HP:Hurt MV:Strong > Lyam leaves north.
Outdoor Training Grounds
[ obvious exits: E S W ]
A hanging lantern lights the path.
Lyam Gallagher, Knight of the North is standing here.
*Ghast* is standing here.
A quiet servant awaits instructions from his master.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
Morella has arrived from the south.
c
* HP:Hurt MV:Tiring > Lyam tries to hack *Ghast*, but he deflects the blow.
[k dark]
You try to hack *Ghast*, but he deflects the blow.
b
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Wounded > [clo heavydoor]
Ok.
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Wounded >
[bash ]
-
*Ghast* strikes Lyam's body.
A Borderguard trainee joins Lyam's fight!
A Borderguard trainee joins a Borderguard trainee's fight!
Lyam gracefully changes forms to The Falling Leaf.
Lyam hacks *Ghast*'s right arm hard.
=
+*
*
*Ghast* panics, and attempts to flee!
+=
-
-
=
Your bash at *Ghast* sends him sprawling!
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered >
A Borderguard trainee tries to slash Ghast, but he deflects the blow.
A Borderguard trainee slashes Ghast's right arm.
You hack *Ghast*'s body.
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered >
Lyam opens the heavydoor.
nar bashed 1n
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered >
You narrate 'bashed 1n'
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered >
*Ghast* leaves west.
* HP:Hurt MV:Tiring >
*Ghast* has arrived from the west.
* HP:Hurt MV:Tiring >
Lyam tries to hack *Ghast*, but he deflects the blow.
b
* HP:Hurt MV:Tiring >
b
[bash ]
Bash who?
* HP:Hurt MV:Tiring > A Borderguard trainee joins Lyam's fight!
A Borderguard trainee joins a Borderguard trainee's fight!
[bash ]
Bash who?
x
* HP:Hurt MV:Tiring >
*Ghast* panics, and attempts to flee!
b
* HP:Hurt MV:Tiring > [k dark]
You try to hack *Ghast*, but he deflects the blow.
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered > [bash ]
-=
+
*
A Borderguard trainee tries to slash Ghast, but he parries successfully.
A Borderguard trainee tries to slash Ghast, but he parries successfully.
*+
=
Morella throws a fireball at *Ghast*, who screams in pain.
-
Lyam sends *Ghast* sprawling with a powerful bash!
-=
They already seem to be stunned.
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten >
x
x
You hack *Ghast*'s body very hard.
A Borderguard trainee tries to slash Ghast, but he parries successfully.
A Borderguard trainee slashes Ghast's head.
Lyam gracefully changes forms to Hummingbird Kisses the Honeyrose.
Lyam hacks *Ghast*'s left foot very hard.
Lyam nods in agreement.
[k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten > [k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten > [k dark]
You do the best you can!
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten > [k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten >
x
[k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten > [k dark]
You do the best you can!
*Ghast* leaves west.
x
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
x
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
w
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
w
* HP:Hurt MV:Tiring > Lyam leaves west.
Outdoor Training Grounds
[ obvious exits: E W ]
A hanging lantern lights the path.
Lyam Gallagher, Knight of the North is standing here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
Morella has arrived from the east.
u
* HP:Hurt MV:Tiring > In the Northwest Tower
[ obvious exits: E U ]
*Ghast* is standing here.
A quiet servant awaits instructions from his master.
Morella has arrived from the east.
* HP:Hurt MV:Tiring > Lyam has arrived from the east.
Top of the Northwest Tower
[ obvious exits: S D ]
*Ghast* is standing here.
Lord Dremond al'Moran stands nearby.
An archer draws his bow with a steady hand and a sharp eye.
Morella has arrived from below.
s
* HP:Hurt MV:Tiring >
*Ghast* leaves south.
* HP:Hurt MV:Tiring > Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
*Ghast* is standing here.
A grizzled Shienaran veteran looks on.
Morella has arrived from the north.
s
* HP:Hurt MV:Tiring >
s
Atop the Southwest Tower
[ obvious exits: N D ]
*Ghast* is standing here.
An archer draws his bow with a steady hand and a sharp eye.
Morella has arrived from the north.
s
* HP:Hurt MV:Tiring > Morella tries to strike *Ghast*, but he deflects the blow.
Alas, you cannot go that way...
* HP:Hurt MV:Tiring > Alas, you cannot go that way...
d
* HP:Hurt MV:Tiring >
An archer draws a hand-and-a-half sword from a sword sheath with a flash of steel.
An archer wields a hand-and-a-half sword in a two-handed grip.
An archer tries to slash Ghast, but he deflects the blow.
x
* HP:Hurt MV:Tiring > Lyam has arrived from the north.
In the Southwest Tower
[ obvious exits: E U ]
A quiet servant awaits instructions from his master.
* HP:Hurt MV:Tiring >
[k dark]
They aren't here.
n
x
* HP:Hurt MV:Tiring > Alas, you cannot go that way...
u
* HP:Hurt MV:Tiring >
x
[k dark]
They aren't here.
* HP:Hurt MV:Tiring > Atop the Southwest Tower
[ obvious exits: N D ]
Lyam Gallagher, Knight of the North is here, fighting Ghast.
Morella Byrne is here, fighting Ghast.
*Ghast* is here, fighting Morella.
An archer is here, fighting Ghast.
n
x
* HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
n
* HP:Hurt MV:Tiring > Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
Lord Dremond al'Moran stands nearby.
A grizzled Shienaran veteran looks on.
x
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
s
* HP:Hurt MV:Tiring > Top of the Northwest Tower
[ obvious exits: S D ]
An archer draws his bow with a steady hand and a sharp eye.
s
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
x
* HP:Hurt MV:Tiring >
x
Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
Lord Dremond al'Moran stands nearby.
A grizzled Shienaran veteran looks on.
* HP:Hurt MV:Tiring > Atop the Southwest Tower
[ obvious exits: N D ]
Lyam Gallagher, Knight of the North is here, fighting Ghast.
Morella Byrne is here, fighting Ghast.
*Ghast* is here, fighting Morella.
An archer is here, fighting Ghast.
x
x
* HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* HP:Hurt MV:Tiring > Lyam hacks *Ghast*'s body hard.
An archer barely slashes Ghast's left arm.
[k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* HP:Hurt MV:Tiring >
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Morella unleashes a fireball at *Ghast*, whose charred corpse drops to the ground.
*Ghast* is dead! R.I.P.
Your blood freezes as you hear *Ghast*'s death cry.
[k dark]
They aren't here.
x
* HP:Hurt MV:Tiring > [k dark]
You try to hack *Scrat*, but he deflects the blow.
x
* HP:Hurt MV:Tiring - Scrat: Hurt > Lyam leaves down.
Morella tries to strike *Scrat*, but he deflects the blow.
[k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Scrat: Hurt > [k dark]
You do the best you can!
* HP:Hurt MV:Tiring - Scrat: Hurt >
[k dark]
You do the best you can!
* HP:Hurt MV:Tiring - Scrat: Hurt > [k dark]
You do the best you can!
* HP:Hurt MV:Tiring - Scrat: Hurt >
[k dark]
You do the best you can!
nar rip ghast
* HP:Hurt MV:Tiring - Scrat: Hurt >
b
*Scrat* gets an apple from the corpse of Ghast.
*Scrat* gets a mug of ale from the corpse of Ghast.
*Scrat* gets a pair of animal-fur boots from the corpse of Ghast.
*Scrat* gets a pair of thick, gold-plated greaves from the corpse of Ghast.
*Scrat* gets a soft leather pouch from the corpse of Ghast.
*Scrat* gets a brightly-colored sash from the corpse of Ghast.
*Scrat* gets a red and gold tasseled spear from the corpse of Ghast.
*Scrat* gets a sungwood bracelet from the corpse of Ghast.
*Scrat* gets a sungwood bracelet from the corpse of Ghast.
*Scrat* gets a sturdy pair of full leather gauntlets from the corpse of Ghast.
*Scrat* gets a pair of ebony-steel plate vambraces from the corpse of Ghast.
*Scrat* gets an earthen brown mantle from the corpse of Ghast.
*Scrat* gets a shirt of overlapping black scales from the corpse of Ghast.
*Scrat* gets a torc of gleaming steel from the corpse of Ghast.
*Scrat* gets a torc of gleaming steel from the corpse of Ghast.
*Scrat* gets a rimmed round helmet from the corpse of Ghast.
*Scrat* gets a gold ring delicately carved with ivy from the corpse of Ghast.
*Scrat* gets a gold ring delicately carved with ivy from the corpse of Ghast.
*Scrat* gets an oilstone from the corpse of Ghast.
* HP:Hurt MV:Tiring - Scrat: Hurt > You narrate 'rip ghast'
Thanks for the PK, DS!
[ obvious exits: N S W ]
Lyam Gallagher, Knight of the North is standing here.
*Smoker* is standing here.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
*Prykor* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Prykor.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Prykor.
A Shienaran guard is here, fighting Prykor.
Fal Dara Weaponguild
[ obvious exits: N E ]
Axxye the Forgotten Prince of Andor is here, fighting Morella.
Axxye is surrounded by a shimmering white aura!
Morella Byrne is here, fighting Axxye.
Morella is surrounded by a shimmering white aura!
A Shienaran sergeant watches for the enemy here.
A large one-eyed man stands here, glaring at nothing in particular.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Hurt MV:Strong >
Lyam has arrived from the east.
* HP:Hurt MV:Strong >
Morella panics, and attempts to flee!
Axxye panics, and attempts to flee!
x
* HP:Hurt MV:Strong >
x
Lyam tries to hack Axxye, but he parries successfully.
Morella leaves north.
[k dark]
You try to hack Axxye, but he deflects the blow.
* HP:Hurt MV:Strong - Lyam: Wounded - Axxye: Healthy > You try to hack Axxye, but he deflects the
blow.
Lyam hacks Axxye's right arm very hard.
An armorer bellows 'Darkfriend Scrat is attacking me!! Guards!'
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Lyam: Wounded - Axxye: Scratched >
x
A sergeant bellows 'Argh! The foul beast Smoker has been spotted!'
A sergeant bellows 'The myrddraal Scrat has been spotted!'
* HP:Hurt MV:Strong - Lyam: Wounded - Axxye: Scratched > Axxye leaves north.
[k dark]
They aren't here.
mb
b
* HP:Hurt MV:Strong >
[cha mood brave]
Mood changed to: Brave
* HP:Hurt MV:Strong > [bash ]
Bash who?
* HP:Hurt MV:Strong >
x
b
[k dark]
They aren't here.
* HP:Hurt MV:Strong > [bash ]
Bash who?
x
* HP:Hurt MV:Strong >
x
stat
A sergeant bellows 'The myrddraal Tempest has been spotted!'
A Shienaran guard bellows 'Trolloc found! Hybrid was found at North End of the Eastern Wing.'
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.
q
* HP:Hurt MV:Strong > [k dark]
They aren't here.
x
* HP:Hurt MV:Strong > You are a 335 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.2 lbs and wearing 80.4 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 175, Dodging bonus: 47, Parrying bonus: 30
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Morella - Outdoor Training Grounds
Lyam - Fal Dara Weaponguild
Yaerin - Fal Dara Weaponguild
scan e
* HP:Hurt MV:Strong > [k dark]
They aren't here.
x
* HP:Hurt MV:Strong > *Hybrid* is here, fighting a Shienaran guard.
*Tempest* is here, fighting a soldier.
A Shienaran guard is here, fighting Hybrid.
A soldier is here, fighting Tempest.
A sergeant is here, fighting Hybrid.
A Shienaran guard is here, fighting Hybrid.
A Shienaran guard is here, fighting Hybrid.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Hybrid.
x
* HP:Hurt MV:Strong > [k dark]
They aren't here.
* HP:Hurt MV:Strong > [k dark]
They aren't here.
* HP:Hurt MV:Strong >
x
[k dark]
They aren't here.
e
* HP:Hurt MV:Strong >
x
North End of the Eastern Wing
[ obvious exits: N S W ]
*Hybrid* is here, fighting a Shienaran guard.
*Tempest* is here, fighting a soldier.
A Shienaran guard is here, fighting Hybrid.
A soldier is here, fighting Tempest.
A sergeant is here, fighting Hybrid.
A Shienaran guard is here, fighting Hybrid.
A Shienaran guard is here, fighting Hybrid.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Hybrid.
*Hybrid* leaves west.
*Tempest* panics, and attempts to flee!
b
* HP:Hurt MV:Strong > [k dark]
You try to hack *Tempest*, but he deflects the blow.
* HP:Hurt MV:Strong - a soldier: Hurt - Tempest: Wounded >
[bash ]
*Tempest* leaves south.
-=
*Prykor* has arrived from the south.
+
Axxye has arrived from the west.
*
A sergeant bellows 'Argh! The foul beast Prykor has been spotted!'
A sergeant bellows 'The criminal Axxye shall pay for his crimes!'
*Prykor* leaves south.
x
*+
b
=
Cancelled.
Lyam has arrived from the west.
[k dark]
You try to hack Axxye, but he parries successfully.
* HP:Hurt MV:Strong - Axxye: Scratched > Lyam tries to hack Axxye, but he
parries successfully.
[bash ]
-
=
*Ghast* strikes Lyam's body.
+
Axxye panics, and attempts to flee!
*
The grizzled veteran has arrived from the west.
*
+
Axxye leaves south.
=
*Ghast* panics, and attempts to flee!
-
x
-
b
=
They're not here anymore!
* HP:Hurt MV:Strong > [k dark]
You hack *Ghast*'s body hard.
*Ghast* leaves north.
* HP:Hurt MV:Strong >
[bash ]
Bash who?
* HP:Hurt MV:Strong >
The grizzled veteran leaves south.
* HP:Hurt MV:Strong >
n
Lyam leaves north.
x
* HP:Hurt MV:Strong > The Keep Armory
[ obvious exits: N S ]
You notice a plain weapons belt is hidden here.
Lyam Gallagher, Knight of the North is here, fighting Ghast.
*Ghast* is here, fighting Lyam.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
b
* HP:Hurt MV:Strong > [k dark]
You hack *Ghast*'s right leg very hard.
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Hurt >
[bash ]
*Ghast* strikes Lyam's body.
-
=
*Ghast* panics, and attempts to flee!
+
*
*+
=-
*Ghast* leaves north.
-
n
=
They're not here anymore!
x
* HP:Hurt MV:Strong >
b
Around the Braziers
[ obvious exits: S ]
A high-cantled saddle crafted from durable, well-oiled leather lies here.
Iron horseshoes have been discarded here.
A slip of paper has been carelessly dropped upon the ground.
A brass storm lantern of Borderlander design lies here.
A bridle made of leather lies here.
*Ghast* is standing here.
A tough Shienaran soldier waits here.
The Borderguard blacksmith rests on a nearby stool.
* HP:Hurt MV:Strong > [k dark]
You try to hack *Ghast*, but he deflects the blow.
* HP:Hurt MV:Strong - Ghast: Hurt > [bash ]
-
=+
*Ghast* panics, and attempts to flee!
*
*+
=-
-
*Ghast* leaves south.
=
They're not here anymore!
* HP:Hurt MV:Strong >
s
x
A Shienaran guard bellows 'Myrddraal found! Ghast was found at North End of the Eastern Wing.'
The Keep Armory
[ obvious exits: N S ]
You notice a plain weapons belt is hidden here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
* HP:Hurt MV:Strong >
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
scna s
x
Arglebargle, glop-glyf!?!
* HP:Hurt MV:Strong > [k dark]
They aren't here.
* HP:Hurt MV:Strong >
s
x
b
North End of the Eastern Wing
[ obvious exits: N S W ]
Morella Byrne is standing here.
*Ghast* is here, fighting Lyam.
Lyam Gallagher, Knight of the North is here, fighting Ghast.
A Shienaran guard is here, fighting Ghast.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Ghast.
A Shienaran guard is here, fighting Ghast.
A Shienaran guard is here, fighting Ghast.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Hurt MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!
*Ghast* leaves west.
* HP:Hurt MV:Strong >
[bash ]
Bash who?
* HP:Hurt MV:Strong >
x
w
Lyam leaves west.
[k dark]
They aren't here.
x
* HP:Hurt MV:Strong > Fal Dara Weaponguild
[ obvious exits: N E ]
Lyam Gallagher, Knight of the North is here, fighting Ghast.
*Ghast* is here, fighting Lyam.
A Shienaran sergeant watches for the enemy here.
A large one-eyed man stands here, glaring at nothing in particular.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
Morella has arrived from the east.
b
* HP:Hurt MV:Strong > [k dark]
You try to hack *Ghast*, but he parries successfully.
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Hurt > [bash ]
-
A sergeant bellows 'The myrddraal Ghast has been spotted!'
*Ghast* panics, and attempts to flee!
=
+
*Ghast* panics, and attempts to flee!
*
*
+=-
-
Lyam sends *Ghast* sprawling with a powerful bash!
Morella throws a fireball at *Ghast*, who screams in pain.
=
They already seem to be stunned.
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Wounded >
mb
[cha mood brave]
Mood changed to: Brave
love
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Wounded > You hack *Ghast*'s left leg hard.
Lyam hacks *Ghast*'s right hand very hard.
You love the whole world.
x
* HP:Hurt MV:Strong - Lyam: Wounded - Ghast: Wounded >
x
[k dark]
You do the best you can!
*Ghast* leaves north.
x
* HP:Hurt MV:Strong >
[k dark]
They aren't here.
x
* HP:Hurt MV:Strong >
[k dark]
They aren't here.
n
* HP:Hurt MV:Strong > [k dark]
They aren't here.
x
* HP:Hurt MV:Strong > Lyam leaves north.
Outdoor Training Grounds
[ obvious exits: E S W ]
A hanging lantern lights the path.
Lyam Gallagher, Knight of the North is standing here.
*Ghast* is standing here.
A quiet servant awaits instructions from his master.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
Morella has arrived from the south.
c
* HP:Hurt MV:Tiring > Lyam tries to hack *Ghast*, but he deflects the blow.
[k dark]
You try to hack *Ghast*, but he deflects the blow.
b
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Wounded > [clo heavydoor]
Ok.
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Wounded >
[bash ]
-
*Ghast* strikes Lyam's body.
A Borderguard trainee joins Lyam's fight!
A Borderguard trainee joins a Borderguard trainee's fight!
Lyam gracefully changes forms to The Falling Leaf.
Lyam hacks *Ghast*'s right arm hard.
=
+*
*
*Ghast* panics, and attempts to flee!
+=
-
-
=
Your bash at *Ghast* sends him sprawling!
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered >
A Borderguard trainee tries to slash Ghast, but he deflects the blow.
A Borderguard trainee slashes Ghast's right arm.
You hack *Ghast*'s body.
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered >
Lyam opens the heavydoor.
nar bashed 1n
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered >
You narrate 'bashed 1n'
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered >
*Ghast* leaves west.
* HP:Hurt MV:Tiring >
*Ghast* has arrived from the west.
* HP:Hurt MV:Tiring >
Lyam tries to hack *Ghast*, but he deflects the blow.
b
* HP:Hurt MV:Tiring >
b
[bash ]
Bash who?
* HP:Hurt MV:Tiring > A Borderguard trainee joins Lyam's fight!
A Borderguard trainee joins a Borderguard trainee's fight!
[bash ]
Bash who?
x
* HP:Hurt MV:Tiring >
*Ghast* panics, and attempts to flee!
b
* HP:Hurt MV:Tiring > [k dark]
You try to hack *Ghast*, but he deflects the blow.
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Battered > [bash ]
-=
+
*
A Borderguard trainee tries to slash Ghast, but he parries successfully.
A Borderguard trainee tries to slash Ghast, but he parries successfully.
*+
=
Morella throws a fireball at *Ghast*, who screams in pain.
-
Lyam sends *Ghast* sprawling with a powerful bash!
-=
They already seem to be stunned.
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten >
x
x
You hack *Ghast*'s body very hard.
A Borderguard trainee tries to slash Ghast, but he parries successfully.
A Borderguard trainee slashes Ghast's head.
Lyam gracefully changes forms to Hummingbird Kisses the Honeyrose.
Lyam hacks *Ghast*'s left foot very hard.
Lyam nods in agreement.
[k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten > [k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten > [k dark]
You do the best you can!
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten > [k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten >
x
[k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Lyam: Wounded - Ghast: Beaten > [k dark]
You do the best you can!
*Ghast* leaves west.
x
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
x
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
w
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
w
* HP:Hurt MV:Tiring > Lyam leaves west.
Outdoor Training Grounds
[ obvious exits: E W ]
A hanging lantern lights the path.
Lyam Gallagher, Knight of the North is standing here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
Morella has arrived from the east.
u
* HP:Hurt MV:Tiring > In the Northwest Tower
[ obvious exits: E U ]
*Ghast* is standing here.
A quiet servant awaits instructions from his master.
Morella has arrived from the east.
* HP:Hurt MV:Tiring > Lyam has arrived from the east.
Top of the Northwest Tower
[ obvious exits: S D ]
*Ghast* is standing here.
Lord Dremond al'Moran stands nearby.
An archer draws his bow with a steady hand and a sharp eye.
Morella has arrived from below.
s
* HP:Hurt MV:Tiring >
*Ghast* leaves south.
* HP:Hurt MV:Tiring > Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
*Ghast* is standing here.
A grizzled Shienaran veteran looks on.
Morella has arrived from the north.
s
* HP:Hurt MV:Tiring >
s
Atop the Southwest Tower
[ obvious exits: N D ]
*Ghast* is standing here.
An archer draws his bow with a steady hand and a sharp eye.
Morella has arrived from the north.
s
* HP:Hurt MV:Tiring > Morella tries to strike *Ghast*, but he deflects the blow.
Alas, you cannot go that way...
* HP:Hurt MV:Tiring > Alas, you cannot go that way...
d
* HP:Hurt MV:Tiring >
An archer draws a hand-and-a-half sword from a sword sheath with a flash of steel.
An archer wields a hand-and-a-half sword in a two-handed grip.
An archer tries to slash Ghast, but he deflects the blow.
x
* HP:Hurt MV:Tiring > Lyam has arrived from the north.
In the Southwest Tower
[ obvious exits: E U ]
A quiet servant awaits instructions from his master.
* HP:Hurt MV:Tiring >
[k dark]
They aren't here.
n
x
* HP:Hurt MV:Tiring > Alas, you cannot go that way...
u
* HP:Hurt MV:Tiring >
x
[k dark]
They aren't here.
* HP:Hurt MV:Tiring > Atop the Southwest Tower
[ obvious exits: N D ]
Lyam Gallagher, Knight of the North is here, fighting Ghast.
Morella Byrne is here, fighting Ghast.
*Ghast* is here, fighting Morella.
An archer is here, fighting Ghast.
n
x
* HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
n
* HP:Hurt MV:Tiring > Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
Lord Dremond al'Moran stands nearby.
A grizzled Shienaran veteran looks on.
x
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
s
* HP:Hurt MV:Tiring > Top of the Northwest Tower
[ obvious exits: S D ]
An archer draws his bow with a steady hand and a sharp eye.
s
* HP:Hurt MV:Tiring > [k dark]
They aren't here.
x
* HP:Hurt MV:Tiring >
x
Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
Lord Dremond al'Moran stands nearby.
A grizzled Shienaran veteran looks on.
* HP:Hurt MV:Tiring > Atop the Southwest Tower
[ obvious exits: N D ]
Lyam Gallagher, Knight of the North is here, fighting Ghast.
Morella Byrne is here, fighting Ghast.
*Ghast* is here, fighting Morella.
An archer is here, fighting Ghast.
x
x
* HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* HP:Hurt MV:Tiring > Lyam hacks *Ghast*'s body hard.
An archer barely slashes Ghast's left arm.
[k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
x
* HP:Hurt MV:Tiring >
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Morella unleashes a fireball at *Ghast*, whose charred corpse drops to the ground.
*Ghast* is dead! R.I.P.
Your blood freezes as you hear *Ghast*'s death cry.
[k dark]
They aren't here.
x
* HP:Hurt MV:Tiring > [k dark]
You try to hack *Scrat*, but he deflects the blow.
x
* HP:Hurt MV:Tiring - Scrat: Hurt > Lyam leaves down.
Morella tries to strike *Scrat*, but he deflects the blow.
[k dark]
You do the best you can!
x
* HP:Hurt MV:Tiring - Scrat: Hurt > [k dark]
You do the best you can!
* HP:Hurt MV:Tiring - Scrat: Hurt >
[k dark]
You do the best you can!
* HP:Hurt MV:Tiring - Scrat: Hurt > [k dark]
You do the best you can!
* HP:Hurt MV:Tiring - Scrat: Hurt >
[k dark]
You do the best you can!
nar rip ghast
* HP:Hurt MV:Tiring - Scrat: Hurt >
b
*Scrat* gets an apple from the corpse of Ghast.
*Scrat* gets a mug of ale from the corpse of Ghast.
*Scrat* gets a pair of animal-fur boots from the corpse of Ghast.
*Scrat* gets a pair of thick, gold-plated greaves from the corpse of Ghast.
*Scrat* gets a soft leather pouch from the corpse of Ghast.
*Scrat* gets a brightly-colored sash from the corpse of Ghast.
*Scrat* gets a red and gold tasseled spear from the corpse of Ghast.
*Scrat* gets a sungwood bracelet from the corpse of Ghast.
*Scrat* gets a sungwood bracelet from the corpse of Ghast.
*Scrat* gets a sturdy pair of full leather gauntlets from the corpse of Ghast.
*Scrat* gets a pair of ebony-steel plate vambraces from the corpse of Ghast.
*Scrat* gets an earthen brown mantle from the corpse of Ghast.
*Scrat* gets a shirt of overlapping black scales from the corpse of Ghast.
*Scrat* gets a torc of gleaming steel from the corpse of Ghast.
*Scrat* gets a torc of gleaming steel from the corpse of Ghast.
*Scrat* gets a rimmed round helmet from the corpse of Ghast.
*Scrat* gets a gold ring delicately carved with ivy from the corpse of Ghast.
*Scrat* gets a gold ring delicately carved with ivy from the corpse of Ghast.
*Scrat* gets an oilstone from the corpse of Ghast.
* HP:Hurt MV:Tiring - Scrat: Hurt > You narrate 'rip ghast'
Thanks for the PK, DS!
Re: Ouch! That really did HURT!
I log on and they say mob raid tv..... super fast death of the three of us.
Bend in the Graveled Path
The gravel covering the path is some sort of white stone with a translucent
quality that makes the path seem to glow. The trees growing in the parkland
surrounding the path are diverse, with leafy trees mingled with evergreens.
Along the edge of the path, small decorative trees, including olive, oak,
beech and conifers grow in wide pots of patterned terracotta.
[ obvious exits: S W ]
Zone: White Tower Ground Floor
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A robust Queen's Guard soldier is here, serving the realm.
A warder stands nearby, calm yet poised to leap into battle.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A spindly oak sapling struggles to grow.
* R S HP:Scratched DP:Strong MV:Fresh >
Prykor narrates 'mobs aggro'
change mood brave
* R S HP:Scratched DP:Strong MV:Fresh >
A tense warder smites your body very hard.
A tense warder bellows 'The Shadowspawn, Ghast, has been spotted!'
A Tower Guard bellows 'The criminal, Ghast, has been spotted!'
A Tower Guard bellows 'The criminal, Ghast, has been spotted!'
*Adael* has arrived from the south, riding a white destrier.
* R S HP:Scratched DP:Strong MV:Fresh - a tense warder: Scratched >
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R S HP:Scratched DP:Strong MV:Fresh - a tense warder: Scratched >
You strike a tense warder's body.
A tense warder grins before dropping you with one strategic strike. Ouch!
A red and gold tasseled spear is thrown from your hands on your way down.
A Tower Guard crushes your right hand hard.
A Tower Guard joins a Tower Guard's fight!
s
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
No way! You're fighting for your life!
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
PANIC! You couldn't escape!
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
A tense warder joins a Tower Guard's fight!
The Tar Valon guardsmen ring the city alarm in the distance.
[bash h.light]
You're too busy at the moment!
*Adael* leaves west riding a white destrier.
A strapping Queen's Guard soldier leaves west.
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
PANIC! You couldn't escape!
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
You panic and attempt to flee!
A tense warder smites your left foot hard.
A Tower Guard crushes your head.
A Tower Guard crushes your left leg.
change mood wimpy
You flee head over heels.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
The corpse of an elite Kno'mon trolloc is lying here. [2]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Elite Kno'mon guard stands here, seething with rage.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A monstrous Myddraal stands here, overseeing the Kno'mon.
[bash h.light]
Bash who?
* R S HP:Hurt DP:Strong MV:Full >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* R S HP:Hurt DP:Strong MV:Full >
*Jenda* has arrived from the west.
s
* R S HP:Hurt DP:Strong MV:Full >
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Chloro* is standing here.
*Raeza* is standing here.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
* R S HP:Hurt DP:Strong MV:Full >
Prykor narrates 'basehd 1w'
* R S HP:Hurt DP:Strong MV:Full >
Someone squeaks 'Adael, Lott, Auriona and more are at Passing the Water Garden'
A servant bellows 'Argh, a trolloc! Someone save me!!!'
A servant has arrived from the south.
n
* R S HP:Hurt DP:Strong MV:Full >
*Adael* has arrived from the south, riding a white destrier.
A strapping Queen's Guard soldier has arrived from the south.
* R S HP:Hurt DP:Strong MV:Full >
Tranork has arrived from the south.
Tranork leaves west.
* R S HP:Hurt DP:Strong MV:Full >
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
The corpse of an elite Kno'mon trolloc is lying here. [2]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jenda* is standing here.
An Elite Kno'mon guard stands here, seething with rage.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A monstrous Myddraal stands here, overseeing the Kno'mon.
* R S HP:Hurt DP:Strong MV:Full >
[k light]
You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
You try to pierce *Jenda*, but she dodges the attack.
* R S HP:Hurt DP:Strong MV:Full - Jenda: Healthy >
[k light]
Ok.
* R S HP:Hurt DP:Strong MV:Full - Jenda: Healthy >
[k light]
Ok.
Your blood freezes as you hear someone's death cry.
* R S HP:Hurt DP:Strong MV:Full - Jenda: Healthy >
f
*Jenda* pierces your body.
An elite Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
A Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
A Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
A Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
You intercept Trag the Myrddraal's attack on your mount.
Trag the Myrddraal slashes your body.
You try to pierce *Jenda*, but she dodges the attack.
* R S HP:Hurt DP:Strong MV:Full - Jenda: Healthy >
You panic and attempt to flee!
*Jenda* barely pierces your body.
get spear
You flee head over heels.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
The corpse of Tranork is lying here.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Lott* is standing here.
*Auriona* is standing here, riding a gray palfrey.
*Theren* is standing here, riding a warhorse.
A robust Queen's Guard soldier is here, serving the realm.
*Adael* is standing here, riding a white destrier.
A quiet servant awaits instructions from his master.
*Chloro* is standing here.
*Raeza* is standing here.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
You don't see a spear here.
*Theren* wields a steel warhammer.
* R S HP:Wounded DP:Strong MV:Full >
*Lott* tickles your left foot with his pierce.
* R S HP:Wounded DP:Strong MV:Full - Lott: Hurt >
s
A smug woman barely hits your body.
The warder joins a smug woman's fight!
A smug woman joins the warder's fight!
A smug woman barely hits your body.
The warder joins a smug woman's fight!
A smug woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by a smug woman!
The warder smites your body very hard.
A smug woman barely hits your body.
*Lott* tickles your body with his pierce.
*Adael* pounds your right arm hard.
*Adael* gets a pair of thick metal boots from the corpse of Tranork.
*Adael* gets a pair of ebony-steel plate greaves from the corpse of Tranork.
*Adael* gets a studded leather belt with a crossed swords buckle from the corpse of Tranork.
*Adael* gets an ironshod staff of oak from the corpse of Tranork.
*Adael* gets a sungwood bracelet from the corpse of Tranork.
*Adael* gets a silver Kandori wristcuff from the corpse of Tranork.
*Adael* gets a pair of heavy metal gauntlets from the corpse of Tranork.
*Adael* gets a pair of ebony-steel plate vambraces from the corpse of Tranork.
*Adael* gets a backpack from the corpse of Tranork.
*Adael* gets a fine black coat of silk from the corpse of Tranork.
*Adael* gets a shining steel breastplate from the corpse of Tranork.
*Adael* gets a torc of gleaming steel from the corpse of Tranork.
*Adael* gets a torc of gleaming steel from the corpse of Tranork.
*Adael* gets a full metal helmet and visor from the corpse of Tranork.
*Adael* gets a ring of silver from the corpse of Tranork.
*Adael* gets a gold ring delicately carved with ivy from the corpse of Tranork.
Tranork tells you 'instadied'
nar wtf
You flee head over heels.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
The corpse of an elite Kno'mon trolloc is lying here. [2]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jenda* is here, fighting an elite Kno'mon trolloc.
An elite Kno'mon trolloc is here, fighting Jenda.
A Kno'mon trolloc is here, fighting Jenda.
A Kno'mon trolloc is here, fighting Jenda.
A Kno'mon trolloc is here, fighting Jenda.
A Kno'mon trolloc is here, fighting Jenda.
Trag the Myrddraal is here, fighting Jenda.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
The corpse of Tranork is lying here.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Lott* is standing here.
*Auriona* is standing here, riding a gray palfrey.
*Theren* is standing here, riding a warhorse.
A robust Queen's Guard soldier is here, serving the realm.
*Adael* is standing here, riding a white destrier.
A quiet servant awaits instructions from his master.
*Chloro* is standing here.
*Raeza* is standing here.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
* R S HP:Battered DP:Strong MV:Full >
You intercept *Theren*'s attack on your mount.
*Theren* pounds your head very hard.
You panic and attempt to flee!
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
*Lott* pierces your head.
s
*Lott* barely pierces your right arm.
The warder joins Theren's fight!
A smug woman joins the warder's fight!
The warder joins the warder's fight!
A smug woman joins the warder's fight!
A smug woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by a smug woman!
s
Prykor has arrived from the south.
s
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Chloro* burn your body!
*Penzei* has arrived from the south.
You flee head over heels.
The Sunrise Gate
The gateway is arched at the top and wide enough for fifteen men abreast.
The gates themselves are iron bound and the gilded rising suns high up in
the thick timber have been polished to shine with extraordinary luster.
Brackets set in the white wall support an enormous crossbar when it is not
in use. The Tower grounds lie to the west, while the square that surrounds
the Tower and its grounds on all sides lies to the east.
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
You narrate 'wtf'
* R S HP:Critical DP:Strong MV:Full >
A Tower gateguard cleaves your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Tower gateguard bellows 'The Shadowspawn, Ghast, has been spotted!'
An officer in the Tower guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
An officer in the Tower guard bellows 'The Shadowspawn, Ghast, has been spotted!'
Someone cleaves your left leg.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Tranork the Grovelling Slave is sitting here.
You've forgotten everything you've learned!
Maybe you should get on your feet first?
o HP:Critical DP:Strong MV:Haggard >
Maybe you should get on your feet first?
o HP:Critical DP:Strong MV:Haggard >
Maybe you should get on your feet first?
o HP:Critical DP:Strong MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
o HP:Critical DP:Strong MV:Haggard >
la
You fall down laughing.
o HP:Critical DP:Strong MV:Haggard >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Dismiss trainer once
you are finished.
o HP:Critical DP:Strong MV:Haggard >
te prykor we all dead
You tell Prykor 'we all dead'
3
where
o HP:Critical DP:Strong MV:Haggard >
Tranork says 'HAhahaha'
o HP:Critical DP:Strong MV:Haggard >
who
You have no sense of location here.
o HP:Critical DP:Strong MV:Haggard >
Players
-------
7 Ghast the Myrddraal [Myrddraal]
Tranork the Grovelling Slave [Dha'vol]
Mendoze the Myrddraal [Myrddraal]
Erythnul the Trolloc (Idle)
Hornsby the Boarheaded Trolloc
Prykor the Grotesque Elkshorned Torturer [Dhai'mon]
6 players displayed.
o HP:Critical DP:Strong MV:Haggard >
Prykor arrives suddenly, looking dazed and confused.
Bend in the Graveled Path
The gravel covering the path is some sort of white stone with a translucent
quality that makes the path seem to glow. The trees growing in the parkland
surrounding the path are diverse, with leafy trees mingled with evergreens.
Along the edge of the path, small decorative trees, including olive, oak,
beech and conifers grow in wide pots of patterned terracotta.
[ obvious exits: S W ]
Zone: White Tower Ground Floor
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A robust Queen's Guard soldier is here, serving the realm.
A warder stands nearby, calm yet poised to leap into battle.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A spindly oak sapling struggles to grow.
* R S HP:Scratched DP:Strong MV:Fresh >
Prykor narrates 'mobs aggro'
change mood brave
* R S HP:Scratched DP:Strong MV:Fresh >
A tense warder smites your body very hard.
A tense warder bellows 'The Shadowspawn, Ghast, has been spotted!'
A Tower Guard bellows 'The criminal, Ghast, has been spotted!'
A Tower Guard bellows 'The criminal, Ghast, has been spotted!'
*Adael* has arrived from the south, riding a white destrier.
* R S HP:Scratched DP:Strong MV:Fresh - a tense warder: Scratched >
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R S HP:Scratched DP:Strong MV:Fresh - a tense warder: Scratched >
You strike a tense warder's body.
A tense warder grins before dropping you with one strategic strike. Ouch!
A red and gold tasseled spear is thrown from your hands on your way down.
A Tower Guard crushes your right hand hard.
A Tower Guard joins a Tower Guard's fight!
s
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
No way! You're fighting for your life!
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
PANIC! You couldn't escape!
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
A tense warder joins a Tower Guard's fight!
The Tar Valon guardsmen ring the city alarm in the distance.
[bash h.light]
You're too busy at the moment!
*Adael* leaves west riding a white destrier.
A strapping Queen's Guard soldier leaves west.
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
PANIC! You couldn't escape!
* R S HP:Hurt DP:Strong MV:Fresh - a Tower Guard: Scratched >
You panic and attempt to flee!
A tense warder smites your left foot hard.
A Tower Guard crushes your head.
A Tower Guard crushes your left leg.
change mood wimpy
You flee head over heels.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
The corpse of an elite Kno'mon trolloc is lying here. [2]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Elite Kno'mon guard stands here, seething with rage.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A monstrous Myddraal stands here, overseeing the Kno'mon.
[bash h.light]
Bash who?
* R S HP:Hurt DP:Strong MV:Full >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* R S HP:Hurt DP:Strong MV:Full >
*Jenda* has arrived from the west.
s
* R S HP:Hurt DP:Strong MV:Full >
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Chloro* is standing here.
*Raeza* is standing here.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
* R S HP:Hurt DP:Strong MV:Full >
Prykor narrates 'basehd 1w'
* R S HP:Hurt DP:Strong MV:Full >
Someone squeaks 'Adael, Lott, Auriona and more are at Passing the Water Garden'
A servant bellows 'Argh, a trolloc! Someone save me!!!'
A servant has arrived from the south.
n
* R S HP:Hurt DP:Strong MV:Full >
*Adael* has arrived from the south, riding a white destrier.
A strapping Queen's Guard soldier has arrived from the south.
* R S HP:Hurt DP:Strong MV:Full >
Tranork has arrived from the south.
Tranork leaves west.
* R S HP:Hurt DP:Strong MV:Full >
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
The corpse of an elite Kno'mon trolloc is lying here. [2]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jenda* is standing here.
An Elite Kno'mon guard stands here, seething with rage.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A Kno'mon trolloc glares at you, snorting with battle lust.
A monstrous Myddraal stands here, overseeing the Kno'mon.
* R S HP:Hurt DP:Strong MV:Full >
[k light]
You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
You try to pierce *Jenda*, but she dodges the attack.
* R S HP:Hurt DP:Strong MV:Full - Jenda: Healthy >
[k light]
Ok.
* R S HP:Hurt DP:Strong MV:Full - Jenda: Healthy >
[k light]
Ok.
Your blood freezes as you hear someone's death cry.
* R S HP:Hurt DP:Strong MV:Full - Jenda: Healthy >
f
*Jenda* pierces your body.
An elite Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
A Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
A Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
A Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
You intercept Trag the Myrddraal's attack on your mount.
Trag the Myrddraal slashes your body.
You try to pierce *Jenda*, but she dodges the attack.
* R S HP:Hurt DP:Strong MV:Full - Jenda: Healthy >
You panic and attempt to flee!
*Jenda* barely pierces your body.
get spear
You flee head over heels.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
The corpse of Tranork is lying here.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Lott* is standing here.
*Auriona* is standing here, riding a gray palfrey.
*Theren* is standing here, riding a warhorse.
A robust Queen's Guard soldier is here, serving the realm.
*Adael* is standing here, riding a white destrier.
A quiet servant awaits instructions from his master.
*Chloro* is standing here.
*Raeza* is standing here.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
You don't see a spear here.
*Theren* wields a steel warhammer.
* R S HP:Wounded DP:Strong MV:Full >
*Lott* tickles your left foot with his pierce.
* R S HP:Wounded DP:Strong MV:Full - Lott: Hurt >
s
A smug woman barely hits your body.
The warder joins a smug woman's fight!
A smug woman joins the warder's fight!
A smug woman barely hits your body.
The warder joins a smug woman's fight!
A smug woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by a smug woman!
The warder smites your body very hard.
A smug woman barely hits your body.
*Lott* tickles your body with his pierce.
*Adael* pounds your right arm hard.
*Adael* gets a pair of thick metal boots from the corpse of Tranork.
*Adael* gets a pair of ebony-steel plate greaves from the corpse of Tranork.
*Adael* gets a studded leather belt with a crossed swords buckle from the corpse of Tranork.
*Adael* gets an ironshod staff of oak from the corpse of Tranork.
*Adael* gets a sungwood bracelet from the corpse of Tranork.
*Adael* gets a silver Kandori wristcuff from the corpse of Tranork.
*Adael* gets a pair of heavy metal gauntlets from the corpse of Tranork.
*Adael* gets a pair of ebony-steel plate vambraces from the corpse of Tranork.
*Adael* gets a backpack from the corpse of Tranork.
*Adael* gets a fine black coat of silk from the corpse of Tranork.
*Adael* gets a shining steel breastplate from the corpse of Tranork.
*Adael* gets a torc of gleaming steel from the corpse of Tranork.
*Adael* gets a torc of gleaming steel from the corpse of Tranork.
*Adael* gets a full metal helmet and visor from the corpse of Tranork.
*Adael* gets a ring of silver from the corpse of Tranork.
*Adael* gets a gold ring delicately carved with ivy from the corpse of Tranork.
Tranork tells you 'instadied'
nar wtf
You flee head over heels.
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
The corpse of an elite Kno'mon trolloc is lying here. [2]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jenda* is here, fighting an elite Kno'mon trolloc.
An elite Kno'mon trolloc is here, fighting Jenda.
A Kno'mon trolloc is here, fighting Jenda.
A Kno'mon trolloc is here, fighting Jenda.
A Kno'mon trolloc is here, fighting Jenda.
A Kno'mon trolloc is here, fighting Jenda.
Trag the Myrddraal is here, fighting Jenda.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
The corpse of Tranork is lying here.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Lott* is standing here.
*Auriona* is standing here, riding a gray palfrey.
*Theren* is standing here, riding a warhorse.
A robust Queen's Guard soldier is here, serving the realm.
*Adael* is standing here, riding a white destrier.
A quiet servant awaits instructions from his master.
*Chloro* is standing here.
*Raeza* is standing here.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
* R S HP:Battered DP:Strong MV:Full >
You intercept *Theren*'s attack on your mount.
*Theren* pounds your head very hard.
You panic and attempt to flee!
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
*Lott* pierces your head.
s
*Lott* barely pierces your right arm.
The warder joins Theren's fight!
A smug woman joins the warder's fight!
The warder joins the warder's fight!
A smug woman joins the warder's fight!
A smug woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by a smug woman!
s
Prykor has arrived from the south.
s
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Chloro* burn your body!
*Penzei* has arrived from the south.
You flee head over heels.
The Sunrise Gate
The gateway is arched at the top and wide enough for fifteen men abreast.
The gates themselves are iron bound and the gilded rising suns high up in
the thick timber have been polished to shine with extraordinary luster.
Brackets set in the white wall support an enormous crossbar when it is not
in use. The Tower grounds lie to the west, while the square that surrounds
the Tower and its grounds on all sides lies to the east.
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
You narrate 'wtf'
* R S HP:Critical DP:Strong MV:Full >
A Tower gateguard cleaves your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Tower gateguard bellows 'The Shadowspawn, Ghast, has been spotted!'
An officer in the Tower guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
An officer in the Tower guard bellows 'The Shadowspawn, Ghast, has been spotted!'
Someone cleaves your left leg.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Tranork the Grovelling Slave is sitting here.
You've forgotten everything you've learned!
Maybe you should get on your feet first?
o HP:Critical DP:Strong MV:Haggard >
Maybe you should get on your feet first?
o HP:Critical DP:Strong MV:Haggard >
Maybe you should get on your feet first?
o HP:Critical DP:Strong MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
o HP:Critical DP:Strong MV:Haggard >
la
You fall down laughing.
o HP:Critical DP:Strong MV:Haggard >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Dismiss trainer once
you are finished.
o HP:Critical DP:Strong MV:Haggard >
te prykor we all dead
You tell Prykor 'we all dead'
3
where
o HP:Critical DP:Strong MV:Haggard >
Tranork says 'HAhahaha'
o HP:Critical DP:Strong MV:Haggard >
who
You have no sense of location here.
o HP:Critical DP:Strong MV:Haggard >
Players
-------
7 Ghast the Myrddraal [Myrddraal]
Tranork the Grovelling Slave [Dha'vol]
Mendoze the Myrddraal [Myrddraal]
Erythnul the Trolloc (Idle)
Hornsby the Boarheaded Trolloc
Prykor the Grotesque Elkshorned Torturer [Dhai'mon]
6 players displayed.
o HP:Critical DP:Strong MV:Haggard >
Prykor arrives suddenly, looking dazed and confused.
Re: Ouch! That really did HURT!
n
*Penzei* has arrived from the west.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
The corpse of Tranork is lying here.
A gory tuft of flesh lies abandoned on the ground.
A flock of ravens is circling in the air, searching for prey.
Ghast the Myrddraal is here, fighting Theren, riding a shadow stallion.
*Lott* is here, fighting Ghast.
*Auriona* is standing here, riding a gray palfrey.
*Theren* is here, fighting Ghast, riding a warhorse.
A robust Queen's Guard soldier is here, serving the realm.
*Adael* is standing here, riding a white destrier.
A quiet servant awaits instructions from his master.
*Chloro* is standing here.
*Raeza* is standing here.
The warder is here, fighting Ghast.
A smug woman is here, fighting Ghast.
The warder is here, fighting Ghast.
A smug woman is here, fighting Ghast.
* HP:Battered MV:Full >
*Chloro* releases streaks of Fire at Ghast, who screams in pain.
* HP:Battered MV:Full >
*Penzei* has arrived from the south.
* HP:Battered MV:Full >
Ghast leaves east riding a shadow stallion. >>
Ghast narrates 'wtf'
*Adael* tries to pound you, but you deflect the blow.
*Lott* tries to pierce you, but you deflect the blow.
x
* HP:Battered MV:Full - Chloro: Scratched >
A Tower gateguard bellows '[G] sJMq]e@ILxmX f]kVb] Idn Rgce dASDIqpM'
An officer in the Tower guard bellows 'NHe cMpYvv^Z^F?P oVqAWd thG TFGT loD?pccB'
Your blood freezes as you hear someone's death cry.
You stop following Ghast.
A Tower gateguard bellows 'GLB fB]BlKvfwmIy lxeNct X@r n?Du XVPa[KL^'
* HP:Battered MV:Full - Chloro: Scratched >
[k 1.light]
You do the best you can!
* HP:Battered MV:Full - Chloro: Scratched >
*Penzei* leaves west. <<
* HP:Battered MV:Full - Chloro: Scratched >
*Lott* tries to pierce you, but you deflect the blow.
A servant panics, and attempts to flee!
A servant leaves west. <<
A smug woman tries to hit you, but you parry successfully.
You try to lance *Chloro*, but she parries successfully.
cmw
* HP:Battered MV:Full - Chloro: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* HP:Battered MV:Full - Chloro: Scratched >
You panic and attempt to flee!
*Penzei* has arrived from the west.
You gasp in pain as streaks of fire from *Chloro* burn your body!
*Jenda* has arrived from the north.
You dodge a bash from *Adael* who loses his balance and falls!
You flee head over heels.
The Entry Hall
Two intricately carved doors, wide enough for fifteen men abreast lie to
the east, connecting this domed entry hall and a well tended garden to the
east, from which the scent of roses wafts in. Archways in the walls of
stonework the color of bleached bone allow for passage deeper into the
White Tower. The marble floor has been inlaid with a spiral of blue, brown,
gray, green, red, white and yellow, which converges in the center.
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A quiet servant awaits instructions from his master.
* HP:Battered MV:Full >
*Penzei* has arrived from the east.
w
* HP:Battered MV:Full >
*Penzei* tries to pierce you, but you deflect the blow.
w
* HP:Battered MV:Full - Penzei: Wounded > No way! You're fighting for your life!
* HP:Battered MV:Full - Penzei: Wounded > No way! You're fighting for your life!
f
* HP:Battered MV:Full - Penzei: Wounded >
*Lott* has arrived from the east.
* HP:Battered MV:Full - Penzei: Wounded >
*Theren* has arrived from the east.
*Chloro* has arrived from the east.
*Raeza* has arrived from the east.
* HP:Battered MV:Full - Penzei: Wounded >
*Theren* leaves west. <<
*Chloro* leaves west. <<
*Lott* leaves west. <<
*Raeza* leaves west. <<
You panic and attempt to flee!
*Theren* has arrived from the west.
*Chloro* has arrived from the west.
*Lott* has arrived from the west.
*Raeza* has arrived from the west.
*Theren* pounds your head.
*Lott* pierces your right leg.
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
The corpse of Tranork is lying here.
A gory tuft of flesh lies abandoned on the ground.
*Jenda* is standing here.
A flock of ravens is circling in the air, searching for prey.
*Auriona* is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
A robust Queen's Guard soldier is here, serving the realm.
*Adael* is standing here, riding a white destrier.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
Your body is pierced by razor sharp ice spikes sent by *Penzei*! <----- I'm not even in the same room as her ffs O.o
s
* HP:Critical MV:Full >
*Auriona* strikes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Adael* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Jenda* tries to pierce you, but you deflect the blow.
s
Ghast tells you 'we all dead'
s
A flock of ravens soar high into the air!
*Jenda* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
*Adael* tries to pound you, but you parry successfully.
*Auriona* tries to strike you, but you parry successfully.
*Penzei* has arrived from the west.
*Theren* has arrived from the west.
*Chloro* has arrived from the west.
*Lott* has arrived from the west.
*Raeza* has arrived from the west.
You flee head over heels.
Passing the Water Garden
The path enters a thicket and the foliage of the trees shade the path from
the sky. Just beyond the foliage lies a series of ponds and waterways.
Lilypads bob up and down on the waters and water irises add splashes of
yellow and purple to the scene. Arching bridge of white stone cross the
ponds, lined with lacy stone railings.
[ obvious exits: N W ]
Zone: White Tower Ground Floor
A young girl in a plain white dress stands here.
A striking woman stands here, seemingly ageless.
Alas, you cannot go that way...
* HP:Critical MV:Full > Alas, you cannot go that way...
* HP:Critical MV:Full > Alas, you cannot go that way...
* HP:Critical MV:Full >
w
w
*Theren* has arrived from the north.
*Auriona* has arrived from the north, riding a gray palfrey.
*Chloro* has arrived from the north.
*Adael* has arrived from the north, riding a white destrier.
A strapping Queen's Guard soldier has arrived from the north.
*Lott* has arrived from the north.
*Raeza* has arrived from the north.
*Penzei* has arrived from the north.
*Raeza* tries to strike you, but you deflect the blow.
w
* HP:Critical MV:Full - Raeza: Healthy >
*Auriona* strikes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*someone* pounds your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
*Penzei* has arrived from the west.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
The corpse of Tranork is lying here.
A gory tuft of flesh lies abandoned on the ground.
A flock of ravens is circling in the air, searching for prey.
Ghast the Myrddraal is here, fighting Theren, riding a shadow stallion.
*Lott* is here, fighting Ghast.
*Auriona* is standing here, riding a gray palfrey.
*Theren* is here, fighting Ghast, riding a warhorse.
A robust Queen's Guard soldier is here, serving the realm.
*Adael* is standing here, riding a white destrier.
A quiet servant awaits instructions from his master.
*Chloro* is standing here.
*Raeza* is standing here.
The warder is here, fighting Ghast.
A smug woman is here, fighting Ghast.
The warder is here, fighting Ghast.
A smug woman is here, fighting Ghast.
* HP:Battered MV:Full >
*Chloro* releases streaks of Fire at Ghast, who screams in pain.
* HP:Battered MV:Full >
*Penzei* has arrived from the south.
* HP:Battered MV:Full >
Ghast leaves east riding a shadow stallion. >>
Ghast narrates 'wtf'
*Adael* tries to pound you, but you deflect the blow.
*Lott* tries to pierce you, but you deflect the blow.
x
* HP:Battered MV:Full - Chloro: Scratched >
A Tower gateguard bellows '[G] sJMq]e@ILxmX f]kVb] Idn Rgce dASDIqpM'
An officer in the Tower guard bellows 'NHe cMpYvv^Z^F?P oVqAWd thG TFGT loD?pccB'
Your blood freezes as you hear someone's death cry.
You stop following Ghast.
A Tower gateguard bellows 'GLB fB]BlKvfwmIy lxeNct X@r n?Du XVPa[KL^'
* HP:Battered MV:Full - Chloro: Scratched >
[k 1.light]
You do the best you can!
* HP:Battered MV:Full - Chloro: Scratched >
*Penzei* leaves west. <<
* HP:Battered MV:Full - Chloro: Scratched >
*Lott* tries to pierce you, but you deflect the blow.
A servant panics, and attempts to flee!
A servant leaves west. <<
A smug woman tries to hit you, but you parry successfully.
You try to lance *Chloro*, but she parries successfully.
cmw
* HP:Battered MV:Full - Chloro: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* HP:Battered MV:Full - Chloro: Scratched >
You panic and attempt to flee!
*Penzei* has arrived from the west.
You gasp in pain as streaks of fire from *Chloro* burn your body!
*Jenda* has arrived from the north.
You dodge a bash from *Adael* who loses his balance and falls!
You flee head over heels.
The Entry Hall
Two intricately carved doors, wide enough for fifteen men abreast lie to
the east, connecting this domed entry hall and a well tended garden to the
east, from which the scent of roses wafts in. Archways in the walls of
stonework the color of bleached bone allow for passage deeper into the
White Tower. The marble floor has been inlaid with a spiral of blue, brown,
gray, green, red, white and yellow, which converges in the center.
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A quiet servant awaits instructions from his master.
* HP:Battered MV:Full >
*Penzei* has arrived from the east.
w
* HP:Battered MV:Full >
*Penzei* tries to pierce you, but you deflect the blow.
w
* HP:Battered MV:Full - Penzei: Wounded > No way! You're fighting for your life!
* HP:Battered MV:Full - Penzei: Wounded > No way! You're fighting for your life!
f
* HP:Battered MV:Full - Penzei: Wounded >
*Lott* has arrived from the east.
* HP:Battered MV:Full - Penzei: Wounded >
*Theren* has arrived from the east.
*Chloro* has arrived from the east.
*Raeza* has arrived from the east.
* HP:Battered MV:Full - Penzei: Wounded >
*Theren* leaves west. <<
*Chloro* leaves west. <<
*Lott* leaves west. <<
*Raeza* leaves west. <<
You panic and attempt to flee!
*Theren* has arrived from the west.
*Chloro* has arrived from the west.
*Lott* has arrived from the west.
*Raeza* has arrived from the west.
*Theren* pounds your head.
*Lott* pierces your right leg.
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
The corpse of Tranork is lying here.
A gory tuft of flesh lies abandoned on the ground.
*Jenda* is standing here.
A flock of ravens is circling in the air, searching for prey.
*Auriona* is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
A robust Queen's Guard soldier is here, serving the realm.
*Adael* is standing here, riding a white destrier.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
Your body is pierced by razor sharp ice spikes sent by *Penzei*! <----- I'm not even in the same room as her ffs O.o
s
* HP:Critical MV:Full >
*Auriona* strikes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Adael* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Jenda* tries to pierce you, but you deflect the blow.
s
Ghast tells you 'we all dead'
s
A flock of ravens soar high into the air!
*Jenda* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
*Adael* tries to pound you, but you parry successfully.
*Auriona* tries to strike you, but you parry successfully.
*Penzei* has arrived from the west.
*Theren* has arrived from the west.
*Chloro* has arrived from the west.
*Lott* has arrived from the west.
*Raeza* has arrived from the west.
You flee head over heels.
Passing the Water Garden
The path enters a thicket and the foliage of the trees shade the path from
the sky. Just beyond the foliage lies a series of ponds and waterways.
Lilypads bob up and down on the waters and water irises add splashes of
yellow and purple to the scene. Arching bridge of white stone cross the
ponds, lined with lacy stone railings.
[ obvious exits: N W ]
Zone: White Tower Ground Floor
A young girl in a plain white dress stands here.
A striking woman stands here, seemingly ageless.
Alas, you cannot go that way...
* HP:Critical MV:Full > Alas, you cannot go that way...
* HP:Critical MV:Full > Alas, you cannot go that way...
* HP:Critical MV:Full >
w
w
*Theren* has arrived from the north.
*Auriona* has arrived from the north, riding a gray palfrey.
*Chloro* has arrived from the north.
*Adael* has arrived from the north, riding a white destrier.
A strapping Queen's Guard soldier has arrived from the north.
*Lott* has arrived from the north.
*Raeza* has arrived from the north.
*Penzei* has arrived from the north.
*Raeza* tries to strike you, but you deflect the blow.
w
* HP:Critical MV:Full - Raeza: Healthy >
*Auriona* strikes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*someone* pounds your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness