##########Fighting Skagog, Smeg, Tranork and ran down to dusty an in FD to get some hps.
* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Atkins - Malkier Gate
Senak - Malkier Gate
* R HP:Battered MV:Full >
sta
You stop resting, and stand up.
* R HP:Battered MV:Full >
cal
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.
* R HP:Battered MV:Full >
scan n
* R HP:Battered MV:Full >
n
scan n
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
The corpse of a raven is lying here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
*Skagog* is standing here.
* R HP:Battered MV:Full >
n
e
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skagog* is standing here.
* R HP:Battered MV:Full >
e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
* R HP:Battered MV:Full >
n
n
n
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Full >
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
* R HP:Battered MV:Full >
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
n
n
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Battered MV:Full >
dismount
5
You stop riding him.
* HP:Battered MV:Full >
[ride 2.horse]
You start riding him.
* R HP:Battered MV:Full >
nar skagog 2n
You narrate 'skagog 2n'
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Atkins - Campsite
* R HP:Battered MV:Full >
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
* R HP:Battered MV:Full >
e
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
* R HP:Battered MV:Full >
w
k dark
bash
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skagog* is standing here.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Battered MV:Full >
Lord Kajin blasts Skagog's right arm.
You crush *Skagog*'s body.
* R HP:Battered MV:Full - Lord Kajin: Scratched - Skagog: Scratched >
-
=
*Skagog* tries to slash Lord Kajin, but he deflects the blow.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin blasts Skagog's left leg hard.
*Skagog* panics, and attempts to flee!
+
*Skagog* leaves east.
*
*
+
=
-
-
=
They're not here anymore!
* R HP:Battered MV:Full >
e
k dark
bash
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skagog* is standing here.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
* R HP:Battered MV:Full >
(tic_timer): Tic in 7 seconds!
You crush *Skagog*'s head.
* R HP:Battered MV:Full - Skagog: Hurt >
-
=
+
*
*
+
=
-
-
=
Your bash at *Skagog* sends him sprawling!
* R HP:Battered MV:Full - Skagog: Hurt >
where
Players in your Zone
--------------------
Atkins - Campsite
* R HP:Battered MV:Full - Skagog: Hurt >
You crush *Skagog*'s left leg hard.
The day has begun.
(tic_timer): Tic length updated to: 61.875 seconds.
* R HP:Battered MV:Fresh - Skagog: Hurt >
You crush *Skagog*'s left leg hard.
* R HP:Battered MV:Fresh - Skagog: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Battered MV:Fresh >
Lord Kajin leaves east.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
* R HP:Battered MV:Fresh >
n
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
s
* R HP:Battered MV:Fresh >
k dark
k dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
k dark
They aren't here.
* R HP:Battered MV:Fresh >
k dark
They aren't here.
k dark
* R HP:Battered MV:Fresh >
*Skagog* has arrived from the east.
You crush *Skagog*'s body hard.
* R HP:Battered MV:Fresh - Skagog: Hurt >
k dark
k dark
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
You do the best you can!
k dark
* R HP:Battered MV:Fresh - Skagog: Hurt >
k dark
You crush *Skagog*'s body.
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
k dark
k dark
You do the best you can!
k dark
* R HP:Battered MV:Fresh - Skagog: Hurt >
Senak has arrived from the south, riding a warhorse.
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
Senak leaves north riding a warhorse.
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
k dark
k dark
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
Senak has arrived from the north, riding a warhorse.
You do the best you can!
* R HP:Battered MV:Fresh - Skagog: Hurt >
Senak crushes *Skagog*'s body.
* R HP:Battered MV:Fresh - Skagog: Hurt >
k dark
Senak crushes *Skagog*'s body.
*Skagog* slashes your head.
You crush *Skagog*'s body.
*Skagog* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Skagog: Wounded >
Lord Kajin has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
* R HP:Battered MV:Fresh - Skagog: Wounded >
k dark
k dark
*Skagog* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Skagog: Wounded >
*Skagog* leaves west.
* R HP:Battered MV:Fresh >
k dark
k dark
They aren't here.
* R HP:Battered MV:Fresh >
k dark
They aren't here.
* R HP:Battered MV:Fresh >
*Tranork* has arrived from the west.
You crush *Tranork*'s right arm very hard.
k dark
* R HP:Battered MV:Fresh - Tranork: Scratched >
Senak leaves west riding a warhorse.
You do the best you can!
w
* R HP:Battered MV:Fresh - Tranork: Scratched >
k dark
You do the best you can!
* R HP:Battered MV:Fresh - Tranork: Scratched >
You do the best you can!
* R HP:Battered MV:Fresh - Tranork: Scratched >
You do the best you can!
* R HP:Battered MV:Fresh - Tranork: Scratched >
bash
No way! You're fighting for your life!
* R HP:Battered MV:Fresh - Tranork: Scratched >
You do the best you can!
* R HP:Battered MV:Fresh - Tranork: Scratched >
*Tranork* panics, and attempts to flee!
Lord Kajin leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
*Tranork* leaves north.
-
=
+
n
k dark
bash
*
Cancelled.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tranork* is standing here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A warhorse is here, stamping his feet impatiently.
* R HP:Battered MV:Fresh >
*Tranork* strikes your left arm hard.
You do the best you can!
* R HP:Battered MV:Fresh - Tranork: Scratched >
-
=
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
+
*
*
Lord Kajin blasts Tranork's right arm.
A member of the Lancer cavalry barely slashes Tranork's body.
A member of the Lancer cavalry tickles Tranork's body with his slash.
A member of the Lancer cavalry tickles Tranork's body with his slash.
A member of the Lancer cavalry barely slashes Tranork's left leg.
*Tranork* tickles your body with his strike.
*Tranork* panics, and attempts to flee!
+
=
-
-
=
Your bash at *Tranork* sends him sprawling!
* R HP:Battered MV:Fresh - Tranork: Hurt >
Lord Kajin blasts Tranork's body.
A member of the Lancer cavalry barely slashes Tranork's body.
A member of the Lancer cavalry slashes Tranork's head.
A member of the Lancer cavalry barely slashes Tranork's body.
A member of the Lancer cavalry slashes Tranork's right foot.
You crush *Tranork*'s body hard.
* R HP:Battered MV:Fresh - Tranork: Wounded >
nar tran bashed kaj
Lord Kajin barely blasts Tranork's body.
A member of the Lancer cavalry slashes Tranork's body.
A member of the Lancer cavalry slashes Tranork's left leg.
A member of the Lancer cavalry slashes Tranork's right leg.
A member of the Lancer cavalry slashes Tranork's left hand.
You crush *Tranork*'s body.
You narrate 'tran bashed kaj'
* R HP:Battered MV:Fresh - Tranork: Wounded >
bash
They already seem to be stunned.
* R HP:Battered MV:Fresh - Tranork: Wounded >
*Tranork* panics, and attempts to flee!
bash
* R HP:Battered MV:Fresh - Tranork: Wounded >
*Tranork* leaves north.
-
n
=
k dark
bash
+
Cancelled.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
Bash who?
* R HP:Battered MV:Full >
s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A warhorse is here, stamping his feet impatiently.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
s
k dark
They aren't here.
* R HP:Battered MV:Full >
*Tranork* has arrived from the north.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
*Tranork* has arrived from the north.
You try to crush *Tranork*, but he parries successfully.
* R HP:Battered MV:Full - Tranork: Wounded >
f
*Tranork* strikes your right arm hard.
You barely crush *Tranork*'s head.
* R HP:Battered MV:Full - Tranork: Wounded >
You panic and attempt to flee!
You flee head over heels.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
n
w
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
* R HP:Battered MV:Full >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A warhorse is here, stamping his feet impatiently.
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
n
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Battered MV:Full >
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
s
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
s
* R HP:Battered MV:Full >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Atkins - Branch in Dark Path
Senak - End of Branch Path
* R HP:Battered MV:Full >
s
k dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
scan e
Senak of Illian is here, fighting Skagog, riding a warhorse.
*Skagog* is here, fighting Senak.
* R HP:Battered MV:Full >
scan w
* R HP:Battered MV:Full >
e
k dark
bash
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Senak of Illian is here, fighting Skagog, riding a warhorse.
*Skagog* is here, fighting Senak.
* R HP:Battered MV:Full >
You crush *Skagog*'s right arm very hard.
* R HP:Battered MV:Full - Senak: Scratched - Skagog: Wounded >
You crush *Skagog*'s left leg.
Senak crushes *Skagog*'s body hard.
-
=
+
*
*
+
*Skagog* panics, and attempts to flee!
=
-
*Skagog* leaves west.
-
=
They're not here anymore!
* R HP:Battered MV:Full >
w
k dark
bash
Senak leaves east riding a warhorse.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
* R HP:Battered MV:Full >
Senak has arrived from the east, riding a warhorse.
* R HP:Battered MV:Full >
n
(tic_timer): Tic in 7 seconds!
k dark
bash
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
* R HP:Battered MV:Full >
w
k dark
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
bash
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
* R HP:Battered MV:Full >
w
k dark
bash
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
* R HP:Battered MV:Full >
s
k dark
s
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
k dark
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
s
k dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Senak of Illian is standing here, riding a warhorse.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
n
n
n
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.127 seconds.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
e
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.
* R HP:Battered MV:Fresh >
e
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Fresh >
s
s
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Fresh >
Alas, you cannot go that way...
* R HP:Battered MV:Fresh >
k dark
They aren't here.
e
* R HP:Battered MV:Fresh >
k dark
bash
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
e
Bash who?
* R HP:Battered MV:Full >
k dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Senak - Path Junction
Atkins - Campsite
* R HP:Battered MV:Full >
n
Senak has arrived from the west, riding a warhorse.
* R HP:Battered MV:Full >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A warhorse is here, stamping his feet impatiently.
* R HP:Battered MV:Full >
e
Senak has arrived from the south, riding a warhorse.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
* R HP:Battered MV:Full >
s
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
dh
diagnose horse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.
* R HP:Battered MV:Full >
w
w
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Senak of Illian is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
scan w
* R HP:Battered MV:Full >
l senak
Senak has a few scratches.
Senak is scratched.
Senak is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a wide leather wristband
<worn around wrist> a sungwood bracelet
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Battered MV:Full >
nod
You nod in agreement.
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Atkins - Path Junction
Senak - Path Junction
* R HP:Battered MV:Full >
sc
You have 136(404) hit and 167(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Atkins - Path Junction
Senak - Path Junction
* R HP:Battered MV:Full >
w
s
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tranork* is standing here.
*Skagog* is standing here.
* R HP:Battered MV:Full >
*Tranork* strikes your right leg.
No way! You're fighting for your life!
* R HP:Battered MV:Full - Tranork: Wounded >
f
You panic and attempt to flee!
*Skagog* slashes your left hand hard.
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
w
w
*Skagog* has arrived from the north.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Beaten MV:Full >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Beaten MV:Full >
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
e
e
Alas, you cannot go that way...
n
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
e
* R HP:Beaten MV:Full >
e
*Skagog* has arrived from the south.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.
* R HP:Beaten MV:Full >
e
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
s
s
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
s
Alas, you cannot go that way...
* R HP:Battered MV:Full >
Alas, you cannot go that way...
* R HP:Battered MV:Full >
e
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
* R HP:Battered MV:Full >
nar 2 were no mob
You narrate '2 were no mob'
* R HP:Battered MV:Full >
w
k dark
bash
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
* R HP:Battered MV:Full >
k dark
k dark
where
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Atkins - Path Junction
Senak - The Dusty Road
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
n
k dark
bash
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
* R HP:Battered MV:Full >
n
k dark
bash
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
where
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Senak - End of Branch Path
Atkins - A Path
* R HP:Battered MV:Full >
s
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
k dark
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
s
k dark
bash
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
* R HP:Battered MV:Full >
k dark
*Skagog* has arrived from the east.
k dark
* R HP:Battered MV:Full >
*Skagog* leaves west.
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
e
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
k dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
scan w
*Skagog* is here, fighting Senak.
Senak of Illian is here, fighting Tranork, riding a warhorse.
*Tranork* is here, fighting Senak.
* R HP:Battered MV:Full >
w
4
k h.dark
b
bash
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skagog* is here, fighting Senak.
Senak of Illian is here, fighting Tranork, riding a warhorse.
*Tranork* is here, fighting Senak.
* R HP:Battered MV:Full >
You crush *Skagog*'s right arm hard.
* R HP:Battered MV:Full - Senak: Hurt - Skagog: Wounded >
-
=
+
*
Senak crushes *Tranork*'s left leg.
Senak crushes *Skagog*'s left hand.
*Tranork* strikes Senak's right leg.
(tic_timer): Tic in 7 seconds!
*
+
=
-
-
=
Your bash at *Skagog* sends him sprawling!
* R HP:Battered MV:Full - Senak: Hurt - Skagog: Wounded >
tgts skagog
Second target is set as: skagog.
You barely crush *Skagog*'s body.
* R HP:Battered MV:Full - Senak: Hurt - Skagog: Wounded >
*Tranork* sends Senak sprawling with a powerful bash!
* R HP:Battered MV:Full - Senak: Hurt - Skagog: Wounded >
bash
They already seem to be stunned.
* R HP:Battered MV:Full - Senak: Hurt - Skagog: Wounded >
You crush *Skagog*'s body very hard.
*Tranork* strikes Senak's left arm.
* R HP:Battered MV:Fresh - Senak: Hurt - Skagog: Wounded >
bash
They already seem to be stunned.
* R HP:Battered MV:Fresh - Senak: Hurt - Skagog: Wounded >
bash
-
=
*Skagog* slashes Senak's left arm very hard.
*Tranork* strikes Senak's body.
+
*
*
+
=
*Smeg* has arrived from the south.
-
A black messenger pigeon flutters its wings.
-
=
Your bash at *Skagog* sends him sprawling!
* R HP:Battered MV:Fresh - Senak: Hurt - Skagog: Wounded >
You crush *Skagog*'s body hard.
*Smeg* barely smites your right leg.
* R HP:Battered MV:Fresh - Senak: Hurt - Skagog: Battered >
*Tranork* sends Senak sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
A black messenger pigeon beats its wings harder.
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
You crush *Skagog*'s body hard.
*Tranork* barely strikes Senak's head.
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
nar go 1e to mobs
You dodge a bash from *Smeg* who loses his balance and falls!
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
f
You narrate 'go 1e to mobs'
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
PANIC! You couldn't escape!
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
f
PANIC! You couldn't escape!
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
You crush *Skagog*'s left leg.
*Skagog* slashes Senak's left arm hard.
*Tranork* strikes Senak's left hand.
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
f
* R HP:Battered MV:Fresh - Senak: Wounded - Skagog: Battered >
You panic and attempt to flee!
Senak panics, and attempts to flee!
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Fresh >
Senak has arrived from the west, riding a warhorse.
* R HP:Battered MV:Fresh >
Senak panics, and attempts to flee!
Senak leaves west riding a warhorse.
k dark
* R HP:Battered MV:Fresh >
k dark
They aren't here.
k dark
* R HP:Battered MV:Fresh >
They aren't here.
k dark
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
k dark
* R HP:Battered MV:Fresh >
k dark
They aren't here.
k dark
* R HP:Battered MV:Fresh >
They aren't here.
k dark
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
k dark
k dark
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
k dark
k dark
They aren't here.
* R HP:Battered MV:Fresh >
where
They aren't here.
* R HP:Battered MV:Fresh >
Players in your Zone
--------------------
Senak - Bend in the Path
Atkins - Path Junction
* R HP:Battered MV:Fresh >
k dark
k dark
They aren't here.
* R HP:Battered MV:Fresh >
where
They aren't here.
* R HP:Battered MV:Fresh >
Players in your Zone
--------------------
Senak - Hidden Path
Atkins - Path Junction
* R HP:Battered MV:Fresh >
n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
n
Senak has arrived from the west, riding a warhorse.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Fresh >
k dark
k dark
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
nar im 1s pit
You narrate 'im 1s pit'
* R HP:Battered MV:Fresh >
sc
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
A sergeant bellows 'Argh! The foul beast Tranork has been spotted!'
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
You have 138(404) hit and 169(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
whe
* R HP:Battered MV:Fresh >
Players in your Zone
--------------------
Senak - Path Junction
Atkins - A Path
* R HP:Battered MV:Fresh >
c
k dark
c
k dark
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
whe
* R HP:Battered MV:Fresh >
A sergeant leaves north.
Players in your Zone
--------------------
Senak - Path Junction
Atkins - A Path
* R HP:Battered MV:Fresh >
scan s
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Fresh >
scan s
Senak has arrived from the south, riding a warhorse.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Fresh >
whe
Senak leaves north riding a warhorse.
* R HP:Battered MV:Fresh >
Players in your Zone
--------------------
Senak - A Path
Atkins - A Path
* R HP:Battered MV:Fresh >
Senak has arrived from the north, riding a warhorse.
* R HP:Battered MV:Fresh >
*Smeg* has arrived from the south.
* R HP:Battered MV:Fresh >
Senak crushes *Smeg*'s left arm.
* R HP:Battered MV:Fresh >
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
* R HP:Battered MV:Fresh >
*Skagog* has arrived from the south.
*Tranork* has arrived from the south.
* R HP:Battered MV:Fresh >
diag senak
*Tranork* barely strikes Senak's right arm.
* R HP:Battered MV:Fresh >
*Skagog* leaves north.
Senak has some big nasty wounds and scratches.
Senak is battered.
* R HP:Battered MV:Fresh >
*Tranork* strikes Senak's body.
A sergeant joins Senak's fight!
A sergeant joins a sergeant's fight!
*Smeg* barely smites Senak's body.
Senak barely crushes *Smeg*'s body.
Senak crushes *Tranork*'s left leg hard.
* R HP:Battered MV:Fresh >
4b
*Skagog* has arrived from the north.
4
k h.dark
* R HP:Battered MV:Fresh >
*Skagog* slashes Senak's body.
Arglebargle, glop-glyf!?!
* R HP:Battered MV:Fresh >
b
bash
You crush *Tranork*'s head hard.
* R HP:Battered MV:Fresh - Senak: Battered - Tranork: Wounded >
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
A sergeant bellows 'Argh! The foul beast Tranork has been spotted!'
A sergeant bellows 'Argh! The foul beast Tranork has been spotted!'
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
-
=
+
*
A sergeant pounds Smeg's right arm.
A sergeant barely pounds Smeg's body.
*Tranork* strikes Senak's right leg hard.
*Smeg* barely smites Senak's right foot.
*
+
=
-
-
*Smeg* avoids being bashed by Senak who loses his balance and falls!
*Skagog* sends Senak sprawling with a powerful bash!
=
Your bash at *Tranork* sends him sprawling!
* R HP:Battered MV:Fresh - Senak: Battered - Tranork: Wounded >
You crush *Tranork*'s right arm extremely hard.
*Skagog* slashes Senak's left hand.
A sergeant tickles Smeg's body with his pound.
A sergeant pounds Smeg's left arm.
*Smeg* smites Senak's right leg.
* R HP:Battered MV:Fresh - Senak: Battered - Tranork: Battered >
You crush *Tranork*'s body.
*Skagog* slashes Senak's body hard.
A sergeant pounds Smeg's body.
A sergeant barely pounds Smeg's body.
*Smeg* smites Senak's left arm.
* R HP:Battered MV:Fresh - Senak: Beaten - Tranork: Battered >
nar dont buff all
Senak sends *Smeg* sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Senak: Beaten - Tranork: Battered >
You narrate 'dont buff all'
bash
* R HP:Battered MV:Fresh - Senak: Beaten - Tranork: Battered >
A sergeant pounds Smeg's body.
A sergeant pounds Smeg's body.
Senak crushes *Smeg*'s body.
Senak barely crushes *Skagog*'s body.
Senak barely crushes *Tranork*'s body.
-
=
+
*
*
+
*Skagog* sends Senak sprawling with a powerful bash!
=
-
-
=
You crush *Tranork*'s right arm hard.
*Skagog* slashes Senak's body hard.
A sergeant pounds Smeg's left leg hard.
A sergeant pounds Smeg's body.
*Tranork* strikes Senak's body.
Senak panics, and attempts to flee!
Your bash at *Tranork* sends him sprawling!
* R HP:Battered MV:Fresh - Senak: Beaten - Tranork: Battered >
Senak leaves north riding a warhorse.
* R HP:Battered MV:Fresh - Tranork: Battered >
Senak has arrived from the north, riding a warhorse.
* R HP:Battered MV:Fresh - Tranork: Battered >
*Skagog* leaves north.
* R HP:Battered MV:Fresh - Tranork: Battered >
You try to crush *Tranork*, but he parries successfully.
A sergeant pounds Smeg's body.
A sergeant pounds Smeg's right leg.
* R HP:Battered MV:Fresh - Tranork: Battered >
Senak leaves south riding a warhorse.
bash
* R HP:Battered MV:Fresh - Tranork: Battered >
*Skagog* has arrived from the north.
(tic_timer): Tic in 7 seconds!
*Skagog* slashes your right leg very hard.
-
Senak has arrived from the south, riding a warhorse.
=
Senak crushes *Skagog*'s left arm hard.
+
*
f
*
Senak crushes *Skagog*'s body.
*Skagog* slashes your left leg hard.
*Smeg* smites a sergeant's body very hard.
A sergeant barely pounds Smeg's body.
A sergeant pounds Smeg's left foot.
+
Cancelled.
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
You panic and attempt to flee!
*Tranork* sends you sprawling with a powerful bash!
*Smeg* panics, and attempts to flee!
*Skagog* panics, and attempts to flee!
*Skagog* leaves north.
You flee head over heels.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Beaten MV:Fresh >
e
n
k dark
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.882 seconds.
Alas, you cannot go that way...
* R HP:Battered MV:Fresh >
bash
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Senak of Illian is here, fighting Tranork, riding a warhorse.
*Tranork* is here, fighting Senak.
*Smeg* is here, fighting a sergeant.
A sergeant is here, fighting Smeg.
A sergeant is here, fighting Smeg.
* R HP:Battered MV:Fresh >
You crush *Tranork*'s body.
* R HP:Battered MV:Fresh - Senak: Beaten - Tranork: Battered >
Senak leaves north riding a warhorse.
Senak has arrived from the north, riding a warhorse.
-
*Smeg* panics, and attempts to flee!
=
*Smeg* leaves north.
+
*
Senak leaves south riding a warhorse.
*Smeg* has arrived from the north.
*
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
*Smeg* smites your head.
+
*Skagog* has arrived from the north.
=
*Smeg* barely smites your head.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
*Tranork* tickles your head with his strike.
A sergeant has arrived from the north.
*Skagog* slashes your body.
-
-
=
Your bash at *Tranork* sends him sprawling!
* R HP:Beaten MV:Fresh - Tranork: Battered >
f
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
A sergeant bellows 'Argh! The foul beast Skagog has been spotted!'
You panic and attempt to flee!
e
You flee head over heels.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...
* R HP:Beaten MV:Fresh >
*Tranork* has arrived from the north.
* R HP:Beaten MV:Fresh >
A black messenger pigeon beats its wings harder.
*Tranork* strikes your left leg.
* R HP:Beaten MV:Fresh - Tranork: Battered >
nar going kaj
s
*Smeg* has arrived from the north.
You narrate 'going kaj'
* R HP:Beaten MV:Fresh - Tranork: Battered >
f
*Smeg* tickles your body with his smite.
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Tranork: Battered >
You panic and attempt to flee!
*Skagog* has arrived from the north.
*Smeg* barely smites your right leg.
*Tranork* tickles your body with his strike.
A sergeant has arrived from the north.
A sergeant has arrived from the north.
A sergeant has arrived from the north.
e
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Beaten MV:Fresh >
e
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Fresh >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Fresh >
n
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Senak of Illian is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A warhorse is here, stamping his feet impatiently.
* R HP:Beaten MV:Fresh >
sc
k dark
You have 84(404) hit and 169(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
k dark
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
Senak narrates 'at kaj'
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
beck
You beckon everyone to follow you.
* R HP:Beaten MV:Fresh >
Senak starts following you.
* R HP:Beaten MV:Fresh >
group all
Senak is now a member of your group.
Someone is now a member of your group.
A raven is now a member of your group.
A raven is now a member of your group.
* R HP:Beaten MV:Fresh >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
A sergeant bellows 'Argh! The foul beast Tranork has been spotted!'
* R HP:Beaten MV:Fresh >
diag senak
Senak looks pretty hurt.
Senak is beat.
* R HP:Beaten MV:Fresh >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
They aren't here.
* R HP:Beaten MV:Fresh >
where
They aren't here.
* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Atkins - Campsite
Senak - Campsite
k dark
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
k dark
notice
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
scan s
* R HP:Beaten MV:Fresh >
scan n
* R HP:Beaten MV:Fresh >
scan s
* R HP:Beaten MV:Fresh >
whe
Players in your Zone
--------------------
Atkins - Campsite
Senak - Campsite
* R HP:Beaten MV:Fresh >
sc
You have 98(404) hit and 169(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
where
* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Atkins - Campsite
Senak - Campsite
* R HP:Beaten MV:Fresh >
diag senak
Senak looks pretty hurt.
Senak is beat.
* R HP:Beaten MV:Fresh >
whe
Players in your Zone
--------------------
Atkins - Campsite
Senak - Campsite
* R HP:Beaten MV:Fresh >
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
* R HP:Beaten MV:Fresh >
'any low you saw?
You say 'any low you saw?'
* R HP:Beaten MV:Fresh >
k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
Senak shakes his head.
* R HP:Beaten MV:Fresh >
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
A sergeant bellows 'Argh! The foul beast Smeg has been spotted!'
* R HP:Beaten MV:Fresh >
'tran was batt
(tic_timer): Tic in 7 seconds!
You say 'tran was batt'
* R HP:Beaten MV:Fresh >
sc
You have 98(404) hit and 169(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
* R HP:Beaten MV:Fresh >
where
l
Players in your Zone
--------------------
Geom - The Dusty Road
Atkins - Campsite
Senak - Campsite
* R HP:Beaten MV:Fresh >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Senak of Illian is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A warhorse is here, stamping his feet impatiently.
* R HP:Beaten MV:Fresh >
Senak says 'but that is an ability that is a bit beyond my awareness'
Geom narrates 'was on burned'
* R HP:Battered MV:Fresh >
nar come fol and we can hit
You narrate 'come fol and we can hit'
* R HP:Battered MV:Fresh >
whe
Players in your Zone
--------------------
Geom - Little Trail
Atkins - Campsite
Senak - Campsite
* R HP:Battered MV:Fresh >
nar we low
You narrate 'we low'
whe
* R HP:Battered MV:Fresh >
Players in your Zone
--------------------
Geom - Little Trail
Atkins - Campsite
Senak - Campsite
* R HP:Battered MV:Fresh >
sc
You have 140(404) hit and 169(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
##### we add Geom to our merry band
Geom starts following you.
* R HP:Battered MV:Fresh >
You say 'spare war at kaj'
* R HP:Battered MV:Fresh >
group geom
Geom is now a member of your group.
* R HP:Battered MV:Fresh >
whe
Players in your Zone
--------------------
Geom - Path Junction
Senak - Path Junction
Atkins - Path Junction
* R HP:Battered MV:Fresh >
k dark
They aren't here.
k dark
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
where
l
Players in your Zone
--------------------
Geom - Path Junction
Senak - Path Junction
Atkins - Path Junction
* R HP:Battered MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Geom the Under-Lieutenant is standing here, riding a wild stallion.
Senak of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Fresh >
'looking
You say 'looking'
* R HP:Battered MV:Fresh >
w
k dark
bash
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the east, riding a wild stallion.
Senak has arrived from the east, riding a warhorse.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
s
* R HP:Battered MV:Full >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the north, riding a wild stallion.
Senak has arrived from the north, riding a warhorse.
* R HP:Battered MV:Full >
w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the east, riding a wild stallion.
Senak has arrived from the east, riding a warhorse.
* R HP:Battered MV:Full >
notice
You stop paying increased attention to your surroundings.
w
* R HP:Battered MV:Full >
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the east, riding a wild stallion.
Senak has arrived from the east, riding a warhorse.
s
* R HP:Battered MV:Full >
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the north, riding a wild stallion.
Senak has arrived from the north, riding a warhorse.
* R HP:Battered MV:Full >
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the north, riding a wild stallion.
Senak has arrived from the north, riding a warhorse.
* R HP:Battered MV:Full >
k dark
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Smeg* is standing here.
*Tranork* is standing here.
*Skagog* is standing here.
A raven is here, watching.
Geom has arrived from the north, riding a wild stallion.
Senak has arrived from the north, riding a warhorse.
* R HP:Battered MV:Full >
bash
*Tranork* barely strikes Senak's body.
Alas, you cannot go that way...
* R HP:Battered MV:Full >
You crush *Smeg*'s body very hard.
* R HP:Battered MV:Full - Smeg: Wounded >
*Smeg* tickles your body with his smite.
You crush *Smeg*'s body hard.
Senak barely crushes *Tranork*'s body.
*Tranork* strikes Senak's left leg.
Geom pierces *Smeg*'s right arm.
*Skagog* tries to slash Geom, but he parries successfully.
-
*Smeg* says 'Dyh'
=
+
*
*
+
=
-
Geom pierces *Smeg*'s right arm.
-
Geom barely pierces *Smeg*'s head.
*Smeg* barely smites your left arm.
=
Your bash at *Smeg* sends him sprawling!
* R HP:Battered MV:Full - Smeg: Wounded >
Geom avoids being bashed by *Skagog* who loses his balance and falls!
* R HP:Battered MV:Full - Smeg: Wounded >
*Tranork* sends Senak sprawling with a powerful bash!
* R HP:Battered MV:Full - Smeg: Wounded >
Geom pierces *Smeg*'s right leg hard.
You crush *Smeg*'s body very hard.
*Tranork* strikes Senak's body hard.
Geom pierces *Smeg*'s left arm hard.
* R HP:Battered MV:Full - Smeg: Wounded >
*Skagog* clambers to his feet.
* R HP:Battered MV:Full - Smeg: Wounded >
*Skagog* tries to slash Geom, but he deflects the blow.
* R HP:Battered MV:Full - Smeg: Wounded >
Geom pierces *Smeg*'s body.
You crush *Smeg*'s body.
*Tranork* strikes Senak's body.
* R HP:Battered MV:Full - Smeg: Wounded >
bash
-
*Smeg* now follows *Skagog*.
=
+
Geom avoids being bashed by *Skagog* who loses his balance and falls!
*
*
+
Geom pierces *Smeg*'s left leg.
(tic_timer): Tic in 7 seconds!
=
-
-
Geom pierces *Smeg*'s body.
=
As *Smeg* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full - Smeg: Battered >
Senak sends *Tranork* sprawling with a powerful bash!
* R HP:Battered MV:Full - Smeg: Battered >
bash
*Smeg* is now a member of *Skagog*'s group.
* R HP:Battered MV:Full - Smeg: Battered >
You dodge a bash from *Smeg* who loses his balance and falls!
*Skagog* clambers to his feet.
* R HP:Battered MV:Full - Smeg: Battered >
*Skagog* tries to slash Geom, but he deflects the blow.
* R HP:Battered MV:Full - Smeg: Battered >
*Skagog* tries to slash Geom, but he deflects the blow.
Geom pierces *Smeg*'s body.
Senak crushes *Tranork*'s left arm.
* R HP:Battered MV:Full - Smeg: Battered >
-
=
+*
*
Geom pierces *Smeg*'s body.
*Smeg* tickles your body with his smite.
Senak barely crushes *Tranork*'s head.
+
Geom avoids being bashed by *Skagog* who loses his balance and falls!
=
-
-
=
Geom narrates 'smeg batt'
As *Smeg* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Fresh - Smeg: Battered >
nar smeg batt
b
bash
Geom barely pierces *Smeg*'s left foot.
*Smeg* barely smites your body.
Senak crushes *Tranork*'s body.
* R HP:Battered MV:Fresh - Smeg: Battered >
You narrate 'smeg batt'
* R HP:Battered MV:Fresh - Smeg: Battered >
*Tranork* sends Senak sprawling with a powerful bash!
-
=
+
*
Geom pierces *Smeg*'s right leg.
*Smeg* tickles your body with his smite.
*Tranork* strikes Senak's body hard.
*
+
*Skagog* sends Geom sprawling with a powerful bash!
=
-
-
=
Your bash at *Smeg* sends him sprawling!
* R HP:Battered MV:Fresh - Smeg: Battered >
*Skagog* slashes Geom's right leg into bloody fragments!
You crush *Smeg*'s body hard.
*Tranork* strikes Senak's right leg.
* R HP:Battered MV:Fresh - Smeg: Battered >
Senak narrates 'im lagging a bit'
* R HP:Battered MV:Fresh - Smeg: Battered >
*Skagog* slashes Geom's head into bloody fragments!
You crush *Smeg*'s body.
* R HP:Battered MV:Fresh - Smeg: Battered >
bash
They already seem to be stunned.
* R HP:Battered MV:Fresh - Smeg: Battered >
bash
-
Senak avoids being bashed by *Tranork* who loses his balance and falls!
=
+
Geom pierces *Smeg*'s right arm.
*Smeg* tickles your body with his smite.
*
*
+
=
Geom avoids being bashed by *Skagog* who loses his balance and falls!
-
-
*Tranork* avoids being bashed by Senak who loses his balance and falls!
=
Your bash at *Smeg* sends him sprawling!
* R HP:Battered MV:Fresh - Smeg: Battered >
*Tranork* strikes Senak's head.
Geom pierces *Smeg*'s right hand.
You crush *Smeg*'s body hard.
* R HP:Battered MV:Fresh - Smeg: Beaten >
nar call if you are off
Geom pierces *Smeg*'s head.
You crush *Smeg*'s body very hard.
* R HP:Battered MV:Fresh - Smeg: Beaten >
Senak avoids being bashed by *Tranork* who loses his balance and falls!
You narrate 'call if you are off'
* R HP:Battered MV:Fresh - Smeg: Beaten >
nar smeg beat
You narrate 'smeg beat'
* R HP:Battered MV:Fresh - Smeg: Beaten >
Geom avoids being bashed by *Skagog* who loses his balance and falls!
* R HP:Battered MV:Fresh - Smeg: Beaten >
Geom pierces *Smeg*'s left leg.
* R HP:Battered MV:Fresh - Smeg: Beaten >
*Tranork* avoids being bashed by Senak who loses his balance and falls!
* R HP:Battered MV:Fresh - Smeg: Beaten >
*Smeg* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Smeg: Beaten >
bash
Geom pierces *Smeg*'s body.
*Smeg* barely smites your left foot.
You crush *Smeg*'s right arm very hard.
-
=
+
*
*
+
=
-
Geom pierces *Smeg*'s left arm.
*Smeg* panics, and attempts to flee!
-
Geom pierces *Smeg*'s body.
=
*Smeg* leaves east.
*Smeg* has arrived from the east.
As *Smeg* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Fresh >
*Tranork* sends Senak sprawling with a powerful bash!
* R HP:Battered MV:Fresh >
sta
*Skagog* sends Geom sprawling with a powerful bash!
* R HP:Battered MV:Fresh >
*Smeg* barely smites your body.
*Tranork* strikes Senak's left arm.
*Skagog* slashes Geom's left leg into bloody fragments!
*Smeg* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Smeg: Critical >
k smeg
Do you not consider fighting as standing?
* R HP:Battered MV:Fresh - Smeg: Critical >
You do the best you can!
* R HP:Battered MV:Fresh - Smeg: Critical >
*Smeg* leaves north.
* R HP:Battered MV:Fresh >
k smeg
k smeg
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
k smeg
k smeg
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
*Tranork* barely strikes Senak's right foot.
*Skagog* tries to slash Geom, but he parries successfully.
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
k smeg
They aren't here.
* R HP:Battered MV:Fresh > They aren't here.
* R HP:Battered MV:Fresh >
k smeg
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
k smeg
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
They aren't here.
k smeg
* R HP:Battered MV:Fresh >
They aren't here.
k smeg
* R HP:Battered MV:Fresh >
They aren't here.
k smeg
* R HP:Battered MV:Fresh >
Geom pierces *Skagog*'s body.
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
k smeg
Geom pierces *Skagog*'s right arm.
Senak sends *Tranork* sprawling with a powerful bash!
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
k smeg
They aren't here.
k smeg
* R HP:Battered MV:Fresh >
k smeg
They aren't here.
k dark
* R HP:Battered MV:Fresh >
Senak narrates 'i beat'
They aren't here.
* R HP:Battered MV:Fresh >
Geom pierces *Skagog*'s right leg.
*Skagog* tries to slash Geom, but he deflects the blow.
Senak crushes *Tranork*'s body.
Geom avoids being bashed by *Skagog* who loses his balance and falls!
You crush *Skagog*'s body hard.
bash
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Battered >
-
=
+
*
*
+
=
-
Geom pierces *Skagog*'s head.
*Skagog* tries to slash Geom, but he deflects the blow.
Senak crushes *Tranork*'s left arm hard.
-
=
Your bash at *Skagog* sends him sprawling!
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Battered >
nar smeg is crit
You narrate 'smeg is crit'
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Battered >
Geom pierces *Skagog*'s right arm hard.
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Battered >
You crush *Skagog*'s right arm hard.
Geom pierces *Skagog*'s head.
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Battered >
*Tranork* sends Senak sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Battered >
nar hold if you can
You narrate 'hold if you can'
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Battered >
You crush *Skagog*'s body very hard.
Geom pierces *Skagog*'s left arm hard.
*Tranork* strikes Senak's right leg.
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Beaten >
nar gog beat
You crush *Skagog*'s head hard.
Geom pierces *Skagog*'s right leg.
*Tranork* strikes Senak's body.
*Skagog* tries to slash Geom, but he parries successfully.
Geom pierces *Skagog*'s body.
*Skagog* panics, and attempts to flee!
You narrate 'gog beat'
* R HP:Battered MV:Fresh - Geom: Wounded - Skagog: Beaten >
*Skagog* leaves north.
* R HP:Battered MV:Fresh >
k dark
k dark
k dark
You crush *Tranork*'s left hand hard.
* R HP:Battered MV:Fresh - Senak: Beaten - Tranork: Battered >
n
*Tranork* panics, and attempts to flee!
You do the best you can!
k dark
* R HP:Battered MV:Fresh - Senak: Beaten - Tranork: Battered >
*Tranork* leaves east.
They aren't here.
* R HP:Battered MV:Fresh >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the south, riding a wild stallion.
A raven has arrived from the south.
Ack, you lost Senak!
##########I chased too slow and they went all the way north, Geom goes to get a real horse and Senak and I lurk orch
* R HP:Wounded MV:Full >
Geom narrates 'omw back'
Players in your Zone
--------------------
Senak - In a Dying Orchard
Atkins - In a Dying Orchard
(tic_timer): Tic in 7 seconds!
* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.
* R HP:Wounded MV:Full >
They aren't here.
* R HP:Wounded MV:Full >
k dark
k dark
*Skagog* has arrived from the east.
*Smeg* has arrived from the east.
*Tranork* has arrived from the east.
You crush *Tranork*'s body hard.
* R HP:Wounded MV:Full - Tranork: Wounded >
k dark
You do the best you can!
* R HP:Wounded MV:Full - Tranork: Wounded >
k dark
You do the best you can!
* R HP:Wounded MV:Full - Tranork: Wounded >
You do the best you can!
* R HP:Wounded MV:Full - Tranork: Wounded >
*Tranork* barely strikes your body.
You crush *Tranork*'s left arm hard.
Senak tickles *Skagog*'s right foot with his crush.
* R HP:Wounded MV:Full - Tranork: Wounded >
*Smeg* leaves east.
* R HP:Wounded MV:Full - Tranork: Wounded >
nar go well
You narrate 'go well'
* R HP:Wounded MV:Full - Tranork: Wounded >
You crush *Tranork*'s body.
*Smeg* has arrived from the east.
* R HP:Wounded MV:Fresh - Tranork: Wounded >
*Smeg* barely smites your left hand.
* R HP:Wounded MV:Fresh - Tranork: Wounded >
Senak panics, and attempts to flee!
Senak avoids being bashed by *Skagog* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Tranork: Wounded >
Senak leaves south riding a warhorse.
*Tranork* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Tranork: Wounded >
f
*Tranork* tickles your body with his strike.
* R HP:Wounded MV:Fresh - Tranork: Wounded >
*Skagog* clambers to his feet.
* R HP:Wounded MV:Fresh - Tranork: Wounded >
*Skagog* slashes your body.
* R HP:Wounded MV:Fresh - Tranork: Wounded >
*Skagog* slashes your body hard.
*Smeg* tickles your body with his smite.
*Tranork* strikes your right leg hard.
* R HP:Battered MV:Fresh - Tranork: Wounded >
Geom narrates 'on?'
You panic and attempt to flee!
You flee head over heels.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
*Skagog* has arrived from the north.
*Smeg* has arrived from the north.
* R HP:Battered MV:Full >
*Skagog* leaves west. <---joy :P
*Smeg* leaves west.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Smeg* is standing here.
*Skagog* is standing here.
* R HP:Battered MV:Full >
s
*Skagog* slashes your left foot.
* R HP:Battered MV:Full - Skagog: Battered >
*Smeg* leaves east.
* R HP:Battered MV:Full - Skagog: Battered >
You crush *Skagog*'s right arm very hard.
*Skagog* slashes your body.
No way! You're fighting for your life!
f
* R HP:Battered MV:Full - Skagog: Battered >
You panic and attempt to flee!
*Tranork* has arrived from the north.
*Tranork* leaves south.
You flee head over heels.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
* R HP:Battered MV:Full >
w
w
s
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Full >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is visible flying high in the sky.
Senak of Illian is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
* R HP:Battered MV:Full >
s
e
e
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.
A sickly, skinny deer stands here in a daze.
Senak has arrived from the north, riding a warhorse.
* R HP:Battered MV:Full >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tranork* is standing here.
*Smeg* is standing here.
*Skagog* is standing here.
Senak has arrived from the west, riding a warhorse.
###definitely wasnt expecting all 3 of them there
* R HP:Battered MV:Full >
Senak crushes *Tranork*'s head.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered MV:Full >
nar yeah
You narrate 'yeah'
* R HP:Battered MV:Full >
nar sorry
You narrate 'sorry'
* R HP:Battered MV:Full >
nar ragan now
whe
You narrate 'ragan now'
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
Senak - Path Before the Gate
* R HP:Battered MV:Full >
k dark
k dark
where
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
Senak - Path Before the Gate
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
scan w
Your eyesight is not so keen.
* R HP:Battered MV:Full >
Senak has arrived from the west, riding a warhorse.
* R HP:Battered MV:Full >
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
k dark
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
*Smeg* has arrived from the west.
You crush *Smeg*'s body.
* R HP:Battered MV:Full - Smeg: Beaten >
Senak crushes *Smeg*'s body.
* R HP:Battered MV:Full - Smeg: Beaten >
Senak crushes *Smeg*'s left hand.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Smeg* barely smites your body.
You crush *Smeg*'s left leg.
* R HP:Battered MV:Full - Smeg: Beaten >
diag senak
Senak has some big nasty wounds and scratches.
Senak is battered.
* R HP:Battered MV:Full - Smeg: Beaten >
*Smeg* panics, and attempts to flee!
* R HP:Battered MV:Full - Smeg: Beaten >
*Smeg* leaves east.
*Skagog* has arrived from the west.
*Tranork* has arrived from the west.
* R HP:Battered MV:Full >
*Skagog* slashes Senak's body hard.
* R HP:Battered MV:Full >
Ragan slices Tranork's body.
*Tranork* tries to strike Ragan, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices Tranork's left foot.
*Skagog* slashes Senak's left leg.
*Skagog* panics, and attempts to flee!
* R HP:Battered MV:Full >
tgts smeg
Second target is set as: smeg.
*Skagog* panics, and attempts to flee!
* R HP:Battered MV:Full >
*Tranork* panics, and attempts to flee!
*Skagog* leaves east.
* R HP:Battered MV:Full >
e
*Tranork* leaves east.
* R HP:Battered MV:Full >
k dark
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tranork* is standing here.
*Skagog* is standing here.
*Smeg* is standing here.
Senak has arrived from the west, riding a warhorse.
bash
* R HP:Battered MV:Full >
*Tranork* strikes Senak's right leg.
You crush *Skagog*'s body very hard.
* R HP:Battered MV:Full - Skagog: Battered >
*Skagog* barely slashes your body.
You crush *Skagog*'s left arm hard.
Senak crushes *Tranork*'s body.
*Tranork* strikes Senak's body.
-
=
+
*
*Smeg* barely tickles your body with his smite.
*
+
=
-
-
*Smeg* barely smites your body.
=
As *Skagog* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full >
Senak sends *Tranork* sprawling with a powerful bash!
* R HP:Battered MV:Full >
*Skagog* sends you sprawling with a powerful bash!
* R HP:Battered MV:Full - Skagog: Beaten >
Geom narrates 'resting horse df'
* R HP:Battered MV:Full - Skagog: Beaten >
bash
*Smeg* smites your right arm.
*Skagog* slashes your left arm extremely hard.
Senak barely crushes *Tranork*'s head.
* R HP:Battered MV:Full - Skagog: Beaten >
-
=
+
*
*
+
*Smeg* smites your body.
*Skagog* slashes your right arm.
Senak barely crushes *Tranork*'s body.
=
-
-
=
Your bash at *Skagog* sends him sprawling!
* R HP:Beaten MV:Full - Skagog: Beaten >
nar we on 1e ragan need you fast
You narrate 'we on 1e ragan need you fast'
* R HP:Beaten MV:Full - Skagog: Beaten >
You crush *Skagog*'s right leg hard.
*Smeg* smites your left arm.
* R HP:Beaten MV:Full - Skagog: Beaten >
Senak avoids being bashed by *Tranork* who loses his balance and falls!
* R HP:Beaten MV:Full - Skagog: Beaten >
Senak sends *Tranork* sprawling with a powerful bash!
* R HP:Beaten MV:Full - Skagog: Beaten >
You crush *Skagog*'s body hard.
*Smeg* barely smites your body.
Senak crushes *Tranork*'s body.
* R HP:Beaten MV:Full - Skagog: Beaten >
You crush *Skagog*'s right arm.
*Smeg* smites your left arm.
* R HP:Beaten MV:Full - Skagog: Beaten >
You dodge a bash from *Skagog* who loses his balance and falls!
* R HP:Beaten MV:Full - Skagog: Beaten >
Senak avoids being bashed by *Tranork* who loses his balance and falls!
* R HP:Beaten MV:Full - Skagog: Beaten >
Senak sends *Tranork* sprawling with a powerful bash!
nar off
* R HP:Beaten MV:Full - Skagog: Beaten >
(tic_timer): Tic in 7 seconds!
You narrate 'off'
* R HP:Beaten MV:Full - Skagog: Beaten >
You crush *Skagog*'s body.
*Smeg* tickles your body with his smite.
Senak barely crushes *Tranork*'s body.
* R HP:Beaten MV:Full - Skagog: Beaten >
Senak panics, and attempts to flee!
Senak tries to flee, but is too exhausted!
*Skagog* panics, and attempts to flee!
* R HP:Beaten MV:Full - Skagog: Beaten >
f
You crush *Skagog*'s body hard.
*Smeg* barely smites your left leg.
*Skagog* slashes your right hand.
Senak crushes *Tranork*'s left leg.
*Skagog* leaves east.
You panic and attempt to flee!
k dark
k dark
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.235 seconds.
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
Senak has arrived from the east, riding a warhorse.
Senak panics, and attempts to flee!
Senak leaves west riding a warhorse.
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
Senak has arrived from the west, riding a warhorse.
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
Geom narrates 'coming on foot then'
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
where
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
Players in your Zone
--------------------
Geom - At the Corner of a Burial Site
Senak - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
k dark
k dark
k dark
Senak says 'beat'
They aren't here.
k dark
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
nar they 1e
You narrate 'they 1e'
* R HP:Beaten MV:Fresh >
c
k dark
c
k dark
c
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
Senak says 'hungry =/'
Geom nods in agreement.
* R HP:Beaten MV:Fresh >
nar we hit when u here
You narrate 'we hit when u here'
* R HP:Beaten MV:Fresh >
give meat senak
You don't seem to have a meat.
* R HP:Beaten MV:Fresh >
Geom says 'here'
i
* R HP:Beaten MV:Fresh >
You are carrying:
seventeen gold crowns
ten copper pennys
* R HP:Beaten MV:Fresh >
l in pack
backpack (used) :
[2] a bubbling draught
[2] a thin vial of yellow fluid
[2] a vial filled with a dark red liquid
* R HP:Beaten MV:Fresh >
e
k dark
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.
*Skagog* is standing here.
*Tranork* is standing here.
*Smeg* is standing here.
Senak has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
*Ghast* tickles Senak's left foot with his slash.
You crush *Ghast*'s body hard.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
Geom tries to pierce *Ghast*, but he parries successfully.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
Senak says 'food?'
*Smeg* stops following *Skagog*.
*Smeg* now follows *Ghast*.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
*Tranork* stops following *Skagog*.
*Tranork* now follows *Ghast*.
*Smeg* smites your right arm.
*Skagog* tries to slash Geom, but he deflects the blow.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
*Tranork* barely strikes your left arm.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
nar gah
*Smeg* barely smites your left leg.
You wish that your wounds would stop BLEEDING so much!
Geom tries to pierce *Ghast*, but he parries successfully.
You try to crush *Ghast*, but he parries successfully.
*Ghast* gazes deeply at Geom...
The gaze of *Ghast* fails to affect Geom.
*Ghast* slashes Senak's body.
Senak panics, and attempts to flee!
You narrate 'gah'
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
nar off
You narrate 'off'
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
Senak panics, and attempts to flee!
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
*Skagog* sends Geom sprawling with a powerful bash!
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Scratched >
f
You panic and attempt to flee!
*Tranork* sends you sprawling with a powerful bash!
*Tranork* barely strikes your body.
*Skagog* tries to slash Geom, but he deflects the blow.
*Smeg* smites your right arm.
You wish that your wounds would stop BLEEDING so much!
Senak crushes *Ghast*'s body hard.
Senak panics, and attempts to flee!
Senak tries to flee, but is too exhausted!
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
nar ghast now
You narrate 'ghast now'
* R HP:Beaten MV:Full >
Senak has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Full >
Geom has arrived from the east.
* R HP:Beaten MV:Full >
c
k dark
c
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
c
k dark
c
k dark
Geom has arrived from the west.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
*Tranork* has arrived from the east.
* R HP:Beaten MV:Full >
*Tranork* tries to strike Geom, but he deflects the blow.
* R HP:Beaten MV:Full >
k dark
k dark
You barely crush *Tranork*'s body.
bash
* R HP:Beaten MV:Full - Geom: Hurt - Tranork: Battered >
Senak crushes *Tranork*'s left leg.
You do the best you can!
* R HP:Beaten MV:Full - Geom: Hurt - Tranork: Battered >
-
=
+
*Tranork* panics, and attempts to flee!
*
*Tranork* leaves north.
*
+
k dark
=
k dark
-
k dark
Cancelled.
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
k dark
* R HP:Beaten MV:Full >
l
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Geom the Under-Lieutenant is standing here.
Senak of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
Senak narrates 'any food?'
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
(tic_timer): Tic in 7 seconds!
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
*Tranork* has arrived from the north.
Geom pierces *Tranork*'s body.
* R HP:Beaten MV:Full >
Senak crushes *Tranork*'s right arm.
* R HP:Beaten MV:Full >
4
k h.dark
b
Senak crushes *Tranork*'s left leg.
Ragan slices Tranork's right leg hard.
*Tranork* tries to strike Geom, but he parries successfully.
Geom barely pierces *Tranork*'s head.
A blight-bear has arrived from the north.
*Tranork* panics, and attempts to flee!
You crush *Tranork*'s left hand hard.
* R HP:Beaten MV:Full - Geom: Hurt - Tranork: Beaten >
[bash ]
-
=
*Tranork* leaves north.
+
*
A blight-bear leaves north.
n
k dark
bash
*
Cancelled.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A blight-bear is here, fighting Tranork.
*Tranork* is standing here.
Ack, you lost Senak!
* R HP:Beaten MV:Full >
*Tranork* leaves north.
They aren't here. <---sniff
* R HP:Beaten MV:Full >
Bash who?
* R HP:Beaten MV:Full >
s
k dark
A blight-bear tries to hit Geom, but he dodges the attack.
Geom pierces a blight-bear's left foreleg very hard.
A blight-bear tries to hit Geom, but he parries successfully.
The sun disappears beneath the western horizon.
(tic_timer): Tic length updated to: 62.327 seconds.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Senak of Illian is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
shake
You shake your head.
* R HP:Beaten MV:Full >
c
k dark
c
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
'grab potatoes :P
You say 'grab potatoes :P'
* R HP:Beaten MV:Full >
k dark
k dark
l
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
Senak of Illian is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Geom - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
Senak - The Yard Before the Monastery
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
Senak leaves north riding a warhorse.
* R HP:Beaten MV:Full >
'e n
You say 'e n'
* R HP:Beaten MV:Full >
where
k dark
Senak has arrived from the north, riding a warhorse.
Players in your Zone
--------------------
Senak - The Yard Before the Monastery
Geom - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
where
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
Players in your Zone
--------------------
Senak - The Yard Before the Monastery
Geom - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
l
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Senak of Illian is standing here, riding a warhorse.
Geom the Under-Lieutenant is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
sc
k dark
You have 88(404) hit and 168(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
where
Senak eats a handful of blackberries.
They aren't here.
* R HP:Beaten MV:Full >
Senak eats a handful of blackberries.
They aren't here.
* R HP:Beaten MV:Full >
k dark
Players in your Zone
--------------------
Senak - The Yard Before the Monastery
Geom - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
k dark
* R HP:Beaten MV:Full >
k dark
Senak eats a handful of blackberries.
* R HP:Beaten MV:Full >
They aren't here.
k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Senak - The Yard Before the Monastery
Geom - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
* R HP:Beaten MV:Full >
Senak says 'smart'
* R HP:Beaten MV:Full >
'smeg was low
You say 'smeg was low'
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
where
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
Players in your Zone
--------------------
Senak - The Yard Before the Monastery
Geom - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
'skagog was beat
You say 'skagog was beat'
* R HP:Beaten MV:Full >
A sly, black snake tries to hit Senak, but he dodges the attack.
* R HP:Beaten MV:Full >
diag geom
Geom has some small wounds and bruises.
Geom is hurt.
* R HP:Beaten MV:Full >
Senak crushes a sly, black snake's head extremely hard.
A sly, black snake barely tickles Senak's body with its hit.
* R HP:Beaten MV:Full >
k snake
You crush a sly, black snake's body into bloody fragments!
* R HP:Beaten MV:Full - Senak: Beaten - a sly, black snake: Critical >
Senak curses at what you've done.
* R HP:Beaten MV:Full - Senak: Beaten - a sly, black snake: Critical >
You crush a sly, black snake's head into bloody fragments!
A sly, black snake is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a sly, black snake's death cry.
Pina chats 'anyone kno if there is a multiplier on?'
* R HP:Beaten MV:Full >
'too low to hit tho
You say 'too low to hit tho'
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
sc
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
You have 102(404) hit and 168(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
Marax chats 'dont think so'
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
where
They aren't here.
* R HP:Beaten MV:Full >
Jaraxxus chats 'there is not'
Players in your Zone
--------------------
Senak - The Yard Before the Monastery
Geom - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
sc
You have 102(404) hit and 168(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
Senak sits down and rests.
* R HP:Beaten MV:Full >
sc
(tic_timer): Tic in 7 seconds!
You have 102(404) hit and 168(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
* R HP:Beaten MV:Full >
Your blood freezes as you hear someone's death cry.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
where
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full > Pina chats 'thx'
Players in your Zone
--------------------
Geom - On the Stone Steps
Senak - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
The night has begun.
(tic_timer): Tic length updated to: 62.223 seconds.
They aren't here.
l
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of a sly, black snake is lying here.
Senak of Illian is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Fresh >
k dark
k dark
where
They aren't here.
* R HP:Beaten MV:Fresh >
Senak stops resting, and clambers on his feet.
They aren't here.
* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Geom - On the Stone Steps
Senak - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
k dark
Geom narrates 'rip smeg'
* R HP:Beaten MV:Fresh >
k dark
They aren't here.
* R HP:Beaten MV:Fresh >
They aren't here.
* R HP:Beaten MV:Fresh >
Pina chats 'someone fix that btw'
* R HP:Beaten MV:Fresh >
nar you stab?
You narrate 'you stab?'
* R HP:Beaten MV:Fresh >
nar hitting
You narrate 'hitting'
* R HP:Beaten MV:Fresh >
e
k dark
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Smeg is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom the Under-Lieutenant is here, fighting Ghast.
*Skagog* is here, fighting Geom.
*Ghast* is here, fighting Geom, riding a shadow stallion.
Senak has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
Geom panics, and attempts to flee!
You crush *Skagog*'s body.
* R HP:Beaten MV:Full - Geom: Hurt - Skagog: Beaten >
Senak crushes *Ghast*'s left arm.
* R HP:Beaten MV:Full - Geom: Hurt - Skagog: Beaten >
Senak tries to crush *Ghast*, but he parries successfully.
You crush *Skagog*'s head hard.
*Skagog* tries to slash Geom, but he deflects the blow.
*Ghast* barely slashes Senak's body.
k dark
* R HP:Beaten MV:Full - Geom: Hurt - Skagog: Beaten >
Geom leaves east.
You do the best you can!
* R HP:Beaten MV:Full - Skagog: Beaten >
*Skagog* panics, and attempts to flee!
* R HP:Beaten MV:Full - Skagog: Beaten >
*Skagog* leaves east.
* R HP:Beaten MV:Full >
Geom pierces *Ghast*'s body hard.
* R HP:Beaten MV:Full >
*Skagog* has arrived from the east.
* R HP:Beaten MV:Full >
*Skagog* leaves west.
* R HP:Beaten MV:Full >
Geom tries to pierce *Ghast*, but he parries successfully.
*Ghast* barely slashes Senak's left foot.
* R HP:Beaten MV:Full >
ttgts skagog
Senak sends *Ghast* sprawling with a powerful bash!
*Tranork* has arrived from the west.
Arglebargle, glop-glyf!?!
* R HP:Beaten MV:Full >
*Tranork* strikes your left leg.
* R HP:Beaten MV:Full - Tranork: Battered >
w
No way! You're fighting for your life!
k dark
* R HP:Beaten MV:Full - Tranork: Battered >
You do the best you can!
* R HP:Beaten MV:Full - Tranork: Battered >
bash
Geom tries to pierce *Ghast*, but he parries successfully.
Senak crushes *Ghast*'s body hard.
-
=
*Skagog* has arrived from the west.
+
*Skagog* slashes Senak's body.
Senak panics, and attempts to flee!
*
*
+
=
-
*Tranork* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Full - Tranork: Battered >
*Tranork* strikes your body.
Geom pierces *Ghast*'s body hard.
Senak crushes *Ghast*'s left leg hard.
Senak crushes *Skagog*'s body.
* R HP:Beaten MV:Full - Tranork: Battered >
bash
*Skagog* sends Senak sprawling with a powerful bash!
Senak panics, and attempts to flee!
Senak tries to flee, but is too exhausted!
* R HP:Beaten MV:Full - Tranork: Battered >
Geom pierces *Ghast*'s head.
* R HP:Beaten MV:Full - Tranork: Battered >
*Skagog* slashes Senak's body hard.
Senak panics, and attempts to flee!
Senak tries to flee, but is too exhausted!
*Tranork* barely strikes your right leg.
Geom tries to pierce *Ghast*, but he deflects the blow.
Senak tries to crush *Ghast*, but he deflects the blow.
Senak crushes *Skagog*'s body.
Senak panics, and attempts to flee!
* R HP:Beaten MV:Full - Tranork: Battered >
Senak leaves west riding a warhorse.
* R HP:Beaten MV:Full - Tranork: Battered >
*Skagog* drops an emerald ring.
*Skagog* drops a ring of silver.
*Skagog* drops a full metal helmet and visor.
*Skagog* drops an opal choker of fiery blue and pink beauty.
*Skagog* drops a bright red robe.
*Skagog* drops a backpack.
*Skagog* drops a pair of ebony-steel plate vambraces.
*Skagog* drops a pair of heavy metal gauntlets.
*Skagog* drops a great claymore.
*Skagog* drops a pair of ebony-steel plate greaves.
*Skagog* drops a pair of thick metal boots.
*Skagog* drops a bubbling draught.
*Skagog* drops a cup of thready brown tea.
*Skagog* drops a leather water flask.
*Skagog* drops a plate of yellow peppers and pork.
*Skagog* drops a large number of gold crowns.
*Skagog* drops a skin of human flesh.
*Skagog* drops a skin of human flesh.
*Skagog* drops an oilstone.
*Skagog* drops an oilstone.
* R HP:Beaten MV:Full - Tranork: Battered >
*Skagog* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Tranork: Battered >
Geom tries to pierce *Ghast*, but he parries successfully.
* R HP:Beaten MV:Full - Tranork: Battered >
-
*Skagog* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Ghast* tries to slash Geom, but he parries successfully.
*Tranork* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!
Geom tries to pierce *Ghast*, but he parries successfully.
Geom gets a shining steel breastplate from the corpse of Smeg.
=
+
*
Senak narrates 'i crit'
*
f
+
=
Cancelled.
You can't ride in there.
* R HP:Critical MV:Full - Tranork: Battered >
Geom tries to pierce *Ghast*, but he parries successfully.
* R HP:Critical MV:Full - Tranork: Battered >
f
You crush *Tranork*'s body.
Geom tries to pierce *Ghast*, but he parries successfully.
Senak has arrived from the west, riding a warhorse. <----thought you were off!
* R HP:Critical MV:Full - Tranork: Beaten >
You panic and attempt to flee!
Senak crushes *Skagog*'s left arm.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
The corpse of a sly, black snake is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Full >
k dark
k dark
k dark
k dark
They aren't here.
* R HP:Critical MV:Full >
They aren't here.
* R HP:Critical MV:Full >
They aren't here.
* R HP:Critical MV:Full >
They aren't here.
* R HP:Critical MV:Full >
nar also crit
You narrate 'also crit'
* R HP:Beaten MV:Full >
cw 0
change wimpy 0
You won't flee from any fight now.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
sc
They aren't here.
* R HP:Beaten MV:Full >
You have 66(404) hit and 167(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
k dark
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
nar am ragan
whe
You narrate 'am ragan'
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
Senak - On the Stone Steps
Geom - On the Stone Steps
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
sc
* R HP:Beaten MV:Full >
k dark
You have 66(404) hit and 167(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
scan e
Your eyesight is not so keen.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
l
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
The corpse of a sly, black snake is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
where
They aren't here.
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
Senak - On the Stone Steps
Geom - On the Stone Steps
* R HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
Senak narrates 'skagog crit'
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
nar we ok?
You narrate 'we ok?'
* R HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Full >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
where
They aren't here.
* R HP:Beaten MV:Full >
k dark
Senak has arrived from the east, riding a warhorse.
They aren't here.
* R HP:Beaten MV:Full >
k dark
Players in your Zone
--------------------
Senak - The Yard Before the Monastery
Atkins - The Yard Before the Monastery
Geom - On the Stone Steps
* R HP:Beaten MV:Fresh >
Geom has arrived from the east.
They aren't here.
* R HP:Beaten MV:Fresh >
Senak says 'i crit af'
####lots of spamming
* R HP:Beaten MV:Fresh >
'gray here if u need geom
You say 'gray here if u need geom'
* R HP:Battered MV:Fresh >
yel dont want to buff us ghast?
You bellow 'dont want to buff us ghast?'
* R HP:Battered MV:Fresh >
Geom tries to pierce *Ghast*, but he deflects the blow. <---excellent
You crush *Ghast*'s body.
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Hurt >
k dark
k dark
You do the best you can!
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Hurt >
You try to crush *Ghast*, but he parries successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Ghast* tries to slash Geom, but he parries successfully.
Geom pierces *Ghast*'s left arm.
Geom pierces *Ghast*'s left arm hard.
You do the best you can!
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Hurt >
k dark
k dark
You do the best you can!
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Hurt >
You do the best you can!
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Hurt >
*Skagog* has arrived from the east.
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Hurt >
*Tranork* has arrived from the east.
*Skagog* slashes your body.
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Hurt >
*Tranork* leaves west.
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Hurt >
Ragan slices Ghast's body.
A Shienaran forward scout slashes Ghast's body.
A Shienaran forward scout slashes Ghast's left leg very hard.
A Shienaran forward scout slashes Ghast's body hard.
You crush *Ghast*'s body hard.
*Ghast* gazes deeply at Geom...
The gaze of *Ghast* fails to affect Geom.
*Ghast* tries to slash Geom, but he deflects the blow.
Geom pierces *Ghast*'s body.
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Wounded >
Senak crushes *Skagog*'s body hard.
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Wounded >
bash
*Tranork* has arrived from the west.
-
*Tranork* barely strikes Senak's body.
=
+
*
*Skagog* panics, and attempts to flee!
*Skagog* leaves north.
*
+
Ragan slices Ghast's body hard.
A Shienaran forward scout slashes Ghast's body.
A Shienaran forward scout tries to slash Ghast, but he deflects the blow.
A Shienaran forward scout slashes Ghast's body.
Geom tries to pierce *Ghast*, but he parries successfully.
=
-
*Ghast* sends Geom sprawling with a powerful bash!
-
=
Your bash at *Ghast* sends him sprawling!
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Wounded >
Senak avoids being bashed by *Tranork* who loses his balance and falls!
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Wounded >
*Skagog* has arrived from the north.
* R HP:Battered MV:Fresh - Geom: Wounded - Ghast: Wounded >
*Skagog* slashes your body.
* R HP:Beaten MV:Fresh - Geom: Wounded - Ghast: Wounded >
*Skagog* slashes your right leg.
Senak crushes *Tranork*'s body.
Ragan slices Ghast's right leg hard.
A Shienaran forward scout slashes Ghast's body.
A Shienaran forward scout slashes Ghast's body hard.
A Shienaran forward scout slashes Ghast's body hard.
You crush *Ghast*'s body very hard.
* R HP:Beaten MV:Fresh - Geom: Wounded - Ghast: Battered >
f
You panic and attempt to flee!
You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A HUMAN leaving ^^NORTH^^
There are some tracks of A HUMAN leaving >>EAST>>
There are some tracks of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
n
k dark
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a sly, black snake is lying here.
You notice a shining steel breastplate is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skagog* is here, fighting Geom.
*Tranork* is here, fighting Senak.
Geom the Under-Lieutenant is here, fighting Skagog.
Senak of Illian is here, fighting Tranork, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
You crush *Tranork*'s body.
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Battered >
-
Geom pierces *Skagog*'s left arm.
*Skagog* panics, and attempts to flee!
=
*Tranork* sends Senak sprawling with a powerful bash!
+
*
*Skagog* leaves east.
*Tranork* strikes Senak's right leg.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*
+
=
Geom tries to pierce *Ghast*, but he deflects the blow.
*Skagog* has arrived from the east.
-
*Skagog* leaves west.
-
=
Your bash at *Tranork* sends him sprawling!
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Battered >
Geom tries to pierce *Ghast*, but he parries successfully.
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Battered >
*Ghast* panics, and attempts to flee!
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Battered >
Geom tries to pierce *Ghast*, but he parries successfully.
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout barely slashes Tranork's head.
A Shienaran forward scout slashes Tranork's body.
A Shienaran forward scout slashes Tranork's head.
You crush *Tranork*'s body very hard.
Senak barely crushes *Tranork*'s body.
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Battered >
*Ghast* leaves south riding a shadow stallion.
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Battered >
*Ghast* has arrived from the south, riding a shadow stallion.
Geom tries to pierce *Ghast*, but he parries successfully.
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Battered >
*Ghast* tries to slash Geom, but he parries successfully.
Ragan joins a Shienaran forward scout's fight!
Geom pierces *Ghast*'s right arm hard.
A Shienaran forward scout slashes Tranork's body.
A Shienaran forward scout barely slashes Tranork's body.
A Shienaran forward scout slashes Tranork's right leg.
You crush *Tranork*'s right leg very hard.
Senak crushes *Tranork*'s left arm hard.
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Beaten >
*Ghast* panics, and attempts to flee!
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Beaten >
k dark
k dark
*Ghast* leaves west riding a shadow stallion.
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Beaten >
You do the best you can!
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Beaten >
You do the best you can!
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Beaten >
k dark
k dark
*Tranork* panics, and attempts to flee!
* R HP:Beaten MV:Full - Senak: Beaten - Tranork: Beaten >
*Tranork* leaves north.
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
n
They aren't here.
k dark
* R HP:Beaten MV:Full >
bash
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skagog* is standing here.
*Tranork* is standing here.
Senak has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
Geom barely pierces *Skagog*'s body.
You crush *Tranork*'s left foot hard.
* R HP:Beaten MV:Full - Tranork: Beaten >
Senak barely crushes *Tranork*'s body.
-
=
+
*
*Tranork* panics, and attempts to flee!
*Tranork* barely strikes your left hand.
Geom pierces *Skagog*'s head.
*
*Ghast* has arrived from the north, riding a shadow stallion.
+
=
*Ghast* slashes Senak's left leg.
-
Geom barely pierces *Skagog*'s body.
*Tranork* panics, and attempts to flee!
-
=
Your bash at *Tranork* sends him sprawling!
* R HP:Beaten MV:Full - Tranork: Critical >
Geom avoids being bashed by *Skagog* who loses his balance and falls!
* R HP:Beaten MV:Full - Tranork: Critical >
Senak crushes *Tranork*'s left arm hard.
*Tranork* panics, and attempts to flee!
Senak tries to crush *Ghast*, but he parries successfully.
You crush *Tranork*'s body.
*Tranork* panics, and attempts to flee!
Geom pierces *Skagog*'s right leg.
* R HP:Beaten MV:Full - Tranork: Critical >
Geom pierces *Skagog*'s left arm.
* R HP:Beaten MV:Full - Tranork: Critical >
*Ghast* sends Senak sprawling with a powerful bash!
* R HP:Beaten MV:Full - Tranork: Critical >
*Skagog* panics, and attempts to flee!
* R HP:Beaten MV:Full - Tranork: Critical >
*Ghast* slashes Senak's body.
You crush *Tranork*'s body.
*Tranork* panics, and attempts to flee!
Geom pierces *Skagog*'s body.
* R HP:Beaten MV:Full - Tranork: Critical >
*Skagog* leaves east.
* R HP:Beaten MV:Full - Tranork: Critical >
*Tranork* leaves north.
Geom pierces *Ghast*'s right arm.
* R HP:Beaten MV:Full >
Geom pierces *Ghast*'s body.
* R HP:Beaten MV:Full >
k dark
You crush *Ghast*'s right foot very hard.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Beaten >
(tic_timer): Tic in 7 seconds!
You try to crush *Ghast*, but he deflects the blow.
Geom pierces *Ghast*'s left arm hard.
*Ghast* slashes Senak's body.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Beaten >
*Ghast* panics, and attempts to flee!
k dark
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Beaten >
k dark
You do the best you can!
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Beaten >
k dark
You do the best you can!
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Beaten >
k dark
*Ghast* leaves south riding a shadow stallion.
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
s
They aren't here.
k dark
* R HP:Beaten MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a sly, black snake is lying here.
You notice a shining steel breastplate is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Senak has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
e
k dark
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Smeg is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.
Senak has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
Senak tries to crush *Ghast*, but he parries successfully.
Geom tries to pierce *Ghast*, but he deflects the blow.
* R HP:Beaten MV:Full >
You crush *Ghast*'s left arm very hard.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Critical >
k dark
*Ghast* stops riding a shadow stallion.
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Critical >
k dark
k dark
You do the best you can!
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Critical >
k dark
You do the best you can!
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Critical >
k dark
You do the best you can!
* R HP:Beaten MV:Full - Senak: Beaten - Ghast: Critical >
k dark
k dark
k dark
k dark
You try to crush *Ghast*, but he parries successfully.
Geom tries to pierce *Ghast*, but he deflects the blow.
Geom tries to pierce *Ghast*, but he deflects the blow.
You do the best you can!
* R HP:Battered MV:Fresh - Senak: Beaten - Ghast: Critical >
You do the best you can!
* R HP:Battered MV:Fresh - Senak: Beaten - Ghast: Critical >
You do the best you can!
k dark
* R HP:Battered MV:Fresh - Senak: Beaten - Ghast: Critical >
*Ghast* panics, and attempts to flee!
You do the best you can!
k dark
* R HP:Battered MV:Fresh - Senak: Beaten - Ghast: Critical >
You do the best you can!
* R HP:Battered MV:Fresh - Senak: Beaten - Ghast: Critical >
*Ghast* panics, and attempts to flee!
You do the best you can!
cz
change mood berserk
* R HP:Battered MV:Fresh - Senak: Beaten - Ghast: Critical >
You do the best you can!
* R HP:Battered MV:Fresh - Senak: Beaten - Ghast: Critical >
k dark
k dark
You do the best you can!
* R HP:Battered MV:Fresh - Senak: Beaten - Ghast: Critical >
*Ghast* leaves west.
Mood changed to: Berserk
k dark
* R HP:Battered MV:Fresh >
k dark
They aren't here.
* R HP:Battered MV:Fresh >
k dark
They aren't here.
w
* R HP:Battered MV:Fresh >
k dark
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
They aren't here.
* R HP:Battered MV:Fresh >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
You notice a shining steel breastplate is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Senak has arrived from the east, riding a warhorse.
* R HP:Battered MV:Full >
cb
change mood brave
They aren't here.
############They escape again and end up running fade patty blight
* R HP:Battered MV:Strong >
Someone bellows 'that's what I get for listening to you Atkins! :)'
* R HP:Battered MV:Strong >
Geom gets a thin vial of yellow fluid from a soft leather pouch.
* R HP:Battered MV:Strong >
'paty will chase
You say 'paty will chase'
* R HP:Battered MV:Strong >
Geom quaffs a thin vial of yellow fluid.
Geom looks more invigorated and ready to go.
* R HP:Battered MV:Strong >
yel :P
You bellow ':P'
* R HP:Battered MV:Strong >
notice
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Strong >
n
n
(tic_timer): Tic in 7 seconds!
e
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the south, riding a warhorse.
Senak has arrived from the south, riding a warhorse.
* R HP:Battered MV:Strong >
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the south, riding a warhorse.
Senak has arrived from the south, riding a warhorse.
* R HP:Battered MV:Strong >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the west, riding a warhorse.
Senak has arrived from the west, riding a warhorse.
* R HP:Battered MV:Strong >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A MYRDDRAAL leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Geom has arrived from the south, riding a warhorse.
Senak has arrived from the south, riding a warhorse.
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
k tree
You crush the blighted tree's trunk into bloody fragments!
* R HP:Battered MV:Strong - the blighted tree: Hurt >
The blighted tree joins the blighted tree's fight!
The blighted tree tickles Senak's left arm with its hit.
The blighted tree barely hits your body.
You crush the blighted tree's trunk into bloody fragments!
A lantern held by Senak begins to dim a little.
(tic_timer): Tic length updated to: 62.250 seconds.
* R HP:Battered MV:Full - the blighted tree: Hurt >
scan e
* R HP:Battered MV:Full - the blighted tree: Hurt >
Geom pierces the blighted tree's crown into bloody fragments!
* R HP:Battered MV:Full - the blighted tree: Wounded >
Geom pierces the blighted tree's crown into bloody fragments!
* R HP:Battered MV:Full - the blighted tree: Wounded >
Geom pierces the blighted tree's crown extremely hard.
Senak crushes the blighted tree's trunk into bloody fragments!
The blighted tree tickles Senak's left arm with its hit.
The blighted tree barely tickles your body with its hit.
You crush the blighted tree's trunk into bloody fragments!
* R HP:Battered MV:Full - the blighted tree: Battered >
k tree
*Skagog* has arrived from the east.
*Tranork* has arrived from the east.
You do the best you can!
* R HP:Battered MV:Full - the blighted tree: Battered >
*Ghast* tries to slash Geom, but he parries successfully.
*Tranork* tickles your body with his strike.
*Skagog* tries to slash Geom, but he deflects the blow.
* R HP:Battered MV:Full - the blighted tree: Battered >
*Skagog* slashes Geom's right leg into bloody fragments!
*Tranork* strikes your body.
Geom pierces the blighted tree's trunk extremely hard.
Senak crushes the blighted tree's trunk into bloody fragments!
The blighted tree barely tickles Senak's head with its hit.
The blighted tree barely tickles your body with its hit.
You crush the blighted tree's trunk into bloody fragments!
Geom pierces the blighted tree's trunk very hard.
* R HP:Battered MV:Full - the blighted tree: Critical >
bash
Senak panics, and attempts to flee!
Geom avoids being bashed by *Ghast* who loses his balance and falls!
Senak leaves south riding a warhorse.
-
Geom pierces the blighted tree's trunk very hard.
The blighted tree tickles your body with its hit.
=
Geom avoids being bashed by *Skagog* who loses his balance and falls!
k dark
Geom pierces the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear the blighted tree's death cry.
*Tranork* sends you sprawling with a powerful bash!
Geom tries to pierce *Ghast*, but he parries successfully.
* R HP:Battered MV:Full - Tranork: Beaten >
k dark
k dark
A shrill piercing scream reverberates through the area.
The blighted tree tickles your head with its hit.
* R HP:Battered MV:Full - Tranork: Beaten >
Senak has arrived from the south, riding a warhorse.
* R HP:Battered MV:Full - Tranork: Beaten >
Senak crushes *Skagog*'s body.
* R HP:Battered MV:Full - Tranork: Beaten >
bash
The blighted tree barely tickles your body with its hit.
*Ghast* tries to slash Geom, but he deflects the blow.
Geom tries to pierce *Ghast*, but he parries successfully.
*Tranork* strikes your body.
*Ghast* panics, and attempts to flee!
* R HP:Battered MV:Full - Tranork: Beaten >
*Ghast* leaves south.
Geom pierces *Skagog*'s left leg.
* R HP:Battered MV:Full - Tranork: Beaten >
*Skagog* panics, and attempts to flee!
* R HP:Battered MV:Full - Tranork: Beaten >
*Skagog* leaves south.
* R HP:Battered MV:Full - Tranork: Beaten >
Geom pierces *Tranork*'s body.
* R HP:Battered MV:Full - Tranork: Beaten >
*Ghast* has arrived from the south.
*Skagog* has arrived from the south.
* R HP:Battered MV:Full - Tranork: Beaten >
*Ghast* slashes Senak's left leg hard.
* R HP:Battered MV:Full - Tranork: Beaten >
Senak tries to crush *Ghast*, but he parries successfully.
*Ghast* barely slashes Senak's body.
Geom pierces *Tranork*'s right leg.
The blighted tree tickles your body with its hit.
*Tranork* strikes your body.
*Skagog* avoids being bashed by Senak who loses his balance and falls!
bash
* R HP:Beaten MV:Full - Tranork: Beaten >
You do the best you can!
* R HP:Beaten MV:Full - Tranork: Beaten >
You do the best you can!
* R HP:Beaten MV:Full - Tranork: Beaten >
You do the best you can!
* R HP:Beaten MV:Full - Tranork: Beaten >
*Tranork* panics, and attempts to flee!
Cancelled.
Geom pierces *Tranork*'s right foot.
-
*Tranork* leaves south.
=
+
*
Geom barely pierces *Skagog*'s left foot.
Senak tries to crush *Ghast*, but he parries successfully.
The blighted tree barely tickles your right foot with its hit.
*
Senak avoids being bashed by *Ghast* who loses his balance and falls!
Senak panics, and attempts to flee!
+
Geom avoids being bashed by *Skagog* who loses his balance and falls!
=
Senak leaves east riding a warhorse.
*Tranork* has arrived from the south.
-
*Tranork* leaves east.
-
=
They're not here anymore!
* R HP:Beaten MV:Full - the blighted tree: Hurt >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Geom barely pierces *Skagog*'s body.
* R HP:Beaten MV:Full - the blighted tree: Hurt >
You crush the blighted tree's trunk into bloody fragments!
Geom pierces *Skagog*'s left foot.
The blighted tree barely tickles your body with its hit.
* R HP:Beaten MV:Full - the blighted tree: Wounded >
*Skagog* panics, and attempts to flee!
l
* R HP:Beaten MV:Full - the blighted tree: Wounded >
*Skagog* leaves east.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of the blighted tree is lying here.
Geom the Under-Lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
* R HP:Beaten MV:Full - the blighted tree: Wounded >
####at this point I should have called out for senak to return. Fade pat apparently chased him around.
You crush the blighted tree's trunk into bloody fragments!
The blighted tree tickles your body with its hit.
* R HP:Beaten MV:Full - the blighted tree: Wounded >
l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of the blighted tree is lying here.
Geom the Under-Lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
where
* R HP:Beaten MV:Full - the blighted tree: Wounded >
Players in your Zone
--------------------
Senak - The Blight
Geom - The Blight
Atkins - The Blight
* R HP:Beaten MV:Full - the blighted tree: Wounded >
You crush the blighted tree's trunk into bloody fragments!
The blighted tree barely tickles your left foot with its hit.
* R HP:Beaten MV:Full - the blighted tree: Beaten >
Geom pierces the blighted tree's trunk very hard.
* R HP:Beaten MV:Full - the blighted tree: Beaten >
nar ok senak?
A shrill piercing scream reverberates through the area.
Geom pierces the blighted tree's branch extremely hard.
You crush the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear the blighted tree's death cry.
You narrate 'ok senak?'
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
sc
* R HP:Beaten MV:Full >
You have 120(404) hit and 163(169) movement points.
You have scored 108500001 experience points and 1108 quest points.
You need 1727319362 exp to level and 1892 qp to rank.
You have amassed 238 Turn points to date.
You have played 49 days and 2 hours (real time).
This ranks you as Atkins the Lieutenant [Child of Light 7] (Level 51).
You are standing.
* R HP:Beaten MV:Full >
where
l
Players in your Zone
--------------------
Geom - The Blight
Atkins - The Blight
* R HP:Beaten MV:Full >
Senak tells you 'rip'
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of the blighted tree is lying here. [2]
Geom the Under-Lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
The air rings with the battlecry of a warrior trolloc!
* R HP:Beaten MV:Full >
'meh
You say 'meh'
* R HP:Beaten MV:Full >
s
w
s
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Geom has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Full >
Senak tells you 'patty chases hard'
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full >
rep where
You reply to Senak 'where'
* R HP:Beaten MV:Full >
Geom says 'riped?'
* R HP:Beaten MV:Full >
'pat chased him down
You say 'pat chased him down'
* R HP:Beaten MV:Full >
n
e
n
e
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Geom has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tranork* is standing here.
*Ghast* is standing here.
Geom has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
*Tranork* leaves west.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
w
k dark
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
s
k dark
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Geom has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full >
bash
They aren't here.
* R HP:Beaten MV:Full >
Bash who?
* R HP:Beaten MV:Strong >
w
k dark
bash
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tranork* is here, fighting the blight bear.
*Ghast* is standing here.
The blight bear is here, fighting Tranork.
Geom has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Strong >
Geom tries to pierce *Ghast*, but he deflects the blow.
You try to crush *Ghast*, but he parries successfully.
* R HP:Beaten MV:Strong - Geom: Wounded - Ghast: Battered >
-
*Tranork* panics, and attempts to flee!
=
+
*
*
+
*Ghast* panics, and attempts to flee!
*Tranork* panics, and attempts to flee!
=
Geom tries to pierce *Ghast*, but he deflects the blow.
The blight bear tries to hit Tranork, but he parries successfully.
(tic_timer): Tic in 7 seconds!
-
*Ghast* leaves north.
Geom barely pierces *Tranork*'s body.
-
=
Geom pierces *Tranork*'s body.
They're not here anymore!
* R HP:Beaten MV:Strong >
*Tranork* leaves north.
* R HP:Beaten MV:Strong >
cb
change mood brave
k dark
bash
Mood changed to: Brave
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
n
Bash who?
k dark
bash
* R HP:Beaten MV:Strong >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Geom has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Strong >
*Ghast* tries to slash Geom, but he parries successfully.
You crush *Ghast*'s body hard.
* R HP:Beaten MV:Strong - Geom: Wounded - Ghast: Battered >
-
=
Geom tries to pierce *Ghast*, but he parries successfully.
+
*
*
+
=
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree barely hits your body.
Geom swiftly dodges the blighted tree's attempt to hit him.
The blighted tree barely tickles your body with its hit.
Geom pierces *Ghast*'s body.
-
-
=
Your bash at *Ghast* sends him sprawling!
* R HP:Battered MV:Full - Geom: Wounded - Ghast: Battered >
Geom pierces *Ghast*'s body hard.
* R HP:Battered MV:Full - Geom: Wounded - Ghast: Battered >
The blighted tree barely tickles your right leg with its hit.
Geom swiftly dodges the blighted tree's attempt to hit him.
The blighted tree barely tickles your body with its hit.
You crush *Ghast*'s left arm very hard.
Geom pierces *Ghast*'s body hard.
* R HP:Battered MV:Full - Geom: Wounded - Ghast: Beaten >
Geom pierces *Ghast*'s left arm hard.
* R HP:Battered MV:Full - Geom: Wounded - Ghast: Beaten >
The blighted tree barely tickles your body with its hit.
The blighted tree tries to hit Geom, but he dodges the attack.
The blighted tree barely hits your left arm.
You crush *Ghast*'s body extremely hard.
Geom pierces *Ghast*'s right leg very hard.
* R HP:Beaten MV:Full - Geom: Wounded - Ghast: Critical >
Senak tells you 'shoulder? neck? e 2n of culhook'
* R HP:Beaten MV:Full - Geom: Wounded - Ghast: Critical >
bash
-
=
+
*
*
The blighted tree barely tickles your body with its hit.
The blighted tree tries to hit Geom, but he parries successfully.
The blighted tree barely tickles your head with its hit.
Geom pierces *Ghast*'s body.
*Ghast* gazes deeply at Geom...
The gaze of *Ghast* fails to affect Geom.
*Ghast* tries to slash Geom, but he parries successfully.
+
=
*Ghast* panics, and attempts to flee!
-
*Ghast* leaves north.
*Skagog* has arrived from the north.
-
*Skagog* tries to slash Geom, but he parries successfully.
=
They're not here anymore!
* R HP:Beaten MV:Full - the blighted tree: Scratched >
cw
change mood wimpy
f
Mood changed to: Wimpy
* R HP:Beaten MV:Full - the blighted tree: Scratched >
Geom pierces the blighted tree's branch into bloody fragments!
You crush the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
Geom swiftly dodges the blighted tree's attempt to hit him.
The blighted tree barely tickles your body with its hit.
You panic and attempt to flee!
You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Full >
cb
change mood brave
n
Mood changed to: Brave
* R HP:Beaten MV:Full >
k dark
bash
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skagog* is here, fighting Geom.
Geom the Under-Lieutenant is here, fighting the blighted tree, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The blighted tree is here, fighting Geom.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
Geom leaves north riding a warhorse.
You crush *Skagog*'s left leg hard.
* R HP:Beaten MV:Full - Skagog: Beaten >
-
*Skagog* slashes your right arm very hard.
The blighted tree tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
=
+
*
*Skagog* panics, and attempts to flee!
*
+
=
*Skagog* leaves down.
-
-
=
They're not here anymore!
* R HP:Beaten MV:Full - the blighted tree: Wounded >
cw
change mood wimpy
f
You crush the blighted tree's roots into bloody fragments!
The blighted tree tickles your head with its hit.
The blighted tree barely tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!
*Skagog* has arrived from below.
* R HP:Beaten MV:Full - the blighted tree: Battered >
*Skagog* leaves north.
Mood changed to: Wimpy
* R HP:Beaten MV:Full - the blighted tree: Battered >
u
You panic and attempt to flee!
You flee head over heels.
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving UP
There are some bloody traces of A TROLLOC leaving UP
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a snake leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving DOWN
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Beaten MV:Full >
n
n
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A MYRDDRAAL leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A MYRDDRAAL leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of Senak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skagog* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A warhorse is here, stamping his feet impatiently.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Full >
#############and that was basically that!
Some fun PK (long)
Re: Some fun PK (long)
Could have saved a lot of time reading that if you had titled it 2v3 we ran Kaj
Re: Some fun PK (long)
Yeah, maybe that time could have been spent learning how to count.
Re: Some fun PK (long)
Nice log. Tekela is mad that she can’t count past 2 (she used to be seanchan so I don’t need to explain further).
Sugarloaf (supposed to be Zugdak, but autocorrect is genius) is just mad that his reading comprehension past the first part of the log somehow turned off.
Don’t let the haters keep you down!
Sugarloaf (supposed to be Zugdak, but autocorrect is genius) is just mad that his reading comprehension past the first part of the log somehow turned off.
Don’t let the haters keep you down!